CN108874354A - Game platform and audio processing method thereof - Google Patents
Game platform and audio processing method thereof Download PDFInfo
- Publication number
- CN108874354A CN108874354A CN201710343321.5A CN201710343321A CN108874354A CN 108874354 A CN108874354 A CN 108874354A CN 201710343321 A CN201710343321 A CN 201710343321A CN 108874354 A CN108874354 A CN 108874354A
- Authority
- CN
- China
- Prior art keywords
- audio
- platform
- circuit
- interface
- voice signal
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/16—Sound input; Sound output
- G06F3/165—Management of the audio stream, e.g. setting of volume, audio stream path
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72427—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; ELECTRIC HEARING AIDS; PUBLIC ADDRESS SYSTEMS
- H04R3/00—Circuits for transducers
- H04R3/005—Circuits for transducers for combining the signals of two or more microphones
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- General Health & Medical Sciences (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Acoustics & Sound (AREA)
- Health & Medical Sciences (AREA)
- Audiology, Speech & Language Pathology (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Computer Networks & Wireless Communication (AREA)
- Otolaryngology (AREA)
- Circuit For Audible Band Transducer (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
技术领域:Technical field:
本发明是有关于一种音频装置,且特别是有关于一种游戏平台及其音频处理方法。The present invention relates to an audio device, and in particular to a game platform and an audio processing method thereof.
背景技术:Background technique:
近年来电竞系列产品蓬勃发展。使用者带着耳机与自己同团队的成员进行实时对话,成为电竞产品很重要的功能之一。关于实时对话,目前最常被使用的是在线文字信息。在对战激烈的情况下,使用者可能还没来得及反应此在线文字信息,游戏角色就被灭亡了。另外,目前的在线游戏也有线上语音通话的功能,但在网络上对着所有人说话,无法做到秘密传话的效果。In recent years, e-sports series products have developed vigorously. Users wear headphones to have real-time conversations with their team members, which has become one of the most important functions of e-sports products. With regard to real-time dialogue, online text messages are currently the most commonly used. In the case of a fierce battle, the game character may be destroyed before the user has time to respond to the online text message. In addition, the current online games also have the function of online voice calls, but speaking to everyone on the Internet cannot achieve the effect of secretly sending messages.
发明内容:Invention content:
本发明提供一种游戏平台及其音频处理方法,以达到多机(多使用者)之间实时秘密传话的效果。The invention provides a game platform and its audio processing method to achieve the effect of real-time secret communication between multiple machines (multi-users).
本发明的实施例提供一种游戏平台。所述游戏平台包括第一连接界面、第二连接界面、第三连接界面、第四连接界面、第五连接界面、第一等化器电路、第一混音电路以及第二混音电路。第一连接界面用以提供通信界面,以便与声电转换装置建立连接。第二连接界面用以提供通信界面,以便接收第一游戏平台所输出的第一平台语音信号。第三连接界面用以提供通信界面,以便传送第一经混音信号给第一游戏平台。第四连接界面用以提供通信界面,以便接收第二游戏平台所输出的第二平台语音信号。第五连接界面用以提供通信界面,以便传送第二经混音信号给第二游戏平台。第一等化器电路的输入端耦合至第一连接界面,以接收声电转换装置的声电转换音频。第一等化器电路可以对声电转换音频进行等化操作,以产生经等化音频。第一混音电路耦合至第一等化器电路,以接收经等化音频。第一混音电路耦合至第二连接界面,以接收第一平台语音信号。第一混音电路混合所述经等化音频与所述第一平台语音信号,来产生第二经混音信号给第五连接界面。第二混音电路耦合至第一等化器电路,以接收所述经等化音频。第二混音电路耦合至第四连接界面,以接收所述第二平台语音信号。第二混音电路混合所述经等化音频与所述第二平台语音信号,来产生第一经混音信号给第三连接界面。Embodiments of the present invention provide a gaming platform. The game platform includes a first connection interface, a second connection interface, a third connection interface, a fourth connection interface, a fifth connection interface, a first equalizer circuit, a first sound mixing circuit and a second sound mixing circuit. The first connection interface is used to provide a communication interface for establishing a connection with the acoustic-electric conversion device. The second connection interface is used to provide a communication interface for receiving the first platform voice signal output by the first game platform. The third connection interface is used for providing a communication interface for transmitting the first mixed signal to the first game platform. The fourth connection interface is used to provide a communication interface for receiving the second platform voice signal output by the second game platform. The fifth connection interface is used to provide a communication interface for transmitting the second mixed signal to the second game platform. The input end of the first equalizer circuit is coupled to the first connection interface to receive the audio converted by the acoustic-electric conversion device. The first equalizer circuit can equalize the acoustoelectrically converted audio to produce equalized audio. The first mixing circuit is coupled to the first equalizer circuit to receive equalized audio. The first mixing circuit is coupled to the second connection interface to receive the voice signal of the first platform. The first mixing circuit mixes the equalized audio and the first platform voice signal to generate a second mixed signal to the fifth connection interface. A second mixing circuit is coupled to the first equalizer circuit to receive the equalized audio. The second mixing circuit is coupled to the fourth connection interface to receive the voice signal of the second platform. A second mixing circuit mixes the equalized audio and the second platform voice signal to generate a first mixed signal to a third connection interface.
在本发明的一实施例中,上述的游戏平台更包括中央处理单元、音频界面电路以及第三混音电路。音频界面电路接收并处理中央处理单元的音频资料,以产生主机音频。第三混音电路耦合至音频界面电路,以接收主机音频。第三混音电路耦合至第二连接界面,以接收第一平台语音信号。第三混音电路耦合至第四连接界面,以接收第二平台语音信号。第三混音电路混合所述主机音频、所述第一平台语音信号与所述第二平台语音信号,来产生输出音频经由第一连接界面给声电转换装置。In an embodiment of the present invention, the above game platform further includes a central processing unit, an audio interface circuit, and a third audio mixing circuit. The audio interface circuit receives and processes the audio data of the central processing unit to generate host audio. The third mixing circuit is coupled to the audio interface circuit to receive host audio. The third mixing circuit is coupled to the second connection interface to receive the voice signal of the first platform. The third mixing circuit is coupled to the fourth connection interface to receive the voice signal of the second platform. The third mixing circuit mixes the host audio, the voice signal of the first platform and the voice signal of the second platform to generate output audio to the sound-to-electric conversion device through the first connection interface.
在本发明的一实施例中,上述的第三混音电路包括混音器电路以及第二等化器电路。混音器电路耦合至音频界面电路,以接收主机音频。混音器电路耦合至第二连接界面,以接收第一平台语音信号。混音器电路耦合至第四连接界面,以接收第二平台语音信号。混音器电路混合主机音频、第一平台语音信号与第二平台语音信号,来产生经混音信息。第二等化器电路的输入端耦合至混音器电路,以接收经混音信息。第二等化器电路可以对经混音信息进行等化操作,以产生输出音频给第一连接界面。In an embodiment of the present invention, the above-mentioned third sound mixing circuit includes a sound mixer circuit and a second equalizer circuit. The mixer circuit is coupled to the audio interface circuit to receive host audio. The mixer circuit is coupled to the second connection interface to receive the voice signal of the first platform. The mixer circuit is coupled to the fourth connection interface to receive the voice signal of the second platform. The mixer circuit mixes the host audio, the first platform voice signal and the second platform voice signal to generate mixed information. An input of the second equalizer circuit is coupled to the mixer circuit to receive the mixed information. The second equalizer circuit can equalize the mixed information to generate output audio to the first connection interface.
在本发明的一实施例中,上述的第一混音电路包括混音器电路以及第二等化器电路。混音器电路耦合至第一等化器电路,以接收经等化音频。混音器电路耦合至第二连接界面,以接收第一平台语音信号。混音器电路混合经等化音频与第一平台语音信号,来产生经混音信息。第二等化器电路的输入端耦合至混音器电路,以接收经混音信息。第二等化器电路可以对经混音信息进行等化操作,以产生第二经混音信号给第五连接界面。In an embodiment of the present invention, the above-mentioned first sound mixing circuit includes a sound mixer circuit and a second equalizer circuit. The mixer circuit is coupled to the first equalizer circuit to receive equalized audio. The mixer circuit is coupled to the second connection interface to receive the voice signal of the first platform. A mixer circuit mixes the equalized audio and the first platform voice signal to produce mixed information. An input of the second equalizer circuit is coupled to the mixer circuit to receive the mixed information. The second equalizer circuit can perform an equalization operation on the mixed information to generate a second mixed signal to the fifth connection interface.
在本发明的一实施例中,上述的第二混音电路包括混音器电路以及第二等化器电路。混音器电路耦合至第一等化器电路,以接收经等化音频。混音器电路耦合至第四连接界面,以接收第二平台语音信号。混音器电路混合经等化音频与第二平台语音信号,来产生经混音信息。第二等化器电路的输入端耦合至混音器电路,以接收经混音信息。第二等化器电路可以对经混音信息进行等化操作,以产生第一经混音信号给第三连接界面。In an embodiment of the present invention, the above-mentioned second sound mixing circuit includes a sound mixer circuit and a second equalizer circuit. The mixer circuit is coupled to the first equalizer circuit to receive equalized audio. The mixer circuit is coupled to the fourth connection interface to receive the voice signal of the second platform. The mixer circuit mixes the equalized audio and the second platform voice signal to generate mixed information. An input of the second equalizer circuit is coupled to the mixer circuit to receive the mixed information. The second equalizer circuit can perform an equalization operation on the mixed information to generate a first mixed signal to the third connection interface.
本发明的实施例提供一种游戏平台的音频处理方法。所述音频处理方法包括:由第一连接界面提供通信界面,以便与声电转换装置建立连接;由第二连接界面提供通信界面,以便接收第一游戏平台所输出的第一平台语音信号;由第三连接界面提供通信界面,以便传送第一经混音信号给第一游戏平台;由第四连接界面提供通信界面,以便接收第二游戏平台所输出的第二平台语音信号;由第五连接界面提供通信界面,以便传送第二经混音信号给第二游戏平台;由第一等化器电路对声电转换装置的声电转换音频进行等化操作,以产生经等化音频;由第一混音电路混合经等化音频与第一平台语音信号,以产生第二经混音信号给第五连接界面;以及由第二混音电路混合经等化音频与第二平台语音信号,以产生第一经混音信号给第三连接界面。An embodiment of the present invention provides an audio processing method for a game platform. The audio processing method includes: providing a communication interface by the first connection interface, so as to establish a connection with the acoustic-electric conversion device; providing a communication interface by the second connection interface, so as to receive the first platform voice signal output by the first game platform; The third connection interface provides a communication interface to transmit the first mixed signal to the first game platform; the fourth connection interface provides a communication interface to receive the second platform voice signal output by the second game platform; the fifth connection The interface provides a communication interface so as to transmit the second mixed signal to the second game platform; the first equalizer circuit equalizes the sound-electric conversion audio of the sound-electric conversion device to generate the equalized audio; A mixing circuit mixes the equalized audio and the first platform voice signal to generate a second mixed signal to the fifth connection interface; and mixes the equalized audio and the second platform voice signal by the second mixing circuit to generate Generate the first mixed signal to the third connection interface.
在本发明的一实施例中,上述的音频处理方法更包括:由音频界面电路处理中央处理单元的音频资料,以产生主机音频;以及由第三混音电路混合主机音频、第一平台语音信号与第二平台语音信号,来产生输出音频经由第一连接界面给声电转换装置。In an embodiment of the present invention, the above-mentioned audio processing method further includes: processing the audio data of the central processing unit by the audio interface circuit to generate the host audio; and mixing the host audio and the first platform voice signal by the third mixing circuit and the voice signal of the second platform to generate output audio to the sound-to-electric conversion device through the first connection interface.
在本发明的一实施例中,上述的产生输出音频的步骤包括:由混音器电路混合主机音频、第一平台语音信号与第二平台语音信号,以产生经混音信息;以及由第二等化器电路对经混音信息进行等化操作,以产生输出音频给第一连接界面。In an embodiment of the present invention, the above-mentioned step of generating output audio includes: mixing the host audio, the voice signal of the first platform and the voice signal of the second platform by a mixer circuit to generate mixed information; The equalizer circuit equalizes the mixed information to generate output audio to the first connection interface.
在本发明的一实施例中,上述的产生第二经混音信号的步骤包括:由混音器电路混合经等化音频与第一平台语音信号,以产生经混音信息;以及由第二等化器电路对经混音信息进行等化操作,以产生第二经混音信号给第五连接界面。In an embodiment of the present invention, the above-mentioned step of generating the second mixed signal includes: mixing the equalized audio and the first platform voice signal by a mixer circuit to generate mixed information; The equalizer circuit equalizes the mixed information to generate a second mixed signal for the fifth connection interface.
在本发明的一实施例中,上述的产生第一经混音信号的步骤包括:由混音器电路混合经等化音频与第二平台语音信号,以产生经混音信息;以及由第二等化器电路对经混音信息进行等化操作,以产生第一经混音信号给第三连接界面。In an embodiment of the present invention, the above-mentioned step of generating the first mixed signal includes: mixing the equalized audio and the second platform voice signal by a mixer circuit to generate mixed information; The equalizer circuit performs an equalization operation on the mixed information to generate a first mixed signal to the third connection interface.
基于上述,本发明各实施例所述游戏平台可以利用区域性专线而以菊链式(daisychain)架构与其他多台游戏平台相互传递音频。使用者可以将所有自己团队的玩家的游戏平台串接在一起来相互传递音频,且又能听到自己游戏平台(例如计算机)的实时音效。游戏平台与另一台游戏平台相互传递的音频不会被传送给在线游戏的服务器,因此达成多游戏平台(多使用者)之间实时秘密传话的效果。Based on the above, the game platform described in each embodiment of the present invention can use the regional dedicated line to transmit audio with other multiple game platforms in a daisy chain structure. The user can connect the game platforms of all the players in his team together to transmit audio to each other, and can hear the real-time sound effects of his own game platform (such as a computer). The audio transmitted between the game platform and another game platform will not be sent to the server of the online game, thus achieving the effect of real-time secret communication between multi-game platforms (multi-users).
为让本发明的上述特征和优点能更明显易懂,下文特举实施例,并配合所附图式作详细说明如下。In order to make the above-mentioned features and advantages of the present invention more comprehensible, the following specific embodiments are described in detail together with the accompanying drawings.
附图说明:Description of drawings:
图1是本发明的一实施例绘示多台游戏平台的应用情境示意图。FIG. 1 is a schematic diagram illustrating an application scenario of multiple game platforms according to an embodiment of the present invention.
图2是本发明的一实施例绘示图1的游戏平台的电路方块(circuit block)示意图。FIG. 2 is a schematic diagram of a circuit block of the game platform shown in FIG. 1 according to an embodiment of the present invention.
图3是本发明的一实施例绘示一种游戏平台的音频处理方法的流程示意图。FIG. 3 is a schematic flowchart illustrating an audio processing method of a game platform according to an embodiment of the present invention.
11、12、13:使用者;21、22、23:游戏平台;41、42、43:声电转换装置;51、52、53、54:专线;210:中央处理单元;220:音频界面电路;230:第一等化器电路;240:第一混音电路;241:混音器电路;242:等化器电路;250:第二混音电路;251:混音器电路;252:等化器电路;260:第三混音电路;261:混音器电路;262:等化器电路;271:第一连接界面;272:第二连接界面;273:第三连接界面;274:第四连接界面;275:第五连接界面;S310~S340:步骤11, 12, 13: user; 21, 22, 23: game platform; 41, 42, 43: sound-to-electricity conversion device; 51, 52, 53, 54: dedicated line; 210: central processing unit; 220: audio interface circuit ; 230: the first equalizer circuit; 240: the first mixing circuit; 241: the mixer circuit; 242: the equalizer circuit; 250: the second mixing circuit; 251: the mixer circuit; 252: etc. 260: the third mixing circuit; 261: the mixer circuit; 262: the equalizer circuit; 271: the first connection interface; 272: the second connection interface; 273: the third connection interface; 274: the first connection interface Four connection interface; 275: fifth connection interface; S310~S340: steps
具体实施方式:Detailed ways:
在本案说明书全文(包括申请专利范围)中所使用的「耦合(或连接)」一词可指任何直接或间接的连接手段。举例而言,若文中描述第一装置耦合(或连接)于第二装置,则应该被解释成该第一装置可以直接连接于该第二装置,或者该第一装置可以透过其他装置或某种连接手段而间接地连接至该第二装置。另外,凡可能之处,在图式及实施方式中使用相同标号的元件/构件/步骤代表相同或类似部分。不同实施例中使用相同标号或使用相同用语的元件/构件/步骤可以相互参照相关说明。The term "coupled (or connected)" used throughout the specification of this case (including the scope of claims) may refer to any direct or indirect means of connection. For example, if it is described that a first device is coupled (or connected) to a second device, it should be interpreted as that the first device can be directly connected to the second device, or that the first device can be connected to the second device through other devices or certain A connection means indirectly connected to the second device. In addition, wherever possible, elements/components/steps using the same reference numerals in the drawings and embodiments represent the same or similar parts. Elements/components/steps using the same symbols or using the same terms in different embodiments can refer to related descriptions.
图1是依照本发明的一实施例绘示多台游戏平台的应用情境示意图。于图1所示应用情境中,有三名使用者(例如图1所示使用者11、使用者12与使用者13)各自操作游戏平台(例如图1所示游戏平台21、游戏平台22与游戏平台23)来进行在线游戏。游戏平台21、游戏平台22与/或游戏平台23可以是个人计算机、笔记本电脑、平板计算机、行动电话或是其他游戏平台。FIG. 1 is a schematic diagram illustrating an application scenario of multiple game platforms according to an embodiment of the present invention. In the application scenario shown in FIG. 1, there are three users (for example, user 11, user 12 and user 13 shown in FIG. platform 23) for online gaming. The game platform 21 , the game platform 22 and/or the game platform 23 can be a personal computer, a notebook computer, a tablet computer, a mobile phone or other game platforms.
游戏平台21的第一连接界面连接至声电转换装置41。声电转换装置41具有喇叭与麦克风。依照设计需求,喇叭与麦克风可以被内嵌于同一个产品中(例如耳麦,或者附有麦克风的耳机)。在另一些应用情境中,声电转换装置41的喇叭与麦克风可以是相互独立的两个产品。图1所示声电转换装置42与声电转换装置43可以参照声电转换装置41的相关说明来类推,故不再赘述。The first connection interface of the game platform 21 is connected to the sound-to-electric conversion device 41 . The acoustic-electric conversion device 41 has a speaker and a microphone. According to design requirements, the speaker and the microphone can be embedded in the same product (such as a headset, or a headset with a microphone). In other application scenarios, the speaker and the microphone of the acoustic-electric conversion device 41 may be two independent products. The acoustic-electric conversion device 42 and the acoustic-electric conversion device 43 shown in FIG. 1 can be deduced by referring to the relevant description of the acoustic-electric conversion device 41 , so details are not repeated here.
游戏平台22的实时音频可以被传递至声电转换装置42。因此在游戏的过程中,使用者12可以从声电转换装置42听到在线游戏的实时音效。图1所示游戏平台21与游戏平台23可以参照游戏平台22的相关说明来类推,故不再赘述。Real-time audio from the gaming platform 22 may be passed to the audio-to-electrical conversion device 42 . Therefore, during the game, the user 12 can hear the real-time sound effect of the online game from the sound-to-electric conversion device 42 . The game platform 21 and the game platform 23 shown in FIG. 1 can be deduced by referring to the related description of the game platform 22, so the details will not be repeated.
在此假设使用者11、使用者12与使用者13均属于在在线游戏中的同一团队。游戏平台21、游戏平台22与游戏平台23之间可以利用区域性专线而以菊链式(daisy chain)架构来相互串接,以便相互传输音频。举例来说,专线51的两端分别耦合至游戏平台21的第二连接界面与游戏平台22的第五连接界面,专线52的两端分别耦合至游戏平台21的第三连接界面与游戏平台22的第四连接界面,专线53的两端分别耦合至游戏平台22的第二连接界面与游戏平台23的第五连接界面,而专线54的两端分别耦合至游戏平台22的第三连接界面与游戏平台23的第四连接界面。It is assumed here that the user 11, the user 12 and the user 13 all belong to the same team in the online game. The game platform 21 , the game platform 22 and the game platform 23 can be connected in series with each other in a daisy chain structure by utilizing regional dedicated lines, so as to transmit audio to each other. For example, the two ends of the dedicated line 51 are respectively coupled to the second connection interface of the game platform 21 and the fifth connection interface of the game platform 22, and the two ends of the dedicated line 52 are respectively coupled to the third connection interface of the game platform 21 and the game platform 22. The two ends of dedicated line 53 are respectively coupled to the second connection interface of game platform 22 and the fifth connection interface of game platform 23, and the two ends of dedicated line 54 are respectively coupled to the third connection interface of game platform 22 and the fifth connection interface of game platform 23. The fourth connection interface of the game platform 23.
声电转换装置41可以将使用者11的语音转换为音频(在此称为声电转换音频)。游戏平台21可以将声电转换装置41的声电转换音频(使用者11的语音)经由专线52传输给游戏平台22。游戏平台22可以将来自于游戏平台21的声电转换音频(使用者11的语音)传递给声电转换装置42,因此使用者12可以从声电转换装置42听到使用者11的实时语音。游戏平台22还可以将来自于游戏平台21的声电转换音频(使用者11的语音)经由专线54传递给游戏平台23。游戏平台23可以将来自于游戏平台22的声电转换音频(使用者11的语音)传递给声电转换装置43,因此使用者13可以从声电转换装置43听到使用者11的实时语音。以此类推,使用者12的实时语音可以经由游戏平台21~23传送给使用者11与使用者13,而使用者13的实时语音亦可以经由游戏平台21~23传送给使用者11与使用者12。The acoustic-electric conversion device 41 can convert the voice of the user 11 into audio (herein referred to as acoustic-electric converted audio). The game platform 21 can transmit the audio-acoustic conversion audio (the voice of the user 11 ) of the audio-electric conversion device 41 to the game platform 22 via the dedicated line 52 . The game platform 22 can transmit the audio-acoustic conversion audio (the voice of the user 11 ) from the game platform 21 to the audio-electric conversion device 42 , so the user 12 can hear the real-time voice of the user 11 from the audio-electric conversion device 42 . The game platform 22 can also transmit the audio-electric conversion audio (the voice of the user 11 ) from the game platform 21 to the game platform 23 via the dedicated line 54 . The game platform 23 can transmit the audio-to-acoustic conversion audio (the voice of the user 11 ) from the game platform 22 to the audio-to-electric conversion device 43 , so the user 13 can hear the real-time voice of the user 11 from the audio-to-electric conversion device 43 . By analogy, the real-time voice of user 12 can be transmitted to user 11 and user 13 through game platforms 21-23, and the real-time voice of user 13 can also be transmitted to user 11 and user 13 through game platforms 21-23 12.
基于上述,多台游戏平台21~23(或更多台游戏平台)可以利用区域性专线而以菊链式架构相互传递音频。使用者可以将所有自己团队的玩家的游戏平台串接在一起来相互传递音频,且又能听到自己游戏平台的在线游戏的实时音效。这些游戏平台21~23之间相互传递的音频不会被上传至在线游戏的服务器(未绘示),因此达成多使用者之间实时秘密传话的效果。Based on the above, multiple game platforms 21-23 (or more game platforms) can use regional dedicated lines to transmit audio to each other in a daisy chain structure. The user can connect the game platforms of all the players in his team together to transmit audio to each other, and he can also hear the real-time sound effects of the online game on his own game platform. The audios transmitted between these game platforms 21-23 will not be uploaded to the online game server (not shown), thus achieving the effect of real-time secret communication among multiple users.
图2是依照本发明的一实施例绘示图1的游戏平台22的电路方块(circuit block)示意图。图1所示游戏平台21与游戏平台23可以参照图2所示游戏平台22的相关说明来类推,故不再赘述。于图2所示实施例中,游戏平台22包括中央处理单元210、音频界面电路220、第一等化器电路230、第一混音电路240、第二混音电路250、第三混音电路260、第一连接界面271、第二连接界面272、第三连接界面273、第四连接界面274以及第五连接界面275。中央处理单元210可以运行作业系统及/或应用程序(例如在线游戏)。中央处理单元210可以将在线游戏的音频资料输出给音频界面电路220。音频界面电路220接收并处理中央处理单元210的音频资料,以产生主机音频给第三混音电路260。依照设计需求,音频界面电路220可以是习知的音频处理电路或是其他音频界面电路/元件。FIG. 2 is a schematic diagram of a circuit block of the game platform 22 shown in FIG. 1 according to an embodiment of the present invention. The game platform 21 and the game platform 23 shown in FIG. 1 can be deduced by referring to the related description of the game platform 22 shown in FIG. 2 , so details are not repeated here. In the embodiment shown in FIG. 2 , the game platform 22 includes a central processing unit 210, an audio interface circuit 220, a first equalizer circuit 230, a first sound mixing circuit 240, a second sound mixing circuit 250, and a third sound mixing circuit. 260 , the first connection interface 271 , the second connection interface 272 , the third connection interface 273 , the fourth connection interface 274 and the fifth connection interface 275 . The central processing unit 210 can run an operating system and/or application programs (such as online games). The central processing unit 210 can output the audio data of the online game to the audio interface circuit 220 . The audio interface circuit 220 receives and processes the audio data of the central processing unit 210 to generate host audio to the third mixing circuit 260 . According to design requirements, the audio interface circuit 220 can be a conventional audio processing circuit or other audio interface circuits/components.
第一连接界面271可以提供通信界面,以便与声电转换装置42建立连接。依照设计需求,第一连接界面271可以是通用串接总线(Universal Serial Bus,USB)连接界面、RCA端子(RCA jack或RCA connector)连接界面、音源接头连接界面或是其他连接界面。第一等化器电路230的输入端耦合至第一连接界面271,以接收声电转换装置42的声电转换音频(例如使用者12的实时语音)。第一等化器电路230可以对所述声电转换音频进行等化操作,以产生经等化音频。依照设计需求,第一等化器电路230可以是习知的音频等化器或是其他等化器电路/元件。The first connection interface 271 can provide a communication interface for establishing a connection with the acoustic-electric conversion device 42 . According to design requirements, the first connection interface 271 can be a Universal Serial Bus (USB) connection interface, an RCA jack (or RCA connector) connection interface, an audio source connector connection interface, or other connection interfaces. The input terminal of the first equalizer circuit 230 is coupled to the first connection interface 271 for receiving the audio-acoustic conversion audio (such as the real-time voice of the user 12 ) of the electrical-acoustic conversion device 42 . The first equalizer circuit 230 may perform an equalization operation on the acoustoelectrically converted audio to generate equalized audio. According to design requirements, the first equalizer circuit 230 can be a conventional audio equalizer or other equalizer circuits/components.
依照作业系统及/或应用程序的控制,第一等化器电路230可以将所述经等化音频选择性地传输给音频界面电路220及/或混音电路(即图2所示第一混音电路240与第二混音电路250)。举例来说,依照作业系统及/或应用程序的控制,第一等化器电路230可以将所述经等化音频提供给音频界面电路220,而不提供给第一混音电路240与第二混音电路250。依照作业系统及/或应用程序的控制,第一等化器电路230也可以将所述经等化音频提供给第一混音电路240与第二混音电路250,而不提供给音频界面电路220。依照作业系统及/或应用程序的控制,第一等化器电路230也可以将所述经等化音频提供给音频界面电路220、第一混音电路240与第二混音电路250。According to the control of the operating system and/or the application program, the first equalizer circuit 230 can selectively transmit the equalized audio to the audio interface circuit 220 and/or the audio mixing circuit (ie, the first mixing circuit shown in FIG. 2 ). sound circuit 240 and the second sound mixing circuit 250). For example, according to the control of the operating system and/or the application program, the first equalizer circuit 230 may provide the equalized audio to the audio interface circuit 220 instead of to the first audio mixing circuit 240 and the second audio mixing circuit 240. Mixing circuit 250. According to the control of the operating system and/or the application program, the first equalizer circuit 230 may also provide the equalized audio to the first audio mixing circuit 240 and the second audio mixing circuit 250, but not to the audio interface circuit 220. According to the control of the operating system and/or the application program, the first equalizer circuit 230 may also provide the equalized audio to the audio interface circuit 220 , the first audio mixing circuit 240 and the second audio mixing circuit 250 .
第二连接界面272与第三连接界面273可以提供通信界面,以便与另一个游戏平台(例如游戏平台23)建立连接。依照设计需求,第二连接界面272与/或第三连接界面273可以是USB连接界面、RCA端子连接界面、音源接头连接界面或是其他连接界面。第二连接界面272用以接收游戏平台23所输出的第一平台语音信号,而第三连接界面273用以传送第一经混音信号给游戏平台23。The second connection interface 272 and the third connection interface 273 can provide a communication interface for establishing a connection with another game platform (such as the game platform 23 ). According to design requirements, the second connection interface 272 and/or the third connection interface 273 may be a USB connection interface, an RCA terminal connection interface, an audio connector connection interface or other connection interfaces. The second connection interface 272 is used for receiving the first platform audio signal output by the game platform 23 , and the third connection interface 273 is used for transmitting the first mixed audio signal to the game platform 23 .
第四连接界面274与第五连接界面275可以提供通信界面,以便与另一个游戏平台(例如游戏平台21)建立连接。依照设计需求,第四连接界面274与/或第五连接界面275可以是USB连接界面、RCA端子连接界面、音源接头连接界面或是其他连接界面。第四连接界面274用以接收游戏平台21所输出的第二平台语音信号,而第五连接界面275用以传送第二经混音信号给游戏平台21。The fourth connection interface 274 and the fifth connection interface 275 can provide a communication interface for establishing a connection with another game platform (such as the game platform 21 ). According to design requirements, the fourth connection interface 274 and/or the fifth connection interface 275 may be a USB connection interface, an RCA terminal connection interface, an audio source connector connection interface or other connection interfaces. The fourth connection interface 274 is used for receiving the second platform audio signal output by the game platform 21 , and the fifth connection interface 275 is used for transmitting the second mixed audio signal to the game platform 21 .
第三混音电路260耦合至音频界面电路220,以接收主机音频。第三混音电路260耦合至第二连接界面272,以接收来自于游戏平台23的第一平台语音信号。第三混音电路260耦合至第四连接界面274,以接收来自于游戏平台21的第二平台语音信号。依照设计需求,第三混音电路260可以是习知的混音器或是其他混音电路/元件。第三混音电路260混合自于音频界面电路220的主机音频、来自于第二连接界面272的第一平台语音信号与来自于第四连接界面274的第二平台语音信号,以产生输出音频。第三混音电路260将此输出音频经由第一连接界面271输出给声电转换装置42。The third mixing circuit 260 is coupled to the audio interface circuit 220 to receive host audio. The third audio mixing circuit 260 is coupled to the second connection interface 272 to receive the first platform voice signal from the game platform 23 . The third audio mixing circuit 260 is coupled to the fourth connection interface 274 to receive the second platform voice signal from the game platform 21 . According to design requirements, the third audio mixing circuit 260 can be a conventional audio mixer or other audio mixing circuits/components. The third mixing circuit 260 mixes the host audio from the audio interface circuit 220 , the first platform audio signal from the second connection interface 272 and the second platform audio signal from the fourth connection interface 274 to generate output audio. The third mixing circuit 260 outputs the output audio to the acoustic-electric conversion device 42 through the first connection interface 271 .
第一混音电路240耦合至第一等化器电路230,以接收所述经等化音频。第一混音电路240耦合至第二连接界面272,以接收来自于游戏平台23的第一平台语音信号。依照设计需求,第一混音电路240可以是习知的混音器或是其他混音电路/元件。第一混音电路240混合所述经等化音频与所述第一平台语音信号,以产生第二经混音信号给第五连接界面275。第五连接界面275将第一混音电路240所产生的第二经混音信号传送给游戏平台21。The first mixing circuit 240 is coupled to the first equalizer circuit 230 to receive the equalized audio. The first audio mixing circuit 240 is coupled to the second connection interface 272 to receive the first platform voice signal from the game platform 23 . According to design requirements, the first audio mixing circuit 240 can be a conventional audio mixer or other audio mixing circuits/components. The first mixing circuit 240 mixes the equalized audio and the first platform voice signal to generate a second mixed signal to the fifth connection interface 275 . The fifth connection interface 275 transmits the second mixed signal generated by the first sound mixing circuit 240 to the game platform 21 .
第二混音电路250耦合至第一等化器电路230,以接收所述经等化音频。第二混音电路250耦合至第四连接界面274,以接收来自于游戏平台21的第二平台语音信号。依照设计需求,第二混音电路250可以是习知的混音器或是其他混音电路/元件。第二混音电路250混合所述经等化音频与所述第二平台语音信号,以产生第一经混音信号给第三连接界面273。第三连接界面273将第二混音电路250所产生的第一经混音信号传送给游戏平台23。The second mixing circuit 250 is coupled to the first equalizer circuit 230 to receive the equalized audio. The second audio mixing circuit 250 is coupled to the fourth connection interface 274 to receive the second platform voice signal from the game platform 21 . According to design requirements, the second audio mixing circuit 250 can be a conventional audio mixer or other audio mixing circuits/components. The second mixing circuit 250 mixes the equalized audio and the second platform voice signal to generate a first mixed signal to the third connection interface 273 . The third connection interface 273 transmits the first mixed signal generated by the second sound mixing circuit 250 to the game platform 23 .
图3是依照本发明的一实施例绘示一种游戏平台的音频处理方法的流程示意图。请参照图2与图3。于步骤S310中,音频界面电路220处理中央处理单元210的音频资料而产生主机音频给第三混音电路260,第一连接界面271提供通信界面以便连接声电转换装置42,第二连接界面272与第三连接界面273提供通信界面以便连接另一个游戏平台(例如游戏平台23),以及第四连接界面274与第五连接界面275提供通信界面以便连接另一个游戏平台(例如游戏平台21)。第二连接界面272可以接收游戏平台23所输出的第一平台语音信号,第三连接界面273可以传送第一经混音信号给游戏平台23。第四连接界面274可以接收游戏平台21所输出的第二平台语音信号,第五连接界面275可以传送第二经混音信号给游戏平台21。FIG. 3 is a schematic flowchart illustrating an audio processing method of a game platform according to an embodiment of the present invention. Please refer to Figure 2 and Figure 3. In step S310, the audio interface circuit 220 processes the audio data of the central processing unit 210 to generate host audio to the third mixing circuit 260, the first connection interface 271 provides a communication interface for connecting the sound-to-electric conversion device 42, and the second connection interface 272 The third connection interface 273 provides a communication interface for connecting to another game platform (such as the game platform 23), and the fourth connection interface 274 and the fifth connection interface 275 provide a communication interface for connecting to another game platform (such as the game platform 21). The second connection interface 272 can receive the first platform voice signal output by the game platform 23 , and the third connection interface 273 can transmit the first mixed audio signal to the game platform 23 . The fourth connection interface 274 can receive the second platform audio signal output by the game platform 21 , and the fifth connection interface 275 can transmit the second mixed audio signal to the game platform 21 .
在步骤S320中,第一等化器电路230对声电转换装置42的声电转换音频进行等化操作,以产生经等化音频。第三混音电路260混合来自于音频界面电路220的主机音频、来自于第二连接界面272的第一平台语音信号与来自于第四连接界面274的第二平台语音信号,以产生输出音频给第一连接界面271。此输出音频可以经由第一连接界面271输出给声电转换装置42。因此在游戏的过程中,使用者12除了可以从声电转换装置42听到在线游戏的实时音效,使用者12还可以从声电转换装置42听到使用者11以及/或是使用者13的实时语音。In step S320 , the first equalizer circuit 230 performs an equalization operation on the acoustic-electric conversion audio of the acoustic-electric conversion device 42 to generate equalized audio. The third mixing circuit 260 mixes the host audio from the audio interface circuit 220, the first platform voice signal from the second connection interface 272 and the second platform voice signal from the fourth connection interface 274 to generate output audio for The first connection interface 271 . The output audio can be output to the acoustic-electric conversion device 42 via the first connection interface 271 . Therefore, during the game, the user 12 can hear the real-time sound effects of the online game from the acoustic-electric conversion device 42, and the user 12 can also hear the sound of the user 11 and/or the user 13 from the acoustic-electric conversion device 42. real-time voice.
在步骤S330中,第一混音电路240混合来自于第一等化器电路230的经等化音频与来自于第二连接界面272的第一平台语音信号,以产生第二经混音信号给第五连接界面275。此第二经混音信号可以经由第五连接界面275与专线51输出给游戏平台21。因此在游戏的过程中,使用者11可以从声电转换装置41听到使用者12的实时语音,并且使用者11亦可以从声电转换装置41听到使用者13的实时语音。In step S330, the first mixing circuit 240 mixes the equalized audio from the first equalizer circuit 230 and the first platform voice signal from the second connection interface 272 to generate a second mixed signal for The fifth connection interface 275 . The second mixed signal can be output to the game platform 21 via the fifth connection interface 275 and the dedicated line 51 . Therefore, during the game, the user 11 can hear the real-time voice of the user 12 from the acoustic-electric conversion device 41 , and the user 11 can also hear the real-time voice of the user 13 from the acoustic-electric conversion device 41 .
在步骤S340中,第二混音电路250混合来自于第一等化器电路230的经等化音频与来自于第四连接界面274的第二平台语音信号,以产生第一经混音信号给第三连接界面273。此第一经混音信号可以经由第三连接界面273与专线54输出给游戏平台23。因此在游戏的过程中,使用者13可以从声电转换装置43听到使用者12的实时语音,并且使用者13亦可以从声电转换装置43听到使用者11的实时语音。In step S340, the second mixing circuit 250 mixes the equalized audio from the first equalizer circuit 230 and the second platform voice signal from the fourth connection interface 274 to generate a first mixed signal for the The third connection interface 273 . The first mixed signal can be output to the game platform 23 via the third connection interface 273 and the dedicated line 54 . Therefore, during the game, the user 13 can hear the real-time voice of the user 12 from the acoustic-electric conversion device 43 , and the user 13 can also hear the real-time voice of the user 11 from the acoustic-electric conversion device 43 .
请参照图2,本实施例并不限制第一混音电路240的实施方式。举例来说,图2所示第一混音电路240可以包括混音器电路241以及等化器电路242。混音器电路241耦合至第一等化器电路230,以接收经等化音频。混音器电路241耦合至第二连接界面272,以接收第一平台语音信号。混音器电路241混合经等化音频与第一平台语音信号,以产生经混音信息给等化器电路242。依照设计需求,混音器电路241可以是习知的混音器或是其他混音电路/元件。等化器电路242的输入端耦合至混音器电路,以接收经混音信息。等化器电路242可以对经混音信息进行等化操作,以产生所述第二经混音信号给第五连接界面275。此第二经混音信号可以经由第五连接界面275与专线51而被传送至游戏平台21。依照设计需求,等化器电路242可以是习知的音频等化器或是其他等化器电路/元件。Please refer to FIG. 2 , this embodiment does not limit the implementation of the first audio mixing circuit 240 . For example, the first sound mixing circuit 240 shown in FIG. 2 may include a sound mixer circuit 241 and an equalizer circuit 242 . The mixer circuit 241 is coupled to the first equalizer circuit 230 to receive equalized audio. The mixer circuit 241 is coupled to the second connection interface 272 to receive the first platform voice signal. The mixer circuit 241 mixes the equalized audio and the first platform voice signal to generate mixed information to the equalizer circuit 242 . According to design requirements, the mixer circuit 241 can be a known mixer or other mixing circuits/components. An input of the equalizer circuit 242 is coupled to the mixer circuit to receive the mixed information. The equalizer circuit 242 can perform an equalization operation on the mixed information to generate the second mixed signal to the fifth connection interface 275 . The second mixed signal can be sent to the gaming platform 21 via the fifth connection interface 275 and the dedicated line 51 . According to design requirements, the equalizer circuit 242 can be a conventional audio equalizer or other equalizer circuits/components.
本实施例并不限制第二混音电路250的实施方式。举例来说,图2所示第二混音电路250包括混音器电路251以及等化器电路252。混音器电路251耦合至第一等化器电路230,以接收所述经等化音频。混音器电路251耦合至第四连接界面274,以接收所述第二平台语音信号。混音器电路251混合经等化音频与第二平台语音信号,以产生经混音信息给等化器电路252。依照设计需求,混音器电路251可以是习知的混音器或是其他混音电路/元件。等化器电路252的输入端耦合至混音器电路251,以接收所述经混音信息。等化器电路252可以对经混音信息进行等化操作,以产生第一经混音信号给第三连接界面273。此第一经混音信号可以经由第三连接界面273与专线54而被传送至游戏平台23。依照设计需求,等化器电路252可以是习知的音频等化器或是其他等化器电路/元件。This embodiment does not limit the implementation of the second audio mixing circuit 250 . For example, the second sound mixing circuit 250 shown in FIG. 2 includes a sound mixer circuit 251 and an equalizer circuit 252 . The mixer circuit 251 is coupled to the first equalizer circuit 230 to receive the equalized audio. The mixer circuit 251 is coupled to the fourth connection interface 274 to receive the second platform voice signal. The mixer circuit 251 mixes the equalized audio and the second platform voice signal to generate mixed information to the equalizer circuit 252 . According to design requirements, the mixer circuit 251 can be a conventional mixer or other mixing circuits/components. An input of equalizer circuit 252 is coupled to mixer circuit 251 to receive the mixed information. The equalizer circuit 252 can perform an equalization operation on the mixed information to generate a first mixed signal to the third connection interface 273 . The first mixed signal can be sent to the game platform 23 via the third connection interface 273 and the dedicated line 54 . According to design requirements, the equalizer circuit 252 can be a conventional audio equalizer or other equalizer circuits/components.
本实施例并不限制第三混音电路260的实施方式。举例来说,图2所示第三混音电路260包括混音器电路261以及等化器电路262。混音器电路261耦合至音频界面电路220,以接收所述主机音频。混音器电路261耦合至第二连接界面272,以接收所述第一平台语音信号。混音器电路261耦合至第四连接界面274,以接收所述第二平台语音信号。混音器电路261混合主机音频、第一平台语音信号与第二平台语音信号,以产生经混音信息给等化器电路262。依照设计需求,混音器电路261可以是习知的混音器或是其他混音电路/元件。等化器电路262的输入端耦合至混音器电路261,以接收所述经混音信息。等化器电路262可以对经混音信息进行等化操作,以产生输出音频给第一连接界面271。此输出音频可以经由第一连接界面271而被传送至声电转换装置42。依照设计需求,等化器电路262可以是习知的音频等化器或是其他等化器电路/元件。This embodiment does not limit the implementation of the third audio mixing circuit 260 . For example, the third sound mixing circuit 260 shown in FIG. 2 includes a sound mixer circuit 261 and an equalizer circuit 262 . The mixer circuit 261 is coupled to the audio interface circuit 220 to receive the host audio. The mixer circuit 261 is coupled to the second connection interface 272 to receive the first platform voice signal. The mixer circuit 261 is coupled to the fourth connection interface 274 to receive the second platform voice signal. The mixer circuit 261 mixes the host audio, the first platform voice signal and the second platform voice signal to generate mixed information to the equalizer circuit 262 . According to design requirements, the mixer circuit 261 can be a conventional mixer or other mixing circuits/components. An input of equalizer circuit 262 is coupled to mixer circuit 261 to receive the mixed information. The equalizer circuit 262 can perform an equalization operation on the mixed audio to generate output audio to the first connection interface 271 . The output audio can be transmitted to the acoustic-electric conversion device 42 via the first connection interface 271 . According to design requirements, the equalizer circuit 262 can be a conventional audio equalizer or other equalizer circuits/components.
值得注意的是,在不同的应用情境或设计需求中,音频界面电路220、第一等化器电路230、第一混音电路240、混音器电路241、等化器电路242、第二混音电路250、混音器电路251、等化器电路252、第三混音电路260、混音器电路271及/或等化器电路272的相关功能可以利用一般的编程语言(programming languages,例如C或C++)、硬件描述语言(hardware description languages,例如Verilog HDL或VHDL)或其他合适的编程语言来实现为软件、固件或硬件。可执行所述相关功能的编程语言可以被布置为任何已知的计算机可存取媒体(computer-accessible medias),例如磁带(magnetic tapes)、半导体(semiconductors)存储器、磁盘(magnetic disks)或光盘(compact disks,例如CD-ROM或DVD-ROM),或者可通过互联网(Internet)、有线通信(wired communication)、无线通信(wireless communication)或其它通信介质传送所述编程语言。所述编程语言可以被存放在计算机的可存取媒体中,以便于由计算机的处理器来存取/执行所述软件(或固件)的编程码(programming codes)。对于硬件实现,结合本文实施例所揭示的态样,利用在一或多个控制器、微控制器、微处理器、特殊应用集成电路(Application-specific integratedcircuit,ASIC)、数位信号处理器(digital signal processor,DSP)、现场可编程逻辑门阵列(Field Programmable Gate Array,FPGA)及/或其他处理单元中的的各种示例性的逻辑、逻辑区域、模块和电路可以被用于实现或执行本文所述功能。另外,本发明的装置和方法可以通过硬件和软件的组合来实现。It is worth noting that in different application scenarios or design requirements, the audio interface circuit 220, the first equalizer circuit 230, the first audio mixing circuit 240, the audio mixer circuit 241, the equalizer circuit 242, the second audio mixer circuit The relevant functions of the tone circuit 250, the sound mixer circuit 251, the equalizer circuit 252, the third sound mixing circuit 260, the sound mixer circuit 271 and/or the equalizer circuit 272 can utilize general programming languages (programming languages, such as C or C++), hardware description languages (hardware description languages, such as Verilog HDL or VHDL), or other suitable programming languages to implement as software, firmware, or hardware. The programming language that can execute the relevant functions can be arranged as any known computer-accessible media (computer-accessible medias), such as magnetic tapes (magnetic tapes), semiconductor (semiconductors) memory, magnetic disks (magnetic disks) or optical disks ( compact disks, such as CD-ROM or DVD-ROM), or the programming language can be transmitted through the Internet, wired communication, wireless communication or other communication media. The programming language may be stored in an accessible medium of the computer, so that the processor of the computer can access/execute the programming codes of the software (or firmware). For hardware implementation, in combination with the aspects disclosed in the embodiments herein, one or more controllers, microcontrollers, microprocessors, application-specific integrated circuits (Application-specific integrated circuits, ASICs), digital signal processors (digital signal processor, DSP), field programmable logic gate array (Field Programmable Gate Array, FPGA) and/or other processing units in various exemplary logic, logic regions, modules and circuits can be used to implement or implement the present invention the function. In addition, the apparatus and method of the present invention can be realized by a combination of hardware and software.
综上所述,本发明诸实施例所述游戏平台可以利用区域性专线而以菊链式(daisychain)架构与其他多台游戏平台相互传递音频。使用者可以将所有自己团队的玩家的游戏平台串接在一起来相互传递音频,且又能听到自己游戏平台(例如计算机)的实时音效。游戏平台与另一台游戏平台相互传递的音频不会被传送给在线游戏的服务器,因此达成多游戏平台(多使用者)之间实时秘密传话的效果。To sum up, the game platform described in various embodiments of the present invention can use regional dedicated lines to transmit audio with multiple other game platforms in a daisy chain structure. The user can connect the game platforms of all the players in his team together to transmit audio to each other, and can hear the real-time sound effects of his own game platform (such as a computer). The audio transmitted between the game platform and another game platform will not be sent to the server of the online game, thus achieving the effect of real-time secret communication between multi-game platforms (multi-users).
虽然本发明已以实施例揭露如上,然其并非用以限定本发明,任何所属技术领域中具有通常知识者,在不脱离本发明的精神和范围内,当可作些许的更动与润饰,故本发明的保护范围当视后附的申请专利范围所界定者为准。Although the present invention has been disclosed as above with the embodiments, it is not intended to limit the present invention. Anyone with ordinary knowledge in the technical field can make some changes and modifications without departing from the spirit and scope of the present invention. Therefore, the scope of protection of the present invention should be defined by the scope of the appended patent application.
Claims (10)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201710343321.5A CN108874354B (en) | 2017-05-16 | 2017-05-16 | Game platform and audio processing method thereof |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201710343321.5A CN108874354B (en) | 2017-05-16 | 2017-05-16 | Game platform and audio processing method thereof |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN108874354A true CN108874354A (en) | 2018-11-23 |
| CN108874354B CN108874354B (en) | 2021-07-23 |
Family
ID=64320780
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201710343321.5A Active CN108874354B (en) | 2017-05-16 | 2017-05-16 | Game platform and audio processing method thereof |
Country Status (1)
| Country | Link |
|---|---|
| CN (1) | CN108874354B (en) |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1384445A (en) * | 2001-04-30 | 2002-12-11 | 索尼电脑娱乐美国公司 | Improved network transmitting content data based on user's prescribed characteristics |
| CN1859144A (en) * | 2005-04-30 | 2006-11-08 | 腾讯科技(深圳)有限公司 | Method for realizing group chatting |
| CN102461139A (en) * | 2009-04-09 | 2012-05-16 | 北方电讯网络有限公司 | Enhanced communication bridge |
| CN104144363A (en) * | 2013-05-08 | 2014-11-12 | 胜华科技股份有限公司 | Electronic device with broadcasting and radio functions |
| US8929529B2 (en) * | 2012-06-29 | 2015-01-06 | International Business Machines Corporation | Managing voice collision in multi-party communications |
-
2017
- 2017-05-16 CN CN201710343321.5A patent/CN108874354B/en active Active
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1384445A (en) * | 2001-04-30 | 2002-12-11 | 索尼电脑娱乐美国公司 | Improved network transmitting content data based on user's prescribed characteristics |
| CN1859144A (en) * | 2005-04-30 | 2006-11-08 | 腾讯科技(深圳)有限公司 | Method for realizing group chatting |
| CN102461139A (en) * | 2009-04-09 | 2012-05-16 | 北方电讯网络有限公司 | Enhanced communication bridge |
| US8929529B2 (en) * | 2012-06-29 | 2015-01-06 | International Business Machines Corporation | Managing voice collision in multi-party communications |
| CN104144363A (en) * | 2013-05-08 | 2014-11-12 | 胜华科技股份有限公司 | Electronic device with broadcasting and radio functions |
Also Published As
| Publication number | Publication date |
|---|---|
| CN108874354B (en) | 2021-07-23 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| CN108564966B (en) | Voice test method and device with storage function | |
| JP7390992B2 (en) | Information processing device and image display method | |
| WO2018131528A1 (en) | Terminal device, information processing device, and microphone audio transmission method | |
| CN105898557A (en) | Voice barrage generation and play method and device, and client | |
| CN110162255B (en) | Single-machine program running method, device, equipment and storage medium | |
| CN104064204B (en) | Audio playback system and method applied to handheld electronic devices | |
| US20180063481A1 (en) | Human interface device (hid) based control of video data conversion at docking station | |
| TWI279156B (en) | Wireless audio system using wireless LAN | |
| CN105959841A (en) | Mobile terminal audio playing method, device and headset | |
| CN105280203B (en) | A kind of audio frequency playing method and user equipment | |
| US20170178636A1 (en) | Method and electronic device for jointly playing high-fidelity sounds of multiple players | |
| WO2016002331A1 (en) | Information processing device, information processing method, and content sharing system | |
| US9271079B2 (en) | Data processing method and electronic device | |
| CN112402941A (en) | Game control method, docking station and game control system | |
| CN108874354A (en) | Game platform and audio processing method thereof | |
| CN111314553B (en) | Volume adjustment method, device, terminal and storage medium | |
| KR20120139666A (en) | Portable computer having multiple embedded audio controllers | |
| TWI653898B (en) | Game platform and audio processing method thereof | |
| TWI663883B (en) | Audio switching apparatus and operation method thereof | |
| US8885623B2 (en) | Audio communications system and methods using personal wireless communication devices | |
| CN108874355A (en) | Game platform and audio processing method thereof | |
| TW201113830A (en) | Method and system for supporting GPU audio output on graphics processing unit | |
| WO2020151067A1 (en) | Synchronously configured control circuit and processor | |
| CN108786118A (en) | Audio concentrator | |
| CN105307071B (en) | Ear speaker device |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| GR01 | Patent grant | ||
| GR01 | Patent grant |