CN107221217A - Earthquake emergency medical rescue action rescued effect war game analogy method and system - Google Patents
Earthquake emergency medical rescue action rescued effect war game analogy method and system Download PDFInfo
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- CN107221217A CN107221217A CN201710399945.9A CN201710399945A CN107221217A CN 107221217 A CN107221217 A CN 107221217A CN 201710399945 A CN201710399945 A CN 201710399945A CN 107221217 A CN107221217 A CN 107221217A
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
Abstract
The invention provides a kind of earthquake emergency medical rescue action rescued effect war game analogy method and system, this method comprises the following steps:After the rescue and treatment of the wounded terminates, the condition of the injury for obtaining whole wounded judges situation;Judge that the temporary entities in the current rescued effect war game model of situation correspondence establishment, model are the wounded according to the condition of the injury, event judges for the condition of the injury, and process is life duration decision process;In event in Action Events table, execution event the corresponding process of temporary entities with assess correspondence the wounded life duration;Assess after whole wounded, regard the life duration of the wounded after obtained treatment as rescued effect.The simulation system and method for the present invention has taken into full account the influence of various dynamic factors in rescued effect simulation process, the new change during rescue action can be accurately reflected, operability of the analog result in rescue action is stronger, the problem of can effectively solving rescue and treatment of the wounded effect " overall efficiency ".
Description
Technical field
The present invention relates to earthquake emergency life-saving technology field, more particularly to a kind of earthquake emergency medical rescue action treatment effect
Fruit war game analogy method and system.
Background technology
At present, in the analog study in strategy field, more using the methods such as discrete events simulation, queueing theory correspondence
Carried out in terms of life-saving technology, optimizing resource allocation, mechanism addressing, evacuation path, scene simulation training in anxious medical rescue
Research.Wherein discrete events simulation is using relatively broad, for analyzing the relation for the treatment of behavioral performance and medical resource.Murray
J.Cote simulates the relation of different inspection chambers and number of patients using discrete events simulation, finds the increase of medicine equipment, and
Outpatient service speed will not be lifted.Domestic scholars focus on the decision problem of emergency management and rescue action, set up the emulation of disaster assistance simulated maneuver
System, the decision scheme of mock disaster rescue action.Pang Jianfei uses Stateflow and queueing theory, devises emergency medical and rescues
Help analogue system;Wang Yang utilizes Computer Simulation and network technology, constructs earthquake rescue rehearsal analogue system;Tang Mutao is used
The method such as Gauss model and GIS-Geographic Information System, is simulated to nuclear radiation pollution diffusion and medical rescue action.
In addition to this model, there is presently no the model simulated for Earthquake Casualty rescued effect, only have some from operational research
The scholastic pursuit that angle is carried out.
Using the method for operational research modeling Simulation, due to the hysteresis quality and evaluation process black box of model, add and lack reality
Border rule of ac-tion and data preparation simulate conclusion and only know result, do not know process, it is difficult to accurately reflect rescue as the foundation of simulation
New change in action, analog result in rescue action operability it is not strong, to a certain extent with " illustrative ",
" viewing and emulating property ", it is difficult to effectively solve " overall efficiency " problem of rescue and treatment of the wounded effect.
The content of the invention
It is an object of the invention to provide a kind of earthquake emergency medical rescue action rescued effect war game analogy method and
System, only knows result to solve the simulation conclusion present in existing analogy method, does not know process, it is difficult to accurately reflect rescue row
New change during dynamic, operability of the analog result in rescue action be not strong, it is difficult to effectively solves rescue and treatment of the wounded effect " whole
The problem of body efficiency ".
To achieve the above object, the invention provides a kind of action rescued effect war gameization simulation of earthquake emergency medical rescue
Method, comprises the following steps:
S1:After the rescue and treatment of the wounded terminates, the condition of the injury for obtaining whole wounded judges situation;
S2:Judge interim in the current rescued effect war game model of situation correspondence establishment, model according to the condition of the injury
Entity is the wounded, and event judges for the condition of the injury, and process is life duration decision process;
S3:In event in Action Events table, execution event the corresponding process of temporary entities with assess correspondence the wounded life
Order duration;
S4:Assess after whole wounded, regard the life duration of the wounded after obtained treatment as rescued effect.
It is preferred that the rescued effect war game model also includes:
Permanent entity, specially appraiser, the step S1 start to perform after the instruction of permanent entity is received;
Attribute, the specially described temporary entities correspondence wounded's hinders class, traumatic part, ISS scorings, AIS scorings, hinders as assessing
The reference of the life duration of member;
State, specially temporary entities the correspondence wounded increasing newly and exiting in rescued effect war game model;
The evaluated state of activity, specially temporary entities.
It is preferred that in the step S2, in addition to the result judged according to the condition of the injury defines the type of event and carries out type
Numbering, then in step S3, number the corresponding process of temporary entities in execution event successively to assess the life of the correspondence wounded by type
Order duration.
It is preferred that also including designer's treatment as weight, by changing the influence that weight is judged the condition of the injury, enter
And the intervention to simulation process is completed, the rescued effect after being intervened.
Present invention also offers a kind of earthquake emergency medical rescue action rescued effect war game simulation system, including:
Data obtaining module, the condition of the injury for after the rescue and treatment of the wounded terminates, obtaining whole wounded judges situation;
Model building module, for judging the current rescued effect war game mould of situation correspondence establishment according to the condition of the injury
Temporary entities in type, model are the wounded, and event judges for the condition of the injury, and process is life duration decision process;
Event action module, for the event in Action Events table, the corresponding process of temporary entities is to comment in execution event
Estimate the life duration of the correspondence wounded;
Rescued effect module, for assessing after whole wounded, obtains the life of the wounded after the treatment that event action module is obtained
Life duration is simultaneously used as rescued effect.
It is preferred that the rescued effect war game model also includes:
Permanent entity, specially appraiser, basis is started after model building module receives the instruction of permanent entity
The condition of the injury of acquisition judges that situation sets up model;
Attribute, the specially described temporary entities correspondence wounded's hinders class, traumatic part, ISS scorings, AIS scorings, hinders as assessing
The reference of the life duration of member;
State, specially temporary entities the correspondence wounded increasing newly and exiting in rescued effect war game model;
The evaluated state of activity, specially temporary entities.
It is preferred that also including event type definition module, the result for being judged according to the condition of the injury defines the type of event simultaneously
Type number is carried out, then event action module numbers in execution event successively the corresponding process of temporary entities to assess pair by type
Answer the life duration of the wounded.
It is preferred that also including intervention module, for designer's treatment as weight, by changing weight to the condition of the injury
The influence of judgement, and then complete the intervention to simulation system, the rescued effect after being intervened.
The simulation system and method for the present invention has taken into full account the influence of various dynamic factors in rescued effect simulation process,
Each execution for assessing process is carried out in units of the event of war game model, efficiency is higher and repeatable in view of each after treatment
Influence of the event of kind to life duration so that the result of simulation is more accurate.It can accurately reflect new during rescue action
Change (event, process, the influence of activity), operability of the analog result in rescue action is stronger, can effectively solve the wounded
The problem of rescued effect " overall efficiency ".
Brief description of the drawings
Fig. 1 is the inventive method flow chart;
Fig. 2 is preferred embodiment of the present invention execution flow chart;
The intervention result schematic diagram of Fig. 3 preferred embodiments.
Embodiment
Below with reference to the accompanying drawing of the present invention, clear, complete description is carried out to the technical scheme in the embodiment of the present invention
And discussion, it is clear that as described herein is only a part of example of the present invention, is not whole examples, based on the present invention
In embodiment, the every other implementation that those of ordinary skill in the art are obtained on the premise of creative work is not made
Example, belongs to protection scope of the present invention.
For the ease of the understanding to the embodiment of the present invention, make further by taking specific embodiment as an example below in conjunction with accompanying drawing
Illustrate, and each embodiment does not constitute the restriction to the embodiment of the present invention.
One of important method as analog study, war game simulation is the important channel for lifting fighting efficiency.War game is simulated
Refer to, with war game, according to certain rule, in the battlefield surroundings of simulation, the military operation of imagination is carried out alternately decision-making and
Command the activity of confrontation.Chessboard is the simulation scene of war game simulation, and operator is action strength, and rule is the method and bar of simulation
Part, ruling table is quantifies the foundation of ruling result, and random number generator simulation action is uncertain.War game analog rule model
Whether opening is transparent, and simulation process is disclosed, be easy to each action link of researcher's accurate evaluation scientific and reasonable, real to understand
The problem of in simulation process, overall process, the accurate assessment of total factor are realized, operation ability is improved comprehensively;Meanwhile, can basis
Rule of ac-tion is improved in the development and change of index and key element in action, time update, during accurately reflecting operation
New change.
The advantage simulated according to war game, present embodiments provides a kind of earthquake emergency medical rescue action rescued effect war game
Change analogy method, as shown in figure 1, this method specifically includes following steps:
S1:After the rescue and treatment of the wounded terminates, the condition of the injury for obtaining whole wounded judges situation;
S2:Judge interim in the current rescued effect war game model of situation correspondence establishment, model according to the condition of the injury
Entity is the wounded, and event judges for the condition of the injury, and process is life duration decision process;
S3:In event in Action Events table, execution event the corresponding process of temporary entities with assess correspondence the wounded life
Order duration;
S4:Assess after whole wounded, regard the life duration of the wounded after obtained treatment as rescued effect.
Wherein, above-mentioned rescued effect war game model also includes:
Permanent entity, specially appraiser, the step S1 start to perform after the instruction of permanent entity is received;
Attribute, the specially described temporary entities correspondence wounded's hinders class, traumatic part, ISS scorings, AIS scorings, hinders as assessing
The reference of the life duration of member;
State, specially temporary entities the correspondence wounded increasing newly and exiting in rescued effect war game model;
The evaluated state of activity, specially temporary entities.
It is preferred that above-mentioned steps S2 in, in addition to the result judged according to the condition of the injury defines the type of event and carries out type volume
Number, then in step S3, the corresponding process of temporary entities in execution event successively is numbered by type to assess the life of the correspondence wounded
Duration.
In addition, in another preferred embodiment, in addition to simulation process is intervened to improve the degree of accuracy of simulation, have
Body is:Designer's treatment by changing the influence that weight is judged the condition of the injury, and then is completed to simulation process as weight
Intervention, the rescued effect after being intervened.
Accordingly, the present embodiment additionally provides a kind of earthquake emergency medical rescue action rescued effect war gameization simulation system
System, the system includes:
Data obtaining module, the condition of the injury for after the rescue and treatment of the wounded terminates, obtaining whole wounded judges situation;
Model building module, for judging the current rescued effect war game mould of situation correspondence establishment according to the condition of the injury
Temporary entities in type, model are the wounded, and event judges for the condition of the injury, and process is life duration decision process;
Event action module, for the event in Action Events table, the corresponding process of temporary entities is to comment in execution event
Estimate the life duration of the correspondence wounded;
Rescued effect module, for assessing after whole wounded, obtains the life of the wounded after the treatment that event action module is obtained
Life duration is simultaneously used as rescued effect.
Wherein, the rescued effect war game model that the system is set up also includes:
Permanent entity, specially appraiser, basis is started after model building module receives the instruction of permanent entity
The condition of the injury of acquisition judges that situation sets up model;
Attribute, the specially described temporary entities correspondence wounded's hinders class, traumatic part, ISS scorings, AIS scorings, hinders as assessing
The reference of the life duration of member;
State, specially temporary entities the correspondence wounded increasing newly and exiting in rescued effect war game model;
The evaluated state of activity, specially temporary entities.
In addition, the system also includes event type definition module, the result for being judged according to the condition of the injury defines the class of event
Type simultaneously carries out type number, then event action module numbers in execution event successively the corresponding process of temporary entities to comment by type
Estimate the life duration of the correspondence wounded.
In a further preferred embodiment, the system also includes intervention module, for designer's treatment conduct
Weight, by changing the influence that weight is judged the condition of the injury, and then completes the intervention to simulation system, the treatment effect after being intervened
Really.
Above-mentioned analogy method and system are further described with reference to concrete application example:
First after the rescue and treatment of the wounded terminates, the condition of the injury for obtaining whole wounded judges situation, and the condition of the injury here judges situation
Including information such as wounded's essential information (such as name, ID), condition of the injury type, the treatment situations of the wounded.
Then, rescued effect war game model is set up, the model includes:
(1) entity (Entity)
Entity includes temporary entities and the class of permanent entity two, is the object in system boundary, constitutes the various pieces of system.
Temporary entities are by outside arrival system, by system, finally leave system, only stay for some time in systems.And for forever
Long entity, as long as system is active, this kind of entity there is.In this model, the wounded are temporary entities, appraiser
It is permanent entity.
(2) attribute (Attribute)
Attribute is used for describing entity, reflects some properties of entity.In this model, hinder class, traumatic part, ISS scorings, AIS
Scoring is the attribute of temporary entities.
(3) it is movable (Activity)
Entity keeps the time-continuing process of a certain state to be referred to as activity between two events.Activity beginning and terminate all be
As caused by event.In this model, it is activity that the wounded, which are kept evaluated state,.
(4) state (State)
State is the division of characteristic state to entity activity or condition.In this model, the wounded have carry out system and from
The state of open system.
(5) event (Event)
Cause in the behavior referred to as event that system mode changes, this example, the condition of the injury judges to be a kind of event.
(6) process (Process)
Process is made up of the event related to certain class entity and some activities.One process describes the event included by it
And mutual logical relation and sequential relationship between activity.In this model, process is life duration decision process.
Wherein, the foundation of model here include but is not limited to from the condition of the injury that obtains for the first time judge situation set up one it is new
Model, and judge that situation sets up the model of a renewal according to the newly-increased condition of the injury of acquisition.
In view of war game simulation model includes entity and its correlation, tissue thing is carried out from event, activity, three levels of process
Part can obtain three kinds of example strategies of processing simulation:Event scheduling approach, activity scanning, process interaction.The mould of the present embodiment
Plan method uses event scheduling approach, and event scheduling approach occurs using event as elementary cell by defining event and each event
Influence to system mode, performs each event and plans the operation that new event carrys out driving model in chronological order.Event is adjusted
The model of degree method is made up of some event submodules, is deposited with event table in all events, model provided with a time control journey
Sequence.The process of simulation is:The earliest event of time of origin is selected from event table, clock will be simulated and be advanced to event generation
Time, and call the submodule of the event to handle event (modification model state and the new event of planning), it is then back to time control
Processing procedure sequence, repeats the process, until meeting end condition.
Implementation procedure then using the analogy method of event scheduling approach is as follows:
1. initialization operation is performed:It is that after the rescue and treatment of the wounded terminates, the end time is life duration to set the simulation time started
After assessment terminates;Primary event is set;Init state.
2. it is initial time to set simulation clock.
3. WHILE (simulates clock<End time) perform.
Action Events table:
The earliest event of time of origin is taken out, if type is the time of origin that simulation clock is advanced to upper event by i
Case event types i
I=l:Perform the 1st class button.onrelease
I=n:Perform the n-th class button.onrelease
End Case
END WHILE
In addition, should also provide the priority processing sequence of the event with identical time of origin in method.
In the present embodiment, process is entered when being estimated the life duration of the wounded using AIS standards of grading to wounded's condition of the injury
Row normalized score, is easy to calculate life duration, is specially:
It is divided into more than 16-25,25-50,50 by SMSCC scores, Three Estate.Life duration score (SMSCC scores) one
As be the condition of the injury in ISS scores.But have following several special circumstances:1. it is raw when there are the acute complicationses such as shock, asphyxia
Life duration judges again;2. it is weighted when the significant points that sustain life are impaired, such as head, heart, lung and thorax.Head
Single tissue damaged is weighted more than 3 points, and the wall of the chest or cardiopulmonary are damaged and are weighted more than 3 points, now SMSCC scores
Equal to ISS scores+damaged part AIS scores;3. during vascular injury, it is also desirable to be weighted, now SMSCC scores are equal to ISS
Score+damaged blood vessels AIS scores 2.4. when there is bleeding more than 20%, the wounded enter shock;5. when throat, tracheae, the wall of the chest,
During pulmonary injury, asphyxia judgement need to be carried out, judges the generation probability of asphyxia as 50%.
Vascular injury person can constantly lose blood when not receiving to give treatment to or giving treatment to failed, until massive haemorrhage, shock, death,
Therefore setting vascular injury person was converted into the massive haemorrhage wounded in 5-30 minutes, and into shock state, and life duration reduces speed
Degree is accelerated, and a length of initially estimated life duration subtracts time in the past during real life.
Vascular injury person wraps up in operation or tourniquet, after styptic powder stops blooding successfully, and interval shock is no longer fixed
Judge, calculated by current bleeding state, life duration reduces speed and recovers normal, a length of estimated life duration subtracts during real life
Remove time in the past.Shock person is received after blood transfusion, infusion treatment, and life duration enters to be calculated by without shock state.
To sum up, the scope of wounded's life duration determination is:
Asphyxia:3-10 minutes
Shock:30-180 minutes
SMSCC scores 16-25/:It is expected that life duration scope is 90-2400 minutes
SMSCC scores 25-50/:It is expected that life duration scope is -90 minutes 30 minutes
More than 50 points persons of SMSCC scores:It is expected that life duration scope is 1-30 minutes
Specifically estimated life duration determines a time to the wounded at random in the range of life duration, when being as expected life
It is long.Such as one wounded SMSCC is scored at 36,25-50/, it is contemplated that life duration scope be -90 minutes 30 minutes, with
Machine is defined as 42 minutes, then a length of 42 minutes during the estimated life of the wounded.
And wherein, when operating each event, the type of event and different injury informations are corresponding, the event class in the present embodiment
Type includes:1st, the wall of the chest, throat etc. are damaged, and 2, suffocate, 3, to there are more than 3 points of crucial internal organs impaired, 4, vascular injury occur,
5th, suffer a shock.
Then during Action Events, temporally find after earliest event, i.e., operated by event type, it is shown in Figure 2,
Judge whether the wounded have the wall of the chest, throat etc. to be damaged (Class1 event) first.
(1) if it is, judging whether the wounded occur suffocating (event of type 2) again.If 1. occurring asphyxia, according to stopping up
Breath judges life duration, and then the wounded log off;If do not suffocated, judge whether that crucial internal organs AIS is commented
Points more than 3 points of damage (event of type 3).2. if so, being then weighted, now SMSCC scores are equal to ISS scores+impaired
Position AIS scores, judge life duration, and the wounded log off;If it is not, SMSCC scores are equal to ISS scores, life is judged
Duration is ordered, the wounded log off.
(2) if not, judging whether the wounded vascular injury (event of type 4) occur again.1. if it is not, then judging whether to deposit
Scored more than 3 points of damage in crucial internal organs AIS, if so, be then weighted, now SMSCC scores equal to ISS scores+by
Position AIS scores are damaged, life duration are judged, the wounded log off;If it is not, SMSCC scores are equal to ISS scores, judge
Life duration, the wounded log off.2. if it is, judging whether the wounded suffer a shock (event of type 5), if it is, according to not
Gram judge life duration, the wounded log off, if it is not, then by vascular injury deciding degree life duration, life depletion rate
Carried out by vascular injury, the wounded log off.
When being intervened, the change of observer's treatment, the influence to wounded's effective treatment rate.
Simulation:Personnel's treatment initial value 1;
Intervene 1:Personnel's treatment initial value 0.8;
Intervene 2:Personnel's treatment initial value 1.2.
Shown as shown in figure 3, intervening result, in the case where rescue strength other abilities are constant, earthquake emergency medical science is rescued
Wounded's effective treatment rate can be obviously improved by helping the raising of middle personnel's treatment, and the decline of personnel's treatment can then be reduced
Wounded's effective treatment rate.At first 72 hours especially significantly, this is probably due to the Earthquake Casualty master in first 72 hours to this species diversity
The treatment strength wanted is the line rescue personnel of disaster area one, largely the wounded can be made to survive in the effective and reasonable disposal of early stage
Undergone surgery to hospital, the necessary treatment of the medical strength that this prompting is provided relief to disaster-stricken areas in early stage is outstanding.
The war game analogy method of the present embodiment simulates the causality between personnel's decision-making and event, human-centred to be
War game is different from the mark of other modeling and simulation types.War game is simulated simulates the difference for mainly having five aspects with operational research:
One is to use object, and war game simulation is that, using army personnel to use object, it is using technical staff to use object that operational research, which is simulated,;
Two be the result of simulation, and operational research simulation, which is calculated, to be obtained, and war game simulation is tabled look-up by random computer simulation chance event
Determine;Three be the focus of simulation, and operational research simulation pays close attention to whether analog result meets needs, war game simulation concerns mould
Plan process;Five be the purpose of simulation, and operational research simulation purpose is to obtain scheme optimal solution, and war game simulation purpose is scheme mould
Intend assessing.
In summary, simulation system of the invention and method taken into full account in rescued effect simulation process it is various it is dynamic because
The influence of element, carries out each execution for assessing process, efficiency is higher and can fully take into account in units of the event of war game model
Influence of the various events to life duration after treatment so that the result of simulation is more accurate.
The foregoing is only a specific embodiment of the invention, but protection scope of the present invention is not limited thereto, any
Those skilled in the art the invention discloses technical scope in, to the present invention deformation or replacement done, should all cover
Within protection scope of the present invention.Therefore, protection scope of the present invention should be defined by described scope of the claims.
Claims (8)
- The rescued effect war game analogy method 1. a kind of earthquake emergency medical rescue is taken action, it is characterised in that comprise the following steps:S1:After the rescue and treatment of the wounded terminates, the condition of the injury for obtaining whole wounded judges situation;S2:Temporary entities in the current rescued effect war game model of situation correspondence establishment, model are judged according to the condition of the injury For the wounded, event judges for the condition of the injury, and process is life duration decision process;S3:In event in Action Events table, execution event the corresponding process of temporary entities with assess correspondence the wounded life when It is long;S4:Assess after whole wounded, regard the life duration of the wounded after obtained treatment as rescued effect.
- The rescued effect war game analogy method 2. earthquake emergency medical rescue according to claim 1 is taken action, its feature exists In the rescued effect war game model also includes:Permanent entity, specially appraiser, the step S1 start to perform after the instruction of permanent entity is received;Attribute, the specially described temporary entities correspondence wounded's hinders class, traumatic part, ISS scorings, AIS scorings, is used as the assessment wounded's The reference of life duration;State, specially temporary entities the correspondence wounded increasing newly and exiting in rescued effect war game model;The evaluated state of activity, specially temporary entities.
- The rescued effect war game analogy method 3. earthquake emergency medical rescue according to claim 1 is taken action, its feature exists In in the step S2, in addition to the result judged according to the condition of the injury defines the type of event and carries out type number, then step S3 In, the corresponding process of temporary entities in execution event successively is numbered by type to assess the life duration of the correspondence wounded.
- The rescued effect war game analogy method 4. earthquake emergency medical rescue according to claim 1 is taken action, its feature exists In, in addition to designer's treatment, as weight, by changing the influence that weight is judged the condition of the injury, and then completion is to simulation The intervention of process, the rescued effect after being intervened.
- The rescued effect war game simulation system 5. a kind of earthquake emergency medical rescue is taken action, it is characterised in that including:Acquisition of information Module, the condition of the injury for after the rescue and treatment of the wounded terminates, obtaining whole wounded judges situation;Model building module, for basis The condition of the injury judges that the temporary entities in the current rescued effect war game model of situation correspondence establishment, model are the wounded, event Judge for the condition of the injury, process is life duration decision process;Event action module, for the event in Action Events table, the corresponding process of temporary entities is to assess pair in execution event Answer the life duration of the wounded;Rescued effect module, for assessing after whole wounded, when obtaining the life of the wounded after the treatment that event action module is obtained Length is simultaneously used as rescued effect.
- The rescued effect war game simulation system 6. earthquake emergency medical rescue according to claim 5 is taken action, its feature exists In the rescued effect war game model also includes:Permanent entity, specially appraiser, start according to acquisition after model building module receives the instruction of permanent entity The condition of the injury judge situation set up model;Attribute, the specially described temporary entities correspondence wounded's hinders class, traumatic part, ISS scorings, AIS scorings, is used as the assessment wounded's The reference of life duration;State, specially temporary entities the correspondence wounded increasing newly and exiting in rescued effect war game model;The evaluated state of activity, specially temporary entities.
- The rescued effect war game simulation system 7. earthquake emergency medical rescue according to claim 5 is taken action, its feature exists In, in addition to event type definition module, the result for being judged according to the condition of the injury defines the type of event and carries out type number, Then event action module numbers the corresponding process of temporary entities in execution event successively to assess the life of the correspondence wounded by type Duration.
- The rescued effect war game simulation system 8. earthquake emergency medical rescue according to claim 5 is taken action, its feature exists In, in addition to intervention module, for designer's treatment as weight, by changing the influence that weight is judged the condition of the injury, And then intervention of the completion to simulation system, the rescued effect after being intervened.
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