CN111506363A - Source code management method and system based on unity engine - Google Patents

Source code management method and system based on unity engine Download PDF

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Publication number
CN111506363A
CN111506363A CN202010317518.3A CN202010317518A CN111506363A CN 111506363 A CN111506363 A CN 111506363A CN 202010317518 A CN202010317518 A CN 202010317518A CN 111506363 A CN111506363 A CN 111506363A
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script
dynamic library
scripts
source code
project
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CN111506363B (en
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刘德建
陈宏展
吴榕松
王宪宇
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Fujian Tianqing Online Interactive Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating
    • G06F9/44521Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading
    • G06F9/44526Plug-ins; Add-ons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/70Software maintenance or management
    • G06F8/73Program documentation

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  • Software Systems (AREA)
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  • General Engineering & Computer Science (AREA)
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Abstract

The invention provides a source code management method based on a unity engine, which comprises the following steps: step S1, collecting the scripts needed to be managed by the source code and moving the scripts to a new catalogue, packing the scripts into a dynamic library, and recording the relevant information of the scripts; step S2, generating reference information for each script in the dynamic library, wherein the reference information is information required when script reference replacement is carried out; step S3, finding out script reference information in the serialized files by traversing all the serialized files in the project engineering, and replacing the script reference information with the reference information of the corresponding script in the dynamic library to realize rapid script reference replacement; step S4, finally, different code authorities are set for different project cooperation teams through source code management software, and source code management is achieved; the invention realizes the reference replacement of the script mounted in the project, does not need to restore the script data, and greatly improves the labor cost and the time cost brought by the source code management.

Description

Source code management method and system based on unity engine
Technical Field
The invention relates to the technical field of computer communication, in particular to a unit engine-based source code management method.
Background
Project source code management is usually realized through source code management software, project scripts are required to be packaged into a dynamic library for the source code management of projects based on a unity engine, and different code permissions are set for different cooperation teams of the projects on the basis. The unity engine refers to a core component of some edited computer game system or some interactive image application program which is written.
The technical scheme adopted by the existing project source code management is as follows: the original script codes of the project are packaged into a dynamic library, the original script mounted in the project is manually replaced by the script in the dynamic library after the packaging is finished, meanwhile, data on the original script also needs to be manually restored, and after the work is finished, different authorities are set for different project cooperation teams through source code management software, and source code management is achieved.
The prior art has the following defects: the existing source code management scheme based on the unity engine project needs to manually replace an original script with a corresponding script in a dynamic library, and because original data on the script is lost when the script is manually replaced, the data on the original script needs to be manually restored.
Serialization is the process of converting an object state into a format that can be maintained or transmitted, as opposed to deserialization, which converts a stream into an object. The two processes are combined to easily store and transmit data.
Disclosure of Invention
In order to overcome the above problems, an object of the present invention is to provide a unit engine-based source code management method, which greatly increases labor and time costs for performing source code management.
The invention is realized by adopting the following scheme: a unit engine-based source code management method comprises the following steps:
step S1, collecting the scripts needed to be managed by the source code and moving the scripts to a new catalogue, packing the scripts into a dynamic library, and recording the relevant information of the scripts;
step S2, generating reference information for each script in the dynamic library, wherein the reference information is information required when script reference replacement is carried out;
step S3, finding out script reference information in the serialized files by traversing all the serialized files in the project engineering, and replacing the script reference information with the reference information of the corresponding script in the dynamic library to realize rapid script reference replacement;
and step S4, finally, setting different code authorities for different project cooperation teams through source code management software, and realizing source code management.
Further, the step S1 is further specifically: collecting all script codes needing source code management of the project from a project directory and moving the script codes to a new directory path, taking Global Unique Identifiers (GUIDs) of the scripts as indexes in the process of collecting the scripts, and taking the namespaces and complete class names of the scripts as values to be stored in a key value table, wherein the value is recorded as a table A; and generating corresponding code projects by the scripts, compiling the code projects into a dynamic library, and copying the dynamic library into a directory path of the project.
Further, the step S2 is further specifically to acquire all generated dynamic libraries from the directory path, traverse each script in each dynamic library, generate a local identifier L ocal id for each script through an MD4 algorithm, further use a namespace + full class name of the scripts as an index, use the generated local identifier L ocal id and the GUID of the dynamic library as values, respectively store the generated local identifier L ocal id and the GUID of the dynamic library in another table in a key-value pair form, and record the local identifier L ocal id and the GUID of the dynamic library as the reference information.
Further, the step S3 is further specifically to traverse all the serialized files in the project engineering directory, collect the global unique identifiers GUIDs of all the referenced scripts from the serialized files, respectively use the global unique identifiers GUIDs as indexes to search the namespace + full class name of the corresponding script from the table a, then use the namespace + full class name as an index to search the GUID of the dynamic library of the corresponding script from the table B, and use the local identifier L ocald in the dynamic library, and then replace the global unique identifiers GUIDs and the identifiers L ocald recorded when the script is referenced in the serialized files with the GUIDs and the local identifiers L ocald of the dynamic library of the specified script in the searched table B.
Further, the step S4 is further specifically: after the script referenced by the serialized file in the project is replaced by the script in the dynamic library, the source code originally collected in the new directory path can be opened to the project cooperation team with code authority by means of the source code management software, and the project development can be performed on the cooperation team without or without the code authority by means of the dynamic library generated by packaging.
Further, the source code management software is Git source code management software or Svn source code management software.
The invention provides a source code management system based on a unity engine, which comprises a dynamic library generation module, a reference information generation module, a replacement module and an authority setting module, wherein the dynamic library generation module is used for generating a dynamic library;
the dynamic library generation module is used for collecting scripts needing source code management and moving the scripts to a new catalogue, then packaging the scripts into a dynamic library, and simultaneously recording relevant information of the scripts;
the reference information generation module is used for generating reference information for each script in the dynamic library, wherein the reference information is information required by script reference replacement;
the replacement module finds the script reference information in the serialized files by traversing all the serialized files in the project engineering, and replaces the script reference information with the reference information of the corresponding script in the dynamic library so as to realize rapid script reference replacement;
and the authority setting module sets different code authorities for different project cooperation teams through source code management software to realize source code management.
Further, the dynamic library generation module is further specifically: collecting all script codes needing source code management of the project from a project directory and moving the script codes to a new directory path, taking Global Unique Identifiers (GUIDs) of the scripts as indexes in the process of collecting the scripts, and taking the namespaces and complete class names of the scripts as values to be stored in a key value table, wherein the value is recorded as a table A; and generating corresponding code projects by the scripts, compiling the code projects into a dynamic library, and copying the dynamic library into a directory path of the project.
Further, the reference information generating module is further specifically configured to acquire all generated dynamic libraries from the directory path, traverse each script in each dynamic library, generate a local identifier L ocalD for each script through an MD4 algorithm, further use a namespace + a complete class name of the scripts as an index, use each generated local identifier L ocalD and a GUID of the dynamic library as values, respectively store the generated local identifier L ocalD and the GUID of the dynamic library in another table in a key-value pair manner, and record the generated local identifier L ocalD and the GUID of the dynamic library as the reference information.
Further, the replacing module is further specifically configured to traverse all serialized files in the project engineering directory, collect global unique identifiers GUIDs of all referenced scripts from the serialized files, respectively use the global unique identifiers GUIDs as indexes to search the namespace + full class name of the corresponding script from the table a, then use the namespace + full class name as an index to search the GUIDs of the dynamic libraries of the corresponding scripts from the table B, and the local identifiers L ocald in the dynamic libraries, and then replace the global unique identifiers GUIDs and the identifiers L ocald recorded when the scripts are referenced in the serialized files with the GUIDs of the dynamic libraries of the specified scripts in the searched table B and the local identifiers L ocald.
Further, the permission setting module is further specifically: after the script referenced by the serialized file in the project is replaced by the script in the dynamic library, the source code originally collected in the new directory path can be opened to the project cooperation team with code authority by means of the source code management software, and the project development can be performed on the cooperation team without or without the code authority by means of the dynamic library generated by packaging.
Further, the source code management software is Git source code management software or Svn source code management software.
The invention has the beneficial effects that: according to the invention, original scripts in project engineering are collected and packaged into the dynamic library, the reference information of the script mounted in the game is quickly replaced by the information corresponding to the scripts in the dynamic library, the tedious and time-consuming manual operation is replaced by one-key operation of a machine, the code authority management is convenient, the time consumed for code protection is greatly reduced, and the working efficiency is improved.
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FIG. 1 is a schematic flow diagram of the process of the present invention.
Fig. 2 is a schematic block diagram of the system of the present invention.
Detailed Description
The invention is further described below with reference to the accompanying drawings.
Referring to fig. 1, a source code management method based on a unity engine according to the present invention includes the following steps:
step S1, collecting the scripts needed to be managed by the source code and moving the scripts to a new catalogue, packing the scripts into a dynamic library, and recording the relevant information of the scripts;
step S2, generating reference information for each script in the dynamic library, wherein the reference information is information required when script reference replacement is carried out;
step S3, finding out script reference information in the serialized files by traversing all the serialized files in the project engineering, and replacing the script reference information with the reference information of the corresponding script in the dynamic library to realize rapid script reference replacement;
and step S4, finally, setting different code authorities for different project cooperation teams through source code management software, and realizing source code management. The source code management software is Git source code management software or Svn source code management software.
Wherein, the step S1 further includes: collecting all script codes of a project, which need to be subjected to source code management, from a project directory and moving the script codes to a new directory path, wherein in the process of collecting the scripts, Global Unique Identifiers (GUIDs) of the scripts are used as indexes, and a namespace and a complete class name of the scripts are used as values and stored in a key value table and are marked as a table A; and generating corresponding code projects by the scripts, compiling the code projects into a dynamic library, and copying the dynamic library into a directory path of the project. The global unique identifier GUID of the script, the name space + the complete class name of the script, are the relevant information of the script.
The step S2 is further specifically to acquire all generated dynamic libraries from the directory path, traverse each script in each dynamic library, generate a local identifier L ocalld for each script through an MD4 algorithm, further use the namespace + full class name of the scripts as an index, store the generated local identifier L ocalld and the GUID of the dynamic library as values in another table in the form of key-value pairs, and record as a table B, where the local identifier L ocalld and the GUID of the dynamic library are the reference information.
The step S3 is further specifically that traversing all serialized files in the project engineering catalog, collecting global unique identifiers GUIDs of all the referenced scripts from the serialized files, respectively using the global unique identifiers GUIDs as indexes to search the namespace + full class name of the corresponding script from the table a, then using the namespace + full class name as an index to search the GUIDs of the dynamic libraries of the corresponding scripts from the table B, and the local identifiers L ocalID in the dynamic libraries, and then replacing the global unique identifiers GUIDs and the identifiers L ocalID recorded when the scripts are referenced in the serialized files with the GUIDs and the local identifiers L ocalID of the dynamic libraries of the specified scripts in the table B, where the global unique identifiers GUIDs and the identifiers L ocalID recorded when the scripts are referenced in the serialized files are script reference information in the serialized files.
The step S4 further includes: after the script referenced by the serialized file in the project is replaced by the script in the dynamic library, the source code originally collected into the new directory path can be opened to the project cooperation team with code authority by means of the Git source code or the Svn source code management software, and the project development can be carried out on the cooperation team without or without the code authority by means of the dynamic library generated by packaging.
In addition, the method can be implemented in actual project development and manufactured into a tool, and a series of operations such as script collection and movement, code engineering generation and compilation, script reference replacement, dynamic library distribution and the like can be performed by means of an operation panel of the tool under the environment of a unity engine, so that the time and labor cost consumed for performing source code control are greatly reduced.
Referring to fig. 2, a source code management system based on a unity engine according to the present invention includes a dynamic library generating module, a reference information generating module, a replacing module, and an authority setting module;
the dynamic library generation module is used for collecting scripts needing source code management and moving the scripts to a new catalogue, then packaging the scripts into a dynamic library, and simultaneously recording relevant information of the scripts;
the reference information generation module is used for generating reference information for each script in the dynamic library, wherein the reference information is information required by script reference replacement;
the replacement module finds the script reference information in the serialized files by traversing all the serialized files in the project engineering, and replaces the script reference information with the reference information of the corresponding script in the dynamic library so as to realize rapid script reference replacement;
and the authority setting module sets different code authorities for different project cooperation teams through a Git source code or an Svn source code management software to realize source code management.
The dynamic library generation module is further specifically: collecting all script codes needing source code management of the project from a project directory and moving the script codes to a new directory path, taking Global Unique Identifiers (GUIDs) of the scripts as indexes in the process of collecting the scripts, and taking the namespaces and complete class names of the scripts as values to be stored in a key value table, wherein the value is recorded as a table A; and generating corresponding code projects by the scripts, compiling the code projects into a dynamic library, and copying the dynamic library into a directory path of the project.
The reference information generating module is further specifically configured to acquire all generated dynamic libraries from the directory path, traverse each script in each dynamic library, generate a local identifier L ocalD for each script through an MD4 algorithm, further use a namespace + full class name of the scripts as an index, use each generated local identifier L ocalD and a GUID of the dynamic library as values, respectively store the values in another table in a key-value pair manner, and mark the values as a table B, where the local identifier L ocalD and the GUID of the dynamic library are the reference information.
Traversing all the serialized files under the project engineering catalog, collecting the global unique identifier GUID of all the referred scripts from the serialized files, respectively using the global unique identifier GUID as an index to search the namespace + complete class name of the corresponding script from the table A, then using the namespace + complete class name as an index to search the GUID of the dynamic library of the corresponding script from the table B, and the local identifier L ocalID in the dynamic library, and then replacing the global unique identifier GUID and the identifier L ocalID recorded when the script is referred in the serialized files with the GUID and the local identifier L ocalID of the dynamic library of the specified script in the searched table B.
The permission setting module is further specifically: after the script referenced by the serialized file in the project is replaced by the script in the dynamic library, the source code originally collected into the new directory path can be opened to the project cooperation team with code authority by means of the Git source code or the Svn source code management software, and the project development can be carried out on the cooperation team without or without the code authority by means of the dynamic library generated by packaging.
In summary, the invention firstly collects and moves the source code to be managed into a new directory, records the relevant information of the scripts when the scripts are packed into a dynamic library, generates the corresponding information required for script reference replacement for each script in the dynamic library after the completion of packing, finds the script reference information in the serialized file by traversing all the serialized files in the project, and replaces the script reference information into the reference information of the corresponding script in the dynamic library so as to realize rapid script reference replacement, and finally sets different code authorities for different project cooperation teams through Git/Svn source code management software to realize source code management; the complicated and time-consuming manual operation is replaced by one-key operation of the machine, so that code authority management is facilitated, and the time consumed for code protection is greatly reduced.
The above description is only a preferred embodiment of the present invention, and all equivalent changes and modifications made in accordance with the claims of the present invention should be covered by the present invention.

Claims (12)

1. A source code management method based on a unity engine is characterized in that: the method comprises the following steps:
step S1, collecting the scripts needed to be managed by the source code and moving the scripts to a new catalogue, packing the scripts into a dynamic library, and recording the relevant information of the scripts;
step S2, generating reference information for each script in the dynamic library, wherein the reference information is information required when script reference replacement is carried out;
step S3, finding out script reference information in the serialized files by traversing all the serialized files in the project engineering, and replacing the script reference information with the reference information of the corresponding script in the dynamic library to realize rapid script reference replacement;
and step S4, finally, setting different code authorities for different project cooperation teams through source code management software, and realizing source code management.
2. The method for realizing 3D effect of playing electronic book based on 3D engine as claimed in claim 1, wherein: the step S1 further includes: collecting all script codes needing source code management of the project from a project directory and moving the script codes to a new directory path, taking Global Unique Identifiers (GUIDs) of the scripts as indexes in the process of collecting the scripts, and taking the namespaces and complete class names of the scripts as values to be stored in a key value table, wherein the value is recorded as a table A; and generating corresponding code projects by the scripts, compiling the code projects into a dynamic library, and copying the dynamic library into a directory path of the project.
3. The method for realizing 3D effect of playing electronic book based on 3D engine as claimed in claim 2, wherein said step S2 further includes obtaining all generated dynamic libraries from said directory path, traversing each script in each dynamic library, generating local identifier L ocal ID for each script through MD4 algorithm, further using namespace + full class name of these scripts as index, using generated local identifier L ocal ID and GUID of the dynamic library as values, respectively storing them in another table in the form of key-value pair, and recording them as table B, where the local identifier L ocal ID and GUID of the dynamic library are said reference information.
4. The method for realizing 3D effect of playing electronic book based on 3D engine as claimed in claim 3, wherein said step S3 further includes traversing all the serialized files under the project engineering catalog, collecting the globally unique identifier GUIDs of all the referenced scripts from the serialized files, using the globally unique identifier GUIDs as indexes to search the namespace + full class name of the corresponding script from the table A, using the namespace + full class name as indexes to search the GUID of the dynamic library of the corresponding script from the table B, using the GUID of the local identifier L ocalID in the dynamic library, and replacing the globally unique identifier GUID and the identifier L ocalID recorded when the script is referenced in the serialized files with the GUID and the identifier L localID of the dynamic library of the specified script in the searched table B.
5. The method for realizing 3D effect of playing electronic book based on 3D engine as claimed in claim 4, wherein: the step S4 further includes: after the script referenced by the serialized file in the project is replaced by the script in the dynamic library, the source code originally collected in the new directory path can be opened to the project cooperation team with code authority by means of the source code management software, and the project development can be performed on the cooperation team without or without the code authority by means of the dynamic library generated by packaging.
6. The method for realizing 3D effect of playing electronic book based on 3D engine as claimed in claim 1, wherein: the source code management software is Git source code management software or Svn source code management software.
7. A unit engine-based source code management system, characterized in that: the system comprises a dynamic library generating module, a reference information generating module, a replacing module and an authority setting module;
the dynamic library generation module is used for collecting scripts needing source code management and moving the scripts to a new catalogue, then packaging the scripts into a dynamic library, and simultaneously recording relevant information of the scripts;
the reference information generation module is used for generating reference information for each script in the dynamic library, wherein the reference information is information required by script reference replacement;
the replacement module finds the script reference information in the serialized files by traversing all the serialized files in the project engineering, and replaces the script reference information with the reference information of the corresponding script in the dynamic library so as to realize rapid script reference replacement;
and the authority setting module sets different code authorities for different project cooperation teams through source code management software to realize source code management.
8. The method for realizing 3D effect of playing electronic book based on 3D engine as claimed in claim 7, wherein: the dynamic library generation module is further specifically: collecting all script codes needing source code management of the project from a project directory and moving the script codes to a new directory path, taking Global Unique Identifiers (GUIDs) of the scripts as indexes in the process of collecting the scripts, and taking the namespaces and complete class names of the scripts as values to be stored in a key value table, wherein the value is recorded as a table A; and generating corresponding code projects by the scripts, compiling the code projects into a dynamic library, and copying the dynamic library into a directory path of the project.
9. The method for realizing 3D effect of playing electronic book based on 3D engine as claimed in claim 8, wherein said reference information generating module further comprises obtaining all generated dynamic libraries from said directory path, traversing each script in each dynamic library, generating a local identifier L ocalID for each script through MD4 algorithm, further using the namespace + full class name of these scripts as index, using the generated local identifier L ocalID and GUID of the dynamic library as values, respectively storing them in another table in the form of key-value pair, and recording them as table B, where the local identifier L ocalID and GUID of the dynamic library are said reference information.
10. The method for realizing 3D effect of playing electronic book based on 3D engine as claimed in claim 9, wherein said replacing module further comprises traversing all the serialized files under the project engineering catalog, collecting the globally unique identifier GUID of all the referenced scripts from the serialized files, using the globally unique identifier GUID as an index to look up the namespace + full class name of the corresponding script from the table A, using the namespace + full class name as an index to look up the GUID of the dynamic library of the corresponding script from the table B, and the local identifier L ocalID in the dynamic library, and replacing the globally unique identifier GUID and the identifier L ocalID recorded when the script is referenced in the serialized files with the GUID of the dynamic library of the specified script in the searched table B and the local identifier L ocalD.
11. The method for realizing 3D effect of playing electronic book based on 3D engine as claimed in claim 10, wherein: the permission setting module is further specifically: after the script referenced by the serialized file in the project is replaced by the script in the dynamic library, the source code originally collected in the new directory path can be opened to the project cooperation team with code authority by means of the source code management software, and the project development can be performed on the cooperation team without or without the code authority by means of the dynamic library generated by packaging.
12. The method for realizing 3D effect of playing electronic book based on 3D engine as claimed in claim 7, wherein: the source code management software is Git source code management software or Svn source code management software.
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