CN110928597A - Game running method and related product - Google Patents

Game running method and related product Download PDF

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Publication number
CN110928597A
CN110928597A CN201811101994.0A CN201811101994A CN110928597A CN 110928597 A CN110928597 A CN 110928597A CN 201811101994 A CN201811101994 A CN 201811101994A CN 110928597 A CN110928597 A CN 110928597A
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China
Prior art keywords
game
games
running
configuration information
permission
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Granted
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CN201811101994.0A
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Chinese (zh)
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CN110928597B (en
Inventor
李森林
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Guangdong Oppo Mobile Telecommunications Corp Ltd
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Guangdong Oppo Mobile Telecommunications Corp Ltd
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Priority to CN201811101994.0A priority Critical patent/CN110928597B/en
Priority to PCT/CN2019/091926 priority patent/WO2020057202A1/en
Publication of CN110928597A publication Critical patent/CN110928597A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating
    • G06F9/44505Configuring for program initiating, e.g. using registry, configuration files
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/50Monitoring users, programs or devices to maintain the integrity of platforms, e.g. of processors, firmware or operating systems
    • G06F21/52Monitoring users, programs or devices to maintain the integrity of platforms, e.g. of processors, firmware or operating systems during program execution, e.g. stack integrity ; Preventing unwanted data erasure; Buffer overflow
    • G06F21/53Monitoring users, programs or devices to maintain the integrity of platforms, e.g. of processors, firmware or operating systems during program execution, e.g. stack integrity ; Preventing unwanted data erasure; Buffer overflow by executing in a restricted environment, e.g. sandbox or secure virtual machine
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/50Allocation of resources, e.g. of the central processing unit [CPU]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/50Allocation of resources, e.g. of the central processing unit [CPU]
    • G06F9/5005Allocation of resources, e.g. of the central processing unit [CPU] to service a request
    • G06F9/5027Allocation of resources, e.g. of the central processing unit [CPU] to service a request the resource being a machine, e.g. CPUs, Servers, Terminals
    • G06F9/5038Allocation of resources, e.g. of the central processing unit [CPU] to service a request the resource being a machine, e.g. CPUs, Servers, Terminals considering the execution order of a plurality of tasks, e.g. taking priority or time dependency constraints into consideration

Abstract

The embodiment of the application discloses a game running method and a related product, wherein the game running method comprises the steps of determining a process, a stack and a running context corresponding to each game in a plurality of games, running each game in the plurality of games according to the process, the stack and the running context of each game in the plurality of games to obtain a plurality of game data corresponding to each game, obtaining authority configuration information corresponding to each game in the plurality of games to obtain a plurality of authority configuration information, creating an authority list of the game corresponding to each authority configuration information in the plurality of games according to each authority configuration information in the plurality of authority configuration information, creating a storage area corresponding to each game in the plurality of games, wherein each storage area corresponds to a storage directory, and the storage directory is used for recording the game data of the corresponding game, so that when the electronic equipment runs the plurality of games simultaneously, interference between games can be avoided.

Description

Game running method and related product
Technical Field
The application relates to the technical field of electronics, in particular to a game running method and a related product.
Background
With the widespread use of electronic devices (such as mobile phones, tablet computers, etc.), the electronic devices have more and more applications and more powerful functions, and the electronic devices are developed towards diversification and personalization, and become indispensable electronic products in the life of users.
In the prior art, in some applications, it is possible to open other applications directly through application icons in an application interface without downloading or installing the other applications, for example, a wechat applet can click other applets or mini-games directly through the wechat application without downloading the applets or the mini-games, but when a plurality of games run together, one game is stuck, and the running of other games is affected, so how to solve the problem that the plurality of applets or mini-games affect each other when running simultaneously is urgently needed.
Disclosure of Invention
The embodiment of the application provides a game running method and a related product, which can avoid the interference among a plurality of games when the electronic equipment runs the plurality of games simultaneously.
In a first aspect, an embodiment of the present application provides a game running method, where the method includes:
determining a process, a stack and a running context corresponding to each game in a plurality of games;
running each game in the plurality of games according to the process, the stack and the running context of each game in the plurality of games to obtain a plurality of game data corresponding to the plurality of games, wherein each game corresponds to one game data;
acquiring authority configuration information corresponding to each game in the plurality of games to obtain a plurality of authority configuration information;
creating a permission list of games corresponding to each permission configuration information in the games according to each permission configuration information in the plurality of permission configuration information;
and creating a storage area corresponding to each game in the plurality of games, wherein each storage area corresponds to one storage directory, and the storage directories are used for recording game data of the corresponding games.
In a second aspect, an embodiment of the present application provides a game execution apparatus, including:
the system comprises a determining unit, a processing unit and a processing unit, wherein the determining unit is used for determining a process, a stack and an operating context corresponding to each game in a plurality of games;
the running unit is used for running each game in the plurality of games according to the process, the stack and the running context of each game in the plurality of games to obtain a plurality of corresponding game data in the plurality of games, and each game corresponds to one game data;
the processing unit is used for acquiring authority configuration information corresponding to each game in the plurality of games to obtain a plurality of authority configuration information;
the creating unit is used for creating a permission list of a game corresponding to each permission configuration information in the plurality of games according to each permission configuration information in the plurality of permission configuration information;
the creating unit is further configured to create a storage area corresponding to each game in the plurality of games, each storage area corresponds to one storage directory, and the storage directories are used for recording game data of the corresponding game.
In a third aspect, an embodiment of the present application provides an electronic device, including: a processor and a memory; and one or more programs stored in the memory and configured to be executed by the processor, the programs including instructions for some or all of the steps as described in the first aspect.
In a fourth aspect, the present application provides a computer-readable storage medium, where the computer-readable storage medium is used to store a computer program, where the computer program is used to make a computer execute some or all of the steps described in the first aspect of the present application.
In a fifth aspect, embodiments of the present application provide a computer program product, where the computer program product comprises a non-transitory computer-readable storage medium storing a computer program, the computer program being operable to cause a computer to perform some or all of the steps as described in the first aspect of embodiments of the present application. The computer program product may be a software installation package.
The embodiment of the application has the following beneficial effects:
it can be seen that, in the game running method and the related product described in the embodiments of the present application, by determining a process, a stack, and a running context corresponding to each game in a plurality of games, running each game in the plurality of games according to the process, the stack, and the running context of each game in the plurality of games, obtaining a plurality of game data corresponding to each game in the plurality of games, obtaining privilege configuration information corresponding to each game in the plurality of games, obtaining a plurality of privilege configuration information, creating a privilege list of the game corresponding to each privilege configuration information in the plurality of games according to each privilege configuration information in the plurality of privilege configuration information, creating a storage area corresponding to each game in the plurality of games, where each storage area corresponds to one storage directory, and the storage directory is used for recording the game data of the corresponding game, when the electronic device runs the plurality of games simultaneously, interference between games can be avoided.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present application, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.
Fig. 1A is a schematic structural diagram of an example electronic device provided in an embodiment of the present application;
FIG. 1B is a schematic flow chart illustrating a method for running a game according to an embodiment of the present disclosure;
FIG. 2 is a schematic flow chart of another game running method provided in the embodiments of the present application;
FIG. 3 is a schematic flow chart of another game running method provided in the embodiments of the present application;
fig. 4 is another schematic structural diagram of an electronic device according to an embodiment of the present disclosure;
fig. 5A is a schematic structural diagram of a game execution apparatus according to an embodiment of the present application;
fig. 5B is a modified structure of the game execution apparatus shown in fig. 5A according to the embodiment of the present application.
Detailed Description
In order to make the technical solutions of the present application better understood, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The terms "first," "second," and the like in the description and claims of the present application and in the above-described drawings are used for distinguishing between different objects and not for describing a particular order. Furthermore, the terms "include" and "have," as well as any variations thereof, are intended to cover non-exclusive inclusions. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements listed, but may alternatively include other steps or elements not listed, or inherent to such process, method, article, or apparatus.
Reference herein to "an embodiment" means that a particular feature, structure, or characteristic described in connection with the embodiment can be included in multiple embodiments of the application. The appearances of the phrase in various places in the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. It is explicitly and implicitly understood by one skilled in the art that the embodiments described herein can be combined with other embodiments.
The electronic devices involved in the embodiments of the present application may include various handheld devices, vehicle-mounted devices, wearable devices, computing devices or other processing devices connected to a wireless modem with wireless communication functions, as well as various forms of User Equipment (UE), Mobile Stations (MS), terminal equipment (terminal), and so on. For convenience of description, the above-mentioned devices are collectively referred to as electronic devices.
The following describes embodiments of the present application in detail.
Referring to fig. 1A, fig. 1A is a schematic structural diagram of an electronic device disclosed in an embodiment of the present application, and the electronic device 100 may include a control circuit, which may include a storage and processing circuit 110. The storage and processing circuitry 110 may be a memory, such as a hard drive memory, a non-volatile memory (e.g., flash memory or other electronically programmable read-only memory used to form a solid state drive, etc.), a volatile memory (e.g., static or dynamic random access memory, etc.), etc., and the embodiments of the present application are not limited thereto. Processing circuitry in storage and processing circuitry 110 may be used to control the operation of electronic device 100. The processing circuit may be implemented based on one or more microprocessors, microcontrollers, digital master-slave headphone switch controllers, baseband processors, power management units, audio codec chips, application specific integrated circuits, display driver integrated circuits, and the like.
The storage and processing circuitry 110 may be used to run software in the electronic device 100, such as an internet browsing application, a Voice Over Internet Protocol (VOIP) telephone call application, an email application, a media playing application, operating system functions, and so forth. Such software may be used to perform control operations such as, for example, camera-based image capture, ambient light measurement based on an ambient light sensor, proximity sensor measurement based on a proximity sensor, information display functionality based on status indicators such as status indicator lights of light emitting diodes, touch event detection based on a touch sensor, functionality associated with displaying information on multiple (e.g., layered) displays, operations associated with performing wireless communication functions, operations associated with collecting and generating audio signals, control operations associated with collecting and processing button press event data, and other functions in the electronic device 100, and the like, without limitation of embodiments of the present application.
The electronic device 100 may also include input-output circuitry 150. The input-output circuit 150 may be used to enable the electronic device 100 to input and output data, i.e., to allow the electronic device 100 to receive data from an external device and also to allow the electronic device 100 to output data from the electronic device 100 to the external device. The input-output circuit 150 may further include a sensor 170. The sensors 170 may include ambient light sensors, proximity sensors based on light and capacitance, touch sensors (e.g., based on optical touch sensors and/or capacitive touch sensors, where the touch sensors may be part of a touch display screen or used independently as a touch sensor structure), acceleration sensors, gravity sensors, and other sensors, among others.
Input-output circuitry 150 may also include one or more displays, such as display 130. Display 130 may include one or a combination of liquid crystal displays, organic light emitting diode displays, electronic ink displays, plasma displays, displays using other display technologies. Display 130 may include an array of touch sensors (i.e., display 130 may be a touch display screen). The touch sensor may be a capacitive touch sensor formed by a transparent touch sensor electrode (e.g., an Indium Tin Oxide (ITO) electrode) array, or may be a touch sensor formed using other touch technologies, such as acoustic wave touch, pressure sensitive touch, resistive touch, optical touch, and the like, and the embodiments of the present application are not limited thereto.
The audio component 140 may be used to provide audio input and output functionality for the electronic device 100. The audio components 140 in the electronic device 100 may include a speaker, a microphone, a buzzer, a tone generator, and other components for generating and detecting sound.
The communication circuit 120 may be used to provide the electronic device 100 with the capability to communicate with external devices. The communication circuit 120 may include analog and digital input-output interface circuits, and wireless communication circuits based on radio frequency signals and/or optical signals. The wireless communication circuitry in communication circuitry 120 may include radio-frequency transceiver circuitry, power amplifier circuitry, low noise amplifiers, switches, filters, and antennas. For example, the wireless communication circuitry in communication circuitry 120 may include circuitry to support Near Field Communication (NFC) by transmitting and receiving near field coupled electromagnetic signals. For example, the communication circuit 120 may include a near field communication antenna and a near field communication transceiver. The communications circuitry 120 may also include a cellular telephone transceiver and antenna, a wireless local area network transceiver circuitry and antenna, and so forth.
The electronic device 100 may further include a battery, power management circuitry, and other input-output units 160. The input-output unit 160 may include buttons, joysticks, click wheels, scroll wheels, touch pads, keypads, keyboards, cameras, light emitting diodes and other status indicators, and the like.
A user may input commands through input-output circuitry 150 to control the operation of electronic device 100, and may use output data of input-output circuitry 150 to enable receipt of status information and other outputs from electronic device 100.
Referring to fig. 1B, fig. 1B is a schematic flowchart of a game running method according to an embodiment of the present application, where the game running method described in this embodiment is applied to the electronic device shown in fig. 1A, and the game running method includes:
101. a process, stack, and run context corresponding to each game of a plurality of games is determined.
In the embodiment of the present application, the plurality of games may include games directly entering the game application through a specific application, for example, mini games entering in a chat application or a payment application in a mini program manner, such games may not need to be downloaded, and may directly start games through an icon entry of the mini games, for example, games directly entering through an advertisement page of the games in a browser, for example, games directly entering through a web link, and the like.
In the embodiment of the application, when the electronic device needs to run a plurality of games simultaneously, the process, the stack and the running context corresponding to each game in the plurality of games can be determined.
Optionally, in step 101, determining a process, a stack, and a running context corresponding to each game in the plurality of games may include the following steps:
11. obtaining game resources corresponding to each game in the plurality of games;
12. and determining the process, the stack and the running context corresponding to each game in the plurality of games according to the game resources corresponding to each game in the plurality of games.
In this embodiment of the present application, after a game start instruction for each game triggered by a user is received, a game resource corresponding to each game in a plurality of games may be acquired, specifically, a running sandbox may be created, where the running sandbox stores a game resource corresponding to each game in the plurality of games, where the sandbox refers to a virtual system program that allows the game to run in a sandbox environment, and changes generated during running may be deleted later, and differences between game resources corresponding to different games are considered, so that a process, a stack, and a running context corresponding to each game may be determined according to the game resources, for example, different processes, stacks, and game contexts may be set for different games according to resource types, data memory sizes, running, and the like included in the game resources.
Optionally, before obtaining the game resource corresponding to each game in the plurality of games in step 11, the method may further include the following steps:
a1, obtaining version information of each game in a plurality of games to obtain a plurality of version information;
and A2, if the version information contains non-latest version information, updating the game resource corresponding to the non-latest version information in the version information.
In the embodiment of the application, in order to ensure that the game started by the user is the latest version, the version information of each game may be acquired before the game resource of each game is acquired, and when it is detected that the version information corresponding to the currently started acquired game resource is not the latest version information, the game version of the game may be updated to the latest version to obtain the latest version of the game resource.
102. And running each game in the plurality of games according to the process, the stack and the running context of each game in the plurality of games to obtain a plurality of game data corresponding to the plurality of games, wherein each game corresponds to one game data.
In the embodiment of the application, for each game in a plurality of games, the game can be executed according to the process, the stack and the execution context corresponding to the game.
Optionally, in the step 102, the running each game in the plurality of games according to the progress of each game in the plurality of games may include the following steps:
for each game of the plurality of games, performing the steps of:
21. judging whether at least one vacant process exists in a plurality of processes contained in the current operating environment;
22. if so, selecting a first target spare process in the at least one spare process according to a preset sequence;
23. running each game according to the first target free process;
24. if not, determining an active value corresponding to each process in the plurality of processes to obtain a plurality of active values;
25. ending the running task corresponding to the target process with the minimum active value in the plurality of active values to obtain a second target vacant process;
26. running each game according to the second target free course.
In the embodiment of the application, a game running environment in the electronic device can simultaneously comprise a plurality of processes, but the number of the plurality of processes is limited, when the number of the games needing to be run exceeds an upper limit, the running processes need to be ended to obtain vacant processes, and then a next game is run through the vacant processes.
103. And acquiring authority configuration information corresponding to each game in the plurality of games to obtain a plurality of authority configuration information.
In the multiple pieces of authority configuration information, each piece of authority configuration information is used for setting authority for a corresponding game in a game running process, for example, when the game is in a specific level and current position information of the electronic device needs to be acquired, the authority configuration information of the position acquisition authority needs to be acquired, and for example, when the game needs to read a contact list of a user, the authority configuration information of the reading authority of the contact list needs to be acquired.
104. And creating a permission list of the game corresponding to each permission configuration information in the plurality of games according to each permission configuration information in the plurality of permission configuration information.
In the embodiment of the application, in order to prevent game authorities among multiple games from interfering, authority lists can be respectively created for the multiple games, that is, each game corresponds to one authority list, so that the authorities of the multiple games are isolated, and therefore, in the running process, when one game is stuck or otherwise abnormal, the running of other games cannot be caused, specifically, an authority sandbox can be created, and the authority sandbox comprises the authority lists corresponding to each game among the multiple games, so that the authorities of the multiple games are isolated.
Optionally, in the step 104, creating a permission list of a game corresponding to each permission configuration information in the plurality of games according to each permission configuration information in the plurality of permission configuration information may include the following steps:
41. generating permission setting prompt information according to permission configuration information of each game in the plurality of games, and displaying the permission setting prompt information, wherein the permission setting information is used for prompting a user to send a permission setting instruction;
42. receiving a permission setting instruction of a user for each game in the plurality of games;
43. and creating a permission list corresponding to each game in the plurality of games according to the permission setting instruction of each game in the plurality of games.
In the embodiment of the application, after the permission configuration information corresponding to each game in a plurality of games is acquired, a permission setting interface can be displayed on a display screen of the electronic equipment, and the permission setting interface contains the permission setting prompt information, so that a user is prompted to send a permission setting instruction, and a permission list is created according to the permission set by the user.
105. And creating a storage area corresponding to each game in the plurality of games, wherein each storage area corresponds to one storage directory, and the storage directories are used for recording game data of the corresponding games.
In the embodiment of the application, in order to prevent the game authority of the games from interfering, storage areas can be respectively created for the games, each storage area corresponds to one storage directory, so that each game has an independent storage area, the storage areas of the games can be isolated, in the running process, when data in a folder of one game is accessed, the data is only limited to be accessed in the folder in a storage list corresponding to the game, and thus, when one game is stuck or otherwise abnormal, the running of other games cannot be caused.
Optionally, in the step 105, creating a storage area corresponding to each game in the plurality of games may include the following steps:
51. determining a plurality of data types included in a plurality of game data corresponding to each game of the plurality of games;
52. and creating a storage area corresponding to each game in the plurality of games according to a plurality of data types corresponding to each game in the plurality of games.
The game data may include, for example, acquired game properties, virtual properties, game level currently passed by the user, payment information of the user based on the role information of the user, and the like, and for different types of game data, files storing the game data may be named according to data types, and a storage directory may be generated.
Optionally, in this embodiment of the present application, the following steps may also be included:
b1, when a pause in the running of any game in the plurality of games occurs, determining a target pause parameter from the running parameters of any game, wherein the target pause parameter is a running parameter causing pause;
b2, determining a stuck deviation value between the target stuck parameter and a preset standard operation parameter;
b3, obtaining an application parameter of each application in a plurality of currently running applications to obtain a plurality of application parameters, wherein the application parameters are the same as the type of the target stuck parameter;
b4, determining a target application corresponding to a target application parameter in a first numerical range in the plurality of application parameters to obtain at least one target application, wherein the first numerical range is determined by a preset second numerical range and the Kanton offset value;
b5, closing any target application in the at least one target application.
In the embodiment of the application, when a game is stuck in a plurality of games, a stuck offset value in an operation parameter of the game can be determined, wherein the stuck offset value is a difference value between a target stuck parameter and a preset standard operation parameter, then a first numerical value range is determined according to the stuck offset value and a preset second numerical value range, specifically, the first numerical value range is obtained by adding the stuck offset value to a maximum critical value and a minimum critical value of the second numerical value range, and then a target application of which an application parameter is in the first numerical value range in the plurality of applications is determined, the target application can include one or more applications, and any one target application is closed, so that the problem of game stuck can be solved.
It can be seen that the game running method described in the embodiments of the present application, by determining the corresponding process, stack and running context of each game in a plurality of games, running each game in the plurality of games according to the process, the stack and the running context of each game in the plurality of games to obtain a plurality of game data corresponding to each game in the plurality of games, obtaining authority configuration information corresponding to each game in the plurality of games to obtain a plurality of authority configuration information, creating a permission list of games corresponding to each permission configuration information in a plurality of games according to each permission configuration information in a plurality of permission configuration information, creating a storage area corresponding to each game in a plurality of games, wherein each storage area corresponds to one storage directory used for recording game data of the corresponding game, thus, when the electronic device simultaneously runs a plurality of games, interference between the games can be avoided.
Referring to fig. 2, fig. 2 is a schematic flow chart of another game running method according to an embodiment of the present application, where the game running method described in this embodiment is applied to the electronic device shown in fig. 1A, and the method may include the following steps:
201. a process, stack, and run context corresponding to each game of a plurality of games is determined.
202. And running each game in the plurality of games according to the process, the stack and the running context of each game in the plurality of games to obtain a plurality of game data corresponding to the plurality of games, wherein each game corresponds to one game data.
203. And acquiring authority configuration information corresponding to each game in the plurality of games to obtain a plurality of authority configuration information.
204. And generating permission setting prompt information according to the permission configuration information of each game in the plurality of games, and displaying the permission setting prompt information, wherein the permission setting information is used for prompting a user to send a permission setting instruction.
205. And receiving a permission setting instruction of a user for each game in the plurality of games.
206. And creating a permission list corresponding to each game in the plurality of games according to the permission setting instruction of each game in the plurality of games.
207. And creating a storage area corresponding to each game in the plurality of games, wherein each storage area corresponds to one storage directory, and the storage directories are used for recording game data of the corresponding games.
The specific implementation process of the steps 201-207 can refer to the corresponding description in the method shown in fig. 1B, and is not described herein again.
It can be seen that, in the game running method described in the embodiment of the present application, by determining a process, a stack, and a running context corresponding to each game in a plurality of games, running each game in the plurality of games according to the process, the stack, and the running context of each game in the plurality of games, obtaining a plurality of game data corresponding to each game in the plurality of games, obtaining permission configuration information corresponding to each game in the plurality of games, obtaining a plurality of permission configuration information, generating permission setting prompt information according to the permission configuration information of each game in the plurality of games, displaying the permission setting prompt information, receiving a permission setting instruction of a user for each game in the plurality of games, creating a permission list corresponding to each game in the plurality of games according to the permission setting instruction of each game in the plurality of games, creating a storage area corresponding to each game in the plurality of games, each storage area corresponds to one storage directory, and the storage directories are used for recording game data of corresponding games, so that when the electronic equipment runs a plurality of games simultaneously, the interference among the games can be avoided.
In accordance with the above, please refer to fig. 3, which is a schematic flow chart of another game running method provided in the embodiment of the present application, where the game running method described in the embodiment is applied to the electronic device shown in fig. 1A, and the method may include the following steps:
301. a process, stack, and run context corresponding to each game of a plurality of games is determined.
302. And running each game in the plurality of games according to the process, the stack and the running context of each game in the plurality of games to obtain a plurality of game data corresponding to the plurality of games, wherein each game corresponds to one game data.
303. And acquiring authority configuration information corresponding to each game in the plurality of games to obtain a plurality of authority configuration information.
304. And generating permission setting prompt information according to the permission configuration information of each game in the plurality of games, and displaying the permission setting prompt information, wherein the permission setting information is used for prompting a user to send a permission setting instruction.
305. And receiving a permission setting instruction of a user for each game in the plurality of games.
306. And creating a permission list corresponding to each game in the plurality of games according to the permission setting instruction of each game in the plurality of games.
307. A plurality of data types included in a plurality of game data corresponding to each game of the plurality of games is determined.
308. And creating a storage area corresponding to each game in the games according to a plurality of data types corresponding to each game in the games, wherein each storage area corresponds to one storage directory, and the storage directories are used for recording game data of the corresponding games.
The specific implementation process of the steps 301-308 can refer to the corresponding description in the method shown in fig. 1B, and is not described herein again.
The game running method described in the embodiment of the application obtains a plurality of game data corresponding to a plurality of games by determining a process, a stack and a running context corresponding to each game in the plurality of games, running each game in the plurality of games according to the process, the stack and the running context of each game in the plurality of games, obtains authority configuration information corresponding to each game in the plurality of games, obtains a plurality of authority configuration information, generates authority setting prompt information according to the authority configuration information of each game in the plurality of games, displays the authority setting prompt information, receives an authority setting instruction of a user for each game in the plurality of games, creates an authority list corresponding to each game in the plurality of games according to the authority setting instruction of each game in the plurality of games, determines a plurality of data types contained in the plurality of game data corresponding to each game in the plurality of games, according to a plurality of data types corresponding to each game in a plurality of games, a storage area corresponding to each game in the plurality of games is created, each storage area corresponds to one storage directory, and the storage directories are used for recording game data of the corresponding game, so that when the electronic equipment runs the plurality of games simultaneously, interference among the games can be avoided.
The following is a device for implementing the game running method, specifically as follows:
in accordance with the above, please refer to fig. 4, in which fig. 4 is an electronic device according to an embodiment of the present application, including: a processor and a memory; and one or more programs stored in the memory and configured to be executed by the processor, the programs including instructions for performing the steps of:
determining a process, a stack and a running context corresponding to each game in a plurality of games;
running each game in the plurality of games according to the process, the stack and the running context of each game in the plurality of games to obtain a plurality of game data corresponding to the plurality of games, wherein each game corresponds to one game data;
acquiring authority configuration information corresponding to each game in the plurality of games to obtain a plurality of authority configuration information;
creating a permission list of games corresponding to each permission configuration information in the games according to each permission configuration information in the plurality of permission configuration information;
and creating a storage area corresponding to each game in the plurality of games, wherein each storage area corresponds to one storage directory, and the storage directories are used for recording game data of the corresponding games.
In one possible example, in said determining a process, stack, and execution context for each game of the plurality of games, the program includes instructions for:
obtaining game resources corresponding to each game in the plurality of games;
and determining the process, the stack and the running context corresponding to each game in the plurality of games according to the game resources corresponding to each game in the plurality of games.
In one possible example, prior to said obtaining game resources corresponding to each game of the plurality of games, the program further includes instructions for:
obtaining version information of each game in the plurality of games to obtain a plurality of version information;
if the version information contains non-latest version information;
and updating the game resources corresponding to the non-latest version information in the plurality of version information.
In one possible example, in said creating a memory region corresponding to each game of said plurality of games, said program further comprises instructions for performing the steps of:
determining a plurality of data types included in a plurality of game data corresponding to each game of the plurality of games;
and creating a storage area corresponding to each game in the plurality of games according to a plurality of data types corresponding to each game in the plurality of games.
In one possible example, in the creating of the permission list of the game corresponding to each of the plurality of games according to each of the plurality of permission configuration information, the program further includes instructions for performing the steps of:
generating permission setting prompt information according to permission configuration information of each game in the plurality of games, and displaying the permission setting prompt information, wherein the permission setting information is used for prompting a user to send a permission setting instruction;
receiving a permission setting instruction of a user for each game in the plurality of games;
and creating a permission list corresponding to each game in the plurality of games according to the permission setting instruction of each game in the plurality of games.
In one possible example, in the running each of the plurality of games in accordance with its progress, the program includes instructions for:
for each game of the plurality of games, performing the steps of:
judging whether at least one vacant process exists in a plurality of processes contained in the current operating environment;
if so, selecting a first target spare process in the at least one spare process according to a preset sequence;
running each game according to the first target free process;
if not, determining an active value corresponding to each process in the plurality of processes to obtain a plurality of active values;
ending the running task corresponding to the target process with the minimum active value in the plurality of active values to obtain a second target vacant process;
running each game according to the second target free course.
In one possible example, the program further comprises instructions for performing the steps of:
when the running of any game in the plurality of games is in a pause, determining a target pause parameter from the running parameters of the game, wherein the target pause parameter is a running parameter causing pause;
determining a stuck deviation value between the target stuck parameter and a preset standard operation parameter;
obtaining an application parameter of each application in a plurality of currently running applications to obtain a plurality of application parameters, wherein the application parameters are the same as the type of the target stuck parameter;
determining a target application corresponding to a target application parameter in a first numerical range in the plurality of application parameters to obtain at least one target application, wherein the first numerical range is determined by a preset second numerical range and the katon deviation value;
closing any of the at least one target application.
Referring to fig. 5A, fig. 5A is a schematic structural diagram of a game running device according to the present embodiment. The game execution apparatus is applied to the electronic device shown in fig. 1A, and includes a determination unit 501, an execution unit 502, a processing unit 503, and a creation unit 504, wherein,
the determining unit 501 is configured to determine a process, a stack, and an operating context corresponding to each game in a plurality of games;
the running unit 502 is configured to run each game in the plurality of games according to the process, the stack, and the running context of each game in the plurality of games, to obtain a plurality of game data corresponding to each game in the plurality of games, where each game corresponds to one game data;
the processing unit 503 is configured to obtain permission configuration information corresponding to each game in the plurality of games, and obtain a plurality of permission configuration information;
the creating unit 504 is configured to create, according to each permission configuration information in the plurality of permission configuration information, a permission list of a game corresponding to each permission configuration information in the plurality of games;
the creating unit 504 is further configured to create a storage area corresponding to each game in the plurality of games, where each storage area corresponds to one storage directory, and the storage directory is used to record game data of the corresponding game.
Optionally, the determining unit 501 is specifically configured to:
obtaining game resources corresponding to each game in the plurality of games;
and determining the process, the stack and the running context corresponding to each game in the plurality of games according to the game resources corresponding to each game in the plurality of games.
Alternatively, as shown in fig. 5B, fig. 5B is a modified structure of the game execution apparatus shown in fig. 5A, which may further include, compared with fig. 5A: an obtaining unit 505, wherein, before obtaining the game resource corresponding to each game in the plurality of games,
the obtaining unit 505 is configured to obtain version information of each game in the plurality of games, and obtain a plurality of version information;
the processing unit 503 is further configured to update, when the plurality of pieces of version information include non-latest version information, a game resource corresponding to the non-latest version information in the plurality of pieces of version information.
Optionally, in the aspect of creating a storage area corresponding to each game in the plurality of games, the creating unit 504 is specifically configured to:
determining a plurality of data types included in a plurality of game data corresponding to each game of the plurality of games;
and creating a storage area corresponding to each game in the plurality of games according to a plurality of data types corresponding to each game in the plurality of games.
Optionally, in the aspect of creating, according to each authority configuration information in the plurality of authority configuration information, an authority list of a game corresponding to each authority configuration information in the plurality of games, the creating unit 504 is specifically configured to:
generating permission setting prompt information according to permission configuration information of each game in the plurality of games, and displaying the permission setting prompt information, wherein the permission setting information is used for prompting a user to send a permission setting instruction;
receiving a permission setting instruction of a user for each game in the plurality of games;
and creating a permission list corresponding to each game in the plurality of games according to the permission setting instruction of each game in the plurality of games.
Optionally, the operation unit 502 is specifically configured to:
for each game of the plurality of games, performing the steps of:
judging whether at least one vacant process exists in a plurality of processes contained in the current operating environment;
if so, selecting a first target spare process in the at least one spare process according to a preset sequence;
running each game according to the first target free process;
if not, determining an active value corresponding to each process in the plurality of processes to obtain a plurality of active values;
ending the running task corresponding to the target process with the minimum active value in the plurality of active values to obtain a second target vacant process;
running each game according to the second target free course.
Optionally, the determining unit 501 is further configured to determine a target morton parameter from the operation parameters of any game in the plurality of games when a morton occurs in the operation of the game, where the target morton parameter is an operation parameter causing a morton; determining a stuck deviation value between the target stuck parameter and a preset standard operation parameter;
the obtaining unit 505 is further configured to obtain an application parameter of each application in a plurality of currently running applications, to obtain a plurality of application parameters, where the application parameter is a parameter of the same type as the target stuck parameter;
the determining unit 501 is further configured to determine a target application corresponding to a target application parameter in a first numerical range from the multiple application parameters, to obtain at least one target application, where the first numerical range is determined by a preset second numerical range and the katon offset value;
the processing unit 503 is further configured to close any target application of the at least one target application.
It can be seen that the game execution apparatus described in the embodiments of the present application, by determining the corresponding process, stack and execution context for each game in a plurality of games, running each game in the plurality of games according to the process, the stack and the running context of each game in the plurality of games to obtain a plurality of game data corresponding to each game in the plurality of games, obtaining authority configuration information corresponding to each game in the plurality of games to obtain a plurality of authority configuration information, creating a permission list of games corresponding to each permission configuration information in a plurality of games according to each permission configuration information in a plurality of permission configuration information, creating a storage area corresponding to each game in a plurality of games, wherein each storage area corresponds to one storage directory used for recording game data of the corresponding game, thus, when the electronic device simultaneously runs a plurality of games, interference between the games can be avoided.
It can be understood that the functions of each program module of the game running apparatus in this embodiment can be specifically implemented according to the method in the foregoing method embodiment, and the specific implementation process thereof can refer to the related description of the foregoing method embodiment, which is not described herein again.
Embodiments of the present application also provide a computer storage medium, wherein the computer storage medium stores a computer program for electronic data exchange, and the computer program enables a computer to execute part or all of the steps of any one of the game execution methods described in the above method embodiments.
Embodiments of the present application also provide a computer program product comprising a non-transitory computer readable storage medium storing a computer program operable to cause a computer to perform some or all of the steps of any one of the game execution methods as set forth in the above method embodiments.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present application is not limited by the order of acts described, as some steps may occur in other orders or concurrently depending on the application. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required in this application.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus may be implemented in other manners. For example, the above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implementing, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not implemented. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of some interfaces, devices or units, and may be an electric or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit may be implemented in the form of hardware, or may be implemented in the form of a software program module.
The integrated units, if implemented in the form of software program modules and sold or used as stand-alone products, may be stored in a computer readable memory. Based on such understanding, the technical solution of the present application may be substantially implemented or a part of or all or part of the technical solution contributing to the prior art may be embodied in the form of a software product stored in a memory, and including several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method described in the embodiments of the present application. And the aforementioned memory comprises: various media capable of storing program codes, such as a usb disk, a read-only memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and the like.
Those skilled in the art will appreciate that all or part of the steps in the methods of the above embodiments may be implemented by associated hardware instructed by a program, which may be stored in a computer-readable memory, which may include: flash disk, ROM, RAM, magnetic or optical disk, and the like.
The foregoing detailed description of the embodiments of the present application has been presented to illustrate the principles and implementations of the present application, and the above description of the embodiments is only provided to help understand the method and the core concept of the present application; meanwhile, for a person skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (10)

1. A method of game play, the method comprising:
determining a process, a stack and a running context corresponding to each game in a plurality of games;
running each game in the plurality of games according to the process, the stack and the running context of each game in the plurality of games to obtain a plurality of game data corresponding to the plurality of games, wherein each game corresponds to one game data;
acquiring authority configuration information corresponding to each game in the plurality of games to obtain a plurality of authority configuration information;
creating a permission list of games corresponding to each permission configuration information in the games according to each permission configuration information in the plurality of permission configuration information;
and creating a storage area corresponding to each game in the plurality of games, wherein each storage area corresponds to one storage directory, and the storage directories are used for recording game data of the corresponding games.
2. The method of claim 1, wherein determining the process, stack, and running context for each game in the plurality of games comprises:
obtaining game resources corresponding to each game in the plurality of games;
and determining the process, the stack and the running context corresponding to each game in the plurality of games according to the game resources corresponding to each game in the plurality of games.
3. The method of claim 2, wherein prior to obtaining the game resource corresponding to each game of the plurality of games, further comprising:
obtaining version information of each game in the plurality of games to obtain a plurality of version information;
and if the version information contains non-latest version information, updating the game resources corresponding to the non-latest version information in the version information.
4. The method of any of claims 1 to 3, wherein the creating a storage area for each of the plurality of games comprises:
determining a plurality of data types included in a plurality of game data corresponding to each game of the plurality of games;
and creating a storage area corresponding to each game in the plurality of games according to a plurality of data types corresponding to each game in the plurality of games.
5. The method according to any one of claims 1 to 4, wherein the creating a permission list of a game corresponding to each permission configuration information in the plurality of games according to each permission configuration information in the plurality of permission configuration information comprises:
generating permission setting prompt information according to permission configuration information of each game in the plurality of games, and displaying the permission setting prompt information, wherein the permission setting information is used for prompting a user to send a permission setting instruction;
receiving a permission setting instruction of a user for each game in the plurality of games;
and creating a permission list corresponding to each game in the plurality of games according to the permission setting instruction of each game in the plurality of games.
6. The method of any one of claims 1 to 5, wherein said running each of the plurality of games in accordance with its progress comprises:
for each game of the plurality of games, performing the steps of:
judging whether at least one vacant process exists in a plurality of processes contained in the current operating environment;
if so, selecting a first target spare process in the at least one spare process according to a preset sequence;
running each game according to the first target free process;
if not, determining an active value corresponding to each process in the plurality of processes to obtain a plurality of active values;
ending the running task corresponding to the target process with the minimum active value in the plurality of active values to obtain a second target vacant process;
running each game according to the second target free course.
7. The method according to any one of claims 1 to 6, further comprising:
when the running of any game in the plurality of games is in a pause, determining a target pause parameter from the running parameters of the game, wherein the target pause parameter is a running parameter causing pause;
determining a stuck deviation value between the target stuck parameter and a preset standard operation parameter;
obtaining an application parameter of each application in a plurality of currently running applications to obtain a plurality of application parameters, wherein the application parameters are the same as the type of the target stuck parameter;
determining a target application corresponding to a target application parameter in a first numerical range in the plurality of application parameters to obtain at least one target application, wherein the first numerical range is determined by a preset second numerical range and the katon deviation value;
closing any of the at least one target application.
8. A game execution apparatus, characterized in that the game execution apparatus comprises:
the system comprises a determining unit, a processing unit and a processing unit, wherein the determining unit is used for determining a process, a stack and an operating context corresponding to each game in a plurality of games;
the running unit is used for running each game in the plurality of games according to the process, the stack and the running context of each game in the plurality of games to obtain a plurality of corresponding game data in the plurality of games, and each game corresponds to one game data;
the processing unit is used for acquiring authority configuration information corresponding to each game in the plurality of games to obtain a plurality of authority configuration information;
the creating unit is used for creating a permission list of a game corresponding to each permission configuration information in the plurality of games according to each permission configuration information in the plurality of permission configuration information;
the creating unit is further configured to create a storage area corresponding to each game in the plurality of games, each storage area corresponds to one storage directory, and the storage directories are used for recording game data of the corresponding game.
9. An electronic device, comprising: a processor and a memory; and one or more programs stored in the memory and configured to be executed by the processor, the programs comprising instructions for the method of any of claims 1-7.
10. A computer-readable storage medium for storing a computer program, wherein the computer program causes a computer to perform the method according to any one of claims 1-7.
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