CN109011578A - A kind of monster distribution method in scene of game - Google Patents

A kind of monster distribution method in scene of game Download PDF

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Publication number
CN109011578A
CN109011578A CN201810820384.XA CN201810820384A CN109011578A CN 109011578 A CN109011578 A CN 109011578A CN 201810820384 A CN201810820384 A CN 201810820384A CN 109011578 A CN109011578 A CN 109011578A
Authority
CN
China
Prior art keywords
monster
scene
region
game
refreshing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201810820384.XA
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Chinese (zh)
Inventor
张明明
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hefei Ai Fun Animation Co Ltd
Original Assignee
Hefei Ai Fun Animation Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Hefei Ai Fun Animation Co Ltd filed Critical Hefei Ai Fun Animation Co Ltd
Priority to CN201810820384.XA priority Critical patent/CN109011578A/en
Publication of CN109011578A publication Critical patent/CN109011578A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention discloses the monster distribution methods in a kind of scene of game, it include: that region division is carried out to each scene of game, and the scene areas of each division is classified, refresh quantity, monster refreshing frequency and monster difficulty according to different grades of scene areas setting monster;To in each scene areas monster quantity and number of players monitor in real time, if occurring, monster quantity is lower than default monster quantity threshold values or number of players is more than default number of players threshold values, carries out quick monster refreshing to the region or increases monster refreshing frequency.The present invention can carry out fast brushing according to player's situation and monster distribution situation and blame, and gather in player compared with multizone, moreover it is possible to and increase and brushes strange frequency, no wonder the game experiencing for avoiding tradition from causing player that can beat.

Description

A kind of monster distribution method in scene of game
Technical field
Monster distribution method the present invention relates to field of network game, in especially a kind of scene of game.
Background technique
Monster system is all an important system in many game.Many game are not all detached from monster system, Such as MMORPG (Massively Multiplayer Online Role Playing Games), ACT (action game), including strategy game etc., game plan needs A monster system is designed, the system playing method of game is integrated into, such as PVE (PlayerVSEnvironment), PVP (PlayerVSPlayer) in playing method, each not scene, the shape of monster, the quantity of monster, numerical value are all different, and object for appreciation has both been allowed to be liked Family finds enjoyment from the confrontation with monster, and experiences rich and varied monster design.
Traditional monster system can not quickly supplement monster when monster moment killing excessive, cause many game players without The phenomenon that monster can be beaten, it is very poor to the game experiencing of game player.
Summary of the invention
It is an object of the invention to overcome the deficiencies of the prior art and provide the monster distribution method in a kind of scene of game, The present invention can carry out fast brushing according to player's situation and monster distribution situation and blame, and gather in player compared with multizone, moreover it is possible to increase brush Strange frequency, no wonder the game experiencing for avoiding tradition from causing player that can beat.
The purpose of the present invention is achieved through the following technical solutions:
A kind of monster distribution method in scene of game, including to refresh generation module, map strange for scene areas division module, monster Object monitoring module and game player's monitoring module, scene areas division module are used to carry out region division to each scene of game, And the region of each division is classified;Monster refreshes generation module and is used to distribute and refresh by different grades of scene areas Monster;Map monster monitoring module is for monitoring the monster in different scenes region in real time, if the monster of current region is few In preset quantity threshold values, then refreshes generation module to monster and send monster refresh requests;Game player's monitoring module is used for every The game player of a scene areas is monitored, and obtains game player's centrostigma, if game player's lumped values are more than preset threshold, Then refresh generation module to monster and sends monster refresh requests;Specifically monster distribution method includes:
Region division is carried out to each scene of game, and the scene areas of each division is classified, according to different grades of Scene areas sets monster and refreshes quantity, monster refreshing frequency and monster difficulty;
To in each scene areas monster quantity and number of players monitor in real time, blame if monster quantity occurs lower than default Object quantity threshold values or number of players are more than default number of players threshold values, then carry out quick monster refreshing or increase to blame to the region Object refreshing frequency.
Preferably, setting obtains the strange information of cloth in each region by the strange editor module of cloth, and generates the monster in specified region Object configuration data table automatically generates monster according to the monster configuration data table in specified region.
Preferably, the type of set scene region division includes rectangular area type, fan-shaped region type, border circular areas class Type and elliptical region type.
Preferably, it is set in each scene areas, further includes refreshing generation module editor monster by monster to refresh Starting point, direction, monster density and the main passive mode of monster.
It preferably, further include that walking path test and multiple spot are carried out to selected scene areas before carrying out monster refreshing It is connected to test, detecting the interior path that whether there is of selected scene areas is empty or barrier zones.
The invention has the benefit that
The present invention can carry out fast brushing according to player's situation and monster distribution situation and blame, and gather in player compared with multizone, moreover it is possible to increase Add the strange frequency of brush, no wonder the game experiencing for avoiding tradition from causing player that can beat.
Detailed description of the invention
Fig. 1 is flow chart of the method for the present invention.
Specific embodiment
Technical solution of the present invention is described in further detail with reference to the accompanying drawing, but protection scope of the present invention is not limited to It is as described below.
Embodiment:
A kind of monster distribution method in scene of game, including to refresh generation module, map strange for scene areas division module, monster Object monitoring module and game player's monitoring module, scene areas division module are used to carry out region division to each scene of game, And the region of each division is classified;Monster refreshes generation module and is used to distribute and refresh by different grades of scene areas Monster;Map monster monitoring module is for monitoring the monster in different scenes region in real time, if the monster of current region is few In preset quantity threshold values, then refreshes generation module to monster and send monster refresh requests;Game player's monitoring module is used for every The game player of a scene areas is monitored, and obtains game player's centrostigma, if game player's lumped values are more than preset threshold, Then refresh generation module to monster and sends monster refresh requests;It please refers to shown in attached drawing 1, specific monster distribution method includes:
S1, region division is carried out to each scene of game, and the scene areas of each division is classified, according to different brackets Scene areas setting monster refresh quantity, monster refreshing frequency and monster difficulty;
S2, in each scene areas monster quantity and number of players monitor in real time, if monster quantity occurs lower than pre- If monster quantity threshold values or number of players are more than default number of players threshold values, then quick monster refreshing or increasing are carried out to the region Add monster refreshing frequency.
Preferably, setting obtains the strange information of cloth in each region by the strange editor module of cloth, and generates the monster in specified region Object configuration data table automatically generates monster according to the monster configuration data table in specified region.
Preferably, the type of set scene region division includes rectangular area type, fan-shaped region type, border circular areas class Type and elliptical region type.
Preferably, it is set in each scene areas, further includes refreshing generation module editor monster by monster to refresh Starting point, direction, monster density and the main passive mode of monster.
It preferably, further include that walking path test and multiple spot are carried out to selected scene areas before carrying out monster refreshing It is connected to test, detecting the interior path that whether there is of selected scene areas is empty or barrier zones.
The present invention can carry out fast brushing according to player's situation and monster distribution situation and blame, in player's accumulation compared with multizone, also It can increase the strange frequency of brush, no wonder the game experiencing for avoiding tradition from causing player that can beat.
A specific embodiment of the invention above described embodiment only expresses, the description thereof is more specific and detailed, but simultaneously Limitations on the scope of the patent of the present invention therefore cannot be interpreted as.It should be pointed out that for those of ordinary skill in the art For, without departing from the inventive concept of the premise, various modifications and improvements can be made, these belong to guarantor of the invention Protect range.

Claims (5)

1. the monster distribution method in a kind of scene of game, which is characterized in that refresh life including scene areas division module, monster At module, map monster monitoring module and game player's monitoring module, scene areas division module is used for each scene of game Region division is carried out, and the region of each division is classified;Monster refreshes generation module and is used to press different grades of scene Region distribution and refreshing monster;Map monster monitoring module is for monitoring the monster in different scenes region in real time, if working as The monster of forefoot area is less than preset quantity threshold values, then refreshes generation module to monster and send monster refresh requests;Game player's prison Control module obtains game player's centrostigma, if game player concentrates for being monitored to the game player of each scene areas Value is more than preset threshold, then refreshes generation module to monster and send monster refresh requests;Specifically monster distribution method includes:
Region division is carried out to each scene of game, and the scene areas of each division is classified, according to different grades of Scene areas sets monster and refreshes quantity, monster refreshing frequency and monster difficulty;
To in each scene areas monster quantity and number of players monitor in real time, blame if monster quantity occurs lower than default Object quantity threshold values or number of players are more than default number of players threshold values, then carry out quick monster refreshing or increase to blame to the region Object refreshing frequency.
2. the monster distribution method in a kind of scene of game according to claim 1, which is characterized in that setting is compiled by the way that cloth is strange The strange information of cloth that module obtains each region is collected, and generates the monster configuration data table in specified region, according to the monster in specified region Object configuration data table automatically generates monster.
3. the monster distribution method in a kind of scene of game according to claim 1, which is characterized in that draw in set scene region The type divided includes rectangular area type, fan-shaped region type, border circular areas type and elliptical region type.
4. the monster distribution method in a kind of scene of game according to claim 1, which is characterized in that be set in each scene It further include passive by the starting point of monster refreshing generation module editor monster refreshing, direction, monster density and monster master in region Mode.
5. the monster distribution method in a kind of scene of game according to claim 1, which is characterized in that carrying out monster refreshing It before further include that walking path test and multiple spot connection test are carried out to selected scene areas, detecting in selected scene areas is No there are path is empty or barrier zones.
CN201810820384.XA 2018-07-24 2018-07-24 A kind of monster distribution method in scene of game Pending CN109011578A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201810820384.XA CN109011578A (en) 2018-07-24 2018-07-24 A kind of monster distribution method in scene of game

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Application Number Priority Date Filing Date Title
CN201810820384.XA CN109011578A (en) 2018-07-24 2018-07-24 A kind of monster distribution method in scene of game

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Publication Number Publication Date
CN109011578A true CN109011578A (en) 2018-12-18

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Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110102052A (en) * 2019-05-08 2019-08-09 腾讯科技(上海)有限公司 Virtual resource put-on method, device, electronic device and storage medium
CN110772790A (en) * 2019-10-23 2020-02-11 福建天晴在线互动科技有限公司 Method and system for resetting strange area of game map brush
CN112044063A (en) * 2020-09-02 2020-12-08 腾讯科技(深圳)有限公司 Game object dynamic change method, device, device and storage medium
CN113101669A (en) * 2021-04-20 2021-07-13 网易(杭州)网络有限公司 Refreshing method, refreshing device, equipment and medium for virtual object in game
CN113144612A (en) * 2021-04-25 2021-07-23 上海雷鸣文化传播有限公司 Game scene design method based on three-dimensional scanning
CN113457132A (en) * 2021-06-23 2021-10-01 北京达佳互联信息技术有限公司 Object delivery method and device, electronic equipment and storage medium
CN114210052A (en) * 2021-11-11 2022-03-22 深圳市元宇宙科技有限公司 Game fluency optimization method, device, terminal and computer-readable storage medium
CN115501600A (en) * 2022-09-28 2022-12-23 广州三七极耀网络科技有限公司 Method, system, device and medium for controlling man-machine role in game

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1987881A (en) * 2006-12-22 2007-06-27 北京金山软件有限公司 Method and device for distributing non-player control role ingame
JP5529924B2 (en) * 2012-06-04 2014-06-25 株式会社コナミデジタルエンタテインメント GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, GAME SYSTEM, INFORMATION PROCESSING DEVICE
CN105289001A (en) * 2015-10-23 2016-02-03 网易(杭州)网络有限公司 Game level configuration method, apparatus, and terminal
CN106621335A (en) * 2017-01-12 2017-05-10 珠海金山网络游戏科技有限公司 System and method for monster distribution in game scene

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1987881A (en) * 2006-12-22 2007-06-27 北京金山软件有限公司 Method and device for distributing non-player control role ingame
JP5529924B2 (en) * 2012-06-04 2014-06-25 株式会社コナミデジタルエンタテインメント GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, GAME SYSTEM, INFORMATION PROCESSING DEVICE
CN105289001A (en) * 2015-10-23 2016-02-03 网易(杭州)网络有限公司 Game level configuration method, apparatus, and terminal
CN106621335A (en) * 2017-01-12 2017-05-10 珠海金山网络游戏科技有限公司 System and method for monster distribution in game scene

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110102052A (en) * 2019-05-08 2019-08-09 腾讯科技(上海)有限公司 Virtual resource put-on method, device, electronic device and storage medium
CN110102052B (en) * 2019-05-08 2022-06-10 腾讯科技(上海)有限公司 Virtual resource delivery method and device, electronic device and storage medium
CN110772790A (en) * 2019-10-23 2020-02-11 福建天晴在线互动科技有限公司 Method and system for resetting strange area of game map brush
CN110772790B (en) * 2019-10-23 2023-02-10 福建天晴在线互动科技有限公司 Method and system for resetting strange area of game map brush
CN112044063A (en) * 2020-09-02 2020-12-08 腾讯科技(深圳)有限公司 Game object dynamic change method, device, device and storage medium
WO2022048333A1 (en) * 2020-09-02 2022-03-10 腾讯科技(深圳)有限公司 Method, apparatus, and device for dynamic change of virtual object, and storage medium
CN113101669A (en) * 2021-04-20 2021-07-13 网易(杭州)网络有限公司 Refreshing method, refreshing device, equipment and medium for virtual object in game
CN113144612A (en) * 2021-04-25 2021-07-23 上海雷鸣文化传播有限公司 Game scene design method based on three-dimensional scanning
CN113457132A (en) * 2021-06-23 2021-10-01 北京达佳互联信息技术有限公司 Object delivery method and device, electronic equipment and storage medium
CN113457132B (en) * 2021-06-23 2024-03-01 北京达佳互联信息技术有限公司 Object delivery method and device, electronic equipment and storage medium
CN114210052A (en) * 2021-11-11 2022-03-22 深圳市元宇宙科技有限公司 Game fluency optimization method, device, terminal and computer-readable storage medium
CN115501600A (en) * 2022-09-28 2022-12-23 广州三七极耀网络科技有限公司 Method, system, device and medium for controlling man-machine role in game

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Application publication date: 20181218