CN109529329A - Game special processing method and processing device - Google Patents

Game special processing method and processing device Download PDF

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Publication number
CN109529329A
CN109529329A CN201811390801.8A CN201811390801A CN109529329A CN 109529329 A CN109529329 A CN 109529329A CN 201811390801 A CN201811390801 A CN 201811390801A CN 109529329 A CN109529329 A CN 109529329A
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Prior art keywords
special efficacy
special
game
component
rendering
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CN201811390801.8A
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CN109529329B (en
Inventor
熊波
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Beijing Pixel Software Technology Co Ltd
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Beijing Pixel Software Technology Co Ltd
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Priority to CN201811390801.8A priority Critical patent/CN109529329B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The embodiment of the present application provides a kind of game special processing method and processing device, by successively rendering each special efficacy component in the corresponding game special of each special efficacy file, then the image information of every frame special efficacy picture of each special efficacy component of rendering is successively recorded, and the special efficacy score information of each special efficacy component is calculated according to the image information of every frame special efficacy picture of each special efficacy component, then the special efficacy score information of each special efficacy component is matched with default rendering hierarchical policy, determine the rendering priority of each special efficacy component in each game special, to reduce the workload of fine arts personnel.The special effect processing strategy of each game special is generated according to the rendering priority of special efficacy component each in determining each game special simultaneously, achieve the effect that carry out special efficacy component different in each game special classification rendering processing, can also ensure player gaming experience while optimizing CPU and GPU performance.

Description

Game special processing method and processing device
Technical field
This application involves game technical fields, in particular to a kind of game special processing method and processing device.
Background technique
Currently, in order to enrich game content in gaming, enhance game visual effect, can be generally added in scene of game A large amount of game special.However special efficacy is because of its own particularity, can be consumed in render process a large amount of CPU of terminal and GPU performance influences game experiencing so as to cause that Caton occurs in game process.It is major at present in order to improve the above problem Game widespread practice be in Game Setting option offer special efficacy Render Options, player can with clearance to special efficacy render rank into Row setting, such as setting high image quality render rank, common image quality rendering rank or low image quality rendering rank etc..But in game Much special efficacys judge the game logic of player particularly important, and above scheme renders picture both for the special efficacy of the game overall situation Matter is adjusted, although CPU the and GPU performance of consumption can be reduced to a certain extent in this way, body practical for player It is not a best selection for testing.
Summary of the invention
In order to overcome above-mentioned deficiency in the prior art, the application's is designed to provide a kind of game special processing method And device, to solve or improve the above problem.
To achieve the goals above, the embodiment of the present application the technical solution adopted is as follows:
In a first aspect, the embodiment of the present application provides a kind of game special processing method, it is applied to electronic equipment, the method Further include:
Catalogue selection instruction is responded, obtains corresponding special efficacy catalogue file, wherein include in the special efficacy catalogue file The special efficacy file of each game special, each game special include at least one special efficacy component;
For the special efficacy file of each game special, the corresponding trip of special efficacy file is successively rendered according to default broadcasting frequency Each special efficacy component in special efficacy of playing, wherein each special efficacy component includes an at least frame special efficacy picture;
The image information of every frame special efficacy picture of each special efficacy component of rendering is successively recorded, and according to each special efficacy component The image information of every frame special efficacy picture calculate the special efficacy score information of each special efficacy component;
The special efficacy score information of each special efficacy component is matched with default rendering hierarchical policy, determines that each game is special The rendering priority of each special efficacy component in effect;
The spy of each game special is generated according to the rendering priority of special efficacy component each in determining each game special Imitate processing strategie, wherein the special effect processing strategy includes that choosing is arranged in each rendering in each special efficacy component of the game special Rendering switch state under.
Optionally, each spy successively rendered according to default broadcasting frequency in the corresponding game special of special efficacy file The step of imitating component, comprising:
It calls special efficacy editing machine and black back is set for the special efficacy background in the special efficacy editing machine according to user's operation Scape;
The special efficacy file of the game special is loaded by being set as the special efficacy editing machine after black background, and is grasped according to user Make the distance between the rendering position for the camera position game special corresponding with the special efficacy file being arranged in the special efficacy editing machine;
Each special efficacy component in the game special is rendered according to default broadcasting frequency, and in the rendering of each special efficacy component Time renders next special efficacy component of the special efficacy component when reaching the special efficacy life cycle of the special efficacy component.
Optionally, the image information of every frame special efficacy picture of each special efficacy component for successively recording rendering, and according to The step of image information of every frame special efficacy picture of each special efficacy component calculates the special efficacy score information of each special efficacy component, packet It includes:
For each special efficacy component, the brightness of each pixel in every frame special efficacy picture of the special efficacy component of rendering is recorded Value, and it is flat according to the first brightness that the brightness value of each pixel in every frame special efficacy picture of record calculates every frame special efficacy picture Mean value;
The second brightness for calculating the special efficacy component according to the first average brightness of calculated every frame special efficacy picture is flat Mean value, to obtain the second average brightness of each special efficacy component, the second average brightness conduct of each special efficacy component The special efficacy score information of each special efficacy component, wherein second average brightness is each frame special efficacy picture in the special efficacy component Quotient between total special efficacy picture frame number of the special efficacy component of the sum of the first average brightness.
Optionally, the special efficacy score information by each special efficacy component is matched with default rendering hierarchical policy, really In fixed each game special the step of the rendering priority of each special efficacy component, comprising:
For each special efficacy component, by the special efficacy score information of the special efficacy component respectively with the default rendering hierarchical policy In it is each rendering priority rendering scoring threshold value be compared;
If the special efficacy component reaches the rendering scoring threshold value of corresponding rendering priority, by the corresponding rendering priority As the rendering priority of the special efficacy component, to obtain the rendering priority of each special efficacy component.
Optionally, described that each trip is generated according to the rendering priority of special efficacy component each in determining each game special The step of the special effect processing strategy for special efficacy of playing, comprising:
According to the rendering priority of each special efficacy component in each game special and different rendering priority with it is each The corresponding relationship between setting options is rendered, the special effect processing strategy of each game special is generated.
Optionally, described that each trip is generated according to the rendering priority of special efficacy component each in determining each game special After the special effect processing strategy for special efficacy of playing, the method also includes:
Obtain the rendering setting options selected in currently running game, and according to the rendering setting options from each trip The rendering switch state of respective each special efficacy component is obtained in the special effect processing strategy for special efficacy of playing respectively;
The rendering switch state of each special efficacy component based on each game special is to the game in currently running game Special efficacy is rendered.
The third aspect, the embodiment of the present application also provide a kind of game special processing unit, are applied to electronic equipment, the dress It sets further include:
File acquisition module obtains corresponding special efficacy catalogue file, wherein the spy for responding catalogue selection instruction It include the special efficacy file of each game special in effect catalogue file, each game special includes at least one special efficacy component;
Rendering module successively renders the spy according to default broadcasting frequency for being directed to the special efficacy file of each game special Imitate each special efficacy component in the corresponding game special of file, wherein each special efficacy component includes an at least frame special efficacy picture;
Record computing module, the image information of every frame special efficacy picture of each special efficacy component for successively recording rendering, And the special efficacy score information of each special efficacy component is calculated according to the image information of every frame special efficacy picture of each special efficacy component;
Matching module, for the special efficacy score information of each special efficacy component to be matched with default rendering hierarchical policy, Determine the rendering priority of each special efficacy component in each game special;
Policy generation module, for being generated according to the rendering priority of special efficacy component each in determining each game special The special effect processing strategy of each game special, wherein the special effect processing strategy includes each special efficacy component of the game special Rendering switch state under each rendering setting options.
Fourth aspect, the embodiment of the present application also provide a kind of readable storage medium storing program for executing, are stored thereon with computer program, described Computer program, which is performed, realizes above-mentioned game special processing method.
In terms of existing technologies, the application has the advantages that
The embodiment of the present application provides a kind of game special processing method and processing device, by successively rendering each special efficacy file pair Then each special efficacy component in the game special answered successively records the picture of every frame special efficacy picture of each special efficacy component of rendering Face information, and believed according to the special efficacy scoring that the image information of every frame special efficacy picture of each special efficacy component calculates each special efficacy component The special efficacy score information of each special efficacy component is then matched with default rendering hierarchical policy, determines that each game is special by breath The rendering priority of each special efficacy component in effect, to reduce the workload of fine arts personnel.Simultaneously according to determining each game The rendering priority of each special efficacy component generates the special effect processing strategy of each game special in special efficacy, reaches special to each game Different special efficacy components carries out the effect of classification rendering processing in effect, can also ensure player while optimizing CPU and GPU performance Game experiencing.
Detailed description of the invention
Technical solution in ord to more clearly illustrate embodiments of the present application, below will be to needed in the embodiment attached Figure is briefly described, it should be understood that the following drawings illustrates only some embodiments of the application, therefore is not construed as pair The restriction of range for those of ordinary skill in the art without creative efforts, can also be according to this A little attached drawings obtain other relevant attached drawings.
Fig. 1 is a kind of flow diagram of game special processing method provided by the embodiments of the present application;
Fig. 2 is another flow diagram of game special processing method provided by the embodiments of the present application;
Fig. 3 is the functional block diagram of game special processing unit provided by the embodiments of the present application;
Fig. 4 is the structural representation frame of the electronic equipment provided by the embodiments of the present application for above-mentioned game special processing method Figure.
Icon: 100- electronic equipment;110- bus;120- processor;130- storage medium;140- bus interface;150- Network adapter;160- user interface;200- game special processing unit;210- obtains module;220- rendering module;230- note Record computing module;240- matching module;250- policy generation module.
Specific embodiment
Below in conjunction with the attached drawing in the embodiment of the present application, technical solutions in the embodiments of the present application carries out clear, complete Site preparation description, it is clear that described embodiment is some embodiments of the present application, instead of all the embodiments.Usually herein The component of the embodiment of the present application described and illustrated in place's attached drawing can be arranged and be designed with a variety of different configurations.
Therefore, the detailed description of the embodiments herein provided in the accompanying drawings is not intended to limit below claimed Scope of the present application, but be merely representative of the selected embodiment of the application.Based on the embodiment in the application, this field is common Technical staff's all other embodiment obtained without creative labor belongs to the application protection Range.
It should also be noted that similar label and letter indicate similar terms in following attached drawing, therefore, once a certain Xiang Yi It is defined in a attached drawing, does not then need that it is further defined and explained in subsequent attached drawing.
Currently, in order to enrich game content in gaming, enhance game visual effect, can be generally added in scene of game A large amount of game special.However special efficacy is because of its own particularity, can be consumed in render process a large amount of CPU of terminal and GPU performance influences game experiencing so as to cause that Caton occurs in game process.It is major at present in order to improve the above problem Game widespread practice be in Game Setting option offer special efficacy Render Options, player can with clearance to special efficacy render rank into Row setting, such as setting high image quality render rank, common image quality rendering rank or low image quality rendering rank etc..But in game Much special efficacys judge the game logic of player particularly important, and above scheme renders picture both for the special efficacy of the game overall situation Matter is adjusted, although CPU the and GPU performance of consumption can be reduced to a certain extent in this way, body practical for player It is not a best selection for testing.
Present inventor has found current multiple trips before realizing following embodiments provided by the present application after study In play, a game special is often made of multiple special efficacy components (sub- special efficacy).For example, with the special efficacy of a cold ice arrow technical ability For, which may be to be made of arrow component and cold ice effect assemblies namely when the cold ice arrow technical ability is discharged, Arrow component and cold ice effect assemblies can be rendered simultaneously.But for practical corresponding game logic, ice effect assemblies of trembling with fear are for game Logic judgment may importance can be lower than arrow component, in consideration of it, present inventor's judgement can in order to improve the frame per second of game To take some special efficacys to reject strategy, for example deletes some unessential special efficacy components, reduces the number of particles of special efficacy component very To rejecting entire special efficacy, such as above-mentioned cold ice arrow technical ability, the rendering of cold ice effect assemblies can be deleted, and retain rendering arrow The rendering of component.In this way, the problems of the prior art can be extended to, which special efficacy component in each game special determined It needs to reject, or needs the problem of optimizing.
To solve the above-mentioned problems, discovery can be by game special editing machine in present inventor's research process Special efficacy is opened, and special efficacy preview is carried out to each game special, then the special efficacy component of each game special is divided manually Grade, for example must render, render priority is high, rendering priority is low etc., when user setting needs optimization efficiency to reject special efficacy All over special efficacy component rejecting that can be low by those priority.Or it can also be drawn according to function of the special efficacy in game logic Divide, for example range technical ability special efficacy judges that the equipment that importance is higher than on some game articles is special to the game logic of player Effect can will equip special efficacy when needing optimization efficiency to reject special efficacy prior to rejecting to the beneficial special efficacy of player logic judgment Fall, the two often combines while using in gaming.
However, inventor further has found above scheme, still there are problems, such as by compiling in game special It collects and opens special efficacy in device, and special efficacy preview is carried out to each game special, then manually to the special efficacy component of each game special It is classified, is necessarily required to consume a large amount of fine arts manpower, brings great burden to fine arts personnel.In addition, in gaming such as Fruit, which only carries out classification according to special effective function, can have limitation, because some special efficacy components are to enhance range technical ability special efficacy Display effect addition, but functionality is little to be judged to real game logic.But because game in game logic Special efficacy is range technical ability special efficacy, it is removed in some important equipment special efficacy components after the meeting, is actually being rendered in this way Also it will affect player experience in journey.
Discovery based on above-mentioned technical problem, present inventor propose that following technical proposals are above-mentioned to solve or improve Problem, it should be noted that defect present in the above scheme in the prior art is inventor by practice and careful It is being obtained after research as a result, therefore, the discovery procedure of the above problem and hereinafter the embodiment of the present application institute regarding to the issue above The solution of proposition all should be the contribution that inventor makes the application during the application.
Referring to Fig. 1, being a kind of flow diagram of game special processing method provided by the embodiments of the present application.It should manage Solution, in other embodiments, the sequence of game special processing method part step can be according to reality described in the present embodiment Border needs to be exchanged with each other or part steps therein also can be omitted or delete.The detailed process of this method is as follows:
Step S210 responds catalogue selection instruction, obtains corresponding special efficacy catalogue file.
In the present embodiment, user can choose the game contents for needing to carry out game special processing, in the game contents quilt After selection, the file under the game contents is the special efficacy catalogue file for being used as this special effect processing.Wherein it is possible to by different game Special efficacy catalogue file be stored in different game contents, so as to user selection.
It optionally, may include the special efficacy file for having each game special in the special efficacy catalogue file, each game is special Effect includes at least one special efficacy component.In general, may exist multiple game specials of all polymorphic types in a game, such as Technical ability special efficacy equips special efficacy, and task completes special efficacy etc., and each type of technical ability special efficacy is generally all by least one special efficacy group Part is constituted, for example, a cold ice arrow technical ability special efficacy can be respectively to reach preferable visual experience by arrow component in game When discharging with cold ice effect assemblies composition namely the cold ice arrow technical ability, arrow component and cold ice effect assemblies can be rendered simultaneously.
Step S220 successively renders special efficacy text according to default broadcasting frequency for the special efficacy file of each game special Each special efficacy component in the corresponding game special of part.
As an implementation, this step calls special efficacy editing machine and according to user's operation by the special efficacy editor first Special efficacy background in device is set as black background, then loads game spy by being set as the special efficacy editing machine after black background The special efficacy file of effect, and the game corresponding with the special efficacy file of the camera position in the special efficacy editing machine is arranged according to user's operation The distance between rendering position of special efficacy.Finally, each special efficacy component in the game special is rendered according to default broadcasting frequency, And the next of the special efficacy component is rendered when the render time of each special efficacy component reaches the special efficacy life cycle of the special efficacy component A special efficacy component.Wherein, each special efficacy component includes an at least frame special efficacy picture.
In this way, by setting black background for the special efficacy background in the special efficacy editing machine, it is subsequent to each to reduce Error caused by when the special efficacy component of game special is classified.In addition, in order to preferably render each game special, by setting The distance between the rendering position for setting the camera position game special corresponding with the special efficacy file in the special efficacy editing machine, by phase Seat in the plane placement location is to a position appropriate, such as the bounding box three times that camera position can be placed on apart from game special are big The position of small distance, so that each game special be enable completely to be rendered into screen.
Optionally, above-mentioned default broadcasting frequency can be configured according to actual needs, such as in a kind of interchangeable reality It applies in mode, the default broadcasting frequency per second for playing 25 frames can be set, that is, at this time can be according to the speed per second for playing 25 frames Degree renders each special efficacy component in the game special, and reaches the spy of the special efficacy component in the render time of each special efficacy component Next special efficacy component of the special efficacy component is rendered when imitating life cycle.Wherein, above-mentioned special efficacy life cycle namely the special efficacy group The actual play duration of part, a length of definite value when due to the actual play, therefore the special efficacy picture frame number of each special efficacy component is also fixed Value.
Step S230 successively records the image information of every frame special efficacy picture of each special efficacy component of rendering, and according to every The image information of every frame special efficacy picture of a special efficacy component calculates the special efficacy score information of each special efficacy component.
As an implementation, for each special efficacy component, every frame special efficacy picture of the special efficacy component of rendering is recorded In each pixel brightness value, and it is special according to the brightness value of each pixel in every frame special efficacy picture of record to calculate every frame Imitate the first average brightness of picture.Then, this is calculated according to the first average brightness of calculated every frame special efficacy picture Second average brightness of special efficacy component, to obtain the second average brightness of each special efficacy component, each special efficacy component Special efficacy score information of second average brightness as each special efficacy component, wherein second average brightness is the spy Imitate quotient of the sum of first average brightness of each frame special efficacy picture between total special efficacy picture frame number of the special efficacy component in component.
The special efficacy score information of each special efficacy component is matched with default rendering hierarchical policy, is determined by step S240 The rendering priority of each special efficacy component in each game special.
As an implementation, the present embodiment is directed to each special efficacy component, by the special efficacy score information of the special efficacy component It is compared respectively with the rendering scoring threshold value of each rendering priority in the default rendering hierarchical policy, if the special efficacy component The rendering scoring threshold value for reaching corresponding rendering priority, then using the corresponding rendering priority as the rendering of the special efficacy component Priority, to obtain the rendering priority of each special efficacy component.For example, if the rendering scoring threshold value of rendering priority A is A1, wash with watercolours The rendering scoring threshold value for contaminating priority B is B1, and the rendering scoring threshold value of rendering priority C is C1, then then by each special efficacy group The special efficacy score information of part is carried out with A1, B1, C1 with each rendering priority in the default rendering hierarchical policy respectively respectively It compares, if the special efficacy score information of some special efficacy component reaches A1, the rendering priority of the special efficacy component is A, if some is special The special efficacy score information of effect component reaches B1, then the rendering priority of the special efficacy component is B, and the special efficacy of some special efficacy component scores Information reaches C1, then the rendering priority of the special efficacy component is C.
Step S250 generates each game according to the rendering priority of special efficacy component each in determining each game special The special effect processing strategy of special efficacy.
As an implementation, the present embodiment can be excellent according to the rendering of each special efficacy component in each game special Corresponding relationship between first grade and different rendering priority and each rendering setting options, generates the special efficacy of each game special Processing strategie, the special effect processing strategy include wash with watercolours of each special efficacy component of the game special under each rendering setting options Contaminate switch state.
For example, rendering priority B is normal priority, and rendering priority C is if rendering priority A is highest priority Lowest priority, rendering setting options include high quality Render Options, normal quality Render Options and low quality Render Options.
A kind of corresponding pass in interchangeable embodiment, between difference rendering priority and each rendering setting options System can be, when rendering setting options are high quality Render Options, then to render rendering priority A, rendering simultaneously preferentially at this time Grade B and the special efficacy component for rendering priority C;When rendering setting options is normal quality Render Options, then only render at this time It renders priority A and renders the special efficacy component of priority B, the special efficacy component without rendering rendering priority C;When rendering setting choosing When item is low quality Render Options, the special efficacy component of rendering priority A is only rendered at this time, without rendering priority B and wash with watercolours Contaminate the special efficacy component of priority C.In this way, each special efficacy component of available each game special is in each rendering setting options Under rendering switch state namely each game special special effect processing strategy.
On the basis of the above, the special effect processing strategy of above-mentioned each game special can be applied in actual game process In, optionally, referring to Fig. 2, the method can also include the following steps: after step S240
Step S260 obtains the rendering setting options selected in currently running game, and is arranged according to the rendering and is selected Item obtains the rendering switch state of respective each special efficacy component respectively from the special effect processing strategy of each game special.
Step S270, the rendering switch state of each special efficacy component based on each game special is to currently running game In game special rendered.
After game running, the rendering setting options selected in currently running game are obtained first, namely are determined current Rendering setting options be high quality Render Options, normal quality Render Options or low quality Render Options, then according to institute State the rendering that rendering setting options obtain respective each special efficacy component respectively from the special effect processing strategy of each game special Switch state.
Still by taking cold ice arrow technical ability special efficacy as an example, if the cold ice arrow technical ability special efficacy is by arrow component and cold ice effect assemblies structure At, and determining that the rendering priority of arrow component is rendering priority A, the rendering priority for ice effect assemblies of trembling with fear is rendering priority C.If getting the rendering setting options selected in currently running game is high quality Render Options, in the ice arrow technical ability of trembling with fear Arrow component and cold ice effect assemblies are rendered simultaneously when special efficacy renders, if but getting the rendering selected in currently running game Setting options are normal quality Render Options or low quality Render Options, since the rendering priority for ice effect assemblies of trembling with fear is wash with watercolours Priority C is contaminated, then only rendering renders arrow component when this trembles with fear the rendering of ice arrow technical ability special efficacy, no longer renders cold ice effect assemblies.
In this way, the present embodiment passes through each special efficacy component successively rendered in the corresponding game special of each special efficacy file, Then the image information of every frame special efficacy picture of each special efficacy component of rendering is successively recorded, and according to the every of each special efficacy component The image information of frame special efficacy picture calculates the special efficacy score information of each special efficacy component, then comments the special efficacy of each special efficacy component Point information is matched with default rendering hierarchical policy, determines the rendering priority of each special efficacy component in each game special, To reduce the workload of fine arts personnel.Simultaneously according to the rendering priority of special efficacy component each in determining each game special The special effect processing strategy for generating each game special reaches and carries out classification rendering to special efficacy component different in each game special The effect of processing can also ensure player gaming experience while optimizing CPU and GPU performance.
Further, referring to Fig. 3, the embodiment of the present application also provides a kind of game special processing unit 200, which can To include:
File acquisition module 210 obtains corresponding special efficacy catalogue file, wherein described for responding catalogue selection instruction It include the special efficacy file of each game special in special efficacy catalogue file, each game special includes at least one special efficacy component;
Rendering module 220, for being directed to the special efficacy file of each game special, successively rendering according to default broadcasting frequency should Each special efficacy component in the corresponding game special of special efficacy file, wherein each special efficacy component includes an at least frame special efficacy picture;
Record computing module 230, the picture letter of every frame special efficacy picture of each special efficacy component for successively recording rendering It ceases, and calculates the special efficacy score information of each special efficacy component according to the image information of every frame special efficacy picture of each special efficacy component;
Matching module 240, for the special efficacy score information of each special efficacy component to be rendered hierarchical policy progress with default Match, determines the rendering priority of each special efficacy component in each game special;
Policy generation module 250, for the rendering priority according to special efficacy component each in determining each game special Generate the special effect processing strategy of each game special, wherein the special effect processing strategy includes each special efficacy of the game special Rendering switch state of the component under each rendering setting options.
Optionally, the rendering module 220, is specifically used for:
It calls special efficacy editing machine and black back is set for the special efficacy background in the special efficacy editing machine according to user's operation Scape;
The special efficacy file of the game special is loaded by being set as the special efficacy editing machine after black background, and is grasped according to user Make the distance between the rendering position for the camera position game special corresponding with the special efficacy file being arranged in the special efficacy editing machine;
Each special efficacy component in the game special is rendered according to default broadcasting frequency, and in the rendering of each special efficacy component Time renders next special efficacy component of the special efficacy component when reaching the special efficacy life cycle of the special efficacy component.
Optionally, the record computing module 230, is specifically used for:
For each special efficacy component, the brightness of each pixel in every frame special efficacy picture of the special efficacy component of rendering is recorded Value, and it is flat according to the first brightness that the brightness value of each pixel in every frame special efficacy picture of record calculates every frame special efficacy picture Mean value;
The second brightness for calculating the special efficacy component according to the first average brightness of calculated every frame special efficacy picture is flat Mean value, to obtain the second average brightness of each special efficacy component, the second average brightness conduct of each special efficacy component The special efficacy score information of each special efficacy component, wherein second average brightness is each frame special efficacy picture in the special efficacy component Quotient between total special efficacy picture frame number of the special efficacy component of the sum of the first average brightness.
Optionally, the matching module 240, is specifically used for:
For each special efficacy component, by the special efficacy score information of the special efficacy component respectively with the default rendering hierarchical policy In it is each rendering priority rendering scoring threshold value be compared;
If the special efficacy component reaches the rendering scoring threshold value of corresponding rendering priority, by the corresponding rendering priority As the rendering priority of the special efficacy component, to obtain the rendering priority of each special efficacy component.
It is understood that the concrete operation method of each functional module in the present embodiment can refer to above method embodiment The detailed description of middle corresponding steps, it is no longer repeated herein.
Further, referring to Fig. 4, being the electronics provided by the embodiments of the present application for above-mentioned game special processing method A kind of structural schematic block diagram of equipment 100.In the present embodiment, the electronic equipment 100 can be made general total by bus 110 Wire body architecture is realized.According to the concrete application of electronic equipment 100 and overall design constraints condition, bus 110 may include Any number of interconnection bus and bridge joint.Together by various circuit connections, these circuits include processor 120, deposit bus 110 Storage media 130 and bus interface 140.Optionally, bus interface 140 can be used by network adapter 150 etc. in electronic equipment 100 It is connected via bus 110.Network adapter 150 can be used for realizing the signal processing function of physical layer in electronic equipment 100, and lead to It crosses antenna and realizes sending and receiving for radiofrequency signal.User interface 160 can connect external equipment, such as: keyboard, display, Mouse or control stick etc..Bus 110 can also connect various other circuits, as timing source, peripheral equipment, voltage regulator or Person's management circuit etc., these circuits are known in the art, therefore are no longer described in detail.
It can replace, electronic equipment 100 may also be configured to generic processing system, such as be commonly referred to as chip, the general place Reason system includes: to provide the one or more microprocessors of processing function, and provide at least part of of storage medium 130 External memory, it is all these all to be linked together by external bus architecture and other support circuits.
Alternatively, following realize can be used in electronic equipment 100: having processor 120, bus interface 140, user The ASIC (specific integrated circuit) of interface 160;And it is integrated at least part of the storage medium 130 in one single chip, or Following realize can be used in person, electronic equipment 100: one or more FPGA (field programmable gate array), PLD are (programmable Logical device), controller, state machine, gate logic, discrete hardware components, any other suitable circuit or be able to carry out this Any combination of the circuit of various functions described in application in the whole text.
Wherein, processor 120 is responsible for management bus 110 and general processing (is stored on storage medium 130 including executing Software).One or more general processors and/or application specific processor can be used to realize in processor 120.Processor 120 Example includes microprocessor, microcontroller, dsp processor and the other circuits for being able to carry out software.It should be by software broadly It is construed to indicate instruction, data or any combination thereof, regardless of being called it as software, firmware, middleware, microcode, hard Part description language or other.
Storage medium 130 is illustrated as separating with processor 120 in Fig. 4, however, those skilled in the art be easy to it is bright White, storage medium 130 or its arbitrary portion can be located at except electronic equipment 100.For example, storage medium 130 may include Transmission line, the carrier waveform modulated with data, and/or the computer product that separates with radio node, these media can be with It is accessed by processor 120 by bus interface 140.Alternatively, storage medium 130 or its arbitrary portion can integrate everywhere It manages in device 120, for example, it may be cache and/or general register.
Above-described embodiment can be performed in the processor 120, specifically, can store in the storage medium 130 described Game special processing unit 200, the processor 120 can be used for executing the game special processing unit 200.
Further, the embodiment of the present application also provides a kind of nonvolatile computer storage media, the computer is deposited Storage media is stored with computer executable instructions, which can be performed the trip in above-mentioned any means embodiment Play effect processing method.
In conclusion the embodiment of the present application provides a kind of game special processing method and processing device, it is each by successively rendering Each special efficacy component in the corresponding game special of special efficacy file, the every frame for then successively recording each special efficacy component of rendering are special The image information of picture is imitated, and each special efficacy component is calculated according to the image information of every frame special efficacy picture of each special efficacy component The special efficacy score information of each special efficacy component is then matched with default rendering hierarchical policy, is determined by special efficacy score information The rendering priority of each special efficacy component in each game special, to reduce the workload of fine arts personnel.Simultaneously according to determination Each game special in the rendering priority of each special efficacy component generate the special effect processing strategy of each game special, reach pair Different special efficacy components carries out the effect of classification rendering processing in each game special, while optimizing CPU and GPU performance It can ensure player gaming experience.
In embodiment provided herein, it should be understood that disclosed device and method, it can also be by other Mode realize.Device and method embodiment described above is only schematical, for example, flow chart and frame in attached drawing Figure shows the system frame in the cards of the system of multiple embodiments according to the application, method and computer program product Structure, function and operation.In this regard, each box in flowchart or block diagram can represent a module, section or code A part, a part of the module, section or code includes one or more for implementing the specified logical function Executable instruction.It should also be noted that function marked in the box can also be with not in some implementations as replacement It is same as the sequence marked in attached drawing generation.For example, two continuous boxes can actually be basically executed in parallel, they have When can also execute in the opposite order, this depends on the function involved.It is also noted that in block diagram and or flow chart Each box and the box in block diagram and or flow chart combination, can function or movement as defined in executing it is dedicated Hardware based system realize, or can realize using a combination of dedicated hardware and computer instructions.
In addition, each functional module in each embodiment of the application can integrate one independent portion of formation together Point, it is also possible to modules individualism, an independent part can also be integrated to form with two or more modules.
It can replace, can be realized wholly or partly by software, hardware, firmware or any combination thereof.When When using software realization, can entirely or partly it realize in the form of a computer program product.The computer program product Including one or more computer instructions.It is all or part of when loading on computers and executing the computer program instructions Ground is generated according to process or function described in the embodiment of the present application.The computer can be general purpose computer, special purpose computer, Computer network or other programmable devices.The computer instruction may be stored in a computer readable storage medium, or Person is transmitted from a computer readable storage medium to another computer readable storage medium, for example, the computer instruction Wired (such as coaxial cable, optical fiber, digital subscriber can be passed through from a web-site, computer, server or data center Line (DSL)) or wireless (such as infrared, wireless, microwave etc.) mode to another web-site, computer, server or data It is transmitted at center.The computer readable storage medium can be any usable medium that computer can access and either wrap The data storage devices such as electronic equipment, server, the data center integrated containing one or more usable mediums.The usable medium It can be magnetic medium, (for example, floppy disk, hard disk, tape), optical medium (for example, DVD) or semiconductor medium (such as solid-state Hard disk Solid State Disk (SSD)) etc..
It should be noted that, in this document, term " including ", " including " or its any other variant are intended to non-row Its property includes, so that the process, method, article or equipment for including a series of elements not only includes those elements, and And further include the other elements being not explicitly listed, or further include for this process, method, article or equipment institute it is intrinsic Element.In the absence of more restrictions, the element limited by sentence " including one ... ", it is not excluded that including institute State in the process, method, article or equipment of element that there is also other identical elements.
It is obvious to a person skilled in the art that the application is not limited to the details of above-mentioned exemplary embodiment, Er Qie In the case where without departing substantially from spirit herein or essential characteristic, the application can be realized in other specific forms.Therefore, no matter From the point of view of which point, the present embodiments are to be considered as illustrative and not restrictive, and scope of the present application is by appended power Benefit requires rather than above description limits, it is intended that all by what is fallen within the meaning and scope of the equivalent elements of the claims Variation is included in the application.Any reference signs in the claims should not be construed as limiting the involved claims.

Claims (10)

1. a kind of game special processing method, which is characterized in that it is applied to electronic equipment, the method also includes:
Catalogue selection instruction is responded, obtains corresponding special efficacy catalogue file, wherein include each in the special efficacy catalogue file The special efficacy file of game special, each game special include at least one special efficacy component;
For the special efficacy file of each game special, it is special that the corresponding game of the special efficacy file is successively rendered according to default broadcasting frequency Each special efficacy component in effect, wherein each special efficacy component includes an at least frame special efficacy picture;
The image information of every frame special efficacy picture of each special efficacy component of rendering is successively recorded, and according to the every of each special efficacy component The image information of frame special efficacy picture calculates the special efficacy score information of each special efficacy component;
The special efficacy score information of each special efficacy component is matched with default rendering hierarchical policy, is determined in each game special The rendering priority of each special efficacy component;
It is generated at the special efficacy of each game special according to the rendering priority of special efficacy component each in determining each game special Reason strategy, wherein the special effect processing strategy includes each special efficacy component of the game special under each rendering setting options Rendering switch state.
2. game special processing method according to claim 1, which is characterized in that it is described according to default broadcasting frequency successively The step of rendering each special efficacy component in the corresponding game special of special efficacy file, comprising:
It calls special efficacy editing machine and black background is set for the special efficacy background in the special efficacy editing machine according to user's operation;
The special efficacy file of the game special is loaded by being set as the special efficacy editing machine after black background, and is set according to user's operation Set the distance between the rendering position of the camera position game special corresponding with the special efficacy file in the special efficacy editing machine;
Each special efficacy component in the game special is rendered according to default broadcasting frequency, and in the render time of each special efficacy component Next special efficacy component of the special efficacy component is rendered when reaching the special efficacy life cycle of the special efficacy component.
3. game special processing method according to claim 1, which is characterized in that each spy for successively recording rendering The image information of every frame special efficacy picture of component is imitated, and is calculated according to the image information of every frame special efficacy picture of each special efficacy component The step of special efficacy score information of each special efficacy component, comprising:
For each special efficacy component, the brightness value of each pixel in every frame special efficacy picture of the special efficacy component of rendering is recorded, And it is average according to the first brightness that the brightness value of each pixel in every frame special efficacy picture of record calculates every frame special efficacy picture Value;
The second average brightness of the special efficacy component is calculated according to the first average brightness of calculated every frame special efficacy picture, To obtain the second average brightness of each special efficacy component, the second average brightness of each special efficacy component is as each spy Imitate the special efficacy score information of component, wherein second average brightness is first of each frame special efficacy picture in the special efficacy component Quotient between the sum of average brightness and total special efficacy picture frame number of the special efficacy component.
4. game special processing method according to claim 1, which is characterized in that the special efficacy by each special efficacy component Score information is matched with default rendering hierarchical policy, determines the rendering priority of each special efficacy component in each game special The step of, comprising:
For each special efficacy component, by the special efficacy score information of the special efficacy component respectively with it is each in the default rendering hierarchical policy The rendering scoring threshold value of a rendering priority is compared;
If the special efficacy component reaches the rendering scoring threshold value of corresponding rendering priority, using the corresponding rendering priority as The rendering priority of the special efficacy component, to obtain the rendering priority of each special efficacy component.
5. game special processing method according to claim 1, which is characterized in that described special according to determining each game The rendering priority of each special efficacy component generates the step of the special effect processing strategy of each game special in effect, comprising:
According to the rendering priority of each special efficacy component in each game special and different rendering priority and each rendering Corresponding relationship between setting options generates the special effect processing strategy of each game special.
6. game special processing method described in any one of -5 according to claim 1, which is characterized in that described according to determination Each game special in each special efficacy component rendering priority generate the special effect processing strategy of each game special after, institute State method further include:
The rendering setting options selected in currently running game are obtained, and special from each game according to the rendering setting options The rendering switch state of respective each special efficacy component is obtained in the special effect processing strategy of effect respectively;
The rendering switch state of each special efficacy component based on each game special is to the game special in currently running game It is rendered.
7. a kind of game special processing unit, which is characterized in that be applied to electronic equipment, described device further include:
File acquisition module obtains corresponding special efficacy catalogue file for responding catalogue selection instruction, wherein the special efficacy mesh It include the special efficacy file of each game special in record file, each game special includes at least one special efficacy component;
Rendering module successively renders special efficacy text according to default broadcasting frequency for being directed to the special efficacy file of each game special Each special efficacy component in the corresponding game special of part, wherein each special efficacy component includes an at least frame special efficacy picture;
Record computing module, the image information of every frame special efficacy picture of each special efficacy component for successively recording rendering, and root The special efficacy score information of each special efficacy component is calculated according to the image information of every frame special efficacy picture of each special efficacy component;
Matching module is determined for matching the special efficacy score information of each special efficacy component with default rendering hierarchical policy The rendering priority of each special efficacy component in each game special;
Policy generation module, it is each for being generated according to the rendering priority of special efficacy component each in determining each game special The special effect processing strategy of game special, wherein the special effect processing strategy includes each special efficacy component of the game special every Rendering switch state under a rendering setting options.
8. game special processing unit according to claim 7, which is characterized in that the rendering module is specifically used for:
It calls special efficacy editing machine and black background is set for the special efficacy background in the special efficacy editing machine according to user's operation;
The special efficacy file of the game special is loaded by being set as the special efficacy editing machine after black background, and is set according to user's operation Set the distance between the rendering position of the camera position game special corresponding with the special efficacy file in the special efficacy editing machine;
Each special efficacy component in the game special is rendered according to default broadcasting frequency, and in the render time of each special efficacy component Next special efficacy component of the special efficacy component is rendered when reaching the special efficacy life cycle of the special efficacy component.
9. game special processing unit according to claim 8, which is characterized in that the record computing module, it is specific to use In:
For each special efficacy component, the brightness value of each pixel in every frame special efficacy picture of the special efficacy component of rendering is recorded, And it is average according to the first brightness that the brightness value of each pixel in every frame special efficacy picture of record calculates every frame special efficacy picture Value;
The second average brightness of the special efficacy component is calculated according to the first average brightness of calculated every frame special efficacy picture, To obtain the second average brightness of each special efficacy component, the second average brightness of each special efficacy component is as each spy Imitate the special efficacy score information of component, wherein second average brightness is first of each frame special efficacy picture in the special efficacy component Quotient between the sum of average brightness and total special efficacy picture frame number of the special efficacy component.
10. game special processing unit according to claim 7, which is characterized in that the matching module is specifically used for:
For each special efficacy component, by the special efficacy score information of the special efficacy component respectively with it is each in the default rendering hierarchical policy The rendering scoring threshold value of a rendering priority is compared;
If the special efficacy component reaches the rendering scoring threshold value of corresponding rendering priority, using the corresponding rendering priority as The rendering priority of the special efficacy component, to obtain the rendering priority of each special efficacy component.
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