CN108854056B - Body sensing device for simulating steering - Google Patents

Body sensing device for simulating steering Download PDF

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Publication number
CN108854056B
CN108854056B CN201710339372.0A CN201710339372A CN108854056B CN 108854056 B CN108854056 B CN 108854056B CN 201710339372 A CN201710339372 A CN 201710339372A CN 108854056 B CN108854056 B CN 108854056B
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China
Prior art keywords
rotating
base
rotation
motion sensing
game
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CN201710339372.0A
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CN108854056A (en
Inventor
欧阳志宏
解翼彰
李孟文
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Brogent Technologies Inc
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Brogent Technologies Inc
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers

Abstract

A body sensing device for simulating steering comprises a base unit and a rotating unit; the base unit comprises a base, a base support body, a first rotating assembly and a second rotating assembly, wherein the first rotating assembly and the second rotating assembly form a rotating center line; the rotating unit comprises a rotating base and a rotating support body, one end of the rotating base is pivoted with the first rotating assembly, and one end of the rotating support body is pivoted with the second rotating assembly, so that the rotating base rotates in a conical shape by taking the rotating center line as the center; the rotary support body is provided with an actuator with changeable length so that the rotary base can perform linear motion in the orthogonal direction on the arc tangent line of the conical rotation; through the technical scheme, various centrifugal conditions of the locomotive in steering and tilting can be simulated, the using quantity of the motors is effectively reduced, the condition of skidding when the locomotive is ridden can be simulated, and the technology is more vivid compared with the prior technology of singly rotating a locomotive carrier.

Description

Body sensing device for simulating steering
Technical Field
The present invention relates to a motion sensing device, and more particularly, to a motion sensing device for simulating steering to improve a slip effect.
Background
In a common electronic game place, a game machine with motion sensing is favored by game players, and is characterized in that the game machine can interact with the game players and provides a feedback feeling of motion effect in the game, so that the players have a feeling of reality, and the game machine is quite popular in the electronic game place. In addition, in a general large amusement park, the amusement facilities with body feeling are often crowded with people and belong to popular amusement facilities.
Earlier sophisticated locomotive manufacturers have developed training motorcycle simulators to simulate the physical sensation of a locomotive during travel, wherein the freedom of rolling motion of the locomotive is presented in terms of roll simulation, pitch simulation, and yaw simulation.
Referring to fig. 1, a locomotive game device 30 with a slipping effect, disclosed in taiwan patent No. I357346, includes a body 32, a tilting mechanism 38, and a rotating mechanism 40. The rotating mechanism 40 is disposed below the vehicle body 32 and the tilting mechanism 38, and includes a rotating shaft 70 and a motor 72, the rotating shaft 70 is provided with a first belt pulley 7002, the motor 72 is provided with a second belt pulley 7202, a belt 74 for transmission is disposed between the first belt pulley 7002 and the second belt pulley 7202, and the motor 72 controls the vehicle body 32 to rotate, so that the vehicle body 32 simulates the feeling of skidding of the vehicle.
Referring to fig. 2, a simulation system for riding a locomotive disclosed in US5209662A includes a base 1, a movable bracket 2, a movable mechanism 6, and a locomotive seat 13, wherein the movable mechanism 6 is provided with a sliding mechanism 7 for sliding the locomotive seat 13, a lifting mechanism 8 for lifting the locomotive seat 13, and a rotating motor 17 for tilting the locomotive seat 13 left or right.
In the motorcycle riding simulation system, the turning motor 17 is used to simulate a lateral tilting degree of freedom (roll), the movable bracket 2 is used to simulate a longitudinal tilting degree of freedom (pitch), and the sliding mechanism 7 is used to simulate a lateral sliding degree of freedom (yaw) to further simulate the feeling of riding a motorcycle, so as to train a rider to control the motorcycle.
Referring to fig. 3, a motion system for a flight simulator is shown in US4019261A, comprising a base frame 32, an actuator 28 for moving a frame 24, an actuator 26 for moving a frame 20, and an actuator 22 for pivoting the frame 16, so that a coach cab 10 can simulate various motions such as lifting, raising, and pivoting.
Although the prior art discloses a technical means capable of simulating various body senses, the rotation center line of the simulated lateral tilt degree of freedom (roll) is arranged below the seat body or at the center of the seat body, so that the seat body can only swing left and right or rotate left and right, especially, the rotation center line rotates in a cylindrical shape, if the seat body needs to simulate various body senses, a plurality of actuators are required to be added, and the whole body sensing system is too complex.
In addition, although current gaming machines, or more specialized locomotive ride simulation systems, provide the sensation of simulating a ride, practical use of the system still has the following disadvantages:
firstly, somatosensory simulation is not real enough:
although locomotive game equipment discloses a rotating mechanism of a rotatable vehicle body to simulate the locomotive skidding effect, the rotating vehicle body alone lacks the outward skidding effect, so that the somatosensory simulation of the skidding effect is not real enough.
II, more energy loss:
the swinging structure of the earlier locomotive game equipment is usually arranged below the locomotive seat body, and at the moment, the riding gravity center of the person is higher, and no matter the person uses the feet to drive the locomotive seat body to swing left and right or uses the power motor to control the swinging direction of the locomotive seat body, the higher center is required to be supported, so that more energy is consumed.
Thirdly, the mechanical structure is complex:
although it is known that a sliding mechanism provided in a motion sensing simulation system can slide the position of a rear wheel of a motorcycle to simulate a degree of freedom of sideslip, if a realistic sliding or other motion sensing effect is required, a plurality of actuators must be additionally used to simulate various motion sensing effects such as a lateral tilting degree of freedom, a longitudinal tilting degree of freedom, and a sideslip simulating degree of freedom, and the mechanical structure of the system is relatively complicated.
Therefore, it is an urgent need in the art to develop a mechanical structure that can simulate various somatosensory degrees of freedom with a minimum number of power modules and is suitable for other amusement facilities with somatosensory effects.
Disclosure of Invention
In view of the above, the present invention provides a body sensing device for simulating steering, which includes a base unit and a rotating unit.
The base unit comprises a base, a base support body extending upwards from the base, a first rotating assembly arranged on the base and a second rotating assembly arranged on the top of the base support body, wherein the first rotating assembly and the second rotating assembly form a rotating center line.
The rotating unit comprises a rotating base used for bearing at least one person and a rotating support body connected with the rotating base, one end of the rotating base is pivoted with the first rotating assembly, one end of the rotating support body is pivoted with the second rotating assembly, and the rotating base rotates in a conical shape by taking the rotating central line as the center.
In another aspect of the present invention, the first rotating assembly and the second rotating assembly are bearings, and the rotation centers of the first rotating assembly and the second rotating assembly are aligned with the rotation center line.
Another technical means of the present invention is that the height of the first rotating assembly is lower than the height of the second rotating assembly.
The present invention also provides a method for manufacturing a semiconductor device, wherein the rotating unit further comprises a rotating power assembly for rotating the rotating base.
The present invention also provides a method for controlling the length of the rotary supporting body, wherein the rotary supporting body of the rotary unit has a telescopic actuating component for controlling the length of the rotary supporting body.
The present invention also provides a method for controlling a rotation unit of a mobile communication device, the method comprising the steps of rotating the rotation unit by a first rotation assembly, a second rotation assembly, and a third rotation assembly, wherein the first rotation assembly is disposed between the first rotation assembly and the rotation base, the second rotation assembly is disposed between the second rotation assembly and the rotation support, and the third rotation assembly is disposed between the rotation base and the rotation support.
Another technical means of the present invention is that the rotation support body has a first rotation support rod connected to the second rotation assembly, a second rotation support rod connected to the third joint assembly, and the rotation unit further includes a fourth joint assembly disposed between the first rotation support rod and the second rotation support rod.
Another technical means of the present invention is that the base unit further comprises a swinging component for swinging the base along two or more axes.
Another technical means of the present invention is that the above-mentioned rotating base is provided with a bearing member for bearing the person, and the bearing member is selected from one of a standing platform, a normal seat, a straddle seat, a lying seat, and a lying platform.
The present invention also provides a motion sensing device for simulating steering, comprising a locomotive game unit including a locomotive control assembly disposed on the rotating base, a game control assembly electrically connected to the locomotive control assembly, and a game display assembly electrically connected to the game control assembly, wherein the person uses the locomotive control assembly to send a control command to the game control assembly, so that the game control assembly controls the rotating power assembly, the telescopic actuating assembly, and the game display assembly.
The present invention also provides a motion sensing device for simulating steering, comprising an integrated motion sensing simulation unit including a motion sensing control unit storing an integrated motion sensing program, and a screen display unit electrically connected to the motion sensing control unit, wherein the motion sensing control unit executes the motion sensing program to control the rotary power unit, the telescopic actuator, and the screen display unit.
Another technical means of the present invention is that the motion sensing device for simulating steering further comprises a sliding game unit, which comprises an angle detecting element for detecting a rotation angle of the rotating base, a game control element electrically connected to the angle detecting element, and a game display element electrically connected to the game control element, wherein the game control element executes a game program and receives angle information detected by the angle detecting element to control the rotating power element, the telescopic actuating element, and the game display element.
The invention has the beneficial effects that the rotating base uses the first rotating component as the vertex of the conical tip and uses the rotating central line as the center to execute conical swing or conical rotation. When the rotating power assembly drives the rotating base to swing in a cone shape, the centrifugal condition of the steering inclination of the locomotive can be simulated, and the centrifugal condition comprises a lateral inclination degree of freedom (roll), a longitudinal inclination degree of freedom (pitch) and a centrifugal sideslip degree of freedom (yaw). The situation that an early locomotive simulation device needs to simulate real locomotive turning by a plurality of power devices respectively is improved, and the number of used motors is effectively reduced.
The telescopic actuating component can control one end of the rotating base to move outwards, so that the sliding condition of riding the locomotive is simulated, and the technology is more vivid compared with the prior technology of simply rotating a locomotive carrier. In addition, the body sensing device for simulating steering can be applied to a large body sensing simulation cabin body, and the rotating power assembly rotates the rotating base to the top end so as to simulate downward diving and other body sensing.
Drawings
FIG. 1 is a schematic view of a locomotive game device having a hydroplaning effect of Taiwan patent No. I357346;
FIG. 2 is a schematic view of a motorcycle ride simulation system of U.S. Pat. No. US 5209662A;
FIG. 3 is a schematic view of the motion system of a flight simulator of U.S. Pat. No. US 4019261A;
FIG. 4 is a schematic view of a motion sensing device for simulating steering according to a first preferred embodiment of the present invention;
FIG. 5 is a schematic view of a motion sensing device for simulating steering according to a second preferred embodiment of the present invention;
FIG. 6 is a perspective view of a second preferred embodiment of the present invention;
FIG. 7 is a schematic view of a second embodiment of the present invention in a rotated configuration;
FIG. 8 is a schematic diagram of the rotational locus of the second preferred embodiment of the present invention;
FIG. 9 is a schematic view of a body sensing device for simulating steering according to a third preferred embodiment of the present invention;
FIG. 10 is a diagram of a body sensing device for simulating steering according to a fourth preferred embodiment of the present invention;
FIG. 11 is a schematic view of a motion sensing device for simulating steering according to a fifth preferred embodiment of the present invention;
FIG. 12 is a schematic view of a somatosensory device for simulating steering according to a sixth preferred embodiment of the invention;
FIG. 13 is a schematic diagram illustrating a motion sensing simulation of a tip-down dive in accordance with a sixth preferred embodiment of the present invention;
fig. 14 is a schematic diagram of a body sensing device for simulating steering according to a seventh preferred embodiment of the present invention.
The symbols in the figures represent:
notation in the known art:
1, a base; 10 coach cockpit; 13 locomotive seat body; 16 a rotatable frame; 17 a rotary motor; 2a movable bracket; 20. 24 a frame; 22. 26, 28 actuators; 30 devices; 32 a vehicle body; 32 base, 38 tilt mechanisms; 40 a rotation mechanism; 6 a movable mechanism; 7 a sliding mechanism; 70 a rotating shaft; 72 a motor; 7002 a first pulley; 7202 a second pulley; 74 belts; 8, a lifting mechanism;
the symbols in the invention are marked as follows:
a person; an X-cone shaped rotation region; 3 a base unit; 31 a base; 32 a base support; 33 a first rotating assembly; 34 a second rotating assembly; 35 center line of rotation; 4 a rotation unit; 41 rotating the base; 411 a carrier member; 42 rotating the support body; 421 a first rotary support rod; 422 second rotary supporting rod; 43 rotating the power assembly; 431 rotating the motor; 432 a differential; 433 rotating the rod; 44 a telescoping actuation assembly; 45 a first joint assembly; 46 a second joint component; 47 a third joint assembly; 48 a fourth joint assembly; 5 locomotive game unit; 51 locomotive operating components; 52. 72 a game control component; 53. 73 a game display assembly; 6 body feeling analog unit; 61 body sense control component; 62a picture display component; 63, a cabin; 7 a gliding game unit; 71 an angle detecting member.
Detailed Description
The features and technical content of the related applications of the present invention will be clearly shown and described in the following detailed description of seven preferred embodiments, which is made with reference to the accompanying drawings. Before proceeding with the detailed description, it should be noted that like components are referred to by the same reference numerals.
Referring to fig. 4, a first preferred embodiment of a motion sensing device for simulating turning according to the present invention is disclosed, which allows at least one person a to experience the physical feeling of turning of a game, and includes a base unit 3 and a rotating unit 4.
The base unit 3 includes a base 31, a base support 32 extending upward from the base 31, a first rotating component 33 disposed on the base 31, and a second rotating component 34 disposed on the top of the base support 32.
The first rotating member 33 is spaced apart from the base support 32, and the first rotating member 33 and the second rotating member 34 form a rotation center line 35.
The rotating unit 4 comprises a rotating base 41 for supporting the person a, and a rotating support 42 connected to the rotating base 41, wherein one end of the rotating base 41 is pivoted to the first rotating component 33, and one end of the rotating support 42 is pivoted to the second rotating component 34, so that the rotating base 41 rotates in a conical manner around the rotating center line 35. Wherein the person a seated on the rotating base 41 faces the first rotating assembly 33.
The first rotating assembly 33 and the second rotating assembly 34 are bearings for supporting the rotating unit 4. In practical implementation, the first rotating component 33 and the second rotating component 34 can be simply holes formed on the base 31 and the base support 32, and should not be limited thereto.
The rotation centers of the first rotation element 33 and the second rotation element 34 are aligned with the rotation center line 35, and the rotation centers of the first rotation element 33 and the second rotation element 34 are the rotation center line 35, so that the rotation unit 4 can smoothly rotate around the rotation center line 35, and further the rotation base 41 can rotate in a tapered manner around the rotation center line 35.
The cone is the side surface of a cone, and the cone is a three-dimensional geometrical body and is a body surrounded by a circle on a plane and a plane determined by all tangents of the circle and a fixed point outside the plane. The circle is called a bottom surface of the cone, the fixed point out of the plane is called a tip apex of the cone, a curved surface between the bottom surface of the cone and the tip apex is a side surface of the cone, and the rotating base 41 rotates in a tapered manner with the side surface of the cone.
Preferably, the rotating base 41 can be provided with a motorcycle seat body, so that the person a straddles the rotating base 41, and the person a can apply force to the base 31 or the ground by using both feet to control the rotating base 41 to perform the conical movement with the tip apex of the first rotating component 33 being the cone. The height of the first rotating component 33 is lower than that of the second rotating component 34, so that the rolling base 41 can simulate realistic car pressing body feeling when rotating, and can simulate a lateral tilting degree of freedom (roll), a longitudinal tilting degree of freedom (pitch), and a centrifugal side-slipping degree of freedom (yaw) when the rotating base 41 rotates.
The first preferred embodiment can be applied to the steering control of the current racing game, and controls the driving direction of the motorcycle in the game picture by the operation mode of swinging the motorcycle body. For example, to control a left turn of a locomotive, the locomotive body is tilted to the left, and to control a right turn of the locomotive, the locomotive body is tilted to the right.
The game picture can be arranged on the base 31 or the ground, and the inclination of the picture is controlled by software to match the swinging direction of the locomotive body. Since the control technology of the locomotive game is applied to many game devices, it will not be described in detail herein. In practical implementation, the game screen may also utilize a Head Mounted Display (HMD) to simulate and generate a virtual world of a three-dimensional space by Virtual Reality (VR) technology, so as to provide a simulation of senses such as vision, so that the user feels like being in the scene, and can observe objects in the three-dimensional space in real time without limitation.
In the first preferred embodiment, the direction of the front end of the motorcycle seat body disposed on the rotating base 41 faces the first rotating assembly 33, and the seat of the motorcycle seat body is in a horizontal shape, so that when the person a swings the rotating base 41 with leg force, the turning control of the motorcycle game can be controlled by simulating the pressing feeling of turning the motorcycle and outward moving the rear wheel, and compared with the control method of the earlier motorcycle game machine simply tilting the motorcycle seat body to the side, the control method increases the feeling of the person a operating the game machine.
As mentioned above, the tilting spindle mechanism of the early locomotive game is disposed under the locomotive body, so the center of gravity of the swing is located at a high position, and if the locomotive body tilted to one side needs to be righted, the person a must apply a large force to control the position of the locomotive body.
Although the swing center of gravity of the rotating base 41 of the first preferred embodiment is different due to the different design structure of the motorcycle body, since the rotating base 41 rotates in a conical shape around the rotation center line 35, the rotating base 41 has moved the swing center of gravity toward the rotation center line 35, so that the person a does not need to spend a great amount of force to push the rotating base 41 to swing, and the swing force of the person a operating the rotating base 41 is effectively reduced.
Referring to fig. 5 and 6, a second preferred embodiment of the motion sensing device for simulating steering according to the present invention is shown, and the second preferred embodiment is substantially the same as the first preferred embodiment, and the same points are not repeated herein, except that the rotating unit 4 further includes a rotating power assembly 43 for rotating the rotating base 41, and a telescopic actuating assembly 44 disposed on the rotating support 42.
The telescopic actuator assembly 44 is used to control the length of the rotary support 42. The rotary support 42 has a first rotary support bar 421 connected to the second rotary component 34 and a second rotary support bar 422 connected to the third joint component 47, so that the rotary support 42 becomes a movable support arm.
The rotating unit 4 further includes a first joint component 45 disposed between the first rotating component 33 and the rotating base 41, a second joint component 46 disposed between the second rotating component 34 and the rotating support 42, a third joint component 47 disposed between the rotating base 41 and the rotating support 42, and a fourth joint component 48 disposed between the first rotating support 421 and the second rotating support 422.
The rotation power assembly 43 controls the rotation unit 4 to rotate relative to the base unit 3 by the second rotating assembly 34. In the second preferred embodiment, the rotational power assembly 43 is disposed above the base support 32. In practical implementation, the rotating power assembly 43 may be disposed at the first rotating assembly 33, and should not be limited thereto.
The rotating power assembly 43 has a rotating motor 431, a differential 432 connected to the rotating motor 431, and a rotating rod 433 connected to the differential 432, wherein the rotating motor 431 can drive the rotating rod 433 to rotate, further rotating the rotating base 41.
Preferably, the rotation rod 433 has a rotation center located on the rotation center line 35, the rotation motor 431 is disposed on the base support 32, and the rotation rod 433 is disposed through the second rotation component 34 and connected to the rotation support 42 to control the rotation of the rotation base 41. Since the technical means of driving the platform to rotate by the power motor is known in the art, it is not described herein in detail.
Referring to fig. 7 and 8, when the telescopic actuator 44 controls the length of the rotary support 42 to increase, it means that one end of the rotary base 41 is pushed outward by the rotary support 42. Therefore, the connection angle between the first rotating element 33 and the rotating base 41, the connection angle between the second rotating element 34 and the rotating support 42, and the connection angle between the rotating base 41 and the rotating support 42 are all changed.
Therefore, the inventor sets the first joint element 45, the second joint element 46, and the third joint element 47 in the rotation unit 4, and the first joint element 45, the second joint element 46, and the third joint element 47 are a joint mechanical structure, which can cooperate with the deformation generated by the rotation unit 4 when the telescopic actuating element 44 operates. The fourth joint assembly 48 is disposed in the first rotation support bar 421 and the second rotation support bar 422 to match the extension and contraction of the telescopic actuating assembly 44.
In addition, the first joint element 45, the second joint element 46, the third joint element 47, and the fourth joint element 48 can support the rotation force of the rotation power element 43, so that the rotation base 41 can rotate in a conical rotation region X. Since the technical means for achieving the bending of the joint structure are well known in the art and widely applied to commercially available products, they are not described in detail herein.
Wherein, the turning base 41 can be provided with a locomotive operating handle, which provides the person A to control the turning direction of the turning power assembly 43 and further control the swinging direction of the turning base 41, and the feet of the person A can be used to control the swinging direction of the turning base 41 instead of the first preferred embodiment. In practice, the swinging direction of the rotating base 41 can be controlled by the feet of the person a without using the rotating power assembly 43, which should not be limited to this.
Preferably, the telescopic actuator assembly 44 is an actuator that can control the length of the rotary support 42, since the technical means of controlling the length of the structure by the actuator is well known in the art and widely used in many amusement rides, and will not be described in detail herein.
The telescopic actuating assembly 44 can rapidly push one end of the rotating base 41 outwards to simulate the body sensing effects of acceleration, deceleration and slippage of the locomotive. When the rotary support 42 is perpendicular to the ground, the telescopic actuating assembly 44 can provide the feeling effect that the rear wheel sinks down when the locomotive is accelerated and the rear wheel is lifted when the locomotive is decelerated. After the rotating power assembly 43 rotates the rotating base 41, the telescopic actuating assembly 44 can also simulate the slip feeling effect of the rear wheel thrown outwards due to the over-high speed when the locomotive turns.
Referring to fig. 9, a third preferred embodiment of a motion sensing device for simulating steering according to the present invention is shown, and the third preferred embodiment is substantially the same as the second preferred embodiment, and the same points are not repeated herein, except that the rotation center of the rotating rod 433 of the rotating power assembly 43 is not aligned with the rotation center line 35.
Since the rotation unit 4 is provided with the first joint component 45, the second joint component 46 and the third joint component 47, and can match the deformation of the rotation base 41 and the rotation support 42 caused by the extension and contraction of the telescopic actuation component 44, the rotation center of the rotation rod 433 does not need to be aligned with the rotation center line 35, and the rotation power component 43 can smoothly rotate the rotation base 41, so that the rotation base 41 performs the conical rotation around the rotation center line 35.
Referring to fig. 10, a body sensing device for simulating steering according to a fourth preferred embodiment of the present invention is shown, and the fourth preferred embodiment is substantially the same as the second preferred embodiment, and the same points are not repeated herein, except that the rotating base 41 is provided with a bearing member 411 for bearing the person a, and the rotating motor 431, the differential 432, and the rotating rod 433 are disposed on the first rotating assembly 33.
The supporting member 411 is selected from one of a standing platform, a normal seat, a straddle seat, a lying seat, and a lying platform. The load bearing member 411 of the fourth preferred embodiment is selected from a straddle seat to provide the rider a with a riding feel.
When the supporting member 411 is selected from a standing platform, the body sensing device can simulate the feeling of water skiing or skiing of the person A. When the carrier member 411 is selected from a normal seat, the motion sensing device can simulate the feeling of the person a riding an airplane or a spacecraft. When the supporting member 411 is selected from a lying-down seat, the body-sensing device can simulate the feeling of the person A playing with a water course. When the carrying member 411 is selected from a prone platform, the body sensing device can simulate the feeling of the person playing the glider.
In addition, a motor assembly for rotating the rotating base 41 or a swinging assembly with two or more axes is disposed below the rotating base 41 to improve the body feeling effect of the body feeling device.
Preferably, the plurality of swing elements form a Stewart Platform (Stewart Platform Base manager) to enhance simulation of multi-sense motions (to perform three degrees of freedom including horizontal translation (Sway), vertical translation (Large), and vertical translation (Heave). in practice, two or more axes of swing elements may be used, but not limited thereto.
Referring to fig. 11, a fifth preferred embodiment of the motion sensing device for simulating steering according to the present invention is shown, and the fifth preferred embodiment is substantially the same as the second preferred embodiment, and the same points are not repeated herein, except that the motion sensing device for simulating steering further includes a motorcycle game unit 5.
The locomotive game unit 5 comprises a locomotive control component 51 disposed on the rotating base 41, a game control component 52 electrically connected to the locomotive control component 51, and a game display component 53 electrically connected to the game control component 52.
The carrying member 411 is a motorcycle model in a straddle seat form, and the person a sends a control command to the game control module 52 from the motorcycle control module 51, so that the game control module 52 controls the rotating power module 43, the telescopic actuating module 44, and the game display module 53.
Preferably, the motorcycle control component 51 is a control component simulating a handle of a motorcycle, so that the person A can control the direction of the motorcycle in the game. The game control component 52 is a computer device that can execute the program of the locomotive game, and determine the command of the person A operating the locomotive operating component 51, and calculate to display the picture and sound effect of the cycling game on the game display component 53, so as to provide the visual and audio effects of the person A.
When the motorcycle operating device 51 rotates an angle to the left or right, the motorcycle operating device 51 sends an angle left or right operating command to the game control device 52, and the game control device 52 controls the rotating power device 43 to rotate the rotating base 41 to tilt to the left or right according to the operating command and controls the rotating base 41 to rotate to the left or right, so as to provide the feeling of human body a.
In addition, the locomotive game program executed by the game control component 52 can simulate various road conditions, calculate the riding condition of the person a, and then present the body sensing effect on the body sensing device for simulating steering.
For example, when the speed of the locomotive in game is too fast and the tilting angle is too large, the locomotive in game will determine the slippery state, and the game control unit 52 controls the telescopic actuating unit 44 to simulate the situation that the rear wheel of the locomotive slips outwards, so as to provide the somatosensory effect of the slipping of the person a.
Referring to fig. 12 and 13, a sixth preferred embodiment of a body sensing device for simulating steering according to the present invention is shown, and the sixth preferred embodiment is substantially the same as the second preferred embodiment, and the same points are not repeated herein, except that the body sensing device for simulating steering further includes an integrated body sensing simulation unit 6.
The motion sensing simulation unit 6 includes a motion sensing control unit 61 storing a motion sensing program, and a screen display unit 62 disposed on the rotation base 41 and electrically connected to the motion sensing control unit 61, wherein the motion sensing control unit 61 executes the motion sensing program to control the rotation power unit 43, the telescopic actuator 44, and the screen display unit 62.
The motion sensing control component 61 is a computer capable of executing programs, the stored motion sensing program can be a program simulating a flying skies, the motion sensing control component 61 displays the picture of the motion sensing program on the picture display component 62, and then controls the rotation power component 43 and the telescopic actuating component 44 to actuate according to the setting of the motion sensing program. In actual implementation, the motion sensing program may be a simulation program of a spaceship, and the present invention should not be limited thereto.
The sixth preferred embodiment is a large-scale motion-sensing amusement apparatus for carrying a plurality of persons A. A cabin 63 is installed on the rotating base 41, a plurality of bearing members 411 are installed in the cabin 63, and the plurality of bearing members 411 are all in the form of normal seats for a plurality of persons A to sit on. Preferably, the screen display module 62 is disposed in the cabin 63 so that the person a seated in the plurality of seats can view the screen of the motion sensing program.
It should be noted that the turning power unit 43 is capable of turning the turning base 41 in a tapered manner about the turning center line 35, and turning the cabin 63 provided in the turning base 41, and when the cabin 63 is in the turning position, the first turning unit 33 is positioned lower than the second turning unit 34, so that the passenger a seated in the cabin 63 feels a feeling of turning and diving downward.
Furthermore, the rotating power assembly 43 can simulate the body feeling of the skies during turning and downwards diving, and compared with the earlier simulated amusement facilities, the rotating power assembly can simulate the body feeling of the skies during turning only by the left-right oscillation effect, but cannot simulate the body feeling of turning, even a plurality of rotating motors are added to simulate the body feeling of the skies during turning and downwards diving, so that the using number of the power motors is reduced.
Referring to fig. 14, a seventh preferred embodiment of a motion sensing device for simulating steering according to the present invention is shown, and the seventh preferred embodiment is substantially the same as the fourth preferred embodiment, and the same points are not repeated herein, except that the motion sensing device for simulating steering further includes a sliding game unit 7.
The slide game unit 7 includes an angle detecting member 71 for detecting the rotation angle of the rotating base 41, a game control member 72 electrically connected to the angle detecting member 71, and a game display member 73 electrically connected to the game control member 72, wherein the game control member 73 executes a game program and receives angle information detected by the angle detecting member 71 to control the rotating power member 43, the telescopic actuating member 44, and the game display member 73.
The seventh preferred embodiment is a water skiing game machine, the bearing member 411 is selected from a standing platform and has a rope handle simulating connection with a boat, and a person A standing on the bearing member 411 can control the rotation angle of the rotating base 41 in a manner of changing the center of gravity, so as to control the stability in the water skiing game.
The game program is a program simulating a water skiing game, the game control assembly 72 executes the game program, and displays a game picture on the game display assembly 73 according to the angle information detected by the angle detecting member 71, and the game control assembly 72 simulates the body sensing effect of water surface waves passing through the water skiing game by the rotating power assembly 43 and the telescopic actuating assembly 44 according to the setting of the game program.
In practice, the seventh preferred embodiment can also be used in a skiing game machine, the carrying member 411 can be designed in a ski style, snow sticks are arranged on both sides of the carrying member 411, and the person A is provided to control the rotation angle of the rotating base 41 in a manner of changing the center of gravity, so as to control the direction in the skiing game.
From the above description, the body sensing device for simulating steering of the present invention has the following effects:
first, the somatosensory effect of acceleration and deceleration is provided
This flexible actuating assembly provides this personnel and experiences rear wheel when the locomotive accelerates and sinks in the recreation to and the body feeling effect that the rear wheel promoted when slowing down.
Secondly, the effect of enhancing the slipping of the game
When the speed of the locomotive is too high and the inclination angle is too large in the game, the program in the game can judge the slipping state, and the game control component 52 controls the telescopic actuating component to simulate the situation that the rear wheel of the locomotive slips outwards, so that the slipping feeling effect of the person is provided.
Thirdly, the usage amount of the power assembly is reduced
The rotary power assembly can simulate the body feeling of the skies during turning and the body feeling of the overturned downwards diving, and compared with the earlier simulated amusement facilities, the rotary power assembly can simulate the body feeling of the skies during turning only by the effect of left-right oscillation but cannot simulate the body feeling of overturning, even a plurality of rotary motors are added to simulate the body feeling of the overturned downwards diving, so that the using number of the power motors is really reduced.
Fourthly, the structure is simple
In addition, the present invention does not need to provide a plurality of power motors to simulate body feeling, and only uses the first rotating assembly and the second rotating assembly to achieve the body feeling effect of steering and slipping, and the structure is simple.
In summary, the present invention provides a motion sensing device for simulating steering, which can simulate lateral tilt freedom (roll), longitudinal tilt freedom (pitch), and centrifugal side slip freedom (yaw) when riding a motorcycle by rotating the rotating base in a tapered manner about the rotation center line, thereby not only achieving a motion sensing effect that cannot be achieved by an early-stage motorcycle game, but also achieving a simple structure, thereby achieving the object of the present invention.
The above description is only for the purpose of illustrating the preferred embodiments of the present invention, and should not be taken as limiting the scope of the invention, which is defined by the appended claims.

Claims (10)

1. A body sensing device for simulating steering, comprising:
the base unit comprises a base, a base supporting body extending upwards from the base, a first rotating assembly arranged on the base and a second rotating assembly arranged on the top of the base supporting body, wherein the first rotating assembly and the second rotating assembly form a rotating center line; and
a rotation unit, the rotation unit contain one be used for bearing at least one personnel the rotation base, and one with the rotation supporter that the rotation base is connected, the one end of rotating the base with first runner assembly pivot is established together, the one end of rotating the supporter with the second runner assembly pivot is established together, the rotation base uses the rotation center line carries out the toper and rotates as the center, it has a flexible actuating assembly to rotate the supporter, in order to control the length of rotating the supporter.
2. The motion sensing device of simulated steering according to claim 1, wherein said first rotating member has a height lower than a height of said second rotating member.
3. The motion sensing device of claim 1, wherein said rotary unit further comprises a rotary power assembly for rotating said rotary base.
4. The device as claimed in claim 1, wherein the rotation unit further comprises a first joint member disposed between the first rotation member and the rotation base, a second joint member disposed between the second rotation member and the rotation support member, and a third joint member disposed between the rotation base and the rotation support member.
5. The motion sensing device as claimed in claim 4, wherein the rotary support has a first rotary supporting rod connected to the second rotary member and a second rotary supporting rod connected to the third joint member, and the rotary unit further comprises a fourth joint member disposed between the first rotary supporting rod and the second rotary supporting rod.
6. The motion sensing device of claim 1, wherein said base unit further comprises a swinging assembly for deflecting two or more axes of said base.
7. The somatosensory device for simulating steering according to claim 1, wherein the rotatable base is provided with a bearing member for bearing the person, and the bearing member is selected from one of a standing platform, a normal seat, a straddle seat, a lying seat and a lying platform.
8. The motion sensing device for simulating steering according to claim 1, further comprising a locomotive game unit, wherein the locomotive game unit comprises a locomotive control component disposed on the rotating base, a game control component electrically connected to the locomotive control component, and a game display component electrically connected to the game control component, and the human being uses the locomotive control component to send a control command to the game control component, so that the game control component controls the motion sensing device for simulating steering.
9. The device of claim 1, further comprising an integral motion sensing analog unit, wherein the motion sensing analog unit comprises a motion sensing control unit storing an integral motion sensing program, and a screen display unit electrically connected to the motion sensing control unit, and the motion sensing control unit executes the motion sensing program to control the operation of the motion sensing device.
10. The motion sensing device for simulating steering according to claim 1, further comprising a sliding game unit, wherein the sliding game unit comprises an angle detecting element for detecting a rotation angle of the rotating base, a game control element electrically connected to the angle detecting element, and a game display element electrically connected to the game control element, and the game control element executes a game program and receives angle information detected by the angle detecting element to control the operation of the motion sensing device for simulating steering.
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