CN109011578A - A kind of monster distribution method in scene of game - Google Patents
A kind of monster distribution method in scene of game Download PDFInfo
- Publication number
- CN109011578A CN109011578A CN201810820384.XA CN201810820384A CN109011578A CN 109011578 A CN109011578 A CN 109011578A CN 201810820384 A CN201810820384 A CN 201810820384A CN 109011578 A CN109011578 A CN 109011578A
- Authority
- CN
- China
- Prior art keywords
- monster
- scene
- region
- game
- refreshing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000000034 method Methods 0.000 title claims abstract description 19
- 238000012544 monitoring process Methods 0.000 claims description 14
- 239000004744 fabric Substances 0.000 claims description 6
- 238000012360 testing method Methods 0.000 claims description 6
- 230000004888 barrier function Effects 0.000 claims description 3
- 239000012141 concentrate Substances 0.000 claims 1
- 210000004744 fore-foot Anatomy 0.000 claims 1
- 230000001680 brushing effect Effects 0.000 abstract description 4
- 238000009825 accumulation Methods 0.000 description 1
- 230000009471 action Effects 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 230000007812 deficiency Effects 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 239000013589 supplement Substances 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The invention discloses the monster distribution methods in a kind of scene of game, it include: that region division is carried out to each scene of game, and the scene areas of each division is classified, refresh quantity, monster refreshing frequency and monster difficulty according to different grades of scene areas setting monster;To in each scene areas monster quantity and number of players monitor in real time, if occurring, monster quantity is lower than default monster quantity threshold values or number of players is more than default number of players threshold values, carries out quick monster refreshing to the region or increases monster refreshing frequency.The present invention can carry out fast brushing according to player's situation and monster distribution situation and blame, and gather in player compared with multizone, moreover it is possible to and increase and brushes strange frequency, no wonder the game experiencing for avoiding tradition from causing player that can beat.
Description
Technical field
Monster distribution method the present invention relates to field of network game, in especially a kind of scene of game.
Background technique
Monster system is all an important system in many game.Many game are not all detached from monster system,
Such as MMORPG (Massively Multiplayer Online Role Playing Games), ACT (action game), including strategy game etc., game plan needs
A monster system is designed, the system playing method of game is integrated into, such as PVE (PlayerVSEnvironment), PVP
(PlayerVSPlayer) in playing method, each not scene, the shape of monster, the quantity of monster, numerical value are all different, and object for appreciation has both been allowed to be liked
Family finds enjoyment from the confrontation with monster, and experiences rich and varied monster design.
Traditional monster system can not quickly supplement monster when monster moment killing excessive, cause many game players without
The phenomenon that monster can be beaten, it is very poor to the game experiencing of game player.
Summary of the invention
It is an object of the invention to overcome the deficiencies of the prior art and provide the monster distribution method in a kind of scene of game,
The present invention can carry out fast brushing according to player's situation and monster distribution situation and blame, and gather in player compared with multizone, moreover it is possible to increase brush
Strange frequency, no wonder the game experiencing for avoiding tradition from causing player that can beat.
The purpose of the present invention is achieved through the following technical solutions:
A kind of monster distribution method in scene of game, including to refresh generation module, map strange for scene areas division module, monster
Object monitoring module and game player's monitoring module, scene areas division module are used to carry out region division to each scene of game,
And the region of each division is classified;Monster refreshes generation module and is used to distribute and refresh by different grades of scene areas
Monster;Map monster monitoring module is for monitoring the monster in different scenes region in real time, if the monster of current region is few
In preset quantity threshold values, then refreshes generation module to monster and send monster refresh requests;Game player's monitoring module is used for every
The game player of a scene areas is monitored, and obtains game player's centrostigma, if game player's lumped values are more than preset threshold,
Then refresh generation module to monster and sends monster refresh requests;Specifically monster distribution method includes:
Region division is carried out to each scene of game, and the scene areas of each division is classified, according to different grades of
Scene areas sets monster and refreshes quantity, monster refreshing frequency and monster difficulty;
To in each scene areas monster quantity and number of players monitor in real time, blame if monster quantity occurs lower than default
Object quantity threshold values or number of players are more than default number of players threshold values, then carry out quick monster refreshing or increase to blame to the region
Object refreshing frequency.
Preferably, setting obtains the strange information of cloth in each region by the strange editor module of cloth, and generates the monster in specified region
Object configuration data table automatically generates monster according to the monster configuration data table in specified region.
Preferably, the type of set scene region division includes rectangular area type, fan-shaped region type, border circular areas class
Type and elliptical region type.
Preferably, it is set in each scene areas, further includes refreshing generation module editor monster by monster to refresh
Starting point, direction, monster density and the main passive mode of monster.
It preferably, further include that walking path test and multiple spot are carried out to selected scene areas before carrying out monster refreshing
It is connected to test, detecting the interior path that whether there is of selected scene areas is empty or barrier zones.
The invention has the benefit that
The present invention can carry out fast brushing according to player's situation and monster distribution situation and blame, and gather in player compared with multizone, moreover it is possible to increase
Add the strange frequency of brush, no wonder the game experiencing for avoiding tradition from causing player that can beat.
Detailed description of the invention
Fig. 1 is flow chart of the method for the present invention.
Specific embodiment
Technical solution of the present invention is described in further detail with reference to the accompanying drawing, but protection scope of the present invention is not limited to
It is as described below.
Embodiment:
A kind of monster distribution method in scene of game, including to refresh generation module, map strange for scene areas division module, monster
Object monitoring module and game player's monitoring module, scene areas division module are used to carry out region division to each scene of game,
And the region of each division is classified;Monster refreshes generation module and is used to distribute and refresh by different grades of scene areas
Monster;Map monster monitoring module is for monitoring the monster in different scenes region in real time, if the monster of current region is few
In preset quantity threshold values, then refreshes generation module to monster and send monster refresh requests;Game player's monitoring module is used for every
The game player of a scene areas is monitored, and obtains game player's centrostigma, if game player's lumped values are more than preset threshold,
Then refresh generation module to monster and sends monster refresh requests;It please refers to shown in attached drawing 1, specific monster distribution method includes:
S1, region division is carried out to each scene of game, and the scene areas of each division is classified, according to different brackets
Scene areas setting monster refresh quantity, monster refreshing frequency and monster difficulty;
S2, in each scene areas monster quantity and number of players monitor in real time, if monster quantity occurs lower than pre-
If monster quantity threshold values or number of players are more than default number of players threshold values, then quick monster refreshing or increasing are carried out to the region
Add monster refreshing frequency.
Preferably, setting obtains the strange information of cloth in each region by the strange editor module of cloth, and generates the monster in specified region
Object configuration data table automatically generates monster according to the monster configuration data table in specified region.
Preferably, the type of set scene region division includes rectangular area type, fan-shaped region type, border circular areas class
Type and elliptical region type.
Preferably, it is set in each scene areas, further includes refreshing generation module editor monster by monster to refresh
Starting point, direction, monster density and the main passive mode of monster.
It preferably, further include that walking path test and multiple spot are carried out to selected scene areas before carrying out monster refreshing
It is connected to test, detecting the interior path that whether there is of selected scene areas is empty or barrier zones.
The present invention can carry out fast brushing according to player's situation and monster distribution situation and blame, in player's accumulation compared with multizone, also
It can increase the strange frequency of brush, no wonder the game experiencing for avoiding tradition from causing player that can beat.
A specific embodiment of the invention above described embodiment only expresses, the description thereof is more specific and detailed, but simultaneously
Limitations on the scope of the patent of the present invention therefore cannot be interpreted as.It should be pointed out that for those of ordinary skill in the art
For, without departing from the inventive concept of the premise, various modifications and improvements can be made, these belong to guarantor of the invention
Protect range.
Claims (5)
1. the monster distribution method in a kind of scene of game, which is characterized in that refresh life including scene areas division module, monster
At module, map monster monitoring module and game player's monitoring module, scene areas division module is used for each scene of game
Region division is carried out, and the region of each division is classified;Monster refreshes generation module and is used to press different grades of scene
Region distribution and refreshing monster;Map monster monitoring module is for monitoring the monster in different scenes region in real time, if working as
The monster of forefoot area is less than preset quantity threshold values, then refreshes generation module to monster and send monster refresh requests;Game player's prison
Control module obtains game player's centrostigma, if game player concentrates for being monitored to the game player of each scene areas
Value is more than preset threshold, then refreshes generation module to monster and send monster refresh requests;Specifically monster distribution method includes:
Region division is carried out to each scene of game, and the scene areas of each division is classified, according to different grades of
Scene areas sets monster and refreshes quantity, monster refreshing frequency and monster difficulty;
To in each scene areas monster quantity and number of players monitor in real time, blame if monster quantity occurs lower than default
Object quantity threshold values or number of players are more than default number of players threshold values, then carry out quick monster refreshing or increase to blame to the region
Object refreshing frequency.
2. the monster distribution method in a kind of scene of game according to claim 1, which is characterized in that setting is compiled by the way that cloth is strange
The strange information of cloth that module obtains each region is collected, and generates the monster configuration data table in specified region, according to the monster in specified region
Object configuration data table automatically generates monster.
3. the monster distribution method in a kind of scene of game according to claim 1, which is characterized in that draw in set scene region
The type divided includes rectangular area type, fan-shaped region type, border circular areas type and elliptical region type.
4. the monster distribution method in a kind of scene of game according to claim 1, which is characterized in that be set in each scene
It further include passive by the starting point of monster refreshing generation module editor monster refreshing, direction, monster density and monster master in region
Mode.
5. the monster distribution method in a kind of scene of game according to claim 1, which is characterized in that carrying out monster refreshing
It before further include that walking path test and multiple spot connection test are carried out to selected scene areas, detecting in selected scene areas is
No there are path is empty or barrier zones.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201810820384.XA CN109011578A (en) | 2018-07-24 | 2018-07-24 | A kind of monster distribution method in scene of game |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201810820384.XA CN109011578A (en) | 2018-07-24 | 2018-07-24 | A kind of monster distribution method in scene of game |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN109011578A true CN109011578A (en) | 2018-12-18 |
Family
ID=64645700
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201810820384.XA Pending CN109011578A (en) | 2018-07-24 | 2018-07-24 | A kind of monster distribution method in scene of game |
Country Status (1)
| Country | Link |
|---|---|
| CN (1) | CN109011578A (en) |
Cited By (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN110102052A (en) * | 2019-05-08 | 2019-08-09 | 腾讯科技(上海)有限公司 | Virtual resource put-on method, device, electronic device and storage medium |
| CN110772790A (en) * | 2019-10-23 | 2020-02-11 | 福建天晴在线互动科技有限公司 | Method and system for resetting strange area of game map brush |
| CN112044063A (en) * | 2020-09-02 | 2020-12-08 | 腾讯科技(深圳)有限公司 | Game object dynamic change method, device, device and storage medium |
| CN113101669A (en) * | 2021-04-20 | 2021-07-13 | 网易(杭州)网络有限公司 | Refreshing method, refreshing device, equipment and medium for virtual object in game |
| CN113144612A (en) * | 2021-04-25 | 2021-07-23 | 上海雷鸣文化传播有限公司 | Game scene design method based on three-dimensional scanning |
| CN113457132A (en) * | 2021-06-23 | 2021-10-01 | 北京达佳互联信息技术有限公司 | Object delivery method and device, electronic equipment and storage medium |
| CN114210052A (en) * | 2021-11-11 | 2022-03-22 | 深圳市元宇宙科技有限公司 | Game fluency optimization method, device, terminal and computer-readable storage medium |
| CN115501600A (en) * | 2022-09-28 | 2022-12-23 | 广州三七极耀网络科技有限公司 | Method, system, device and medium for controlling man-machine role in game |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1987881A (en) * | 2006-12-22 | 2007-06-27 | 北京金山软件有限公司 | Method and device for distributing non-player control role ingame |
| JP5529924B2 (en) * | 2012-06-04 | 2014-06-25 | 株式会社コナミデジタルエンタテインメント | GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, GAME SYSTEM, INFORMATION PROCESSING DEVICE |
| CN105289001A (en) * | 2015-10-23 | 2016-02-03 | 网易(杭州)网络有限公司 | Game level configuration method, apparatus, and terminal |
| CN106621335A (en) * | 2017-01-12 | 2017-05-10 | 珠海金山网络游戏科技有限公司 | System and method for monster distribution in game scene |
-
2018
- 2018-07-24 CN CN201810820384.XA patent/CN109011578A/en active Pending
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1987881A (en) * | 2006-12-22 | 2007-06-27 | 北京金山软件有限公司 | Method and device for distributing non-player control role ingame |
| JP5529924B2 (en) * | 2012-06-04 | 2014-06-25 | 株式会社コナミデジタルエンタテインメント | GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, GAME SYSTEM, INFORMATION PROCESSING DEVICE |
| CN105289001A (en) * | 2015-10-23 | 2016-02-03 | 网易(杭州)网络有限公司 | Game level configuration method, apparatus, and terminal |
| CN106621335A (en) * | 2017-01-12 | 2017-05-10 | 珠海金山网络游戏科技有限公司 | System and method for monster distribution in game scene |
Cited By (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN110102052A (en) * | 2019-05-08 | 2019-08-09 | 腾讯科技(上海)有限公司 | Virtual resource put-on method, device, electronic device and storage medium |
| CN110102052B (en) * | 2019-05-08 | 2022-06-10 | 腾讯科技(上海)有限公司 | Virtual resource delivery method and device, electronic device and storage medium |
| CN110772790A (en) * | 2019-10-23 | 2020-02-11 | 福建天晴在线互动科技有限公司 | Method and system for resetting strange area of game map brush |
| CN110772790B (en) * | 2019-10-23 | 2023-02-10 | 福建天晴在线互动科技有限公司 | Method and system for resetting strange area of game map brush |
| CN112044063A (en) * | 2020-09-02 | 2020-12-08 | 腾讯科技(深圳)有限公司 | Game object dynamic change method, device, device and storage medium |
| WO2022048333A1 (en) * | 2020-09-02 | 2022-03-10 | 腾讯科技(深圳)有限公司 | Method, apparatus, and device for dynamic change of virtual object, and storage medium |
| CN113101669A (en) * | 2021-04-20 | 2021-07-13 | 网易(杭州)网络有限公司 | Refreshing method, refreshing device, equipment and medium for virtual object in game |
| CN113144612A (en) * | 2021-04-25 | 2021-07-23 | 上海雷鸣文化传播有限公司 | Game scene design method based on three-dimensional scanning |
| CN113457132A (en) * | 2021-06-23 | 2021-10-01 | 北京达佳互联信息技术有限公司 | Object delivery method and device, electronic equipment and storage medium |
| CN113457132B (en) * | 2021-06-23 | 2024-03-01 | 北京达佳互联信息技术有限公司 | Object delivery method and device, electronic equipment and storage medium |
| CN114210052A (en) * | 2021-11-11 | 2022-03-22 | 深圳市元宇宙科技有限公司 | Game fluency optimization method, device, terminal and computer-readable storage medium |
| CN115501600A (en) * | 2022-09-28 | 2022-12-23 | 广州三七极耀网络科技有限公司 | Method, system, device and medium for controlling man-machine role in game |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Xue et al. | Dynamic difficulty adjustment for maximized engagement in digital games | |
| CN106991013B (en) | A kind of method and device that resource request is handled | |
| US10957149B2 (en) | Computer and method for game control | |
| Yee et al. | Do men heal more when in drag? Conflicting identity cues between user and avatar | |
| CN110366440B (en) | User analysis system and method | |
| KR101459821B1 (en) | System and method for dynamic matchmaking population herding | |
| van de Bovenkamp et al. | Analyzing implicit social networks in multiplayer online games | |
| US8668583B2 (en) | Game system, game machine and game program | |
| CN103366088A (en) | Method and device for improving game quality through intelligent matching | |
| US11141659B2 (en) | Information processing system and storage medium storing information processing program | |
| JP2025515447A (en) | Method, device, equipment, and computer program for displaying capture information based on a virtual world | |
| CN102855397A (en) | Task implementation method for network game | |
| CN105635152A (en) | Anti-cheating system of networking games | |
| CN110935169A (en) | Control method of virtual object, information display method, device, equipment and medium | |
| KR20210061691A (en) | In-game random map generation method and system | |
| US8827817B2 (en) | Apparatus and method for collecting game data | |
| CN106407637B (en) | Game data management method and system | |
| CN107320963A (en) | Storage method, device, storage medium, processor and the server of role attribute | |
| Tarng et al. | On prophesying online gamer departure | |
| CN109966736A (en) | Server elasticity dispositions method, equipment and computer readable storage medium based on user's geography information | |
| CN104715390A (en) | Data processing method and device for network application | |
| KR20140032541A (en) | Method of and system for transferring to game ai in the event of communication disconnect during on-line mobile game | |
| CN115501600B (en) | Method, system, device and medium for controlling man-machine roles in game | |
| Webb et al. | Secure referee selection for fair and responsive peer-to-peer gaming | |
| CN109589610A (en) | A kind of gaming jurisdiction setting method, device and terminal |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| WD01 | Invention patent application deemed withdrawn after publication | ||
| WD01 | Invention patent application deemed withdrawn after publication |
Application publication date: 20181218 |