CN113469543A - System and method for evaluating effect of ball firing training - Google Patents

System and method for evaluating effect of ball firing training Download PDF

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CN113469543A
CN113469543A CN202110782596.5A CN202110782596A CN113469543A CN 113469543 A CN113469543 A CN 113469543A CN 202110782596 A CN202110782596 A CN 202110782596A CN 113469543 A CN113469543 A CN 113469543A
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梁伟
常佳
崔健
李策
张坚
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Abstract

本发明属于军事训练技术领域,具体公开了一种实弹射击训练效果评估系统及评估方法,该系统中射击采集装置和第一定位模块均与第一通信模块连接,靶机装置和第二定位模块均与第二通信模块连接,第一通信模块、第二通信模块和计时装置均与训练效果评估模块连接,训练效果评估模块中预先存储有射击装置射程范围的数据信息;评估方法为红方使用射击装置射击蓝方,采集数据信息,训练效果评估模块对接收的数据信息进行数据处理,判断红方人员各个训练效果评估指标的得分和训练效果的最终得分。本发明使得实弹射击训练的评估模式更加精准,训练人员对自己的能力认知更加准确,使整个训练评估结果更符合实际。本发明适用于对实弹射击训练效果进行评估。The invention belongs to the technical field of military training, and specifically discloses a live ammunition shooting training effect evaluation system and an evaluation method. All are connected to the second communication module, the first communication module, the second communication module and the timing device are all connected to the training effect evaluation module, and the training effect evaluation module pre-stores the data information of the range of the shooting device; the evaluation method is used by the red team The shooting device shoots the blue team, collects data information, and the training effect evaluation module performs data processing on the received data information, and judges the score of each training effect evaluation index of the red team personnel and the final score of the training effect. The present invention makes the evaluation mode of the live ammunition training more accurate, the training personnel can recognize their own abilities more accurately, and the whole training evaluation result is more realistic. The invention is suitable for evaluating the training effect of live ammunition.

Description

System and method for evaluating effect of ball firing training
Technical Field
The invention belongs to the technical field of military training, relates to the evaluation of live-fire firing training effect, and particularly relates to a system and a method for evaluating the live-fire firing training effect.
Background
In the practice shooting training, shot data needs to be counted, and the counting result is used for evaluating the practice shooting training effect. However, in the prior art, the evaluation of the training effect covers a few factors, the evaluation means is not scientific enough, and the existing evaluation method does not make quantitative indexes, so that the evaluation result lacks accuracy, the competence level of the shooter cannot be evaluated accurately, and the excellent shooter is not easy to cultivate.
Disclosure of Invention
The present invention is directed to a system and a method for evaluating the effect of a ball firing training, so as to improve the evaluation accuracy of the ball firing training.
In order to achieve the purpose, the technical method comprises the following steps:
a ball firing training effect evaluation system comprises a firing device, a firing acquisition device, a target drone device, a first positioning module, a second positioning module, a first communication module, a second communication module, a timing device and a training effect evaluation module, wherein the firing acquisition device is installed in the firing device and used for acquiring firing information of the firing device, the first positioning module is installed in the firing device and used for acquiring the position of the firing device, the second positioning module is installed on the target drone device and used for acquiring the position of the target drone device, the first communication module is installed in the firing device, the second communication module is installed on the target drone device, the firing acquisition device and the first positioning module are both connected with the first communication module, the target drone device and the second positioning module are both connected with the second communication module, and the first communication module, the second communication module and the timing device are all connected with the training effect evaluation module, the training effect evaluation module is pre-stored with data information of the range of the shooting device.
As a limitation: the target drone device adopts an electronic conductive target plate.
The invention also provides an evaluation method of the ball firing training effect evaluation system, which comprises the following steps:
s1, the trainee is used as a red party, the drone device is used as a blue party, the timing device starts timing, the training starts, and the red party uses the shooting device to shoot the blue party;
s2, the shooting information of the shooting device is collected by the shooting collecting device and uploaded to the training effect evaluation module through the first communication module, the middling practice device uploads the middling practice information to the training effect evaluation module through the second communication module, the first positioning module and the second positioning module respectively upload the position information of the shooting device and the target practice device to the training effect evaluation module through the first communication module and the second communication module respectively, the timing device stops timing, the training is finished, and the timing device uploads the training duration to the training effect evaluation module;
and S3, setting a training effect evaluation index in the training effect evaluation module, carrying out data processing on the received data information, and judging the score of each training effect evaluation index of the red-square personnel and the final score of the training effect.
As a limitation: the firing information of the firing means in step S2 includes the number of shots and the time of the shots, and the information of the medium round of the drone device includes the position of the medium round and the number of times of the medium round.
As a further limitation: the training effect evaluation indexes in step S3 include a blue casualty index DHP, a hit rate index MZHP, a first shot hit index SFMZ, and a red average shooting time index AVGT.
As yet a further limitation: the blue side death index DHP comprises a blue side death sub index BDHP and a blue side injury sub index BSHP, and the calculation formula of the blue side death sub index BDHP is as follows:
BDHP=[bhdn+1/z×(bdn-bhdn)]/ban,
the calculation formula of the Lanfang injury index BSHP is as follows:
BSHP=(x/y×bqn+bzn)/ban,
the calculation formula of the Lanfang casualty index DHP is as follows:
DHP=BDHP+BSHP,
wherein bhdn represents the total number of times of hitting the lethal part in the blue, and the hitting of the head, the chest and the abdomen is regarded as the hit lethal part; bdn represents the number of blue deaths, with the number of hits in the head, chest or abdomen being considered dead, the number of hits in the non-lethal part and z hits considered dead; ban represents the total number of blue squares, bqn represents the number of light injuries of blue squares, and the light injuries are considered as if the non-lethal part is hit x times; bzn indicates the number of serious injury in blue, which is hit on the non-lethal part y times and is regarded as serious injury; x is more than y and less than z;
the hit rate index MZHP is calculated by the formula:
MZHP=bhn/rsn,
wherein bhn represents the total number of times of hitting blue, excluding the number of times of hitting blue again after death, the interval time of hitting blue is 0.001 s or less, and the effective shooting number is 1; rsn denotes the total number of rounds used for a red shot;
the first hit index SFMZ includes a first hit probability sub-index fhhp and a first hit time sub-index fhtime, and the calculation formula of the first hit probability sub-index fhhp is as follows:
fhhp=rfn/ran,
the first hit time sub-index fhtime is calculated by the formula:
fhtime={rt-[rft1+rft2+...+rfti+...+rftrfn-max(rft1,rft2,...,rfti,...,rftrfn)-min(rft1,rft2,...,rfti,...,rftrfn)]/(rfn-2)}/rt,
the first hit indicator SFMZ is calculated by the formula:
SFMZ=k×fhhp+(1-k)×fhtime,
wherein rfn represents the total number of first-shot hits of the red, the first-shot time of the red is compared with the hit time of all blue in the range of the red, when the value obtained by subtracting the first-shot time of the red from the hit time of the blue is less than s/v seconds, the red is regarded as the first shot, and s represents the shot timeThe maximum range of the striking device, v represents the firing speed of the firing device; ran represents the total number of people in the red, rt represents the training time length in the red, namely the time length from the training start to the training end; rftiThe time of the first hit of the red-party who is the ith first hit is represented; k is the specific gravity of the first hit probability sub-index fhhp in the first hit index SFMZ, and k is more than 0 and less than 1;
the calculation formula of the red-square average shooting time index AVGT is as follows:
Arstj=[(rst2-rst1)+(rst3-rst2)+...+(rstr-rstr-1)+...+(rstn-rstn-1)]/(n-1)=(rstn-rst1)/(n-1),
Arst=(Arst1+Arst2+...+Arstj+...+Arstran)/ran
Figure BDA0003157674310000041
in the formula, ArstjDenotes the average time of shooting of the jth red person, Arst denotes the average time of shooting of all red persons, rstrThe time of the r-th shot by the jth red person is shown, n is the total number of shots by the jth red person, and f is the frequency of the shots by the shooting device.
As a further limitation: the final score calculation formula of the training effect in step S3 is:
S=(a×DHP+b×MZHP+c×SFMZ+d×AVGT)×100,
wherein, S represents the final score of the training effect, a is a blue casualty index specific gravity coefficient, b is a hit rate index specific gravity coefficient, c is a first-shot hit index specific gravity coefficient, d is a red-shot average shooting time index specific gravity coefficient, a + b + c + d is 1, a is more than 0 and less than 1, b is more than 0 and less than 1, c is more than 0 and less than 1, and d is more than 0 and less than 1.
Due to the adoption of the scheme, compared with the prior art, the invention has the beneficial effects that:
according to the evaluation system and the evaluation method for the firing practice training effect, firing information data acquired by a firing acquisition device, firing information is acquired by a target drone device, training personnel performance evaluation is given by a quantitative evaluation method, blue casualty indexes, hit rate indexes, first-shot hit indexes and red-shot average time indexes are taken as indexes to calculate training scores of trainees, and trainees perform performance evaluation on the training personnel according to the training scores, so that the evaluation mode of firing practice training is more accurate, the trainees can more accurately recognize the abilities of the trainees, and the whole training evaluation result is more practical.
The invention is suitable for evaluating the effect of ball firing training.
Detailed Description
The present invention is further described with reference to the following examples, but it should be understood by those skilled in the art that the present invention is not limited to the following examples, and any modifications and equivalent changes based on the specific examples of the present invention are within the scope of the claims of the present invention.
Embodiment 1 ball firing training effect evaluation system and evaluation method
A ball firing training effect evaluation system comprises a firing device, a firing acquisition device, a target drone device, a first positioning module, a second positioning module, a first communication module, a second communication module, a timing device and a training effect evaluation module, wherein the firing acquisition device is installed in the firing device and used for acquiring firing information of the firing device, the first positioning module is installed in the firing device and used for acquiring the position of the firing device, the second positioning module is installed on the target drone device and used for acquiring the position of the target drone device, the first communication module is installed in the firing device, the second communication module is installed on the target drone device, the firing acquisition device and the first positioning module are both connected with the first communication module, the target drone device and the second positioning module are both connected with the second communication module, and the first communication module, the second communication module and the timing device are all connected with the training effect evaluation module, the training effect evaluation module is pre-stored with data information of the range of the shooting device. In this embodiment, the target device employs an electronic conductive target plate.
An evaluation method of a ball firing training effect evaluation system, comprising the steps of:
s1, the trainee is used as a red party, the drone device is used as a blue party, the timing device starts timing, the training starts, and the red party uses the shooting device to shoot the blue party;
s2, the shooting times and the shooting time of the shooting device are collected by the shooting collecting device and uploaded to the training effect evaluation module through the first communication module, the middle bullet position and the middle bullet times are uploaded to the training effect evaluation module through the second communication module by the target drone device, the position information of the shooting device and the position information of the target drone device are uploaded to the training effect evaluation module through the first communication module and the second communication module respectively by the first positioning module and the second positioning module, the timing device stops timing, the training is finished, and the training duration is uploaded to the training effect evaluation module by the timing device;
s3, setting a blue casualty index DHP, a hit rate index MZHP, a first shot hit index SFMZ and a red average shooting time index AVGT in the training effect evaluation module, carrying out data processing on the received data information, and judging the score of each training effect evaluation index of red personnel and the final score of the training effect.
The blue side death index DHP comprises a blue side death sub index BDHP and a blue side injury sub index BSHP, and the calculation formula of the blue side death sub index BDHP is as follows:
BDHP=[bhdn+1/3×(bdn-bhdn)]/ban,
the calculation formula of the Lanfang injury index BSHP is as follows:
BSHP=(1/2×bqn+bzn)/ban,
the calculation formula of the Lanfang casualty index DHP is as follows:
DHP=BDHP+BSHP,
wherein bhdn represents the total number of times of hitting the lethal part in the blue, and the hitting of the head, the chest and the abdomen is regarded as the hit lethal part; bdn, the number of blue deaths, wherein the dead part hit on the head, chest or abdomen is regarded as dead, the non-dead part hit on the left arm, right arm, left leg or right leg is regarded as dead 3 times, i.e. z is 3; ban represents the total number of blue squares, bqn represents the number of blue light injuries, and the parts which are not lethal to the left arm, the right arm, the left leg or the right leg are hit 1 time, and are regarded as light injuries, namely x is 1; bzn, the number of serious injury in blue is 2 times of hitting the non-fatal part of the left arm, the right arm, the left leg or the right leg, and the injury is considered to be serious injury, namely y is 2;
the hit rate index MZHP is calculated by the formula:
MZHP=bhn/rsn,
wherein bhn represents the total number of times of hitting blue, excluding the number of times of hitting blue again after death, the interval time of hitting blue is 0.001 s or less, and the effective shooting number is 1; rsn denotes the total number of rounds used for a red shot;
the first hit index SFMZ includes a first hit probability sub-index fhhp and a first hit time sub-index fhtime, and the calculation formula of the first hit probability sub-index fhhp is as follows:
fhhp=rfn/ran,
the first hit time sub-index fhtime is calculated by the formula:
fhtime={rt-[rft1+rft2+...+rfti+...+rftrfn-max(rft1,rft2,...,rfti,...,rftrfn)-min(rft1,rft2,...,rfti,...,rftrfn)]/(rfn-2)}/rt,
the first hit indicator SFMZ is calculated by the formula:
SFMZ=3/5×fhhp+2/5×fhtime,
rfn represents the total times of first-shot hits of the red party, the first-shot shooting time of the red party is compared with the first-shot times of all blue parties in the range of the red party, when the value obtained by subtracting the first-shot shooting time of the red party from the first-shot shooting time of the blue party is less than 0.5 second, the red party is regarded as the first shot, the maximum range s of the shooting device is 400m, and the shooting speed v is 800 m/s; ran represents the total number of people in the red, rt represents the training time length in the red, namely the time length from the training start to the training end; rftiThe time of the first hit of the red-party who is the ith first hit is represented; the specific gravity k of the first hit probability sub-indicator fhhp in the first hit indicator SFMZ is 3/5;
the calculation formula of the red-square average shooting time index AVGT is as follows:
Arstj=[(rst2-rst1)+(rst3-rst2)+...+(rstr-rstr-1)+...+(rstn-rstn-1)]/(n-1)=(rstn-rst1)/(n-1),
Arst=(Arst1+Arst2+...+Arstj+...+Arstran)/ran
Figure BDA0003157674310000071
in the formula, ArstjDenotes the average time of shooting of the jth red person, Arst denotes the average time of shooting of all red persons, rstrThe shooting time of the r-th shooting of the jth red person is shown, n is the total number of times of shooting of the jth red person, and the shooting frequency f of the shooting device is 6000 ms/time.
The final score of the training effect is calculated by the formula:
S=(a×DHP+b×MZHP+c×SFMZ+d×AVGT)×100,
wherein, S represents the final score of the training effect, a is a blue casualty index specific gravity coefficient, b is a hit rate index specific gravity coefficient, c is a first-shot hit index specific gravity coefficient, d is a red-square average shooting time index specific gravity coefficient, a + b + c + d is 1, a: b: c: d is 0.4:0.4:0.1: 0.1.
The data after processing in the training effect evaluation module in this embodiment is that the total number ran of the red parties is 10, the training duration rt of the red parties collected by the timing device is 5 minutes, the total number rfn of the first-sent hit times of the red parties is 8, and the first-sent hit time rft is respectively: 1 minute 57 seconds, 2 minutes 5 seconds, 2 minutes 30 seconds, 2 minutes 47 seconds, 2 minutes 49 seconds, 2 minutes 51 seconds, 2 minutes 52 seconds, 2 minutes 56 seconds, and the average shooting time Arst of each red person is: 3 seconds, 4.3 seconds, 4.5 seconds, 4.6 seconds, 5 seconds, 5.3 seconds, 6.3 seconds, 6.8 seconds, and 7.1 seconds, the total number of shots rsn fired by the red, the total number of times of hitting the blue bhn, the total number of times of hitting the blue bhdn, 15 times, the total number of times of hitting the blue ban, 23 times of hitting the blue bdn, 1 number of times of hitting the blue bqn, and 1 number of times of hitting the blue bzn.
The blue casualty index DHP score is:
DHP=[15+1/3×(23-15)]/25+(1+1/2×1)/25=23/30;
the hit index MZHP scores:
MZHP=42/50=21/25;
the first hit index SFMZ scores:
SFMZ=8/10×3/5+[300-(125+150+167+169+171+172)/6]/300×2/5=167/250;
the red-square average firing time index AVGT scores as:
Arst=(3000+4300+4500+4500+4600+5000+5300+6300+6800+7100)/10=5140<6000,AVGT=1-1/6000×5140=43/200;
the final score of the training effect is:
S=(0.4×23/30+0.4×21/25+0.1×167/250+0.1×43/200)×100=73.09。
embodiment 2 ball firing training effect evaluation system and evaluation method
The system and the method for evaluating the effect of the practice shooting training of the present embodiment are basically the same as those of embodiment 1, except that: the data after processing in the training effect evaluation module in this embodiment is that the total number ran of the red parties is 10, the training duration rt of the red parties collected by the timing device is 5 minutes, the total number rfn of the first-sent hit times of the red parties is 8, and the first-sent hit time rft is respectively: 1 minute 57 seconds, 2 minutes 5 seconds, 2 minutes 30 seconds, 2 minutes 47 seconds, 2 minutes 49 seconds, 2 minutes 51 seconds, 2 minutes 52 seconds, 2 minutes 56 seconds, and the average shooting time Arst of each red person is: 3 seconds, 4.3 seconds, 4.5 seconds, 4.6 seconds, 5 seconds, 5.3 seconds, 6.3 seconds, 6.8 seconds, and 7.1 seconds, the total number of shots rsn fired by the red, the total number of times of hitting the blue bhn, the total number of times of hitting the blue bhdn, the total number of times of hitting the blue, the number of times of hitting the blue ban, the number of times of death bdn of the blue, the number of times of light injury of the blue bqn, and the number of times of heavy injury of the blue bzn are 1.
The blue casualty index DHP score is:
DHP=[16+1/3×(23-16)]/25+(1+1/2×1)/25=119/150;
the hit index MZHP scores:
MZHP=40/50=4/5;
the first hit index SFMZ scores:
SFMZ=8/10×3/5+[300-(125+150+167+169+171+172)/6]/300×2/5=167/250;
the red-square average firing time index AVGT scores as:
Arst=(3000+4300+4500+4500+4600+5000+5300+6300+6800+7100)/10=5140<6000,AVGT=1-1/6000×5140=43/200;
the final score of the training effect is:
S=(0.4×119/150+0.4×4/5+0.1×167/250+0.1×43/200)×100=72.56。
embodiment 3 ball firing training effect evaluation system and evaluation method
The system and the method for evaluating the effect of the practice shooting training of the present embodiment are basically the same as those of embodiment 1, except that: the data after processing in the training effect evaluation module in this embodiment is that the total number ran of the red parties is 10, the training duration rt of the red parties collected by the timing device is 5 minutes, the total number rfn of the first-sent hit times of the red parties is 8, and the first-sent hit time rft is respectively: 1 minute 57 seconds, 2 minutes 5 seconds, 2 minutes 30 seconds, 2 minutes 47 seconds, 2 minutes 49 seconds, 2 minutes 51 seconds, 2 minutes 52 seconds, 2 minutes 56 seconds, and the average shooting time Arst of each red person is: 3 seconds, 4.3 seconds, 4.5 seconds, 4.6 seconds, 5 seconds, 5.3 seconds, 6.3 seconds, 6.8 seconds, and 7.1 seconds, the total number of shots rsn fired by the red, the total number of times of hitting the blue bhn, the total number of times of hitting the blue bhdn, the total number of times of hitting the blue, the number of times of hitting the blue ba, the number of times of death bdn, the number of times of light injury of blue bqn, and the number of times of heavy injury of blue bzn are 2.
The blue casualty index DHP score is:
DHP=[16+1/3×(23-16)]/25+(2+1/2×0)/25=61/75;
the hit index MZHP scores:
MZHP=41/50=41/50;
the first hit index SFMZ scores:
SFMZ=8/10×3/5+[300-(125+150+167+169+171+172)/6]/300×2/5=167/250;
the red-square average firing time index AVGT scores as:
Arst=(3000+4300+4500+4500+4600+5000+5300+6300+6800+7100)/10=5140<6000,AVGT=1-1/6000×5140=43/200;
the final score of the training effect is:
S=(0.4×61/75+0.4×41/50+0.1×167/250+0.1×43/200)×100=74.16。

Claims (7)

1. a ball firing training effect evaluation system is characterized by comprising a firing device, a firing acquisition device, a target drone device, a first positioning module, a second positioning module, a first communication module, a second communication module, a timing device and a training effect evaluation module, wherein the firing acquisition device is installed in the firing device and used for acquiring firing information of the firing device, the first positioning module is installed in the firing device and used for acquiring the position of the firing device, the second positioning module is installed on the target drone device and used for acquiring the position of the target drone device, the first communication module is installed in the firing device, the second communication module is installed on the target drone device, the firing acquisition device and the first positioning module are connected with the first communication module, the target drone device and the second positioning module are connected with the second communication module, and the first communication module, the second communication module and the timing device are connected with the training effect evaluation module, the training effect evaluation module is pre-stored with data information of the range of the shooting device.
2. The system of claim 1, wherein the target drone means employs an electronic conductive target plate.
3. An evaluation method of a live-fire practice training effect evaluation system as set forth in claim 1 or 2, characterized by comprising the steps of:
s1, the trainee is used as a red party, the drone device is used as a blue party, the timing device starts timing, the training starts, and the red party uses the shooting device to shoot the blue party;
s2, the shooting information of the shooting device is collected by the shooting collecting device and uploaded to the training effect evaluation module through the first communication module, the middling practice device uploads the middling practice information to the training effect evaluation module through the second communication module, the first positioning module and the second positioning module respectively upload the position information of the shooting device and the target practice device to the training effect evaluation module through the first communication module and the second communication module respectively, the timing device stops timing, the training is finished, and the timing device uploads the training duration to the training effect evaluation module;
and S3, setting a training effect evaluation index in the training effect evaluation module, carrying out data processing on the received data information, and judging the score of each training effect evaluation index of the red-square personnel and the final score of the training effect.
4. An assessment method according to claim 3, characterized in that the firing information of the firing means in step S2 includes the number of shots and the time of the shots, and the projectile information of the drone device includes the location of the projectiles and the number of the projectiles.
5. The method according to claim 4, wherein the training effectiveness evaluation indexes in step S3 include a blue casualty index DHP, a hit rate index MZHP, a first shot hit index SFMZ, and a red average shooting time index AVGT.
6. The evaluation method according to claim 5, wherein the blue death index DHP comprises a blue death sub-index BDHP and a blue injury sub-index BSHP, and the blue death sub-index BDHP is calculated by the formula:
BDHP=[bhdn+1/z×(bdn-bhdn)]/ban,
the calculation formula of the Lanfang injury index BSHP is as follows:
BSHP=(x/y×bqn+bzn)/ban,
the calculation formula of the Lanfang casualty index DHP is as follows:
DHP=BDHP+BSHP,
wherein bhdn represents the total number of times of hitting the lethal part in the blue, and the hitting of the head, the chest and the abdomen is regarded as the hit lethal part; bdn represents the number of blue deaths, with the number of hits in the head, chest or abdomen being considered dead, the number of hits in the non-lethal part and z hits considered dead; ban represents the total number of blue squares, bqn represents the number of light injuries of blue squares, and the light injuries are considered as if the non-lethal part is hit x times; bzn indicates the number of serious injury in blue, which is hit on the non-lethal part y times and is regarded as serious injury; x is more than y and less than z;
the hit rate index MZHP is calculated by the formula:
MZHP=bhn/rsn,
wherein bhn represents the total number of times of hitting blue, excluding the number of times of hitting blue again after death, the interval time of hitting blue is 0.001 s or less, and the effective shooting number is 1; rsn denotes the total number of rounds used for a red shot;
the first hit index SFMZ includes a first hit probability sub-index fhhp and a first hit time sub-index fhtime, and the calculation formula of the first hit probability sub-index fhhp is as follows:
fhhp=rfn/ran,
the first hit time sub-index fhtime is calculated by the formula:
fhtime={rt-[rft1+rft2+...+rfti+...+rftrfn-max(rft1,rft2,...,rfti,...,rftrfn)-min(rft1,rft2,...,rfti,...,rftrfn)]/(rfn-2)}/rt,
the first hit indicator SFMZ is calculated by the formula:
SFMZ=k×fhhp+(1-k)×fhtime,
wherein rfn represents the total number of first-shot hits of the red, the first-shot time of the red is compared with the hit time of all blue in the range of the red, when the value obtained by subtracting the first-shot time of the red from the hit time of the blue is less than s/v seconds, the red is regarded as the first shot, s represents the maximum range of the shooting device, v represents the shooting timeThe firing speed of the striking device; ran represents the total number of people in the red, rt represents the training time length in the red, namely the time length from the training start to the training end; rftiThe time of the first hit of the red-party who is the ith first hit is represented; k is the specific gravity of the first hit probability sub-index fhhp in the first hit index SFMZ, and k is more than 0 and less than 1;
the calculation formula of the red-square average shooting time index AVGT is as follows:
Arstj=[(rst2-rst1)+(rst3-rst2)+...+(rstr-rstr-1)+...+(rstn-rstn-1)]/(n-1)
=(rstn-rst1)/(n-1),
Arst=(Arst1+Arst2+...+Arstj+...+Arstran)/ran
Figure FDA0003157674300000031
in the formula, ArstjDenotes the average time of shooting of the jth red person, Arst denotes the average time of shooting of all red persons, rstrThe time of the r-th shot by the jth red person is shown, n is the total number of shots by the jth red person, and f is the frequency of the shots by the shooting device.
7. The method of claim 6, wherein the final score of the training effect in step S3 is calculated by the following formula:
S=(a×DHP+b×MZHP+c×SFMZ+d×AVGT)×100,
wherein, S represents the final score of the training effect, a is a blue casualty index specific gravity coefficient, b is a hit rate index specific gravity coefficient, c is a first-shot hit index specific gravity coefficient, d is a red-shot average shooting time index specific gravity coefficient, a + b + c + d is 1, a is more than 0 and less than 1, b is more than 0 and less than 1, c is more than 0 and less than 1, and d is more than 0 and less than 1.
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