CN109908576B - Information module presenting method and device, electronic equipment and storage medium - Google Patents

Information module presenting method and device, electronic equipment and storage medium Download PDF

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CN109908576B
CN109908576B CN201910133739.2A CN201910133739A CN109908576B CN 109908576 B CN109908576 B CN 109908576B CN 201910133739 A CN201910133739 A CN 201910133739A CN 109908576 B CN109908576 B CN 109908576B
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user interface
graphical user
information module
information
display
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CN109908576A (en
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于茜
吴少良
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Abstract

The embodiment of the invention provides a method and a device for presenting information modules, electronic equipment and a storage medium, wherein a graphical user interface is obtained by executing software application on a processor of a mobile terminal and rendering on a touch display of the mobile terminal, the graphical user interface comprises a part of game scenes and at least one information module, and the method comprises the following steps: responding to the sliding operation on the graphical user interface, and controlling the information module to slide so as to control the display of the game scene in the graphical user interface; determining at least one of the information modules within the range of game scenes presented in the graphical user interface; and determining the display form of the information module according to the display position of the information module in the graphical user interface, and displaying the information module on the graphical user interface according to the display form. By applying the embodiment of the invention, the information module has more flexible presentation effect, and the dryness of the player during browsing is reduced.

Description

Information module presenting method and device, electronic equipment and storage medium
Technical Field
The present invention relates to the field of internet technologies, and in particular, to a method and an apparatus for presenting an information module, an electronic device, and a storage medium.
Background
In mobile applications or games, the same type of information modules are often displayed in a graphical user interface, and clues are provided to estimate browsing progress, so that convenient and good browsing experience is ensured. The information module comprises pictures, character information or operation buttons. For the presentation mode of the information module, the conventional practice is: the list display is adopted on the mobile terminal, the mobile terminal is expanded in the transverse direction or the longitudinal direction, the information module list is generally tiled, the display is simply realized by adopting a plane effect, the multi-page click switching browsing or multi-screen sliding browsing (common up-down sliding type and left-right sliding type) is adopted, and a progress bar and a page turning progress are provided to reflect the browsing progress. Several common ways of presenting information modules are described below.
The first scheme is as follows: 1. regularly arranging all information modules, wherein the information modules have the same specification, and arranging X rows for horizontal development or arranging Y columns for vertical development; 2. and corresponding to the gesture operation of the player, displaying the information module in a specified area of the screen in a fixed direction, and checking the multi-screen content in a sliding manner.
Referring to fig. 1, a schematic diagram of an information module presentation scheme is shown, which includes: 1. all rhombic information modules are arranged in two rows in a staggered manner and extend transversely, and the information modules cannot be completely presented on one page; 2. all the information modules are displayed in a left-right sliding mode, the moving effect of diamond-shaped picture rotation is accompanied when the information modules are switched to enter an interface, and a three-dimensional effect is created. In the scheme, the interactive design of browsing the information modules with the same specification realizes the overturning 3D visual effect and meets the basic requirement of a player for checking the information modules. However, this solution also has disadvantages: the information module has a conventional presentation effect, the 3D visual performance is relatively weak, and the sliding process still has a plane display effect.
Scheme II: 1. to plan the number of information modules that can be tiled per page (say N); 2. if the total number of the information modules is N, one page is completely displayed; 3. and if the total number of the information modules is greater than N, displaying the information modules in a multi-page mode, and supporting clicking or sliding to turn pages.
Referring to fig. 2, another schematic diagram of an information module presentation is shown, which is implemented by: 1. setting 8 information modules displayed on each page, wherein the information modules are laid on each page; 2. if the number of the information modules is less than 8, a page is completely displayed; 3. if the number of the information modules is more than 8, clicking a next page button, and turning pages to display the information modules of the next page; 4. the interface uses a book as an image simulator to simulate the page turning visual effect of the book and give a 3D representation of a 2D view. According to the scheme, in the hand game, the interactive design of browsing the information modules with the same specification is realized, the perspective and stacking 3D visual effect is realized, and the basic requirement of a player for checking pictures is met. However, this solution has several disadvantages: 1. when the number of the information modules is very small and is less than one page, the page turning visual effect cannot be displayed; when the number of the information modules is very large, the buttons need to be continuously clicked to realize page turning, and the smooth browsing experience is interrupted by clicking operation and page turning visual performance every time. 2. The scheme generally needs to display the current page and the total number of the pages in a text mode for the representation of the total number of the information modules, and is difficult to convey subconscious information by using the interface visual metaphor for representation.
The third scheme is as follows: referring to fig. 3, a schematic diagram of another information module is presented, which is implemented by: and 3D modeling of the cool scene is carried out, and a lens is advanced according to the game progress, so that the moving effect of the information module in the scene in the interface vertical direction is achieved. The scheme can realize the forward and backward movement of the lens in the 3D scene and the presentation of the articles or the information modules in the space, but the construction of the 3D scene consumes a large amount of resources, so the scheme cannot well realize the presentation of the 3D scene based on the 2D scene.
Disclosure of Invention
In view of the above problems, embodiments of the present invention are proposed to provide a method and an apparatus for presenting an information module, an electronic device, and a storage medium, which overcome the above problems or at least partially solve the above problems.
In order to solve the above problem, an embodiment of the present invention discloses a method for presenting an information module, in which a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, the graphical user interface includes a part of a game scene and at least one information module, the method includes:
responding to the sliding operation on the graphical user interface, and controlling the information module to slide so as to control the display of the game scene in the graphical user interface;
determining at least one of the information modules within the range of game scenes presented in the graphical user interface;
and determining the display form of the information module according to the display position of the information module in the graphical user interface, and displaying the information module on the graphical user interface according to the display form.
Preferably, the determining the display form of the information module according to the display position of the information module in the graphical user interface and displaying the information module on the graphical user interface according to the display form includes:
providing a dividing line on the graphical user interface, and acquiring a corresponding limit range of the dividing line mapped in the game scene;
acquiring at least one information module within the corresponding limit range in the game scene, and clearly displaying the information module; or
And acquiring at least one information module outside the corresponding limit range in the game scene, and carrying out fuzzy display on the information module.
Preferably, the method further comprises:
and providing an information module display area in the graphical user interface, wherein all information modules are displayed in the information module display area.
Preferably, the method further comprises:
and acquiring at least two information modules which are positioned at the same direction relative to the virtual lens, and adjusting the display positions of the information modules on the graphical user interface so as to avoid the shielding between the information modules.
Preferably, the graphical user interface further includes a background layer, where the background layer is a 2D picture used for presenting a game background in a game scene, and the controlling the information module to slide further includes:
and controlling the background layer of the graphical user interface to slide.
Preferably, the display morphology includes at least one of size, shape, transparency, blur, color.
The embodiment of the invention also discloses a device for presenting the information modules, which is applied to a mobile terminal, a graphical user interface is obtained by executing software application on a processor of the mobile terminal and rendering on a touch display of the mobile terminal, the graphical user interface comprises part of game scenes and at least one information module, and the device comprises:
the control module is used for responding to the sliding operation on the graphical user interface and controlling the information module to slide so as to control the display of the game scene in the graphical user interface;
a determination module for determining at least one of the information modules within the game scene rendered in the graphical user interface;
and the display module is used for determining the display form of the information module according to the display position of the information module in the graphical user interface and displaying the information module on the graphical user interface according to the display form.
Preferably, the display module includes:
the corresponding limit range acquisition submodule is used for providing a dividing line on the graphical user interface and acquiring a corresponding limit range of the dividing line mapped in the game scene;
the clear display sub-module is used for acquiring at least one information module within the corresponding limit range in the game scene and clearly displaying the information module; or
And the fuzzy display sub-module is used for acquiring at least one information module outside the corresponding limit range in the game scene and carrying out fuzzy display on the information module.
Preferably, the apparatus further comprises:
and the providing module is used for providing an information module display area in the graphical user interface, and all the information modules are displayed in the information module display area.
Preferably, the apparatus further comprises:
and the adjusting module is used for acquiring at least two information modules which are positioned at the same direction relative to the virtual lens and adjusting the display positions of the information modules on the graphical user interface so as to avoid the shielding among the information modules.
Preferably, the graphical user interface further includes a background layer, the background layer is a 2D picture, and is used for presenting a game background in a game scene, and the control module includes:
and the background picture sliding sub-module is used for controlling the background layer of the graphical user interface to slide.
The embodiment of the invention also discloses an electronic device, which comprises:
one or more processors; and
one or more machine readable media having instructions stored thereon that, when executed by the one or more processors, cause the electronic device to perform one or more methods as described above.
Embodiments of the invention also disclose one or more machine-readable media having instructions stored thereon, which when executed by one or more processors, cause the processors to perform one or more of the methods described above.
The embodiment of the invention has the following advantages:
in the embodiment of the invention, the information module is controlled to slide according to the sliding operation on the graphical user interface so as to control the display of the game scene in the graphical user interface, and meanwhile, the display form of the information module is determined based on the sliding operation and the display position of the information module in the graphical user interface and is displayed according to the display form. By applying the embodiment of the invention, the information module presentation effect is more flexible, and the dryness of the player during browsing is reduced.
Drawings
FIG. 1 is a schematic diagram of an information module presentation scheme;
FIG. 2 is a schematic diagram of another information module presentation scheme;
FIG. 3 is a schematic diagram of yet another information module presentation scheme;
FIG. 4 is a flow chart of the steps of one embodiment of a method for presenting information modules of the present invention;
FIG. 5 is a schematic diagram of an overview of an information module interaction design of the present invention;
FIG. 6 is a schematic illustration of a cut line in a game scene of the present invention;
FIG. 7 is a top view of a simulated 3D scene of the present invention;
FIG. 8 is a schematic view of a connection angle between an information module and a lens according to the present invention;
FIG. 9 is a schematic illustration of a game of the present invention with the background of a road;
FIG. 10 is a block diagram of an embodiment of a presentation apparatus for an information module according to the present invention.
Detailed Description
In order to make the aforementioned objects, features and advantages of the present invention comprehensible, embodiments accompanied with figures are described in further detail below.
Referring to fig. 4, which is a flowchart illustrating steps of an embodiment of a method for presenting an information module according to the present invention, a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, and content presented by the graphical user interface includes a part of a game scene and a part of a virtual character; the content presented by the graphical user interface in the third person perspective game may include all of the virtual characters; as another example, in a first person perspective game, content presented by a graphical user interface may include portions/parts of a virtual character, such as an arm of the virtual character or a weapon held by the virtual character. Of course, the virtual character may not be presented at all.
It should be noted that at least part of the game scene presented by the graphical user interface is part of the game scene captured by the virtual camera (lens). For example, in a first person game, the virtual camera may be "eyes" of the player in the game, the virtual camera may be disposed at the head of the virtual character, the orientation of the virtual camera rotates along with the rotation of the virtual character, and the game scene content rendered on the display of the touch terminal is equivalent to the scene content shot by the virtual camera. In the third person name game, the virtual camera can be arranged at the rear upper part of the virtual character, a mapping relation can be set between the vector distance of the virtual rocker control and the rotation angle of the virtual camera so as to control the virtual camera to rotate, and the content of the game scene obtained by rendering on the display of the touch terminal is equivalent to the content of the scene shot by the virtual camera.
In an embodiment of the present invention, the game scene includes at least one information module, and the method specifically includes the following steps:
step 101, in response to a sliding operation on the graphical user interface, controlling the information module to slide so as to control the display of the game scene in the graphical user interface;
step 102, determining at least one information module within the game scene range presented in the graphical user interface;
step 103, determining the display form of the information module according to the display position of the information module in the graphical user interface, and displaying the information module on the graphical user interface according to the display form.
In a particular implementation, a Graphical User Interface (GUI) is composed of a background layer and a UI layer. The UI layer includes an information module and other possible controls, such as a virtual joystick, a skill control, and the like, and the background layer includes pictures, such as sky, cloud, road, sea, and the like.
In the embodiment of the invention, the information module is controlled to slide according to the sliding operation on the graphical user interface so as to control the display of the game scene in the graphical user interface, and meanwhile, the display form of the information module is determined based on the sliding operation and the display position of the information module in the graphical user interface and is displayed according to the display form. By applying the embodiment of the invention, the information module presentation effect is more flexible, and the dryness of the player during browsing is reduced.
Referring to fig. 5, which is a schematic view illustrating an overview of an information module interaction design according to the present invention, the information modules are distributed in a graphical user interface, when a gesture of a player slides down, the information module is pulled up, and the information module moves forward (toward the lens side), specifically: the information module is gradually enlarged and gradually moves towards two sides in the graphical user interface, finally the information module can move out of the graphical user interface, meanwhile, a new information module appears at a far place (the other side opposite to the lens), and the information modules can also move from the far place to the near place. Conversely, when the player's gesture slides up, it means that the information module is pushed away, i.e. the information module moves away and gradually shrinks.
The information modules can appear in sequence in the sliding process of the player, the player can check the amplified details of all the information modules in sequence, and the player can see more information modules through the information modules which are remotely reduced. The game method comprises the steps that the game scene is displayed in a circular mode, and the game scene is displayed in a circular mode.
Next, a method of presenting the in-game information module in the present exemplary embodiment will be further described with reference to fig. 6 to 9.
In step 101, in response to a sliding operation on the graphical user interface, the information module is controlled to slide to control the display of the game scene in the graphical user interface.
In the embodiment of the invention, the player can control the information module in the graphical user interface to slide correspondingly through the up-down sliding operation, and can also control the display in the game scene in the graphical user interface. When the gesture of the player slides down, the information module is pulled close, the information module moves forwards, and when the gesture of the player slides up, the information module is pushed far, and the information module moves far.
In step 102, at least one of the information modules within the game scene rendered in the graphical user interface is determined.
In the embodiment of the invention, the player continuously slides on the graphical user interface, and the position of the information module in the graphical user interface is continuously changed, so that the information module in the graphical user interface needs to be determined in real time. In particular, there is a need to determine the display position of an information module on a graphical user interface.
In step 103, the display form of the information module is determined according to the display position of the information module in the graphical user interface, and the information module is displayed on the graphical user interface according to the display form.
In the embodiment of the invention, after the display position of the information module in the graphical user interface is obtained, the display form of the information module can be determined and displayed in the graphical user interface according to the current display position of the information module. The display form may include at least one of size, shape, transparency, blur degree, and color.
In a preferred embodiment of the present invention, the step 103 may comprise the following sub-steps:
providing a dividing line on the graphical user interface, and acquiring a corresponding limit range of the dividing line mapped in the game scene;
acquiring at least one information module within the corresponding limit range in the game scene, and clearly displaying the information module; or
And acquiring at least one information module outside the corresponding limit range in the game scene, and carrying out fuzzy display on the information module.
In order to better show the 3D depth of field effect in a 2D scene, the embodiment of the invention needs to blur the information module which is far away in the graphical user interface to a certain extent. A dividing line is provided on the graphical user interface, the dividing line can be set to be displayed or not, as shown in fig. 6, the information module above the dividing line is regarded as being out of the corresponding limit range and needs to be blurred, and the information below the dividing line is regarded as being in the corresponding limit range and does not need to be blurred. When the player slides on the screen, the information module also slides up and down in the graphical user interface, when the information module moves from the outside of the corresponding limit range to the inside of the corresponding limit range, the information module is changed from fuzzy to clear, and otherwise, when the information module moves from the inside of the corresponding limit range to the outside of the corresponding limit range, the information module is changed from clear to fuzzy. The information module is processed in a segmentation and fuzzy mode by utilizing the segmentation line, the field depth effect is created, the reality is highly simulated, the visual image of the interface is guaranteed to be vivid, and the scene substituting feeling is better.
In a preferred embodiment of the present invention, the method further comprises the steps of:
acquiring length information of the game scene; obtaining the distance information of the information module from the edge of the game scene; determining a zoom factor according to the length information, a preset maximum factor and a preset minimum factor; and scaling the information module according to the scaling times.
The information module of the embodiment of the invention has a module root node in the game editor, and the root node is controlled to zoom through the code, so that the size of the information module is controlled. The zoom factor of the information module may vary linearly depending on the longitudinal distance to the lens, for example as in fig. 6. Assuming that the game scene has a full length of L1, the scaling factor x of L2 (the distance between the information module and the edge of the game scene) is L2/L1 (C-a). Wherein, C and A are minimum multiple and maximum multiple respectively, adjust according to the readability of information module. It can be assumed here that the minimum multiple C is 0.4 and the maximum multiple a is 1.0.
According to the embodiment of the invention, the information modules are correspondingly zoomed and blurred through the display positions in the game scenes where the different information modules are positioned, so that the information modules present a 3D depth of field effect in a 2D scene and have a layering effect. The 3D depth of field effect promotes interest and expressiveness of a player during browsing, avoids stiff feeling of a traditional list form, is beneficial to carrying out visual image design on the whole interface, and improves the integral expressiveness of the interface.
Of course, in addition to adjusting the zoom size and the degree of blur based on the display position of the information module in the game scene as described above, the shape, transparency, and color of the information module may be adjusted. For example, when the information module moves to a position close to the lens side, the shape of the information module is adjusted to be polygonal from a circle, the transparency of the information module is reduced, the color of the information module is darkened, a player can see the more prominent information module, and the information module is more interesting. Of course, the size, shape, transparency, ambiguity and color of the information adjusting module are merely examples, and other display forms may be selected when the embodiment of the present invention is implemented.
In a preferred embodiment of the present invention, the method may further comprise the steps of:
and providing an information module display area in the graphical user interface, wherein all information modules are displayed in the information module display area.
The sliding of the information module of the embodiment of the invention is similar to the forward movement of a running role, and the information module cannot be blocked by an obstacle in the sliding process, so that the embodiment of the invention provides an information module display area in a graphical user interface, and the information module can only be displayed in the information module display area.
In particular, the presence of information modules in the middle of the graphical user interface should be avoided as much as possible to ensure that the player can browse through more information modules and is not blocked. The simulated 3D scene top view is shown in fig. 7, the information of the division module moves back and forth on the tracks at the two sides of the graphical user interface, a middle blank zone is reserved in the middle of the graphical user interface, the information module is placed on the tracks (information module display areas) at the two sides of the middle blank zone, and the player does not cause the information module to appear in the middle when sliding up and down on the interface, so that different information modules appear at the optimal observation position of the lens.
It should be noted that the purpose of the embodiment of the present invention to set the middle blank zone is to avoid the situation that the information module moves from the center of the gui to the lens, so that the lens is suddenly disappeared. If the lens and the information module are in a head-up setting, the blank area is wide enough to enable the information module to disappear from the tracks on the two sides and slide out of the graphical user interface, and the visual angle effect presented is relatively natural. If the lens is overlooked, the information module can be guaranteed to be lower than the lens to capture an image range when the information module moves forwards to the lens position, the width of the hollow blank zone can be even as low as 0, namely, the hollow blank zone is not arranged, and the information module can be placed in the whole game scene.
In a preferred embodiment of the present invention, the method may further comprise the steps of:
and acquiring at least two information modules which are positioned at the same direction relative to the virtual lens, and adjusting the display positions of the information modules on the graphical user interface so as to avoid the shielding between the information modules.
Besides that the information modules in the middle blank zone of the game scene block the sight of the player, the information modules may be mutually shielded, for example, the information module appearing first may block the information module appearing later. In fig. 7, the information module 4 is blocked by the information module 2, so that the player cannot see the information module 4. Therefore, when the information modules are arranged in the track, the positions of the information modules are required to be inconsistent with the orientation of the lens as much as possible, and if two or more information modules appear at the same orientation, the display positions of the information modules on the graphical user interface are required to be adjusted, so that the information modules are not in the same orientation, and the phenomenon that the front and the back of the content presented in the lens are overlapped to cause the shielding among the information modules is avoided.
Referring to fig. 8, the captured portion of the shot is the game scene displayed on the graphical user interface. The situation can be observed by eyes in an analogy display, wherein the objects are on the same horizontal plane, namely, the height is the same, and if the connecting line angles of the two objects and the eyes are the same, namely, the connecting lines are superposed, namely, the two objects are on the same defense line. Then the near is large and small, the near can easily block the far one, and an article at the far can not be seen. For such a situation, the information modules and the lens are prevented from being consistent in orientation because the information modules are prevented from being blocked. I.e. the angle alpha of 8 in the figure needs to be of different size.
In a preferred embodiment of the present invention, the gui further includes a background layer, where the background layer is a 2D picture for presenting a game background in a game scene, and after the information module is controlled to slide, the method further includes the following steps:
and controlling the background layer of the graphical user interface to slide.
When a sliding operation on the graphical user interface is detected, mapping to the UI layer causes the information modules to move relatively. It should be noted that, in the embodiment of the present invention, the information module may be controlled based on the sliding operation, and the display of the game scene in the graphical user interface may also be controlled. For example, to achieve high fidelity, the UI layer may be mapped to the background layer at the same time when moving, so that the background layer moves, and of course, the movement of the background layer may be determined according to the requirement of the actual performance effect, which is not limited in the embodiment of the present invention.
The embodiment of the invention can add the layering and circular motion simulation of the background picture in the background layer of the graphical user interface to add the substitution sense and the sense of reality of the 3D simulation effect, so that the scene is more vivid.
In one implementation, the background picture may use a picture with a sense of depth, such as a road (fig. 9), sky, sea, perspective horizon, perspective, and the like, matching the perspective data of the information module. Selecting an object image matched with the game scene, such as a sky matching cloud, layering the cloud and the sky, wherein the cloud is taken as a moving object to move on a path of outwards diverging from a vanishing point of the perspective scene, and the movement of the cloud and the movement of the information module synchronously occur along with sliding operation and simultaneously diverge forwards or contract backwards.
The information module in the game of the embodiment of the invention is in a 3D depth of field state, smoothly responds to the sliding operation of the player, has no jamming, and has good operation experience.
It should be noted that, for simplicity of description, the method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the illustrated order of acts, as some steps may occur in other orders or concurrently in accordance with the embodiments of the present invention. Further, those skilled in the art will appreciate that the embodiments described in the specification are presently preferred and that no particular act is required to implement the invention.
Referring to fig. 10, a block diagram illustrating a structure of an embodiment of an information module presentation apparatus according to the present invention is applied to a mobile terminal, where a graphical user interface is obtained by executing a software application on a processor of the mobile terminal and rendering the software application on a touch display of the mobile terminal, where the graphical user interface includes a part of a game scene and at least one information module, and the apparatus may specifically include the following modules:
the control module 201 is used for responding to the sliding operation on the graphical user interface, controlling the information module to slide, and controlling the display of the game scene in the graphical user interface;
a determining module 202, configured to determine at least one of the information modules within the game scene range presented in the graphical user interface;
the display module 203 is configured to determine a display form of the information module according to a display position of the information module in the graphical user interface, and display the information module on the graphical user interface according to the display form.
In a preferred embodiment of the present invention, the display module 203 may include:
the corresponding limit range acquisition submodule is used for providing a dividing line on the graphical user interface and acquiring a corresponding limit range of the dividing line mapped in the game scene;
the clear display sub-module is used for acquiring at least one information module within the corresponding limit range in the game scene and clearly displaying the information module; or
And the fuzzy display sub-module is used for acquiring at least one information module outside the corresponding limit range in the game scene and carrying out fuzzy display on the information module.
In a preferred embodiment of the present invention, the apparatus may further include:
and the providing module is used for providing an information module display area in the graphical user interface, and all the information modules are displayed in the information module display area.
In a preferred embodiment of the present invention, the apparatus may further include:
and the adjusting module is used for acquiring at least two information modules which are positioned at the same direction relative to the virtual lens and adjusting the display positions of the information modules on the graphical user interface so as to avoid the shielding among the information modules.
In a preferred embodiment of the present invention, the gui further includes a background layer, the background layer is a 2D picture for presenting a game background in a game scene, and the control module controls 201, including: and the background picture sliding submodule is used for controlling the background layer of the graphical user interface to slide.
In a preferred embodiment of the present invention, the display shape may include at least one of size, shape, transparency, blur, and color.
For the device embodiment, since it is basically similar to the method embodiment, the description is simple, and for the relevant points, refer to the partial description of the method embodiment.
An embodiment of the present invention further provides an electronic device, which may include a processor, a memory, and a computer program stored on the memory and capable of running on the processor, wherein the computer program, when executed by the processor, implements the steps of the method for presenting an information module as described above.
An embodiment of the present invention further provides a computer-readable storage medium, on which a computer program is stored, which, when executed by a processor, implements the presenting step of the above information module.
The embodiments in the present specification are described in a progressive manner, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments are referred to each other.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
Embodiments of the present invention are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing terminal to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing terminal to cause a series of operational steps to be performed on the computer or other programmable terminal to produce a computer implemented process such that the instructions which execute on the computer or other programmable terminal provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present invention have been described, additional variations and modifications of these embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including preferred embodiments and all such alterations and modifications as fall within the scope of the embodiments of the invention.
Finally, it should also be noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or terminal that comprises the element.
The present invention provides a method and apparatus for presenting an information module, an electronic device, and a storage medium, which are introduced in detail, and a specific example is applied in the present disclosure to explain the principle and the implementation of the present invention, and the description of the above embodiment is only used to help understanding the method and the core idea of the present invention; meanwhile, for a person skilled in the art, according to the idea of the present invention, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

Claims (13)

1. A method for presenting information modules is characterized in that a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering on a touch display of the mobile terminal, wherein the graphical user interface comprises a part of a game scene and at least one information module, and the method comprises the following steps:
responding to the sliding operation on the graphical user interface, and controlling the information module to slide so as to control the display of the game scene in the graphical user interface;
determining at least one of the information modules within the range of game scenes presented in the graphical user interface;
determining the display form of the information module according to the display position of the information module in the graphical user interface, and displaying the information module on the graphical user interface according to the display form;
the method further comprises the following steps:
providing a blank zone in the middle of the graphical user interface, and placing the information modules on tracks on two sides of the blank zone for displaying so that different information modules appear at the optimal observation position of a lens, wherein the width of the blank zone is determined according to the position relation between the lens and the information modules, and the position relation between the lens and the information modules is in head view or overlook.
2. The method of claim 1, wherein determining a display modality of the information module according to the display position of the information module in the graphical user interface and displaying the information module on the graphical user interface according to the display modality comprises:
providing a dividing line on the graphical user interface, and acquiring a corresponding limit range of the dividing line mapped in the game scene;
acquiring at least one information module within the corresponding limit range in the game scene, and clearly displaying the information module; or
And acquiring at least one information module outside the corresponding limit range in the game scene, and carrying out fuzzy display on the information module.
3. The method of claim 1, further comprising:
and providing an information module display area in the graphical user interface, wherein all information modules are displayed in the information module display area.
4. The method according to claim 1 or 3, characterized in that the method further comprises:
the method comprises the steps of obtaining at least two information modules which are located at the same direction relative to a virtual lens, and adjusting the display positions of the information modules on the graphical user interface to avoid shielding between the information modules.
5. The method of claim 1, wherein the gui further comprises a background layer, the background layer is a 2D picture for presenting a game background in a game scene, and the controlling the information module to slide further comprises:
and controlling the background layer of the graphical user interface to slide.
6. The method of claim 1, wherein the display modality comprises at least one of size, shape, transparency, blur, color.
7. An information module presentation device, applied to a mobile terminal, for obtaining a graphical user interface by executing a software application on a processor of the mobile terminal and rendering on a touch display of the mobile terminal, the graphical user interface including a portion of a game scene and at least one information module, the device comprising:
the control module is used for responding to the sliding operation on the graphical user interface and controlling the information module to slide so as to control the display of the game scene in the graphical user interface;
a determination module for determining at least one of the information modules within the game scene rendered in the graphical user interface;
the display module is used for determining the display form of the information module according to the display position of the information module in the graphical user interface and displaying the information module on the graphical user interface according to the display form; providing a blank zone in the middle of the graphical user interface, and placing the information modules on tracks on two sides of the blank zone for displaying so that different information modules appear at the optimal observation position of a lens, wherein the width of the blank zone is determined according to the position relation between the lens and the information modules, and the position relation between the lens and the information modules is in head view or overlook.
8. The apparatus of claim 7, wherein the display module comprises:
the corresponding limit range acquisition submodule is used for providing a dividing line on the graphical user interface and acquiring a corresponding limit range of the dividing line mapped in the game scene;
the clear display sub-module is used for acquiring at least one information module within the corresponding limit range in the game scene and clearly displaying the information module; or
And the fuzzy display sub-module is used for acquiring at least one information module outside the corresponding limit range in the game scene and carrying out fuzzy display on the information module.
9. The apparatus of claim 7, further comprising:
and the providing module is used for providing an information module display area in the graphical user interface, and all the information modules are displayed in the information module display area.
10. The apparatus of claim 7 or 8, further comprising:
and the adjusting module is used for acquiring at least two information modules which are positioned in the same direction relative to the virtual lens and adjusting the display positions of the information modules on the graphical user interface so as to avoid the shielding among the information modules.
11. The apparatus of claim 7, wherein the gui further comprises a background layer, the background layer is a 2D picture for presenting a game background in a game scene, and the control module comprises:
and the background picture sliding submodule is used for controlling the background layer of the graphical user interface to slide.
12. An electronic device, characterized in that it comprises a processor, a memory and a computer program stored on the memory and capable of running on the processor, which computer program, when executed by the processor, carries out the steps of the method of presentation of an information module according to any one of claims 1 to 6.
13. A computer-readable storage medium, characterized in that a computer program is stored on the computer-readable storage medium, which computer program, when being executed by a processor, carries out the steps of the method of presenting an information module according to any one of claims 1 to 6.
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