CN112870708A - Information display method, device, equipment and storage medium in virtual scene - Google Patents

Information display method, device, equipment and storage medium in virtual scene Download PDF

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Publication number
CN112870708A
CN112870708A CN202110301591.6A CN202110301591A CN112870708A CN 112870708 A CN112870708 A CN 112870708A CN 202110301591 A CN202110301591 A CN 202110301591A CN 112870708 A CN112870708 A CN 112870708A
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CN
China
Prior art keywords
virtual
display
style
display style
indication
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202110301591.6A
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Chinese (zh)
Inventor
崔维健
仇蒙
田聪
何晶晶
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN202110301591.6A priority Critical patent/CN112870708A/en
Publication of CN112870708A publication Critical patent/CN112870708A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Abstract

The application provides a method, a device, equipment and a computer readable storage medium for displaying information in a virtual scene; the method comprises the following steps: displaying a visual field picture of a virtual object using the virtual shooting prop in the virtual scene; when the visual field picture comprises the target object, controlling the virtual shooting prop to be in an activated state, and displaying an indication mark corresponding to a shooting object of the virtual shooting prop in the activated state by adopting a first display style; a first presentation style for indicating an available number of projectiles; when the available number of the shooters indicated by the first display style is at least one, the virtual shooting prop is controlled to shoot the target object by shooting the shooters in response to the shooting instruction for the virtual shooting prop, and the display style of the indication mark is updated from the first display style to the second display style so as to update the indicated available number of the shooters. Through the application, the display form of the indication mark can be enriched, and the effectiveness of man-machine interaction is improved.

Description

Information display method, device, equipment and storage medium in virtual scene
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method, an apparatus, a device, and a computer-readable storage medium for displaying information in a virtual scene.
Background
In a virtual scene, different virtual shooting props are usually set, in the related art, the available number of the shots of the virtual shooting props is usually displayed in a digital form, and the function is single, so that if a user cannot clearly know whether the virtual shooting props are activated, the human-computer interaction effectiveness is low.
Disclosure of Invention
The embodiment of the application provides an information display method, device and equipment in a virtual scene and a computer readable storage medium, which can enrich the display form of an indication mark and improve the effectiveness of human-computer interaction.
The technical scheme of the embodiment of the application is realized as follows:
the embodiment of the application provides an information display method in a virtual scene, which comprises the following steps:
displaying a visual field picture of a virtual object using the virtual shooting prop in the virtual scene;
when the visual field picture comprises a target object, controlling the virtual shooting prop to be in an activated state, and displaying an indication mark corresponding to a shooter of the virtual shooting prop in the activated state by adopting a first display style;
wherein the first presentation style is used for indicating the available number of the shooters;
when the available number of the shooters indicated by the first display style is at least one, controlling the virtual shooting prop to shoot the target object by launching the shooter in response to a shooting instruction for the virtual shooting prop, and
updating the display style of the indication mark from the first display style to a second display style so as to update the indicated available number of the shots.
An embodiment of the present application provides an information display device in a virtual scene, including:
the display module is used for displaying a visual field picture of the virtual object using the virtual shooting prop in the virtual scene;
the control module is used for controlling the virtual shooting prop to be in an activated state when the view picture comprises a target object, and displaying an indication mark corresponding to a shooting object of the virtual shooting prop in the activated state by adopting a first display style;
wherein the first presentation style is used for indicating the available number of the shooters;
a shooting module, configured to, when the available number of shooters indicated by the first display style is at least one, control the virtual shooting prop to shoot the target object by launching the shooter in response to a shooting instruction for the virtual shooting prop, and control the virtual shooting prop to shoot the target object by launching the shooter
Updating the display style of the indication mark from the first display style to a second display style so as to update the indicated available number of the shots.
In the foregoing solution, the display module is further configured to, when the shooters correspond to the indication marks in a one-to-one manner, and the number of the shooters is a target number, display, in the activated state, the indication marks corresponding to the available shooters in the indication marks of the target number by using a first sub-display style, and display the indication marks in the indication marks of the target number in the activation state
Displaying the corresponding indication marks of the consumed shooters in the indication marks of the target number by adopting a second sub-display style;
wherein the target number is the total number of the shots that can be loaded by the virtual shooting prop.
In the above scheme, the shooting module is further configured to determine a first number of the shot objects to be shot;
switching the display style corresponding to the first number of the indication marks in the indication marks corresponding to the available shooters from the first sub-display style to the second sub-display style so as to obtain the shooting target with the first sub-display style
And updating the display style identified by the target quantity indication from the first display style to a second display style.
In the foregoing solution, the display module is further configured to, when the number of the shooters is multiple and the shooters correspond to the indication marks in a one-to-one manner, display the indication marks of the shooters in the available number in the activated state by using a first display style, and shield the indication marks showing the shooters in the unavailable number in the multiple shooters.
In the above scheme, the shooting module is further configured to determine a second number of the shot objects to be shot;
canceling the display of the indication marks corresponding to the second number in the indication marks of the shot objects with the available number, so as to update the display style of the indication marks in the activated state from the first display style to a second display style.
In the above scheme, the display module is further configured to display, in an inactivated state, an indication identifier corresponding to a shooter of the virtual shooting prop in a third display style when the view screen does not include the target object;
when the target object moves into the visual field picture, the display style of the indication mark is switched from the third display style to the first display style so as to indicate that the virtual shooting prop is in an activated state.
In the foregoing solution, the display module is further configured to, when the shooters correspond to the indication marks in a one-to-one manner, and the number of the shooters is a target number, display, in the inactivated state, the indication marks corresponding to the shooters in the indication marks of the target number in a third sub-display mode, and use the indication marks corresponding to the shooters in the indication marks of the target number
Displaying the indication marks corresponding to the consumed shooters in the indication marks of the target quantity by adopting a fourth sub-display style;
wherein the target number is the total number of the shots that can be loaded by the virtual shooting prop.
In the foregoing scheme, the display module is further configured to switch the display style of the indication identifier corresponding to the available shooter from the third sub-display style to the first sub-display style, so as to
And switching the display style of the indication mark from the third display style to the first display style.
In the above scheme, the shooting module is further configured to start timing from shooting the target object, and when the timing duration reaches the charging duration, control the virtual shooting prop to load a shooter, and control the virtual shooting prop to load the shooter
Updating the display style of the indication mark from the second display style to a fourth display style so as to update the indicated available number of the shots.
In the above scheme, the shooting module is further configured to control the emitted indication identifier corresponding to the shooter to be switched from the second sub-display style to the first sub-display style when the shooter corresponds to the indication identifier in a one-to-one correspondence;
the first sub-display pattern is used for indicating that the shooter is a usable shooter, and the second sub-display pattern is used for indicating that the shooter is a consumed shooter.
In the above scheme, the shooting module is further configured to, when the shooter corresponds to the indication mark in a one-to-one correspondence manner, in a timing process, show the charging progress of the shooter in the indication mark corresponding to the shot shooter;
and when the charging progress is completed, determining that the timing duration reaches the charging duration.
In the above scheme, the shooting module is further configured to display an energy charging icon for indicating an energy charging progress of the shooter;
and when the energy charging icon indicates that the energy charging progress of the shooter is completed, determining that the timing time length reaches the energy charging time length.
In the above scheme, the shooting module is further configured to start timing from shooting the target object, and in the timing process, when the target object moves out of the view screen, an indication identifier corresponding to a shooter of the virtual shooting prop is displayed in an inactivated state by adopting a fifth display style;
when the timing duration reaches the charging duration, the virtual shooting prop is controlled to load the shooter and
updating the display style of the indication mark from the fifth display style to a fourth display style so as to update the indicated available number of the shots.
In the above scheme, the display module is further configured to respond to a trigger instruction for the virtual shooting prop in the virtual scene, control a virtual object in the virtual scene to enter the virtual shooting prop, and control the virtual object in the virtual scene to enter the virtual shooting prop
Displaying a visual field picture of the virtual object when the virtual object is positioned in the virtual shooting prop;
wherein the view frame includes: a first sub-picture corresponding to the inside of the virtual shooting prop and a second sub-picture corresponding to the outside of the virtual shooting prop;
the adoption first show style show in under the activation state, the instruction sign that the shooter of virtual shooting stage property corresponds includes:
and displaying the indication mark corresponding to the shooter of the virtual shooting prop in an activated state by adopting a first display style in a first sub-picture corresponding to the inside of the virtual shooting prop.
An embodiment of the present application provides a computer device, including:
a memory for storing executable instructions;
and the processor is used for realizing the method provided by the embodiment of the application when executing the executable instructions stored in the memory.
Embodiments of the present application provide a computer-readable storage medium, which stores executable instructions for causing a processor to implement the method provided by the embodiments of the present application when the processor executes the executable instructions.
The embodiment of the application has the following beneficial effects:
by applying the embodiment, the visual field picture of the virtual shooting prop used by the virtual object in the virtual scene is displayed; when the visual field picture comprises a target object, controlling the virtual shooting prop to be in an activated state, and displaying an indication mark corresponding to a shooter of the virtual shooting prop in the activated state by adopting a first display style; wherein the first presentation style is used for indicating the available number of the shooters; when the available number of the shooters indicated by the first display style is at least one, controlling the virtual shooting prop to shoot the target object by launching the shooter in response to a shooting instruction for the virtual shooting prop, and updating the display style of the indication mark from the first display style to a second display style so as to update the indicated available number of the shooters; so, richen the show form of instruction sign, let the user can know clearly whether virtual shooting stage property has been activated and the available quantity of shooting thing to avoid the user when virtual shooting stage property can't shoot, trigger the shooting instruction to the shooting stage property, improved human-computer interaction's validity.
Drawings
FIG. 1 is a schematic diagram of an information presentation interface in a virtual scene provided by the related art;
fig. 2 is a schematic diagram of an alternative implementation scenario of the information presentation method in the virtual scenario provided in the embodiment of the present application;
FIG. 3 is an alternative schematic diagram of a computer device provided in an embodiment of the present application;
fig. 4 is an alternative flow chart of an information presentation method in a virtual scene according to an embodiment of the present disclosure;
FIG. 5 is a schematic view of a presentation interface of a visual field screen provided in an embodiment of the present application;
FIG. 6 is a schematic view of a presentation interface of a visual field screen provided in an embodiment of the present application;
FIG. 7 is a schematic view of a presentation interface of a visual field screen provided in an embodiment of the present application;
FIG. 8 is a schematic view of a presentation interface of a visual field screen provided in an embodiment of the present application;
FIG. 9 is a schematic view of a presentation interface of a visual field interface provided by an embodiment of the present application;
FIG. 10 is a schematic view of a presentation interface of a visual field interface provided by an embodiment of the present application;
FIG. 11 is a schematic view of a presentation interface of a visual field interface provided by an embodiment of the present application;
FIG. 12 is a schematic view of a presentation interface of a visual field interface provided by an embodiment of the present application;
FIG. 13 is a schematic view of a presentation interface of a visual field interface provided by an embodiment of the present application;
FIG. 14 is a schematic view of a presentation interface of a visual field interface provided by an embodiment of the present application;
FIG. 15 is a schematic view of a presentation interface of a visual field interface provided by an embodiment of the present application;
FIG. 16 is a schematic view of a presentation interface of a visual field interface provided by an embodiment of the present application;
fig. 17 is a flowchart illustrating a method for displaying an indicator in a virtual scene according to an embodiment of the present application;
FIG. 18 is a schematic view of a presentation interface of a visual field screen provided in an embodiment of the present application;
FIG. 19 is a schematic view of a presentation interface of a visual field screen provided in an embodiment of the present application;
fig. 20 is a method for displaying an indicator in a virtual scene according to an embodiment of the present application.
Detailed Description
In order to make the objectives, technical solutions and advantages of the present application clearer, the present application will be described in further detail with reference to the attached drawings, the described embodiments should not be considered as limiting the present application, and all other embodiments obtained by a person of ordinary skill in the art without creative efforts shall fall within the protection scope of the present application.
In the following description, reference is made to "some embodiments" which describe a subset of all possible embodiments, but it is understood that "some embodiments" may be the same subset or different subsets of all possible embodiments, and may be combined with each other without conflict.
In the following description, references to the terms "first \ second \ third" are only to distinguish similar objects and do not denote a particular order, but rather the terms "first \ second \ third" are used to interchange specific orders or sequences, where appropriate, so as to enable the embodiments of the application described herein to be practiced in other than the order shown or described herein.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs. The terminology used herein is for the purpose of describing embodiments of the present application only and is not intended to be limiting of the application.
Before further detailed description of the embodiments of the present application, terms and expressions referred to in the embodiments of the present application will be described, and the terms and expressions referred to in the embodiments of the present application will be used for the following explanation.
1) The client, an application program running in the terminal for providing various services, such as a video playing client, a game client, etc.
2) In response to the condition or state on which the performed operation depends, one or more of the performed operations may be in real-time or may have a set delay when the dependent condition or state is satisfied; there is no restriction on the order of execution of the operations performed unless otherwise specified.
3) The virtual scene is a virtual scene displayed (or provided) when an application program runs on the terminal. The virtual scene may be a simulation environment of a real world, a semi-simulation semi-fictional virtual environment, or a pure fictional virtual environment. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene, and the dimension of the virtual scene is not limited in the embodiment of the present application. For example, a virtual scene may include sky, land, ocean, etc., the land may include environmental elements such as deserts, cities, etc., and a user may control a virtual object to move in the virtual scene.
4) Virtual objects, the appearance of various people and objects in the virtual scene that can interact, or movable objects in the virtual scene. The movable object can be a virtual character, a virtual animal, an animation character, etc., such as: characters, animals, plants, oil drums, walls, stones, etc. displayed in the virtual scene. The virtual object may be an avatar in the virtual scene that is virtual to represent the user. The virtual scene may include a plurality of virtual objects, each virtual object having its own shape and volume in the virtual scene and occupying a portion of the space in the virtual scene.
Alternatively, the virtual object may be a user Character controlled by an operation on the client, an Artificial Intelligence (AI) set in the virtual scene fight by training, or a Non-user Character (NPC) set in the virtual scene interaction. Alternatively, the virtual object may be a virtual character that is confrontationally interacted with in a virtual scene. Optionally, the number of virtual objects participating in the interaction in the virtual scene may be preset, or may be dynamically determined according to the number of clients participating in the interaction.
Taking a shooting game as an example, the user may control a virtual object to freely fall, glide, open a parachute to fall, run, jump, climb, bend over, and move on the land, or control a virtual object to swim, float, or dive in the sea, or the like, but the user may also control a virtual object to move in the virtual scene by riding a virtual vehicle, for example, the virtual vehicle may be a virtual car, a virtual aircraft, a virtual yacht, and the like, and the above-mentioned scenes are merely exemplified, and the present invention is not limited to this. The user can also control the virtual object to carry out antagonistic interaction with other virtual objects through the virtual shooting prop, for example, the virtual shooting prop can be a throwing type virtual shooting prop such as a grenade, a beaming mine and a viscous grenade, and also can be a shooting type virtual shooting prop such as a machine gun, a pistol and a rifle, and the type of the virtual shooting prop is not specifically limited in the application.
5) Scene data, representing various features that objects in the virtual scene are exposed to during the interaction, may include, for example, the location of the objects in the virtual scene. Of course, different types of features may be included depending on the type of virtual scene; for example, in a virtual scene of a game, scene data may include a time required to wait for various functions provided in the virtual scene (depending on the number of times the same function can be used within a certain time), and attribute values indicating various states of a game character, for example, a life value (also referred to as a red amount) and a magic value (also referred to as a blue amount), and the like.
Referring to fig. 1, fig. 1 is a schematic diagram of an information presentation interface in a virtual scene provided in the related art, and an available number 101 of hits of a virtual shooting prop is displayed in the form of arabic numerals. In the process of implementing the application, the applicant finds that the available number of the kickers of the virtual shooting props is displayed in a manner in the related art, the user can only obtain the current available number of the kickers, the function is single, and the user cannot timely sense the activation time of the virtual shooting props, so that the effectiveness of human-computer interaction is low.
Based on this, the embodiment of the application provides an information display method, an information display device, information display equipment and a computer-readable storage medium in a virtual scene, which can enrich the display forms of the indication marks and improve the effectiveness of human-computer interaction.
Referring to fig. 2, fig. 2 is a schematic diagram of an optional implementation scenario of the information presentation method in the virtual scenario provided in the embodiment of the present application, in order to support an exemplary application, terminals (exemplary terminal 400-1 and terminal 400-2 are shown) are connected to a server 200 through a network 300, where the network 300 may be a wide area network or a local area network, or a combination of the two, and data transmission is implemented using a wireless link.
In some embodiments, the server 200 may be an independent physical server, may also be a server cluster or a distributed system formed by a plurality of physical servers, and may also be a cloud server providing basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a Network service, cloud communication, a middleware service, a domain name service, a security service, a Content Delivery Network (CDN), a big data and artificial intelligence platform, and the like. The terminal may be, but is not limited to, a smart phone, a tablet computer, a laptop computer, a desktop computer, a smart speaker, a smart watch, and the like. The terminal and the server may be directly or indirectly connected through wired or wireless communication, and the embodiment of the present application is not limited.
In actual implementation, the terminal is installed and runs with an application program supporting a virtual scene. The application program may be any one of a First-Person shooter game (FPS), a third-Person shooter game, a Multiplayer Online Battle Arena game (MOBA), a virtual reality application program, a three-dimensional map program, a military simulation program, or a Multiplayer gunfight survival game. The user uses the terminal to operate the virtual object located in the virtual scene to perform activities, including but not limited to: adjusting at least one of body posture, crawling, walking, running, riding, jumping, driving, picking, shooting, attacking, throwing. Illustratively, the virtual object is a virtual character, such as a simulated character or an animated character.
In an exemplary scenario, the virtual object controlled by the terminal 400-1 and the virtual object controlled by the terminal 400-2 are in the same virtual scenario, and the virtual object controlled by the terminal 400-1 can interact with the virtual objects controlled by the other terminals 400-2 in the virtual scenario. In some embodiments, the virtual object controlled by the terminal 400-1 and the virtual objects controlled by the other terminals 400-2 may be in an alliance relationship, for example, the virtual object controlled by the terminal 400-1 and the virtual objects controlled by the other terminals 400-2 belong to the same team and organization, or the virtual object controlled by the terminal 400-1 and the virtual objects controlled by the other terminals 400-2 are in an enemy relationship, and the virtual object controlled by the terminal 400-1 and the virtual object controlled by the terminal 400-2 may be in a confrontational interaction in a manner of shooting each other on the land.
In an exemplary scene, when the virtual object controlled by the terminal 400-1 is in an enemy relationship with the virtual object controlled by the terminal 400-2, a view picture of the virtual object controlled by the terminal 400-1 using the virtual shooting prop in the virtual scene is displayed on the terminal 400-1; when the visual field picture comprises a virtual object controlled by the terminal 400-2, controlling the virtual shooting prop to be in an activated state, and displaying an indication mark corresponding to a shooting object of the virtual shooting prop in the activated state by adopting a first display style; wherein the first presentation style is used for indicating the available number of the shooters; when the available number of the shooters indicated by the first display style is at least one, the virtual shooting prop is controlled to pass through a virtual object controlled by the shooting terminal 400-2 and the display style of the indication mark is updated from the first display style to a second display style in response to a shooting instruction for the virtual shooting prop so as to update the indicated available number of the shooters.
The visual field picture of the virtual object using the virtual shooting prop in the virtual scene comprises an object interaction environment, an interaction object and the like, and the visual field picture is obtained based on virtual scene data. In actual implementation, the terminal 400-1 displays a view picture of a virtual object using a virtual shooting prop in a virtual scene; when the terminal 400-1 receives a trigger instruction for the virtual shooting prop in the virtual scene, controlling the virtual object to enter the virtual shooting prop and displaying a view picture of the virtual object when the virtual object is in the virtual shooting prop; when the visual field picture contains an offensive target object, the terminal 400-1 controls the virtual shooting prop to be in an activated state, and displays an indication mark corresponding to a shooter of the virtual shooting prop in the activated state by adopting a first display style; wherein the first presentation style is used for indicating the available number of the shooters; when the available number of the shooters indicated by the first display style is at least one, controlling the virtual shooting prop to shoot the target object by launching the shooter in response to a shooting instruction for the virtual shooting prop, and updating the display style of the indication mark from the first display style to a second display style so as to update the indicated available number of the shooters.
In an exemplary scene, in a military virtual simulation application, virtual scene technology is adopted to enable a trainee to visually and aurally experience a battlefield environment, to be familiar with the environmental characteristics of an area to be battled, to interact with objects in the virtual environment through necessary equipment, and a virtual battlefield environment implementation method can create a three-dimensional battlefield environment with a dangerous image ring life and a near reality through background generation and image synthesis through a corresponding three-dimensional battlefield environment graphic image library comprising a battlefield background, a battlefield scene, various weaponry, fighters and the like.
In actual implementation, when a terminal controls a first virtual object (such as a simulated fighter) to attack a city A, a visual field picture of the virtual object using a virtual shooting prop in a virtual scene is presented on the terminal, and when the visual field picture comprises an offensive target object (such as a building of the city A), the virtual shooting prop is controlled to be in an activated state and is displayed in the activated state by adopting a first display style, and an indication identifier corresponding to a shooting object of the virtual shooting prop is displayed in the activated state; the first display style is used for indicating the available number of the shooters; and when the available number of the shots indicated by the first display style is at least one, controlling the virtual shooting prop to shoot the target object by launching the shots in response to the shooting instruction aiming at the virtual shooting prop, and updating the display style of the indication mark from the first display style to the second display style so as to update the indicated available number of the shots.
Referring to fig. 3, fig. 3 is an optional schematic structural diagram of a computer device 500 provided in the embodiment of the present application, and in practical application, the computer device 500 may be the terminal or the server 200 in fig. 2, and a computer device that implements the information presentation method in the virtual scene in the embodiment of the present application is described by taking the computer device as the terminal 400-1 shown in fig. 2 as an example. The computer device 500 shown in fig. 3 includes: at least one processor 510, memory 550, at least one network interface 520, and a user interface 530. The various components in computer device 500 are coupled together by a bus system 540. It is understood that the bus system 540 is used to enable communications among the components. The bus system 540 includes a power bus, a control bus, and a status signal bus in addition to a data bus. For clarity of illustration, however, the various buses are labeled as bus system 540 in fig. 3.
The Processor 510 may be an integrated circuit chip having Signal processing capabilities, such as a general purpose Processor, a Digital Signal Processor (DSP), or other programmable logic device, discrete gate or transistor logic device, discrete hardware components, or the like, wherein the general purpose Processor may be a microprocessor or any conventional Processor, or the like.
The user interface 530 includes one or more output devices 531 enabling presentation of media content, including one or more speakers and/or one or more visual display screens. The user interface 530 also includes one or more input devices 532, including user interface components to facilitate user input, such as a keyboard, mouse, microphone, touch screen display, camera, other input buttons and controls.
The memory 550 may be removable, non-removable, or a combination thereof. Exemplary hardware devices include solid state memory, hard disk drives, optical disk drives, and the like. Memory 550 optionally includes one or more storage devices physically located remote from processor 510.
The memory 550 may comprise volatile memory or nonvolatile memory, and may also comprise both volatile and nonvolatile memory. The nonvolatile Memory may be a Read Only Memory (ROM), and the volatile Memory may be a Random Access Memory (RAM). The memory 550 described in embodiments herein is intended to comprise any suitable type of memory.
In some embodiments, memory 550 can store data to support various operations, examples of which include programs, modules, and data structures, or subsets or supersets thereof, as exemplified below.
An operating system 551 including system programs for processing various basic system services and performing hardware-related tasks, such as a framework layer, a core library layer, a driver layer, etc., for implementing various basic services and processing hardware-based tasks;
a network communication module 552 for communicating to other computing devices via one or more (wired or wireless) network interfaces 520, exemplary network interfaces 520 including: bluetooth, wireless compatibility authentication (WiFi), and Universal Serial Bus (USB), etc.;
a presentation module 553 for enabling presentation of information (e.g., a user interface for operating peripherals and displaying content and information) via one or more output devices 531 (e.g., a display screen, speakers, etc.) associated with the user interface 530;
an input processing module 554 to detect one or more user inputs or interactions from one of the one or more input devices 532 and to translate the detected inputs or interactions.
In some embodiments, the information presentation apparatus in the virtual scene provided in the embodiments of the present application may be implemented in software, and fig. 3 illustrates the information presentation apparatus 555 in the virtual scene stored in the memory 550, which may be software in the form of programs and plug-ins, and includes the following software modules: a presentation module 5551, a control module 5552 and a firing module 5553, which are logical and thus can be arbitrarily combined or further divided according to the functions implemented.
The functions of the respective modules will be explained below.
In other embodiments, the information displaying Device in the virtual scene provided in this embodiment may be implemented in hardware, for example, the information displaying Device in the virtual scene provided in this embodiment may be a processor in the form of a hardware decoding processor, which is programmed to execute the information displaying method in the virtual scene provided in this embodiment, for example, the processor in the form of the hardware decoding processor may employ one or more Application Specific Integrated Circuits (ASICs), DSPs, Programmable Logic Devices (PLDs), Complex Programmable Logic Devices (CPLDs), Field Programmable Gate Arrays (FPGAs), or other electronic components.
The information presentation method in the virtual scene provided by the embodiment of the present application will be described in conjunction with exemplary applications and implementations of the terminal provided by the embodiment of the present application.
Referring to fig. 4, fig. 4 is an optional flowchart of an information presentation method in a virtual scene according to an embodiment of the present application, and will be described with reference to the steps shown in fig. 4.
Step 401: and the terminal displays a visual field picture of the virtual object using the virtual shooting prop in the virtual scene.
In practical applications, an application program supporting a virtual scene is installed on the terminal. The application program can be any one of a first person shooting game, a third person shooting game, a multi-person online tactical competitive game, a virtual reality application program, a three-dimensional map program, a military simulation program or a multi-person gunfight survival game. The user can use the terminal to operate the virtual object located in the virtual scene to perform activities, including but not limited to: adjusting at least one of body posture, crawling, walking, running, riding, jumping, driving, picking, shooting, attacking, throwing. Illustratively, the virtual object is a virtual character, such as a simulated character or an animated character.
When a user opens an application program on a terminal, and the terminal runs the application program, the terminal presents a visual field picture of a virtual object, wherein the visual field picture of the virtual object is obtained by observing a virtual scene at a first person name object visual angle or a third person name visual angle, and the visual field picture comprises an interactive object and an object interactive environment.
The virtual shooting is used for attacking a target object, wherein the target object is a virtual character or a virtual article which can be attacked, for example, the target object can be a virtual character with the virtual objects in an enemy relationship with each other, and can also be a house which can be attacked.
In some embodiments, the view of the virtual object in the virtual scene using the virtual shooting props may be shown by: responding to a trigger instruction aiming at the virtual shooting prop in the virtual scene, controlling a virtual object in the virtual scene to enter the virtual shooting prop, and displaying a visual field picture when the virtual object is positioned in the virtual shooting prop; wherein, the visual field picture includes: a first sub-picture corresponding to the inside of the virtual shooting prop and a second sub-picture corresponding to the outside of the virtual shooting prop.
In actual implementation, if the virtual object needs to use the virtual shooting prop, the virtual object needs to enter the virtual shooting prop, and when the virtual object enters the virtual shooting prop, the terminal presents a view picture obtained by observing the virtual object to the virtual scene through the first person-name object view angle or a view picture obtained by observing the virtual scene through the third person-name view angle. The visual field picture comprises a first sub-picture corresponding to the inside of the virtual shooting prop and a second sub-picture corresponding to the outside of the virtual shooting prop.
Step 402: and when the visual field picture comprises the target object, controlling the virtual shooting prop to be in an activated state, and displaying an indication mark corresponding to a shooting object of the virtual shooting prop in the activated state by adopting a first display style.
The first display mode is used for indicating the available number of the shooters. In practical implementation, when the target object is not included in the visual field picture, the virtual shooting prop cannot be shot, namely, the virtual shooting prop is in an inactivated state; only when the visual field picture comprises the target object, the virtual shooting prop can be in an activated state and can shoot.
In practical application, through the show sign of show, the user can be clear knows the available quantity of the shooting thing of this virtual shooting stage property and this virtual shooting stage property is in the activated state, so, can trigger the shooting instruction to virtual shooting stage property according to the instruction sign of show.
In some embodiments, when the view frame includes a first sub-frame corresponding to an inside of the virtual shooting prop and a second sub-frame corresponding to an outside of the virtual shooting prop, the terminal may display the indication identifier corresponding to the shooter of the virtual shooting prop in an activated state by using a first display style in the following manner, including: and displaying the indication mark corresponding to the shot object of the virtual shooting prop in the activated state by adopting a first display style in a first sub-picture in the corresponding virtual shooting prop.
When the virtual shooting prop is actually implemented, a screen can be arranged inside the virtual shooting prop, and the terminal can display the indication marks corresponding to the shooters of the virtual shooting prop in the screen inside the virtual shooting prop. By way of example, fig. 5 is a schematic view of a presentation interface of a visual field screen provided in an embodiment of the present application, and referring to fig. 5, a first sub-screen 501 inside a virtual shooting prop and a second sub-screen 502 outside the virtual shooting prop are shown; the first sub-picture includes a display screen, and in the display screen, an indication mark 501A corresponding to a shooter of the virtual shooting prop is displayed in an activated state by adopting a first display style.
In some embodiments, the terminal may display, in the activated state, the indication identifier corresponding to the shooter of the virtual shooting item by using the first display style in the following manner: when the shots correspond to the indicating marks in a one-to-one manner and the number of the shots is the target number, a first sub-display style is adopted to display the indicating marks corresponding to the available shots in the indicating marks of the target number in the activated state, and a second sub-display style is adopted to display the indicating marks corresponding to the consumed shots in the indicating marks of the target number; the number of the targets is the total number of the shots loaded by the virtual shooting prop.
In actual implementation, when the total number of hits that can be loaded by the virtual shooting prop is determined to be the target number, the indication identifiers of the target number are displayed, for example, when the total number of hits that can be loaded by the virtual shooting prop is 8, then 8 indication identifiers are displayed.
Here, the shooter includes a usable shooter and a consumed shooter, and the consumed shooter refers to a shot shooter. In practical application, two different sub-display patterns are adopted to display the indication marks corresponding to the available shooters and the consumed shooters, so that a user can know the available number and the consumed number of the shooters according to the corresponding sub-display patterns.
In an actual embodiment, the first sub-presentation pattern is different from the second sub-presentation pattern, where the first sub-presentation pattern and the second sub-presentation pattern may be different in color, shape, size, and the like, that is, as long as the first sub-presentation pattern and the second sub-presentation pattern can be distinguished, the first sub-presentation pattern and the second sub-presentation pattern are not specifically limited herein. For example, a circle may be used to display the indication mark corresponding to the available shooter, and a square may be used to display the display mark corresponding to the consumed shooter; or displaying the indication mark corresponding to the available shooter in a normally bright form, and displaying the display mark corresponding to the consumed shooter in a flashing form.
As an example, fig. 6 is a schematic view of a presentation interface of a view screen provided in an embodiment of the present application, and referring to fig. 6, when the total number of shooters that can be loaded by the virtual shooting prop is 8, 8 indication marks are presented in the view screen, where the indication marks may be arranged according to a preset manner, for example, when the indication marks are rings, identification information is presented on two sides of the aiming box, and eight indication marks are respectively presented on each side; the identification information 601 corresponding to the shooter is filled with white (a first sub-presentation pattern), and the consumed shooter 602 is filled with empty (a second sub-presentation pattern).
It should be noted that, if the shooter is not consumed, the first sub-display style is adopted to display the indication marks corresponding to all the shooters; and if no shooters are available, displaying the corresponding indication marks of all the shooters by adopting a second sub-display mode.
For example, fig. 7 is a schematic view of a presentation interface of a view field screen provided in an embodiment of the present application, and referring to fig. 7, when the total number of hits that can be loaded by the virtual shooting prop is 8 and the indication mark is a circular ring, 8 indication marks are presented in the view field screen, where 8 hits are all available hits, and 8 circular rings 701 are displayed by white filling.
For example, fig. 8 is a schematic view of a presentation interface of a view field screen provided in an embodiment of the present application, and referring to fig. 8, when the total number of hits that can be loaded by the virtual shooting prop is 8 and the indication mark is a circular ring, 8 indication marks are presented in the view field screen, where 8 hits are all consumed hits, and 8 circular rings 801 are presented by using empty padding.
In some embodiments, the terminal may display the indication identifier corresponding to the shooter of the virtual shooting prop in the activated state in the following manner: when the number of the shots is multiple and the shots correspond to the indication marks in a one-to-one mode, the indication marks of the available number of the shots are displayed in the activated state in a first display mode, and the indication marks of the unavailable number of the shots in the multiple shots are shielded and displayed.
In practical implementation, when the number of the shots is multiple and the shots correspond to the indication marks in one-to-one correspondence, the terminal may only display the indication marks corresponding to the available shots, but not display the indication marks corresponding to the consumed shots. The number of shots refers to the number of shots that can be loaded by the virtual shooting prop.
As an example, fig. 9 is a schematic view of a presentation interface of a visual field interface provided in an embodiment of the present application, and referring to fig. 9, when the total number of hits that can be loaded by the virtual shooting prop is 8, if the number of available hits of the virtual shooting prop is 7, 7 white-filled rings 901 are displayed.
In some embodiments, the terminal may further display, in the inactivated state, an indication identifier corresponding to a shooter of the virtual shooting item by using a third display style when the target object is not included in the view screen; when the target object moves into the view picture, the display style of the indication mark is switched from the third display style to the first display style so as to indicate that the virtual shooting prop is in an activated state.
Here, the third presentation style is at least used to indicate that the virtual shooting prop is in an inactivated state, and the third presentation style is different from the first presentation style, and based on the third presentation style, the user can know that the virtual shooting prop is in the inactivated state and cannot trigger a shooting instruction for the virtual shooting prop; when the target object moves into the visual field picture, the virtual shooting prop is controlled to be in an activated state, and the display style of the indication mark is switched from the third display style to the first display style, so that the user can timely know that the virtual shooting prop is in the activated state.
In some embodiments, the terminal may display, in the inactivated state, an indication identifier corresponding to a shooter of the virtual shooting item in a third display style: when the shot objects correspond to the indicating marks in a one-to-one mode and the number of the shot objects is the target number, a third sub-display mode is adopted to display the indicating marks corresponding to the shot objects in the target number indicating marks in the inactivated state, and a fourth sub-display mode is adopted to display the indicating marks corresponding to the shot objects consumed in the target number indicating marks; the number of the targets is the total number of the shots loaded by the virtual shooting prop.
In practical application, when the virtual shooting prop is in an inactivated state, two different sub-display styles are adopted to display the indication marks corresponding to the available shooters and the consumed shooters, so that a user can know the available number and the consumed number of the shooters according to the corresponding sub-display styles.
In practical implementation, the third sub-display pattern is different from the fourth sub-display pattern, where the third sub-display pattern and the fourth sub-display pattern may be different in color, shape, size, and the like, that is, the third sub-display pattern and the fourth sub-display pattern may be distinguished, and the third sub-display pattern and the fourth sub-display pattern are not specifically limited herein.
As an example, fig. 10 is a schematic view of a presentation interface of a visual field interface provided in an embodiment of the present application, and referring to fig. 10, when the total number of shooters that can be loaded by the virtual shooting prop is 8, 8 indication marks are presented in the visual field screen, where the indication marks may be arranged according to a preset manner, for example, when the indication marks are rings, identification information is presented on two sides of the aiming box, and eight indication marks are respectively presented on each side; the identification information 1001 corresponding to the shooter is filled with gray (a third sub-display pattern), and the consumed shooter 1002 is filled with blank (a fourth sub-display pattern).
In some embodiments, the terminal may switch the presentation style of the indication identifier from the third presentation style to the first presentation style in the following manner: and switching the display style of the indication mark corresponding to the available shooter from the third sub-display style to the first sub-display style.
In practical application, when the display style of the indication mark is switched from the third display style to the first display style, only the display style of the indication mark corresponding to the available shooter may be switched, and the display style of the sub-indication mark corresponding to the consumed shooter is not switched.
For example, for the identification information shown in fig. 10, the presentation style of identification information 1001 corresponding to the available shooter may be switched from gray filling to white filling to indicate that the virtual shooting prop is switched from an inactive state to an active state.
In some embodiments, the terminal may switch the presentation style of the indication identifier from the third presentation style to the first presentation style in the following manner: switching the display style of the sub-indication mark corresponding to the available shooter from the third sub-display style to the first sub-display style; and switching the display style of the indication mark corresponding to the consumed shooter from the fourth sub-display style to the second sub-display style.
In practical application, when the display style of the indicator is switched from the third display style to the first display style, the display style of the indicator corresponding to the available shooter and the display style of the indicator corresponding to the consumed shooter can be switched at the same time.
For example, for the identification information shown in fig. 10, the display style of the identification information corresponding to the available shooter may be switched from gray filling to white filling to indicate that the virtual shooting prop is switched from the inactive state to the active state; and the display style of the identification information corresponding to the consumed shooter is switched from empty filling to black filling so as to indicate that the virtual shooting prop is switched from the inactivated state to the activated state.
Step 403: and when the available number of the shots indicated by the first display style is at least one, controlling the virtual shooting prop to shoot the target object by launching the shots in response to the shooting instruction aiming at the virtual shooting prop, and updating the display style of the indication mark from the first display style to the second display style so as to update the indicated available number of the shots.
Here, the number of hits fired by the virtual shooting property may be preset, and may be one or at least two, for example, after the terminal has received a shooting instruction for the virtual shooting property, it fires one hit, and then the available number of hits is decreased by one, and the available number of hits is decreased by one by updating the display pattern of the indication mark from the first display pattern to the second display pattern; or the terminal launches one shooter after receiving a shooting instruction for the virtual shooting prop, the available number of the shooters is reduced by three, and the display style of the indication mark is updated from the first display style to the second display style to indicate that the available number of the shooters is reduced by three.
It should be noted that the number of shots to be fired at each time may be the same or different, and is not limited herein.
In some embodiments, the firing instruction may be triggered by a triggering operation for the firing control, the firing control being in an untriggerable state when the virtual firing prop is in an inactivated state, the firing control being in a triggerable state when the virtual firing prop is in an activated state.
For example, when the shooting control is an attack button, the triggering operation for the shooting control may be a click operation for the attack button, and then when the virtual shooting prop is in an inactivated state, the attack button is controlled to be in an un-clickable state; and when the virtual shooting prop is in an activated state, controlling the attack button to be in a clickable state. Thus, a firing instruction can be triggered only when the virtual firing prop is in an activated state.
In some embodiments, the shooters correspond to the indication marks in a one-to-one manner, the number of the shooters is the target number, and when the first sub-display style is adopted to display the indication marks corresponding to the available shooters in the indication marks of the target number in the activated state, and the second sub-display style is adopted to display the indication marks corresponding to the consumed shooters in the indication marks of the target number, the terminal may update the display style of the indication marks from the first display style to the second display style in the following manner:
determining a first number of fired projectiles; and switching the display style corresponding to the first number of the indication marks in the indication marks corresponding to the available shooters from the first sub-display style to a second sub-display style so as to update the display style of the target number of the indication marks from the first display style to the second display style.
In practical implementation, after the virtual shooting prop launches the shooters, the first number of the sent shooters is obtained, the indication marks corresponding to the first number of the shooters are obtained, and the display styles of the obtained indication marks are switched from the first sub-display style to the second sub-display style.
In practical application, the shot objects can be randomly selected, or can be sequentially selected according to the arrangement sequence of the shot objects. Here, the arrangement order of the shots may be identical to the arrangement order of the corresponding indication marks.
As an example, fig. 11 is a schematic view of a presentation interface of a visual field interface provided in an embodiment of the present application, and referring to fig. 11, when the total number of shooters that can be loaded by the virtual shooting prop is 8, 8 indication marks are presented in the visual field screen, where the indication marks may be arranged according to a preset manner, for example, when the indication marks are rings, identification information is presented on two sides of the aiming box, and eight indication marks are respectively presented on each side; wherein, the number of the shooters is 8, and 8 indicators 1101 are filled with white; when a shooting instruction for the virtual shooting prop is received, the display style of the first indication mark is switched from white filling 1101A to empty filling 1101B.
In some embodiments, after the first sub-presentation pattern is switched to the second sub-presentation pattern, if the available number of hits is at least one, the shooting instruction for the virtual shooting prop may be triggered again, and after receiving the shooting instruction, the terminal controls the virtual shooting prop to shoot the target object by shooting the hits, and updates the presentation pattern indicating the identification from the first presentation pattern to the second presentation pattern to update the indicated available number of hits
For example, referring to FIG. 11, when a firing instruction is again received for the virtual firing prop, the presentation style identified by the second indication is switched from white fill 1101C to empty fill 1101D.
In some embodiments, the number of the shots is multiple, and the shots correspond to the indication identifiers one to one, and when only the indication identifiers corresponding to the available shots are displayed, the terminal may update the display style of the indication identifiers from the first display style to the second display style by:
determining a second number of fired projectiles; and canceling the indication marks corresponding to the second quantity in the indication marks for displaying the available quantity of the shots, so as to update the display style of the indication marks in the activated state from the first display style to the second display style.
In actual implementation, after the virtual shooting prop launches the shooters, the first number of the sent shooters is obtained, the indication marks corresponding to the first number of the shooters are obtained, and the display styles of the obtained indication marks are cancelled.
As an example, fig. 12 is a schematic view of a presentation interface of a visual field interface provided in an embodiment of the present application, and referring to fig. 12, the number of available shots is 8, and 8 indicators 1201 are shown; when a shooting instruction for the virtual shooting prop is received, the display of the first indication mark 1202 is cancelled.
In some embodiments, after the terminal updates the display style of the indication identifier from the first display style to the second display style, timing may be performed from the shooting target object, when the timing duration reaches the charging duration, the virtual shooting prop is controlled to load the shooter, and the display style of the indication identifier is updated from the second display style to the fourth display style, so as to update the available number of the indicated shooters.
In practice, charging is started when the projectile is fired, and the projectile is reloaded when charging is completed. Here, the charging period may be set in advance, and completion of charging may be indicated when the timer period reaches the charging period.
Here, since charging of each shooter is started after shooting, the order in which each shooter is reloaded is consistent with the order in which it is fired. In practical applications, during the timing process, there may be other shooters that can be charged, and based on this, the fourth display style may be the same as the first display style or different from the first display style.
In some embodiments, the terminal may update the presentation style of the indication identifier from the second presentation style to the fourth presentation style by: when the shot object corresponds to the indication mark in a one-to-one mode, the display style of the indication mark corresponding to the shot object is controlled, and the second sub display style is switched to the first sub display style; the first sub-display pattern is used for indicating that the shooter is the available shooter, and the second sub-display pattern is used for indicating that the shooter is the consumed shooter.
In practical implementation, when the first sub-display style is adopted to display the indication mark corresponding to the available shooter and the second sub-display style is adopted to display the consumed shooter, the indication mark corresponding to the shot shooter is acquired, and then the display style of the indication mark is switched from the second sub-display style to the first sub-display style to indicate that the shooter is loaded.
Fig. 13 is a schematic view of a presentation interface of a visual field interface provided in an embodiment of the present application, and referring to fig. 13, an indication identifier corresponding to a consumed shooter is blank filling 1301A, and indication identifiers 1302 of other available shooters are white filling; when the spent shooter charging is completed, that is, the timing duration reaches the charging duration, the display style of the indicator is switched from the empty filling 1301A to the white filling 1301B.
In some embodiments, the number of the shots is multiple, the shots correspond to the indication marks in a one-to-one correspondence manner, and when only the indication marks corresponding to the available shots are displayed, the terminal may update the display style of the indication marks from the second display style to a fourth display style in the following manner: and displaying the indication mark corresponding to the shot shooting object.
In practical implementation, when only the indication mark corresponding to the available shooter is displayed and the indication mark corresponding to the consumed shooter is shielded, after the shooter is shot out, the shooter becomes the consumed shooter, and the indication mark corresponding to the shooter is cancelled; when the charging of the shooter is completed, the shooter becomes a usable shooter from the consumed shooter, and the indication mark corresponding to the shooter is displayed again.
Fig. 14 is a schematic view of a presentation interface of a visual field interface provided in an embodiment of the present application, and referring to fig. 14, an indication identifier 1401 corresponding to a consumed shooter is shielded, and only an indication identifier 1402 of an available shooter is shown; when the spent shooter charging is completed, that is, the time length reaches the charging time length, the indication sign 1401 is displayed.
In some embodiments, the terminal may further show the charging progress of the shot object in the indication mark corresponding to the shot object in the timing process when the shot object corresponds to the indication mark in a one-to-one correspondence manner; and when the charging progress is completed, determining that the timing duration reaches the charging duration.
In actual implementation, for each consumed shooter, the charging progress of the shooter corresponding to the indication mark is displayed in the indication mark of the consumed shooter, so that a user can intuitively perceive the charging progress of each shooter.
Here, the charging progress may be displayed in the form of a progress bar, such as a sector progress bar, a bar-shaped progress bar, an annular progress bar, and the like, and the charging progress of the consumed shooter may be displayed by displaying the process of updating the display style of the indication mark from the second display style to the fourth display style, that is, when the display style of the indication mark is completely switched to the fourth display style, the charging is completed, and the updating of the display style is completed at the same time.
As an example, fig. 15 is a schematic view of a presentation interface of a visual field interface provided in an embodiment of the present application, and referring to fig. 15, a corresponding charging progress is shown in an indication mark 1501 corresponding to a consumed shooter, where the charging progress is shown in the form of a fan-shaped progress bar.
In some embodiments, the terminal may further display an energy charging icon for indicating an energy charging progress of the shot shooter before controlling the virtual shooting prop to load the shooter; and when the charging icon indicates that the charging progress of the shot shooting object is completed, determining that the timing duration reaches the charging duration.
In practical implementation, the charging progress of the shooter can be shown through a single charging icon, wherein the number of the charging icons can correspond to the number of the consumed shooters, so that the charging progress of each consumed shooter can be obtained; the number of the energy charging icons can be only 1, and the energy charging progress of the corresponding consumed shooter is displayed according to the selection of the user, and if the user selects the shot shooter, the energy charging progress of the shot shooter is displayed through the energy charging icons.
In some embodiments, the terminal further performs timing from shooting the target object after updating the display style of the indication identifier from the first display style to the second display style, and in the timing process, when the target object moves out of the view screen, the indication identifier corresponding to the shooter of the virtual shooting prop is displayed in an inactivated state by adopting a fifth display style; and when the timing duration reaches the charging duration, controlling the virtual shooting prop to load the shooters, and updating the display style of the indication mark from the fifth display style to the fourth display style so as to update the available number of the indicated shooters.
In practical implementation, in the timing process, the target object may move out of the view picture, and after the target object moves out of the video picture, the terminal may adjust the display style of the indication mark corresponding to the shooter of the virtual shooting prop to indicate that the virtual shooting prop is in an inactivated state. Under the non-activated state, the shooter can continuously charge energy, and when the energy charging is completed, the display style of the indication mark is updated from the fifth display style to the fourth display style; the fourth pattern of presentation here is used to indicate the available number of shots and the virtual shooting properties in an inactive state.
As an example, fig. 16 is a schematic view of a presentation interface of a visual field interface provided in an embodiment of the present application, and referring to fig. 16, an indicator 1601 corresponding to a shot object that is shot is shown by using empty filling, and an indicator 1602 corresponding to an available shot object is shown by using white filling; when the target object moves out of the view screen, the indication mark corresponding to the available shooter is switched from white filling to gray filling 1603; when the shot peening is completed, the display style of the indication mark corresponding to the shot peening is switched from the empty filling to the gray filling 1604.
By applying the embodiment, the visual field picture of the virtual shooting prop used by the virtual object in the virtual scene is displayed; when the visual field picture comprises a target object, controlling the virtual shooting prop to be in an activated state, and displaying an indication mark corresponding to a shooter of the virtual shooting prop in the activated state by adopting a first display style; wherein the first presentation style is used for indicating the available number of the shooters; when the available number of the shooters indicated by the first display style is at least one, controlling the virtual shooting prop to shoot the target object by launching the shooter in response to a shooting instruction for the virtual shooting prop, and updating the display style of the indication mark from the first display style to a second display style so as to update the indicated available number of the shooters; so, can enrich the show form of instruction sign, let the user can know clearly whether virtual shooting stage property has been activated and the available quantity of shooting thing to avoid the user when virtual shooting stage property can't shoot, trigger the shooting instruction to the shooting stage property, improved human-computer interaction's validity.
Next, a description is continued on an optional control method of the virtual shooting item provided in the embodiment of the present application, where an information display method in the virtual scene is cooperatively implemented by a terminal and a server, fig. 17 is a schematic flowchart of an indication identifier display method in the virtual scene provided in the embodiment of the present application, and referring to fig. 17, the indication identifier display method in the virtual scene provided in the embodiment of the present application includes:
step 1701: the terminal presents a start game button.
Step 1702: the terminal responds to click operation aiming at the game key and sends an acquisition request of scene data of the virtual scene to the server.
Step 1703: and the server sends the scene data to the terminal.
Step 1704: and rendering the terminal based on the received scene data, and presenting and displaying a visual field picture of the virtual object using the virtual shooting prop in the virtual scene.
Step 1705: and when the target object is not included in the view picture, the terminal adopts a third sub-display mode to display the indication marks corresponding to the available shots in the indication marks of the target quantity, and adopts a fourth sub-display mode to display the indication marks corresponding to the consumed shots in the indication marks of the target quantity.
Here, the target number refers to the total number of shots that can be loaded by the virtual shooting prop.
Step 1706: and when the view picture comprises the target object, the terminal adopts a first sub-display style to display the indication marks corresponding to the available shots in the indication marks of the target quantity, and adopts a second sub-display style to display the indication marks corresponding to the consumed shots in the indication marks of the target quantity.
Step 1707: and when the available number of the shooters indicated by the first display style is at least one, the terminal responds to the shooting instruction aiming at the virtual shooting prop, controls the virtual shooting prop to shoot the target object by launching the shooters, and switches the display style of the indication mark corresponding to the shot shooters from the first sub-display style to the second sub-display style.
Step 1708: and the terminal starts timing from the shooting target object, when the timing duration reaches the charging duration, the virtual shooting prop is controlled to load the shot object, and the display style of the indication mark corresponding to the shot object is switched from the second sub-display style to the first sub-display style.
By applying the embodiment, the display form of the indication mark can be enriched, so that the user can clearly know whether the virtual shooting prop is activated and the available number of the shooting objects, the user is prevented from triggering the shooting instruction aiming at the shooting prop when the virtual shooting prop cannot shoot, and the effectiveness of human-computer interaction is improved.
Next, an exemplary application of the embodiment of the present application in a practical application scenario will be described. The application provides an indication mark display method in a virtual scene, wherein a user can control a virtual object to use a virtual shooting prop, and a terminal displays a view picture of the virtual object using the virtual shooting prop, for example, the user can control the virtual object to enter a machine A so as to control the virtual object to be in a machine A control state, receives a selection instruction aiming at a gun weapon, determines the gun weapon to be the virtual shooting prop, and displays the view picture of the virtual object using the gun weapon. The virtual shooting prop has the function of automatically locking a target object (an attack target), and shooting can be carried out only when the target object is locked; after the virtual shooting prop shoots the shooter, the shooter can be consumed, and the shooter can be automatically charged after being consumed and is filled according to the consumption sequence.
In practical implementation, the aiming frame of the virtual shooting prop and the indication marks corresponding to the shots of the virtual shooting prop are displayed in a visual field picture (such as the center of a screen), wherein the number of the indication marks is multiple, the shots of the virtual shooting props correspond to one another one by one, and the indication marks are circular rings. For example, when the virtual shooting property is a cannon weapon, the cannon weapon can load 8 shots at most, and 8 rings are shown in the visual field picture. In practical applications, the plurality of rings are arranged according to a predetermined manner, for example, the rings are arranged at two sides of the sighting frame at intervals (for example, when the number of the rings is 8, each side has 4 rings).
Here, the circular ring has three display forms, namely gray filling, white filling and empty filling, wherein the white filling indicates that the shooter corresponding to the circular ring is an available shooter and the virtual shooting prop is in an activated state; gray filling indicates that the shooter corresponding to the circular ring is an available shooter and the virtual shooting prop is in an inactivated state; the empty filling indicates that the shooter corresponding to the ring is a consumed shooter. The application presents the indication marks of different display forms through the combination of different display forms of the circular rings so as to indicate the activation state of the virtual shooting prop and the available number of the shooting objects of the virtual shooting prop.
As an example, fig. 18 is a schematic view of a presentation interface of a view field screen provided in an embodiment of the present application, and referring to fig. 18, when the view field screen does not include a target object, an indication identifier 1801 corresponding to a shooter of a virtual shooting prop is presented in the view field screen, where the indication identifier includes 8 circular rings, each circular ring is filled with gray, and according to the indication identifier, it is known that the current virtual shooting prop is in an inactive state, and the available number of the shooters is 8, and then the shooter cannot be launched.
As an example, referring to fig. 6, when the visual field screen includes the target object, an indication identifier 601 corresponding to the shooter of the virtual shooting prop is presented in the visual field screen, the indication identifier is 8 circles, each circle is filled with white, according to the indication identifier, the current virtual shooting prop is in an activated state, and the available number of the shooters is 8, and then the shooter can be launched.
When the visual field picture contains the target object, a shooting instruction for the virtual shooting prop can be received, for example, referring to fig. 11, when the visual field picture contains the target object, the terminal receives the shooting instruction for the virtual shooting prop, and controls the virtual shooting prop to shoot the target object by launching the shooter; after firing the shooter, the corresponding circle of the shooter is switched from white fill 1101A to empty fill 1101B to indicate that the shooter is consumed.
When the shooting objects are consumed, automatic energy charging is started, and when the energy charging is completed, the virtual shooting objects are automatically loaded by the virtual shooting objects, and the rings corresponding to the shooting objects are switched from empty filling to gray filling or white filling, namely when the virtual shooting objects are in an activated state, the rings corresponding to the shooting objects are switched from empty filling to white filling; and when the virtual shooting prop is in an inactivated state, switching the ring corresponding to the shooter from empty filling to gray filling.
As an example, fig. 19 is a schematic view of a presentation interface of a visual field screen provided in an embodiment of the present application, and referring to fig. 19, circles 1901 and 1902 corresponding to a consumed shooter change from empty filling to gray filling again.
Fig. 20 is a method for displaying an indicator in a virtual scene according to an embodiment of the present application, and referring to fig. 20, the method for displaying an indicator in a virtual scene according to an embodiment of the present application includes:
step 2001: judging whether the view frame contains a target object, if so, executing step 2002 and step 2003; otherwise, step 2004 and step 2005 are executed;
step 2002: and displaying the ring corresponding to the available shooter by white filling, and displaying the ring corresponding to the consumed shooter by empty filling.
Step 2003: the attack button is controlled to be in a clickable state.
Step 2004: and displaying the ring corresponding to the available shooter by gray filling, and displaying the ring corresponding to the consumed shooter by empty filling.
Step 2005: and controlling the firing button to be in a non-clickable state.
Step 2006: judging whether a click operation aiming at the attack button is received, if so, executing a step 2007; otherwise, ending.
Step 2007: the display form of the corresponding circular ring of the shot is changed from white filling to empty filling.
Here, after receiving a click operation for the attack key, the laundries are shot one by one to shoot the target object.
Step 2008: the corresponding ring of the shot object begins to charge.
When the energy charging is finished, if the view field picture comprises the target object, the circular ring is changed from the empty filling to the white filling; if the target object is not included in the view frame, the ring is changed from filling empty filling to gray filling.
Continuing with the exemplary structure of the information presentation device 555 implemented as a software module in the virtual scene provided in the embodiments of the present application, in some embodiments, as shown in fig. 2, the software module in the information presentation device 555 stored in the virtual scene in the memory 550 may include:
the display module 5551 is configured to display a view picture of a virtual object in a virtual scene using a virtual shooting prop;
the control module 5552 is configured to control the virtual shooting prop to be in an activated state when the view screen includes a target object, and display, in the activated state, an indication identifier corresponding to a shooter of the virtual shooting prop in a first display style;
wherein the first presentation style is used for indicating the available number of the shooters;
a shooting module 5553 for controlling the virtual shooting property to shoot the target object by launching the shooter in response to a shooting instruction for the virtual shooting property when the available number of shooters indicated by the first presentation style is at least one, and controlling the virtual shooting property to shoot the target object by launching the shooter
Updating the display style of the indication mark from the first display style to a second display style so as to update the indicated available number of the shots.
In some embodiments, the display module is further configured to, when the shooters correspond to the indication marks in a one-to-one manner and the number of the shooters is a target number, display, in the activated state, the indication marks corresponding to the available shooters in the indication marks of the target number in a first sub-display mode, and display the indication marks in the activation state
Displaying the corresponding indication marks of the consumed shooters in the indication marks of the target number by adopting a second sub-display style;
wherein the target number is the total number of the shots that can be loaded by the virtual shooting prop.
In some embodiments, the firing module is further configured to determine a first number of the shots fired;
switching the display style corresponding to the first number of the indication marks in the indication marks corresponding to the available shooters from the first sub-display style to the second sub-display style so as to obtain the shooting target with the first sub-display style
And updating the display style identified by the target quantity indication from the first display style to a second display style.
In some embodiments, the display module is further configured to display the indicators of the available number of shots in the activated state in a first display style and mask the indicators of the unavailable number of shots in the plurality of shots when the number of shots is multiple and the shots correspond to the indicators in one-to-one correspondence.
In some embodiments, the firing module is further configured to determine a second number of the shots fired;
canceling the display of the indication marks corresponding to the second number in the indication marks of the shot objects with the available number, so as to update the display style of the indication marks in the activated state from the first display style to a second display style.
In some embodiments, the display module is further configured to, when the field-of-view screen does not include a target object, display, in an inactivated state, an indication identifier corresponding to a shooter of the virtual shooting item in a third display style;
when the target object moves into the visual field picture, the display style of the indication mark is switched from the third display style to the first display style so as to indicate that the virtual shooting prop is in an activated state.
In some embodiments, the display module is further configured to, when the shooters correspond to the indication marks in a one-to-one manner and the number of the shooters is a target number, display, in the inactivated state, the indication marks corresponding to the shooters in the indication marks of the target number in a third sub-display mode, and use the indication marks to indicate the number of the shooters
Displaying the indication marks corresponding to the consumed shooters in the indication marks of the target quantity by adopting a fourth sub-display style;
wherein the target number is the total number of the shots that can be loaded by the virtual shooting prop.
In some embodiments, the display module is further configured to switch the display style of the indication identifier corresponding to the available shooter from the third sub-display style to the first sub-display style, so as to
And switching the display style of the indication mark from the third display style to the first display style.
In some embodiments, the shooting module is further configured to count time from shooting the target object, and when the counted time duration reaches the charging time duration, control the virtual shooting prop to load the shooter, and control the virtual shooting prop to load the shooter
Updating the display style of the indication mark from the second display style to a fourth display style so as to update the indicated available number of the shots.
In some embodiments, the shooting module is further configured to control the corresponding indication identifier of the shot object to be switched from the second sub-display mode to the first sub-display mode when the shot object corresponds to the indication identifier in a one-to-one correspondence;
the first sub-display pattern is used for indicating that the shooter is a usable shooter, and the second sub-display pattern is used for indicating that the shooter is a consumed shooter.
In some embodiments, the shooting module is further configured to, when the shooter corresponds to the indication mark in a one-to-one correspondence manner, in a timing process, show a charging progress of the shooter in the indication mark corresponding to the shot shooter;
and when the charging progress is completed, determining that the timing duration reaches the charging duration.
In some embodiments, the shooting module is further configured to display an energy charging icon for indicating the charging progress of the shooter;
and when the energy charging icon indicates that the energy charging progress of the shooter is completed, determining that the timing time length reaches the energy charging time length.
In some embodiments, the shooting module is further configured to start timing from shooting the target object, and in the timing process, when the target object moves out of the view screen, an indication identifier corresponding to a shooter of the virtual shooting prop is displayed in an inactivated state by using a fifth display style;
when the timing duration reaches the charging duration, the virtual shooting prop is controlled to load the shooter and
updating the display style of the indication mark from the fifth display style to a fourth display style so as to update the indicated available number of the shots.
In some embodiments, the presentation module is further configured to, in response to a trigger instruction for the virtual shooting prop in the virtual scene, control a virtual object in the virtual scene to enter the inside of the virtual shooting prop, and control the virtual object to enter the inside of the virtual shooting prop
Displaying a visual field picture of the virtual object when the virtual object is positioned in the virtual shooting prop;
wherein the view frame includes: a first sub-picture corresponding to the inside of the virtual shooting prop and a second sub-picture corresponding to the outside of the virtual shooting prop;
the adoption first show style show in under the activation state, the instruction sign that the shooter of virtual shooting stage property corresponds includes:
and displaying the indication mark corresponding to the shooter of the virtual shooting prop in an activated state by adopting a first display style in a first sub-picture corresponding to the inside of the virtual shooting prop.
Embodiments of the present application provide a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instruction from the computer-readable storage medium, and executes the computer instruction, so that the computer device executes the information presentation method in the virtual scene described in the embodiment of the present application.
Embodiments of the present application provide a computer-readable storage medium having stored therein executable instructions that, when executed by a processor, cause the processor to perform a method provided by embodiments of the present application, for example, the method as illustrated in fig. 4.
In some embodiments, the computer-readable storage medium may be memory such as FRAM, ROM, PROM, EPROM, EEPROM, flash, magnetic surface memory, optical disk, or CD-ROM; or may be various devices including one or any combination of the above memories.
In some embodiments, executable instructions may be written in any form of programming language (including compiled or interpreted languages), in the form of programs, software modules, scripts or code, and may be deployed in any form, including as a stand-alone program or as a module, component, subroutine, or other unit suitable for use in a computing environment.
By way of example, executable instructions may correspond, but do not necessarily have to correspond, to files in a file system, and may be stored in a portion of a file that holds other programs or data, such as in one or more scripts in a hypertext Markup Language (HTML) document, in a single file dedicated to the program in question, or in multiple coordinated files (e.g., files that store one or more modules, sub-programs, or portions of code).
By way of example, executable instructions may be deployed to be executed on one computing device or on multiple computing devices at one site or distributed across multiple sites and interconnected by a communication network.
The above description is only an example of the present application, and is not intended to limit the scope of the present application. Any modification, equivalent replacement, and improvement made within the spirit and scope of the present application are included in the protection scope of the present application.

Claims (17)

1. An information display method in a virtual scene is characterized by comprising the following steps:
displaying a visual field picture of a virtual object using the virtual shooting prop in the virtual scene;
when the visual field picture comprises a target object, controlling the virtual shooting prop to be in an activated state, and displaying an indication mark corresponding to a shooter of the virtual shooting prop in the activated state by adopting a first display style;
wherein the first presentation style is used for indicating the available number of the shooters;
when the available number of the shooters indicated by the first display style is at least one, controlling the virtual shooting prop to shoot the target object by launching the shooter in response to a shooting instruction for the virtual shooting prop, and
updating the display style of the indication mark from the first display style to a second display style so as to update the indicated available number of the shots.
2. The method of claim 1, wherein the displaying, in the activated state, the indication corresponding to the shooter of the virtual shooting item in the first display style comprises:
when the shots correspond to the indicating marks in a one-to-one manner and the number of the shots is the target number, a first sub-display style is adopted to display the indicating marks corresponding to the available shots in the indicating marks of the target number in the activated state, and
displaying the corresponding indication marks of the consumed shooters in the indication marks of the target number by adopting a second sub-display style;
wherein the target number is the total number of the shots that can be loaded by the virtual shooting prop.
3. The method of claim 2, wherein the updating the presentation style identified by the indication from the first presentation style to a second presentation style comprises:
determining a first number of said projectiles fired;
switching the display style corresponding to the first number of the indication marks in the indication marks corresponding to the available shooters from the first sub-display style to the second sub-display style so as to obtain the shooting target with the first sub-display style
And updating the display style identified by the target quantity indication from the first display style to a second display style.
4. The method of claim 1, wherein the displaying, in the activated state, the indication corresponding to the shooter of the virtual shooting item in the first display style comprises:
when the number of the shooters is multiple and the shooters correspond to the indication marks in a one-to-one mode, the indication marks of the available number of the shooters are displayed in the activated state in a first display mode, and the indication marks of the unavailable number of the shooters in the multiple shooters are shielded and displayed.
5. The method of claim 4, wherein the updating the presentation style identified by the indication from the first presentation style to a second presentation style comprises:
determining a second number of said projectiles fired;
canceling the display of the indication marks corresponding to the second number in the indication marks of the shot objects with the available number, so as to update the display style of the indication marks in the activated state from the first display style to a second display style.
6. The method of claim 1, wherein the method further comprises:
when the visual field picture does not comprise the target object, adopting a third display style to display the indication mark corresponding to the shot object of the virtual shooting prop in the inactivated state;
when the target object moves into the visual field picture, the display style of the indication mark is switched from the third display style to the first display style so as to indicate that the virtual shooting prop is in an activated state.
7. The method of claim 6, wherein the displaying the indication mark corresponding to the shooter of the virtual shooting prop in the inactivated state by using the third display style comprises:
when the shooters correspond to the indicating marks in a one-to-one mode and the number of the shooters is the target number, a third sub-display mode is adopted to display the indicating marks corresponding to the shooters in the indicating marks of the target number in the inactivated state, and the indicating marks corresponding to the shooters can be used
Displaying the indication marks corresponding to the consumed shooters in the indication marks of the target quantity by adopting a fourth sub-display style;
wherein the target number is the total number of the shots that can be loaded by the virtual shooting prop.
8. The method of claim 7, wherein the switching the presentation style identified by the indication from the third presentation style to the first presentation style comprises:
switching the display style of the indication mark corresponding to the available shooter from the third sub-display style to the first sub-display style so as to
And switching the display style of the indication mark from the third display style to the first display style.
9. The method of claim 1, wherein after the updating the presentation style identified by the indication from the first presentation style to a second presentation style, further comprising:
timing is started from shooting the target object, when the timing duration reaches the charging duration, the virtual shooting prop is controlled to load the shooting object, and
updating the display style of the indication mark from the second display style to a fourth display style so as to update the indicated available number of the shots.
10. The method of claim 9, wherein the updating the presentation style identified by the indication from the second presentation style to a fourth presentation style comprises:
when the shot object corresponds to the indication mark in a one-to-one mode, the indication mark corresponding to the shot object is controlled to be switched from the second sub-display mode to the first sub-display mode;
the first sub-display pattern is used for indicating that the shooter is a usable shooter, and the second sub-display pattern is used for indicating that the shooter is a consumed shooter.
11. The method of claim 9, further comprising:
when the shot object corresponds to the indication mark in a one-to-one mode, in the timing process, the charging progress of the shot object is displayed in the indication mark corresponding to the shot object;
and when the charging progress is completed, determining that the timing duration reaches the charging duration.
12. The method of claim 9, wherein prior to controlling the virtual shooting prop to load a shooter, further comprising:
displaying a charging icon for indicating the charging progress of the shot object;
and when the charging icon indicates that the charging progress of the shot object is completed, determining that the timing duration reaches the charging duration.
13. The method of claim 1, wherein after the updating the presentation style identified by the indication from the first presentation style to a second presentation style, further comprising:
timing is carried out from the shooting of the target object, and in the timing process, when the target object moves out of the visual field picture, a fifth display style is adopted to display an indication mark corresponding to a shot of the virtual shooting prop in an inactivated state;
when the timing duration reaches the charging duration, the virtual shooting prop is controlled to load the shooter and
updating the display style of the indication mark from the fifth display style to a fourth display style so as to update the indicated available number of the shots.
14. The method of claim 1, wherein the visual field displaying the virtual object in the virtual scene using the virtual shooting prop comprises:
responding to a trigger instruction aiming at the virtual shooting prop in the virtual scene, controlling a virtual object in the virtual scene to enter the virtual shooting prop, and controlling
Displaying a visual field picture of the virtual object when the virtual object is positioned in the virtual shooting prop;
wherein the view frame includes: a first sub-picture corresponding to the inside of the virtual shooting prop and a second sub-picture corresponding to the outside of the virtual shooting prop;
the adoption first show style show in under the activation state, the instruction sign that the shooter of virtual shooting stage property corresponds includes:
and displaying the indication mark corresponding to the shooter of the virtual shooting prop in an activated state by adopting a first display style in a first sub-picture corresponding to the inside of the virtual shooting prop.
15. An information presentation device in a virtual scene, comprising:
the display module is used for displaying a visual field picture of the virtual object using the virtual shooting prop in the virtual scene;
the control module is used for controlling the virtual shooting prop to be in an activated state when the view picture comprises a target object, and displaying an indication mark corresponding to a shooting object of the virtual shooting prop in the activated state by adopting a first display style;
wherein the first presentation style is used for indicating the available number of the shooters;
a shooting module, configured to, when the available number of shooters indicated by the first display style is at least one, control the virtual shooting prop to shoot the target object by launching the shooter in response to a shooting instruction for the virtual shooting prop, and control the virtual shooting prop to shoot the target object by launching the shooter
Updating the display style of the indication mark from the first display style to a second display style so as to update the indicated available number of the shots.
16. A computer device, comprising:
a memory for storing executable instructions;
a processor, configured to execute the executable instructions stored in the memory, and implement the information presentation method in the virtual scene according to any one of claims 1 to 14.
17. A computer-readable storage medium, storing executable instructions for implementing the method for displaying information in a virtual scene according to any one of claims 1 to 14 when executed by a processor.
CN202110301591.6A 2021-03-22 2021-03-22 Information display method, device, equipment and storage medium in virtual scene Pending CN112870708A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110301591.6A CN112870708A (en) 2021-03-22 2021-03-22 Information display method, device, equipment and storage medium in virtual scene

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110301591.6A CN112870708A (en) 2021-03-22 2021-03-22 Information display method, device, equipment and storage medium in virtual scene

Publications (1)

Publication Number Publication Date
CN112870708A true CN112870708A (en) 2021-06-01

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Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
CN (1) CN112870708A (en)

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