CN108014493A - Information storage medium and games system - Google Patents

Information storage medium and games system Download PDF

Info

Publication number
CN108014493A
CN108014493A CN201710949159.1A CN201710949159A CN108014493A CN 108014493 A CN108014493 A CN 108014493A CN 201710949159 A CN201710949159 A CN 201710949159A CN 108014493 A CN108014493 A CN 108014493A
Authority
CN
China
Prior art keywords
game
game medium
role
player
medium
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201710949159.1A
Other languages
Chinese (zh)
Other versions
CN108014493B (en
Inventor
铃木健儿
渡边阳子
山本弘美
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bandai Namco Entertainment Inc
Original Assignee
Bandai Namco Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bandai Namco Entertainment Inc filed Critical Bandai Namco Entertainment Inc
Publication of CN108014493A publication Critical patent/CN108014493A/en
Application granted granted Critical
Publication of CN108014493B publication Critical patent/CN108014493B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Even if the present invention provides a kind of identical game medium of player's reuse that can be achieved and plays the games system that game will not be fed up with game.Games system includes the input for receiving the game medium that specified quantity is selected from the game medium that player possesses, and the game medium of selected specified quantity is set as to the configuration part of the game medium group of player and the game Solid rocket engine portion of the propulsion of control game;Make multiple roles associated with least a portion game medium in the game medium, game Solid rocket engine portion determines the role to appear on the scene in gaming from the associated role of each game medium with forming the game medium group, and control uses the propulsion of the game of determined role.

Description

Information storage medium and games system
Technical field
The present invention relates to information storage medium and games system.
Background technology
All the time, it is known that the card group that structure is made of multiple cards (game medium) is fought with enemy role Game (such as patent document 1).
Prior art literature
Patent document
【Patent document 1】Patent discloses 2012-61060 publications
The content of the invention
Technical problems to be solved by the inivention
In above-mentioned a kind of game, when player, which reuses identical card (card group), plays game, deposit and appear on the scene in gaming Role the problem of becoming not change, allow player to be fed up with.
The present invention is in view of problem above, even if the purpose is to provide a kind of player can be achieved to reuse identical game Jie Matter plays the information storage medium and games system that game will not be fed up with game.
Solve the means of technical problem
(1) the present invention relates to a kind of information storage medium, it is computer-readable information storage medium, its feature exists In:Have program stored therein, which is used to make computer play a role as configuration part and game Solid rocket engine portion, which connects The input for the game medium that specified quantity is selected from the game medium that player possesses is received, and by the selected stated number The game medium of amount is set as the game medium group of the player, and the propulsion of game Solid rocket engine portion control game, makes multiple angles Color is associated with least a portion game medium in the game medium, and the game Solid rocket engine portion is characterized in that:From The role to appear on the scene in gaming is determined in the role associated with each game medium of the composition game medium group, control makes With the propulsion of the game of the role determined.Further more, the present invention relates to the games system for including above-mentioned each portion.
Using the present invention, multiple roles are associated with least a portion of game medium, due to from forming game medium The role to appear on the scene in gaming is determined in the role that each game medium of group's (card group) is associated, even if so can realize player Reuse identical game medium (game medium group) and play the game that game will not be fed up with.
(2) further more, in information storage medium of the present invention and games system, the multiple role can also be distinguished Probability is extracted in setting, and the game Solid rocket engine portion is by the extraction based on the extraction probability from forming the game medium The role to appear on the scene in gaming is determined in the role that each game medium of group is associated.
Using the present invention, by the multiple roles associated with a game medium, presetting and going out in gaming The high role of field probability and the in gaming low role of appearance probability are, it can be achieved that promote player to repeat to play the game of game.
(3) further more, in information storage medium of the present invention and games system, can also be stored with for making computer It is further used as when synthesizing the game medium, changes the extraction of the extraction probability of role associated with the game medium The program (also can be also comprising extraction probability changing unit) that probability changing unit plays a role.
Using the present invention, due to changing the pumping of the multiple roles associated with the game medium by the synthesis of game medium Probability is taken, so the game that player can be promoted to synthesize game medium can be realized.
(4) further more, in information storage medium of the present invention and games system, can also be stored with for making computer The stage property for being further used as possessing based on player changes the extraction of the extraction probability of role associated with the game medium The program (also can be also comprising extraction probability changing unit) that probability changing unit plays a role.
Using the present invention, due to changing the extraction probability of the multiple roles associated with game medium by possessing stage property, So it can realize the game that player can be promoted to obtain stage property.
(5) further more, in information storage medium of the present invention and games system, can also be stored with for making computer The combination based on the game medium for forming the game medium group is further used as, is changed with forming appointing for the game medium group The program that the extraction probability changing unit of the extraction probability for the role that one game medium of meaning is associated plays a role.
Using the present invention, since the combination change according to the game medium for forming game medium group is associated with game medium Multiple roles extraction probability, so can realize can promote player obtain game medium game.
Brief description of the drawings
Fig. 1 is the figure for the games system for showing present embodiment.
Fig. 2 is the figure of an example of the functional block diagram for the terminal for showing present embodiment.
Fig. 3 is the figure for an example for showing the game picture that the games system of present embodiment is generated.
Fig. 4 is the figure for an example for showing the game picture that the games system of present embodiment is generated.
Fig. 5 is the figure for an example for showing to be related to the information of the role associated with game medium.
Fig. 6 is the figure for an example for showing the game picture that the games system of present embodiment is generated.
Fig. 7 is the figure for an example for showing the game picture that the games system of present embodiment is generated.
Fig. 8 is the figure for an example for showing the game picture that the games system of present embodiment is generated.
Fig. 9 is the figure for an example for showing the game picture that the games system of present embodiment is generated.
Figure 10 is the flow chart for the process flow for showing present embodiment.
Embodiment
Present embodiment is illustrated below.In addition, present embodiment described below is not in claims The present disclosure of record carries out improper restriction.Further more, the structure illustrated by present embodiment might not all be the present invention Necessary constitutive requirements.
1. form
Fig. 1 shows the network system (games system) of present embodiment.In the present embodiment, by multiple 10 kimonos of terminal Business device 20 (server system) is formed.I.e. as shown in Figure 1, the network system of present embodiment is configured to provide the server of service 20 and 10 network-connectable of terminal.
Server 20 is to provide the information processor that communication service can be provided between multiple users (player), be by It is known as the server of the community-type service of SNS (social networking service) in present embodiment.I.e. server 20 is not only to logging in use Family, also to be with the user friends other users send user information (user name, daily record, release news, sports ground Situation etc.), realize and communicate between user.Server 20 also only can provide service to the user for carrying out Member Entrance.Clothes Being engaged in device 20 can be by one or more servers (certificate server, game processing server, the communication server, charging server, number According to storehouse server etc.) form.
Further more, the server 20 of present embodiment provides game on line service (social activity trip according to the requirement for carrying out self terminal 10 Play).In the present embodiment, games are performed in terminal 10, manage the account information of player on server 20, at end End 10 on perform game game result, can be used in the game game element (game medium, role, stage property etc.), Relevant information in the outpost of the tax office of the information of currency etc. and the composition game etc. in the game that can be used in the game.
Terminal 10 is mobile terminal (smart mobile phone, mobile phone, portable game machine etc.), PC (PC), game The information processor such as device or video generation device, is that can be connected by the network such as internet (WAN), LAN with server 20 Device.In addition, the communication line of terminal 10 and server 20 can be it is wired can also be wireless.
One example of the functional block diagram of the game device (terminal 10) of present embodiment is shown in Fig. 2.In addition, this implementation The game device of mode also may be configured as omitting a part for the inscape (each portion) of Fig. 2.
Input unit 150 is the machine for being used to input the input information of (detection) from player, by the input information (behaviour of player Input) export to processing unit 100.The function of input unit 150 by touch panel, touch pad, mouse, directionkeys or can press The input machine of button, keyboard etc. is realized.
Storage part 170 can store the program or various for making computer play a role as each portion of processing unit 100 While data, it can play a role as the workspace of processing unit 100, its function can be realized by hard disk, RAM etc..Storage part The information (species, various parameters, attribute, rare degree etc.) of (workable) game medium that 170 storages possess on player, close Information (species, various parameters, attribute, extraction probability etc.), player in the one or more roles associated with game medium The set information of game medium group (card group), the information of the stage property possessed on player, the information on enemy role, on Form information at the outpost of the tax office of game etc..
Display unit 190 exports the game image generated by processing unit 100, its function can be played by being used as input unit 150 The displays such as touch panel, LCD or the HMD (head-mounted display) of effect are realized.
Audio output unit 192 exports the sound generated by processing unit 100, its function can pass through loudspeaker or headphone Deng realization.
Communication unit 196 carries out the various controls for communicating between server 20, its function can pass through various places Manage device or communication is realized with the hardware such as ASIC or program etc..
In addition, can also receive to be stored in information storage medium or storage part that server 20 has by network makes meter The program or various data that calculation machine plays a role as each portion of processing unit 100, the program received or data are stored in In storage portion 170.Make terminal play a role like this to receive the situations of program or various data and be also contained in the scope of the present invention It is interior.
Processing unit 100 (processor) based on the input information (operation input) from input unit 150, program, pass through communication Data that portion 196 receives etc. carry out game processing, image generation processing, sound generation processing, etc. processing.Processing unit 100 Function can be realized by the hardware such as various processors (CPU, DSP etc.), ASIC (gate array etc.) or program.Processing unit 100 includes Configuration part 110, game Solid rocket engine portion 112, image production part 120, sound generating unit 130.
Configuration part 110 receives the input (input for the game medium that specified quantity is selected from the game medium that player possesses To input unit 150), the game medium of the selected specified quantity is set as to the game medium group (card group) of the player.
Propulsion of the game Solid rocket engine portion 112 based on the input information control game from input unit 150.Game promotes control The extraction for the extraction probability that portion 112 processed is set by being randomly or based in each role is from forming each of the game medium group The role to appear on the scene in gaming is determined in the role that game medium is associated, control uses determined role (to use and be set in The various parameters on role determined) game propulsion.
Processing unit 100 also can be also containing the extraction probability changing unit 114 for changing the extraction probability set on role.Extract general Rate changing unit 114 (can also be synthesized when synthesizing the game medium when synthesizing multiple game mediums, relative to a game medium During one or more stage properties) change the extraction probability of the role associated with the game medium.Further more, extract probability change Portion 114 may be based on stage property that player possesses while having used stage property (when player achieves stage property) and change and the game medium The extraction probability of associated role.It may be based on forming the game medium group's further more, extracting probability changing unit 114 The combination (when game medium group includes the game medium of defined combination) of game medium, changes with forming the game medium group The associated role of any one game medium (each game medium of combination as defined in forming) the extraction probability.
Result of the image production part 120 based on the various processing carried out by processing unit 100 carries out drawing modification, thus generates Game image (game picture, the setting screen for setting game medium group that include the role to appear on the scene in gaming), output To display unit 190.Image production part 120 also can from Softcam, (given regards for generation in the object space (gamespace) Angle) image (so-called 3-D view) seen.
Result progress acoustic processing of the sound generating unit 130 based on the various processing carried out by processing unit 100, generation BGM, The game sound of effect sound or voice etc., exports to audio output unit 192.
Further more, processing unit 100 when having started game, will be sent to server for the information for notifying game to start 20, when finishing game, game result or game result information on various game parameters and set information are sent to Server 20.The game result information that server 20 is based on sending from game device (terminal 10) carries out corresponding with each player each The renewal processing of kind data.
Further more, the games system of present embodiment can be also configured to server system (games system).Server system Can be by one or more servers (certificate server, game processing server, the communication server, charging server, database clothes Business device etc.) form.At this time, server system based on from by network connection one or more terminals (such as, smart mobile phone, Mobile phone, portable game machine etc.) operation input (data for being input to the input unit of terminal) that sends, carry out processing unit The processing in 100 each portion, generation are used for the image generation data for generating image, the image generation data sending that will be generated To each terminal.Herein, so-called image generation data, refer to for showing the method generation with present embodiment in each terminal Image data, either view data is in itself or each terminal is used to generate the various data (number of objects of image According to, game processing result data etc.).Further more, games system also may be configured as server and terminal disperses to perform processing unit 100 The processing in each portion.
2. the method for present embodiment
Then the method for present embodiment is illustrated using attached drawing.
The games system of present embodiment is configured to pair for performing player role by developmental game and enemy role fights War game (example of the game that player role appears on the scene).
Fig. 3, Fig. 4, Fig. 6~Fig. 9 are to show the game picture (game image) that the games system of present embodiment is generated An example figure.Game picture GI shows that player can use by into enforcement by the display unit 190 (touch panel) of terminal 10 Between finger or the operation (touch operation) of the contact touch panel such as stylus carries out operation input.
Game picture GI shown in Fig. 3 is an example of the game picture that player sets card group (game medium group). The game medium GM for the specified quantity for forming the card group of present player is shown in the game picture GI shown in Fig. 3.Fig. 3 institutes 4 game medium " A "~" D " in the game medium that the example shown shows to possess player are set as the card group of player.In Fig. 3 In shown game picture GI, once player makes choice the operation for the game medium GM to be changed, then display player is moved to The picture of the list of the multiple game medium GM possessed, once selected in the picture operation of game medium GM, then Selected game medium GM is just newly registered in card group.Such as game medium " A " is chosen, pass through the list from game medium The game medium of the Do, can be registered in card group by the game medium substitution game medium " A " of middle Xuan Ze Do.Player once carries out The operation input of decision button BD is selected in the game picture GI shown in Fig. 3, it is determined that set card group.
Game picture GI shown in Fig. 4 is for carrying out the game picture of battle game example.As shown in figure 4, First area AR on the upside of game picture GI1Enemy role EC of the middle display as the battle opponent of player role (role).Again Have, the second area AR in game picture GI centers2In be shown in the object for appreciation of the specified quantity (being 4 herein) to appear on the scene in battle game The icon IC of family role PC.
In the games system of present embodiment, as shown in figure 5, the player role PC of multiple (being 3 herein) and each trip Play medium GM is associated.Such as 3 player role " a1 "~" a3 " are associated with game medium " A ", 3 player roles " b1 "~ " b3 " is associated with game medium " B ".Further more, the extraction probability used in following extractions is set with each player role PC (in select probability).The extraction probability is set as the extraction probability of the multiple player role PCs associated with a game medium GM Total is 100%.Such as the extraction probability set on player role " a1 "~" a3 " associated with game medium " A " as " 70% ", " 20% ", " 10% ".The extraction probability set on player role " b1 "~" b3 " associated with game medium " B " For " 65% ", " 20% ", " 15% ".Further more, set the various parameters such as attack, phylactic power defensive power, attribute on each player role PC Deng (not shown).
In the games system of present embodiment, when battle game starts, by based on being set on each player role PC The extraction of extraction probability determined from the associated multiple player role PC of each game medium GM of the card group with forming player The player role PC to appear on the scene in battle game.Such as, when game medium " A "~" D " to be set as to the card group of player, A player role PC is determined from player role " a1 "~" a3 " by extracting to game medium " A ", it is logical to game medium " B " Cross extraction and a player role PC is determined from player role " b1 "~" b3 ", to game medium " C " by extracting from player angle A player role PC is determined in color " c1 "~" c3 ", to game medium " D " by extracting from player role " d1 "~" d3 " Determine a player role PC.In the example as shown in fig. 5, player role " a1 ", " b1 ", " c1 ", " d1 " are to go out in gaming The highest role of probability of field, player role " a3 ", " b3 ", " c3 ", " d3 " are that the probability to appear on the scene in gaming is minimum (rare ) role.In addition, in the example shown in Figure 4, in the associated objects for appreciation of game medium " A "~" D " of the card group with forming player In family role PC, player role " a1 ", " b2 ", " c1 ", " d3 " are determined as the player role PC to appear on the scene in battle game, respectively From icon IC be shown in second area AR2It is interior.
The 3rd region AR on the downside of game picture GI shown in Fig. 43Interior, arrangement display is used for multiple pieces of developmental game BL (piece).Any one of multiple (being three herein) attributes is set in multiple pieces of BL.Herein, in the block BL of the first attribute Marked with circle, carry triangular marker in the block BL of the second attribute, spider lable is carried in the block BL of the 3rd attribute.Again Have, three attributes any one is also set on player role PC, with representing set attribute on each icon IC Mark.Attribute shown here as player role " c1 " is the first attribute, and the attribute of player role " b2 " is the second attribute, player angle Color " a1 ", the attribute of " d3 " are the 3rd attributes.In addition, also can be without set by expression on each piece of BL and player role PC (icon IC) The mark of fixed attribute, but each piece of BL and icon IC is shown by the color for representing set attribute come a point color.
Player is once carried out in the 3rd region AR3Specified quantity (the example of same attribute adjacent to each other is inside selected in order Such as three) more than block BL (describing in the method for unicursal) operation, then selected whole block BL is from the 3rd region AR3It is interior Eliminate.In the example shown in Fig. 6, along the finger tip that touch panel is contacted with the track TR mobile subscribers shown in dotted line in scheming, knot Fruit is six block BL for selecting the first attribute, as shown in fig. 7, six block BL are from the 3rd region AR3Interior cancellation.
Once block BL more than specified quantity is eliminated, then the block with being eliminated in the player role PC that appears on the scene in battle game The player role PC of the same attributes of BL is shown in first area AR1It is interior, carry out the trip of player role PC attack enemy roles EC Play is handled.In the example shown in Fig. 7, due to selecting, having eliminated the block BL of the first attribute, so the player role of the first attribute " c1 " is shown in first area AR1It is interior, carry out the processing of the player role " c1 " attack enemy role EC.At this time, enemy role The ginseng set in the parameter (attack) that is set on the player role PC of main body of the vital values of EC based on attack, enemy role EC Count the number of (phylactic power defensive power) and the block BL for selecting and eliminating and reduce.The attack that is set on player role PC is bigger, enemy The phylactic power defensive power set on role EC is smaller and the vital values of the more enemy role EC of number of block BL that select and eliminate subtract It is a small amount of bigger.In addition, when having multiple with the player role PC of the same attributes of block BL of cancellation, carry out the plurality of player role PC and show Show in first area AR1The game processing of interior attack enemy role EC.
Further more, once in the 3rd region AR3Interior cancellation block BL, then as shown in figure 8, by the cancellation and the region that produces because Block BL in the top of the block BL of cancellation is moved to lower section and is filled, as shown in figure 9, new block BL (being 6 block BL herein) Add and configure by the movement and in the region that produces.The attribute for each piece of BL for adding and configuring determines at random.
Player is selected the operation of block the BL more than specified quantity of same attribute adjacent to each other successively, is repeated The arbitrary player role PC to appear on the scene in battle game is set to attack enemy role EC.In addition, enemy role EC is according to given Algorithm carries out the attack of any one player role PC to appearing on the scene in battle game.At this time, the vital values of player role PC Aggregate value based on the parameter (attack) set on enemy role EC and the parameter (phylactic power defensive power) set on player role PC and Reduce.The attack set on enemy role EC is bigger and player role PC on the phylactic power defensive power that sets it is smaller, player role PC Vital values aggregate value decrement it is bigger.When the vital values of enemy role EC reach below setting, judge that player obtains Win (game clearance), when the aggregate value of the vital values of player role PC reaches below setting, judge player's failure.Work as player During triumph, player's remuneration is issued.In reward, the new game medium GM of player, stage property, empirical value, goods in game are issued such as Point of play such as coin etc..
Using present embodiment, due to associating multiple player role PC to a game medium GM, by extract from structure The player role PC to appear on the scene in gaming, institute are determined in the multiple player role PC being associated into each game medium GM of card group Even if reusing identical game medium GM (card group) with player plays game, the combination of the player role PC to appear on the scene in gaming Also it is difficult to always identical, it can be achieved that not allowing the game that people is weary of.Especially, the species of the game medium GM possessed in player is few When or the obtainable game medium GM of player species it is few when it is effective.For example, as in this embodiment, swum by four Play medium GM is set as the card group of player, when associating three player role PC to a game medium GM, even if with identical game The combination of medium GM forms card group, the combination of the player role PC to appear on the scene in gaming also up to 34 powers (81) it is a.
Further more, using present embodiment, due to by based on being set in the multiple objects for appreciation associated with game medium GM respectively The extraction of extraction probability on family role PC determines the player role PC to appear on the scene in gaming, so by being situated between with a game The high player role PC of the pre-set probability that appears on the scene in gaming and swum in multiple player role PC that matter GM is associated Low (rare degree is high) the player role PC of the probability that appears on the scene in play is, it can be achieved that promote player to repeat to play until the high player of rare degree The game that role PC appears on the scene.
Herein, in the present embodiment, player can synthesize owned game medium GM.At this time, player makes choice The game medium GM of the game medium GM basic as synthesis and the material as synthesis (or can be as the regulation of the material of synthesis Stage property), the operation synthesized to them.Once being synthesized to game medium GM, the game with electing synthesis basis as is situated between The extraction probability for the player role PC that matter GM is associated changes.More specifically, it is changed into associated with game medium GM more The extraction probability rise that the minimum player role PC of probability is extracted in a player role PC (improves the high player role PC of rare degree The probability to appear on the scene in gaming).Such as in the example as shown in fig. 5, when based on game medium " A ", it is situated between with other game When matter or stage property are synthesized for material, player role " a1 ", " a2 ", " a3 " extraction probability from " 70% ", " 20% ", " 10% " is changed into such as " 55% ", " 25% ", " 20% " (i.e. the extraction probability rise of player role " a3 ").In addition, from player The game medium GM or stage property for the material for electing synthesis as are deleted in the game medium GM or stage property that possess.Like this, game is passed through The synthesis of medium GM changes the extraction probability of the player role PC associated with game medium GM, and can be realized with this can promote to play The game of family's synthesis (and acquirement) game medium GM.
Further more, in the present embodiment, it may be based on the defined stage property that player possesses and (be used to change the road for extracting probability Tool), change in the game medium GM that possesses of player (such as has same genus with specific game medium GM with the defined stage property Property game medium GM or form player card group game medium GM) associated player role PC extraction probability.More For body, it is changed into extracting the minimum player role of probability in multiple player role PC associated with the specific game medium GM The extraction probability rise of PC.Further more, can be changed to is not the high player angle of the rare degree associated with specific game medium GM yet The extraction probability of color PC is based on defined stage property and raises, but the specific player role PC determined based on defined stage property Extract probability rise.In addition, the change of the extraction probability based on defined stage property both can achieve the defined road in player The opportunity of tool carries out, and the opportunity that the operation of (use) the defined stage property can also be consumed in player carries out.Further more, Probability can be extracted changing from stage property as defined in player's acquirement or consumption after the stipulated time (such as a few houres), have passed through Stipulated time makes the extraction probability of change reduce and (be used as the time limit stage property of lasts stipulated time using defined stage property).As this Sample, changes the extraction probability of player role PC, it can be achieved that player can be promoted to obtain stage property by the stage property possessed based on player Game.
Further more, in the present embodiment, it may be based on forming the combination of the game medium GM of the card group of player, change and structure The extraction probability for the player role PC being associated into the game medium GM of card group.More specifically, included when in the card group of player It is set in advance specifically combine game medium GM when, be changed into what is be associated with being related to the game medium GM specifically combined The extraction probability rise of the minimum player role PC of probability is extracted in multiple player role PC.Such as in the example as shown in fig. 5, Specific combination is game medium " A ", " B ", " C ", when being formed the card group of player with game medium " A ", " B ", " C ", " D ", Player role " a3 ", " b3 ", the extraction probability of " c3 " raise respectively.Like this, pass through the game medium GM's with forming card group Extraction probability that is corresponding and changing the multiple player role PCs associated with game medium GM is combined, it can be achieved that player can be promoted Game medium GM is obtained in a manner of collecting the game medium GM specifically combined.
Further more, in the present embodiment, be not yet all game medium GM all respectively with multiple player role PC phases Association, is also situated between in the game medium GM that player can possess and (can start with) containing the game for being only associated with a player role PC Matter GM.When including such game medium GM in the card group of player, game medium GM is not carried out to determine player role PC's Extract, the player role PC associated with game medium GM appears on the scene in gaming.
Further more, in the above example, to the player role PC identical with block BL attributes is included when block BL is eliminated First area AR1Interior situation is illustrated, but can not also include player role PC in the firstth area when block BL is eliminated Domain AR1It is interior, but in first area AR1It is interior to carry out due to being caused damage to be acted be subject to enemy role EC attacks.Further more, also may be used In first area AR since the game1The interior player role PC for showing the specified quantity to appear on the scene in gaming, when block BL is eliminated When, in first area AR1The control of the interior action for carrying out the player role PC attack enemy role EC identical with block BL attributes.
3. processing
Then, an example of the processing of the games system of present embodiment is illustrated using the flow chart of Figure 10.
First, configuration part 110 determines whether the operation input (step S10) of the game medium GM of selection specified quantity, When there is the operation input (Y of step S10), the game medium GM of selected specified quantity is set as to the card group of player (step S12).
Then, game Solid rocket engine portion 112 judges whether to be useful for the operation input (step S14) for starting battle game, When there is the operation input (Y of step S14), by based on set on each player role PC extraction probability extraction, from The player role that game appears on the scene is determined in multiple player role PC associated with each game medium of the card group of composition player PC (step S16).
Then, game Solid rocket engine portion 112 determines whether to select specified quantity adjacent to each other and identical attribute successively The operation input (step S18) of block BL above is when there is the operation input (Y of step S18), from the 3rd region AR3Interior cancellation Selected piece of BL, to the 3rd region AR3Interior addition and the block BL (step S20) for configuring identical quantity.Then, game promotes control The player role PC identical with the block BL attributes eliminated in the player role PC that portion 112 processed determines in step s 16 into enforcement Attack the game processing (step S22) of enemy role EC.
Then, play Solid rocket engine portion 112 judge whether be enemy role EC attack opportunity (step S24), when being to attack When hitting opportunity (Y of step S24), into the game processing (step S26) for exercising enemy role EC attack player roles PC.
Then, game Solid rocket engine portion 112 judges whether to continue with (step S28), when the vital values of player role PC Aggregate value and enemy role EC vital values not below setting when (Y of step S28), be judged as continuing with, move Row arrives step S18, processing later repeat step S18, until the aggregate value and enemy role EC of the vital values of player role PC Vital values in any one below setting.
The explanation that present invention is not limited to the embodiments described above, can there is various modifications embodiment.Such as in specification Or the term quoted in the record of attached drawing as broad sense or synonymous term also can be replaced in the record of specification or attached drawing Broad sense or synonymous term.
Description of reference numerals
Probability change is extracted in 10 terminals, 20 servers, 100 processing units, 110 configuration parts, 112 game Solid rocket engine portions, 114 Portion, 120 image production parts, 130 sound generating units, 150 input units, 170 storage parts, 190 display units, 192 audio output units, 196 communication units.

Claims (6)

1. a kind of information storage medium, it is computer-readable information storage medium, it is characterised in that:
Have program stored therein, which is used to make computer play a role as configuration part and game Solid rocket engine portion, the configuration part The input for the game medium that specified quantity is selected from the game medium that player possesses is received, and by the selected regulation The game medium of quantity is set as the game medium group of the player, the propulsion of game Solid rocket engine portion control game,
Make multiple roles associated with least a portion game medium in the game medium,
The game Solid rocket engine portion is determined from the associated role of each game medium with forming the game medium group The role to appear on the scene in gaming, control use the propulsion of the game of determined role.
2. information storage medium according to claim 1, it is characterised in that:
Extraction probability is set respectively to the multiple role,
The game Solid rocket engine portion is by the extraction based on the extraction probability from forming each of the game medium group The role to appear on the scene in gaming is determined in the role that game medium is associated.
3. information storage medium according to claim 2, it is characterised in that:
It is stored with for making computer be further used as when synthesizing the game medium, changes associated with the game medium The program that the extraction probability changing unit of the extraction probability of role plays a role.
4. the information storage medium according to Claims 2 or 3, it is characterised in that:
Be stored with the stage property possessed for being further used as computer based on player change it is associated with the game medium The program that the extraction probability changing unit of the extraction probability of role plays a role.
5. the information storage medium according to Claims 2 or 3, it is characterised in that:
Be stored with for making computer be further used as the combination based on the game medium for forming the game medium group, change with Form the extraction probability change of the extraction probability for the role that any one game medium of the game medium group is associated The program that portion plays a role.
6. a kind of games system, it is the games system for performing game, it is characterised in that:The games system includes:Receive from object for appreciation The input of the game medium of specified quantity is selected in the game medium that family possesses, the game of the selected specified quantity is situated between Matter is set as the configuration part of the game medium group of the player, and
The game Solid rocket engine portion of the propulsion of game is controlled,
Make multiple roles associated with least a portion game medium in the game medium,
The game Solid rocket engine portion is determined from the associated role of each game medium with forming the game medium group The role to appear on the scene in gaming, control use the propulsion of the game of determined role.
CN201710949159.1A 2016-11-04 2017-10-12 Information storage medium and game system Active CN108014493B (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2016216457A JP6375351B2 (en) 2016-11-04 2016-11-04 Program and game system
JP2016-216457 2016-11-04

Publications (2)

Publication Number Publication Date
CN108014493A true CN108014493A (en) 2018-05-11
CN108014493B CN108014493B (en) 2023-06-06

Family

ID=62080192

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201710949159.1A Active CN108014493B (en) 2016-11-04 2017-10-12 Information storage medium and game system

Country Status (3)

Country Link
JP (1) JP6375351B2 (en)
CN (1) CN108014493B (en)
HK (1) HK1249071A1 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110870977A (en) * 2018-08-31 2020-03-10 夏普株式会社 Game device, game control method, and recording medium
WO2020181867A1 (en) * 2019-03-11 2020-09-17 网易(杭州)网络有限公司 Selection method and apparatus for game object
CN115315296A (en) * 2020-03-06 2022-11-08 Cy游戏公司 Program, server, method, and system for improving predictability of next action of enemy

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6928276B2 (en) * 2019-08-13 2021-09-01 株式会社ミクシィ Information processing equipment and programs

Citations (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009000174A (en) * 2007-06-19 2009-01-08 Ricoh Co Ltd Information processing equipment, information processing method, information processing program, and recording medium recording information processing program
CN103313762A (en) * 2011-06-21 2013-09-18 科乐美数码娱乐株式会社 Game device, program, and method for providing game
JP2014239780A (en) * 2013-06-11 2014-12-25 株式会社コナミデジタルエンタテインメント Game machine, game system provided with the same, control method to be used in the same and computer program
JP2015188489A (en) * 2014-03-27 2015-11-02 株式会社コナミデジタルエンタテインメント Information processor, information processing system, and program
CN105268182A (en) * 2014-05-26 2016-01-27 株式会社万代南梦宫游戏 Game system
JP2016019757A (en) * 2015-09-11 2016-02-04 株式会社バンダイナムコエンターテインメント Program, information storage medium, server, game system, and network system
CN105311827A (en) * 2014-07-31 2016-02-10 株式会社万代南梦宫娱乐 Game system
JP2016059469A (en) * 2014-09-16 2016-04-25 株式会社バンダイナムコエンターテインメント Program and game system
JP2016097297A (en) * 2015-10-02 2016-05-30 株式会社 ディー・エヌ・エー Information processing device and game program
JP2016159118A (en) * 2015-03-05 2016-09-05 株式会社バンダイナムコエンターテインメント Program and server system
CN105999705A (en) * 2015-03-26 2016-10-12 株式会社万代南梦宫娱乐 Terminal and server

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5809403B2 (en) * 2010-09-14 2015-11-10 株式会社バンダイナムコエンターテインメント Program, server, and network system
JP6239876B2 (en) * 2013-06-28 2017-11-29 株式会社バンダイナムコエンターテインメント Computer system and program

Patent Citations (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009000174A (en) * 2007-06-19 2009-01-08 Ricoh Co Ltd Information processing equipment, information processing method, information processing program, and recording medium recording information processing program
CN103313762A (en) * 2011-06-21 2013-09-18 科乐美数码娱乐株式会社 Game device, program, and method for providing game
JP2014239780A (en) * 2013-06-11 2014-12-25 株式会社コナミデジタルエンタテインメント Game machine, game system provided with the same, control method to be used in the same and computer program
JP2015188489A (en) * 2014-03-27 2015-11-02 株式会社コナミデジタルエンタテインメント Information processor, information processing system, and program
CN105268182A (en) * 2014-05-26 2016-01-27 株式会社万代南梦宫游戏 Game system
CN105311827A (en) * 2014-07-31 2016-02-10 株式会社万代南梦宫娱乐 Game system
JP2016059469A (en) * 2014-09-16 2016-04-25 株式会社バンダイナムコエンターテインメント Program and game system
JP2016159118A (en) * 2015-03-05 2016-09-05 株式会社バンダイナムコエンターテインメント Program and server system
CN105935493A (en) * 2015-03-05 2016-09-14 株式会社万代南梦宫娱乐 Computer system, game device and method used for controlling roles
CN105999705A (en) * 2015-03-26 2016-10-12 株式会社万代南梦宫娱乐 Terminal and server
JP2016019757A (en) * 2015-09-11 2016-02-04 株式会社バンダイナムコエンターテインメント Program, information storage medium, server, game system, and network system
JP2016097297A (en) * 2015-10-02 2016-05-30 株式会社 ディー・エヌ・エー Information processing device and game program

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110870977A (en) * 2018-08-31 2020-03-10 夏普株式会社 Game device, game control method, and recording medium
CN110870977B (en) * 2018-08-31 2023-06-20 夏普株式会社 Game device, game control method, and recording medium
WO2020181867A1 (en) * 2019-03-11 2020-09-17 网易(杭州)网络有限公司 Selection method and apparatus for game object
US12017143B2 (en) 2019-03-11 2024-06-25 Netease (Hangzhou) Network Co., Ltd. Method and device for selecting game object and storage medium
CN115315296A (en) * 2020-03-06 2022-11-08 Cy游戏公司 Program, server, method, and system for improving predictability of next action of enemy

Also Published As

Publication number Publication date
JP2018068959A (en) 2018-05-10
HK1249071A1 (en) 2018-10-26
CN108014493B (en) 2023-06-06
JP6375351B2 (en) 2018-08-15

Similar Documents

Publication Publication Date Title
KR101007195B1 (en) Online lottery system using capsule and method thereof
US10022629B2 (en) Information storage medium and game system
JP6818452B2 (en) Programs and servers
JP5462392B1 (en) GAME SERVER, GAME CONTROL METHOD, PROGRAM, GAME PROGRAM RECORDING MEDIUM, AND GAME SYSTEM
JP5535386B1 (en) Control method and program for executing the control method
JP5329719B1 (en) GAME SERVER, GAME CONTROL METHOD, PROGRAM, STORAGE MEDIUM, AND GAME SYSTEM
CN105268182A (en) Game system
CN108014493A (en) Information storage medium and games system
JP5671739B1 (en) GAME SERVER, GAME CONTROL METHOD, GAME PROGRAM, AND GAME PROGRAM RECORDING MEDIUM
JP6596553B1 (en) Information processing program, terminal device, information processing method, and information processing system
JP5749692B2 (en) GAME DEVICE, GAME MANAGEMENT SYSTEM, AND PROGRAM
JP6264659B2 (en) GAME SYSTEM, CONTROL METHOD, AND COMPUTER PROGRAM
JP6810171B2 (en) Game system and programs
JP6505928B1 (en) Computer program and computer device
JP7037910B2 (en) Information processing equipment, programs, game systems and game service provision methods
JP2018042740A (en) Game server system and program
JP6574454B2 (en) Game system and program
JP6446213B2 (en) Program and game system
JP5527470B1 (en) GAME SERVER, GAME PROVIDING METHOD, GAME PROGRAM, INFORMATION RECORDING MEDIUM CONTAINING GAME PROGRAM, AND GAME SYSTEM
JP7058248B2 (en) Game system, game device, game provision method and program
JP7394284B2 (en) Program, information processing method, and information processing device
JP5774188B2 (en) Program, control method, and computer
JP6724194B2 (en) Computer program and computer device
JP2021145771A (en) Information processing device, information processing method and program
JP7239854B1 (en) Information processing device, information processing method and program

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
REG Reference to a national code

Ref country code: HK

Ref legal event code: DE

Ref document number: 1249071

Country of ref document: HK

SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant