CN111375200B - Method and system for intelligently configuring game resources, computer storage medium and equipment - Google Patents

Method and system for intelligently configuring game resources, computer storage medium and equipment Download PDF

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Publication number
CN111375200B
CN111375200B CN201811653061.2A CN201811653061A CN111375200B CN 111375200 B CN111375200 B CN 111375200B CN 201811653061 A CN201811653061 A CN 201811653061A CN 111375200 B CN111375200 B CN 111375200B
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game
optimal
information
resources
user
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CN111375200A (en
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王进进
柯楚鹏
陈辉明
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Bigo Technology Pte Ltd
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Guangzhou Baiguoyuan Network Technology Co Ltd
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Priority to PCT/CN2019/116772 priority patent/WO2020134645A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application provides a method for intelligently configuring game resources, a computer storage medium and computer equipment; the method comprises the following steps: acquiring game information of a client and user characteristic information of a user in a game; matching the game information and the user characteristic information with the game information and the user characteristic information in a preset database according to a preset matching rule to determine optimal game configuration resources; and pushing the optimal game configuration resources to the client. According to the method and the system, the cloud is used for configuring game resources, massive data are used for intelligently analyzing, the analyzed hot games are pushed to the client, so that the hot games can be pre-downloaded to the local once when the network state of the client is idle, the local resources are loaded through self-cache control when the games are opened, and the problem of pulling a fixed game configuration list is solved. The game configuration list is updated through the game version field and the user characteristic information, so that game updating is simplified, user experience is improved, and user privacy information is better protected.

Description

Method and system for intelligently configuring game resources, computer storage medium and equipment
Technical Field
The application relates to the technical field of online games, in particular to a method for intelligently configuring game resources, a computer storage medium and computer equipment.
Background
At present, the number of users of web games at a mobile terminal is increasing, but the users can only pull a game configuration list in a fixed sequence on a web page, so that the users cannot quickly locate favorite games, that is, cannot dynamically change the sequence of the game list according to the user's favorite and frequent use factors. In addition, webview of the existing web game is very dependent on network resources to load game resources, and if the network environment is poor, the game loading time is prolonged, and the game experience of a user is reduced. Although webview caches game resources after network game loading, since the caching mechanism of the web limits the size of the caching space, the caching content cannot be controlled, and the game resources cached historically may be replaced by other cached game resources, when a user opens a game next time, the game needs to be loaded through the network again, so that the game resources such as pictures, web pages, sounds and the like need to be loaded from the cloud when the user opens the game each time, which wastes user traffic and increases waiting time. Another caching mechanism, Application Cache, is also included in WebView, but the mechanism is relatively poor in updating, such as: changing the manifest address may cause that the old version cache can not be updated forever, and the use rule is more secret, and the official does not recommend the use; the user can also load game resources by using the file protocol, but privacy information such as cookies and the like may be leaked by the file protocol, so that the security problem exists.
Disclosure of Invention
Aiming at the defects of the prior art, the application provides an intelligent game resource configuration method, a computer storage medium and computer equipment, mass data can only be analyzed and game resource configuration is carried out through a cloud, and the analyzed game matched with the user's liking is pre-downloaded to the local once when the network state is idle, so that the local resources are loaded under the self-caching control.
An embodiment of the present application provides a method for intelligently configuring game resources according to a first aspect, including:
acquiring game information of a client and user characteristic information of a user in a game;
matching the game information and the user characteristic information with game information and user characteristic information in a preset database according to a preset matching rule to determine optimal game configuration resources;
and pushing the optimal game configuration resources to a client.
Optionally, the game information includes: game type, game identification and network information, wherein the user characteristic information comprises: gender of the user in the game, position information of the user and stay time of the user on the game page.
Optionally, the preset matching rule is configured to allocate resources for games that are the same type as the current game within a preset distance and have the gender opposite to the gender of the user in the game.
Optionally, after obtaining the game information of the client and the user characteristic information of the user in the game, the method includes:
determining preset configuration resources according to the game information and the user characteristic information;
and determining the preset configuration resource as the optimal game configuration resource.
Optionally, the optimal game configuration resource includes a game configuration resource higher than the current game version and/or a game configuration resource of other games in the game list.
Optionally, after the pushing the optimal game configuration resource to the client, the method includes:
obtaining game information in a sample game and user characteristic information of a user in the sample game;
and calibrating the optimal game configuration resource according to the game information in the sample game and the user characteristic information of the user in the sample game.
Optionally, after the pushing the optimal game configuration resource to the client, the method includes:
and responding to a resource acquisition request of a client, and transmitting the game data packet of the optimal game configuration resource to the client.
Optionally, the pushing the optimal game configuration resource to the client includes:
compressing the game data packet of the optimal game configuration resource, and pushing the compressed game data packet of the optimal game configuration resource to the client.
The embodiment of the application provides a method for intelligently configuring game resources according to a second aspect, which comprises the following steps:
acquiring an optimal game configuration resource pushed by a server, wherein the optimal game configuration resource is determined by matching the game information and the user characteristic information with game information and user characteristic information in a preset database according to a preset matching rule;
comparing the optimal game configuration resource with the current game configuration resource;
and when the optimal game configuration resource is better than the current game configuration resource, downloading the game data packet of the optimal game configuration resource from a server at a preset downloading node.
Optionally, the downloading, at a preset downloading node, the game data packet of the optimal game configuration resource from the server includes:
and when the current preset downloading node is reached, downloading the game data packet from the game data packet disconnection position of the previous preset downloading node of the current preset downloading node.
Optionally, the downloading, at a preset downloading node, the game data packet of the optimal game configuration resource from the server includes:
if the terminal where the client is located does not have an access request based on the http protocol and the TCP/IP currently, downloading a game data packet of the optimal game configuration resource from the server; or responding to a resource acquisition request triggered by a user, and downloading the game data packet of the optimal game configuration resource from a server.
Optionally, after the preset downloading node downloads the game data packet of the optimal game configuration resource from the server, the method includes:
acquiring abstract information of the downloaded game data packet;
comparing the summary information with the summary information of the optimal game configuration resource pushed by the server;
and when the summary information is inconsistent with the summary information of the optimal game configuration resource pushed by the server, downloading the game data packet of the optimal game configuration resource from the server again at the preset downloading node.
Optionally, after the preset downloading node downloads the game data packet of the optimal game configuration resource from the server, the method includes:
obtaining a game loading request link according to a preset interception method;
replacing the request link with a file directory where the optimal game configuration resource is located;
and loading the game data packet of the optimal game configuration resource according to the file directory.
Optionally, before acquiring the optimal game configuration resource pushed by the server, the method includes:
extracting game information and user characteristic information of a user in a game;
and transmitting the game information and the user characteristic information of the user in the game to a server.
According to a third aspect, an embodiment of the present application provides an intelligent game resource configuration system, including: a server and a client side, wherein the server side and the client side are connected,
the server is used for acquiring game information of the client and user characteristic information of a user in a game; matching the game information and the user characteristic information with game information and user characteristic information in a preset database according to a preset matching rule to determine optimal game configuration resources; pushing the optimal game configuration resources to a client;
the client terminal is used for acquiring an optimal game configuration resource pushed by the server, and the optimal game configuration resource is determined by matching the game information and the user characteristic information with game information and user characteristic information in a preset database according to a preset matching rule; comparing the optimal game configuration resource with the current game configuration resource; and when the optimal game configuration resource is better than the current game configuration resource, downloading the game data packet of the optimal game configuration resource from a server at a preset downloading node.
According to a fourth aspect, an embodiment of the present application provides a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the method for intelligently configuring game resources according to any one of the above technical solutions.
According to a fifth aspect, an embodiment of the present application provides a computer device, including:
one or more processors;
a storage device for storing one or more programs,
when the one or more programs are executed by the one or more processors, the one or more processors implement the method for intelligently configuring game resources according to any one of the above technical solutions.
1. In the embodiment of the application, game information of a client and user characteristic information of a user in a game are obtained; matching the game information and the user characteristic information with game information and user characteristic information in a preset database according to a preset matching rule to determine optimal game configuration resources; and pushing the optimal game configuration resources to a client. According to the game playing method and device, game resources are configured through the cloud, massive data are utilized for intelligent analysis, the analyzed hot games are pushed to the client, so that the hot games can be conveniently downloaded to the local in advance once when the network state of the client is idle, and the local resources are loaded through self-caching control in the scheme when the game is opened. Through the method and the device, the game configuration list can be intelligently adjusted, the problem of pulling the fixed game configuration list is solved, the cloud end updates the game configuration list by providing the version field and the characteristic information of the user in the game through the game in the data analysis process, so that the game configuration resource can be updated more simply and conveniently by combining the client end, the user experience is greatly improved, and meanwhile, the privacy information of the user is not collected, so that the privacy information of the user is well protected.
2. In the embodiment of the application, the optimal game configuration resource pushed by a server is obtained; comparing the optimal game configuration resource with the current game configuration resource; when the optimal game configuration resource is superior to the current game configuration resource, downloading a game data packet of the optimal game configuration resource from a server at a preset downloading node; by acquiring the game configuration resources pushed by the cloud and comparing the game configuration resources with the local game configuration resources of the client, when the game configuration resources pushed by the cloud are superior to the local game configuration resources of the client or the client does not have the game configuration resources pushed by the cloud, the game data packet of the game configuration resources pushed by the cloud is downloaded, so that the problem that the game configuration resources are directly downloaded under the condition of no comparison, and the user flow and the cache space of the client are wasted is avoided; meanwhile, in order to improve user experience and avoid the situation that a user downloads a game every time when a web game list is played, the game configuration resources pushed by the user are downloaded from a server (cloud) at a preset downloading node, the operation saves time and flow for the user to load the game, the time for the user to load the game is reduced, self-caching of the client is realized to update and cache the game configuration resources, and the problems that the network is requested for many times when the game resources are loaded, the cache content of WebView cache cannot be controlled, cache hit statistics and timely update are carried out and the like are solved.
Additional aspects and advantages of the present application will be set forth in part in the description which follows and, in part, will be obvious from the description, or may be learned by practice of the present application.
Drawings
The foregoing and/or additional aspects and advantages of the present application will become apparent and readily appreciated from the following description of the embodiments, taken in conjunction with the accompanying drawings of which:
fig. 1 is a schematic flow chart illustrating an implementation of a cloud in a method for intelligently configuring game resources according to an embodiment of the present application;
fig. 2 is a schematic flow chart illustrating another implementation of a cloud in the method for intelligently configuring game resources according to an embodiment of the present application;
fig. 3 is a schematic flow chart illustrating another implementation of a cloud in the method for intelligently configuring game resources according to an embodiment of the present application;
FIG. 4 is a flowchart illustrating an embodiment of a client in the method for intelligently configuring game resources according to an embodiment of the present application;
FIG. 5 is a flowchart illustrating another implementation manner of a client in the method for intelligently configuring game resources according to an embodiment of the present application;
FIG. 6 is a flowchart illustrating another implementation manner of a client in the method for intelligently configuring game resources according to an embodiment of the present application;
fig. 7 is an interaction diagram of a cloud, a mobile terminal, and a client according to an embodiment of the present application;
FIG. 8 is a flowchart illustrating another implementation manner of a client in the method for intelligently configuring game resources according to an embodiment of the present application;
fig. 9 is a schematic diagram illustrating a cloud structure of an apparatus for intelligently configuring game resources according to an embodiment of the present application;
FIG. 10 is a schematic diagram of a client side structure of an intelligent configuration game resource device according to an embodiment of the present application;
FIG. 11 is a schematic diagram of information interaction of a system for intelligently configuring game resources according to an embodiment of the present application;
fig. 12 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
Reference will now be made in detail to embodiments of the present application, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to the same or similar elements or elements having the same or similar function throughout. The embodiments described below with reference to the drawings are exemplary only for the purpose of explaining the present application and are not to be construed as limiting the present application.
In the embodiment of the application, the client and the cloud are combined together to form the system for intelligently configuring the game resources, the game experience of a user is improved, furthermore, the game configuration and the game resources after the cloud intelligent analysis can be pulled by the user at a proper time through information acquisition of the mobile terminal, operation background configuration strategies, scene analysis and mass data analysis capability of the cloud, the game resources are compressed by using a compression scheme, the network flow consumption is reduced, the transmission speed is increased, and when the game is opened every time, the original system cache scheme is improved by using a WebView interception request mechanism of an Android system, so that self-cache control is realized, and local resources are loaded.
The following detailed description of the present application is made from the perspective of a cloud and a client, respectively, with reference to the accompanying drawings.
As shown in FIG. 1, in one embodiment, a method for intelligently configuring game resources comprises the steps of:
s110: acquiring game information of a client and user characteristic information of a user in a game;
the first aspect of the application realizes intelligent configuration of game resources based on a cloud. In this step, the cloud acquires game information reported by the client and user characteristic information of the user in the game, wherein the game information mainly includes a game type, a game identifier, network information and the like, and the network information mainly refers to a current network condition: such as network transmission speed, WiFi or mobile network, whether the user performs other operations through the network; the user characteristic information includes: gender of the user in the game, position information of the user, residence time of the user on the game page and the like, wherein the position information of the user is preferably specific longitude and latitude, and can also be district/county of a specific city, street number and the like. The cloud end can push configured game resources to the client end of the user playing the game according to the game information and the user characteristic information of the user. The embodiment provided by the application is mainly applied to a mobile-end web game (H5 game), and each time a user enters a webview game, the conventional situation is to enter a web game configuration list, where the list includes games played by the user and/or cloud-pushed games. Thus, configuration resources include game resources that have been played by the user and/or game resources that have not been played by the user.
S120: matching the game information and the user characteristic information with game information and user characteristic information in a preset database according to a preset matching rule to determine optimal game configuration resources;
because the cloud database comprises various games, game versions and the like, after the game information and the user characteristic information are obtained by the cloud, the game information and the user characteristic information of the user are analyzed, other hot games similar to the preference of the user are determined, or the version of the game played by the user is updated, namely, the optimal game configuration resource is determined.
Optionally, the preset matching rule is configured to allocate resources for games that are the same type as the current game within a preset distance and have the gender opposite to the gender of the user in the game.
In order to enable the cloud end to rapidly configure the game resources, in the embodiment of the application, the game resources can be configured according to a preset matching rule, that is, the game information acquired by the cloud end is matched with the game information in the cloud end database, and/or the user characteristic information acquired by the cloud end is matched with the user information in the database. For example: the cloud analyzes the characteristics of the user from dimensions such as regions, game types, genders and the like through the game information and the user characteristic information, and intelligently matches a game list which is most suitable for the user from the matching library through the matching rules. The priority order of the matching rules is: geographic location, game of the same type, gender, the matching rule is: according to the request of the user, the game type which is opened most frequently within 100 kilometers of the square circle is centered on the geographic position reported by the user, then the opposite-sex game is preferentially selected, and finally the most suitable game list is returned.
Alternatively, after step S110, as shown in fig. 2, after obtaining the game information of the client and the user characteristic information of the user in the game, a possible implementation includes:
s121: determining preset configuration resources according to the game information and the user characteristic information;
s122: and determining the preset configuration resource as the optimal game configuration resource.
In the foregoing description, the cloud end performs configuration of game resources mainly through game information and user characteristic information, and when the matching rule is not satisfied, in order to push game resources to the client, a default configuration resource preset by a configuration staff is determined based on the game information and the user characteristic information, that is, the default configuration resource may be determined as an optimal game configuration resource, and specifically, the default configuration resource is determined based on the configuration staff.
Based on the foregoing, it may be determined that the optimal game configuration resource includes game configuration resources higher than the current game version and/or game configuration resources of other games in the game list. When the version of the game played by the user is lower than the version in the cloud matching base, the optimal game configuration resource comprises the game version higher than the game played by the user, the optimal game configuration resource also comprises a game list which is determined according to game information and user characteristic information and comprises other games, the ranking in the game list can be determined based on the matching rules, namely, the same type and different type games closest to the geographic position of the user can be ranked in the front of the game list, so that the user can quickly select the favorite game of the user based on the recommended game in the game list, and the user experience is further improved. By the method, different users in webview of the web page have different game lists, and the problem that the fixed game configuration list is intelligently pulled off at present is solved.
S130: and pushing the optimal game configuration resources to a client.
After the optimal game configuration resources are determined, in order to improve user experience and avoid the situation that a user enters a web page to search for the game resources, the optimal game configuration resources determined at the cloud end are pushed to the client, the client is convenient to download games when the network is idle or the user clicks to download the games, the client is convenient to load local game resources through a self-caching control function, and flow and less waiting time of the games are saved for the user.
With reference to the foregoing description, the cloud updates the game resources mainly through the relevant fields of the game version, that is, for the game configuration resources, exemplary collected game configuration result field definitions may be as follows:
gameId is game identification;
gameType: game type, 1 for sports, 2 for intelligence development, etc.;
version: the game version number is used for controlling the updating of resources;
gameName is the name of the game;
md 5: md5 for game resources used to verify the integrity of the loaded resources;
iconUrl is a game display icon;
gameResUrl: a game resource url;
by collecting the game version field, the game configuration resources are simpler and more convenient, the user does not need to manually update and download every time, and the user experience is improved. In the process, because the information of the player of the user in the game is collected, and the privacy information of the user is not collected, the privacy information of the user is well protected, the safety of the privacy information of the user is enhanced, and the privacy information of the user is prevented from being leaked.
Optionally, after step S130, as shown in fig. 3, after pushing the optimal game configuration resource to the client, a possible implementation includes:
s140: obtaining game information in a sample game and user characteristic information of a user in the sample game;
s150: and calibrating the optimal game configuration resource according to the game information in the sample game and the user characteristic information of the user in the sample game.
In order to allocate resources for the optimal game by the game resources pushed to the client, it is necessary to improve the accuracy of analyzing the game information and the user characteristic information by the cloud, and therefore, in the application, after the optimal game resources are pushed to the client, game information in a sample game and user characteristic information of a user in the sample game can be obtained, wherein the sample game comprises games in a game list, namely, the cloud analyzes the game information and the user characteristic information of the user based on the big data acquired by the cloud, the analyzed optimal game configuration resources are more suitable for positioning the user, the cloud side calibrates the optimal game resources pushed to the client side based on the game configuration resources analyzed by the big data, accuracy of the game configuration resources pushed by the cloud side is improved, the game configuration resources are more suitable for the preference of the user, and user experience is further improved.
Optionally, a possible implementation manner, after step S130, that is, after the pushing the optimal game configuration resource to the client, includes:
and responding to a resource acquisition request of a client, and transmitting the optimal game configuration resource to a game data packet of the client.
On the basis, when the client sends a resource acquisition request to the cloud, namely a request for updating games in the game list of the client, the game data packet of the optimal game configuration resource is transmitted to the client, so that the client can acquire the optimal game configuration resource.
Alternatively, in step S130, a possible implementation manner that the optimal game configuration resource is pushed to the client includes:
compressing the game data packet of the optimal game configuration resource, and pushing the compressed game data packet of the optimal game configuration resource to the client.
On the basis, in order to save user traffic, the game data packet of the optimal game configuration resource is compressed, and the compressed game data packet of the optimal game configuration resource is pushed to the client.
The following description of the present application mainly introduces the method for intelligently configuring game resources from the perspective of a client, as shown in fig. 4, the method includes:
s210: acquiring an optimal game configuration resource pushed by a server, wherein the optimal game configuration resource is determined by matching the game information and the user characteristic information with game information and user characteristic information in a preset database according to a preset matching rule;
the method comprises the steps that a client side obtains an optimal game configuration resource pushed by a server, the server is a cloud side in the application, in the process, the client side does not download the optimal game configuration resource, but obtains brief information of the optimal game configuration resource, such as version information, game types, game identifiers, game names, game display icons and the like.
S220: comparing the optimal game configuration resource with the current game configuration resource;
on the basis of step S210, when the optimal game configuration resource is obtained, in order to avoid wasting user traffic and cache space of the client by directly downloading the game configuration resource without comparison, the optimal game configuration resource is compared with the current game configuration resource, for example, the version number in the optimal game configuration resource is compared with the local game resource version number of the client, whether the game version of the client is lower than the version of the game configuration resource pushed by the cloud, or whether a resource package of the game resource configuration pushed by the cloud exists in the client is searched; when the game version of the client is lower than the version of the game configuration resource pushed by the cloud, or the client does not have a resource package of the game configuration resource pushed by the cloud, the game configuration resource pushed by the cloud can be downloaded.
S230: and when the optimal game configuration resource is better than the current game configuration resource, downloading the game data packet of the optimal game configuration resource from a server at a preset downloading node.
Further, on the basis of step S220, when the optimal game configuration resource pushed by the cloud is better than the local current game configuration resource of the client, that is, when the game version of the client is lower than the version of the game configuration resource pushed by the cloud, or when the client does not have a resource package of the game configuration resource pushed by the cloud, the game data package of the game configuration resource pushed by the cloud may be downloaded. Specifically, in order to improve user experience and avoid downloading games each time a user carries out a web game list, the game configuration resources pushed by the user can be downloaded from a server (cloud end) at preset downloading nodes. The preset downloading node may be set by a user or by a developer, which is described in detail later and is not described herein.
Optionally, the downloading, at a preset downloading node, the game data packet of the optimal game configuration resource from the server includes:
and when the current preset downloading node is reached, downloading the game data packet from the game data packet disconnection position of the previous preset downloading node of the current preset downloading node.
In order to avoid repeated downloading of game configuration resources by the client, when the preset node is reached, the game data packet of the game configuration resources is downloaded from the last disconnected place, for example, the game data packet of the optimal game configuration resources is loaded by using a breakpoint downloading function, so that the repeated downloading of the resources can be prevented from occupying the memory of the client, and the utilization rate of the local memory is improved.
Optionally, the downloading, at a preset downloading node, the game data packet of the optimal game configuration resource from the server includes:
if the terminal where the client is located does not have an access request based on the http protocol and the TCP/IP currently, downloading the optimal game configuration resource from the server; or responding to a resource acquisition request triggered by a user, and downloading the optimal game configuration resource from a server.
In combination with the foregoing, in order to improve user experience and avoid downloading games each time a user performs a web game list, the game configuration resources pushed by the user can be downloaded from a server (cloud) at a preset downloading node. In the embodiment provided by the application, the terminal where the client is located can download the game data packet of the optimal game configuration resource from the server when the network is idle (http and the communication protocol (tcp) of the client has no request), and pre-download the game data packet to the local once when the network is idle, wherein the downloading mode can be downloaded through the power-off function, and the local resource can be loaded by using the application when the game is opened, so that the game data packet can be downloaded without perception by a user, the game can be more conveniently entered by the user, and the time for loading the game by the user can be reduced due to the fact that the game configuration resource is downloaded in advance, and the user experience is further improved; in another embodiment, the game data package can also be downloaded based on the requirement of the user, that is, when the user opens the game list at the client and clicks the game, the game data package of the optimal game configuration resource can also be downloaded from the server by using the breakpoint download function. On the basis, the memory of the client is also prevented from being occupied by the repeatedly downloaded resources, and the utilization rate of the local memory is improved.
Alternatively, after step S230, as shown in fig. 5, after the downloading, by the level preset downloading node, the game data package of the optimal game configuration resource from the server, the method includes:
s240: acquiring abstract information of the downloaded game data packet;
s250: comparing the summary information with the summary information of the optimal game configuration resource pushed by the server;
s260: and when the summary information is inconsistent with the summary information of the optimal game configuration resource pushed by the server, downloading the game data packet of the optimal game configuration resource from the server again at the preset downloading node.
In order to ensure that the downloaded game configuration resources are consistent and complete with the game configuration resources pushed by the cloud, a game data packet of the game configuration resources downloaded to the local client needs to be compared with the game configuration resources pushed by the cloud for verification, in the embodiment provided by the application, md5 of the local game configuration resources of the client, namely summary information of the game configuration resources, is obtained, wherein md5 may be named as a message summary algorithm or a hash algorithm. The abstract information of the game data packet of the local game configuration resources and the abstract information pushed by the cloud are compared through md5, the integrity and consistency of the game resources can be verified, when the abstract information and the abstract information are consistent, the game configuration resources local to the client are complete, the subsequent steps can be carried out, and if the abstract information and the game configuration resources are not consistent, the game data packet of the optimal game configuration resources pushed by the cloud can be downloaded again from the cloud at the preset downloading node. Furthermore, when the cloud transmits the optimal game resources to the client in the form of compressed packets, and after the game configuration resources of the client are calibrated to be complete, the client decompresses the compressed packets of the optimal game resources, so that the self-caching function of the game data packets of the optimal game resources pushed by the cloud is realized, the game resources can be loaded through local resources in the later period, the time for users to load games is reduced, and the user experience is improved.
Alternatively, after step S230, as shown in fig. 6, after the downloading, by the preset downloading node, the game data package of the optimal game configuration resource from the server, the method includes:
s270: obtaining a game loading request link according to a preset interception method;
s280: replacing the request link with a file directory where the optimal game configuration resource is located;
s290: and loading the game data packet of the optimal game configuration resource according to the file directory.
On the basis, after the client downloads the game configuration resources pushed by the cloud to the local, because the h5 game is a game of a webpage end, when a user opens the game each time, the user has a webpage link, and in order to enable the user to enter the game or a game list through the local game configuration resources of the client, in the application, when a game loading request link is intercepted by a preset intercepting method, the link is replaced by a file directory where the local optimal game configuration resources of the client are located, and then the webpage loads the local resources according to the file directory. The foregoing process is exemplarily described with reference to the foregoing configuration field given by the cloud and fig. 7, and the more suitable game configuration resource pulled by the client is described:
"gameId":1, "gameType":2, "version":6, "md5": ca35f31ed6526fe8217799983da01e77"," iconUrl ": https:// hstic. ppx520. com/hello/assets/yuanyanyuanan/ga-melab/FlyChess. png", "gameResUrl": https:// hellokv-esx.520hello.com/game/client/front/fly _ chess _1.9.zip "," gameName ": flight chess"
The meaning of the client triggering the configuration is: when the current version number of the client is lower than the configured version or no downloaded resource package exists locally, the client loads the resource package of the gameResUrl by using the breakpoint downloading function when the network is idle (when HTTP and TCP in the application have no request) or when a game list is opened to click the game, checks whether md5 of the local resource is consistent with the configuration of the cloud after the downloading is finished, decompresses the optimal game configuration resource when the local resource is consistent with the configuration of the cloud, and controls and loads the local game resource of the mobile terminal where the client is located by using a self-cache (as shown in FIG. 7). When a client loads a game, intercepting a url of a request by using a shouldInterceptRequest () method in WebView, pointing the corresponding url to a local resource file directory through a matching logic, and loading local game resources to realize the function of controlling the local resources by self-caching. Furthermore, in order to improve the reliability of loading the game configuration resources, the corresponding game configuration resources are acquired through a fault-tolerant technology, so that the game resources can be loaded normally, in addition, other operations such as statistics and the like can be performed, and the subsequent expansion of other functions is facilitated.
Alternatively, before step S210, as shown in fig. 8, before acquiring the optimal game configuration resource pushed by the server, a possible implementation manner includes:
s211: extracting game information and user characteristic information of a user in a game;
s212: and transmitting the game information and the user characteristic information of the user in the game to a server.
In order to enable the cloud to position user preferences according to the user characteristic information and the game information, so that the cloud can push favorite games of the user to the client, the client extracts the game information and the user characteristic information of the user in the games and transmits the game information and the user characteristic information to the server, the cloud analyzes the characteristics of the user from dimensions such as regions, game types and genders respectively through reported data, and the game list which is most suitable for the user is intelligently matched from a matching library through matching rules.
Based on the same inventive concept, the application also provides an intelligent game resource configuration device, and the following detailed description is provided for the specific implementation mode of the device in combination with the accompanying drawings.
As shown in FIG. 9, in one embodiment, the present application further provides an apparatus for intelligently configuring game resources, comprising
An information obtaining module 110, configured to obtain game information of a client and user characteristic information of a user in a game;
an optimal game configuration resource determining module 120, configured to match the game information and the user feature information with game information and user feature information in a preset database according to a preset matching rule, and determine an optimal game configuration resource;
and the pushing module 130 is configured to push the optimal game configuration resource to the client.
Optionally, in a possible implementation manner, the module for determining optimal game configuration resources includes:
the preset configuration resource unit is used for determining preset configuration resources according to the game information and the user characteristic information;
and the determining unit is used for determining the preset configuration resource as the optimal game configuration resource.
Optionally, a possible implementation further includes:
the system comprises a sample information acquisition module, a sample information acquisition module and a sample information processing module, wherein the sample information acquisition module is used for acquiring game information in a sample game and user characteristic information of a user in the sample game;
and the calibration module is used for calibrating the optimal game configuration resource according to the game information in the sample game and the user characteristic information of the user in the sample game.
Optionally, a possible implementation further includes:
and the first transmission module is used for responding to a resource acquisition request of a client and transmitting the game data packet of the optimal game configuration resource to the client.
Optionally, a possible implementation further includes:
and the compression module is used for compressing the game data packet of the optimal game configuration resource and pushing the compressed game data packet of the optimal game configuration resource to the client.
As shown in fig. 10, in one embodiment, the present application further provides an apparatus for intelligently configuring game resources, comprising:
an optimal game configuration resource obtaining module 210, configured to obtain an optimal game configuration resource pushed by a server, where the optimal game configuration resource is determined by matching the game information and the user feature information with game information and user feature information in a preset database according to a preset matching rule;
a comparison module 220, configured to compare the optimal game configuration resource with a current game configuration resource;
the downloading module 230 is configured to download, at a preset downloading node, the game data packet of the optimal game configuration resource from the server when the optimal game configuration resource is better than the current game configuration resource.
Optionally, in a possible implementation manner, the downloading module includes:
and the first downloading unit is used for downloading the game data packet from the game data packet disconnection position of the previous preset downloading node of the current preset downloading node when the current preset downloading node is reached.
Optionally, in a possible implementation manner, the download module further includes:
the second downloading unit is used for downloading the game data packet of the optimal game configuration resource from the server if the fact that the terminal where the client is located does not have the access request based on the http protocol and the TCP/IP is confirmed; or responding to a resource acquisition request triggered by a user, and downloading the game data packet of the optimal game configuration resource from a server.
Optionally, a possible implementation further includes:
the abstract information acquisition module is used for acquiring the abstract information of the downloaded game data packet;
the summary information comparison module is used for comparing the summary information with the summary information of the optimal game configuration resource pushed by the server;
and the re-downloading module is used for re-downloading the game data packet of the optimal game configuration resource from the server at the preset downloading node when the summary information is inconsistent with the summary information of the optimal game configuration resource pushed by the server.
Optionally, a possible implementation further includes:
the loading request link acquisition module is used for acquiring a game loading request link according to a preset interception method;
the replacing module is used for replacing the request link with a file directory where the optimal game configuration resource is located;
and the loading module is used for loading the game data packet of the optimal game configuration resource according to the file directory.
Optionally, a possible implementation further includes:
the extraction module is used for extracting game information and user characteristic information of a user in a game;
and the second transmission module is used for transmitting the game information and the user characteristic information of the user in the game to a server.
It should be noted that the functions of the modules and units of the intelligent game resource allocation device for practice are the same as the steps of the intelligent game resource allocation method, and therefore, the functions of the modules and units of the intelligent game resource allocation device for practice are described in the description of the intelligent game resource allocation method, and are not described herein again.
The intelligent game resource allocation device can realize the embodiment of the intelligent game resource allocation method.
The present application further provides a system for intelligently configuring game resources, comprising: the server is used for acquiring game information of the client and user characteristic information of a user in a game; matching the game information and the user characteristic information with game information and user characteristic information in a preset database according to a preset matching rule to determine optimal game configuration resources; pushing the optimal game configuration resources to a client; the client terminal is used for acquiring an optimal game configuration resource pushed by the server, and the optimal game configuration resource is determined by matching the game information and the user characteristic information with game information and user characteristic information in a preset database according to a preset matching rule; comparing the optimal game configuration resource with the current game configuration resource; and when the optimal game configuration resource is better than the current game configuration resource, downloading the game data packet of the optimal game configuration resource from a server at a preset downloading node.
In summary, in the present application, as shown in fig. 11, in the system for intelligently configuring game resources, the interaction process between the client and the cloud and the operation background and the configuration staff in the system is as follows: the configurator executes A to configure the game information, the client executes B to report (transmit) the game information and the user characteristic information to the cloud, such as the sex, the user position information, the game type and other information of the user in the game, then in order to realize the configuration of the game resources, the cloud end executes C to read corresponding game configuration resources from the operation background, the operation background executes D to return the game configuration resources read by the cloud end to the cloud end according to the result read by the cloud end, and the cloud end analyzes the game information and the user characteristic information uploaded by the client end through E, and determining the optimal game configuration resource according to the analysis result, executing F to push the optimal game configuration resource to the client, and executing G to load the game through self-caching control on the basis of the preset downloading node by the client, namely, realizing self-caching of the game resource and controlling the loading of the local game resource by scene triggering. When a user opens a game at a client, in order to enable the cloud to analyze data more accurately, game configuration resources pushed to the client are more in line with the preference of the user, the client executes H to report game types, time consumption, user information and the like to the cloud for statistics, the cloud executes I to analyze the data reported by the client, analyzes user behaviors and the like through big data, and calibrates intelligent configuration of different users. Through the process, the configuration of configuration personnel is combined, on the basis, automatic iteration and manual intervention are combined, the cloud end analyzes the reported data, the big data platform analyzes the user behavior, the game configurations of different regions, genders and game types are calibrated, the intelligent matching game configuration resources are continuously adjusted according to the use frequency and the preference degree of users with certain characteristics, and the game configuration resource database is continuously evolved.
The embodiment of the application also provides a computer readable storage medium, on which a computer program is stored, and when the program is executed by a processor, the method for intelligently configuring game resources of the terminal is realized. The storage medium includes, but is not limited to, any type of disk including floppy disks, hard disks, optical disks, CD-ROMs, and magneto-optical disks, ROMs (Read-Only memories), RAMs (Random AcceSS memories), EPROMs (EraSable Programmable Read-Only memories), EEPROMs (Electrically EraSable Programmable Read-Only memories), flash memories, magnetic cards, or optical cards. That is, a storage medium includes any medium that stores or transmits information in a form readable by a device (e.g., a computer). Which may be a read-only memory, magnetic or optical disk, or the like.
An embodiment of the present application further provides a computer device, where the computer device includes:
one or more processors 510;
a storage 520 to store one or more programs 500,
when the one or more programs 500 are executed by the one or more processors 510, the one or more processors 510 implement the intelligent configuration game resource method of the terminal.
Fig. 12 is a schematic structural diagram of a computer apparatus according to the present application, which includes a processor 510, a storage device 520, an input unit 530, a display unit 540, and other devices. Those skilled in the art will appreciate that the structural elements shown in fig. 12 do not constitute a limitation of all computer devices and may include more or fewer components than those shown, or some of the components may be combined. The storage 520 may be used to store the application 500 and various functional modules, and the processor 510 executes the application 500 stored in the storage 520, thereby performing various functional applications of the device and data processing. The storage 520 may be an internal memory or an external memory, or include both internal and external memories. The memory may comprise read-only memory, Programmable ROM (PROM), Electrically Programmable ROM (EPROM), Electrically Erasable Programmable ROM (EEPROM), flash memory, or random access memory. The external memory may include a hard disk, a floppy disk, a ZIP disk, a usb-disk, a magnetic tape, etc. The memory devices disclosed herein include, but are not limited to, these types of memory devices. The memory device 520 disclosed herein is provided by way of example only and not by way of limitation.
The input unit 530 is used for receiving input of signals and receiving related requests of selecting voice files and the like input by users. The input unit 530 may include a touch panel and other input devices. The touch panel can collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel by using any suitable object or accessory such as a finger, a stylus and the like) and drive the corresponding connecting device according to a preset program; other input devices may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., play control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like. The display unit 540 may be used to display information input by a user or information provided to a user and various menus of the computer device. The display unit 540 may take the form of a liquid crystal display, an organic light emitting diode, or the like. The processor 510 is a control center of the computer device, connects various parts of the entire computer using various interfaces and lines, and performs various functions and processes data by operating or executing software programs and/or modules stored in the storage device 520 and calling data stored in the storage device.
In one embodiment, a computer device includes one or more processors 510, and one or more storage 520, one or more applications 500, wherein the one or more applications 500 are stored in the storage 520 and configured to be executed by the one or more processors 510, the one or more applications 500 configured to perform the intelligent configuration game resource method described in the above embodiments.
It should be understood that, although the steps in the flowcharts of the figures are shown in order as indicated by the arrows, the steps are not necessarily performed in order as indicated by the arrows. The steps are not performed in the exact order shown and may be performed in other orders unless explicitly stated herein. Moreover, at least a portion of the steps in the flow chart of the figure may include multiple sub-steps or multiple stages, which are not necessarily performed at the same time, but may be performed at different times, which are not necessarily performed in sequence, but may be performed alternately or alternately with other steps or at least a portion of the sub-steps or stages of other steps.
It should be understood that each functional unit in the embodiments of the present application may be integrated into one processing module, each unit may exist alone physically, or two or more units may be integrated into one module. The integrated module can be realized in a hardware mode, and can also be realized in a software functional module mode.
The foregoing is only a partial embodiment of the present application, and it should be noted that, for those skilled in the art, several modifications and decorations can be made without departing from the principle of the present application, and these modifications and decorations should also be regarded as the protection scope of the present application.

Claims (17)

1. A method for intelligently configuring game resources is characterized by comprising the following steps:
acquiring game information of a client and user characteristic information of a user in a game;
matching the game information and the user characteristic information with game information and user characteristic information in a preset database according to a preset matching rule to determine optimal game configuration resources;
and pushing the optimal game configuration resource to a client, so that the client pre-downloads the optimal game configuration resource to the local once when the network state is idle, and the client loads the optimal game configuration resource downloaded to the local when entering the game webview.
2. The method of intelligently configuring gaming resources of claim 1, wherein the gaming information comprises: game type, game identification and network information, wherein the user characteristic information comprises: gender of the user in the game, position information of the user and stay time of the user on the game page.
3. The method for intelligently configuring game resources of claim 2, wherein the preset matching rule is that the game configuration resources are the same type as the current game within a preset distance and have the opposite gender of the user in the game.
4. The method for intelligently configuring game resources according to claim 2, wherein the obtaining of the game information of the client and the user characteristic information of the user in the game comprises:
determining preset configuration resources according to the game information and the user characteristic information;
and determining the preset configuration resource as the optimal game configuration resource.
5. The method for intelligently configuring game resources of any one of claims 1 to 4, wherein the optimal game configuration resources comprise game configuration resources higher than the current game version and/or game configuration resources of other games in the game list.
6. The method for intelligently configuring game resources according to any one of claims 1 to 4, wherein after the pushing the optimal game configuration resources to the client, the method comprises:
obtaining game information in a sample game and user characteristic information of a user in the sample game;
and calibrating the optimal game configuration resource according to the game information in the sample game and the user characteristic information of the user in the sample game.
7. The method for intelligently configuring game resources according to any one of claims 1 to 4, wherein after the pushing the optimal game configuration resources to the client, the method comprises:
and responding to a resource acquisition request of a client, and transmitting the game data packet of the optimal game configuration resource to the client.
8. The method for intelligently configuring game resources according to any one of claims 1 to 4, wherein the pushing of the optimal game configuration resources to the client comprises:
compressing the game data packet of the optimal game configuration resource, and pushing the compressed game data packet of the optimal game configuration resource to the client.
9. A method for intelligently configuring game resources is characterized by comprising the following steps:
acquiring an optimal game configuration resource pushed by a server, wherein the optimal game configuration resource is determined by matching game information and user characteristic information with game information and user characteristic information in a preset database according to a preset matching rule; the client pre-downloads the optimal game configuration resource to the local once when the network state is idle, and loads the optimal game configuration resource downloaded to the local when the client enters the game webview;
comparing the optimal game configuration resource with the current game configuration resource;
and when the optimal game configuration resource is better than the current game configuration resource, downloading the game data packet of the optimal game configuration resource from a server at a preset downloading node.
10. The method for intelligently configuring game resources according to claim 9, wherein the downloading the game data packet of the optimal game configuration resource from the server at the preset downloading node comprises:
and when the current preset downloading node is reached, downloading the game data packet from the game data packet disconnection position of the previous preset downloading node of the current preset downloading node.
11. The method for intelligently configuring game resources according to claim 9 or 10, wherein the downloading the game data packet of the optimal game configuration resource from the server at the preset downloading node comprises:
if the terminal where the client is located does not have an access request based on the http protocol and the TCP/IP currently, downloading a game data packet of the optimal game configuration resource from the server; or responding to a resource acquisition request triggered by a user, and downloading the game data packet of the optimal game configuration resource from a server.
12. The method for intelligently configuring game resources of claim 9, wherein after the preset downloading node downloads the game data packet of the optimal game configuration resource from the server, the method comprises:
acquiring abstract information of the downloaded game data packet;
comparing the summary information with the summary information of the optimal game configuration resource pushed by the server;
and when the summary information is inconsistent with the summary information of the optimal game configuration resource pushed by the server, downloading the game data packet of the optimal game configuration resource from the server again at the preset downloading node.
13. The method for intelligently configuring game resources of claim 9, wherein after the preset downloading node downloads the game data packet of the optimal game configuration resource from the server, the method comprises:
obtaining a game loading request link according to a preset interception method;
replacing the request link with a file directory where the optimal game configuration resource is located;
and loading the game data packet of the optimal game configuration resource according to the file directory.
14. The method for intelligently configuring game resources according to claim 9 or 10, wherein before acquiring the optimal game configuration resource pushed by the server, the method comprises:
extracting game information and user characteristic information of a user in a game;
and transmitting the game information and the user characteristic information of the user in the game to a server.
15. A system for intelligently configuring game resources, comprising: a server and a client side, wherein the server side and the client side are connected,
the server is used for acquiring game information of the client and user characteristic information of a user in a game; matching the game information and the user characteristic information with game information and user characteristic information in a preset database according to a preset matching rule to determine optimal game configuration resources; pushing the optimal game configuration resources to a client;
the client terminal is used for acquiring an optimal game configuration resource pushed by the server, and the optimal game configuration resource is determined by matching the game information and the user characteristic information with game information and user characteristic information in a preset database according to a preset matching rule; comparing the optimal game configuration resource with the current game configuration resource; and when the optimal game configuration resource is better than the current game configuration resource, downloading the game data packet of the optimal game configuration resource from a server at a preset downloading node.
16. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the method of intelligently configuring game resources according to any one of claims 1 to 8.
17. A computer device, characterized in that the computer device comprises:
one or more processors;
a storage device for storing one or more programs,
when executed by the one or more processors, cause the one or more processors to implement the intelligent configuration game resource method of any of claims 1-8.
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