CN112891930A - Information display method, device, equipment and storage medium in virtual scene - Google Patents

Information display method, device, equipment and storage medium in virtual scene Download PDF

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Publication number
CN112891930A
CN112891930A CN202110331308.4A CN202110331308A CN112891930A CN 112891930 A CN112891930 A CN 112891930A CN 202110331308 A CN202110331308 A CN 202110331308A CN 112891930 A CN112891930 A CN 112891930A
Authority
CN
China
Prior art keywords
virtual
barrel
prop
shooting
shooting prop
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202110331308.4A
Other languages
Chinese (zh)
Inventor
崔维健
仇蒙
田聪
何晶晶
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN202110331308.4A priority Critical patent/CN112891930A/en
Publication of CN112891930A publication Critical patent/CN112891930A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Abstract

The application provides a method, a device, equipment and a computer readable storage medium for displaying information in a virtual scene; the method comprises the following steps: displaying a visual field picture of a virtual object using a virtual shooting prop in a virtual scene, and displaying a gun barrel indication icon corresponding to the virtual shooting prop in the visual field picture; responding to a shooting instruction aiming at the virtual shooting prop, controlling a gun barrel of the virtual shooting prop to rotate so as to enable the virtual shooting prop to enter a preheating state, and displaying a process that the gun barrel indication icon synchronously rotates along with the gun barrel when the virtual shooting prop is in the preheating state; and when the rotating time length of the gun barrel reaches the preheating time length, the gun barrel indication icon is cancelled and displayed, and the virtual shooting prop is controlled to shoot. Through the application, the perception that the user enters the preheating state to the virtual shooting prop can be improved, and then the human-computer interaction efficiency is improved.

Description

Information display method, device, equipment and storage medium in virtual scene
Technical Field
The present application relates to the field of virtualization and human-computer interaction technologies, and in particular, to a method, an apparatus, a device, and a computer-readable storage medium for displaying information in a virtual scene.
Background
With the development of computer technology, electronic devices can realize richer and more vivid virtual scenes. The virtual scene refers to a digital scene outlined by a computer through a digital communication technology, and a user can obtain a fully virtualized feeling (for example, virtual reality) or a partially virtualized feeling (for example, augmented reality) in the aspects of vision, hearing and the like in the virtual scene, and simultaneously can interact with various objects in the virtual scene or control the virtual objects in the virtual scene to interact based on virtual props to obtain feedback.
In the related art, when the virtual shooting prop enters the preheating state, the user can only perceive the preheating mechanism through the change of the barrel rotation speed and the sound effect in the virtual shooting prop model, and the time point of the preheating completion of the virtual shooting prop cannot be determined, so that the preheating state of the virtual shooting prop is perceived weakly by the user, and further the human-computer interaction efficiency is low.
Disclosure of Invention
The embodiment of the application provides an information display method, device and equipment in a virtual scene and a computer readable storage medium, which can improve perception of a user that a virtual shooting prop enters a preheating state and further improve human-computer interaction efficiency.
The technical scheme of the embodiment of the application is realized as follows:
the embodiment of the application provides an information display method in a virtual scene, which comprises the following steps:
displaying a visual field picture of a virtual object using a virtual shooting prop in a virtual scene, and displaying a gun barrel indication icon corresponding to the virtual shooting prop in the visual field picture;
responding to a shooting instruction aiming at the virtual shooting prop, controlling a gun barrel of the virtual shooting prop to rotate so that the virtual shooting prop enters a preheating state, and
displaying the process that the barrel indication icon synchronously rotates along with the barrel when the virtual shooting prop is in the preheating state;
and when the rotating time length of the gun barrel reaches the preheating time length, the gun barrel indication icon is cancelled and displayed, and the virtual shooting prop is controlled to shoot.
An embodiment of the present application provides an information display device in a virtual scene, including:
the display module is used for displaying a visual field picture of a virtual object using a virtual shooting prop in a virtual scene and displaying a gun barrel indication icon corresponding to the virtual shooting prop in the visual field picture;
a preheating module for responding to the shooting instruction of the virtual shooting prop and controlling the barrel of the virtual shooting prop to rotate so that the virtual shooting prop enters a preheating state and
displaying the process that the barrel indication icon synchronously rotates along with the barrel when the virtual shooting prop is in the preheating state;
and the shooting module is used for canceling the display of the gun barrel indication icon and controlling the virtual shooting prop to shoot when the rotating time of the gun barrel reaches the preheating time.
In the above scheme, the display module is further configured to control the virtual object to enter the virtual shooting prop in response to an operation instruction of the virtual object for the virtual shooting prop, and control the virtual object to enter the virtual shooting prop
And when the virtual object is positioned in the virtual shooting prop, observing the obtained view picture by taking the first person view angle as an observation view angle.
In the above scheme, the display module is further configured to obtain a relative position relationship between a plurality of gun barrels of the virtual shooting prop when the number of gun barrels of the virtual shooting prop is multiple;
and taking the graph matched with the relative position relation as a gun barrel indication icon corresponding to the virtual shooting prop, and displaying the graph in the visual field picture.
In the above scheme, the preheating module is further configured to determine a rotation direction and a rotation speed of a barrel of the virtual shooting prop;
and displaying the process that the gun barrel indication icon rotates according to the rotating direction and the rotating speed when the virtual shooting prop is in the preheating state.
In the above scheme, the preheating module is further configured to, when the virtual shooting prop enters a preheating state, display a preheating progress bar for indicating a preheating progress, and display an animation of progress increase in the preheating progress bar;
and when the progress in the preheating progress bar is increased to the maximum value, determining that the time length of the barrel rotation reaches the preheating time length.
In the above scheme, the preheating module is further configured to display the display style of the barrel indication icon in a process that the barrel indication icon synchronously rotates with the barrel, and gradually change from a first display style to a second display style;
and when the display style of the gun barrel indication icon is changed to a second display style, determining that the time length of the gun barrel rotation reaches the preheating time length.
In the above scheme, the shooting module is further configured to display the aiming alignment of the virtual shooting prop at a display position corresponding to the barrel indication icon;
and controlling the virtual shooting prop to shoot in the direction indicated by the aiming sighting center.
In the above scheme, the shooting module is further configured to control the virtual shooting prop to stop shooting and display prompt information when the available number of the shots of the virtual shooting prop is zero in the process of shooting the virtual shooting prop;
wherein the prompt message is used to indicate that the shooter of the virtual shooting prop has been exhausted.
In the above scheme, the shooting module is further configured to change the color of the barrel indication icon from a default color to a target color, where the target color is different from the default color;
and flashing a gun barrel indication icon showing the target color to show the prompt message.
In the above scheme, the shooting module is further used for responding to the shooting canceling instruction of the virtual shooting prop in the process of shooting the virtual shooting prop, controlling the virtual shooting prop to stop shooting, and
the barrel indication icon is again shown.
In the above scheme, the preheating module is further configured to respond to a shooting cancellation instruction for the virtual shooting prop when the virtual shooting prop is in a preheating state, control the barrel of the virtual shooting prop to stop rotating, and control the barrel of the virtual shooting prop to stop rotating
And controlling the barrel indication icon to be in a static state.
In the above scheme, the preheating module is further configured to present a shooting control for the virtual shooting prop in the view screen;
responding to the pressing operation of the shooting control, triggering a shooting instruction for the virtual shooting prop, and controlling a barrel of the virtual shooting prop to rotate along with the pressing operation;
control after the barrel of virtual shooting stage property rotates, still include:
and triggering a shooting cancellation instruction aiming at the virtual shooting prop in response to the release operation of the pressing operation.
In the above scheme, the shooting module is further configured to present a shooting control for the virtual shooting prop in the view screen;
responding to a first click operation aiming at the shooting control, triggering a shooting instruction aiming at the virtual shooting prop, and controlling a barrel of the virtual shooting prop to rotate;
control after the barrel of virtual shooting stage property rotates, still include:
and responding to a second clicking operation aiming at the shooting control, and triggering a shooting cancelling instruction aiming at the virtual shooting prop.
In the above scheme, the preheating module is further configured to play a target audio in a process that the barrel indication icon rotates synchronously with the barrel, where the target audio is matched with at least one of a rotation speed of the barrel and a preheating progress of the virtual shooting prop.
An embodiment of the present application provides a computer device, including:
a memory for storing executable instructions;
and the processor is used for realizing the information display method in the virtual scene provided by the embodiment of the application when the executable instructions stored in the memory are executed.
The embodiment of the application provides a computer-readable storage medium, which stores executable instructions and is used for causing a processor to execute the executable instructions so as to realize the information display method in the virtual scene provided by the embodiment of the application.
The embodiment of the application has the following beneficial effects:
by applying the embodiment, the visual field picture of the virtual object using the virtual shooting prop in the virtual scene is displayed, and the gun barrel indication icon corresponding to the virtual shooting prop is displayed in the visual field picture; responding to a shooting instruction aiming at the virtual shooting prop, controlling a gun barrel of the virtual shooting prop to rotate so as to enable the virtual shooting prop to enter a preheating state, and displaying a process that the gun barrel indication icon synchronously rotates along with the gun barrel when the virtual shooting prop is in the preheating state; when the rotating time of the gun barrel reaches the preheating time, the gun barrel indication icon is cancelled and displayed, and the virtual shooting prop is controlled to shoot; therefore, after the virtual shooting prop is in the preheating state, the gun barrel indication icon synchronously rotates along with the gun barrel, and a user can clearly perceive that the virtual shooting prop enters the preheating state and the preheating process of the virtual shooting prop; and, because when the barrel is rotatory, reach preheating time length, cancel the show barrel instruction icon, the user can in time perceive that virtual shooting stage property preheats the completion, has avoided the user to preheat the in-process at virtual shooting stage property, for not triggering the shooting instruction, repeatedly triggers the shooting instruction to virtual shooting stage property, has improved human-computer interaction efficiency, has reduced the occupation of hardware processing resource.
Drawings
Fig. 1 is a schematic diagram of an optional implementation scenario of an information presentation method in a virtual scenario provided in an embodiment of the present application;
FIG. 2 is a schematic diagram of an alternative configuration of a computer device 500 according to an embodiment of the present application;
fig. 3 is an alternative flow chart of an information presentation method in a virtual scene according to an embodiment of the present disclosure;
FIG. 4 is a schematic diagram of an interface for controlling a virtual object to enter the interior of a virtual shooting prop according to an embodiment of the present disclosure;
FIG. 5 is a schematic view of a display interface of a visual field screen according to an embodiment of the present disclosure;
FIG. 6 is a schematic view of a display interface of a visual field screen according to an embodiment of the present disclosure;
FIG. 7 is a schematic view of a display interface of a visual field screen according to an embodiment of the present disclosure;
FIG. 8 is a schematic view of a display interface of a visual field screen according to an embodiment of the present disclosure;
FIG. 9 is a schematic view of a display interface of a visual field screen according to an embodiment of the present disclosure;
FIG. 10 is a schematic view of a display interface of a visual field screen according to an embodiment of the present application;
FIG. 11 is a schematic view of a display interface of a visual field screen according to an embodiment of the present disclosure;
fig. 12 is a schematic flowchart of an information presentation method in a virtual scene according to an embodiment of the present disclosure;
fig. 13 is an information display method in a virtual scene according to an embodiment of the present application.
Detailed Description
In order to make the objectives, technical solutions and advantages of the present application clearer, the present application will be described in further detail with reference to the attached drawings, the described embodiments should not be considered as limiting the present application, and all other embodiments obtained by a person of ordinary skill in the art without creative efforts shall fall within the protection scope of the present application.
In the following description, reference is made to "some embodiments" which describe a subset of all possible embodiments, but it is understood that "some embodiments" may be the same subset or different subsets of all possible embodiments, and may be combined with each other without conflict.
In the following description, references to the terms "first \ second \ third" are only to distinguish similar objects and do not denote a particular order, but rather the terms "first \ second \ third" are used to interchange specific orders or sequences, where appropriate, so as to enable the embodiments of the application described herein to be practiced in other than the order shown or described herein.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs. The terminology used herein is for the purpose of describing embodiments of the present application only and is not intended to be limiting of the application.
Before further detailed description of the embodiments of the present application, terms and expressions referred to in the embodiments of the present application will be described, and the terms and expressions referred to in the embodiments of the present application will be used for the following explanation.
1) The terminal comprises a client and an application program running in the terminal and used for providing various services, such as an instant messaging client and a video playing client.
2) In response to the condition or state on which the performed operation depends, one or more of the performed operations may be in real-time or may have a set delay when the dependent condition or state is satisfied; there is no restriction on the order of execution of the operations performed unless otherwise specified.
3) The virtual scene is a virtual scene displayed (or provided) when an application program runs on the terminal. The virtual scene may be a simulation environment of a real world, a semi-simulation semi-fictional virtual environment, or a pure fictional virtual environment. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene, and the dimension of the virtual scene is not limited in the embodiment of the present invention. For example, a virtual scene may include sky, land, ocean, etc., the land may include environmental elements such as deserts, cities, etc., and a user may control a virtual object to move in the virtual scene.
4) Virtual objects, the appearance of various people and objects in the virtual scene that can interact, or movable objects in the virtual scene. The movable object can be a virtual character, a virtual animal, an animation character, etc., such as: characters, animals, plants, oil drums, walls, stones, etc. displayed in the virtual scene. The virtual object may be an avatar in the virtual scene that is virtual to represent the user. The virtual scene may include a plurality of virtual objects, each virtual object having its own shape and volume in the virtual scene and occupying a portion of the space in the virtual scene.
Alternatively, the virtual object may be a user Character controlled by an operation on the client, an Artificial Intelligence (AI) set in the virtual scene fight by training, or a Non-user Character (NPC) set in the virtual scene interaction. Alternatively, the virtual object may be a virtual character that is confrontationally interacted with in a virtual scene. Optionally, the number of virtual objects participating in the interaction in the virtual scene may be preset, or may be dynamically determined according to the number of clients participating in the interaction.
Taking a shooting game as an example, the user may control the virtual object to freely fall, glide, open a parachute to fall, run, jump, crawl over land, or the like in the sky of the virtual scene, or may control the virtual object to swim, float, or dive in the sea. Of course, the user may also control the virtual object to ride the vehicle-like virtual item to move in the virtual scene, for example, the vehicle-like virtual item may be a virtual car, a virtual aircraft, a virtual yacht, or the like; the user may also control the virtual object to perform antagonistic interaction with other virtual objects through the attack-type virtual item, for example, the virtual item may be a virtual machine a, a virtual tank, a virtual fighter, and the like, which is only illustrated in the above scenario, and the embodiment of the present invention is not limited to this specifically.
5) Scene data, representing various features that objects in the virtual scene are exposed to during the interaction, may include, for example, the location of the objects in the virtual scene. Of course, different types of features may be included depending on the type of virtual scene; for example, in a virtual scene of a game, scene data may include a time required to wait for various functions provided in the virtual scene (depending on the number of times the same function can be used within a certain time), and attribute values indicating various states of a game character may include, for example, a life value (also referred to as a red value), a magic value (also referred to as a blue value), a guard value, an electric quantity value, and the like.
Referring to fig. 1, fig. 1 is a schematic diagram of an optional implementation scenario of the information presentation method in a virtual scenario provided in this embodiment, in order to support an exemplary application, terminals (exemplary terminal 400-1 and terminal 400-2 are shown) are connected to a server 200 through a network 300, where the network 300 may be a wide area network or a local area network, or a combination of the two, and data transmission is implemented using a wireless link.
In some embodiments, the server 200 may be an independent physical server, may also be a server cluster or a distributed system formed by a plurality of physical servers, and may also be a cloud server providing basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a Network service, cloud communication, a middleware service, a domain name service, a security service, a Content Delivery Network (CDN), a big data and artificial intelligence platform, and the like. The terminal may be, but is not limited to, a smart phone, a tablet computer, a laptop computer, a desktop computer, a smart speaker, a smart watch, and the like. The terminal and the server may be directly or indirectly connected through wired or wireless communication, and the embodiment of the present application is not limited.
In actual implementation, the terminal is installed and runs with an application program supporting a virtual scene. The application program may be any one of a First-Person shooter game (FPS), a third-Person shooter game, a Multiplayer Online Battle Arena game (MOBA), a virtual reality application program, a three-dimensional map program, a military simulation program, or a Multiplayer gunfight survival game. The user uses the terminal to operate the virtual object located in the virtual scene to perform activities, including but not limited to: adjusting at least one of body posture, crawling, walking, running, riding, jumping, driving, picking, shooting, attacking, throwing. Illustratively, the virtual object is a virtual character, such as a simulated character or an animated character.
In an exemplary scenario, the virtual object controlled by the terminal 400-1 and the virtual object controlled by the terminal 400-2 are in the same virtual scenario, and the virtual object controlled by the terminal 400-1 can interact with the virtual objects controlled by the other terminals 400-2 in the virtual scenario. In some embodiments, the virtual object controlled by the terminal 400-1 and the virtual objects controlled by the other terminals 400-2 may be in an alliance relationship, for example, the virtual object controlled by the terminal 400-1 and the virtual objects controlled by the other terminals 400-2 belong to the same team and organization, or the virtual object controlled by the terminal 400-1 and the virtual objects controlled by the other terminals 400-2 are in an enemy relationship, and the virtual object controlled by the terminal 400-1 and the virtual object controlled by the terminal 400-2 may be in a confrontational interaction in a manner of shooting each other on the land.
In an exemplary scenario, a visual field picture of a virtual object controlled by the terminal 400-1 in a virtual scenario using a virtual shooting prop is displayed on the terminal 400-1, and a barrel indication icon corresponding to the virtual shooting prop is displayed in the shooting picture; when the terminal 400-1 receives a shooting instruction for the virtual shooting prop, the barrel of the virtual shooting prop rotates to enable the virtual shooting prop to enter a preheating state, and the process that the barrel indication icon synchronously rotates along with the barrel when the virtual shooting prop is in the preheating state is displayed; when the rotating time of the gun barrel reaches the preheating time, the gun barrel indication icon is cancelled and the virtual shooting prop is controlled to shoot.
The visual field picture of the virtual object using the virtual shooting prop in the virtual scene comprises an object interaction environment, an interaction object and the like, and the visual field picture is obtained based on virtual scene data. In actual implementation, the terminal 400-1 receives an operation instruction for the virtual shooting prop in the virtual scene, controls the virtual object to enter the virtual shooting prop, and presents a view picture obtained by observing with the first person viewing angle as the observation viewing angle when the virtual object is in the virtual shooting prop; displaying a gun barrel indication icon corresponding to the virtual shooting prop in a visual field picture; responding to a shooting instruction aiming at the virtual shooting prop, controlling a gun barrel of the virtual shooting prop to rotate so as to enable the virtual shooting prop to enter a preheating state, and displaying a process that the gun barrel indication icon synchronously rotates along with the gun barrel when the virtual shooting prop is in the preheating state; and when the rotating time length of the gun barrel reaches the preheating time length, the gun barrel indication icon is cancelled and displayed, and the virtual shooting prop is controlled to shoot.
In an exemplary scene, in a military virtual simulation application, virtual scene technology is adopted to enable a trainee to visually and aurally experience a battlefield environment, to be familiar with the environmental characteristics of an area to be battled, to interact with objects in the virtual environment through necessary equipment, and a virtual battlefield environment implementation method can create a three-dimensional battlefield environment with a dangerous image ring life and a near reality through background generation and image synthesis through a corresponding three-dimensional battlefield environment graphic image library comprising a battlefield background, a battlefield scene, various weaponry, fighters and the like.
In actual implementation, when the terminal 400-1 controls a virtual object (such as a simulated fighter) to attack the city a, a view picture of the virtual object using the virtual shooting prop in a virtual scene is displayed on the terminal, and a gun barrel indication icon corresponding to the virtual shooting prop is displayed in the view picture; responding to a shooting instruction aiming at the virtual shooting prop, controlling a gun barrel of the virtual shooting prop to rotate so as to enable the virtual shooting prop to enter a preheating state, and displaying a process that a gun barrel indication icon synchronously rotates along with the gun barrel when the virtual shooting prop is in the preheating state; when the rotating time length of the gun barrel reaches the preheating time length, the gun barrel indication icon is cancelled and the virtual shooting prop is controlled to shoot the building in the city A.
Referring to fig. 2, fig. 2 is an optional schematic structural diagram of a computer device 500 provided in the embodiment of the present application, and in practical application, the computer device 500 may be the terminal or the server 200 in fig. 1, and a computer device is taken as the terminal 400-1 shown in fig. 1 as an example, so as to describe a computer device that implements the information presentation method in the virtual scene in the embodiment of the present application. The computer device 500 shown in fig. 2 includes: at least one processor 510, memory 550, at least one network interface 520, and a user interface 530. The various components in computer device 500 are coupled together by a bus system 540. It is understood that the bus system 540 is used to enable communications among the components. The bus system 540 includes a power bus, a control bus, and a status signal bus in addition to a data bus. For clarity of illustration, however, the various buses are labeled as bus system 540 in fig. 2.
The Processor 510 may be an integrated circuit chip having Signal processing capabilities, such as a general purpose Processor, a Digital Signal Processor (DSP), or other programmable logic device, discrete gate or transistor logic device, discrete hardware components, or the like, wherein the general purpose Processor may be a microprocessor or any conventional Processor, or the like.
The user interface 530 includes one or more output devices 531 enabling presentation of media content, including one or more speakers and/or one or more visual display screens. The user interface 530 also includes one or more input devices 532, including user interface components to facilitate user input, such as a keyboard, mouse, microphone, touch screen display, camera, other input buttons and controls.
The memory 550 may be removable, non-removable, or a combination thereof. Exemplary hardware devices include solid state memory, hard disk drives, optical disk drives, and the like. Memory 550 optionally includes one or more storage devices physically located remote from processor 510.
The memory 550 may comprise volatile memory or nonvolatile memory, and may also comprise both volatile and nonvolatile memory. The nonvolatile Memory may be a Read Only Memory (ROM), and the volatile Memory may be a Random Access Memory (RAM). The memory 550 described in embodiments herein is intended to comprise any suitable type of memory.
In some embodiments, memory 550 can store data to support various operations, examples of which include programs, modules, and data structures, or subsets or supersets thereof, as exemplified below.
An operating system 551 including system programs for processing various basic system services and performing hardware-related tasks, such as a framework layer, a core library layer, a driver layer, etc., for implementing various basic services and processing hardware-based tasks;
a network communication module 552 for communicating to other computing devices via one or more (wired or wireless) network interfaces 520, exemplary network interfaces 520 including: bluetooth, wireless compatibility authentication (WiFi), and Universal Serial Bus (USB), etc.;
a presentation module 553 for enabling presentation of information (e.g., a user interface for operating peripherals and displaying content and information) via one or more output devices 531 (e.g., a display screen, speakers, etc.) associated with the user interface 530;
an input processing module 554 to detect one or more user inputs or interactions from one of the one or more input devices 532 and to translate the detected inputs or interactions.
In some embodiments, the control device of the virtual shooting prop provided in this embodiment of the present application may be implemented in a software manner, and fig. 2 illustrates an information presentation device 555 stored in a virtual scene in a memory 550, which may be software in the form of programs and plug-ins, and includes the following software modules: a presentation module 5551, a preheating module 5552 and a firing module 5553, which are logical and thus can be arbitrarily combined or further divided according to the functions implemented.
The functions of the respective modules will be explained below.
In other embodiments, the control Device of the virtual shooting prop provided in this embodiment may be implemented in hardware, and as an example, the control Device of the virtual shooting prop provided in this embodiment may be a processor in the form of a hardware decoding processor, which is programmed to execute the control method of the virtual shooting prop provided in this embodiment, for example, the processor in the form of the hardware decoding processor may be one or more Application Specific Integrated Circuits (ASICs), DS ps, Programmable Logic Devices (PLDs), Complex Programmable Logic Devices (CPLDs), Field Programmable Gate arrays (fpas), or other electronic components.
The information presentation method in the virtual scene provided by the embodiment of the present application will be described in conjunction with exemplary applications and implementations of the terminal provided by the embodiment of the present application.
Referring to fig. 3, fig. 3 is an optional flowchart of an information presentation method in a virtual scene according to an embodiment of the present application, and will be described with reference to the steps shown in fig. 3.
Step 301: and the terminal displays a visual field picture of the virtual object using the virtual shooting prop in the virtual scene, and displays a gun barrel indication icon corresponding to the virtual shooting prop in the visual field picture.
In practical applications, an application program supporting a virtual scene is installed on the terminal. The application program can be any one of a first person shooting game, a third person shooting game, a multi-person online tactical competitive game, a virtual reality application program, a three-dimensional map program, a military simulation program or a multi-person gunfight survival game. The user can use the terminal to operate the virtual object located in the virtual scene to perform activities, including but not limited to: adjusting at least one of body posture, crawling, walking, running, riding, jumping, driving, picking, shooting, attacking, throwing. Illustratively, the virtual object is a virtual character, such as a simulated character or an animated character.
When a user opens an application program on a terminal, and the terminal runs the application program, the terminal presents a visual field picture of a virtual object, wherein the visual field picture of the virtual object is obtained by observing a virtual scene at a first person name object visual angle or a third person name visual angle, and the visual field picture comprises an interactive object and an object interactive environment.
In practical application, the barrel indication icon corresponding to the virtual shooting prop is displayed at a preset position in the visual field picture, for example, the barrel indication icon corresponding to the virtual shooting prop can be displayed at the center of the visual field picture. Here, the barrel indication icon corresponds to a barrel of the virtual shooting prop, at least for indicating a barrel state of the virtual shooting prop.
In some embodiments, the terminal may present a view of the virtual object in the virtual scene using the virtual shooting prop by: and responding to an operation instruction of the virtual object for the virtual shooting prop, controlling the virtual object to enter the virtual shooting prop, and presenting a view picture obtained by observing with the first person viewing angle as the observation viewing angle when the virtual object is positioned in the virtual shooting prop.
In practical application, the virtual shooting prop may be a virtual prop with a shooting function, such as a virtual machine a, a virtual tank, a virtual fighter plane, and the like, and the terminal receives a trigger instruction for the virtual shooting prop to control a virtual object to enter the virtual shooting prop, for example, to control the virtual object to enter the virtual machine a, where the virtual object is a virtual image of a user logging in an account corresponding to the virtual scene, for example, the virtual scene is an electronic game scene, and the virtual object is a virtual image corresponding to the user logging in the electronic game client.
Here, the terminal may present an operation control for entering the inside of the virtual shooting prop, so that the user may trigger an operation instruction for the virtual shooting prop through the operation control to control the virtual object to enter the inside of the virtual prop. Specifically, the user can trigger presentation by clicking the virtual shooting prop, or can automatically present when detecting that the virtual object is located within the sensing range of the virtual shooting prop, and the user can trigger a trigger instruction for the virtual prop in the virtual scene by clicking, long-pressing the operation control and the like. When the terminal receives an operation instruction which is triggered based on the operation control and aims at the virtual shooting prop in the virtual scene, the terminal responds to the trigger instruction aiming at the virtual prop in the virtual scene, controls the virtual object to enter the virtual prop, switches the visual angle from the third person-name visual angle to the first person-name visual angle, and presents a visual field picture which is obtained by observing the virtual object in the virtual shooting prop by taking the first person-name visual angle as an observation visual angle.
As an example, fig. 4 is a schematic interface diagram for controlling a virtual object to enter the interior of a virtual shooting prop according to the embodiment of the present application, and referring to fig. 4, first, a view screen 401 observed by the virtual object at a third person-named viewing angle is presented, where the view screen includes a virtual shooting prop 401A, and an operation control 401B for the virtual shooting prop is displayed in the view screen; when the user triggers a click operation on the operation control 401B, an operation instruction for the virtual shooting prop is triggered, the terminal controls the virtual object to enter the virtual shooting prop, and a picture 402 obtained by observing the virtual scene with the first-person perspective of the virtual object is presented.
In some embodiments, the terminal may display a barrel indication icon corresponding to the virtual shooting prop in the view screen by: when the number of the gun barrels of the virtual shooting props is multiple, acquiring the relative position relation of the multiple gun barrels of the virtual shooting props; and taking the graph matched with the relative position relation as a gun barrel indication icon corresponding to the virtual shooting prop, and displaying the graph in a visual field picture.
In actual implementation, the barrel indication icon corresponds to the barrel of the virtual shooting prop, and the graphics of the barrel indication icon can be determined according to the barrel of the virtual shooting prop. When the number of the gun barrels of the virtual shooting prop is at least two, determining a plurality of sub-graphs corresponding to the gun barrels, wherein the gun barrels correspond to the sub-graphs one by one; and then, determining the relative position relation of the at least two sub-graphs according to the relative position relation of the at least two barrels, so as to combine the at least two sub-graphs into a graph matched with the relative position relation.
As an example, fig. 5 is a schematic view of a display interface of a view field picture provided in an embodiment of the present application, and referring to fig. 5, when the virtual shooting prop is a gatling machine gun, the gatling machine gun has 6 barrels, and the 6 barrels are arranged at 6 vertexes of a regular hexagon, so that a barrel indication icon 501 is displayed at the center of the view field picture, and the barrel indication icon is composed of 6 circles arranged at 6 vertexes of the regular hexagon.
Step 302: responding to a shooting instruction aiming at the virtual shooting prop, controlling the barrel of the virtual shooting prop to rotate so as to enable the virtual shooting prop to enter a preheating state, and displaying the process that the barrel indication icon synchronously rotates along with the barrel when the virtual shooting prop is in the preheating state.
When the virtual shooting prop is actually implemented, after a shooting instruction for the virtual shooting prop is received, the gun barrel of the virtual shooting prop needs to be preheated through rotation, and shooting can be carried out after preheating is completed. This application is through showing virtual shooting stage property under preheating state, and barrel instruction icon makes the user can audio-visual perception to the preheating process of virtual shooting stage property along with the process of barrel synchronous revolution to promote human-computer interaction efficiency.
In practical application, the barrel indication icon and the barrel of the virtual shooting prop rotate synchronously, namely, the barrel indication icon and the barrel of the virtual shooting prop rotate at the same starting time and the same ending time.
In some embodiments, the terminal may show the process that the barrel indication icon rotates synchronously with the barrel when the virtual shooting prop is in the preheating state by the following means: determining the rotation direction and the rotation speed of a gun barrel of the virtual shooting prop; and displaying the process that the gun barrel indication icon rotates according to the rotating direction and the rotating speed when the virtual shooting prop is in a preheating state.
In actual implementation, the rotating direction and the rotating speed of the barrel of the virtual shooting prop are consistent with those of the barrel indication icon, and the rotating speed refers to the rotating angle in unit time.
As an example, fig. 6 is a schematic view of a display interface of a visual field picture provided in an embodiment of the present application, referring to fig. 6, when the rotation direction of the barrel of the virtual shooting prop is clockwise rotation, and the rotation speed of the barrel of the virtual shooting prop is two revolutions per second, then the barrel indication map 601 also rotates clockwise, and rotates two revolutions per second.
The method comprises the steps of determining the rotating direction and the rotating speed of a gun barrel of the virtual shooting prop; when the virtual shooting prop is displayed in a preheating state, the gun barrel indication icon rotates according to the rotating direction and the rotating speed, so that a user can more accurately sense the rotating process of the gun barrel, namely the preheating process of the virtual shooting prop.
In some embodiments, the terminal may further display a preheating progress bar for indicating a preheating progress and display an animation of progress increase in the preheating progress bar when the virtual shooting prop enters a preheating state; when the progress in the preheating progress bar increases to the maximum value, it is determined that the length of time of barrel rotation reaches the preheating length of time.
When the terminal is actually implemented, the terminal can also display the preheating progress bar, wherein the progress of the preheating progress bar is 0 when the preheating progress bar is just displayed, then the animation that the progress is increased to the maximum value from 0 in the progress bar is displayed, wherein the time length required by the progress increased to the maximum value from 0 is consistent with the preheating time length, and when the progress is increased to the maximum value in the preheating progress bar, the time length of the barrel rotation reaches the preheating time length.
It should be noted that the display form of the preheating progress bar may be various, such as a sector progress bar, a bar progress bar, an annular progress bar, and the like, and the display form of the preheating progress bar is not specifically limited herein.
As an example, fig. 7 is a schematic view of a display interface of a view screen provided in an embodiment of the present application, and referring to fig. 7, a preheating progress bar is displayed below a barrel indication icon, and during a rotation process of the barrel indication icon, a progress in the preheating progress bar gradually increases, such as a progress shown by 701 increases to a progress shown by 702.
In some embodiments, the terminal may further display the display style of the barrel indication icon during the process that the barrel indication icon rotates synchronously with the barrel, and gradually change from the first display style to the second display style; and when the display style of the gun barrel indication icon is changed to a second display style, determining that the gun barrel rotation time length reaches the preheating time length.
Here, the first display style is different from the second display style, and the first display style and the second display style may be different in color, shape, size, and the like, that is, as long as the first display style and the second display style can be distinguished, the first display style and the second display style are not specifically limited herein.
It should be noted that, here, the time period required for changing from the first presentation style to the second presentation style is the same as the warm-up time period.
As an example, fig. 8 is a schematic view of a display interface of a visual field screen provided in an embodiment of the present application, and referring to fig. 8, a preheating progress bar is displayed below a barrel indication icon, during a rotation process of the barrel indication icon, a filling color of the barrel indication icon gradually changes from white to black, for example, the filling color changes from white 801 to gray 802, and then changes from gray 802 to black 803, and when the filling color is black, it is determined that a duration of the rotation of the barrel reaches a preheating duration.
In some embodiments, the terminal may further control a barrel of the virtual shooting prop to stop rotating and control a barrel indication icon to be in a static state in response to a cancel shooting instruction for the virtual shooting prop when the virtual shooting prop is in a preheated state.
When the virtual shooting prop is in a preheating state, namely the virtual shooting prop is in the preheating process, if a shooting canceling instruction for the virtual shooting prop is received, the virtual shooting prop stops preheating, namely a barrel of the virtual shooting prop stops rotating, and the barrel indication icon is controlled to stop rotating so as to present the barrel indication icon in a static state and prompt a user that the virtual shooting prop stops preheating.
In some embodiments, when the virtual shooting prop is in the preheating state, a preheating progress bar for indicating a preheating progress is displayed, and when the terminal is in the preheating state at the virtual shooting prop, the preheating progress bar is canceled and displayed after a cancel shooting instruction for the virtual shooting prop is received.
In some embodiments, the terminal may control the barrel of the virtual firing prop to rotate in response to a firing instruction for the virtual firing prop by: presenting a shooting control aiming at the virtual shooting prop in a visual field picture; responding to the pressing operation of the shooting control, triggering a shooting instruction for the virtual shooting prop, and controlling a gun barrel of the virtual shooting prop to rotate along with the pressing operation; after the barrel of control virtual shooting stage property rotated, still included: and triggering a shooting cancellation instruction for the virtual shooting prop in response to the release operation of the pressing operation.
In practical implementation, the shooting instruction for the virtual shooting prop can be triggered by pressing the shooting control, that is, the shooting instruction for the virtual shooting prop is triggered after the pressing operation for the shooting control is received, at this time, the virtual shooting prop starts to be preheated, that is, the virtual shooting prop is controlled to rotate, and here, in the continuous process of the pressing operation, the virtual shooting prop is continuously in a preheating state until a barrel of the virtual shooting prop; if before the virtual shooting prop is preheated, the release operation aiming at the pressing operation is received, a shooting cancellation instruction aiming at the virtual shooting prop is triggered, the virtual shooting prop is controlled to stop preheating, namely, a gun barrel of the virtual shooting prop is controlled to stop rotating, and the gun barrel indication icon is controlled to be in a static state.
As an example, when a user presses a shooting control through a finger, the terminal receives a pressing operation for the shooting control, and if the user presses the shooting control all the time, the terminal continuously receives the pressing operation for the shooting control, controls a barrel of a virtual shooting prop to rotate, and shows a process that a barrel indication icon rotates synchronously with the barrel; at this time, if the user releases the finger, the terminal receives a release operation for the pressing operation, and then the terminal controls the barrel of the virtual shooting prop to stop rotating and controls the barrel indication icon to be in a static state.
In some embodiments, when the duration of the pressing operation reaches the first duration, the shooting instruction for the virtual shooting prop is triggered, and the virtual shooting prop is controlled to enter the preheating state, where the duration of the pressing operation refers to the duration for which the pressing operation lasts, for example, the first duration may be set to 0.1 second, then when the pressing operation is received, the duration of the pressing operation is determined, and when the duration of the pressing operation is greater than or equal to 0.1 second, the shooting instruction for the virtual shooting prop is triggered, and the virtual shooting prop is controlled to enter the preheating state, that is, the virtual shooting prop is controlled to rotate.
In some embodiments, the terminal may control the barrel of the virtual firing prop to rotate in response to a firing instruction for the virtual firing prop by: presenting a shooting control aiming at the virtual shooting prop in a visual field picture; responding to a first click operation aiming at the shooting control, triggering a shooting instruction aiming at the virtual shooting prop, and controlling a barrel of the virtual shooting prop to rotate; after the barrel of the virtual shooting prop is controlled to rotate, a shooting cancellation instruction for the virtual shooting prop can be triggered in response to a second click operation for the shooting control.
When the virtual shooting prop is in an idle state, the virtual shooting prop does not enter a preheating state and does not shoot, if the first click operation on the shooting control is received, the shooting instruction on the virtual shooting prop is triggered, and the terminal controls the virtual shooting prop to enter the preheating state, namely controls the virtual shooting prop to rotate.
As an example, when a user clicks a shooting control for the first time, the terminal receives a first click operation for the shooting control, controls a barrel of the virtual shooting prop to rotate, and shows a process that a barrel indication icon synchronously rotates along with the barrel; at this moment, in the process that the gun barrel indication icon synchronously rotates along with the gun barrel, if the user clicks the shooting control again, the terminal receives a second click operation aiming at the shooting control, and then the terminal can control the gun barrel of the virtual shooting prop to stop rotating and control the gun barrel indication icon to be in a static state.
In some embodiments, the shooting control and the shooting cancellation control may be set separately, that is, the terminal may control the virtual shooting prop to rotate in the following manner: presenting a shooting control aiming at the virtual shooting prop in a visual field picture; responding to the triggering operation aiming at the shooting control, triggering a shooting instruction aiming at the virtual shooting prop, and controlling a barrel of the virtual shooting prop to rotate; after the barrel of the virtual shooting prop is controlled to rotate, shooting cancelling controls aiming at the virtual shooting prop can be presented; and triggering a shooting canceling instruction for the virtual shooting prop in response to the triggering operation for the shooting canceling control.
Here, the trigger operation for the shooting control may be a click operation, a long press operation, or the like for the shooting control, and the trigger operation for the cancel shooting control may be a click operation, a long press operation, or the like for the cancel shooting control.
As an example, when the user clicks the shooting control for the second time, the terminal receives a clicking operation for the shooting control, controls the barrel of the virtual shooting prop to rotate, and displays a process that the barrel indication icon synchronously rotates along with the barrel; at this moment, in the process that the gun barrel indication icon synchronously rotates along with the gun barrel, if the user clicks the shooting control again, the terminal receives a second click operation aiming at the shooting control, and then the terminal can control the gun barrel of the virtual shooting prop to stop rotating and control the gun barrel indication icon to be in a static state.
In some embodiments, the terminal may play a target audio during the synchronous rotation of the barrel indication icon with the barrel, the target audio matching at least one of the rotation speed of the barrel and the preheating progress of the virtual shooting prop.
In practical implementation, in order to further enable the user to perceive the preheating state of the virtual shooting prop, the target audio can be played in the process that the gun barrel indication icon rotates along with the gun barrel synchronously. Here, at least one of the rhythm, tone, and sound level of the target audio may be matched to the rotation speed of the barrel, or at least one of the rhythm, tone, and sound level of the target audio may be matched to the preheating progress of the virtual shooting prop.
When the target audio matches the barrel's speed of rotation, it may be that the target audio's tempo matches the speed of rotation, e.g., the faster the speed of rotation, the faster the corresponding target audio's tempo. The rotation speed may be fixed or variable, and when the rotation speed is variable, the rhythm of the target audio changes with the change of the selection speed. When the target audio matches the pre-heating progress of the virtual shooting prop, it may be that the tone of the target audio matches the pre-heating progress, e.g., the higher the pre-heating progress, the higher the tone of the target audio.
Step 303: when the rotating time of the gun barrel reaches the preheating time, the gun barrel indication icon is cancelled and the virtual shooting prop is controlled to shoot.
Here, the preheating duration may be preset, and when the duration of the barrel rotation reaches the preheating duration, the virtual shooting prop is characterized to be preheated, and at this time, the display barrel indication icon is cancelled to inform the user that the virtual shooting prop is preheated.
In some embodiments, the terminal may also control the virtual shooting prop to shoot: displaying the aiming alignment center of the virtual shooting prop at a display position corresponding to the gun barrel indication icon; and controlling the virtual shooting prop to shoot in the direction indicated by the aiming sighting center.
In practical implementation, when the rotating time of the gun barrel reaches the preheating time, the gun barrel indication icon is cancelled to be displayed, and the aiming accuracy of the virtual shooting prop is displayed at the display position corresponding to the gun barrel indication icon, namely the gun barrel indication icon is switched to the aiming accuracy of the virtual shooting prop; here, the sighting center is used for indicating the direction of shooting, that is, when the sighting center aims at the target object, the virtual shooting prop is controlled to shoot the target object.
In practical application, a user can adjust the direction in which the aiming sighting center points, specifically, the terminal receives the adjustment operation aiming at the aiming sighting center, adjusts the direction indicated by the aiming sighting center, and controls the direction indicated by the aiming sighting center after the virtual shooting prop is adjusted to shoot.
Fig. 9 is a schematic view of a display interface of a view field provided in an embodiment of the present application, and referring to fig. 9, when the barrel rotation duration reaches the preheating duration, the barrel indication icon in fig. 6 is canceled and the aiming center 901 of the virtual shooting prop is displayed at a position corresponding to the barrel indication icon.
In some embodiments, the terminal may further control the virtual shooting prop to stop shooting and display prompt information when the available number of the shooters of the virtual shooting prop is zero in the process of shooting the virtual shooting prop; wherein the cue information is used to indicate that the shooter of the virtual shooting prop has been exhausted.
In practical implementation, if the available number of the shooting objects is zero, the shooting cannot be continued, the virtual shooting prop is controlled to stop shooting, and the user is informed that the shooting objects of the virtual shooting prop are exhausted by displaying prompt information.
Here, the prompt information may be presented in a text form or an image form, and the specific presentation form of the prompt information is not limited here.
As an example, fig. 10 is a schematic view of a display interface of a visual field screen provided in the embodiment of the present application, and referring to fig. 10, according to 1001, a shooter is exhausted, and in the visual field screen, prompt information 1002 in the form of text is displayed to indicate that the shooter of the virtual shooting prop is exhausted.
In some embodiments, the terminal may also present the prompt information by: changing the color of the barrel indication icon from a default color to a target color, the target color being different from the default color; and flashing a gun barrel indication icon showing the target color to show prompt information.
In practical implementation, when the available number of the shots of the virtual shooting prop is zero, the virtual shooting prop is controlled to stop shooting, the gun-barrel indication icon is displayed again, and the gun-barrel indication icon is displayed in a flashing mode by adopting a target color so as to prompt a user that the shots of the virtual shooting prop are exhausted.
As an example, fig. 11 is a schematic view of a display interface of a visual field screen provided in an embodiment of the present application, and referring to fig. 11, a color of a barrel indication icon is changed from white to black, where white is a default color and black is a target color, and then the barrel indication icon in black is displayed in a blinking manner.
In practical application, the display duration of the prompt message can be preset, when the display duration reaches, the display of the prompt message is cancelled, namely, when the display duration reaches, the color of the gun barrel indication icon is changed from the target color to the default color, the flicker display is cancelled, and the gun barrel indication icon is displayed in a static state.
In some embodiments, the terminal may further control the virtual shooting prop to stop shooting and display the barrel indication icon again in response to a shooting cancellation instruction for the virtual shooting prop in the process of shooting the virtual shooting prop.
In the actual implementation, in the process of shooting the virtual shooting prop, if the shooter is not exhausted, the user actively triggers a shooting cancellation instruction for the virtual shooting prop, the terminal controls the virtual shooting prop to stop shooting, and displays the gun barrel indication icon again, wherein the displayed gun barrel indication icon is in a static state.
Here, when the aiming center of the virtual shooting prop is displayed at the display position corresponding to the gun-barrel indication icon in the process of shooting the virtual shooting prop, the gun-barrel indication icon is displayed after the aiming center is cancelled.
In some embodiments, when the shooting instruction for the virtual shooting prop is triggered by a pressing operation for the shooting control, in the process of shooting the virtual shooting prop, when a releasing operation for the pressing operation is received, a shooting cancellation instruction for the virtual shooting prop is triggered.
In some embodiments, when the shooting instruction for the virtual shooting prop is triggered by the first click operation for the virtual shooting prop, in the process of shooting the virtual shooting prop, when the second click operation for the shooting control is received, a shooting cancellation instruction for the virtual shooting prop is triggered.
By applying the embodiment, the visual field picture of the virtual object using the virtual shooting prop in the virtual scene is displayed, and the gun barrel indication icon corresponding to the virtual shooting prop is displayed in the visual field picture; responding to a shooting instruction aiming at the virtual shooting prop, controlling a gun barrel of the virtual shooting prop to rotate so as to enable the virtual shooting prop to enter a preheating state, and displaying a process that a gun barrel indication icon synchronously rotates along with the gun barrel when the virtual shooting prop is in the preheating state; when the rotating time of the gun barrel reaches the preheating time, canceling the display of the gun barrel indication icon, and controlling the virtual shooting prop to shoot; therefore, after the virtual shooting prop is in the preheating state, the gun barrel indication icon synchronously rotates along with the gun barrel, and a user can clearly perceive that the virtual shooting prop enters the preheating state and the preheating process of the virtual shooting prop; and, because when the barrel is rotatory, reach when preheating the time length, cancel the show barrel and instruct the icon, the user can in time perceive that virtual shooting stage property preheats the completion, has avoided the user to preheat the in-process at virtual shooting stage property, for not triggering the shooting instruction, repeatedly triggers the shooting instruction to virtual shooting stage property, has improved human-computer interaction efficiency, has reduced the occupation of hardware processing resource.
Continuing to describe the information display method in the virtual scene provided in the embodiment of the present application, fig. 12 is a schematic flowchart of the information display method in the virtual scene provided in the embodiment of the present application, and referring to fig. 12, the information display method in the virtual scene provided in the embodiment of the present application includes:
step 1201: the terminal presents a start game button.
Step 1202: the terminal responds to click operation aiming at the game key and sends an acquisition request of scene data of the virtual scene to the server.
Step 1203: and the server sends the scene data to the terminal.
Step 1204: the terminal renders based on the received scene data, presents and displays a visual field picture of the virtual object using the virtual shooting prop in the virtual scene, and displays a gun barrel indication icon and a shooting control corresponding to the virtual shooting prop in the visual field picture.
Step 1205: and responding to the first click operation of the shooting control, and controlling the gun barrel of the virtual shooting prop to rotate so as to enable the virtual shooting prop to enter a preheating state.
Step 1206: and displaying the process that the gun barrel indication icon synchronously rotates along with the gun barrel when the virtual shooting prop is in a preheating state.
Step 1207: and displaying a preheating progress bar for indicating the preheating progress and displaying the animation of progress increase in the preheating progress bar.
Step 1208: when the progress increases to the maximum value in the preheating progress bar, the gun barrel indication icon is cancelled to be displayed, the preheating progress bar is cancelled, and the aiming alignment is displayed at the display position corresponding to the gun barrel indication icon.
Step 1209: and controlling the virtual shooting prop to shoot in the direction indicated by the aiming sighting center.
Step 1210: and in the process that the virtual shooting prop shoots in the direction indicated by the aiming sighting center, responding to a second clicking operation aiming at the shooting control, and controlling the virtual shooting prop to stop shooting.
Step 1211: the sighting guide is canceled and the barrel indication icon is displayed again.
By applying the embodiment, after the virtual shooting prop is in the preheating state, the gun barrel indication icon synchronously rotates along with the gun barrel, so that a user can clearly perceive that the virtual shooting prop enters the preheating state and the preheating process of the virtual shooting prop; and, because when the barrel is rotatory, reach preheating time length, cancel the show barrel instruction icon, the user can in time perceive that virtual shooting stage property preheats the completion, has avoided the user to preheat the in-process at virtual shooting stage property, for not triggering the shooting instruction, repeatedly triggers the shooting instruction to virtual shooting stage property, has improved human-computer interaction efficiency, has reduced the occupation of hardware processing resource.
Next, an exemplary application of the embodiment of the present application in a practical application scenario will be described. The embodiment of the application provides an information display method in a virtual scene, wherein a terminal displays a visual field picture obtained by observing the virtual scene by adopting a third person named visual angle; the user can trigger the operating instruction that is used for virtual object to get into virtual shooting stage property, receives this operating instruction when the terminal, and the show adopts first person's visual angle to observe the field of vision picture that obtains to virtual scene, and the field of vision picture here includes the inside picture of virtual shooting stage property and the outside picture of virtual shooting stage property to show the new line Display (HUD, Head Up Display) and the button that correspond virtual shooting stage property. A barrel indication icon is presented in the view screen.
For example, the virtual shooting prop herein may be a robot, such as a gatling machine gun. A barrel indication icon is displayed in the center of the view screen, and referring to fig. 5, the barrel indication icon is displayed in the center of the view screen, wherein the barrel indication icon 501 is composed of 6 circles arranged at 6 vertexes of a regular hexagon, and corresponds to 6 barrels of the gatling machine gun.
When receiving the trigger operation to the shooting button, control virtual shooting stage property and get into preheating state to make the barrel of virtual shooting stage property begin to rotate, and show the rotatory animation of barrel indication icon, barrel indication icon and virtual shooting stage property's barrel are rotatory in step here.
Here, when the virtual shooting prop enters the preheating state, a preheating progress bar can be displayed, and in the process of preheating the virtual shooting prop, an animation of the increasing progress of the preheating progress bar is displayed.
Referring to fig. 7, an animation of the rotation of the barrel indication icon is shown in the view screen, and a preheating progress bar 701 is shown below the barrel indication icon.
When the triggering operation aiming at the attack key is continued until the virtual shooting prop is preheated, the virtual shooting prop is controlled to launch a bullet, and the gun barrel display icon is switched to the aiming center of the virtual shooting prop. Here, when the show preheats the progress bar, can judge according to the progress bar whether to preheat and accomplish, when the progress in preheating the progress bar increases to the maximum value, confirm that the virtual shooting stage property preheats the completion, after preheating the completion, cancel the show and should preheat the progress bar.
Referring to fig. 9, when the preheating is completed, the gun barrel indication icon and the preheating progress bar of fig. 6 are displayed, and the aiming alignment 901 is displayed in the view screen.
When the available number of shooters for the virtual shooting prop is zero, the display aiming sighting center is cancelled, and the gun-barrel indication icon is displayed again. Here, the barrel indication icon may be displayed in a target display style to prompt the user that the shooter of the virtual shooting property is exhausted, for example, the barrel indication icon may be displayed in a red flashing manner, and when the duration of displaying the barrel indication icon in the target display style reaches a preset duration, the barrel indication icon may be displayed in a static manner.
The following continues to describe the information method in the virtual scene provided in the embodiment of the present application. Fig. 13 is a method for displaying information in a virtual scene according to an embodiment of the present application, where the method for displaying information in a virtual scene according to the embodiment of the present application includes:
step 1301: the terminal displays the gun barrel indication icon in a static state.
Here, the barrel indication icon is presented after the user controls the virtual object to enter the virtual shooting prop. Before receiving a pressing operation for the shooting control, the gun barrel indication icon is in a static state.
Step 1302: a press operation for a firing control is received.
Step 1303: judging whether a release operation aiming at the pressing operation is received within 0.1 second, if so, finishing the execution; otherwise, step 1304 is performed.
In actual implementation, when a pressing operation aiming at a shooting control is received, duration judgment is carried out on the pressing operation, when the duration of the pressing operation is greater than or equal to 0.1 second, duration monitoring judgment is passed, a virtual shooting prop preheating mechanism is controlled to be activated, a gun barrel of a virtual shooting prop is controlled to start to rotate in an accelerated manner, a preheating user interface of the virtual shooting prop is activated at the moment, namely, a gun barrel indication icon is switched to a rotating state from a static state, a rotating animation of the gun barrel indication icon is played, a preheating progress bar is displayed, and an animation of the preheating progress bar, the progress of which is increased, is displayed; and when the pressing operation is released when the duration of the pressing operation is less than 0.1 second, the process is ended, and the gun barrel indication icon is always in a static state.
Step 1304: and controlling the virtual shooting prop to enter a preheating state.
Step 1305: the gun barrel indication icon is controlled to rotate, the preheating progress bar is displayed, and animation of progress increase of the preheating progress bar is displayed.
Here, the barrel indication icon is rotated in synchronization with the barrel in the model of the virtual shooting prop.
Step 1306: judging whether a release operation aiming at the pressing operation is received within 0.4 second, if so, executing a step 1307; otherwise, step 1308 and step 1309 are executed.
Here, the preheating time length is 0.4 seconds, namely from 0.1 second to 0.4 second, based on which, in the process of preheating the virtual shooting prop, the judgment of the pressing operation time length is continued, when the pressing operation time length is greater than or equal to 0.4 second, the time length monitoring judgment is passed, the preheating of the virtual shooting prop is completed and the shooting is started, at this time, the firearm preheating user interface is hidden, namely the barrel indication icon and the preheating progress bar are hidden; and activating a shooting user interface, namely displaying the aiming sighting center at the display position of the gun barrel indication icon; when the pressing time is less than 0.4s, the scraping animation of the preheating progress bar is interrupted and hidden, and the gun barrel indication icon animation is interrupted and restored to the gun barrel indication icon in the static state.
Step 1307: the barrel indication icon stops rotating and the preheat progress bar is hidden.
Here, the control barrel indicates that the icon rotation is interrupted, the animation of progress growth in the preheating progress bar is interrupted, and the preheating progress bar is hidden.
Step 1308: hide the gun-barrel indication icon and preheat the progress bar.
Step 1309: the firing user interface is activated.
Step 1310: and displaying the aiming collimation center.
Step 1311: determining whether a release operation for the pressing operation is received, if yes, go to step 1312; otherwise, step 1313 is performed.
Here, in the process of shooting the virtual shooting prop, if a release operation aiming at the pressing operation is received, the virtual shooting prop is controlled to stop shooting; otherwise, the shooting is continued.
Step 1312: the aiming sighting center is hidden, and the gun barrel indicating icon in a static state is displayed.
Here, when the virtual shooting prop stops shooting, the aiming sighting center is hidden, and the gun barrel indication icon in a static state is displayed.
Step 1313: judging whether the available number of the shots is zero, if so, executing a step 1313; otherwise, step 1310 is performed.
Here, if the available number of the shooters is zero, the shooting cannot be continued any more, and the virtual shooting prop is controlled to stop shooting.
Step 1314: the aiming collimation is hidden.
Step 1315: the barrel indicator icon is shown in red flashing form.
Here, a barrel indication icon is presented in the form of a red flashing to indicate that the shooter of the virtual gunshot prop has been exhausted.
Step 1316: a barrel indicator icon showing a static state.
Here, the display duration of the barrel indication icon in a flashing manner may be preset, and when the display duration is reached, the red flashing is stopped, and the barrel indication icon in a static state is displayed.
By applying the embodiment, the preheating state of the virtual shooting prop can be sensed by a user through displaying the rotating process of the gun barrel indication icon and the preheating progress bar, and when preheating is completed, the user can timely sense the ending of the preheating state of the virtual shooting prop through canceling the displaying of the gun barrel indication icon and the preheating progress bar, so that the human-computer interaction efficiency is improved.
Continuing with the exemplary structure of the information presentation device 555 implemented as a software module in the virtual scene provided in the embodiments of the present application, in some embodiments, as shown in fig. 2, the software module in the information presentation device 555 stored in the virtual scene in the memory 550 may include:
the display module 5551 is configured to display a view screen of a virtual object using a virtual shooting prop in a virtual scene, and display a barrel indication icon corresponding to the virtual shooting prop in the view screen;
a preheating module 5552 for controlling the barrel of the virtual shooting prop to rotate in response to a shooting instruction for the virtual shooting prop, so that the virtual shooting prop enters a preheating state, and
displaying the process that the barrel indication icon synchronously rotates along with the barrel when the virtual shooting prop is in the preheating state;
and the shooting module 5553 is used for canceling the display of the gun barrel indication icon and controlling the virtual shooting prop to shoot when the rotating time of the gun barrel reaches the preheating time.
In some embodiments, the display module is further configured to respond to an operation instruction of the virtual object for the virtual shooting prop, where the virtual object enters the inside of the virtual shooting prop, and
and when the virtual object is positioned in the virtual shooting prop, observing the obtained view picture by taking the first person view angle as an observation view angle.
In some embodiments, the display module 5551 is further configured to, when the number of the barrels of the virtual shooting prop is multiple, obtain a relative position relationship between the multiple barrels of the virtual shooting prop;
and taking the graph matched with the relative position relation as a gun barrel indication icon corresponding to the virtual shooting prop, and displaying the graph in the visual field picture.
In some embodiments, the preheat module 5552 is further configured to determine a direction and a speed of rotation of a barrel of the virtual shooting prop;
and displaying the process that the gun barrel indication icon rotates according to the rotating direction and the rotating speed when the virtual shooting prop is in the preheating state.
In some embodiments, the preheating module 5552 is further configured to display a preheating progress bar for indicating a preheating progress and display an animation of progress increase in the preheating progress bar when the virtual shooting prop enters a preheating state;
and when the progress in the preheating progress bar is increased to the maximum value, determining that the time length of the barrel rotation reaches the preheating time length.
In some embodiments, the preheating module 5552 is further configured to display the display style of the barrel indication icon during the process that the barrel indication icon rotates synchronously with the barrel, and gradually change from the first display style to the second display style;
and when the display style of the gun barrel indication icon is changed to a second display style, determining that the time length of the gun barrel rotation reaches the preheating time length.
In some embodiments, the shooting module 5553 is further configured to display the aiming centroid of the virtual shooting prop at a display position corresponding to the barrel indication icon;
and controlling the virtual shooting prop to shoot in the direction indicated by the aiming sighting center.
In some embodiments, the shooting module 5553 is further configured to, during the process of shooting the virtual shooting prop, control the virtual shooting prop to stop shooting and display a prompt message when the available number of shooters of the virtual shooting prop is zero;
wherein the prompt message is used to indicate that the shooter of the virtual shooting prop has been exhausted.
In some embodiments, the firing module 5553 is further configured to change the color of the barrel indicator icon from a default color to a target color, the target color being different from the default color;
and flashing a gun barrel indication icon showing the target color to show the prompt message.
In some embodiments, the shooting module 5553 is further configured to control the virtual shooting prop to stop shooting in response to a shooting cancellation instruction for the virtual shooting prop in the process of shooting the virtual shooting prop, and
the barrel indication icon is again shown.
In some embodiments, the preheating module 5552 is further configured to control the barrel of the virtual shooting prop to stop rotating and to stop rotating in response to a cancel shooting instruction for the virtual shooting prop when the virtual shooting prop is in a preheated state
And controlling the barrel indication icon to be in a static state.
In some embodiments, the preheat module 5552 is further configured to present, in the horizon screen, a firing control for the virtual firing prop;
responding to the pressing operation of the shooting control, triggering a shooting instruction for the virtual shooting prop, and controlling a barrel of the virtual shooting prop to rotate along with the pressing operation;
control after the barrel of virtual shooting stage property rotates, still include:
and triggering a shooting cancellation instruction aiming at the virtual shooting prop in response to the release operation of the pressing operation.
In some embodiments, the shooting module 5553 is further configured to present, in the horizon screen, a shooting control for the virtual shooting prop;
responding to a first click operation aiming at the shooting control, triggering a shooting instruction aiming at the virtual shooting prop, and controlling a barrel of the virtual shooting prop to rotate;
control after the barrel of virtual shooting stage property rotates, still include:
and responding to a second clicking operation aiming at the shooting control, and triggering a shooting cancelling instruction aiming at the virtual shooting prop.
In some embodiments, the preheating module 5552 is further configured to play a target audio during the synchronous rotation of the barrel indication icon with the barrel, the target audio matching at least one of the rotation speed of the barrel and the preheating progress of the virtual shooting prop.
Embodiments of the present application provide a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instruction from the computer-readable storage medium, and executes the computer instruction, so that the computer device executes the information presentation method in the virtual scene described in the embodiment of the present application.
Embodiments of the present application provide a computer-readable storage medium having stored therein executable instructions that, when executed by a processor, cause the processor to perform a method provided by embodiments of the present application, for example, the method as illustrated in fig. 3.
In some embodiments, the computer-readable storage medium may be memory such as FRAM, ROM, PROM, EPROM, EEPROM, flash, magnetic surface memory, optical disk, or CD-ROM; or may be various devices including one or any combination of the above memories.
In some embodiments, executable instructions may be written in any form of programming language (including compiled or interpreted languages), in the form of programs, software modules, scripts or code, and may be deployed in any form, including as a stand-alone program or as a module, component, subroutine, or other unit suitable for use in a computing environment.
By way of example, executable instructions may correspond, but do not necessarily have to correspond, to files in a file system, and may be stored in a portion of a file that holds other programs or data, such as in one or more scripts in a hypertext Markup Language (HTML) document, in a single file dedicated to the program in question, or in multiple coordinated files (e.g., files that store one or more modules, sub-programs, or portions of code).
By way of example, executable instructions may be deployed to be executed on one computing device or on multiple computing devices at one site or distributed across multiple sites and interconnected by a communication network.
The above description is only an example of the present application, and is not intended to limit the scope of the present application. Any modification, equivalent replacement, and improvement made within the spirit and scope of the present application are included in the protection scope of the present application.

Claims (17)

1. An information display method in a virtual scene is characterized by comprising the following steps:
displaying a visual field picture of a virtual object using a virtual shooting prop in a virtual scene, and displaying a gun barrel indication icon corresponding to the virtual shooting prop in the visual field picture;
responding to a shooting instruction aiming at the virtual shooting prop, controlling a gun barrel of the virtual shooting prop to rotate so that the virtual shooting prop enters a preheating state, and
displaying the process that the barrel indication icon synchronously rotates along with the barrel when the virtual shooting prop is in the preheating state;
and when the rotating time length of the gun barrel reaches the preheating time length, the gun barrel indication icon is cancelled and displayed, and the virtual shooting prop is controlled to shoot.
2. The method of claim 1, wherein the visual field displaying the virtual object in the virtual scene using the virtual shooting prop comprises:
responding to the operation instruction of the virtual object to the virtual shooting prop, controlling the virtual object to enter the virtual shooting prop and controlling the virtual object to enter the virtual shooting prop
And when the virtual object is positioned in the virtual shooting prop, observing the obtained view picture by taking the first person view angle as an observation view angle.
3. The method of claim 1, wherein the displaying a barrel indication icon corresponding to the virtual shooting prop in the view frame comprises:
when the number of the gun barrels of the virtual shooting prop is multiple, acquiring the relative position relation of the multiple gun barrels of the virtual shooting prop;
and taking the graph matched with the relative position relation as a gun barrel indication icon corresponding to the virtual shooting prop, and displaying the graph in the visual field picture.
4. The method of claim 1, wherein said presenting that said virtual shooting prop is in said pre-heated state, the course of said barrel indicator icon rotating synchronously with said barrel, comprises:
determining the rotation direction and the rotation speed of a barrel of the virtual shooting prop;
and displaying the process that the gun barrel indication icon rotates according to the rotating direction and the rotating speed when the virtual shooting prop is in the preheating state.
5. The method of claim 1, further comprising:
when the virtual shooting prop enters a preheating state, displaying a preheating progress bar for indicating a preheating progress, and displaying an animation of progress increase in the preheating progress bar;
and when the progress in the preheating progress bar is increased to the maximum value, determining that the time length of the barrel rotation reaches the preheating time length.
6. The method of claim 1, further comprising:
displaying the display style of the barrel indication icon in the process that the barrel indication icon synchronously rotates along with the barrel, and gradually changing from a first display style to a second display style;
and when the display style of the gun barrel indication icon is changed to a second display style, determining that the time length of the gun barrel rotation reaches the preheating time length.
7. The method of claim 1, wherein said controlling said virtual firing prop to fire comprises:
displaying the aiming collimation center of the virtual shooting prop at the display position corresponding to the gun barrel indication icon;
and controlling the virtual shooting prop to shoot in the direction indicated by the aiming sighting center.
8. The method of claim 1, further comprising:
in the process of shooting the virtual shooting prop, when the available number of the shooting objects of the virtual shooting prop is zero, controlling the virtual shooting prop to stop shooting, and displaying prompt information;
wherein the prompt message is used to indicate that the shooter of the virtual shooting prop has been exhausted.
9. The method of claim 8, wherein presenting the hint information comprises:
changing a color of the barrel indicator icon from a default color to a target color, the target color being different from the default color;
and flashing a gun barrel indication icon showing the target color to show the prompt message.
10. The method of claim 1, further comprising:
in the process of shooting the virtual shooting prop, responding to a shooting cancellation instruction for the virtual shooting prop, controlling the virtual shooting prop to stop shooting, and
the barrel indication icon is again shown.
11. The method of claim 1, further comprising:
when the virtual shooting prop is in a preheating state, responding to a shooting cancellation instruction aiming at the virtual shooting prop, controlling the barrel of the virtual shooting prop to stop rotating, and controlling the barrel of the virtual shooting prop to stop rotating
And controlling the barrel indication icon to be in a static state.
12. The method of claim 11, wherein said controlling a barrel of the virtual firing prop to rotate in response to a firing instruction for the virtual firing prop comprises:
presenting, in the view screen, a shooting control for the virtual shooting prop;
responding to the pressing operation of the shooting control, triggering a shooting instruction for the virtual shooting prop, and controlling a barrel of the virtual shooting prop to rotate along with the pressing operation;
control after the barrel of virtual shooting stage property rotates, still include:
and triggering a shooting cancellation instruction aiming at the virtual shooting prop in response to the release operation of the pressing operation.
13. The method of claim 11, wherein said controlling a barrel of the virtual firing prop to rotate in response to a firing instruction for the virtual firing prop comprises:
presenting, in the view screen, a shooting control for the virtual shooting prop;
responding to a first click operation aiming at the shooting control, triggering a shooting instruction aiming at the virtual shooting prop, and controlling a barrel of the virtual shooting prop to rotate;
control after the barrel of virtual shooting stage property rotates, still include:
and responding to a second clicking operation aiming at the shooting control, and triggering a shooting cancelling instruction aiming at the virtual shooting prop.
14. The method of claim 1, further comprising:
and in the process that the gun barrel indication icon synchronously rotates along with the gun barrel, playing a target audio, wherein the target audio is matched with at least one of the rotating speed of the gun barrel and the preheating progress of the virtual shooting prop.
15. An information presentation device in a virtual scene, comprising:
the display module is used for displaying a visual field picture of a virtual object using a virtual shooting prop in a virtual scene and displaying a gun barrel indication icon corresponding to the virtual shooting prop in the visual field picture;
a preheating module for responding to the shooting instruction of the virtual shooting prop and controlling the barrel of the virtual shooting prop to rotate so that the virtual shooting prop enters a preheating state and
displaying the process that the barrel indication icon synchronously rotates along with the barrel when the virtual shooting prop is in the preheating state;
and the shooting module is used for canceling the display of the gun barrel indication icon and controlling the virtual shooting prop to shoot when the rotating time of the gun barrel reaches the preheating time.
16. A computer device, comprising:
a memory for storing executable instructions;
a processor, configured to execute the executable instructions stored in the memory, and implement the information presentation method in a virtual scene according to any one of claims 1 to 14.
17. A computer-readable storage medium, storing executable instructions for implementing the method of displaying information in a virtual scene according to any one of claims 1 to 14 when executed by a processor.
CN202110331308.4A 2021-03-25 2021-03-25 Information display method, device, equipment and storage medium in virtual scene Pending CN112891930A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110331308.4A CN112891930A (en) 2021-03-25 2021-03-25 Information display method, device, equipment and storage medium in virtual scene

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110331308.4A CN112891930A (en) 2021-03-25 2021-03-25 Information display method, device, equipment and storage medium in virtual scene

Publications (1)

Publication Number Publication Date
CN112891930A true CN112891930A (en) 2021-06-04

Family

ID=76109150

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202110331308.4A Pending CN112891930A (en) 2021-03-25 2021-03-25 Information display method, device, equipment and storage medium in virtual scene

Country Status (1)

Country Link
CN (1) CN112891930A (en)

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