CN106530099A - Method for obtaining making profits for user in screen-locking system - Google Patents

Method for obtaining making profits for user in screen-locking system Download PDF

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Publication number
CN106530099A
CN106530099A CN201610996901.XA CN201610996901A CN106530099A CN 106530099 A CN106530099 A CN 106530099A CN 201610996901 A CN201610996901 A CN 201610996901A CN 106530099 A CN106530099 A CN 106530099A
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user
task
server
screen
virtual
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CN201610996901.XA
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Chinese (zh)
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许伟刚
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苏州天平先进数字科技有限公司
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Priority to CN201610996901.XA priority Critical patent/CN106530099A/en
Publication of CN106530099A publication Critical patent/CN106530099A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/953Querying, e.g. by the use of web search engines
    • G06F16/9535Search customisation based on user profiles and personalisation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce, e.g. shopping or e-commerce
    • G06Q30/02Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
    • G06Q30/0207Discounts or incentives, e.g. coupons, rebates, offers or upsales
    • G06Q30/0217Giving input on a product or service or expressing a customer desire in exchange for an incentive or reward
    • G06Q30/0218Giving input on a product or service or expressing a customer desire in exchange for an incentive or reward based on score
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce, e.g. shopping or e-commerce
    • G06Q30/02Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
    • G06Q30/0207Discounts or incentives, e.g. coupons, rebates, offers or upsales
    • G06Q30/0236Incentive or reward received by requiring registration or ID from user
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking

Abstract

The invention discloses a method for obtaining making profits for a user in a screen-locking system. When a user enters a screen-locking system, a community center is clicked for entrance and a virtual company is established at the community center; the user establishing the community center makes an announcement for employing employees at a notice board of the community center; other users join in the virtual company and the user belonging to the same company complete a task together, a task completing process and result are recorded into a server, and the server calculates rewards according to the completion state of the task and adds the rewards into a user center; the user establishing the community center, together with the employees, carries out task competition with other virtual companies, a competition process and a competition result are recorded into the server, and the server provides rewards and shared revenues based on the task completion state; and the user establishing the community center allocates the obtained rewards and shared revenues to the employees. Therefore, ideas of a mobile game and social communication are fused into a screen-locking profit-making system, so that the development requirement of the modern APP profit-making mode can be met.

Description

一种应用于锁屏系统中用户的获利方法 One kind of method is applied to a profit lock-screen system users

技术领域 FIELD

[0001] 本发明涉及信息技术领域,具体涉及一种应用于锁屏系统中用户的获利方法。 [0001] The present invention relates to the field of information technology, particularly relates to a method applied to lock profit screen system user.

背景技术 Background technique

[0002]目前,移动终端的解锁方式主要包括两种:一种是通过一组按键,输入密码来达到移动终端解锁的目的,这类解锁方式需要牢记密码,较为繁琐;另一种通过滑屏进行解锁,这种解锁方式内容较为单一。 [0002] Currently, the unlocking of the mobile terminal mainly includes two types: one is by a set of keys, enter a password to achieve the purpose of unlocking the mobile terminal, such unlocking requires passwords to remember, it is cumbersome; another by smooth plate unlock, unlock this content is single.

[0003] 以上两种常用的解锁方法只是单纯的锁屏解锁方法,用户与触屏的交互性操作较少,例如现在一些信息发布以及通过信息发布的交互功能不能应用到锁屏系统中,没有充分利用庞大的锁屏用户群的服务商业功能。 [0003] more than two commonly used methods to unlock the lock screen just few simple unlocking method, users with touch-screen interactive operations such as information dissemination, and now some of the information released by the interactive lock screen function can not be applied to the system, no full use of the huge lock screen user group service business functions.

[0004] 传统的锁屏获利模式是通过用户在APP中做任务,根据任务的完成情况和等级获得收益,这种获利模式比较单一化,而且没有互动模式,不适合现在手游和社交的需求。 [0004] The traditional profit model is the lock screen by the user to do the task in APP, to benefit in accordance with the completion of the task and the level of this profit model relatively simple technology, and there is no interactive mode is not suitable now hand travel and social It needs.

发明内容 SUMMARY

[0005] 本发明的目的在于克服现有技术存在的以上问题,提供一种应用于锁屏系统中用户的获利方法,本发明是一种在锁屏系统中的获利方法,将手游和社交的理念融合到锁屏获利系统中,适合现代APP获利模式的发展需求。 [0005] The object of the present invention to overcome the above problems of the prior art, there is provided a screen system is applied to lock the user's profit methods, the present invention is a method for monetization lock screen system, the hand travel and the concept of social integration of the lock screen profitable system, suitable for the development needs of modern APP profit model.

[0006] 为实现上述技术目的,达到上述技术效果,本发明通过以下技术方案实现: [0006] To achieve the above technical object, to achieve the above technical effect, the present invention is achieved by the following technical solution:

[0007] —种应用于锁屏系统中用户的获利方法,应用在锁屏系统中,包括以下步骤: [0007] - species monetization method applied to a user lock screen system, the application screen in the lock system, comprising the steps of:

[0008] SlOl用户进入锁屏系统中,点击进入社区中心,在社区中心建立虚拟公司; [0008] SlOl user enters the system lock screen, tap into the community center, a virtual company in the Community Center;

[0009] S102建立虚拟公司的用户在社区中心的公告栏中公告招收员工信息; [0009] S102 user to create a virtual company recruit staff information bulletin bulletin community center;

[0010] S103其它用户加入虚拟公司,同一个公司的用户共同完成任务,用户完成任务的过程和结果均记录在服务器中,服务器根据任务完成的状态计算奖励,并计入到用户中心中; [0010] S103 other users to join virtual company, with a company's users together to complete the task, the user complete the task of the process and results are recorded in the server, the server computing rewarded according to the state of the task is completed, and added into the user center;

[0011] S104组建虚拟公司的用户带领员工与其它虚拟公司进行任务比赛,比赛的过程和结果均记录在服务器中,服务器根据任务完成的状态给予奖励和分成; [0011] S104 users to set up virtual companies led mission staff competition with other virtual companies, processes and results of the competition were recorded in the server, the server shall be rewarded according to the task and divided state of completion;

[0012] S105组建虚拟公司的用户将公司获得的奖励分成分享给员工。 [0012] S105 users set up virtual companies will reward companies get into sharing to employees.

[0013] 优选地,还包括对用户日志进行收集和处理,向用户推送任务,包括以下步骤: [0013] Preferably, further comprising a user logs collection and processing, push task to a user, comprising the steps of:

[0014] S201服务器实时收集用户日志,对实时收集的用户日志进行选择,获得有效的用户日志,建立第一数据集; [0014] S201 server user logs collected in real time, the user logs collected in real time is chosen to obtain a valid user logs, establishing a first data set;

[0015] S202对所述第一数据集中的用户日志进行标记,标记后的用户日志建立第二数据集; [0015] S202 to the first user log data set are marked after marking the user to establish a second log data set;

[0016] S203从所述第二数据集中进行实时预算,建立动态预算数据集; [0016] S203 a second data set from the real-time budget, the budget create dynamic data set;

[0017] S204将用户操作的历史关键字段与所述动态预算数据集中的数据进行匹配,匹配成功的数据将作为结果推送给用户。 [0017] S204 to the user's operation history key field of the dynamic data set budget data matching, the matching is successful as a result of the data pushed to the user.

[0018] 优选地,S202中标记符号包括:历史任务关键词、历史查询字段、查询串、时间、聚类名称。 [0018] Preferably, S202 are marked symbols comprising: a historical task keyword, history inquiry field, the query string, the time, the cluster name.

[0019] 优选地,S203中预算是根据历史操作关键字段的频率和用户日志的来源来计算用户再次选择任务的几率,并且根据几率的大小排序。 [0019] Preferably, in S203 budget is calculated according to the frequency source and the operation history of user log probability of a user selected key field task again, depending on the size and ordering probability.

[0020] 本发明的有益效果是: [0020] Advantageous effects of the present invention are:

[0021] 本发明是基于团体用户完成任务获利的模式,将手游和社交的理念融合到锁屏获利系统中,适合现代APP获利模式的发展需求。 [0021] The present invention is based on the user to complete the task group profit model, the concept of mobile games and social integration of the lock screen profitable system, suitable for the development needs of modern APP profit model.

[0022] 本发明还能够主动向用户推送任务,是基于用户日志的方式,能够实时收集用户日志,进行实时计算,能够较快的出现检索推荐结果,该系统的数据处理模块能够提前预算结果,再通过匹配模块进行匹配,如果匹配成功则直接推送至用户,服务器能够根据用户历史操作的关键字推算出用户喜爱程度较高的任务或者游戏,直接推送给用户,提高了用户对APP的喜爱程度。 [0022] The present invention is also able to actively push task to the user based on a user's log, it is possible to collect user logs in real time, calculated in real time, retrieval can occur faster recommendation result, the data processing system module can estimate in advance the result, then by matching module matches, if the match is successful then pushed directly to the user, the server can calculate a higher level of user enthusiasm tasks or games based on keywords the user's operating history, pushed directly to the user, to improve the level of user enthusiasm of APP .

[0023]上述说明仅是本发明技术方案的概述,为了能够更清楚了解本发明的技术手段,并可依照说明书的内容予以实施,以下以本发明的较佳实施例并配合附图详细说明如后。 [0023] The above description is only an overview of the technical solution of the present invention, in order to more fully understood from the present disclosure, may be implemented in accordance with the contents of the specification, the following preferred embodiments of the present invention to the detailed description and the accompanying drawings as Rear. 本发明的具体实施方式由以下实施例及其附图详细给出。 DETAILED DESCRIPTION Example embodiments of the present invention is given by the following and the accompanying drawings in detail.

附图说明 BRIEF DESCRIPTION

[0024] 为了更清楚地说明本发明实施例技术中的技术方案,下面将对实施例技术描述中所需要使用的附图做简单的介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其它的附图。 [0024] In order to more clearly illustrate the technical solutions according to embodiments of the present invention in the art, the accompanying drawings required for describing the embodiments used to do a simple embodiment will be described. Apparently, the drawings in the following description that the present invention is merely Some embodiments of the present art ordinary skill, without creative efforts, can derive from these drawings other drawings.

[0025]图1是本发明的方法流程图。 [0025] FIG. 1 is a flowchart of a method according to the present invention.

[0026]图2是本发明推送任务的方法流程图。 [0026] FIG. 2 is a process flow diagram of push task of the present invention.

具体实施方式 Detailed ways

[0027]下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。 [0027] below in conjunction with the present invention in the accompanying drawings, technical solutions of embodiments of the present invention are clearly and completely described, obviously, the described embodiments are merely part of embodiments of the present invention, but not all embodiments example. 基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。 Based on the embodiments of the present invention, all other embodiments of ordinary skill in the art without any creative effort shall fall within the scope of the present invention.

[0028] 参照图1所示,本实施例中公开了一种应用于锁屏系统中用户的获利方法,应用在锁屏系统中,包括以下步骤: [0028] Referring to FIG. 1, the present embodiment discloses a method applied to the user's profit screen system lock, the lock screen application system, comprising the steps of:

[0029] SlOl用户进入锁屏系统中,点击进入社区中心,在社区中心建立虚拟公司。 [0029] SlOl user enters the system lock screen, tap into the community center, a virtual company in the community center.

[0030] S102建立虚拟公司的用户在社区中心的公告栏中公告招收员工信息。 [0030] S102 user to create a virtual company recruit staff information bulletin announcement Community Center.

[0031] S103其它用户加入虚拟公司,同一个公司的用户共同完成任务,用户完成任务的过程和结果均记录在服务器中,服务器根据任务完成的状态计算奖励,并计入到用户中心中。 [0031] S103 other users to join virtual company, with a company's users together to complete the task, the user complete the task of the process and results are recorded in the server, the server computing rewarded according to the state of the task is completed, and added into the user center.

[0032] S104组建虚拟公司的用户带领员工与其它虚拟公司进行任务比赛,比赛的过程和结果均记录在服务器中,服务器根据任务完成的状态给予奖励和分成。 [0032] S104 users set up virtual companies led the staff with other tasks game virtual company, process and results of the competition were recorded in the server, the server reward and divided into groups based task completion status.

[0033] S105组建虚拟公司的用户将公司获得的奖励分成分享给员工。 [0033] S105 users set up virtual companies will reward companies get into sharing to employees.

[0034] 如图2所示,还能够对用户日志进行收集和处理,向用户推送任务,包括以下步骤: [0034] As shown, also possible to collect and process the user log 2, Push Task to a user, comprising the steps of:

[0035] S201服务器实时收集用户日志,对实时收集的用户日志进行选择,获得有效的用户日志,建立第一数据集。 [0035] S201 server user logs collected in real time, the user logs collected in real time is chosen to obtain a valid user log, to establish the first data set.

[0036] S202对所述第一数据集中的用户日志进行标记,标记后的用户日志建立第二数据集;标记符号包括:历史任务关键词、历史查询字段、查询串、时间、聚类名称。 [0036] S202 to the first data set the user logs labeled Marker user log after a second data set; mark symbol comprising: a historical task keyword, history inquiry field, the query string, the time, the cluster name.

[0037] S203从所述第二数据集中进行实时预算,建立动态预算数据集;预算是根据历史操作关键字段的频率和用户日志的来源来计算用户再次选择任务的几率,并且根据几率的大小排序。 [0037] S203 a second data set from the real-time budget, the budget create dynamic data set; budget is calculated according to the frequency source and the operation history of user log probability of a user selected key field task again, and in accordance with the magnitude of the probability Sort.

[0038] S204将用户操作的历史关键字段与所述动态预算数据集中的数据进行匹配,匹配成功的数据将作为结果推送给用户。 [0038] S204 to the user's operation history key field of the dynamic data set budget data matching, the matching is successful as a result of the data pushed to the user.

[0039] 主动向用户推送任务,是基于用户日志的方式,能够实时收集用户日志,进行实时计算,能够较快的出现检索推荐结果,该系统的数据处理模块能够提前预算结果,再通过匹配模块进行匹配,如果匹配成功则直接推送至用户,服务器能够根据用户历史操作的关键字推算出用户喜爱程度较高的任务或者游戏,直接推送给用户,提高了用户对APP的喜爱程度。 [0039] initiative to push tasks to the user, based on user log, it is possible to collect real-time user logs in real-time computing, retrieving recommended result can occur rapidly, the system's data processing module can result ahead of budget, and through matching module match, if the match is successful then pushed directly to the user, the server can calculate the user's favorite high degree of task or game based on keywords the user's operating history, pushed directly to the user, to improve the level of user enthusiasm of APP.

[0040] 对所公开的实施例的上述说明,使本领域专业技术人员能够实现或使用本发明。 [0040] The above description of the disclosed embodiments enables those skilled in the art to make or use the present invention. 对这些实施例的多种修改对本领域的专业技术人员来说将是显而易见的,本文中所定义的一般原理可以在不脱离本发明的精神或范围的情况下,在其它实施例中实现。 Various modifications to these professionals skilled in the art of the present embodiments will be apparent, and the generic principles defined herein may be implemented in other embodiments without departing from the spirit or scope of the invention. 因此,本发明将不会被限制于本文所示的这些实施例,而是要符合与本文所公开的原理和新颖特点相一致的最宽的范围。 Accordingly, the present invention will not be limited to the embodiments shown herein but is to be accorded herein consistent with the principles and novel features disclosed widest scope.

Claims (4)

1.一种应用于锁屏系统中用户的获利方法,应用在锁屏系统中,其特征在于,包括以下步骤: S 101用户进入锁屏系统中,点击进入社区中心,在社区中心建立虚拟公司; S 102建立虚拟公司的用户在社区中心的公告栏中公告招收员工信息; S 103其它用户加入虚拟公司,同一个公司的用户共同完成任务,用户完成任务的过程和结果均记录在服务器中,服务器根据任务完成的状态计算奖励,并计入到用户中心中; S 104组建虚拟公司的用户带领员工与其它虚拟公司进行任务比赛,比赛的过程和结果均记录在服务器中,服务器根据任务完成的状态给予奖励和分成; S 105组建虚拟公司的用户将公司获得的奖励分成分享给员工。 CLAIMS 1. A method applied to a user's profit screen system lock, the lock screen application system, characterized by comprising the steps of: S 101 the user enters the system lock screen, click into a community center, the establishment of a virtual community centers company; S 102 user to create a virtual bulletin board announcement in the company's community centers to recruit staff information; S 103 other users to join virtual company, with a company's users together to complete the task, the user complete the task of the process and results are recorded in the server server computing rewarded according to the state of the task is completed, and added into the user center; S 104 fictitious company set up to lead the staff of user tasks competition with other virtual companies, processes and results of the competition were recorded in the server, the server is completed according to the task the state rewards and divided; S 105 companies set up virtual users will reward companies get into sharing to employees.
2.根据权利要求1所述的应用于锁屏系统中用户的获利方法,其特征在于,还包括对用户日志进行收集和处理,向用户推送任务,包括以下步骤: S 201服务器实时收集用户日志,对实时收集的用户日志进行选择,获得有效的用户日志,建立第一数据集; S 202对所述第一数据集中的用户日志进行标记,标记后的用户日志建立第二数据集; S 203从所述第二数据集中进行实时预算,建立动态预算数据集; S 204将用户操作的历史关键字段与所述动态预算数据集中的数据进行匹配,匹配成功的数据将作为结果推送给用户。 The lock is applied to a screen system according to the user's profit A method as claimed in claim, characterized in that, further comprising a user logs collection and processing, push task to a user, comprising the steps of: S 201 collected in real server user log, the log collected in real time to the user selection, the user log to obtain an effective, establishing a first data set; S 202 the first data set the user logs labeled marker user log after a second data set; S 203 real-time data set from the second budget, the budget create dynamic data set; S 204 the user's operation history key field of the dynamic data set budget data matching, the matching is successful as a result of the data pushed to the user .
3.根据权利要求2所述的应用于锁屏系统中用户的获利方法,其特征在于,S202中标记符号包括:历史任务关键词、历史查询字段、查询串、时间、聚类名称。 3. The method of claim 2 applied to profit screen system user lock according to claim, wherein, S202 are marked symbols comprising: a historical task keyword, history inquiry field, the query string, the time, the cluster name.
4.根据权利要求2所述的应用于锁屏系统中用户的获利方法,其特征在于,S203中预算是根据历史操作关键字段的频率和用户日志的来源来计算用户再次选择任务的几率,并且根据几率的大小排序。 4. The method of claim 2 applied to profit lock screen system as claimed in claim user, wherein, in S203 budget is calculated according to the frequency source and the operation history of user log the user selects the key fields of the task again probability , sorted according to size and probability.
CN201610996901.XA 2016-11-11 2016-11-11 Method for obtaining making profits for user in screen-locking system CN106530099A (en)

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