CN113440853B - Control method, device, equipment and storage medium for virtual skill in virtual scene - Google Patents

Control method, device, equipment and storage medium for virtual skill in virtual scene Download PDF

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Publication number
CN113440853B
CN113440853B CN202110772031.9A CN202110772031A CN113440853B CN 113440853 B CN113440853 B CN 113440853B CN 202110772031 A CN202110772031 A CN 202110772031A CN 113440853 B CN113440853 B CN 113440853B
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skill
virtual object
virtual
controlling
identification
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CN113440853A (en
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郑宇�
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun

Abstract

The application provides a method, a device, equipment and a computer-readable storage medium for controlling virtual skills in a virtual scene; the method comprises the following steps: presenting a first virtual object and a skill identification corresponding to a virtual skill of the first virtual object in an interface of a virtual scene; controlling the skill identifier to move at a target speed in response to a movement operation for the skill identifier triggered by the rocker device; during the movement of the skill identification, when a second virtual object exists in the moving direction of the skill identification and the distance between the skill identification and the second virtual object is less than the effective distance, adjusting the moving speed of the skill identification, and controlling the skill identification to move to the position associated with the second virtual object at the adjusted moving speed so as to act on the second virtual object when the virtual skill is released at the position. Through the method and the device, aiming precision and interaction efficiency can be improved.

Description

Control method, device, equipment and storage medium for virtual skill in virtual scene
Technical Field
The present application relates to human-computer interaction technologies, and in particular, to a method, an apparatus, a device, and a computer-readable storage medium for controlling virtual skills in a virtual scene.
Background
In most applications of virtual scenes based on game machines (such as handheld game machines), for example, in Multiplayer Online tactical sports games (MOBA), virtual skills can be released under the control of a joystick device to assist players to interact with their enemies. In the process of controlling the virtual skill release to act on the target through the rocker device, the related art aims at the target through rotating the rocker, and the aiming method is low in aiming precision, so that a player needs to perform multiple interactive operations for achieving the aim, and the interaction efficiency is low.
Disclosure of Invention
The embodiment of the application provides a method, a device and equipment for controlling virtual skills in a virtual scene and a computer-readable storage medium, which can improve aiming precision and interaction efficiency.
The technical scheme of the embodiment of the application is realized as follows:
the embodiment of the application provides a method for controlling virtual skills in a virtual scene, which comprises the following steps:
presenting a first virtual object and a skill identification corresponding to a virtual skill of the first virtual object in an interface of a virtual scene;
controlling the skill identifier to move at a target speed in response to a movement instruction for the skill identifier triggered by a rocker device;
During the movement of the skill identification, when a second virtual object exists in the moving direction of the skill identification and the distance between the skill identification and the second virtual object is less than the effective distance,
adjusting a speed of movement of the skill identification and controlling the skill identification to move at the adjusted speed of movement to a location associated with the second virtual object to act on the second virtual object when the virtual skill is released at the location.
The embodiment of the application provides a control device for virtual skills in a virtual scene, which comprises:
the auxiliary presentation module is used for presenting a first virtual object and a skill identification corresponding to a virtual skill of the first virtual object in an interface of a virtual scene;
the first control module is used for responding to a movement instruction which is triggered by a rocker device and aims at the skill identifier, and controlling the skill identifier to move at a target speed;
a second control module, configured to, during the movement of the skill identifier, when a second virtual object exists in the movement direction of the skill identifier and the distance between the skill identifier and the second virtual object is smaller than the effective distance,
Adjusting a speed of movement of the skill identification and controlling the skill identification to move at the adjusted speed of movement to a location associated with the second virtual object to act on the second virtual object when the virtual skill is released at the location.
In the above scheme, the apparatus further comprises:
the mode setting module is used for presenting an auxiliary mode setting interface aiming at the virtual skill, and the auxiliary mode setting interface at least comprises a sensitivity auxiliary mode;
responding to the selection operation aiming at the sensitivity auxiliary mode, and presenting a parameter setting interface corresponding to the moving speed of the skill identifier in the sensitivity auxiliary mode;
in response to a parameter setting operation triggered based on the parameter setting interface, determining an adjustment parameter corresponding to the moving speed, wherein the adjustment parameter includes at least one of the following:
triggering an effective distance and a failure distance for adjusting the moving speed and an adjustment proportion for adjusting the moving speed.
In the above solution, before the adjusting the moving speed of the skill identifier, the apparatus further includes:
the determining module is used for acquiring a target area indicated by the moving direction corresponding to the skill identification;
And when a second virtual object exists in the target area, determining that the second virtual object exists in the moving direction of the skill identification.
In the above scheme, the second control module is further configured to obtain a preset adjustment ratio for adjusting the moving speed of the skill identifier;
and taking the product of the adjustment proportion and the target speed as the adjusted moving speed, and adjusting the moving speed of the skill identifier.
In the above scheme, the second control module is further configured to obtain a skill level of the virtual skill, and obtain an adjustment ratio adapted to the skill level;
and adjusting the moving speed of the skill identification according to the adjusting proportion matched with the skill level.
In the above scheme, the second control module is further configured to, when a second virtual object exists in the moving direction of the skill identifier and the distance between the skill identifier and the second virtual object is smaller than the effective distance and larger than the reference distance, adjust the moving speed of the skill identifier according to a first adjustment ratio to obtain a first adjustment speed, and control the skill identifier to move toward the position associated with the second virtual object at the first adjustment speed;
And in the process that the skill identification moves at the first adjusting speed, when the distance between the skill identification and the second virtual object is smaller than the reference distance, adjusting the first adjusting speed according to a second adjusting proportion, and when the speed is adjusted, controlling the skill identification to move to the position associated with the second virtual object at the second adjusting speed.
In the above scheme, the second control module is further configured to, when the number of the second virtual objects is multiple, respectively obtain distances between the positions where the skill identifiers are located and the positions where the second virtual objects are located;
and selecting a second virtual object with the distance lower than the target distance, and controlling the skill identifier to move to the position associated with the selected second virtual object at the adjusted moving speed.
In the foregoing solution, the second control module is further configured to, when the number of the second virtual objects is multiple, respectively obtain attribute values of the second virtual objects;
and selecting a second virtual object with the attribute value lower than the target attribute value, and controlling the skill identifier to move to the position associated with the selected second virtual object at the adjusted moving speed.
In the above solution, after controlling the skill identification to move to the position associated with the second virtual object at the adjusted speed, the apparatus further includes:
a third control module for controlling the skill identification to move away from a location associated with the second virtual object at an adjusted movement speed in response to a movement instruction for the skill identification triggered based on the joystick device;
acquiring the distance between the skill identification and the second virtual object when the skill identification is far away from the position;
and when the distance reaches a failure distance, restoring the moving speed of the skill identifier to the target speed from the adjusted moving speed, and controlling the skill identifier to move at the target speed.
In the above solution, after the controlling the skill identifier to move to the position associated with the second virtual object at the adjusted moving speed, the apparatus further includes:
the adsorption control module is used for controlling the skill identification to be adsorbed on the second virtual object;
displaying a picture of the second virtual object moving in the virtual scene;
in the process of displaying the picture, when the distance between the second virtual object and the first virtual object does not exceed a target distance, controlling the skill identifier to be continuously adsorbed on the second virtual object;
Controlling the skill identification to disengage from the second virtual object when the distance of the second virtual object from the first virtual object exceeds a target distance.
In the foregoing solution, after the skill identifier is controlled to move to the position associated with the second virtual object at the adjusted moving speed, the adsorption control module is further configured to control the skill identifier to adsorb on the second virtual object;
controlling the first virtual object to move in the virtual scene in response to a displacement instruction for the first virtual object triggered based on the rocker device;
controlling the skill identifier to be continuously adsorbed on the second virtual object when the distance between the first virtual object and the second virtual object does not exceed a distance threshold value in the process of moving the first virtual object;
when the distance exceeds the distance threshold, controlling the skill identification to disengage from the second virtual object and controlling the skill identification to be presented at a default position relative to the first virtual object.
In the foregoing solution, after the skill identifier is controlled to move to the position associated with the second virtual object at the adjusted moving speed, the adsorption control module is further configured to
Displaying a picture of the second virtual object moving in the virtual scene;
controlling the skill identifier to move along with the second virtual object in the process of displaying the picture;
controlling the skill identification to disengage from the second virtual object when the distance between the first virtual object and the second virtual object exceeds a distance threshold during the skill identification moving along with the second virtual object.
In the above solution, after the controlling the skill identifier to move to the position associated with the second virtual object at the adjusted moving speed, the apparatus further includes:
a skill release module for controlling the first virtual object to release the virtual skill at a location associated with the second virtual object in response to a release instruction for the virtual skill triggered based on the joystick device, such that the released virtual skill acts on the second virtual object.
An embodiment of the present application provides an electronic device, including:
a memory for storing executable instructions;
and the processor is used for realizing the control method of the virtual skill in the virtual scene provided by the embodiment of the application when the executable instructions stored in the memory are executed.
The embodiment of the application provides a computer-readable storage medium, which stores executable instructions for causing a processor to execute the computer-readable storage medium, so as to implement the control method for virtual skills in a virtual scene provided by the embodiment of the application.
The embodiment of the application has the following beneficial effects:
in the process of moving at a target speed by controlling the indication identifier through the rocker device, when the distance between the indicator and the target meets an effective distance, a sensitivity aiming auxiliary function is triggered, the initial target speed is adjusted, and the skill identifier is controlled to move at the adjusted moving speed, during the period, the user can perform high-frequency control on the rocker device through the rocker device, fine adjustment on the moving position of the indication identifier is realized, so that the indication identifier can accurately move to the target, accurate aiming on the target is realized, the aiming precision is improved, the interaction times of interactive operation of a player for aiming purposes are greatly reduced, the interaction efficiency is improved, and meanwhile, the experience of more control feeling is brought to the user.
Drawings
Fig. 1A to fig. 1D are schematic application mode diagrams of a control method for virtual skills of a virtual scene according to an embodiment of the present application;
fig. 2 is a schematic structural diagram of an electronic device according to an embodiment of the present application;
Fig. 3 is a schematic flowchart of a method for controlling virtual skills in a virtual scene according to an embodiment of the present application;
fig. 4 is a schematic view of an aiming assistance mode setting interface provided in an embodiment of the present application;
FIG. 5 is a schematic diagram illustrating the triggering principle of the sensitivity-assisted aiming function provided by the embodiment of the present application;
FIG. 6 is a schematic diagram illustrating the failure of the sensitivity-assisted targeting function provided by an embodiment of the present application;
fig. 7 is a flowchart illustrating a method for controlling virtual skills of a virtual scene according to an embodiment of the present application;
FIG. 8 is a schematic diagram of the determination of the adsorption target provided by the embodiments of the present application;
fig. 9 is a schematic structural diagram of a control device for virtual skills in a virtual scene according to an embodiment of the present application.
Detailed Description
In order to make the purpose, technical solutions and advantages of the present application clearer, the present application will be described in further detail with reference to the accompanying drawings, the described embodiments should not be considered as limiting the present application, and all other embodiments obtained by a person of ordinary skill in the art without making creative efforts fall within the protection scope of the present application.
In the following description, reference is made to "some embodiments" which describe a subset of all possible embodiments, but it is understood that "some embodiments" may be the same subset or different subsets of all possible embodiments, and may be combined with each other without conflict.
In the description that follows, reference is made to the term "first \ second …" merely to distinguish between similar objects and not to represent a particular ordering for the objects, it being understood that "first \ second …" may be interchanged in a particular order or sequence of orders as permitted to enable embodiments of the application described herein to be practiced in other than the order illustrated or described herein.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs. The terminology used herein is for the purpose of describing embodiments of the present application only and is not intended to be limiting of the application.
Before further detailed description of the embodiments of the present application, terms and expressions referred to in the embodiments of the present application will be described, and the terms and expressions referred to in the embodiments of the present application will be used for the following explanation.
1) The client, an application program running in the terminal for providing various services, such as a video playing client, a game client, etc.
2) In response to the condition or state on which the performed operation depends, one or more of the performed operations may be in real-time or may have a set delay when the dependent condition or state is satisfied; there is no restriction on the order of execution of the operations performed unless otherwise specified.
3) The virtual scene is a virtual scene displayed (or provided) when an application program runs on a terminal, and the virtual scene may be a simulation environment of a real world, a semi-simulation semi-fictional virtual environment, or a pure fictional virtual environment. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene, and the dimension of the virtual scene is not limited in the embodiments of the present application.
For example, when the virtual scene is a three-dimensional virtual space, the three-dimensional virtual space may be an open space, and the virtual scene may be used to simulate a real environment in reality, for example, the virtual scene may include sky, land, sea, and the like, and the land may include environmental elements such as a desert, a city, and the like. Of course, the virtual scene may also include virtual objects, for example, buildings, vehicles, or props such as weapons required for arming themselves or fighting with other virtual objects in the virtual scene, and the virtual scene may also be used to simulate real environments in different weathers, for example, weather such as sunny days, rainy days, foggy days, or dark nights. The user may control the movement of the virtual object in the virtual scene.
4) Virtual objects, the appearance of various people and objects in the virtual scene that can interact, or movable objects in the virtual scene. The movable object can be a virtual character, a virtual animal, an animation character, etc., such as: characters, animals, plants, oil drums, walls, rocks, etc. displayed in the virtual scene. The virtual object may be an avatar in the virtual scene that is virtual to represent the user. The virtual scene may include a plurality of virtual objects, each virtual object having its own shape and volume in the virtual scene and occupying a portion of the space in the virtual scene.
Alternatively, the virtual object may be a user Character controlled by an operation on the client, an Artificial Intelligence (AI) set in the virtual scene fight by training, or a Non-user Character (NPC) set in the virtual scene interaction. Alternatively, the virtual object may be a virtual character that is confrontationally interacted with in a virtual scene. Optionally, the number of virtual objects participating in the interaction in the virtual scene may be preset, or may be dynamically determined according to the number of clients participating in the interaction.
Taking a shooting game as an example, the user may control a virtual object to freely fall, glide, open a parachute to fall, run, jump, climb, bend over, and move on the land, or control a virtual object to swim, float, or dive in the sea, or the like, but the user may also control a virtual object to move in the virtual scene by riding a virtual vehicle, for example, the virtual vehicle may be a virtual car, a virtual aircraft, a virtual yacht, and the like, and the above-mentioned scenes are merely exemplified, and the present invention is not limited to this. The user can also control the virtual object to perform antagonistic interaction with other virtual objects through the virtual prop or the virtual skill, for example, the virtual prop may be a throwing type virtual prop such as a grenade, a beaming mine, a viscous grenade, or a shooting type virtual prop such as a machine gun, a pistol, a rifle, or the like, the virtual skill may be an offensive skill, a defensive skill, or the like, and the control type of the virtual prop or the virtual skill in the virtual scene is not specifically limited in the present application.
5) The virtual skills, which can assist the target virtual object to interact with other virtual objects in the virtual scene, are of various types, such as attack skills for assisting the target virtual object to attack other virtual objects, or defense skills for assisting the target virtual object to defend other virtual objects.
Each virtual skill corresponds to a corresponding release condition, for example, the point selection type virtual skill is a skill which requires a player to select an action point in a map of a virtual scene and can be released successfully at the action point; directional skills are skills that require some direction of movement of the player to release success.
In the application of a virtual scene, for example, when an MOBA game is played based on a game machine (such as a palm game machine), some skill aiming assistance in a game similar to a depression action is realized based on an operation mode of pressing and releasing a skill key of a single-machine game, and the mode cannot be used in a multi-player fighting MOBA with stronger competitive attribute; still some depression angle action games in the palm game machine have only made a simple simulation to the aiming mode of cell-phone version, do not do more optimization to the operation mode of palm game machine self, consequently, when aiming at the target through the palm game machine through the rocker equipment, because the rocker equipment is difficult to accurate control, so the precision of aiming at the target through this kind of mode is not high.
In view of this, embodiments of the present application provide a method, an apparatus, a device, and a computer-readable storage medium for controlling a virtual skill in a virtual scene, which can perform fine adjustment on a moving position of an indication identifier, so that the indication identifier moves to a target accurately, thereby implementing accurate targeting of the target and improving targeting accuracy and interaction efficiency.
In order to facilitate easier understanding of the method for controlling virtual skills in a virtual scene provided in the embodiments of the present application, an exemplary implementation scenario of the method for controlling virtual skills in a virtual scene provided in the embodiments of the present application is first described, in some embodiments, the virtual scene may be an environment for virtual object interaction, for example, the virtual object may be used for fighting in the virtual scene, and the actions of the virtual object may be controlled to perform two-way interaction in the virtual scene, so that a user may relieve life stress in the game process.
In an implementation scenario, referring to fig. 1A, fig. 1A is a schematic view of an application mode of a control method for virtual skills of a virtual scene provided in an embodiment of the present application, in which the virtual scene can be completely output based on the terminal, a terminal 100 is composed of a display screen 110 and a joystick device 120, where the virtual scene runs on a display device 200, the display screen is used for outputting the virtual scene, the joystick device 120 includes at least one joystick, at least one key, and a device (e.g., a handle) of a processor for performing data processing, and the joystick device 120 is used for controlling virtual objects and virtual skills in the virtual scene displayed on the display screen; a virtual scene is an environment for virtual object interaction, such as a plain, a street, a valley, etc. for virtual object engagement; the virtual object may be a character avatar controlled by a user (or player), i.e., the virtual object is controlled by a real user and will operate in a virtual scene in response to a pushing operation of the real user on the joystick device 120.
For example, when a real user selects a key in the joystick device 120, a first virtual object (a virtual object corresponding to the current login account) and a skill identifier of a virtual skill corresponding to the key, which the first virtual object has, are presented in a virtual scene screen displayed in the display screen 110; when the player controls the skill identification by pushing the stick in the stick device 120, the terminal 100 controls the skill identification to move at the target speed in response to the pushing operation; in the process of moving the skill identifier, when a second virtual object exists in the moving direction of the skill identifier and the distance between the skill identifier and the second virtual object is smaller than the effective distance, adjusting the moving speed of the skill identifier, and controlling the skill identifier to move to a position associated with the second virtual object at the adjusted moving speed; when the real user presses the joystick in the joystick device 120, the joystick device 120 outputs a control instruction for controlling the virtual object to release the virtual skill, and after the display device 200 acquires the control instruction, the first virtual object is controlled to release the virtual skill at a position associated with the second virtual object, so that the virtual skill acts on the second virtual object.
In an implementation scenario, referring to fig. 1B, fig. 1B is a schematic view of an application mode of a control method for virtual skills of a virtual scene provided in an embodiment of the present application, in which the virtual scene may be cooperatively output based on a terminal 100 and a display device 200, where the terminal 100 is composed of a display screen 110 and a joystick device 120, the joystick device 120 includes at least one joystick, at least one key, and a device (e.g., a handle) for performing a data processing processor, the joystick device 120 is detachable from the terminal 100, and the virtual scene is output by means of the detached joystick device 120 and the display device 200, where the joystick device 120 is used to control virtual objects and virtual skills in the virtual scene displayed by the display device, and the display device 200 is a device capable of displaying a virtual scene picture, including but not limited to: the terminal 100 and the display device 200 are connected via a network, which may be a wide area network or a local area network, or a combination thereof, and the data transmission is realized using a wireless or wired link. In practical application, the joystick device 120 of the terminal 100 is separated from the display screen, the joystick device generates control information and then sends a control instruction to the display device 200, the display device 200 outputs a corresponding virtual scene based on the control instruction, and the virtual scene is an environment for virtual object interaction, such as a plain, a street, a valley, and the like for virtual object fight; the virtual object may be a character avatar controlled by a user (or player), i.e., the virtual object is controlled by a real user and will operate in a virtual scene in response to a pushing operation of the real user on the joystick device 120.
For example, when a real user selects a key in the joystick device 120, the joystick device 120 outputs a selection instruction for selecting a virtual skill, and after the display device 200 acquires the selection instruction, a first virtual object and a skill identifier of the virtual skill corresponding to the key, which the first virtual object has, are presented in a virtual scene screen; when a real user pushes a rocker in the rocker device 120, the rocker device 120 outputs a movement instruction for controlling the indication identifier of the virtual skill of the virtual object to the display device 200, and after the display device 200 acquires the movement instruction, the skill identifier is controlled to move at a target speed; when a second virtual object exists in the moving direction of the skill identification and the distance between the skill identification and the second virtual object is smaller than the effective distance, adjusting the moving speed of the skill identification and controlling the skill identification to move to the position associated with the second virtual object at the adjusted moving speed; when the real user presses the joystick in the joystick device 120, the joystick device 120 outputs a control instruction for controlling the virtual object to release the virtual skill, and after the display device 200 acquires the control instruction, the first virtual object is controlled to release the virtual skill at a position associated with the second virtual object, so that the virtual skill acts on the second virtual object.
In an implementation scenario, referring to fig. 1C, fig. 1C is an application mode schematic diagram of a control method for virtual skills of a virtual scene provided in an embodiment of the present application, in which the virtual scene may be cooperatively output based on a terminal 100 and a joystick device 200, and is suitable for some application modes that can complete related data calculation of the virtual scene completely depending on a computing capability of the terminal 100, such as a game in a standalone/offline mode, where the joystick device 200 includes at least one joystick, at least one key, and a device (e.g., a handle) of a processor for performing data processing, the terminal 100 completes output of the virtual scene through a smart phone, a tablet computer, a virtual reality/augmented reality device, and the like, and the joystick device 200 controls virtual objects and virtual skills in the virtual scene output by the terminal 100. In practical applications, the terminal 100 runs a virtual scene (e.g., a standalone game application) and outputs the virtual scene, where the virtual scene is an environment for virtual object interaction, such as a plain, a street, a valley, and the like for virtual object battle; the virtual object may be a character avatar controlled by a user (or player), i.e., the virtual object is controlled by a real user and will operate in a virtual scene in response to a pushing operation of the real user against the joystick device 200.
For example, when a real user selects a key in the joystick device 200, the joystick device 200 outputs a selection instruction for selecting a virtual skill, and after receiving the selection instruction, the terminal 100 presents a first virtual object and a skill identifier of the virtual skill corresponding to the key in the first virtual object in a virtual scene screen; when a real user pushes a joystick in the joystick device 200, the joystick device 200 outputs a movement control instruction for controlling an indication identifier of a virtual skill of a virtual object, and after receiving the movement control instruction, the terminal 100 controls the skill identifier to move at a target speed; in the process of moving the skill identifier, when a second virtual object exists in the moving direction of the skill identifier and the distance between the skill identifier and the second virtual object is smaller than the effective distance, adjusting the moving speed of the skill identifier, and controlling the skill identifier to move to a position associated with the second virtual object at the adjusted moving speed; when a real user presses a joystick in the joystick device 200, the joystick device 200 outputs a control instruction for controlling the virtual object to release the virtual skill, and the terminal 100 receives the control instruction and controls the first virtual object to release the virtual skill at a position associated with the second virtual object to act on the second virtual object.
In an implementation scenario, referring to fig. 1D, fig. 1D is a schematic view of an application mode of a control method for a virtual skill of a virtual scene provided in an embodiment of the present application, and in this mode, the virtual scene may be output cooperatively based on the terminal 100, the joystick device 200, and the server 300, and is suitable for completing virtual scene calculation depending on the computing power of the server 300 and outputting the application mode of the virtual scene at the terminal 100. In practical applications, the joystick device 200 includes at least one joystick, at least one key, and a device (e.g., a handle) of a processor for performing data processing, the terminal 100 runs with a virtual scene, the server 300 is a background server corresponding to the virtual scene, a player controls a virtual object and a virtual skill in the virtual scene of the terminal 100 through the server connected to the joystick device 200, the terminal 100 outputs the virtual scene, and controls the virtual object and the virtual skill in the virtual scene output by the terminal 100 through the joystick device 200, the virtual scene is an environment for virtual object interaction, such as a plain, a street, a valley, and the like for the virtual object to fight against; the virtual object may be a character avatar controlled by a user (or player), i.e., the virtual object is controlled by a real user and will operate in a virtual scene in response to a pushing operation of the real user against the joystick device 200.
For example, when a real user selects a key in the joystick device 200, the joystick device 200 outputs a selection instruction for selecting a virtual skill, and after receiving the selection instruction through the server 300, the terminal 100 presents a first virtual object and a skill identifier of the virtual skill corresponding to the key in the first virtual object in a virtual scene screen; when a real user pushes a joystick in the joystick device 200, the joystick device 200 outputs a movement control instruction for controlling an indication identifier of a virtual skill of a virtual object, and after receiving the movement control instruction through the server 300, the terminal 100 controls the skill identifier to move at a target speed; when a second virtual object exists in the moving direction of the skill identification and the distance between the skill identification and the second virtual object is smaller than the effective distance, adjusting the moving speed of the skill identification and controlling the skill identification to move to the position associated with the second virtual object at the adjusted moving speed; when a real user presses a first joystick in the joystick device 200, the joystick device 200 outputs a control instruction for controlling the virtual object to release the virtual skill, and the terminal 100 controls the first virtual object to release the virtual skill at a position associated with the second virtual object to act on the second virtual object after receiving the control instruction through the server 300.
In some embodiments, the electronic device may implement the control method for virtual skills in a virtual scene provided in the embodiments of the present application by running a computer program, for example, the computer program may be a native program or a software module in an operating system; may be a local (Native) Application program (APP), i.e. a program that needs to be installed in an operating system to run, such as a game APP; or may be an applet, i.e. a program that can be run only by downloading it to the browser environment; but also a game applet that can be embedded in any APP. In general, the computer programs described above may be any form of application, module or plug-in.
The embodiments of the present application may be implemented by means of Cloud Technology (Cloud Technology), which refers to a hosting Technology for unifying series resources such as hardware, software, and network in a wide area network or a local area network to implement data calculation, storage, processing, and sharing.
The cloud technology is a general term of network technology, information technology, integration technology, management platform technology, application technology and the like applied based on a cloud computing business model, can form a resource pool, is used as required, and is flexible and convenient. Cloud computing technology will become an important support. Background services of the technical network system require a large amount of computing and storage resources.
As an example, the server 300 may be an independent physical server, may be a server cluster or a distributed system formed by a plurality of physical servers, and may also be a cloud server providing basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a web service, cloud communication, a middleware service, a domain name service, a security service, a CDN, and a big data and artificial intelligence platform.
Referring to fig. 2, fig. 2 is a schematic structural diagram of an electronic device 500 provided in the embodiment of the present application, and in practical application, taking the electronic device as the terminal 100 shown in fig. 1A as an example, an electronic device implementing the method for controlling virtual skills in a virtual scene in the embodiment of the present application is described. The electronic device 500 shown in fig. 2 includes: at least one processor 510, memory 550, at least one network interface 520, and a user interface 530. The various components in the electronic device 500 are coupled together by a bus system 540. It is understood that the bus system 540 is used to enable communications among the components. The bus system 540 includes a power bus, a control bus, and a status signal bus in addition to a data bus. For clarity of illustration, however, the various buses are labeled as bus system 540 in fig. 2.
The Processor 510 may be an integrated circuit chip having Signal processing capabilities, such as a general purpose Processor, a Digital Signal Processor (DSP), or other programmable logic device, discrete gate or transistor logic device, discrete hardware components, or the like, wherein the general purpose Processor may be a microprocessor or any conventional Processor, or the like.
The user interface 530 includes one or more output devices 531 that enable presentation of media content, including one or more speakers and/or one or more visual display screens. The user interface 530 also includes one or more input devices 532 including user interface components to facilitate user input, such as a keyboard, mouse, microphone, touch screen display screen, camera, other input buttons and controls.
The memory 550 may be removable, non-removable, or a combination thereof. Exemplary hardware devices include solid state memory, hard disk drives, optical disk drives, and the like. Memory 550 optionally includes one or more storage devices physically located remote from processor 510.
The memory 550 may comprise volatile memory or nonvolatile memory, and may also comprise both volatile and nonvolatile memory. The nonvolatile Memory may be a Read Only Memory (ROM), and the volatile Memory may be a Random Access Memory (RAM). The memory 550 described in embodiments herein is intended to comprise any suitable type of memory.
In some embodiments, memory 550 can store data to support various operations, examples of which include programs, modules, and data structures, or subsets or supersets thereof, as exemplified below.
An operating system 551 including system programs for processing various basic system services and performing hardware-related tasks, such as a framework layer, a core library layer, a driver layer, etc., for implementing various basic services and processing hardware-based tasks;
a network communication module 552 for communicating to other computing devices via one or more (wired or wireless) network interfaces 520, exemplary network interfaces 520 including: bluetooth, wireless compatibility authentication (WiFi), and Universal Serial Bus (USB), etc.;
a presentation module 553 for enabling presentation of information (e.g., a user interface for operating peripherals and displaying content and information) via one or more output devices 531 (e.g., a display screen, speakers, etc.) associated with the user interface 530;
an input processing module 554 to detect one or more user inputs or interactions from one of the one or more input devices 532 and to translate the detected inputs or interactions.
In some embodiments, the control device for the virtual skills in the virtual scene provided by the embodiments of the present application may be implemented in software, and fig. 2 shows a control device 555 for the virtual skills in the virtual scene stored in a memory 550, which may be software in the form of programs and plug-ins, and includes the following software modules: an auxiliary presentation module 5551, a first control module 5552 and a second control module 5553, which are logical and thus can be arbitrarily combined or further split according to the implemented functions, the functions of the respective modules will be explained below.
As described above, the control method for virtual skills in a virtual scene provided in the embodiments of the present application may be implemented by a joystick device and a display device. Referring to fig. 3, fig. 3 is a flowchart illustrating a method for controlling virtual skills in a virtual scene according to an embodiment of the present application, and will be described with reference to the steps shown in fig. 3.
Step 101: the display device presents the first virtual object and the skill identification corresponding to the virtual skill of the first virtual object in the interface of the virtual scene.
In practical applications, after a player generates a control signal through a joystick device, the player sends a control instruction to a display device running a virtual scene, and the display device responds to the control instruction to control a virtual object or a virtual skill in the virtual scene, such as controlling the virtual object to move in the virtual scene, releasing the virtual skill, and the like.
In practical application, the rocker device comprises at least one rocker and at least one key, and in virtual scene application, the rocker and the key have corresponding functions, for example, the rocker device comprises a left rocker and a right rocker, wherein the left rocker is used for controlling a first virtual object of a current login account to move in a virtual scene, and the right rocker is used for controlling a release position or a release direction of the first virtual object for releasing a virtual skill; the following keys A, B, L, R, ZL, and ZR correspond to attack, treatment, skill 1, skill 2, skill 3, talent, etc., respectively.
When a player selects a key in a rocker device, the rocker device outputs a selection instruction for selecting a virtual skill corresponding to the key to a display device, after the display device obtains the selection instruction, a first virtual object and a skill identifier of the virtual skill corresponding to the key, which is possessed by the first virtual object, are presented in an interface of a virtual scene, wherein the first virtual object is a virtual object in the virtual scene corresponding to a current login account, the skill identifier is used for indicating a release direction or a release position of the virtual skill, and the player can control the first virtual object through the rocker device, such as controlling the first virtual object to move in the virtual scene, controlling the first virtual object to release the virtual skill, or controlling the first virtual object to interact with other virtual objects, such as controlling the first virtual object to hold a virtual shooting prop (such as a virtual sniping type firearm prop), Virtual submachine gun, virtual shotgun, etc.) to fire a second virtual object, etc.; the player can also control the movement direction or the movement position of the skill identification through the joystick device.
Step 102: and controlling the skill identifier to move at the target speed in response to the movement operation triggered by the rocker device and aiming at the skill identifier.
The method comprises the steps that a joystick device detects the operation of a player on the joystick device in real time, when the player pushes a joystick in the joystick device, the joystick device responds to the pushing operation on the joystick, the joystick device determines the moving speed and the moving direction of an indication mark corresponding to the pushing operation according to the pushing force and the pushing direction on the joystick, and then outputs a moving instruction for controlling the indication mark of a virtual skill to move to a display device, after the display device receives the moving instruction, the display device responds to the moving instruction, controls the skill mark to move towards the moving direction indicated by the moving instruction at a target speed, and the moving direction indicated by the moving instruction is consistent with the pushing direction on the joystick.
Step 103: during the movement of the skill identification, when a second virtual object exists in the moving direction of the skill identification and the distance between the skill identification and the second virtual object is less than the effective distance, adjusting the moving speed of the skill identification, and controlling the skill identification to move to the position associated with the second virtual object at the adjusted moving speed to act on the second virtual object when the virtual skill is released at the position.
In some embodiments, the display device may enable setting the assistance mode for the virtual skill by: presenting an auxiliary mode setting interface aiming at the virtual skill, wherein the auxiliary mode setting interface at least comprises a sensitivity auxiliary mode; responding to the selection operation aiming at the sensitivity auxiliary mode, and presenting a parameter setting interface corresponding to the moving speed of the skill identification in the sensitivity auxiliary mode; in response to a parameter setting operation triggered based on the parameter setting interface, determining an adjustment parameter corresponding to the moving speed, wherein the adjustment parameter comprises at least one of the following: triggering an effective distance and a failure distance for adjusting the moving speed and an adjusting proportion for adjusting the moving speed.
Here, in practical applications, before the virtual skill is used, an auxiliary mode for the virtual skill may be set first to improve aiming efficiency for the target when the virtual object is released with the help of the set auxiliary mode. Referring to fig. 4, fig. 4 is a schematic view of an aiming assistance mode setting interface provided in the embodiment of the present application, and multiple selectable aiming assistance modes, such as intelligent assistance mode, sensitivity assistance mode, and the like, are presented in an assistance mode setting interface corresponding to a virtual skill of a first virtual object, where the sensitivity assistance mode is an assistance mode corresponding to a control method of a virtual skill in a virtual scene provided in the embodiment of the present application. When the user selects the sensitivity auxiliary mode, the terminal responds to the selection operation, presents a parameter setting interface corresponding to the moving speed of the skill identifier in the sensitivity auxiliary mode, and sets a trigger condition for triggering the sensitivity auxiliary aiming function in the parameter setting interface, such as an effective distance capable of triggering the sensitivity auxiliary aiming function, a failure distance for triggering the sensitivity auxiliary aiming function to fail, an adjustment scale for representing the adjustment range of the moving speed or the adjustment scale of the sensitivity, and the like.
In the sensitivity auxiliary mode, when a virtual skill corresponding to the virtual skill moves to a certain range from a second virtual object, for example, when the virtual skill is a click-type skill, and the distance between the skill identifier and the second virtual object is less than an effective distance, a sensitivity auxiliary aiming function is triggered, that is, the moving speed of the indication identifier is adjusted, and the indication identifier is controlled to move at the adjusted moving speed, for example, before the sensitivity auxiliary aiming function is triggered, the skill identifier moves at a target speed of 1000 pixels per second, and after the sensitivity auxiliary aiming function is triggered, the moving speed of the skill identifier is reduced to 200 pixels per second. In the process that the skill identification moves at the adjusted moving speed, a user can perform high-frequency control on the rocker device to realize fine adjustment on the moving position of the indication identification, so that the indication identification can accurately move to the position of the second virtual object, accurate aiming of a target is realized, and experience of more control feeling is brought to the user.
In some embodiments, the display device may further obtain a target area indicated by the movement direction corresponding to the skill identifier before adjusting the movement speed of the skill identifier; when a second virtual object exists in the target area, the second virtual object exists in the moving direction of the skill identification.
Here, when the target search is performed, the search is performed on the side where the skill indicator moves, and when the target area has the target of the second virtual object, it is possible to determine that the second virtual object exists in the movement direction of the skill indicator.
In some embodiments, the display device may adjust the speed of movement of the skill identification by: acquiring a preset adjusting proportion for adjusting the moving speed of the skill identifier; and taking the product of the adjustment proportion and the target speed as the adjusted moving speed, and adjusting the moving speed of the skill identifier.
Here, the adjustment is performed according to an adjustment ratio set in advance.
In some embodiments, the display device may adjust the speed of movement of the skill identification by: acquiring a skill level of the virtual skill, and acquiring an adjustment proportion matched with the skill level; and adjusting the moving speed of the skill identifier according to the adjusting proportion matched with the skill level.
Here, the adjustment ratios may be different for different skill levels.
In some embodiments, when a second virtual object exists in the moving direction of the skill identification and the distance between the skill identification and the second virtual object is less than the effective distance, the display device may adjust the moving speed of the skill identification by:
When a second virtual object exists in the moving direction of the skill identification and the distance between the skill identification and the second virtual object is smaller than the effective distance and larger than the reference distance, adjusting the moving speed of the skill identification according to a first adjusting proportion to obtain a first adjusting speed, and controlling the skill identification to move towards the position associated with the second virtual object at the first adjusting speed; and in the process that the skill identification moves at the first adjusting speed, when the distance between the skill identification and the second virtual object is smaller than the reference distance, adjusting the first adjusting speed according to a second adjusting proportion to obtain a second adjusting speed, and controlling the skill identification to move to the position associated with the second virtual object at the second adjusting speed.
The first adjustment proportion and the second adjustment proportion can be the same or different, and the reference distance can be set according to actual conditions, and can trigger different adjustment proportions. The method comprises the steps of adjusting by different adjusting proportions in stages, generating a staged adjusting command by a rocker device aiming at the pushing of a player to the rocker, triggering a sensitivity auxiliary aiming function if the distance between the two is less than an effective distance, reducing and adjusting the moving speed of an indicating mark, determining the adjusting range of the adjusting speed by combining a reference distance, outputting a first adjusting command corresponding to a first pushing operation to the rocker by the rocker device responding to the first pushing operation of the player when the distance between the two is less than the effective distance and greater than the reference distance to a display device, adjusting the moving speed by the display device responding to the first adjusting command by the first adjusting proportion, indicating that an indicator is closer to a second virtual object when the distance between the two is less than the reference distance, responding to the second pushing operation of the player to the rocker by the rocker device, and outputting a second adjusting instruction corresponding to the second pushing operation to the display device, and adjusting the moving speed by the display device in response to the second adjusting instruction according to a second adjusting proportion so as to further reduce the moving speed of the indicator.
In some embodiments, the display device may control the skill identification to move to the location associated with the second virtual object at the adjusted movement speed by: when the number of the second virtual objects is multiple, respectively acquiring the distance between the position of the skill identifier and the position of each second virtual object; and selecting a second virtual object with the distance lower than the target distance, and controlling the skill identification to move to the position associated with the selected second virtual object at the adjusted moving speed.
Here, when there are a plurality of second virtual objects that conform to the trigger sensitivity auxiliary aiming function, a second virtual object whose distance from the skill identification is lower than the target distance may be selected therefrom as a target for the final movement of the skill identification; when a plurality of second virtual objects with the distances lower than the target distance are still available, a step of screening the targets can be performed, and the second virtual object closest to the skill identifier is selected as the target for final movement of the skill identifier.
In some embodiments, the display device may control the skill identification to move to the location associated with the second virtual object at the adjusted movement speed by: when the number of the second virtual objects is multiple, respectively acquiring the attribute values of the second virtual objects; and selecting a second virtual object with the attribute value lower than the target attribute value, and controlling the skill identification to move to the position associated with the selected second virtual object at the adjusted moving speed.
Similarly, when there are a plurality of second virtual objects that meet the trigger sensitivity-assisted targeting function, a second virtual object having an attribute value (e.g., blood value, energy value, life value, magic value, etc.) lower than the target attribute value can be selected as the target for the final movement of the skill identification; when there are still more second virtual objects below the target attribute value, the targets may be further filtered from the second virtual objects, and the second virtual object with the lowest attribute value is selected as the target for the skill identification final movement.
In some embodiments, the display device may also control the skill identification to move to the location associated with the second virtual object at the adjusted movement speed by: when the number of the second virtual objects is multiple, respectively acquiring the distance between the position of the skill identifier and the position of each second virtual object; when the number of the second virtual objects with the distance lower than the target distance is multiple, the attribute value of each second virtual object with the distance lower than the target distance is obtained respectively, the second virtual object with the attribute value lower than the target attribute value is selected, and the skill identifier is controlled to move to the position associated with the selected second virtual object at the adjusted moving speed.
Here, in practical applications, when there are a plurality of second virtual objects that conform to the trigger sensitivity auxiliary aiming function, a second virtual object whose distance from the skill identification is lower than the target distance may be selected therefrom as a target for the final movement of the skill identification; when a plurality of second virtual objects with the distances lower than the target distance are still available, further screening the targets, for example, further acquiring the attribute values of the second virtual objects with the distances lower than the target distance, and selecting the second virtual objects with the attribute values lower than the target attribute values as the targets for final movement of the skill identification; of course, in practical applications, when there are still a plurality of second virtual objects lower than the target attribute value, further screening may be performed, for example, one of the second virtual objects is randomly selected as a target for final adsorption of the skill identifier; in this way, when the number of the second virtual objects is plural, that is, when there are plural targets that can be attached, the second virtual object closest to the indicator is preferentially considered as the final attachment target, and when there are plural second virtual objects that are closest to the indicator, the second virtual object having the lowest attribute value is selected again as the final attachment target.
It is to be understood that, in practical applications, any one or more of the plurality of second virtual objects may be selected as the adsorption target, for example, a preliminary screening may be performed first based on the attribute values of the second virtual objects, and a further screening may be performed in combination with the distance between the indicator and the second virtual object, and the application does not limit the selection manner of the second virtual objects to be adsorbed.
In some embodiments, after controlling the skill identification to move at the adjusted speed to the location associated with the second virtual object, the display device may further control the skill identification to move away from the location associated with the second virtual object at the adjusted speed of movement in response to a movement instruction for the skill identification triggered based on the joystick device; acquiring the distance between the skill identification and the second virtual object when the skill identification is far away from the position; and when the distance reaches the failure distance, restoring the moving speed of the skill identifier to the target speed from the adjusted moving speed, and controlling the skill identifier to move at the target speed.
After the skill identifier moves to the position associated with the second virtual object, if the aiming target needs to be changed, the skill identifier can move towards the direction away from the second virtual object through the rocker device, in the process of keeping away from the second virtual object, the distance between the skill identifier and the second virtual object is acquired in real time, when the distance between the skill identifier and the second virtual object reaches the failure distance, the sensitivity auxiliary aiming function is disabled, and at the moment, the moving speed of the control indication identifier is restored to the original default moving speed (namely the target speed).
In some embodiments, after the terminal controls the skill identifier to move to the position associated with the second virtual object at the adjusted moving speed, the indication identifier can be further controlled to be attached to the second virtual object by: controlling the skill identification to be adsorbed on the second virtual object; controlling a first virtual object to move in the virtual scene in response to a displacement instruction for the first virtual object triggered based on a rocker device; in the process that the first virtual object moves, when the distance between the first virtual object and the second virtual object does not exceed the distance threshold, the skill identification is controlled to be continuously adsorbed on the second virtual object; when the distance exceeds the distance threshold, controlling the skill identification to disengage from the second virtual object and controlling the skill identification to be presented at a default position relative to the first virtual object.
In practical application, under the condition that the movement of the indication mark is not controlled by a rocker used for controlling the movement of the indication mark in a rocker device, the skill mark synchronously moves in a virtual scene along with the movement of the first virtual object in the virtual scene so as to ensure that the skill mark is always positioned at the relative position of the first virtual object; in actual implementation, when the distance between the second virtual object and the skill identifier is lower than the target distance capable of triggering the adsorption function, the adsorption function is triggered, namely the skill identifier is controlled to be adsorbed on the second virtual object; since the relative position of the first virtual object with respect to the indication mark is fixed, it can be considered that the adsorption function is not triggered when the distance between the first virtual object and the second virtual object exceeds a distance threshold, and the adsorption function is triggered when the distance between the first virtual object and the second virtual object is lower than the distance threshold, and the skill mark is adsorbed on the second virtual object, wherein the distance threshold is the distance between the first virtual object and the second virtual object which can trigger the adsorption function, so that after the skill mark is adsorbed on the second virtual object, if the second virtual object moves in the virtual scene, the distance between the first virtual object and the second virtual object is obtained in real time, and when the distance between the two does not exceed the distance threshold, the skill mark is controlled to continuously adsorb the second virtual object, that is, the skill mark visually moves synchronously with the second virtual object, the skill in motion identifies that the relative position to the first virtual object has deviated; when the distance between the two exceeds the above distance threshold, the skill identification is controlled to disengage from the second virtual object, i.e. the skill identification is visually separated from the second virtual object, and the skill identification is controlled to be immediately presented at a relative position with respect to the first virtual object.
In addition, in actual implementation, in the process of moving the first virtual object, the joystick device may further obtain, in real time, a theoretical real-time position where the indicator should move along with the first virtual object, and obtain a distance between the theoretical real-time position of the indicator and the second virtual object, when the distance between the theoretical real-time position and the second virtual object is smaller than a target distance, the joystick device outputs a continuous adsorption instruction for the second virtual object to the display device, and the display device controls, in response to the continuous adsorption instruction, the indicator to continuously adsorb the second virtual object, that is, visually, the indicator does not move along with pushing of the joystick; when the distance between the two is greater than the target distance, the rocker device outputs a separation instruction aiming at the second virtual object to the display device, the display device controls the indication mark to separate from the second virtual object and controls the indication mark to be presented at the theoretical real-time position, namely, the indication mark is separated from the second virtual object visually, and the indication mark is presented at the theoretical real-time position of the mobile mark.
In some embodiments, the display device may further control the skill identification to adsorb to the second virtual object after controlling the skill identification to move to the position associated with the second virtual object at the adjusted movement speed; displaying a picture of the second virtual object moving in the virtual scene; in the process of displaying the picture, controlling the skill identifier to move along with the second virtual object; and controlling the skill identification to be separated from the second virtual object when the distance between the first virtual object and the second virtual object exceeds a distance threshold in the process that the skill identification moves along with the second virtual object.
After the skill identification is adsorbed on the second virtual object, if the second virtual object moves in the virtual scene, acquiring the distance between the first virtual object and the second virtual object in real time, and controlling the skill identification to continuously adsorb the second virtual object when the distance between the first virtual object and the second virtual object does not exceed the distance threshold, namely, the skill identification moves synchronously with the second virtual object in vision, and the moving skill identification deviates from the default position relative to the first virtual object; when the distance between the two exceeds the distance threshold, the skill identification is controlled to disengage from the second virtual object, i.e. the skill identification is visually separated from the second virtual object, and the skill identification is controlled to be immediately presented at a default position relative to the first virtual object.
In addition, in actual implementation, in the process of moving the second virtual object, the distance between the actual position of the indication identifier and the position of the second virtual object when the indication identifier does not adsorb the second virtual object can be further obtained in real time, when the distance between the actual position of the indication identifier and the position of the second virtual object can trigger the adsorption distance of the adsorption function, the rocker device outputs a continuous adsorption instruction for the second virtual object to the display device, and the display device controls the indication identifier to continuously adsorb the second virtual object in response to the continuous adsorption instruction, namely, the visual indication identifier moves synchronously with the second virtual object; when the distance between the two exceeds the separation distance which can enable the adsorption function to be invalid, the rocker device outputs a separation instruction aiming at the second virtual object to the display device, the display device controls the indication mark to separate from the second virtual object and controls the indication mark to be presented at the relative position relative to the first virtual object, namely, the indication mark is visually separated from the second virtual object and is presented at the relative position relative to the first virtual object.
In some embodiments, the display device may further control the first virtual object to release the virtual skill at the location associated with the second virtual object in response to a release instruction for the virtual skill triggered based on the joystick device after controlling the skill identification to move to the location associated with the second virtual object at the adjusted movement speed, so that the released virtual skill acts on the second virtual object.
Here, when the player presses a joystick for controlling release of the virtual skill in the joystick device, the joystick device outputs a release instruction for the virtual skill to the display device, and after the display device acquires the release instruction, the display device controls the first virtual object to release the virtual skill at a target position where the indication mark moves, or controls the first virtual object to release the virtual skill in a possible movement direction indicated by the indication mark, so as to control the released virtual skill to act on the second virtual object.
In this way, in the process of controlling the indication mark to move at the target speed through the rocker device, when the distance between the indicator and the target meets the effective distance, the sensitivity aiming auxiliary function is triggered, the initial target speed is adjusted, and the skill mark is controlled to move at the adjusted moving speed, during the period, the user can perform high-frequency control on the rocker device, fine adjustment on the moving position of the indication mark is realized, so that the indication mark can accurately move to the target, accurate aiming on the target is realized, the aiming precision is improved, the interaction times of interactive operation of the player for achieving the aiming purpose are greatly reduced, the interaction efficiency is improved, and meanwhile, the experience of more control feeling is brought to the user.
In the following, an exemplary application of the embodiments of the present application in a practical application scenario will be described. The method for controlling virtual skills in a virtual scene provided in the embodiments of the present application is described by taking a virtual scene in which an MOBA game is played on a game machine (e.g., a handheld game machine) and taking the type of the virtual skill as a click-type skill.
Before using the virtual skill, an auxiliary mode for the virtual skill may be set first, so as to improve the aiming efficiency for the target when the virtual object is released with the help of the set auxiliary mode, for example, in fig. 4, a plurality of selectable aiming auxiliary modes, such as intelligent auxiliary modes, sensitivity auxiliary modes, and the like, are presented in an auxiliary mode setting interface corresponding to the virtual skill of the first virtual object, where the sensitivity auxiliary mode is an auxiliary mode corresponding to the control method for the virtual skill in the virtual scene provided in the embodiment of the present application. When the user selects the sensitivity auxiliary mode, the terminal responds to the selection operation, presents a parameter setting interface corresponding to the moving speed of the skill identifier in the sensitivity auxiliary mode, and sets a trigger condition for triggering the sensitivity auxiliary aiming function in the parameter setting interface, such as an effective distance capable of triggering the sensitivity auxiliary aiming function, a failure distance for triggering the sensitivity auxiliary aiming function to fail, an adjustment scale for representing the adjustment range of the moving speed or the adjustment scale of the sensitivity, and the like.
Referring to fig. 5, fig. 5 is a schematic diagram illustrating a triggering principle of a sensitivity-assisted aiming function provided by an embodiment of the present application, before the sensitivity-assisted aiming function is triggered, the pointer moves at a target speed along with pushing of the rocker, when a distance from the pointer to the target meets a preset effective distance, the sensitivity-assisted aiming function is triggered, at this time, the moving speed of the pointer is adjusted, and the pointer is controlled to move at an adjusted moving speed, for example, before the sensitivity-assisted aiming function is triggered, the pointer moves at the target speed of 1000 pixels per second, and after the sensitivity-assisted aiming function is triggered, the moving speed of the skill identifier is reduced to 200 pixels per second; therefore, after the sensitivity auxiliary aiming function is triggered, the moving speed of the indicator changes from high to low instantly, the moving speed of the indicator is slowed down suddenly in vision, and in the process that the skill identification moves at the adjusted moving speed, a user can perform high-frequency control on the rocker device to finely adjust the moving position of the indicator, so that the indicator can accurately move to the second virtual object, the target is accurately aimed, and the user is provided with experience of more control feeling.
Referring to fig. 6, fig. 6 is a schematic diagram illustrating the failure principle of the sensitivity-assisted aiming function provided by the embodiment of the present application, when the rocker is pushed in a direction away from the target, if the distance from the indicator to the target meets a preset failure distance, the sensitivity-assisted aiming function fails, and the indicator returns to a normal moving speed; therefore, the player can quickly get away from the target and perform aiming operation on other targets.
Referring to fig. 7, fig. 7 is a schematic flowchart of a method for controlling a virtual skill of a virtual scene according to an embodiment of the present disclosure, and an implementation flow of the method will be described with reference to fig. 7.
Step 201: the game machine receives a pressing operation of a key corresponding to the virtual skill.
Here, when the player presses a key corresponding to a click-type skill in the joystick device, the gaming machine determines the click-type skill selected by the player in response to the pressing operation, and presents an indicator corresponding to the click-type skill in the display screen.
Step 202: it is detected whether the virtual skill is cancelled.
Here, in practical applications, whether the virtual skill is cancelled or not may be determined by detecting whether the player triggers a key for cancelling the virtual skill in the joystick device, and when the virtual skill is cancelled, the process is ended; when the virtual skill has not been cancelled, step 203 is performed.
Step 203: whether a rocker push signal is received is detected.
Here, in practical applications, whether a joystick push signal is received or not may be determined by detecting whether a player pushes or presses a joystick in the joystick device, and when the joystick push signal is received, step 204 is executed; otherwise, step 202 is performed.
Step 204: it is detected whether the indicator has been attracted to the target.
Here, when the pointer is not adsorbed to the target, step 205 is performed; otherwise, step 206 is performed.
Step 205: the target to be adsorbed is determined.
In practical implementation, referring to fig. 8, fig. 8 is a schematic diagram of determining an adsorption target provided in the embodiment of the present application, a target is searched on a side of a pushing direction in which a player pushes a joystick, when a plurality of candidate targets exist on the side, distances between an indicator and the candidate targets may be respectively obtained, and a candidate target whose distance is smaller than an effective distance is selected as a target to be adsorbed, and when a plurality of targets to be adsorbed exist, a target closest to the indicator may be further selected as a target to be adsorbed finally, or a target with the lowest attribute value, such as a blood value, an energy value, a life value, a magic value, and the like, may be selected as a target to be adsorbed finally.
Step 206: triggering a sensitivity aiming assistance function.
Here, the sensitivity aiming assistance function is triggered, that is, the moving speed of the pointer is adjusted, and the pointer is controlled to move to the position of the target at the adjusted moving speed, so that the target is adsorbed by the pointer.
Step 207: and judging whether the sensitivity aiming auxiliary function is failed or not.
Here, after the sensitivity auxiliary aiming function is triggered, in a case where the pointer is attached to the target, when the player continues to push the joystick, the joystick device outputs a movement instruction for controlling the pointer to move to the display device in response to the push operation for the joystick, the display device controls the pointer to move in real time along with the synchronous movement in response to the movement instruction, and when the distance between the pointer and the target does not reach a preset failure distance, the sensitivity auxiliary aiming function does not fail, and step 206 is executed; when the distance between the two reaches the preset failure distance and the target is not at the side of the indicator moving direction, the sensitivity auxiliary aiming function is disabled, and step 208 is executed.
Step 208: the control indicator returns to the original moving speed.
Here, if the distance from the indicator to the target meets a preset failure distance, the sensitivity auxiliary aiming function is disabled, and the indicator is controlled to return to a normal moving speed (i.e. target speed); therefore, the player can quickly get away from the target and perform aiming operation on other targets.
Through the mode, in the process of controlling the indicator to move at the target speed through the rocker device, when the distance between the indicator and the target meets the effective distance, the sensitivity aiming auxiliary function is triggered, the initial target speed is adjusted, and the skill identification is controlled to move at the adjusted moving speed.
Continuing with the exemplary structure of the control device 555 for virtual skills in a virtual scene provided in this application as a software module, in some embodiments, referring to fig. 9, where fig. 9 is a schematic structural diagram of the control device for virtual skills in a virtual scene provided in this application as an embodiment, the software module in the control device 555 for virtual skills in a virtual scene stored in the memory 550 in fig. 2 may include:
The auxiliary presenting module 5551 is configured to present, in an interface of a virtual scene, a first virtual object and a skill identifier corresponding to a virtual skill that the first virtual object has;
a first control module 5552 for controlling the skill identifier to move at a target speed in response to a movement instruction for the skill identifier triggered based on a joystick device;
a second control module 5553, configured to, during the movement of the skill identification, when a second virtual object exists in the movement direction of the skill identification and the distance between the skill identification and the second virtual object is less than the effective distance,
adjusting a speed of movement of the skill identification and controlling the skill identification to move at the adjusted speed of movement to a location associated with the second virtual object to act on the second virtual object when the virtual skill is released at the location.
In some embodiments, the apparatus further comprises:
the mode setting module is used for presenting an auxiliary mode setting interface aiming at the virtual skill, and the auxiliary mode setting interface at least comprises a sensitivity auxiliary mode;
responding to the selection operation aiming at the sensitivity auxiliary mode, and presenting a parameter setting interface corresponding to the moving speed of the skill identifier in the sensitivity auxiliary mode;
In response to a parameter setting operation triggered based on the parameter setting interface, determining an adjustment parameter corresponding to the moving speed, wherein the adjustment parameter includes at least one of the following:
triggering an effective distance and a failure distance for adjusting the moving speed and an adjustment proportion for adjusting the moving speed.
In some embodiments, before said adjusting the speed of movement of said skill identification, said apparatus further comprises:
the determining module is used for acquiring a target area indicated by the moving direction corresponding to the skill identification;
and when a second virtual object exists in the target area, determining that the second virtual object exists in the moving direction of the skill identification.
In some embodiments, the second control module is further configured to obtain a preset adjustment ratio for adjusting the moving speed of the skill identifier;
and taking the product of the adjustment proportion and the target speed as the adjusted moving speed, and adjusting the moving speed of the skill identifier.
In some embodiments, the second control module is further configured to obtain a skill level of the virtual skill, and obtain an adjustment ratio adapted to the skill level;
And adjusting the moving speed of the skill identification according to the adjusting proportion matched with the skill level.
In some embodiments, the second control module is further configured to, when a second virtual object exists in the moving direction of the skill identifier and the distance between the skill identifier and the second virtual object is smaller than the effective distance and larger than the reference distance, adjust the moving speed of the skill identifier according to a first adjustment ratio to obtain a first adjustment speed, and control the skill identifier to move towards the position associated with the second virtual object at the first adjustment speed;
and in the process that the skill identification moves at the first adjusting speed, when the distance between the skill identification and the second virtual object is smaller than the reference distance, adjusting the first adjusting speed according to a second adjusting proportion, and when the speed is adjusted, controlling the skill identification to move to the position associated with the second virtual object at the second adjusting speed.
In some embodiments, the second control module is further configured to, when the number of the second virtual objects is multiple, respectively obtain distances between the position where the skill identifier is located and the positions where the second virtual objects are located;
And selecting a second virtual object with the distance lower than the target distance, and controlling the skill identifier to move to the position associated with the selected second virtual object at the adjusted moving speed.
In some embodiments, the second control module is further configured to, when the number of the second virtual objects is multiple, respectively obtain an attribute value of each of the second virtual objects;
and selecting a second virtual object with the attribute value lower than the target attribute value, and controlling the skill identifier to move to the position associated with the selected second virtual object at the adjusted moving speed.
In some embodiments, after said controlling said skill identification to move to a location associated with said second virtual object at an adjusted speed, said apparatus further comprises:
a third control module for controlling the skill identification to move away from a location associated with the second virtual object at an adjusted movement speed in response to a movement instruction for the skill identification triggered based on the joystick device;
acquiring the distance between the skill identification and the second virtual object when the skill identification is far away from the position;
And when the distance reaches a failure distance, restoring the moving speed of the skill identifier to the target speed from the adjusted moving speed, and controlling the skill identifier to move at the target speed.
In some embodiments, after said controlling said skill identification to move to a location associated with said second virtual object at an adjusted speed of movement, said apparatus further comprises:
the adsorption control module is used for controlling the skill identification to be adsorbed on the second virtual object;
displaying a picture of the second virtual object moving in the virtual scene;
in the process of displaying the picture, when the distance between the second virtual object and the first virtual object does not exceed a target distance, controlling the skill identifier to be continuously adsorbed on the second virtual object;
controlling the skill identification to disengage from the second virtual object when the distance of the second virtual object from the first virtual object exceeds a target distance.
In some embodiments, after the controlling the skill identification to move to the position associated with the second virtual object at the adjusted moving speed, the adsorption control module is further configured to control the skill identification to adsorb on the second virtual object;
Controlling the first virtual object to move in the virtual scene in response to a displacement instruction for the first virtual object triggered based on the rocker device;
controlling the skill identifier to be continuously adsorbed on the second virtual object when the distance between the first virtual object and the second virtual object does not exceed a distance threshold value in the process of moving the first virtual object;
when the distance exceeds the distance threshold, controlling the skill identification to disengage from the second virtual object and controlling the skill identification to be presented at a default position relative to the first virtual object.
In some embodiments, after controlling the skill identification to move to the location associated with the second virtual object at the adjusted movement speed, the adsorption control module is further configured to
Displaying a picture of the second virtual object moving in the virtual scene;
controlling the skill identifier to move along with the second virtual object in the process of displaying the picture;
and controlling the skill identification to be separated from the second virtual object when the distance between the first virtual object and the second virtual object exceeds a distance threshold in the process that the skill identification moves along with the second virtual object.
In some embodiments, after said controlling said skill identification to move to a location associated with said second virtual object at an adjusted speed of movement, said apparatus further comprises:
a skill release module for controlling the first virtual object to release the virtual skill at a location associated with the second virtual object in response to a release instruction for the virtual skill triggered based on the joystick device, such that the released virtual skill acts on the second virtual object.
Embodiments of the present application provide a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and executes the computer instructions, so that the computer device executes the method for controlling the virtual skill in the virtual scene in the embodiment of the present application.
The embodiment of the application provides a computer-readable storage medium which stores executable instructions, and the executable instructions are stored in the computer-readable storage medium and when being executed by a processor, the executable instructions cause the processor to execute the control method for the virtual skill in the virtual scene provided by the embodiment of the application.
In some embodiments, the computer-readable storage medium may be memory such as FRAM, ROM, PROM, EPROM, EEPROM, flash, magnetic surface memory, optical disk, or CD-ROM; or may be various devices including one or any combination of the above memories.
In some embodiments, executable instructions may be written in any form of programming language (including compiled or interpreted languages), in the form of programs, software modules, scripts or code, and may be deployed in any form, including as a stand-alone program or as a module, component, subroutine, or other unit suitable for use in a computing environment.
By way of example, executable instructions may correspond, but do not necessarily have to correspond, to files in a file system, and may be stored in a portion of a file that holds other programs or data, such as in one or more scripts in a hypertext Markup Language (HTML) document, in a single file dedicated to the program in question, or in multiple coordinated files (e.g., files that store one or more modules, sub-programs, or portions of code).
By way of example, executable instructions may be deployed to be executed on one computing device or on multiple computing devices at one site or distributed across multiple sites and interconnected by a communication network.
The above description is only an example of the present application, and is not intended to limit the scope of the present application. Any modification, equivalent replacement, and improvement made within the spirit and scope of the present application are included in the protection scope of the present application.

Claims (13)

1. A method for controlling virtual skills in a virtual scene, the method comprising:
presenting a first virtual object and a skill identification corresponding to a virtual skill of the first virtual object in an interface of a virtual scene;
controlling the skill identifier to move at a target speed in response to a movement instruction for the skill identifier triggered by a rocker device;
in the process of moving the skill identification, when a second virtual object exists in the moving direction of the skill identification and the distance between the skill identification and the second virtual object is smaller than an effective distance, presenting an auxiliary mode setting interface aiming at the virtual skill, wherein the auxiliary mode setting interface at least comprises a sensitivity auxiliary mode;
Responding to the selection operation aiming at the sensitivity auxiliary mode, and presenting a parameter setting interface corresponding to the moving speed of the skill identifier in the sensitivity auxiliary mode;
in response to a parameter setting operation triggered based on the parameter setting interface, determining an adjustment parameter corresponding to the moving speed, wherein the adjustment parameter includes at least one of the following: triggering an effective distance and an invalid distance for adjusting the moving speed and an adjusting proportion for adjusting the moving speed;
adjusting a speed of movement of the skill identification based on the adjustment parameter and controlling the skill identification to move at the adjusted speed of movement to a location associated with the second virtual object to act on the second virtual object when the virtual skill is released at the location;
wherein the controlling the skill identification to move to the location associated with the second virtual object at the adjusted movement speed comprises:
when the number of the second virtual objects is multiple, respectively obtaining the distance between the position of the skill identification and the position of each second virtual object;
and selecting a second virtual object with the distance lower than the target distance, and controlling the skill identifier to move to the position associated with the selected second virtual object at the adjusted moving speed.
2. The method of claim 1, wherein prior to said adjusting the speed of movement of the skill identification, the method further comprises:
acquiring a target area indicated by a moving direction corresponding to the skill identification;
and when a second virtual object exists in the target area, determining that the second virtual object exists in the moving direction of the skill identification.
3. The method of claim 1, wherein said adjusting the speed of movement of the skill identification comprises:
acquiring a preset adjusting proportion for adjusting the moving speed of the skill identifier;
and taking the product of the adjustment proportion and the target speed as the adjusted moving speed, and adjusting the moving speed of the skill identifier.
4. The method of claim 1, wherein said adjusting the speed of movement of the skill identification comprises:
acquiring a skill level of the virtual skill, and acquiring an adjustment proportion matched with the skill level;
and adjusting the moving speed of the skill identification according to the adjusting proportion matched with the skill level.
5. The method of claim 1, wherein said controlling the skill identification to move to the location associated with the second virtual object at the adjusted movement speed comprises:
When the number of the second virtual objects is multiple, respectively acquiring the attribute value of each second virtual object;
and selecting a second virtual object with the attribute value lower than the target attribute value, and controlling the skill identifier to move to the position associated with the selected second virtual object at the adjusted moving speed.
6. The method of claim 1, wherein after controlling the skill identification to move to the location associated with the second virtual object at the adjusted speed, the method further comprises:
controlling the skill identification to move away from a location associated with the second virtual object at an adjusted movement speed in response to a movement instruction for the skill identification triggered based on the joystick device;
acquiring the distance between the skill identification and the second virtual object when the skill identification is far away from the position;
and when the distance reaches a failure distance, restoring the moving speed of the skill identifier to the target speed from the adjusted moving speed, and controlling the skill identifier to move at the target speed.
7. The method of claim 1, wherein when a second virtual object exists in the moving direction of the skill identification and the distance between the skill identification and the second virtual object is less than the effective distance, adjusting the moving speed of the skill identification and controlling the skill identification to move to the position associated with the second virtual object at the adjusted moving speed comprises:
When a second virtual object exists in the moving direction of the skill identification and the distance between the skill identification and the second virtual object is smaller than the effective distance and larger than the reference distance, adjusting the moving speed of the skill identification according to a first adjusting proportion to obtain a first adjusting speed, and controlling the skill identification to move towards the position associated with the second virtual object at the first adjusting speed;
and in the process that the skill identification moves at the first adjusting speed, when the distance between the skill identification and the second virtual object is smaller than the reference distance, adjusting the first adjusting speed according to a second adjusting proportion, and when the speed is adjusted, controlling the skill identification to move to the position associated with the second virtual object at the second adjusting speed.
8. The method of claim 1, wherein after controlling the skill identification to move to the location associated with the second virtual object at the adjusted movement speed, the method further comprises:
controlling the skill identification to be attached to the second virtual object;
controlling the first virtual object to move in the virtual scene in response to a displacement instruction for the first virtual object triggered based on the rocker device;
Controlling the skill identifier to be continuously adsorbed on the second virtual object when the distance between the first virtual object and the second virtual object does not exceed a distance threshold value in the process of moving the first virtual object;
when the distance exceeds the distance threshold, controlling the skill identification to disengage from the second virtual object and controlling the skill identification to be presented at a default position relative to the first virtual object.
9. The method of claim 1, wherein after controlling the skill identification to move to the location associated with the second virtual object at the adjusted movement speed, the method further comprises:
controlling the skill identification to be attached to the second virtual object;
displaying a picture of the second virtual object moving in the virtual scene;
controlling the skill identifier to move along with the second virtual object in the process of displaying the picture;
and controlling the skill identification to be separated from the second virtual object when the distance between the first virtual object and the second virtual object exceeds a distance threshold in the process that the skill identification moves along with the second virtual object.
10. The method of claim 1, wherein after controlling the skill identification to move to the location associated with the second virtual object at the adjusted movement speed, the method further comprises:
in response to a release instruction for the virtual skill triggered based on the joystick device, controlling the first virtual object to release the virtual skill at a location associated with the second virtual object such that the released virtual skill acts on the second virtual object.
11. An apparatus for controlling virtual skills in a virtual scene, the apparatus comprising:
the auxiliary presentation module is used for presenting a first virtual object and a skill identification corresponding to a virtual skill of the first virtual object in an interface of a virtual scene;
the first control module is used for responding to movement operation triggered by a rocker device and aiming at the skill identifier, and controlling the skill identifier to move at a target speed;
the second control module is used for presenting an auxiliary mode setting interface aiming at the virtual skill when a second virtual object exists in the moving direction of the skill identifier and the distance between the skill identifier and the second virtual object is smaller than an effective distance in the moving process of the skill identifier, wherein the auxiliary mode setting interface at least comprises a sensitivity auxiliary mode;
Responding to the selection operation aiming at the sensitivity auxiliary mode, and presenting a parameter setting interface corresponding to the moving speed of the skill identifier in the sensitivity auxiliary mode;
in response to a parameter setting operation triggered based on the parameter setting interface, determining an adjustment parameter corresponding to the moving speed, wherein the adjustment parameter includes at least one of the following: triggering an effective distance and an invalid distance for adjusting the moving speed and an adjusting proportion for adjusting the moving speed;
adjusting a speed of movement of the skill identification based on the adjustment parameter, and controlling the skill identification to move at the adjusted speed of movement to a location associated with the second virtual object to act on the second virtual object when the virtual skill is released at the location.
12. An electronic device, comprising:
a memory for storing executable instructions;
a processor for implementing the method of controlling virtual skills in a virtual scene of any of claims 1 to 10 when executing executable instructions stored in said memory.
13. A computer-readable storage medium storing executable instructions for implementing the method for controlling virtual skills in a virtual scene according to any one of claims 1 to 10 when executed by a processor.
CN202110772031.9A 2021-07-08 2021-07-08 Control method, device, equipment and storage medium for virtual skill in virtual scene Active CN113440853B (en)

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CN109529327A (en) * 2017-09-21 2019-03-29 腾讯科技(深圳)有限公司 Object localization method, device and electronic equipment in virtual interacting scene
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