CN106540439B - Memory training puzzle toy and method of using the same - Google Patents

Memory training puzzle toy and method of using the same Download PDF

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CN106540439B
CN106540439B CN201611093991.8A CN201611093991A CN106540439B CN 106540439 B CN106540439 B CN 106540439B CN 201611093991 A CN201611093991 A CN 201611093991A CN 106540439 B CN106540439 B CN 106540439B
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module
display module
time
display
color
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CN106540439A (en
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汪颖
徐俊杰
岳金萍
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Zhejiang Sci Tech University ZSTU
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional [2D] jig-saw puzzles
    • A63F9/1011Composition of faces, i.e. visages, using individual pieces representing parts thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional [2D] jig-saw puzzles
    • A63F9/1044Display boards therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/10Two-dimensional [2D] jig-saw puzzles
    • A63F2009/1061Two-dimensional [2D] jig-saw puzzles with electric features, e.g. light, wires

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

The invention belongs to the technical field of toys, and particularly relates to a memory exercise jigsaw puzzle and a use method thereof. It has solved prior art's technical problem. The memory exercise jigsaw puzzle comprises a base with a containing groove, wherein a first display module is arranged in the containing groove, a plurality of square block groups with different colors are placed on the first display module, each square block group is provided with a plurality of square block bodies with the same color and corresponding to the color display areas one by one, an induction structure capable of inducing the position information and/or the color information of each square block body is arranged in the base, the induction structure is connected with an MCU module, and the MCU module is connected with a second display module which is arranged at the upper end of the base and used for synchronously displaying random color information with the first display module. The invention has the advantages that: the game device has the advantages of simple structure, capability of freely switching game modes, high interest, widening of age range of users and capability of training memory of players.

Description

记忆锻炼拼图玩具及其使用方法Memory training puzzle toy and method of using the same

技术领域Technical Field

本发明属于玩具技术领域,尤其是涉及一种记忆锻炼拼图玩具及其使用方法。The invention belongs to the technical field of toys, and in particular relates to a memory training jigsaw puzzle toy and a use method thereof.

背景技术Background technique

拼图游戏是广受欢迎的一种智力游戏,它的变化多端,难度不一,让人百玩不厌,它不仅给人们带来快乐和欢笑,还无形中提高独立能力和动手动脑思考能力,潜意识地丰富知识。目前的拼图游戏产品大多是把一些不同形状的块拼成某个指定的形状,或者是把大量的碎片对照样一个一个的拼接连合完成,游戏模式单一,在多次游戏后容易失去新鲜感,降低了游戏的乐趣性,而且大多拼图游戏都是考验使用者的对于图像的理解而进行图块的拼合,缺乏对记忆力的锻炼。Jigsaw puzzles are a popular intellectual game with various variations and varying levels of difficulty. People never get tired of playing them. They not only bring people joy and laughter, but also improve their independence and hands-on thinking skills, and subconsciously enrich their knowledge. Most current jigsaw puzzle products are to piece together blocks of different shapes into a certain shape, or to piece together a large number of pieces one by one. The game mode is single, and it is easy to lose its novelty after playing many times, which reduces the fun of the game. In addition, most jigsaw puzzles test the user's understanding of the image by piecing together the blocks, which lacks the exercise of memory.

例如,中国专利文献公开了一种色块拼图[申请号:CN200920006559.X],由3个颜色不同的正立方体构成一个基础色块组,每个正立方体有6个单一颜色面,共表现18种色彩,所有色块的尺寸相同;拼图盘为一个有着四个围边的正方形盘状盒子;拼图盘里面附带有四片组合插片,组合插片上设有若干道组合插槽,产品由若干个重复的基础色块组置于拼图盘内,翻动放置任意一个色块,用它的六个面上的不同色彩搭配组合成想要的图案。For example, a Chinese patent document discloses a color block puzzle [application number: CN200920006559.X], which is composed of a basic color block group consisting of three regular cubes of different colors, each regular cube has six single-color faces, showing a total of 18 colors, and all color blocks have the same size; the puzzle plate is a square disc-shaped box with four surrounding edges; the puzzle plate is provided with four combination inserts, and the combination inserts are provided with a number of combination slots. The product is composed of a number of repeated basic color block groups placed in the puzzle plate, and any color block can be turned over and placed, and the different colors on its six faces can be combined into a desired pattern.

上述方案虽然解决了现有技术游戏模式单一的技术问题,但是依然没有解决拼图玩具在多次使用后趣味性降低,无法锻炼玩家的记忆力的技术问题。Although the above scheme solves the technical problem of the single game mode in the prior art, it still does not solve the technical problem that the fun of jigsaw puzzles decreases after repeated use and the player's memory cannot be trained.

发明内容Summary of the invention

本发明目的是针对上述问题,提供了一种结构简单,趣味性高的记忆锻炼拼图玩具。The purpose of the present invention is to solve the above problems and provide a memory training jigsaw puzzle toy with simple structure and high interest.

本发明另一个目的是针对上述问题,提供了一种能够锻炼玩家记忆力的记忆锻炼拼图玩具的使用方法。Another object of the present invention is to provide a method for using a memory training jigsaw puzzle toy that can train a player's memory in order to solve the above-mentioned problem.

为达到上述目的,本发明采用了下列技术方案:本记忆锻炼拼图玩具,包括具有容置槽的底座,所述的容置槽内安装有具有若干用于显示随机颜色信息的彩色显示区域的第一显示模块,且所述的第一显示模块上放置有若干组颜色不同的方块组,每一个方块组均具有若干颜色相同且与彩色显示区域一一对应的方块体,所述的第一显示模块通过MCU模块和供电模块相连,在底座内设有能感应各个方块体位置信息和/或颜色信息的感应结构,且所述的感应结构与MCU模块相连,且所述的MCU模块连接有设置在底座上端且用于和第一显示模块同步显示随机颜色信息的第二显示模块,且所述的MCU模块还分别连接有设置在底座上端的启闭开关以及时间显示模块。第一显示模块和第二显示模块随机对应显示不同颜色,将方块体放置于第一显示模块内,此时方块体将第一显示模块内显示出的颜色遮挡住,随后留出一个空余位置供方块体移动进行游戏,直至所有方块体与第一显示模块下方的颜色对应即完成游戏;或者铺满整个第一显示模块,在游戏启动后,依靠记忆力将方块体与第一显示模块一一对应放置,时间显示模块能够对游戏时间进行计时,用于决胜负,可玩性和趣味性高,且能锻炼玩家的记忆力。To achieve the above-mentioned purpose, the present invention adopts the following technical scheme: the memory training puzzle toy comprises a base with a receiving groove, a first display module with a plurality of color display areas for displaying random color information is installed in the receiving groove, and a plurality of groups of blocks with different colors are placed on the first display module, each block group has a plurality of blocks with the same color and corresponding to the color display areas one by one, the first display module is connected to the power supply module through the MCU module, a sensing structure capable of sensing the position information and/or color information of each block is provided in the base, and the sensing structure is connected to the MCU module, and the MCU module is connected to a second display module arranged at the upper end of the base and used to synchronously display the random color information with the first display module, and the MCU module is also respectively connected to an on/off switch and a time display module arranged at the upper end of the base. The first display module and the second display module randomly display different colors. When a block is placed in the first display module, the block will block the color displayed in the first display module. Then, an empty position is left for the block to move to play the game until all the blocks correspond to the colors under the first display module, and the game is completed. Alternatively, the entire first display module is covered. After the game is started, the blocks are placed one by one with the first display module by relying on memory. The time display module can count the game time to determine the winner. It is highly playable and interesting, and can exercise the player's memory.

在上述的记忆锻炼拼图玩具中,所述的底座上端设有分别与MCU模块相连的模式切换机构。模式切换机构能够对游戏的难度进行切换,增强游戏趣味性的同时能够根据不同年龄的玩家进行难度调设。In the above-mentioned memory training jigsaw puzzle toy, the upper end of the base is provided with a mode switching mechanism connected to the MCU module respectively. The mode switching mechanism can switch the difficulty of the game, enhance the fun of the game and adjust the difficulty according to players of different ages.

在上述的记忆锻炼拼图玩具中,所述的感应结构包括设置在底座内且位于第一显示模块下方的感应模块,所述的感应模块和MCU模块相连,所述的方块体内均设有能与感应模块相互识别的感应芯片。In the above-mentioned memory training puzzle toy, the sensing structure includes a sensing module arranged in the base and located below the first display module, the sensing module is connected to the MCU module, and the blocks are all provided with sensing chips that can recognize each other with the sensing module.

在上述的记忆锻炼拼图玩具中,所述的感应模块为RFID读写器,所述的感应芯片为RFID标签。In the above-mentioned memory training jigsaw puzzle toy, the sensing module is an RFID reader/writer, and the sensing chip is an RFID tag.

在上述的记忆锻炼拼图玩具中,所述的第一显示模块上设有用于定位方块体的定位结构。定位结构使得方块体在游戏进行时更加准确地与感应模块相互识别。In the above-mentioned memory training jigsaw puzzle toy, the first display module is provided with a positioning structure for positioning the block body. The positioning structure enables the block body to more accurately identify each other with the sensing module during the game.

在上述的记忆锻炼拼图玩具中,所述的定位模块包括若干设置在容置槽的阻尼条,所述的阻尼条呈方形网格状分布设置且相邻两个阻尼条之间形成供方块体插入的放置槽。阻尼条在防止方块体打滑的同时提高了放置时的稳定性,并且阻尼条的朝向上方的一端呈弧状。In the above-mentioned memory training puzzle toy, the positioning module includes a plurality of damping bars arranged in the receiving groove, the damping bars are arranged in a square grid shape, and a placement groove for inserting the cube body is formed between two adjacent damping bars. The damping bars prevent the cube body from slipping and improve the stability when placed, and the end of the damping bar facing upward is arc-shaped.

在上述的记忆锻炼拼图玩具中,所述的第一显示模块为显示屏;所述的第二显示模块包括具有若干可变换颜色的彩色灯的灯组,且所述的彩色灯和方块体采用相同的分布设置,且所述的彩色灯的数量大于或等于方块体的数量。In the above-mentioned memory training puzzle toy, the first display module is a display screen; the second display module includes a light group having a plurality of color lights with changeable colors, and the color lights and the blocks adopt the same distribution setting, and the number of the color lights is greater than or equal to the number of the blocks.

在上述的记忆锻炼拼图玩具中,所述的底座呈分体式结构,且所述的MCU模块和供电模块均设置在底座内。In the above-mentioned memory training jigsaw puzzle toy, the base is of a split structure, and the MCU module and the power supply module are both arranged in the base.

本记忆锻炼拼图玩具的使用方法,包括以下步骤:The method for using the memory training jigsaw puzzle toy comprises the following steps:

A、预设置:将若干方块体放置在容置槽内的第一显示模块上,对启闭开关进行第一次操作,感应结构感应各个方块体位置信息和/或颜色信息,对启闭开关进行第二次操作,MCU模块根据当前各个方块体位置信息和颜色信息使得第一显示模块的彩色显示区域显示与当前方块体不同的随机颜色信息,第二显示模块在规定时间内同步显示与第一显示模块相同的随机颜色信息,同时,时间显示模块显示规定时间的剩余时间信息;A. Presetting: Place a number of blocks on the first display module in the receiving groove, perform the first operation on the on-off switch, the sensing structure senses the position information and/or color information of each block, perform the second operation on the on-off switch, and the MCU module makes the color display area of the first display module display random color information different from the current block according to the current position information and color information of each block, and the second display module synchronously displays the same random color information as the first display module within the specified time, and at the same time, the time display module displays the remaining time information of the specified time;

B、正常模式:规定时间结束后,MCU模块记录开始时间,时间显示模块和第二显示模块关闭,通过用户记忆方式和/或通过移动方块体观察方块体下方的第一显示模块的彩色显示区域的随机颜色信息的方式移动方块体,再一次对启闭开关进行操作,MCU模块记录结束时间,感应结构感应每一个方块体与相对应的彩色显示区域的随机颜色信息是否一致,并通过第二显示模块将对比结果显示出来,同时时间显示模块显示开始时间至结束时间的时间差信息。B. Normal mode: After the specified time is over, the MCU module records the start time, the time display module and the second display module are turned off, the cube is moved by the user's memory method and/or by moving the cube to observe the random color information of the color display area of the first display module below the cube, and the on-off switch is operated again. The MCU module records the end time, and the sensing structure senses whether the random color information of each cube is consistent with the corresponding color display area, and the comparison result is displayed through the second display module. At the same time, the time display module displays the time difference information from the start time to the end time.

C、倒计时模式:在步骤A之后通过对模式切换机构进行操作进入倒计时模块,MCU模块记录开始时间,时间显示模块显示预设时间的剩余时间信息,通过用户记忆方式和/或通过移动方块体观察方块体下方的第一显示模块的彩色显示区域的随机颜色信息的方式移动方块体,再一次对启闭开关进行操作,MCU模块记录结束时间,MCU模块比对开始时间至结束时间的时间差是否超出预设时间以及对比每一个方块体与相对应的彩色显示区域的随机颜色信息是否一致,并通过第二显示模块将对比结果显示出来。C. Countdown mode: After step A, the mode switching mechanism is operated to enter the countdown module, the MCU module records the start time, the time display module displays the remaining time information of the preset time, the cube is moved by the user's memory method and/or by moving the cube to observe the random color information of the color display area of the first display module below the cube, the on-off switch is operated again, the MCU module records the end time, the MCU module compares whether the time difference from the start time to the end time exceeds the preset time and compares whether the random color information of each cube is consistent with the corresponding color display area, and displays the comparison result through the second display module.

与现有的技术相比,本记忆锻炼拼图玩具及其使用方法的优点在于:结构简单,可以自由切换游戏模式,趣味性高,拓宽了使用者的年龄范围,能够锻炼玩家的记忆力。Compared with the existing technology, the advantages of the memory training jigsaw toy and the method of using the same are: simple structure, free switching of game modes, high interest, widening the age range of users, and being able to train the memory of players.

附图说明BRIEF DESCRIPTION OF THE DRAWINGS

图1是本发明提供的爆炸图。FIG. 1 is an exploded view provided by the present invention.

图2是本发明提供的结构示意图。FIG. 2 is a schematic diagram of the structure provided by the present invention.

图中,容置槽1、底座2、第一显示模块3、方块组4、方块体41、MCU模块5、供电模块6、感应结构7、第二显示模块8、时间显示模块9、模式切换机构10、感应模块11、感应芯片12、定位结构13、阻尼条14、放置槽15、彩色灯16、启闭开关17。In the figure, there are a receiving groove 1, a base 2, a first display module 3, a block group 4, a block body 41, an MCU module 5, a power supply module 6, a sensing structure 7, a second display module 8, a time display module 9, a mode switching mechanism 10, a sensing module 11, a sensing chip 12, a positioning structure 13, a damping strip 14, a placement groove 15, a colored light 16, and an on/off switch 17.

具体实施方式Detailed ways

如图1-2所示,本记忆锻炼拼图玩具,包括具有容置槽1的底座2,其特征在于,容置槽1内安装有具有若干用于显示随机颜色信息的彩色显示区域的第一显示模块3,且第一显示模块3上放置有若干组颜色不同的方块组4,每一个方块组4均具有若干颜色相同且与彩色显示区域一一对应的方块体41,第一显示模块3通过MCU模块5和供电模块6相连,在底座2内设有能感应各个方块体41位置信息和/或颜色信息的感应结构7,且感应结构7与MCU模块5相连,且MCU模块5连接有设置在底座2上端且用于和第一显示模块3同步显示随机颜色信息的第二显示模块8,且MCU模块5还分别连接有设置在底座2上端的启闭开关17以及时间显示模块9。第一显示模块3和第二显示模块8随机对应显示不同颜色,将方块体41放置于第一显示模块3内,此时方块体41将第一显示模块内显示出的颜色遮挡住,随后留出一个空余位置供方块体41移动进行游戏,直至所有方块体41与第一显示模块3下方的颜色对应即完成游戏;或者铺满整个第一显示模块3,在游戏启动后,依靠记忆力将方块体41与第一显示模块3一一对应放置,时间显示模块9能够对游戏时间进行计时,用于决胜负,可玩性和趣味性高,且能锻炼玩家的记忆力。As shown in Fig. 1-2, the memory training jigsaw puzzle toy comprises a base 2 having a receiving groove 1, characterized in that a first display module 3 having a plurality of color display areas for displaying random color information is installed in the receiving groove 1, and a plurality of blocks 4 of different colors are placed on the first display module 3, each block group 4 has a plurality of blocks 41 of the same color corresponding to the color display areas one by one, the first display module 3 is connected to the power supply module 6 via the MCU module 5, a sensing structure 7 capable of sensing position information and/or color information of each block 41 is provided in the base 2, and the sensing structure 7 is connected to the MCU module 5, and the MCU module 5 is connected to a second display module 8 arranged at the upper end of the base 2 and used to synchronously display random color information with the first display module 3, and the MCU module 5 is also respectively connected to an on/off switch 17 and a time display module 9 arranged at the upper end of the base 2. The first display module 3 and the second display module 8 display different colors in random correspondence. The block 41 is placed in the first display module 3. At this time, the block 41 blocks the color displayed in the first display module, and then a free position is reserved for the block 41 to move to play the game until all the blocks 41 correspond to the colors under the first display module 3, and the game is completed; or the entire first display module 3 is covered. After the game is started, the blocks 41 are placed one by one with the first display module 3 by relying on memory. The time display module 9 can count the game time to determine the winner. It is highly playable and interesting, and can exercise the player's memory.

具体地,底座2上端设有分别与MCU模块5相连的模式切换机构10,模式切换机构10能够对游戏的难度进行切换,增强游戏趣味性的同时能够根据不同年龄的玩家进行难度调设。感应结构7包括设置在底座2内且位于第一显示模块3下方的感应模块11,感应模块11和MCU模块5相连,方块体41内均设有能与感应模块11相互识别的感应芯片12。感应模块11为RFID读写器,感应芯片12为RFID标签。第一显示模块3上设有用于定位方块体41的定位结构13,定位结构13使得方块体41在游戏进行时更加准确地与感应模块11相互识别。Specifically, the upper end of the base 2 is provided with a mode switching mechanism 10 respectively connected to the MCU module 5. The mode switching mechanism 10 can switch the difficulty of the game, enhance the fun of the game and adjust the difficulty according to players of different ages. The sensing structure 7 includes a sensing module 11 arranged in the base 2 and located below the first display module 3. The sensing module 11 is connected to the MCU module 5. The block body 41 is provided with a sensing chip 12 that can recognize each other with the sensing module 11. The sensing module 11 is an RFID reader, and the sensing chip 12 is an RFID tag. The first display module 3 is provided with a positioning structure 13 for positioning the block body 41. The positioning structure 13 enables the block body 41 to more accurately recognize each other with the sensing module 11 when the game is in progress.

进一步地,定位结构13包括若干设置在容置槽1的阻尼条14,阻尼条14呈方形网格状分布设置且相邻两个阻尼条14之间形成供方块体41插入的放置槽15,阻尼条14在防止方块体41打滑的同时提高了放置时的稳定性,并且阻尼条14的朝向上方的一端具有弧状导向部。其中,第一显示模块3为显示屏;第二显示模块8包括具有若干可变换颜色的彩色灯16的灯组,且彩色灯16和方块体41采用相同的分布设置,且彩色灯16的数量大于或等于方块体41的数量。底座2呈分体式结构,且MCU模块5和供电模块6均设置在底座2内。Furthermore, the positioning structure 13 includes a plurality of damping bars 14 arranged in the receiving groove 1, the damping bars 14 are arranged in a square grid distribution, and a placement groove 15 for inserting the block 41 is formed between two adjacent damping bars 14, the damping bars 14 prevent the block 41 from slipping and improve the stability during placement, and the end of the damping bar 14 facing upward has an arc-shaped guide portion. Among them, the first display module 3 is a display screen; the second display module 8 includes a lamp group with a plurality of color-changing colored lights 16, and the colored lights 16 and the block 41 adopt the same distribution arrangement, and the number of colored lights 16 is greater than or equal to the number of the block 41. The base 2 is a split structure, and the MCU module 5 and the power supply module 6 are both arranged in the base 2.

本记忆锻炼拼图玩具的使用方法,包括以下步骤:The method for using the memory training jigsaw puzzle toy comprises the following steps:

A、预设置:将若干方块体41放置在容置槽1内的第一显示模块3上,对启闭开关17进行第一次操作,感应结构7感应各个方块体41位置信息和/或颜色信息,对启闭开关17进行第二次操作,MCU模块5根据当前各个方块体41位置信息和颜色信息使得第一显示模块3的彩色显示区域显示与当前方块体41不同的随机颜色信息,第二显示模块8在规定时间内同步显示与第一显示模块3相同的随机颜色信息,同时,时间显示模块9显示规定时间的剩余时间信息;A. Presetting: a plurality of blocks 41 are placed on the first display module 3 in the receiving groove 1, and the on/off switch 17 is operated for the first time. The sensing structure 7 senses the position information and/or color information of each block 41, and the on/off switch 17 is operated for the second time. The MCU module 5 makes the color display area of the first display module 3 display random color information different from the current block 41 according to the current position information and color information of each block 41, and the second display module 8 synchronously displays the same random color information as the first display module 3 within the specified time. At the same time, the time display module 9 displays the remaining time information of the specified time;

B、正常模式:规定时间结束后,MCU模块5记录开始时间,时间显示模块9和第二显示模块8关闭,通过用户记忆方式和/或通过移动方块体41观察方块体41下方的第一显示模块3的彩色显示区域的随机颜色信息的方式移动方块体41,再一次对启闭开关17进行操作,MCU模块5记录结束时间,感应结构7感应每一个方块体41与相对应的彩色显示区域的随机颜色信息是否一致,并通过第二显示模块8将对比结果显示出来,同时时间显示模块9显示开始时间至结束时间的时间差信息。B. Normal mode: After the specified time is over, the MCU module 5 records the start time, the time display module 9 and the second display module 8 are turned off, the block 41 is moved by the user memory method and/or by moving the block 41 to observe the random color information of the color display area of the first display module 3 below the block 41, and the on-off switch 17 is operated again. The MCU module 5 records the end time, and the sensing structure 7 senses whether the random color information of each block 41 is consistent with the corresponding color display area, and displays the comparison result through the second display module 8. At the same time, the time display module 9 displays the time difference information from the start time to the end time.

C、倒计时模式:在步骤A之后通过对模式切换机构10进行操作进入倒计时模块,MCU模块5记录开始时间,时间显示模块9显示预设时间的剩余时间信息,通过用户记忆方式和/或通过移动方块体41观察方块体41下方的第一显示模块3的彩色显示区域的随机颜色信息的方式移动方块体41,再一次对启闭开关17进行操作,MCU模块5记录结束时间,MCU模块5比对开始时间至结束时间的时间差是否超出预设时间以及对比每一个方块体41与相对应的彩色显示区域的随机颜色信息是否一致,并通过第二显示模块8将对比结果显示出来。C. Countdown mode: After step A, the countdown module is entered by operating the mode switching mechanism 10, the MCU module 5 records the start time, the time display module 9 displays the remaining time information of the preset time, the block 41 is moved by the user memory method and/or by moving the block 41 to observe the random color information of the color display area of the first display module 3 below the block 41, and the on-off switch 17 is operated again. The MCU module 5 records the end time, and the MCU module 5 compares whether the time difference from the start time to the end time exceeds the preset time and compares whether the random color information of each block 41 is consistent with the corresponding color display area, and displays the comparison result through the second display module 8.

本文中所描述的具体实施例仅仅是对本发明精神作举例说明。本发明所属技术领域的技术人员可以对所描述的具体实施例做各种各样的修改或补充或采用类似的方式替代,但并不会偏离本发明的精神或者超越所附权利要求书所定义的范围。The specific embodiments described herein are merely examples of the spirit of the present invention. Those skilled in the art may make various modifications or additions to the specific embodiments described or replace them in similar ways, but they will not deviate from the spirit of the present invention or exceed the scope defined by the appended claims.

尽管本文较多地使用了容置槽1、底座2、第一显示模块3、方块组4、方块体41、MCU模块5、供电模块6、感应结构7、第二显示模块8、时间显示模块9、模式切换机构10、感应模块11、感应芯片12、定位结构13、阻尼条14、放置槽15、彩色灯16、启闭开关17等术语,但并不排除使用其它术语的可能性。使用这些术语仅仅是为了更方便地描述和解释本发明的本质,把它们解释成任何一种附加的限制都是与本发明精神相违背的。Although the present invention uses more terms such as the accommodating groove 1, the base 2, the first display module 3, the block group 4, the block body 41, the MCU module 5, the power supply module 6, the sensing structure 7, the second display module 8, the time display module 9, the mode switching mechanism 10, the sensing module 11, the sensing chip 12, the positioning structure 13, the damping strip 14, the placement groove 15, the color lamp 16, the opening and closing switch 17, etc., it does not exclude the possibility of using other terms. The use of these terms is only for more convenient description and explanation of the essence of the present invention, and interpreting them as any additional restrictions is contrary to the spirit of the present invention.

Claims (7)

1. The utility model provides a memory exercise jigsaw, includes base (2) that has accommodation groove (1), its characterized in that, accommodation groove (1) in install first display module (3) that have a plurality of color display regions that are used for showing random color information, just first display module (3) on place a plurality of group's different square group (4) of colour, every square group (4) all have a plurality of colours the same and with color display region one-to-one square body (41), first display module (3) link to each other through MCU module (5) and power module (6), be equipped with in base (2) and to be used for responding to each square body (41) positional information and/or color information's sensing structure (7), just sensing structure (7) link to each other with MCU module (5), and MCU module (5) be connected with set up in base (2) upper end and be used for showing random color information's second display module (8) with first display module (3) synchronization, and MCU module (5) still be connected with respectively and set up on base (2) switch (17) and open and close in time between module (9);
a positioning structure (13) for positioning the square block (41) is arranged on the first display module (3);
the positioning structure (13) comprises a plurality of damping strips (14) arranged in the accommodating groove (1), wherein the damping strips (14) are distributed in a square grid shape, and a placing groove (15) in which a square block body (41) is inserted is formed between two adjacent damping strips (14);
The first display module (3) is a display screen; the second display module (8) comprises a lamp group with a plurality of color lamps (16) with changeable colors, the color lamps (16) and the square blocks (41) are arranged in the same distribution mode, and the number of the color lamps (16) is larger than or equal to that of the square blocks (41).
2. The memory exercise jigsaw puzzle according to claim 1, wherein the upper end of the base (2) is provided with a mode switching mechanism (10) respectively connected with the MCU module (5).
3. The memory exercise jigsaw puzzle according to claim 1, wherein the sensing structure (7) comprises a sensing module (11) arranged in the base (2) and located below the first display module (3), the sensing module (11) is connected with the MCU module (5), and sensing chips (12) which can be mutually identified with the sensing module (11) are arranged in the Fang Kuaiti (41).
4. A memory exercise puzzle according to claim 3, wherein the sensing module (11) is an RFID reader and the sensing chip (12) is an RFID tag.
5. The memory exercise jigsaw puzzle according to claim 1, wherein the base (2) is of a split type structure, and the MCU module (5) and the power supply module (6) are both disposed in the base (2).
6. A method of using a memory exercise puzzle according to any one of claims 1 to 5, the method comprising the steps of:
A. Presetting: placing a plurality of square blocks (41) on a first display module (3) in a containing groove (1), performing first operation on an on-off switch (17), sensing position information and/or color information of each square block (41) by a sensing structure (7), performing second operation on the on-off switch (17), enabling a color display area of the first display module (3) to display random color information different from the current square block (41) according to the current position information and the color information of each square block (41), enabling a second display module (8) to synchronously display the random color information identical to the first display module (3) within a set time, and enabling a time display module (9) to display residual time information of the set time;
B. normal mode: after the specified time is over, the MCU module (5) records the starting time, the time display module (9) and the second display module (8) are closed, the user memorizes and/or the random color information of the color display area of the first display module (3) below the Fang Kuaiti (41) is observed through the moving square block (41) to move Fang Kuaiti (41), the on-off switch (17) is operated again, the MCU module (5) records the ending time, the sensing structure (7) senses whether the random color information of each square block (41) is consistent with the random color information of the corresponding color display area or not, the comparison result is displayed through the second display module (8), and meanwhile, the time display module (9) displays the time difference information from the starting time to the ending time.
7. The method of using a memory exercise puzzle according to claim 1, further comprising the steps of:
C. Countdown mode: after step a, the operation is performed on the mode switching mechanism (10) to enter a countdown module, the MCU module (5) records the starting time, the time display module (9) displays the remaining time information of the preset time, the user memorizes the information and/or the random color information of the color display area of the first display module (3) below the Fang Kuaiti (41) is observed through the moving square block (41), the on-off switch (17) is operated again, the MCU module (5) records the ending time, the MCU module (5) compares whether the time difference from the starting time to the ending time exceeds the preset time and compares whether the random color information of each square block (41) and the corresponding color display area are consistent, and the comparison result is displayed through the second display module (8).
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