CN109803154B - Live broadcast method, equipment and storage medium for chess game - Google Patents

Live broadcast method, equipment and storage medium for chess game Download PDF

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Publication number
CN109803154B
CN109803154B CN201910045242.5A CN201910045242A CN109803154B CN 109803154 B CN109803154 B CN 109803154B CN 201910045242 A CN201910045242 A CN 201910045242A CN 109803154 B CN109803154 B CN 109803154B
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chessboard
live broadcast
voice
digital
chess
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CN109803154A (en
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朱磊
刘博东
刘斌
张雅
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Abstract

The application discloses a live broadcast method, equipment and a storage medium for chess games, and relates to the field of online live broadcast. The method comprises the following steps: obtaining chessboard synchronization data and voice live broadcast data of chess games; displaying a user interface of an application program according to the chessboard synchronization data, wherein a digital chessboard is displayed on the user interface, and a chessman distribution graph corresponding to the chessboard synchronization data exists on the digital chessboard; playing live broadcast voice of the chess game according to the voice live broadcast data; when receiving the operation signal corresponding to the digital chessboard, suspending synchronizing the digital chessboard according to the chessboard synchronization data, and changing the chessman distribution on the digital chessboard according to the operation signal. When listening to live broadcast voice of chess games, the user can automatically carry out the operations of advancing, retreating and arranging the change chart on the digital chessboard, and meanwhile, the live broadcast listening requirement and the chess game research requirement of the user are met.

Description

Live broadcast method, equipment and storage medium for chess game
Technical Field
The embodiment of the application relates to the field of live broadcast, in particular to a live broadcast method, equipment and a storage medium applied to a chess game match.
Background
The live broadcast explanation of the chess game is a live broadcast mode that an instructor carries out real-time voice explanation in the game process of the real-time live broadcast chess game.
In the related technology, an instructor sets a magnetic chessboard vertically placed in a real room, chess board changes in the process of synchronous match are absorbed on the magnetic chessboard through chess pieces with magnetic force, then a camera collects the explanation process of the instructor in the real room to form a television live stream, then the television live stream is forwarded to a plurality of user terminals through a server, and the user terminals play the television live stream to display live explanation of chess match.
In the live television broadcasting process, the interaction form of the user in the live television broadcasting process is limited, and the number and the positions of the chessmen in the live television broadcasting picture are probably not seen clearly.
Disclosure of Invention
The embodiment of the application provides a live broadcast method, equipment and a storage medium applied to chess games, and can solve the problem that the interactive form of a user in the live broadcast process is limited. The technical scheme is as follows:
in one aspect, a method for playing a chess game directly is provided, which comprises the following steps:
obtaining chessboard synchronization data and voice live broadcast data of the chess games;
displaying a user interface of an application program according to the chessboard synchronization data, wherein a digital chessboard is displayed on the user interface, and a chess piece distribution diagram corresponding to the chessboard synchronization data exists on the digital chessboard;
playing live broadcast voice of the chess game according to the voice live broadcast data;
and when an operation signal corresponding to the digital chessboard is received, the chessboard synchronous data is suspended to be acquired, and the chessman distribution on the digital chessboard is changed according to the operation signal.
In another aspect, a method for playing a chess game on the fly is provided, the method comprising:
creating a live broadcast room and a voice room of a chess game;
obtaining chessboard synchronization data of a digital chessboard from an instructor terminal, and sending the chessboard synchronization data to at least one audience terminal through the live broadcast room;
and acquiring voice live broadcast data of the digital chessboard from the interpreter terminal, and sending the voice live broadcast data to the audience terminal through the voice room.
In another aspect, there is provided a live broadcasting apparatus for a chess game, the apparatus comprising:
the acquisition module is used for acquiring chessboard synchronization data and voice live broadcast data of the chess games;
the display module is used for displaying a user interface of an application program according to the chessboard synchronization data, a digital chessboard is displayed on the user interface, and a chess piece distribution diagram corresponding to the chessboard synchronization data exists on the digital chessboard;
the playing module is used for playing the live broadcast voice of the chess game according to the voice live broadcast data;
and the interaction module is used for suspending the synchronization of the digital chessboard according to the chessboard synchronization data and changing the chess piece distribution on the digital chessboard according to the operation signal when the operation signal corresponding to the digital chessboard is received.
In another aspect, there is provided a live broadcasting apparatus for a chess game, the apparatus comprising:
the system comprises a creating module, a recording module and a playing module, wherein the creating module is used for creating a live broadcast room and a voice room of a chess game;
the first sending module is used for obtaining chessboard synchronization data of the digital chessboard from an instructor terminal and sending the chessboard synchronization data to at least one audience terminal through the live broadcast room;
and the second sending module is used for acquiring the voice live broadcast data of the digital chessboard from the interpreter terminal and sending the voice live broadcast data to the audience terminal through the voice room.
In another aspect, a terminal is provided, which includes a processor and a memory, where at least one instruction, at least one program, a set of codes, or a set of instructions is stored in the memory, and the at least one instruction, the at least one program, the set of codes, or the set of instructions is loaded and executed by the processor to implement the live method of a chess game as provided in the embodiments of the present application.
In another aspect, a server is provided, the server comprising a processor and a memory, the memory having stored therein at least one instruction, at least one program, set of codes, or set of instructions, which is loaded and executed by the processor to implement a live method of a chess game as provided in an embodiment of the present application.
In another aspect, there is provided a computer readable storage medium having stored therein at least one instruction, at least one program, set of codes, or set of instructions, which is loaded and executed by the processor to implement a live method of chess playing as provided in embodiments of the present application.
In another aspect, a computer program product is provided, which when run on a computer causes the computer to perform a live method of board games as provided in embodiments of the present application above.
The beneficial effects brought by the technical scheme provided by the embodiment of the application at least comprise:
displaying a user interface of an application program according to the chessboard synchronization data, wherein the user interface is provided with a digital chessboard, pausing to obtain chessboard synchronization data when receiving an operation signal corresponding to the digital chessboard, and changing the chessman distribution on the digital chessboard according to the operation signal; when listening to live broadcast voice of chess games, the user can automatically carry out the operations of advancing, retreating and arranging the change chart on the digital chessboard, and meanwhile, the live broadcast listening requirement and the chess game research requirement of the user are met.
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In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a block diagram of a web-based chess platform according to an exemplary embodiment of the present application;
FIG. 2 is a flow diagram of a live method of playing a board game provided by an exemplary embodiment of the present application;
FIG. 3 is a flow diagram of a live method of playing a board game provided by an exemplary embodiment of the present application;
FIG. 4 is an interface schematic diagram of a live method of playing a board game provided in an exemplary embodiment of the present application;
FIG. 5 is an interface schematic diagram of a live method of playing a board game provided in an exemplary embodiment of the present application;
FIG. 6 is an interface schematic diagram of a live method of playing a board game provided in an exemplary embodiment of the present application;
FIG. 7 is an interface schematic diagram of a live method of playing a board game provided in an exemplary embodiment of the present application;
FIG. 8 is a flow diagram of a live method of playing a board game provided by an exemplary embodiment of the present application;
FIG. 9 is a block diagram of a live device for playing a board game according to an exemplary embodiment of the present application;
FIG. 10 is a block diagram of a live device for playing a board game according to an exemplary embodiment of the present application;
fig. 11 is a block diagram of a terminal according to an exemplary embodiment of the present application;
fig. 12 is a block diagram of a server according to an exemplary embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
First, a number of nouns referred to in the embodiments of the present application will be briefly described:
chess match: chess is taken as the competition content. Common chess categories include: at least one of weiqi, Chinese chess, army chess, gobang, Chinese checkers and flying chess.
Live broadcasting explanation of chess games: the match progress of chess games is live broadcast in real time on the network by adopting the internet technology, and the live broadcast mode of real-time explanation is carried out by an instructor (anchor).
The instructor terminal: a terminal for use by an instructor of a chess game.
The audience terminal: a terminal for use by a spectator of a chess game.
Fig. 1 shows a block diagram of a web chess platform according to an exemplary embodiment of the present application. The computer system 100 includes: a first device 120, a server 140, and a second device 160.
The first device 120 is installed and operated with a first application program. The first application program may have a chess game live broadcast function and/or a chess game explanation function. The first device 120 is a device used by the first user, and the first user uses the first device 120 as an instructor terminal or a viewer terminal. A first account corresponding to a first user is logged in the first application program.
The first device 120 is connected to the server 140 through a wireless network or a wired network.
The server 140 includes at least one of a server, a plurality of servers, a cloud computing platform, and a virtualization center. The server 140 is used to provide background services for applications that support a three-dimensional virtual environment. Alternatively, server 140 undertakes primary computing work and first device 120 and second device 160 undertakes secondary computing work; alternatively, server 140 undertakes secondary computing work and first device 120 and second device 160 undertakes primary computing work; alternatively, the server 140, the first device 120, and the second device 160 perform cooperative computing by using a distributed computing architecture.
The second device 160 is installed and operated with a second application. The second application program can have a chess game live broadcasting function and/or a chess game explaining function. The second device 160 is a device used by the second user, and the second user uses the second device 160 as an instructor terminal or a viewer terminal. And a second account corresponding to a second user is logged in the second application program.
Alternatively, the applications installed on the first device 120 and the second device 160 are the same, or the applications installed on the two devices are the same type of application for different control system platforms. The first device 120 may generally refer to one of a plurality of devices, and the second device 160 may generally refer to one of a plurality of devices, and this embodiment is illustrated by the first device 120 and the second device 160. The first device 120 and the second device 160 may be of the same or different device types, including: at least one of a game console, a desktop computer, a smartphone, a tablet, an e-book reader, an MP3 player, an MP4 player, and a laptop portable computer. The following embodiments are illustrated where the device is a desktop computer.
Those skilled in the art will appreciate that the number of devices described above may be greater or fewer. For example, the number of the devices may be only one, or several tens or hundreds, or more. The number and the type of the devices are not limited in the embodiments of the present application.
Fig. 2 shows a flowchart of a live method applied to a board game according to an exemplary embodiment of the present application. This embodiment is illustrated with the method applied to the system shown in fig. 1. The method comprises the following steps:
step 201, a server creates a live broadcast room and a voice room of a chess game;
a chess game is a game in which at least two users use chess as a game object. Taking weiqi as an example, weiqi competition is a competition in which two users respectively hold black and white chess pieces to perform chess games according to weiqi rules. The two users may compete for two human users, may compete for one human user and one Artificial Intelligence (AI) user, and may compete for two AI users.
The server will create two rooms for the chess game: live room and voice room. The live broadcast room is a room for transmitting board synchronization data to each of the viewer terminals, and the voice room is a room for transmitting voice live broadcast data to each of the viewer terminals.
A "room" here is an internet-sense communication group. The server may multicast the data to be synchronized to all or some of the users in the room.
Step 202, the server acquires chessboard synchronization data of the digital chessboard from the interpreter terminal and sends the chessboard synchronization data to at least one audience terminal through a live broadcast room;
the interpreter terminal is a terminal used by an interpreter. An application program supporting the live broadcast function of chess games runs on the interpreter terminal. A digital chessboard is displayed on a user interface of the application program, and an interpreter operates the chess pieces on the digital chessboard.
Optionally, the interpreter is the contestant himself, and/or the interpreter is a third person who is a non-contestant. The instructor may be a single person or may be two or more persons. In some embodiments, the interpreter terminal is a plurality of terminals, and when the interpreter terminal is a terminal used by the contestant himself, the interpreter terminal may have an operation authority of one of the chess pieces; when the instructor terminal is a terminal used by a third person, the instructor terminal may also have operation authority for the pieces of the plurality of parties.
The chessboard synchronization data refers to data describing the chess piece distribution situation on the digital chessboard of the interpreters terminal in the process of the interpreters explaining the chess games. Alternatively, the board synchronization data is data described in a data format, which may be a custom data format, an eXtensible Markup Language (XML) format, an Object Notation (JSON) format, or the like. The embodiment does not limit the specific data format of the chessboard synchronization data.
Illustratively, the chessboard synchronization data is recorded one by one, and each piece of chessboard synchronization data corresponds to one chess playing. Taking a go game as an example, a piece of board synchronization data may include four pieces of data, i.e., "xth hand, black/white chess, row coordinates, and column coordinates". The value range of the row coordinate is 0-18, and the value range of the column coordinate is 0-18.
The live broadcast room comprises: one or more instructor terminals, and one or more audience terminals.
And the server multicasts and sends the chessboard synchronous data to all or part of terminals in the live broadcast room. Alternatively, the server multicast-transmits the checkerboard synchronization data to all terminals in the live broadcast room, or the server multicast-transmits the checkerboard synchronization data to other terminals except the instructor terminal (i.e., the source of the checkerboard synchronization data).
Step 203, the server acquires voice live broadcast data of the digital chessboard from the interpreter terminal and sends the voice live broadcast data to the audience terminal through the voice room;
the voice live broadcast data refers to audio stream data generated after the explanation voice of the interpreters is collected in the process that the interpreters explain the chess games.
The voice room is another room bound to the live room. The live broadcast room and the voice room are different rooms, each user account in the live broadcast room can form a first multicast group, and each user account in the voice room can form a second multicast group.
The server multicasts the voice live broadcast data to all or part of the terminals in the voice room. Optionally, the server multicast-sends the voice live broadcast data to all terminals in the live broadcast room, or the server multicast-sends the voice live broadcast data to other terminals except for the interpreter terminal (i.e. the source of the voice live broadcast data).
Step 202 and step 203 are two steps that are executed in parallel and continuously, and the execution sequence between step 202 and step 203 is not limited in this embodiment.
204, the audience terminal acquires chessboard synchronization data and voice live broadcast data of the chess game;
the spectator terminal obtains the chessboard synchronization data of the chess games through the live broadcast room. Optionally, the spectator terminal receives the board synchronization data that the server multicasts in the live room.
And the audience terminal acquires voice live broadcast data of the chess game through the voice room. Optionally, the audience terminal receives live voice data multicast by the server in the voice room.
Step 205, the audience terminal displays a user interface of the application program according to the chessboard synchronization data, a digital chessboard is displayed on the user interface, and a chessman distribution graph corresponding to the chessboard synchronization data exists on the digital chessboard;
the spectator terminal displays a user interface of the application, on which a digital chessboard is displayed. The digital chessboard comprises chessboard elements and chess piece elements, and the arrangement positions of the chess piece elements have operable attributes. Illustratively, the placement positions of the chess pieces can be changed according to the chessboard synchronization data, and also can be changed according to the operation signals of the audience users.
When the audience terminal receives one piece of chessboard synchronization data, the chessman change in the digital chessboard is updated according to the chessboard synchronization data.
Step 206, the audience terminal plays the live broadcast voice of the chess game according to the voice live broadcast data;
the audience terminal also decodes and plays the voice live broadcast data, and plays the live broadcast voice of the instructor for chess games.
In step 207, when the audience terminal receives the operation signal corresponding to the digital chessboard, the chess pieces on the digital chessboard are distributed according to the operation signal.
The pieces on the digital chessboard are operable pieces. When the user operates the chessmen on the digital chessboard by himself, the audience terminal receives the operation signal corresponding to the digital chessboard. The spectator terminal suspends the display synchronization of the digital chessboard according to the chessboard synchronization data, but changes the chessman distribution on the digital chessboard according to the operation signal of the user.
When the user operates the chessmen on the digital chessboard by himself, if the audience terminal receives chessboard synchronization data sent by the server, the chessboard synchronization data are cached.
In summary, in the method provided in this embodiment, a user interface of an application program is displayed according to the chessboard synchronization data, the digital chessboard is provided on the user interface, when an operation signal corresponding to the digital chessboard is received, the acquisition of the chessboard synchronization data is suspended, and the chess pieces distribution on the digital chessboard is changed according to the operation signal; when listening to live broadcast voice of chess games, the user can automatically carry out the operations of advancing, retreating and arranging the change chart on the digital chessboard, and meanwhile, the live broadcast listening requirement and the chess game research requirement of the user are met.
In some embodiments, the live mode of a board game may be divided into two types: a voice explanation mode and a text explanation mode.
Fig. 3 shows a flowchart of a live method applied to a board game according to an exemplary embodiment of the present application. This embodiment is illustrated with the method applied to the system shown in fig. 1. The method comprises the following steps:
step 301, a server receives a competition creation instruction;
the game creation instruction is an instruction for creating a chess game.
In one embodiment, a network administrator terminal sends a competition creation instruction to a server; in another embodiment, the server generates a competition creating instruction by itself when receiving a competition request of the terminal; in another embodiment, after the server successfully matches each user account for playing the chess game, the server generates a game creation instruction by itself.
Illustratively, the game creation instruction indicates at least one parameter of a number of players, rules of the game, a live viewing range, a number of spectators, and a type of spectators having viewing rights in the chess game.
Illustratively, taking a go game as an example, the number of players is 2 (a designated user A and a designated user B); the game rules comprise any one of Chinese weiqi rules, Japanese weiqi rules, Korean weiqi rules, answer weiqi rules and intelligent weiqi rules; the live viewing range is the user account in the XX region; the audience number is up to 2000, and the audience type with the watching authority is a user account with the grade larger than n.
Step 302, the server creates a live room of the chess game according to the game creation instruction;
and the server creates a live room for the chess game according to the game creating instruction.
Alternatively, the live room has its own room number, and the spectator terminal can join the live room by the room number. Illustratively, the audience terminal sends a room join request to the server, where the room join request carries the room number of the live broadcast room and the user account. And after receiving a room joining request sent by the audience terminal, the server determines whether the user account has the watching permission of the live broadcast room. And when the user account has the watching right of the live broadcast room, the server adds the user account to a group (multicast group) corresponding to the live broadcast room.
Optionally, the administrator terminal further sends a setting instruction of the interpreter terminal to the server, where the setting instruction is used to set the specified terminal(s) in the live room as the interpreter terminal of the chess game. The server receives a setting instruction sent by the administrator terminal, and sets an interpreter terminal for the chess game according to the setting instruction.
303, the instructor terminal sends a mode setting instruction to the server, wherein the mode setting instruction is used for setting a live broadcast mode of the chess game;
the mode setting command is a command for setting a live mode of the chess game. The live mode of the chess game comprises the following steps: a voice live broadcast mode and a text live broadcast mode.
The mode setting instruction is used for setting the live broadcast mode to be one of a voice live broadcast mode and a character live broadcast mode. The step is exemplified by the case that the mode setting instruction is used for setting the live broadcast mode of the chess game as the voice live broadcast mode.
Step 304, the server receives a mode setting instruction corresponding to a live broadcast mode of the chess game;
305, when the mode setting instruction sets the live broadcast mode to be the voice live broadcast mode, the server creates a voice room corresponding to the live broadcast room;
when the live broadcast mode of the chess game is set to be the voice live broadcast mode, the server creates a voice room corresponding to the live broadcast room. Optionally, the server also records the binding relationship between the live room and the voice room.
The voice room is another room bound to the live room. The live broadcast room and the voice room are different rooms, each user account in the live broadcast room can form a first multicast group, and each user account in the voice room can form a second multicast group.
And the server adds each user account in the live broadcast room to the voice room. In an exemplary example, when a live broadcast mode corresponding to a live broadcast room is set to a voice explanation mode, a server sends an addition instruction to each user account (i.e., a viewer terminal) in the live broadcast room, and each viewer terminal receives an addition command sent by the server and enters a voice room corresponding to the live broadcast room according to the addition command. Optionally, this process is invisible to the viewer user, and is done in the background by the server and the viewer terminal.
Step 306, the server acquires chessboard synchronization data of the digital chessboard from the interpreter terminal and sends the chessboard synchronization data to at least one audience terminal through the live broadcast room;
and in the live broadcast process, the interpreter terminal receives an operation signal of the interpreter on the digital chessboard, displays the distribution of the chess pieces on the digital chessboard according to the operation signal and simultaneously generates chessboard synchronous data. Illustratively, the board synchronization data may be data that is described in a custom data format.
Optionally, the chessboard synchronization data is recorded one by one, and each piece of chessboard synchronization data corresponds to one line of chess. Taking a go game as an example, a piece of board synchronization data may include four pieces of data, i.e., "xth hand, black/white chess, row coordinates, and column coordinates". The value range of the row coordinate is 0-18, and the value range of the column coordinate is 0-18.
For example, board synchronization data for a go game includes:
hand 1, black chess, row coordinate X1, column coordinate Y1;
hand 2, white chess, row coordinate X2, column coordinate Y2;
hand 3, black chess, row coordinate X3, column coordinate Y3;
、、、;
101 th hand, black chess, row coordinate X101, column coordinate Y101.
The interpreter terminal sends chessboard synchronization data of the digital chessboard to the server, and the server broadcasts and sends the chessboard synchronization data to each audience terminal in the live broadcast room.
Step 307, the server acquires voice live broadcast data of the digital chessboard from the interpreter terminal and sends the voice live broadcast data to the audience terminal through the voice room;
the instructor terminal can also collect the explanation voice of the instructor to the chess game in the live broadcasting process to generate voice live broadcasting data. The interpreter terminal sends the voice live broadcast data of the digital chessboard to the server, and the server multicasts the voice live broadcast data to all or part of terminals in the voice room. Optionally, the server multicast-sends the voice live broadcast data to all terminals in the live broadcast room, or the server multicast-sends the voice live broadcast data to other terminals except for the interpreter terminal (i.e. the source of the voice live broadcast data).
Optionally, step 306 and step 307 are executed in parallel and continuously, and the execution sequence between step 306 and step 307 is not limited in this embodiment.
308, synchronizing the audience terminals from the live broadcasting rooms corresponding to the chess games to obtain chessboard synchronization data;
and the audience terminal receives the live chessboard broadcast data of the chess games sent by the server. Optionally, the user account of the audience terminal belongs to a multicast group in a live broadcast room, and the audience terminal receives chessboard synchronization data multicast by the server in the live broadcast room.
Step 309, synchronizing the audience terminal with the voice room corresponding to the chess game to obtain voice live broadcast data;
and the audience terminal receives the voice live broadcast data of the chess game sent by the server. Optionally, the user account of the audience terminal belongs to a multicast group in the voice room, and the audience terminal receives the voice live broadcast data multicast in the voice room by the server.
Optionally, step 308 and step 309 are executed in parallel and continuously, and the execution sequence between step 308 and step 309 is not limited in this embodiment.
310, displaying a user interface of an application program by the audience terminal according to the chessboard synchronization data, wherein a digital chessboard is displayed on the user interface, and a chessman distribution graph corresponding to the chessboard synchronization data exists on the digital chessboard;
optionally, the application is a program with a chess game live broadcasting function. The user interface of the application program displays a digital chessboard and an exchange area, and the digital chessboard has chess distribution graphs corresponding to chessboard synchronous data.
Referring to fig. 4, the user interface 40 of the application shows the nicknames, the segment numbers, the elapsed time, the number of remaining seconds read, the numeric playing board 42 and the audience communication area 44 of two players. The digital chessboard 42 is displayed with a change in the distribution of the pieces of the plurality of pieces. The audience communication area 44 displays an commentary area and an audience commentary area.
Optionally, a forward button 46 and a reverse button 48 are also displayed on the user interface 40. The forward button 46 is used to switch the chess piece distribution position on the digital chessboard 42 to the previous state, and the backward button 48 is used to switch the chess piece distribution position of the digital chessboard 42 to the next state.
311, the spectator terminal plays the live broadcast voice of the chess game according to the voice live broadcast data;
the audience terminal can also play the live voice of the chess game according to the voice live data.
Illustratively, when the interpreter sets the live mode to the voice live mode, a prompt text "the interpreter has switched to the" voice explanation "mode" is displayed on the user interface of each viewer terminal, and the voice switch button 50 and the voice explanation play action control 52 are displayed on the user interface. The voice switch button 50 is a button control for the viewer user to switch the live mode. When in the voice live mode, the voice switch button 50 is displayed in an on state.
When playing live speech, the speech explanation play animation control 52 performs periodic animation play according to the animation effect 54.
In some possible embodiments, the server may further perform voice recognition on the live voice to obtain a live text stream, and if the server also simultaneously sends the live text stream corresponding to the live voice to the audience terminal, the audience terminal may further display the live text stream in the comment area.
Optionally, step 310 and step 311 are parallel and continuously executed steps, and the execution sequence between step 310 and step 311 is not limited in this embodiment.
Step 312, when the audience terminal receives the signal of putting the chessman on the digital chessboard, the distribution position of the existing chessman on the digital chessboard is changed according to the signal of putting the chessman, and/or the chessman is added or reduced on the digital chessboard according to the signal of putting the chessman;
audience users have a demand for studying the chess pieces on the digital chessboard in the process of listening to the live broadcast of chess games. For example, in the process of listening to a go game, audience users need to put a change picture of the chess pieces by themselves to study different change conditions of the chess game.
The spectator user may apply the put chess signal on the digital chessboard 42 on the spectator terminal, and when the spectator terminal receives the put chess signal on the digital chessboard, the spectator terminal suspends synchronizing the digital chessboard according to the chessboard synchronization data and buffers the received chessboard synchronization data.
Meanwhile, the audience terminal changes the distribution position of the existing chess pieces on the digital chessboard according to the chess piece placing signal, for example, a certain chess piece is moved, or the audience terminal increases the chess pieces on the digital chessboard according to the chess piece placing signal, or the audience terminal decreases the chess pieces on the digital chessboard according to the chess piece placing signal.
313, when the audience terminal receives the back signal on the digital chessboard, the chess pieces on the digital chessboard are distributed and restored to the previous state according to the back signal;
optionally, a back button 48 is also displayed on the user interface of the viewer terminal, and when the viewer user clicks the back button 48, the viewer terminal restores the distribution of the playing pieces on the digital chessboard to the previous state according to the back signal.
Taking the game of go as an example, when the distribution state of the chess pieces on the digital chessboard is the xth hand, the audience terminal restores the distribution state of the chess pieces on the digital chessboard to the state of the xth-1 hand.
Step 314, when the audience terminal receives the forward signal on the digital chessboard, the chess pieces distribution on the digital chessboard is changed to the next state according to the forward signal;
optionally, a forward button 46 is further displayed on the user interface of the spectator terminal, and when the spectator user clicks the forward button 46, the spectator terminal changes the distribution of the pieces on the digital chessboard to the next state according to the forward signal.
Taking the game of go as an example, when the distribution state of the chess pieces on the digital chessboard is the xth hand, the audience terminal restores the distribution state of the chess pieces on the digital chessboard to the state of the xth +1 hand. And if the current state is the latest chess piece state, displaying prompt information to the audience user.
315, when receiving the end operation signal corresponding to the digital chessboard, the audience terminal synchronizes the chessman distribution on the digital chessboard according to the chessboard synchronization data;
when the operation of the audience user on the digital chessboard is finished, for example, the audience user clicks a control for finishing, or the audience terminal does not receive a signal of the operation of the audience user again within a certain time period, the audience terminal synchronizes the chessman distribution on the digital chessboard according to the chessboard synchronization data.
Optionally, the spectator terminal caches chessboard synchronization data received during user operation, and synchronizes chess pieces on the digital chessboard to the latest chess piece distribution state according to the cached chessboard synchronization data.
Step 316, the server receives the voice message sent by another audience terminal;
in the live broadcast process of viewing a chess game, the spectator users may also send voice messages to other spectator users in the same live broadcast room.
Other audience terminals can collect voice messages sent by audience users, the voice messages sent by other audience users are sent to the server, and the server forwards the voice messages to the audience users in the same live broadcast room.
Step 317, the server sends the voice message to each audience terminal in the voice room in a group mode;
step 318, the audience terminal obtains the voice message sent by the audience user;
each spectator terminal in the same live room receives the voice message.
319, the audience terminal displays the message control corresponding to the voice message in the audience exchange area of the user interface;
after receiving the voice message, the audience terminal does not play the voice message (in the state of playing the explained voice of the interpreter) immediately, but displays the message control corresponding to the voice message in the audience exchange area of the user interface.
Optionally, a message control for the voice message is displayed in the audience panel in the user interface.
Step 320, when receiving the playing signal corresponding to the message control, the audience terminal suspends playing the live broadcast voice and plays the voice message;
the message control can be clicked on the audience terminal when the current audience user wishes to listen to the voice messages of the other audience users. When receiving the playing signal corresponding to the message control, the audience terminal suspends playing the live broadcast voice from the interpreter terminal and plays the voice message.
Optionally, after the voice message is played, the audience terminal resumes playing the live voice of the interpreter terminal.
Step 321, the interpreter terminal sends a mode switching instruction to the server, wherein the mode switching instruction is used for setting the live broadcast mode to be a voice live broadcast mode;
because the live mode includes: a voice live broadcast mode and a text live broadcast mode.
The instructor can switch between two live modes. The interpreter terminal sends a mode switching instruction to the server, and the mode switching instruction is used for switching between different live broadcast modes.
And if the current live broadcast mode is the voice live broadcast mode, the mode switching instruction is used for switching the live broadcast mode into the text live broadcast mode.
And if the current live broadcast mode is the text live broadcast mode, the mode switching instruction is used for switching the live broadcast mode into the voice live broadcast mode.
322, when the live broadcast mode set by the mode switching instruction is switched from the voice live broadcast mode to the character live broadcast mode, the server acquires character live broadcast data of the digital chessboard from the interpreter terminal and sends the character live broadcast data to the audience terminal through the voice room;
and when the live broadcast mode set by the mode switching instruction is switched from the voice live broadcast mode to the text live broadcast mode, the server sends prompt information to each audience terminal in the live broadcast room, and each audience terminal displays the prompt information to audience users.
Illustratively, the display process of the prompt message is as shown in fig. 6, and after the audience terminal is in the live broadcast room, if the instructor or audience user switches the live broadcast mode to the text interpretation mode, not only the "switched to" text interpretation mode "is displayed on the user interface, but also the voice switch button 50 is switched to the off state.
In some embodiments, a single viewer terminal may also send mode switching instructions to the server. Illustratively, a spectator user triggers a mode switching instruction on a user interface of a first spectator terminal, the first spectator terminal sends the mode switching instruction to a server, the server switches the live broadcast mode of the first spectator terminal into a character live broadcast mode (only the first spectator terminal is influenced, other spectator terminals are not influenced), then the server acquires character live broadcast data of a digital chessboard from an interpreter terminal, and the character live broadcast data are sent to the first spectator terminal through a voice room.
And after the live broadcast mode is changed into the character live broadcast mode, the server also acquires character live broadcast data of the digital chessboard from the interpreter terminal and sends the character live broadcast data to the audience terminal through the character room.
In some embodiments, the server acquires live text data manually input by an interpreter from an interpreter terminal; in other embodiments, the server receives voice live broadcast data sent by the interpreter terminal and converts the voice live broadcast data into text live broadcast data.
Step 323, when the spectator terminal receives the character explanation information of the chess game, the character explanation information is displayed in the spectator communication area.
The viewer terminal may display the text explanation information of the interpreter in the viewer communication area.
In some embodiments, the viewer terminal may also display text messages sent by the individual viewer users in the viewer interaction area, as shown in fig. 7.
In summary, in the method provided in this embodiment, a user interface of an application program is displayed according to the chessboard synchronization data, the digital chessboard is provided on the user interface, when an operation signal corresponding to the digital chessboard is received, the acquisition of the chessboard synchronization data is suspended, and the chess pieces distribution on the digital chessboard is changed according to the operation signal; when listening to live broadcast voice of chess games, the user can automatically carry out the operations of advancing, retreating and arranging the change chart on the digital chessboard, and meanwhile, the live broadcast listening requirement and the chess game research requirement of the user are met.
In an illustrative example, taking the live playing process of the weiqi game as an example, the live playing method of the weiqi game includes the following steps, as shown in fig. 8:
step 801, a network management client creates a chess live broadcast room before a go game;
step 802, the server automatically creates a voice room associated with the chess live broadcast room;
step 803, after the competition starts, the instructor enters a voice room, and the user gradually enters the voice room;
the server adds the identification of the instructor client and the identification of the user client to the voice room.
Step 804, the interpreter switches the live broadcast mode of the chess live broadcast room into a voice explanation mode;
step 805, the instructor and the user automatically enter the associated voice room;
step 806, the interpreter carries out real-time voice interpretation on the chess game, and the user can hear the voice of the interpreter in real time through the associated voice room, but the user cannot carry out real-time voice, and only the interpreter can carry out real-time voice in the whole room;
step 807, the instructor synchronizes the progress of the chess game in real time, and can put some variation graphs on the current chess game to release own insights; the change of the chessboard is automatically sent to the background every time the interpreter operates the chessboard, the background forwards the change of the chessboard to all users, and the chessboard of the users can be automatically changed; the user can see the change of the chess game along with the chess game of the instructor in real time through the synchronization function of the live broadcast room;
step 808, the user can also stop the real-time synchronization of the game at any time, and at this time, the user can also operate the game at will (forward, backward, etc.), and can also put the change diagram by himself, and at this time, the user can also hear the voice. After the user finishes changing the picture, the chess game is restored to the automatic synchronization state.
The following are embodiments of the apparatus of the present application, and for details not described in detail in the embodiments of the apparatus, reference may be made to the above-mentioned one-to-one corresponding method embodiments.
Referring to fig. 9, a block diagram of a live apparatus for a board game provided by an exemplary embodiment of the present application is shown. The live device can be implemented as all or part of the terminal by a combination of software and hardware. The device includes:
an obtaining module 920, configured to obtain chessboard synchronization data and voice live broadcast data of the chess game;
a display module 940, configured to display a user interface of an application according to the chessboard synchronization data, where a digital chessboard is displayed on the user interface, and a chess distribution graph corresponding to the chessboard synchronization data exists on the digital chessboard;
a playing module 960, configured to play live broadcast voice of the chess game according to the voice live broadcast data;
an interaction module 980, configured to suspend synchronizing the digital chessboard according to the chessboard synchronization data when receiving an operation signal corresponding to the digital chessboard, and change the chess piece distribution on the digital chessboard according to the operation signal.
In an alternative embodiment, the interaction module 980 is configured to, when a put chess piece signal on the digital chessboard is received, change the distribution positions of the existing chess pieces on the digital chessboard according to the put chess piece signal, and/or add or subtract chess pieces on the digital chessboard according to the put chess piece signal.
In an alternative embodiment, the interaction module 980 is configured to restore the chess pieces distribution on the digital chess board to a previous state according to the back signal when the back signal on the digital chess board is received; and/or, in an alternative embodiment, the interaction module 980 is configured to change the distribution of the playing pieces on the digital chessboard to the next state according to the advance signal when the advance signal on the digital chessboard is received.
In an optional embodiment, the display module 940 is configured to obtain the board synchronization data again when receiving an end operation signal corresponding to the digital board, and synchronize the chess piece distribution on the digital board according to the board synchronization data.
In an optional embodiment, the user interface further comprises an audience communication area;
the obtaining module 920 is further configured to obtain a voice message sent by a viewer user;
the display module 940 is further configured to display a message control corresponding to the voice message in the audience exchange area;
the playing module 960 is further configured to pause playing the live broadcast voice and play the voice message when receiving a playing signal corresponding to the message control.
In an optional embodiment, the interaction module 920 is configured to receive a mode switching instruction corresponding to a live broadcast mode of the chess game, and switch the live broadcast mode from the voice live broadcast mode to a text live broadcast mode according to the mode switching instruction; the display module 940 is configured to display the text explanation information in the audience exchange area when receiving the text explanation information of the chess game.
In an optional embodiment, the obtaining module 920 is configured to obtain the board synchronization data from a live room corresponding to the board game; synchronously obtaining the voice live broadcast data from the voice room corresponding to the chess game; wherein the voice room is a room bound to the live room.
In an optional embodiment, the obtaining module 920 is further configured to receive an add command sent by a server when a live broadcast mode corresponding to the live broadcast room is set to be a voice explanation mode; and entering the voice room corresponding to the live broadcast room according to the adding command.
Referring to fig. 10, a block diagram of a live apparatus for a board game provided by an exemplary embodiment of the present application is shown. The live device may be implemented as all or part of a server through a combination of software and hardware. The device includes:
a creation module 1020 for creating a live room and a voice room for a chess game;
a first sending module 1040, configured to obtain chessboard synchronization data of a digital chessboard from an instructor terminal, and send the chessboard synchronization data to at least one audience terminal through the live broadcast room;
a second sending module 1060, configured to obtain live voice data of the digital chessboard from the instructor terminal, and send the live voice data to the audience terminal through the voice room.
In one embodiment, the creating module 1020 is configured to receive a competition creating instruction; creating a live room of the chess game according to the game creating instruction; receiving a mode setting instruction corresponding to a live broadcast mode of the chess game; and when the live broadcast mode is set to be the voice live broadcast mode by the mode setting instruction, creating the voice room corresponding to the live broadcast room.
In one embodiment, the apparatus further comprises a receiving module and a third transmitting module;
the receiving module is used for receiving a mode switching instruction corresponding to a live broadcast mode of the chess game;
and the third sending module is used for acquiring the character live broadcast data of the digital chessboard from the interpreter terminal when the live broadcast mode set by the mode switching instruction is switched from the voice live broadcast mode to the character live broadcast mode, and sending the character live broadcast data to the audience terminal through the voice room.
Optionally, the mode switching instruction is sent by an interpreter terminal, and the server is configured to switch live broadcast modes of all audience terminals from the voice live broadcast mode to a text live broadcast mode; or, the mode switching instruction is sent by a first audience terminal, and the server is configured to switch the live broadcast mode of the first audience terminal from the voice live broadcast mode to the text live broadcast mode.
Referring to fig. 11, a block diagram of a terminal 1100 according to an exemplary embodiment of the present invention is shown. The terminal 1100 may be: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, motion video Experts compression standard Audio Layer 3), an MP4 player (Moving Picture Experts Group Audio Layer IV, motion video Experts compression standard Audio Layer 4), a notebook computer, or a desktop computer. Terminal 1100 may also be referred to by other names such as user equipment, portable terminal, laptop terminal, desktop terminal, and so forth.
In general, terminal 1100 includes: a processor 1101 and a memory 1102.
Processor 1101 may include one or more processing cores, such as a 4-core processor, an 8-core processor, or the like. The processor 1101 may be implemented in at least one hardware form of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), and a PLA (Programmable Logic Array). The processor 1101 may also include a main processor and a coprocessor, where the main processor is a processor for Processing data in an awake state, and is also called a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 1101 may be integrated with a GPU (Graphics Processing Unit) that is responsible for rendering and drawing the content that the display screen needs to display. In some embodiments, the processor 1101 may further include an AI (Artificial Intelligence) processor for processing computing operations related to machine learning.
Memory 1102 may include one or more computer-readable storage media, which may be non-transitory. Memory 1102 can also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1102 is used to store at least one instruction for execution by processor 1101 to implement a live method of board games provided by method embodiments herein.
In some embodiments, the terminal 1100 may further include: a peripheral interface 1103 and at least one peripheral. The processor 1101, memory 1102 and peripheral interface 1103 may be connected by a bus or signal lines. Various peripheral devices may be connected to the peripheral interface 1103 by buses, signal lines, or circuit boards. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1104, touch display screen 1105, camera 1106, audio circuitry 1107, positioning component 1108, and power supply 1109.
The peripheral interface 1103 may be used to connect at least one peripheral associated with I/O (Input/Output) to the processor 1101 and the memory 1102. In some embodiments, the processor 1101, memory 1102, and peripheral interface 1103 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 1101, the memory 1102 and the peripheral device interface 1103 may be implemented on separate chips or circuit boards, which is not limited by this embodiment.
The Radio Frequency circuit 1104 is used to receive and transmit RF (Radio Frequency) signals, also called electromagnetic signals. The radio frequency circuit 1104 communicates with communication networks and other communication devices via electromagnetic signals. The radio frequency circuit 1104 converts an electric signal into an electromagnetic signal to transmit, or converts a received electromagnetic signal into an electric signal. Optionally, the radio frequency circuit 1104 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. The radio frequency circuit 1104 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: the world wide web, metropolitan area networks, intranets, various generations of mobile communication networks (2G, 3G, 4G, and 5G), WIreless local area networks, and/or WiFi (WIreless-FIdelity) networks. In some embodiments, the rf circuit 1104 may further include NFC (Near Field Communication) related circuits, which are not limited in this application.
The display screen 1105 is used to display a UI (user interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display screen 1105 is a touch display screen, the display screen 1105 also has the ability to capture touch signals on or over the surface of the display screen 1105. The touch signal may be input to the processor 1101 as a control signal for processing. At this point, the display screen 1105 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, display 1105 may be one, providing the front panel of terminal 1100; in other embodiments, the display screens 1105 can be at least two, respectively disposed on different surfaces of the terminal 1100 or in a folded design; in still other embodiments, display 1105 can be a flexible display disposed on a curved surface or on a folded surface of terminal 1100. Even further, the display screen 1105 may be arranged in a non-rectangular irregular pattern, i.e., a shaped screen. The Display screen 1105 may be made of LCD (Liquid Crystal Display), OLED (Organic Light-Emitting Diode), and the like.
Camera assembly 1106 is used to capture images or video. Optionally, camera assembly 1106 includes a front camera and a rear camera. Generally, a front camera is disposed at a front panel of the terminal, and a rear camera is disposed at a rear surface of the terminal. In some embodiments, the number of the rear cameras is at least two, and each rear camera is any one of a main camera, a depth-of-field camera, a wide-angle camera and a telephoto camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize panoramic shooting and VR (Virtual Reality) shooting functions or other fusion shooting functions. In some embodiments, camera assembly 1106 may also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp, and can be used for light compensation at different color temperatures.
The audio circuitry 1107 may include a microphone and a speaker. The microphone is used for collecting sound waves of a user and the environment, converting the sound waves into electric signals, and inputting the electric signals to the processor 1101 for processing or inputting the electric signals to the radio frequency circuit 1104 to achieve voice communication. For stereo capture or noise reduction purposes, multiple microphones may be provided, each at a different location of terminal 1100. The microphone may also be an array microphone or an omni-directional pick-up microphone. The speaker is used to convert electrical signals from the processor 1101 or the radio frequency circuit 1104 into sound waves. The loudspeaker can be a traditional film loudspeaker or a piezoelectric ceramic loudspeaker. When the speaker is a piezoelectric ceramic speaker, the speaker can be used for purposes such as converting an electric signal into a sound wave audible to a human being, or converting an electric signal into a sound wave inaudible to a human being to measure a distance. In some embodiments, the audio circuitry 1107 may also include a headphone jack.
Positioning component 1108 is used to locate the current geographic position of terminal 1100 for purposes of navigation or LBS (Location Based Service). The Positioning component 1108 may be a Positioning component based on the Global Positioning System (GPS) in the united states, the beidou System in china, or the galileo System in russia.
Power supply 1109 is configured to provide power to various components within terminal 1100. The power supply 1109 may be alternating current, direct current, disposable or rechargeable. When the power supply 1109 includes a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, terminal 1100 can also include one or more sensors 1110. The one or more sensors 1110 include, but are not limited to: acceleration sensor 1111, gyro sensor 1112, pressure sensor 1113, fingerprint sensor 1114, optical sensor 1115, and proximity sensor 1116.
Acceleration sensor 1111 may detect acceleration levels in three coordinate axes of a coordinate system established with terminal 1100. For example, the acceleration sensor 1111 may be configured to detect components of the gravitational acceleration in three coordinate axes. The processor 1101 may control the touch display screen 1105 to display a user interface in a landscape view or a portrait view according to the gravitational acceleration signal collected by the acceleration sensor 1111. The acceleration sensor 1111 may also be used for acquisition of motion data of a game or a user.
The gyro sensor 1112 may detect a body direction and a rotation angle of the terminal 1100, and the gyro sensor 1112 may cooperate with the acceleration sensor 1111 to acquire a 3D motion of the user with respect to the terminal 1100. From the data collected by gyroscope sensor 1112, processor 1101 may implement the following functions: motion sensing (such as changing the UI according to a user's tilting operation), image stabilization at the time of photographing, game control, and inertial navigation.
Pressure sensor 1113 may be disposed on a side bezel of terminal 1100 and/or on an underlying layer of touch display screen 1105. When the pressure sensor 1113 is disposed on the side frame of the terminal 1100, the holding signal of the terminal 1100 from the user can be detected, and the processor 1101 performs left-right hand recognition or shortcut operation according to the holding signal collected by the pressure sensor 1113. When the pressure sensor 1113 is disposed at the lower layer of the touch display screen 1105, the processor 1101 controls the operability control on the UI interface according to the pressure operation of the user on the touch display screen 1105. The operability control comprises at least one of a button control, a scroll bar control, an icon control and a menu control.
The fingerprint sensor 1114 is configured to collect a fingerprint of the user, and the processor 1101 identifies the user according to the fingerprint collected by the fingerprint sensor 1114, or the fingerprint sensor 1114 identifies the user according to the collected fingerprint. Upon recognizing that the user's identity is a trusted identity, the user is authorized by the processor 1101 to perform relevant sensitive operations including unlocking the screen, viewing encrypted information, downloading software, paying for and changing settings, etc. Fingerprint sensor 1114 may be disposed on the front, back, or side of terminal 1100. When a physical button or vendor Logo is provided on the terminal 1100, the fingerprint sensor 1114 may be integrated with the physical button or vendor Logo.
Optical sensor 1115 is used to collect ambient light intensity. In one embodiment, the processor 1101 may control the display brightness of the touch display screen 1105 based on the ambient light intensity collected by the optical sensor 1115. Specifically, when the ambient light intensity is high, the display brightness of the touch display screen 1105 is increased; when the ambient light intensity is low, the display brightness of the touch display screen 1105 is turned down. In another embodiment, processor 1101 may also dynamically adjust the shooting parameters of camera assembly 1106 based on the ambient light intensity collected by optical sensor 1115.
Proximity sensor 1116, also referred to as a distance sensor, is typically disposed on a front panel of terminal 1100. Proximity sensor 1116 is used to capture the distance between the user and the front face of terminal 1100. In one embodiment, the touch display screen 1105 is controlled by the processor 1101 to switch from a bright screen state to a dark screen state when the proximity sensor 1116 detects that the distance between the user and the front face of the terminal 1100 is gradually decreasing; when the proximity sensor 1116 detects that the distance between the user and the front face of the terminal 1100 becomes gradually larger, the touch display screen 1105 is controlled by the processor 1101 to switch from a breath-screen state to a bright-screen state.
Those skilled in the art will appreciate that the configuration shown in fig. 11 does not constitute a limitation of terminal 1100, and may include more or fewer components than those shown, or may combine certain components, or may employ a different arrangement of components.
Fig. 12 is a schematic structural diagram of a server according to an exemplary embodiment of the present application. Illustratively, the server 1200 includes a Central Processing Unit (CPU) 1201, a system memory 1204 including a Random Access Memory (RAM) 1202 and a read-only memory (ROM) 1203, and a system bus 1205 connecting the system memory 1204 and the CPU 1201. The server 1200 also includes a basic input/output system (I/O system) 1206 to facilitate transfer of information between devices within the computer, and a mass storage device 1207 for storing an operating system 1213, client devices 1214, and other program modules 1215.
The basic input/output system 1206 includes a display 1208 for displaying information and an input device 1209, such as a mouse, keyboard, etc., for a user to input information. Wherein the display 1208 and input device 1209 are connected to the central processing unit 1201 through an input/output controller 1210 coupled to the system bus 1205. The basic input/output system 1206 may also include an input/output controller 1210 for receiving and processing input from a number of other devices, such as a keyboard, mouse, or electronic stylus. Similarly, an input/output controller 1210 also provides output to a display screen, a printer, or other type of output device.
The mass storage device 1207 is connected to the central processing unit 1201 through a mass storage controller (not shown) connected to the system bus 1205. The mass storage device 1207 and its associated computer-readable media provide non-volatile storage for the server 1200. That is, the mass storage device 1207 may include a computer-readable medium (not shown) such as a hard disk or a Compact disk-Read-Only Memory (CD-ROM) drive.
Without loss of generality, the computer-readable media may comprise computer storage media and communication media. Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Computer storage media includes RAM, ROM, erasable programmable read-only memory (EPROM), electrically erasable programmable read-only memory (EEPROM), flash memory or other solid state memory technology, CD-ROM, Digital Versatile Disks (DVD), or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage, or other magnetic storage devices. Of course, those skilled in the art will appreciate that the computer storage media is not limited to the foregoing. The system memory 1204 and mass storage device 1207 described above may be collectively referred to as memory.
The server 1200 may also operate as a remote computer connected to a network via a network, such as the internet, according to various embodiments of the present application. That is, the server 1200 may be connected to the network 1212 through a network interface unit 1211 coupled to the system bus 1205, or the network interface unit 1211 may be used to connect to other types of networks or remote computer systems (not shown).
Those skilled in the art will appreciate that all or part of the steps in the methods of the above embodiments may be implemented by hardware related to instructions of a program, which may be stored in a computer readable storage medium, which may be a computer readable storage medium contained in a memory of the above embodiments; or it may be a separate computer-readable storage medium not incorporated in the terminal. The computer readable storage medium has stored therein at least one instruction, at least one program, set of codes, or set of instructions that is loaded and executed by the processor to implement a live method of playing a chess game provided by the above method embodiments.
Optionally, the computer-readable storage medium may include: a Read Only Memory (ROM), a Random Access Memory (RAM), a Solid State Drive (SSD), or an optical disc. The Random Access Memory may include a resistive Random Access Memory (ReRAM) and a Dynamic Random Access Memory (DRAM). The above-mentioned serial numbers of the embodiments of the present application are merely for description and do not represent the merits of the embodiments.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, where the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The above description is only exemplary of the present application and should not be taken as limiting the present application, as any modification, equivalent replacement, or improvement made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (14)

1. A live broadcast method of a board game, the method comprising:
obtaining chessboard synchronization data and voice live broadcast data of the chess games;
displaying a user interface of an application program according to the chessboard synchronization data, wherein a digital chessboard is displayed on the user interface, and a chess piece distribution diagram corresponding to the chessboard synchronization data exists on the digital chessboard;
playing live broadcast voice of the chess game according to the voice live broadcast data;
when an operation signal corresponding to the digital chessboard is received, the digital chessboard is suspended from being synchronized according to the chessboard synchronization data, and the chessman distribution on the digital chessboard is changed according to the operation signal;
and when receiving an ending operation signal corresponding to the digital chessboard, acquiring the chessboard synchronization data again, and synchronizing the chess piece distribution on the digital chessboard according to the chessboard synchronization data.
2. The method of claim 1, wherein said suspending synchronizing the digital board according to the board synchronization data upon receiving an operation signal corresponding to the digital board, changing a distribution of the playing pieces on the digital board according to the operation signal, comprises:
when a chess piece placing signal on the digital chessboard is received, the distribution position of the existing chess pieces on the digital chessboard is changed according to the chess piece placing signal, and/or the number of the chess pieces is increased or decreased on the digital chessboard according to the chess piece placing signal.
3. The method of claim 1, wherein said suspending synchronizing the digital board according to the board synchronization data upon receiving an operation signal corresponding to the digital board, changing a distribution of the playing pieces on the digital board according to the operation signal, comprises:
when a back signal on the digital chessboard is received, the chessman distribution on the digital chessboard is restored to a previous state according to the back signal;
and/or the presence of a gas in the gas,
and when receiving the forward signal on the digital chessboard, changing the chess piece distribution on the digital chessboard to the next state according to the forward signal.
4. The method of any of claims 1 to 3, further comprising an audience communication area on the user interface;
the method further comprises the following steps:
acquiring voice messages sent by audience users;
displaying a message control corresponding to the voice message in the audience exchange area;
and when a playing signal corresponding to the message control is received, the live broadcast voice is paused to be played, and the voice message is played.
5. The method of claim 4, further comprising:
receiving a mode switching instruction corresponding to a live broadcast mode of the chess game;
switching the live broadcast mode from the voice live broadcast mode to a text live broadcast mode according to the mode switching instruction;
and when receiving the character explanation information of the chess game, displaying the character explanation information in the audience exchange area.
6. A method according to any one of claims 1 to 3, wherein said obtaining board synchronization data and voice live data for said board game comprises:
synchronizing to obtain the chessboard synchronization data from the live broadcast rooms corresponding to the chess games;
synchronously obtaining the voice live broadcast data from the voice room corresponding to the chess game; wherein the voice room is a room bound to the live room.
7. The method of claim 6, wherein prior to synchronizing the live voice data from the voice room corresponding to the board game, further comprising:
when a live broadcast mode corresponding to the live broadcast room is set to be a voice explanation mode, receiving an adding command sent by a server;
and entering the voice room corresponding to the live broadcast room according to the adding command.
8. A live broadcast method of a board game, the method comprising:
creating a live broadcast room and a voice room of a chess game;
the method comprises the steps that chessboard synchronization data of a digital chessboard are obtained from an instructor terminal, the chessboard synchronization data are sent to at least one audience terminal through a live broadcast room, the audience terminal is used for displaying a user interface of an application program according to the chessboard synchronization data, the digital chessboard is displayed on the user interface, and chess piece distribution diagrams corresponding to the chessboard synchronization data exist on the digital chessboard; the audience terminal is used for suspending the synchronization of the digital chessboard according to the chessboard synchronization data and changing the chess piece distribution on the digital chessboard according to the operation signal when receiving the operation signal corresponding to the digital chessboard; the audience terminal is used for acquiring the chessboard synchronization data again when receiving an ending operation signal corresponding to the digital chessboard, and synchronizing the chess piece distribution on the digital chessboard according to the chessboard synchronization data;
and acquiring voice live broadcast data of the digital chessboard from the interpreter terminal, and sending the voice live broadcast data to the audience terminal through the voice room.
9. The method of claim 8, wherein creating a live room and a voice room for a board game comprises:
receiving a competition establishing instruction;
creating a live room of the chess game according to the game creating instruction;
receiving a mode setting instruction corresponding to a live broadcast mode of the chess game;
and when the live broadcast mode is set to be the voice live broadcast mode by the mode setting instruction, creating the voice room corresponding to the live broadcast room.
10. The method of claim 9, further comprising:
receiving a mode switching instruction corresponding to a live broadcast mode of the chess game;
and when the live broadcast mode set by the mode switching instruction is switched from the voice live broadcast mode to the character live broadcast mode, acquiring character live broadcast data of the digital chessboard from the interpreter terminal, and sending the character live broadcast data to the audience terminal through the voice room.
11. A live broadcast apparatus for a board game, the apparatus comprising:
the acquisition module is used for acquiring chessboard synchronization data and voice live broadcast data of the chess games;
the display module is used for displaying a user interface of an application program according to the chessboard synchronization data, a digital chessboard is displayed on the user interface, and a chess piece distribution diagram corresponding to the chessboard synchronization data exists on the digital chessboard;
the playing module is used for playing the live broadcast voice of the chess game according to the voice live broadcast data;
and the display module is further used for acquiring the chessboard synchronization data again when receiving an ending operation signal corresponding to the digital chessboard, and synchronizing the chess piece distribution on the digital chessboard according to the chessboard synchronization data.
12. A live broadcast apparatus for a board game, the apparatus comprising:
the system comprises a creating module, a recording module and a playing module, wherein the creating module is used for creating a live broadcast room and a voice room of a chess game;
the system comprises a first sending module, a second sending module and a third sending module, wherein the first sending module is used for obtaining chessboard synchronization data of a digital chessboard from an interpreter terminal and sending the chessboard synchronization data to at least one audience terminal through a live broadcast room, the audience terminal is used for displaying a user interface of an application program according to the chessboard synchronization data, the digital chessboard is displayed on the user interface, and a chessman distribution diagram corresponding to the chessboard synchronization data exists on the digital chessboard; the audience terminal is used for suspending the synchronization of the digital chessboard according to the chessboard synchronization data and changing the chess piece distribution on the digital chessboard according to the operation signal when receiving the operation signal corresponding to the digital chessboard; the audience terminal is used for acquiring the chessboard synchronization data again when receiving an ending operation signal corresponding to the digital chessboard, and synchronizing the chess piece distribution on the digital chessboard according to the chessboard synchronization data;
and the second sending module is used for acquiring the voice live broadcast data of the digital chessboard from the interpreter terminal and sending the voice live broadcast data to the audience terminal through the voice room.
13. A terminal, characterized in that it comprises a processor and a memory, in which at least one instruction, at least one program, set of codes or set of instructions is stored, which is loaded and executed by the processor to implement a live method of a board game according to any one of claims 1 to 7.
14. A server, characterized in that the server comprises a processor and a memory, in which at least one instruction, at least one program, a set of codes or a set of instructions is stored, which is loaded and executed by the processor to implement a live method of a board game according to any one of claims 8 to 10.
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