CN106132494A - Data collection for multiple view generation - Google Patents

Data collection for multiple view generation Download PDF

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Publication number
CN106132494A
CN106132494A CN201480061316.XA CN201480061316A CN106132494A CN 106132494 A CN106132494 A CN 106132494A CN 201480061316 A CN201480061316 A CN 201480061316A CN 106132494 A CN106132494 A CN 106132494A
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China
Prior art keywords
client
view
scene
associated
segment
Prior art date
Application number
CN201480061316.XA
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Chinese (zh)
Inventor
奎斯·塔拉基
维诺德·默利·马姆塔利
马特·瓦尔辛
詹姆斯·乔纳森·莫里斯
杰拉德·约瑟夫Ii·海因茨
尼古拉斯·帕特里克·维尔特
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亚马逊技术有限公司
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Publication date
Priority to US14/077,180 priority Critical patent/US20150133216A1/en
Priority to US14/077,165 priority patent/US20150130815A1/en
Priority to US14/077,149 priority patent/US20150130814A1/en
Application filed by 亚马逊技术有限公司 filed Critical 亚马逊技术有限公司
Priority to PCT/US2014/065055 priority patent/WO2015070235A1/en
Publication of CN106132494A publication Critical patent/CN106132494A/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/60Editing figures and text; Combining figures or text
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5252Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory

Abstract

In some cases, one or more rendered views of a scene of a particular content item, such as a video game, may be generated by a content provider and transmitted from the content provider to multiple different clients. Additionally, in some cases, a content provider may employ multiple graphics processing units to generate the one or more views. Furthermore, in some cases, data associated with multiple different views of a scene may be combined into a single data collection, such as a render target.

Description

用于多个视图生成的数据集合[0001] 相关申请的交叉引用[0002] 本专利申请要求如下美国专利申请号的权益:2013年11月11日提交的美国专利申请号14/077,149;2013年11月11日提交的美国专利申请号14/077,165;以及2013年11月11 日提交的美国专利申请号14/077,180,这些专利申请的公开通过引用全部并入本文。 Generating data for a plurality of views of a set of [0001] CROSS REFERENCE TO RELATED APPLICATIONS [0002] This patent application claims the benefit of US Patent Application No.: U.S. Patent November 11, 2013, filed Application No. 14 / 077,149; 2013 US Patent application No. 11 November, filed 14 / 077,165; and US Patent November 11, 2013 filed application No. 14 / 077,180, the disclosure is incorporated herein by reference all of these patent applications. [0003] 本专利申请涉及如下专利申请,这些专利申请中每一个由此通过引用完整地并入本文:2013年11月11日提交的美国专利申请号14/076,718,标题为“基于关注区域的视频编码”(代理人案号:101058.000083) ;2013年11月11日提交的美国专利申请号14/076,821,标题为“基于服务质量的自适应场景复杂性”(代理人案号:101058.000084); 2013年11月11日提交的美国专利申请号14/077,127,标题为“用于生成图形对象数据的服务”(代理人案号: 101058.000086); 2013年11月11日提交的美国专利申请号14/076,136,标题为“基于远程对象数据的图像合成”(代理人案号:101058.000087); 2013年11月11日提交的美国专利申请号14/077,165,标题为“多个并行图形处理单元”(代理人案号:101058.0100110); 2013年11 月11日提交的美国专利申请号14/077,084,标题为“自适应内容传输”(代理人案号: 101058.000114) ;2013年11月11日提 [0003] This patent application is related to the following patent applications, each of these patent applications are hereby incorporated herein by reference in its entirety: US Patent Application No. 11 November 2013, filed 14 / 076,718, entitled "based on concern the video coding region "(Attorney docket number: 101,058.000083); US Patent application No. 11 November 2013, filed 14 / 076,821, entitled" adaptive scene complexity based on quality of service "(Attorney docket number: 101,058.000084 ); US Patent application No. 11 November 2013, filed 14 / 077,127, entitled "data used to generate graphical objects of service" (Attorney docket number: 101,058.000086); US Patent November 11, 2013 filed No. 14 / 076,136, entitled "synthesis of the remote object-based image data" (Attorney docket number: 101,058.000087); US Patent application No. 11 November 2013, filed 14 / 077,165, entitled "multiple parallel graphics processing unit "(Attorney docket number: 101,058.0100110); US Patent application No. 11 November 2013, filed 14 / 077,084, entitled" adaptive content Delivery "(Attorney docket number: 101,058.000114); 2013 11 May 11 mention 交的美国专利申请号14/077,180,标题为“基于共享的状态的视图生成”(代理人案号= 101058.000115); 2013年11月11日提交的美国专利申请号14/077,186,标题为“多流内容呈现”(代理人案号:101058.000116); 2013年11月11日提交的美国专利申请号14/077,142,标题为“流传输游戏服务器视频录制器”(代理人案号: 101058.000125) ;2013年11月11日提交的美国专利申请号14/076,815,标题为“角色资源的位置”(代理人案号:101058.000128) ;2013年11月11日提交的美国专利申请号14/077,146, 标题为“流传输服务器的会话空闲优化”(代理人案号:101058.000129); 2013年11月11日提交的美国专利申请号1 4/077,0 23,标题为“应用流传输服务”(代理人案号: 101058.000139) ;2013年11月11日提交的美国专利申请号61/902.740,标题为“高效带宽估算”(代理人案号:101058.000141)。 Post US Patent Application No. 14 / 077,180, entitled "based on a shared view of the status of generation" (Attorney Docket No. = 101,058.000115); US Patent Application No. 11 November 2013, filed 14 / 077,186, entitled "multi-streaming content presentation" (Attorney docket number: 101,058.000116); US Patent application No. 11 November 2013, filed 14 / 077,142, entitled "streaming video Recorder game server" (Attorney docket number: 101,058.000125) ; US Patent application No. 11 November 2013, filed 14 / 076,815, entitled "role location of resources" (Attorney docket number: 101,058.000128); US Patent application No. 11 November 2013, filed 14 / 077,146, entitled "streaming server session idle optimization" (Attorney docket number: 101,058.000129); US Patent application No. 11 November 2013, filed 14/077, 23, titled "application streaming service" (proxy docket number: 101,058.000139); US Patent application No. 61 November 11, 2013 submitted / 902.740, entitled "bandwidth-efficient estimate" (Attorney docket number: 101,058.000141).

背景技术 Background technique

[0004] —些最近的技术发展使得位于多个不同远程位置的多个客户端彼此交互作为常见多媒体内容体验的一部分成为了可能。 [0004] - some recent technological developments have made multiple clients in multiple remote locations of different end interact with each other as part of a common experience with multimedia content as possible. 例如,可以在不同远程位置使用不同客户端共同玩一些常规视频游戏。 For example, we can play together some conventional video games use different clients in different remote locations. 在一些情况下,每个客户端可能具有与该客户端在游戏中的参与者关联的动作、事件或其他信息所对应的关联状态信息。 In some cases, each client may be associated with an action of the participants in the game client, events, or other information corresponding to the associated state information. 例如,状态信息可以包括与特定人物或其他相应客户端控制的其他实体执行的动作关联的信息。 For example, the status information may include information associated with the operation of other control entities with a specific person or other respective client executed. 实现多个客户端交互的一种常规方法包括,周期性地从每个参与客户端向服务器传送游戏状态信息,服务器进而可以向每个客户端转发回从每个其他客户端接收的已更新状态信息。 One conventional method of implementing multiple client interaction includes periodically transmitting from each participating client game state information to the server, the server may in turn forwarded back received from each other client status updates to each client information. 每个客户端可以使用此已更新状态信息来维护其自己相应的个体游戏状态,该个体游戏状态进而可以被用于在每个客户端处呈现视频游戏的相应呈现。 Each client can use this updated status information to maintain their own respective individual game state, the individual game state in turn can be used to present the corresponding rendering of video games in each client. 例如,每个特定客户端可以从相应客户端控制的特定人物或其他实体的角度表示视频游戏内的场景。 For example, each client may represent a particular scene in a video game from the perspective of a particular person or other entity controlling the respective client.

[0005] 虽然上文描述的常规技术可以实现多客户端交互,但是它们也会包括多个缺点。 [0005] While the conventional techniques described above may be multi-client interaction, but they also include a number of disadvantages. 例如,需要在客户端设备处维护状态和呈现图像,可能增加客户端设备上内容呈现软件的复杂度和使用要求。 For example, the need to maintain state and render the image in the client device may increase the content presentation software on the client device complexity and requirements. 这可能导致提供有限功能的客户端设备上消耗大量资源。 This may lead to consume a lot of resources on the limited functionality of the client device. 例如,客户端设备往往定位于偏好较小尺寸、更大便携性和更低费用的设备的消费者。 For example, the client device preferences often located in smaller size, greater consumer device portability and lower costs. 此外,当无法将已更新状态信息从服务器有效地传送到多个客户端时,可能出现内容呈现中的时间延迟或中断。 In addition, when you can not be efficiently transmitted from the server to multiple client state information has been updated, it may appear in the content presentation time delays or interruptions. 再者,客户端设备上存在更精致的游戏或其他内容可能产生该内容的作者和分销商所关注的盗版和其他安全性问题。 Furthermore, there is on the client device more sophisticated games or other content may produce piracy and other security issues that content authors and distributors of concern. 而且,随着内容项目持续地变得更细节化和复杂,典型地仅包括单个图形处理单元的客户端设备更为可能地无法有效地呈现此类内容。 Moreover, with the content of the project continues to become more detailed and complex, typically include only a single graphics processing unit of the client device is more likely to be unable to effectively present such content.

附图说明 BRIEF DESCRIPTION

[0006]在结合附图阅读时,可以更好地理解下文详细描述。 [0006] when taken in conjunction with the accompanying drawings, the detailed description will be better understood below. 出于说明的目的,附图中示出本发明公开的多个方面的示例实施方案;然而,本发明不限于所公开的具体方法和手段。 For purposes of illustration, an example shown in the drawings aspects of the disclosed embodiments of the present invention; however, the present invention is not limited to the specific methods and instrumentalities disclosed.

[0007]图1是图示一些实施方案中可以使用的示例计算系统的示意图。 [0007] FIG. 1 is a schematic diagram illustrating a number of exemplary embodiments, computing system may be used.

[0008]图2是图示一些实施方案中可以使用的示例计算系统的示意图。 [0008] FIG. 2 is a schematic diagram illustrating a number of exemplary embodiments, computing system may be used.

[0009]图3A是图示根据本发明公开的用于多个视图生成的示例系统的示意图。 [0009] FIG 3A is a schematic diagram illustrating an example system for generating a plurality of views in accordance with the present invention disclosure.

[0010]图3B是图示根据本发明公开的用于完全相同视图生成的示例系统的示意图。 [0010] FIG. 3B is a schematic diagram illustrating an example of the present invention disclosed system identical views generated.

[0011]图4是图示根据本发明公开的第一示例内容传输系统的示意图。 [0011] FIG. 4 is a schematic diagram illustrating a first example of a content transmission system of the present invention is disclosed.

[0012]图5是图示根据本发明公开的第二示例内容传输系统的示意图。 [0012] FIG. 5 is a schematic diagram illustrating a second example of a content transmission system according to the present invention is disclosed.

[0013]图6是图示根据本发明公开的第三示例内容传输系统的示意图。 [0013] FIG. 6 is a schematic diagram illustrating a third example of a content transmission system of the present invention is disclosed.

[0014]图7是图示根据本发明公开的第一示例图形处理单元缩放情形的示意图。 [0014] FIG. 7 is a schematic diagram illustrating a case where the scaling unit according to a first exemplary graphics processing according to the present disclosure.

[0015]图8是图示根据本发明公开的第二示例图形处理单元缩放情形的示意图。 [0015] FIG. 8 is a schematic diagram illustrating the case of the scaling unit according to the second example of the present invention is disclosed in graphics processing.

[0016]图9是图示根据本发明公开的第三示例图形处理单元缩放情形的示意图。 [0016] FIG. 9 is a schematic diagram illustrating the case of the scaling unit according to a third exemplary graphics processing according to the present disclosure.

[0017]图10是图示根据本发明公开的第四示例图形处理单元缩放情形的示意图。 [0017] FIG. 10 is a schematic diagram illustrating the case of the scaling unit according to a fourth example of the present invention is disclosed in graphics processing.

[0018]图11是图示根据本发明公开的示例拼接(stitching)技术的示意图。 [0018] FIG. 11 is a schematic diagram (stitching) illustrates an example splicing technique disclosed in the present invention.

[0019]图12是图示根据本发明公开的多个示例层的示意图。 [0019] FIG. 12 is a schematic diagram illustrating a plurality of exemplary layers of the present invention is disclosed.

[0020]图13是图示根据本发明公开的示例分层技术的示意图。 [0020] FIG. 13 is a schematic diagram illustrating an example of stratification of the techniques of this disclosure.

[0021]图14是图示根据本发明公开的示例内容提供商系统的示意图。 [0021] FIG. 14 is a schematic diagram illustrating an example of the content provider system of the present invention is disclosed.

[0022]图15是示出根据本发明公开的基于共享状态信息生成一个或多个视图的示例过程的流程图。 [0022] FIG. 15 is a flowchart illustrating generating a plurality of views or share state-based example process of the present invention is disclosed.

[0023]图16是示出根据本发明公开的使用一个或多个图形处理单元进行呈现的示例过程的流程图。 [0023] FIG. 16 is a flowchart illustrating the present invention disclosed in one or more graphics processing units example process presented.

[0024]图17是图示根据本发明公开的采用数据集合来用于多个视图生成的示例系统的示意图。 [0024] FIG. 17 is a schematic diagram illustrating an example system for data set of a plurality of views generated using the present invention is disclosed.

[0025]图18是图示根据本发明公开的包括与多个视图关联的数据的第一示例数据集合的示意图。 [0025] FIG. 18 is a schematic diagram illustrating a first exemplary set of data comprises data associated with a plurality of views of the present disclosure.

[0026]图19是图示根据本发明公开的示例表示形成序列的示意图。 [0026] FIG. 19 is a schematic diagram illustrating a sequence formed shows an example of the present disclosure.

[0027]图20是图示根据本发明公开的包括与多个视图关联的数据的第二示例数据集合的示意图。 [0027] FIG. 20 is a schematic diagram illustrating a second exemplary set of data includes data in accordance with a plurality of associated view of the present disclosure.

[0028]图21是示出根据本发明公开的采用数据集合来用于多个视图生成的示例过程的 [0028] FIG. 21 is a diagram illustrating an example process according to the present invention is disclosed using the data set of a plurality of views generated

流程图。 flow chart. 具体实施方式 Detailed ways

[0029]根据本发明公开的一些示例特征,可以由内容提供商生成特定内容项(如视频游戏)的场景的一个或多个呈现的视图,并从内容提供商传送到多个不同的客户端。 [0029] According to some exemplary features of the invention disclosed, a specific scene of a content item (e.g., video game) or more presentation views may be generated by a content provider, and transmitted from the content provider to a plurality of different clients . 在一些情况下,内容提供商可以生成特定内容项的场景的多个视图。 In some cases, the content provider may generate multiple views of a scene of a particular content item. 可以例如将多个视图中每一个与一个或多个相应的客户端关联,并可以将其从内容提供商传送到相应客户端。 For example, the client may be associated with each of the plurality of views corresponding to the one or more, and may be transferred from a content provider to the appropriate client. 例如,每个视图可以表示从作为该视图传送目标的相应客户端所控制的特定人物或其他实体的视角来看的场景。 For example, each view may represent a perspective view of a specific person from a respective view of the client as the transmission destination or other entity controlling the scene. 在一些情况下,内容提供商可以将特定内容项的场景的同一视图传送到多个客户端,例如可以将同一视图传送到控制密切相关的人物或协同控制单个人物的客户端。 In some cases, the content provider may transmit the same scene view certain content item to a plurality of clients, for example, may be transferred to the same view closely associated control characters or characters of a single cooperative control client.

[0030]为了能够生成场景的一个或多个视图,不同的参与客户端中每一个可以收集相应客户端状态信息。 [0030] In order to generate one or more views of a scene, different participating client can collect each respective client state information. 客户端状态信息可以包括例如,有关相应客户端处所执行的操作的信息,如相应客户端控制的相应人物或其他实体所执行的移动或其他动作。 Client state information may include, for example, movement or other actions on the operation performed by the respective client's premises, such as the corresponding respective control characters or other client entity executed. 相应客户端中每一个可以周期性地将其相应客户端状态信息的更新传送到内容提供商。 Each respective client may periodically update its respective client state information is transmitted to the content provider. 内容提供商然后可以使用从每个客户端接收的客户端状态信息更新来更新内容提供商维护的共享内容项状态信息。 Content providers can then be used to update the content provider to maintain state information sharing content items from the client state information to update each client receives. 内容提供商然后可以使用共享内容项状态信息来生成传送到不同参与客户端的一个或多个视图。 The content provider can then use the shared state information to generate a content item transferred to the different participants or clients of a plurality of views. 在一些情况下,参与客户端中的一个或多个可以采用混合模式工作,其中除了从内容提供商接收一个或多个视图外,混合模式客户端还执行内容项的其自己本地版本,并生成其自己本地客户端流。 In some cases, clients participate in one or more may be mixed mode operation, which in addition to receiving one or more views from a content provider, the mixed mode client also performs its own local version of the content item, and generates its own local client flow. 每个混合模式客户端然后可以在客户端本地处将接收的视图的内容提供商流与本地客户端流组合以生成和显示混合内容项流。 Each mixed mode client can then flow stream with a local content provider client at the local client to view the received and combined to generate a stream of mixed content items.

[0031]在一些情况下,内容提供商可以采用多个图形处理单元来生成特定内容项的场景的一个或多个视图。 [0031] In some cases, content providers may employ a plurality of graphics processing unit generates a specific scene or a plurality of content items views. 在一些情况下,多个图形处理单元可以至少部分地彼此同时生成与特定场景关联的呈现。 In some cases, a plurality of graphics processing units may be simultaneously generated at least in part associated with a particular presentation another scene. 再有,在一些情况下,使用多个图形处理单元可以帮助实现所呈现的视图的实时或准实时生成并呈现。 Further, in some cases, a plurality of graphics processing units can help achieve real-time or near real-time to generate the view presented and presentation. 在一些情况下,多个图形处理单元可以各呈现用于生成供显示的一个或多个最终视图的场景的相应部分。 In some cases, a plurality of graphics processing units may each exhibit one or more end portions of respective views of a scene for generating for display. 在一些情况下,对于每个视图,可以通过例如将呈现拼接在一起或采用在不同关联层上将呈现进行逻辑组合的表示以将多个呈现组合来形成视图。 In some cases, for each view, for example, it can be spliced ​​together or presentation presented on the use of different layers associated logically combining the representation to render combined to form a plurality of views. 在一些情况下,用于呈现特定内容项的图形处理单元的数量可以是弹性的,以使该数量根据多种因素而改变。 In some cases, the number of graphics processing unit for rendering a particular content item may be elastic, so that the number varies according to various factors. 此类因素可以包括例如,与一个或多个图形处理单元关联的执行速率、呈现的场景的复杂度、与所呈现的场景关联的视图的数量、附加图形处理单元的可用性以及任何其他相关因素。 Such factors may include, for example, associated with one or more of the graphics processing unit to perform rate, the complexity of the presented scene, the number of views associated with the presented scene, the availability of the unit and any other relevant factors additional graphics processing.

[0032]在一些情况下,可以将场景的多个不同视图组合成单个数据集合,如呈现目标。 [0032] In some cases, a plurality of different views of a scene into a single data set, such as a render target. 例如,此类单个数据集合可以包括多个分段,每个分段与多个视图中相应一个相关联。 For example, such a single data set may comprise a plurality of segments, each segment corresponding to a plurality of views associated. 然后可以单独地提取该数据集合的每个分段、对其编码并通过网络传送。 It may then be extracted individually for each segment of the data set, and transmitting them via the network coding. 在一些情况下,场景内的每个对象可能具有在移动到下一个对象之前在数据集合的每个分段中形成的关联表示。 In some cases, each of the objects within the scene may have moved to represent the association before the next object segment is formed in each of the data collection. 例如,在形成第二个对象的表示之前,第一个对象的再现可能是跨数据集合的每个分段形成的。 For example, before the formation of the second object represents the reproduced first object may be segmented across each set of data is formed. 在一些情况下,这种形成序列可以减少与加载每个对象所关联的数据关联的状态改变,包括例如,多种几何形状、纹理、着色等。 In some cases, this may reduce the change in the serial data associated with each loaded object associated state including, for example, a variety of geometries, textures, coloring and the like.

[0033]在一些情况下,内容提供商可以呈现内容项视图并通过如因特网的电子网络将其传送到客户端。 [0033] In some cases, the content provider can view the content item and presented through an electronic network such as the Internet to transmit it to the client. 在一些情况下,可以在请求时使用例如流传输内容交付技术将内容提供到客户端。 In some cases, for example, streaming content delivery technology provide content to the client upon request. 现在将详细地描述实现呈现内容并将其传输到客户端的示例计算环境。 Detailed description will now be realized and transfer it to render the content exemplary client computing environment. 具体来说,图1图示其中可以实现本文描述的实施方案的示例计算环境。 In particular exemplary embodiment, wherein FIG 1 illustrates described herein may be implemented in a computing environment. 图1作为示意图以示意形式图示数据中心210的示例,数据中心210能够经由通信网络230通过用户计算机202a和202b(本文可能以单数形式称之为计算机202或以复数形式称之为计算机202)向用户200a和200b(本文可能以单数形式称之为用户200或以复数形式称之为200)提供计算资源。 As an example FIG 1 illustrates in schematic form a schematic diagram of a data center 210, data center 210 can be a user computer 230 via 202a and 202b (referred to herein may be a computer 202 in the singular or plural form called a computer 202) via a communication network users 200a and 200b (herein called a user may call 200 or 200 in the plural in the singular) provides computing resources. 数据中心210可以被配置来永久性地或按需提供用于执行应用的计算资源。 Data center 210 may be configured to permanently or on-demand computing resources for executing the application. 数据中心210提供的计算资源可以包括多种类型的资源,如网关资源、负载平衡资源、路由选择资源、联网资源、计算资源、易失性和非易失性存储器资源、内容交付资源、数据处理资源、数据存储资源、数据通信资源等。 Data centers provide computing resources 210 may include various types of resources, gateway resources, load balancing resources, routing resources, network resources, computing resources, volatile and non-volatile memory resources, resource content delivery, data processing resources, data storage resources, data communications resources. 每种类型的计算资源可以是通用的,或可以采用多个特定配置来提供。 Each type of generic computing resources may be, or may be employed to provide a more specific configuration. 例如,数据处理资源可以作为虚拟机实例来提供,这些虚拟机实例可以被配置来提供多种web服务。 For example, data processing resources may be provided as a virtual machine instance, the virtual machine instance may be configured to provide multiple web services. 此外,可以通过网络形成资源的组合以供使用,并可以将其配置为一个或多个web服务。 In addition, the combination may be formed by a network resource for use, and it may be configured as one or more web services. 这些实例可以被配置来执行包括web服务的应用,如应用服务、媒体服务、数据库服务、处理服务、网关服务、存储服务、路由选择服务、安全性服务、加密服务、负载平衡服务、应用服务等。 These examples may be configured to perform operations comprising application of web services, such as application services, media services, database services, process services, gateway services, storage services, routing services, security service, an encryption service, load balancing services, application services, . 这些服务可以是可利用设置或定制应用来配置的,并且可以是在大小、执行、成本、延迟、类型、持续时间、可访问性上以及在任何其他维度上可配置的。 These services are available to customize the application settings or configuration, and may be in size, performance, cost, delay, type, duration, the accessibility and can be configured in any other dimension. 这些web服务可以被配置来用于一个或多个客户端的可用基础设施,并且可以包括配置为平台或配置为用于一个或多个客户端的软件的一个或多个应用。 These web services can be configured for one or more clients of available infrastructure, and can be configured to include a platform or a configured for one or more clients or more software applications. 这些web服务可以通过一个或多个通信协议来提供。 The web service may be provided by one or more communication protocols. 这些通信协议可以包括例如,超文本传输协议(HTTP)或非HTTP协议。 These communication protocols may include, for example, Hypertext Transfer Protocol (HTTP) or HTTP protocol. 这些通信协议还可以包括例如,可靠性较高的传输层协议,如传输控制协议(TCP),以及可靠性较低的传输层协议,如用户数据报协议(UDP)。 The communication protocol may also comprise, for example, a highly reliable transport layer protocol, such as Transmission Control Protocol (TCP), and a lower reliability transport layer protocol, such as User Datagram Protocol (UDP). 数据存储资源可以包括文件存储设备、块存储设备等。 Data storage resources may include file storage device, a block storage device and the like.

[0034]每种类型或配置的计算资源可以采用不同大小来提供,如由多个处理器、大量存储器和/或大存储容量构成的大资源,以及由较少处理器、较小量存储器和/或较小存储容量构成的小资源。 [0034] computing for each resource type or configuration may be provided in different sizes, such as by a plurality of processors, large amount of memory and / or resources in large storage capacity constituted by a small processor and a small amount of memory, and / or smaller storage capacity composed of smaller resources. 例如,客户可以选择分配多个小处理资源作为web服务器和/或分配一个大处理资源作为数据库服务器。 For example, the customer can choose to allocate a plurality of small processing resources as a web server and / or dispensing a large processing resources as the database server.

[0035]数据中心210可以包括提供计算资源的服务器216a和216b(本文中可能以单数形式称之为服务器216或以复数形式称之为服务器216)。 [0035] Data center 210 may include a server providing computing resources 216a and 216b (referred to herein may be singular call server 216 or server 216 in the plural form). 这些资源可以作为裸机(baremetal)资源来提供或作为虚拟机实例218a_d(本文中可能以单数形式称之为虚拟机实例218或以复数形式称之为虚拟机实例218)来提供。 These resources can be used as (baremetal) resources to provide bare metal or as a virtual machine instance 218a_d (may be referred to herein in the singular virtual machine instance 218 or the plural form is called a virtual machine instance 218) is provided. 虚拟机实例218c和218d是共享状态虚拟机(“SSVM”)实例。 Virtual machine instances 218c and 218d is a shared state of the virtual machine ( "SSVM") instance. SSVM虚拟机实例218c和218d可以被配置来执行根据本发明公开且下文详细描述的共享内容项状态技术的所有或任何部分和/或所公开的任何其他技术。 SSVM virtual machine instances 218c and 218d may be configured to perform all or any part and / or any other technique disclosed in accordance with the present invention is disclosed and described in detail below shared content items state of the art. 正如应该认识到的,虽然图1所示的特定示例在每个服务器中包括一个SSVM虚拟机,但是这仅是一个示例。 As should be appreciated, although the specific example shown in FIG. 1 includes a virtual machine SSVM in each server, but this is merely one example. 服务器可以包括多于一个SSVM虚拟机或可以不包括任何SSVM虚拟机。 SSVM server may include more than one virtual machine or may not include any SSVM virtual machine.

[0036]虚拟化技术可供用于计算硬件,这提供了向客户提供大规模计算资源并使计算资源能够高效且安全地在多个客户之间共享的好处。 [0036] virtualization technology available for computing hardware, which provides benefits to our customers to provide large-scale computing resources and computing resources efficiently and safely shared among multiple customers. 例如,虚拟化技术可通过向多个用户的每个用户提供物理计算设备寄存的一个或多个虚拟机实例以使该物理计算设备能够在多个用户之间共享。 For example, virtualization technology may provide one or more virtual machines Examples of physical computing devices registered by each user to a plurality of users to make the physical computing device can be shared among multiple users. 虚拟机实例可以是特定物理计算系统中用作不同逻辑计算系统的软件模拟。 Examples of virtual machine software simulation may be used as the specific physical computing system different logical computing system. 此类虚拟机实例提供共享给定物理计算资源的多个操作系统之间的隔离。 Such virtual machine instance to provide isolation between the plurality of shared computing operating system resources given physical. 再者,一些虚拟化技术可以提供跨一个或多个物理资源的虚拟资源,如具有跨多个不同物理计算系统的多个虚拟处理器的单个虚拟机实例。 Moreover, some virtualization technology can provide virtual resources across one or more physical resources, such as having a single virtual machine instances across a plurality of virtual processors plurality of different physical computing system.

[0037]参考图1,通信网络230可以例如是链接的网络的公众可访问网络且可能由多个不同运营方来运营,如因特网。 [0037] Referring to FIG 1, the public communication network 230 may be, for example, a link may access the network and the network may be operated by a plurality of different operators, such as the Internet. 在其他实施方案中,通信网络230可以是对于非特权用户完全或部分不可访问的专用网络,如企业或校园网络。 In other embodiments, the communication network 230 to the non-privileged user may be completely or partially inaccessible private networks, such as corporate or campus network. 在其他又一些实施方案中,通信网络230 可以包括有权访问因特网和/或有权从因特网访问的一个或多个专用网络。 In yet other embodiments, communication network 230 may include the right to access to the Internet and / or the right Internet access from one or more private networks. [〇〇38]通信网络230可以提供对计算机202的访问权。 [〇〇38] Communications network 230 may provide access to the computer 202. 用户计算机202可以是数据中心210 的用户200或其他客户运用的计算机。 User computer 202 may be a user of the data center 210 using the client 200 or other computer. 例如,用户计算机202a或202b可以是服务器、桌上型或膝上型个人计算机、平板计算机、无线电话、个人数字助理(PDA)、电子书阅读器、游戏控制器、机顶盒或能够访问数据中心210的任何其他计算设备。 For example, the user's computer 202a or 202b may be a server, desktop or laptop personal computers, tablet computers, wireless telephones, personal digital assistants (PDA), e-book reader, game console, or set-top box to access the data center 210 any other computing device. 用户计算机202a或202b可以直接连接到因特网(例如通过电缆调制解调器或数字订户线路(DSL))。 User computer 202a or 202b may be connected directly to the Internet (e.g. via a cable modem or digital subscriber line (DSL)). 虽然仅示出两个用户计算机202a和202b,但是应该认识到可能有多个用户计算机。 While only two user computers 202a and 202b, it should be appreciated that there may be multiple user computers. [〇〇39]还可以运用用户计算机202来配置数据中心210提供的计算资源的多个方面。 [〇〇39] Computer 202 may also use the user to configure various aspects of computing resources 210 provided by the data center. 就此而言,数据中心210可以提供用于通过使用用户计算机202上执行的web浏览器应用程序来配置其操作的多个方面的网关或web接口。 In this regard, the data center 210 may be provided for configuring the plurality of aspects of the operation of the gateway web interface or by using a web browser application executing on a user's computer 202. 作为备选,用户计算机202上执行的单机应用程序可以访问数据中心210公开的应用编程接口(API)来执行这些配置操作。 Alternatively, a stand-alone application executing on the user computer 202 can access the data center 210 discloses an application programming interface (API) configured to perform these operations. 用于配置数据中心210处提供的多种web服务的操作的其他机制也可以予以采用。 Other mechanisms for operation of more web services configuration data center 210 may also be provided employed.

[0040] 图1所示的服务器216可以是为适用于提供上文描述的计算资源而配置的标准服务器,并且可以提供用于执行一个或多个web服务和/或应用的计算资源。 Server shown in [0040] FIG. 1 216 may be provided as described above is adapted to calculate a standard configuration server resources, and may provide for performing one or more web services and / or applications of computing resources. 在一个实施方案中,计算资源可以是虚拟机实例218。 In one embodiment, the computing resources 218 may be a virtual machine instances. 在虚拟机实例的示例中,服务器216中每一个可以被配置来执行能够执行虚拟机实例218的实例管理器220a或220b(本文中可能以单数形式称之为实例管理器220或以复数形式称之为实例管理器220)。 In an instance of the virtual machine, the server 216 may each be configured to execute a virtual machine capable of executing the instance manager 218 instance 220a or 220b (may be referred to herein as the instance manager 220 in the singular or plural form, said the manager 220 is an example). 例如,实例管理器220可以是虚拟机监视器(VMM)或被配置来能够在服务器216上执行虚拟机实例218的另一种类型的程序。 For example, the instance manager 220 may be a virtual machine monitor (VMM) or can be configured to perform another type of virtual machine instances program 218 on the server 216. 正如上文论述,虚拟机实例218中每一个可以被配置来执行应用的全部或一部分。 As discussed above, each virtual machine instance 218 may be configured to perform all or part of the application.

[0041] 应该认识到,虽然上文公开的实施方案论述虚拟机实例的情形,但是可以将其他类型的实现与本文公开的概念和技术结合进行运用。 [0041] It should be appreciated that while the disclosed embodiments discussed above virtual machine instance the case, but the concepts and techniques may be implemented with other types disclosed herein for binding use. 例如,本文开关的实施方案还可以与不运用虚拟机实例的计算系统结合进行运用。 For example, embodiments herein can also be combined with the switch do not use the virtual machine instance for the use of computing systems. [〇〇42] 在图1所示的示例数据中心210中,可以运用路由器214来将服务器216a和216b互连。 [〇〇42] In the example of the data center 210 shown in FIG. 1, router 214 may be employed to interconnect the servers 216a and 216b. 路由器214还可以连接到网关240,网关240连接到通信网络230。 Router 214 may also be connected to the gateway 240, the gateway 240 is connected to the communication network 230. 路由器214可以连接到一个或多个负载平衡器,并且可以单独或组合地管理数据中心210中网络内的通信,例如通过基于此类通信的特征(例如,包括源和/或目的地地址、协议标识符、大小、处理要求等的报头信息)和/或专用网络的特征(例如,基于网络拓扑的路由等)来根据适合的情况转发分组或其他数据通信。 Router 214 may be connected to one or more load balancers, and may be used alone or in combination management communication network 210 in a data center, for example, by such communication based on the feature (e.g., including the source and / or destination addresses, protocol identifier, a size, processing requirements and other header information) and / or private network features (e.g., network topology based routing, etc.) to forward a packet or other data communication according to the appropriate circumstances. 将认识到,为了简明起见,对该示例的计算系统和其他设备的多种方面进行图示而未示出某个常规技术细节。 It will be appreciated that, for simplicity, not shown for illustrating a conventional technical details of the various aspects of the exemplary computing system and other devices. 在其他实施方案中可以将附加的计算系统和其他设备进行互连,并且这些附加计算系统和其他设备可以采用不同方式来进行互连。 Additional computing systems and other devices may be interconnected in other embodiments, and these additional computing systems and other devices may be interconnected in different ways. [〇〇43]在图1所示的示例数据中心210中,还采用服务器管理器215来至少部分地指引发往、发自服务器216a和216b和/或服务器216a与服务器216b之间的多种通信。 [〇〇43] In the example of the data center 210 shown in FIG. 1, the server manager 215 is also employed to at least partially to the initiator means, between the bottom of the plurality of servers 216a and 216b and / or 216a to the server 216b servers communication. 虽然图1示出路由器214设在网关240与服务器管理器215之间,但是这仅是一个示范性配置,在一些情况下,例如,服务器管理器215可以设在网关240与路由器214之间。 While Figure 1 shows a router 214 is provided between the gateway server 240 and the manager 215, but this is only one exemplary configuration, in some cases, for example, the server manager 215 can be provided between the gateway 240 and the router 214. 在一些情况下,服务器管理器215可以检查来自用户计算机202的传入通信的部分以确定一个或多个适合的服务器216 来接收和/或处理这些传入通信。 In some cases, the server manager 215 may check the user's computer from a portion of the incoming communication 202 to determine one or more suitable server 216 to receive and / or process the incoming traffic. 服务器管理器215可以基于如下多种因素来确定接收和/ 或处理这些传入通信的适合服务器,如与用户计算机202关联的标识、位置或其他属性、与这些通信关联的任务的特性、与这些通信关联的任务的优先级、与这些通信关联的任务的持续时间、与这些通信关联的任务的大小和/或估算的资源使用以及多种其他因素。 Server Manager 215 may determine whether the received and / or a suitable server processes the incoming communication is based on the various factors such as the identity associated with the user's computer 202, location or other characteristic attributes, associated with the communication of these tasks, and these priority tasks of communication associated with the duration of these communication tasks associated with the size of the tasks associated with communications and / or resource usage and many other factors, and estimation. 服务器管理器215可以例如收集或通过其他方式有权访问与多种任务关联的状态信息和其他信息,以便例如帮助管理与此类任务关联的通信和其他操作。 Status and other information, for example, the server manager 215 may collect or have access to a variety of tasks associated with other means, for example to help manage the communications and other operations associated with such tasks.

[0044] 应该认识到,图1所示的网络拓扑已进行了极大简化以及可以运用更多网络和联网设备来将本文公开的多种计算系统互连。 [0044] It should be appreciated that the network topology shown in Figure 1 has been greatly simplified and a plurality of interconnected computing systems may be employed to more networks and networked devices disclosed herein. 这些网络拓扑和设备对于本领域技术人员应该是显而易见的。 These network topologies and devices for skilled in the art should be obvious.

[0045]还应该认识到图1描述的数据中心210仅是说明性的以及其他实现可以被运用。 [0045] It should also be appreciated that the data center described in FIG 1210 is merely illustrative and other implementations can be utilized. 此外,应该认识到本文公开的功能性可以采用软件、硬件或软件与硬件的组合来实现。 Further, it should be appreciated that the functionality disclosed herein may be implemented in software, hardware or a combination of software and hardware. 其他实现对于本领域技术人员应该是显而易见的。 Other implementations skilled in the art will be obvious. 还应该认识到,服务器、网关或其他计算设备可以包括能够交互和执行所描述类型的功能性的硬件或软件的任何组合,包括且不限于桌上型或其他计算机、数据库服务器、网络存储设备和其他网络设备、PDA、平板电脑、蜂窝电话、无线电话、传呼机、电子组织器、因特网电器、(例如,使用机顶盒和/或个人/数字视频录像机的)基于电视的系统和包括适合通信能力的多种其他消费产品。 It should also be appreciated that, servers, gateways, or other computing device capable of interaction may comprise any combination of the type described and perform the function of hardware or software, including, without limitation desktop or other computers, database servers, network storage devices and other network devices, PDA, tablet computers, cellular telephones, wireless telephones, pagers, electronic organizers, Internet appliances, (e.g., using set-top boxes and / or personal / digital video recorder) and a television-based systems include communication capabilities for a variety of other consumer products. 此外,在一些实施方案中,可以将图示的模块所提供的功能性组合在较少的模块中或分布到附加的模块上。 Further, in some embodiments, it may be combined functionality provided by the illustrated modules in fewer modules or distributed to additional modules. 相似地,在一些实施方案中,可以不提供所图示的模块中一些的功能性和/或可以有其他附加的功能性可供使用。 Similarly, in some embodiments, the illustrated modules may not be provided in a number of functional and / or may have other additional functionality is available.

[0046]在至少一些实施方案中,实现本文描述的一个或多个技术中的一部分或全部的服务器可以包括通用计算机系统,而该通用计算机系统包括或被配置来访问计算机可访问介质。 One or more techniques [0046] In at least some embodiments described herein implement a part or all of the server may include a general purpose computer system, which includes a general purpose computer system or configured to access a computer accessible medium. 图2示出包括或被配置来一个或多个计算机可访问介质的通用计算机系统。 Figure 2 illustrates a general purpose computer system or configured to include one or more computer-accessible media. 在图示的实施方案中,计算设备100包括经由输入/输出(I/O)接口30耦接到系统存储器20的一个或多个处理器10a、10b和/或10n(其在本文中可能以单数形式称为“处理器10”或以复数形式称为“处理器IO” )。 In the illustrated embodiment, the computing device 100 includes a via input / output (I / O) interface 30 coupled to system memory 20 or a plurality of processors 10a, 10b and / or 10N (which may herein to referred to as the singular forms "processor 10" or in the plural form is called a "processor IO"). 计算设备100还包括耦接到I/O接口30的网络接口40。 Further comprising a computing device 100 coupled to I / O interface 40, network interface 30.

[0047]在多种实施方案中,计算设备100可以是包括一个处理器10的单个处理器系统,或包括若干处理器10 (例如,两个、四个、八个或其他适合数量)的多处理器系统。 [0047] In various embodiments, computing device 100 may be a single processor system includes a processor 10, 10 or a number of processors including multiple (e.g., two, four, eight, or another suitable number) of processor system. 处理器10可以是能够执行指令的任何适合的处理器。 The processor 10 may be any suitable processor capable of executing instructions. 例如,在多种实施方案中,处理器10可以是实现多种指令集体系结构(ISA)中任一种的通用或嵌入式处理器,如x86、PowerPC、SPARC或MIPSISA或任何其他适合的ISA。 For example, in various embodiments, the processor 10 may be implemented more instruction set architecture (ISA) of any one of general-purpose or embedded processors, such as the x86, PowerPC, SPARC, or MIPSISA or any other suitable ISA . 在多处理器系统中,每个处理器10可以通常地但非一定实现相同的ISA。 In a multiprocessor system, each processor 10 may be implemented generally, but not necessarily the same ISA.

[0048]系统存储器20可以被配置来存储处理器10可访问的指令和数据。 [0048] System memory 20 may be configured to store instructions and data accessible by the processor 10. 在多种实施方案中,系统存储器20可以使用任何适合的存储器技术来实现,如静态随机存取存储器(SRAM)、同步动态RAM(SDRAM)、非易失性/闪存型存储器或任何其他类型的存储器。 In various embodiments, system memory 20 may use any suitable memory technology to achieve, such as static random access memory (SRAM), synchronous dynamic RAM (SDRAM), nonvolatile / Flash-type memory, or any other type of memory. 在图示的实施方案中,实现一个或多个描述的功能,如上文描述的那些方法、技术和数据的程序指令和数据示出为作为代码25和数据26存储在系统存储器20内。 In the illustrated embodiment, the implement one or more functions described herein, those program instructions and data as described above, and the technical data is shown as a code 25 and data 26 stored within the system memory 20.

[0049] 在一个实施方案中,I/O接口30可以被配置来协调处理器10、系统存储器20和设备中的任何外设之间的I/O通信量,包括经由网络接口40或其他外设接口。 [0049] In one embodiment, I / O interface 30 may be configured to coordinate 10, I / O traffic between any peripheral device 20 of system memory and the processor, including via the network interface 40 or other external set interface. 在一些实施方案中,I/O接口30可以执行任何必需的协议、定时或其他数据转换以将数据信号从一个组件(例如系统存储器20)转换成适于另一个组件(例如,处理器10)使用的格式。 In some embodiments, I / O interface 30 may perform any necessary protocol, timing and other data to convert the data signals from one component (e.g., system memory 20) adapted to another component (e.g., processor 10) the format used. 在一些实施方案中,I/O接口30可以包括对通过多种类型的外设总线(例如外设组件互连(PCI)总线标准或通用串行总线(USB)标准的变体)连接的设备的支持。 In some embodiments, I / O interface 30 may include devices connected via various types of peripheral buses (e.g., Peripheral Component Interconnect (PCI) bus standard or the Universal Serial Bus (USB) standard variant) support. 在一些实施方案中,I /0接口30的功能可以分拆成两个或更多个单独组件,例如,北桥和南桥。 In some embodiments, the function I / 0 interface 30 may be split into two or more separate components, e.g., a north bridge and a south bridge. 再有,在一些实施方案中,I/O接口30的其中一些或全部功能性,如至系统存储器20的接口,可以直接并入到处理器10中。 Further, in some embodiments, I / O interfaces wherein some or all of the functionality 30, such as an interface to system memory 20, may be incorporated directly into processor 10.

[0050] 网络接口40可以被配置来使数据能够在计算设备100与连接到一个或多个网络50 的一个或多个其他设备60(例如其他计算系统或设备)之间进行交换。 [0050] Network interface 40 may be configured to enable data (e.g., other computing system or device) exchanged between a connector 100 and the network 50 to one or more other devices 60 or more computing devices. 在多种实施方案中, 网络接口40可以支持通过任何适合的有线或无线通用数据网络,如多种类型的以太网进行的通信。 In various embodiments, network interface 40 can be supported by any suitable wired or wireless general data networks, such as the communication of a plurality of types of Ethernet. 此外,网络接口40可以支持通过电信/电话网络(如模拟语音网络或数字光纤通信网络)、通过存储区域网络(如光纤通道SAN)(存储区域网络)或通过任何其他适合类型的网络和/或协议进行的通信。 In addition, the network interface 40 may support via telecommunications / telephony networks (such as analog voice networks or digital fiber communications networks), storage area network (such as Fiber Channel a SAN) (storage area network), or by any other suitable type of network and / or the communication protocol.

[0051] 在一些实施方案中,系统存储器20可以是被配置来存储如上文描述用于实现对应方法和装置的实施方案的程序指令和数据的计算机可访问介质的一个实施方案。 [0051] In some embodiments, the system memory 20 may be configured to store the corresponding embodiments above described method and apparatus for implementing program instructions and data to a computer-accessible medium of embodiment. 但是,在其他实施方案中,可以在不同类型的计算机可访问介质上接收、发送或存储程序指令和/或数据。 However, in other embodiments, the receiving medium may be accessed, sent or stored program instructions and / or data from different types of computers. 一般来说,计算机可访问介质可以包括经由I/O接口30耦接到计算设备100的非瞬态存储介质或存储器介质,如磁介质或光介质-例如磁盘或DVD/CD。 Generally, a computer accessible medium may include storage media or via a non-transitory storage medium I / O interface 30 is coupled to computing device 100, such as magnetic or optical media - for example, disk or DVD / CD. 非瞬态计算机可读存储介质还可以包括可以作为系统存储器20或另一种类型的存储器包括在计算设备100的一些实施方案中的任何易失性或非易失性介质,如RAM(例如,SDRAM、DDR SDRAM、RDRAM、SRAM等)、 ROM(只读存储器)等。 Non-transitory computer-readable storage medium 20 may further comprise as another type of memory or system memory includes any volatile or non-volatile media, in some embodiments, the computing device 100, such as RAM (e.g., SDRAM, DDR SDRAM, RDRAM, SRAM, etc.), ROM (Read Only memory) and the like. 再者,计算机可访问介质可以包括传输介质或信号,如经由通信介质(如可以通过网络接口40实现的网络和/或无线链路)承载的电信号、电磁信号或数字信号。 Further, a computer-accessible medium may include transmission media or signals such as electrical, electromagnetic, or digital signals carried via a communication medium (e.g., can be achieved through the network interface 40 network and / or wireless links). 在多种实施方案中,可以使用多个计算设备(如图2所示的那些)的多个部分或全部来实现所描述的功能性;例如,多种不同设备和服务器上运行的软件组件可以协作来提供该功能性。 In various embodiments, a plurality of computing devices (such as those shown in FIG. 2) or a plurality of parts to implement all of the functionality described herein; e.g., various software components running on different servers and devices collaboration to provide this functionality. 在一些实施方案中,作为补充或替代使用通用计算机系统来实现,还可以使用存储设备、网络设备或专用计算机系统来实现所描述的功能的多个部分。 In some embodiments, additionally or alternatively be implemented using a general purpose computer system, a plurality of portions also may be implemented using functions of the described storage device, a network device or a special purpose computer system. 如本文所使用的术语“计算设备”是指至少所有这些类型的设备且不限于这些类型的设备。 The term "computing device" as used herein, means at least all of these types of devices are not limited to these types of devices.

[0052] 计算节点(也可以称为计算节点)可以在范围广泛的多种计算环境上实现,如通用硬件(commodity-hardware)计算机、虚拟机、web服务、计算集群(cluster)和计算电器。 [0052] The computing nodes (may also be referred compute nodes) may be implemented on a wide range of a variety of computing environments, such as general purpose hardware (commodity-hardware) computer, a virtual machine, web services, computing clusters (Cluster) and computing appliances. 出于方便,可能将这些计算设备或环境中任一种描述为计算节点。 For convenience, these may be any computing device or environment, a description of the calculation nodes. [〇〇53]如公司或公共部门组织的实体为向一组分散的客户提供可通过因特网或其他网络访问的一个或多个web服务(如,多种类型的基于云的计算或存储)而建立的网络可以称为提供商网络。 [〇〇53] entity such as a company or public sector organization to provide a set of customers can be dispersed by an Internet or other network access one or more web services (e.g., various types of computing or cloud-based storage) and established network can be referred to a provider network. 此类提供商网络可以包括托管实现和分发提供商网络提供的基础设施和web服务的多种资源池的大量数据中心,这些资源池诸如物理和/或虚拟化计算机服务器、 存储设备、联网设备等的集合。 Such networks may include hosting provider to achieve and distribution network providers offer infrastructure and a variety of large volumes of data center resources pool of web services, these resource pools such as physical and / or virtualized computer servers, storage devices, networking equipment, etc. collection. 在一些实施方案中,可以在与web服务相关的多种单元中,如用于存储的存储容量数量、用于处理的处理能力,作为实例,作为多组相关的服务等将这些资源提供给客户。 In some embodiments, more units may be web-related services, as for the number of storage capacity for storing, processing capability for processing, as an example, a plurality of sets of related services will be available to customers these resources . 虚拟计算实例可以例如包括具有指定的计算能力(这可以通过指示CPU的类型和数量、主存储器大小等来指定)以及指定的软件堆栈(例如,特定版本的操作系统,进而可以运行在超级管理程序(hypervisor)顶层上)的一个或多个服务器。 Virtual computing Examples may include, for example, a specified computing power (which can be specified by the instruction from the CPU type and number, a main memory size, etc.), and the specified software stack (e.g., a particular version of the operating system, and further can run a hypervisor the top layer) of a (the hypervisor) or more servers.

[0054]在不同实施方案中,可以将多个不同类型的计算设备单个或组合使用以实现提供商网络的资源,包括通用或专用计算机服务器、存储设备、网络设备等。 [0054] In various embodiments, a plurality of different types of computing devices used individually or in combination to achieve the provider network resources, including a general purpose or special purpose computer servers, storage devices, network device. 在一些实施方案中, 可以通过例如给予用户管理员登录和密码以向客户或用户提供对资源实例的直接访问权。 In some embodiments, for example, by giving the user an administrator login and password to provide direct access to the resource instance to the customer or user. 在其他实施方案中,提供商网络操作员可以允许客户为指定的客户应用指定执行需求并代理该客户在适于这些应用的执行平台(如应用服务器实例、Java™虚拟机(JVM)、通用或专用操作系统、支持多种解释或编译的编程(如Ruby、Perl、Python、C、C++等)的平台或高性能计算平台)上调度这些应用的执行,而无需例如客户直接访问实例或执行平台。 In other embodiments, the provider network operator can allow the customer to perform specific customer application requirements and specify the client agent suitable for these application execution platform (such as application server instance, Java ™ Virtual Machine (JVM), generic or proprietary operating system supports multiple interpreted or compiled programming (e.g., Ruby, Perl, Python, C, C ++, etc.) of the high-performance computing platform or platforms on a scheduled execution of these application), for example, without direct access to the customer, or instance of execution platforms . 在一些实现中,给定的执行平台可以运用一个或多个资源实例;在其他实现中,可以将多个执行平台映射到单个资源实例。 In some implementations, a given execution platform may use one or more resource instances; in other implementations, the plurality of execution may be mapped to a single resource instance internet.

[0055] 在多个环境中,实现不同类型的虚拟化计算、存储和/或其他网络可访问的功能性的提供商网络的操作员可以允许客户以多种资源获取模式预订或购买对资源的访问权。 [0055] In multiple environments, different types of virtual computing, storage and / or other functional operator provider of network-accessible network can allow customers to book or purchase of resources in a variety of resource acquisition mode access. 计算资源提供商可以对客户提供选择和启动期望的计算资源、将应用组件部署到计算资源并维持环境中执行的应用的工具。 Computing resource providers can provide select and start desired computing resources to customers, will deploy application components to the computing resources and tools application execution environment is maintained. 此外,计算资源提供商可以对客户提供按应用变化的需求或应用变化的容量需求人工地或通过自动缩放来快速且简易扩大或缩小分配给应用的资源的数量和类型的又一些工具。 In addition, the computing resource provider can provide the customer or application capacity requirements by changing application needs change manually or by quick and easy to expand or shrink the number and type of resources allocated to the application of the automatic scaling and some tools. 计算资源提供商提供的计算资源可以在离散的单元提供, 这些离散的单元可以称为实例。 Computing resource provider computing resources may be provided in discrete units, these units may be referred to as a discrete instance. 实例可以表示物理服务器硬件平台、服务器上执行的虚拟机实例或这二者的某种组合。 Examples of the physical server may represent some combination of hardware platform, virtual machine instances executing on a server or both. 可以提供多种类型和配置的实例,包括执行不同操作系统(0S)和/或超级管理程序的不同大小的资源,以及具有多种安装的软件应用、运行时等。 It may provide various types and configurations of examples, including different operating systems, execution resources (0S) and / or different sizes hypervisor, and a plurality of installed application software, etc. running. 还可以在特定可用性区中提供实例,可用性区表示例如,逻辑区域、容错区域、数据中心或底层计算硬件的其他地理位置。 In certain instances may also be provided in the area availability, usability field indicates e.g., a logical region, tolerant region, data centers or other geographical locations underlying computing hardware. 可以在可用性区内或跨越可用性区复制实例以提高实例的冗余性,以及可以在特定可用性区或跨越可用性区迀移实例。 Availability can be copied within or across regions instance to improve the availability of redundancy instance, Gan and can move in a particular instance or across availability availability zone region. 作为一个示例,与可用性区中的特定服务器的客户端通信的延迟可能小于与不同服务器的客户端通信的延迟。 As one example, the client communication availability area with a particular server may be less than the delay of the delay of different client communications with the server. 因此,可以将实例从较高延迟的服务器迀移到较低延迟的服务器以提高整体客户端体验。 Therefore, instances can be moved to a lower-delay server from a higher latency server Gan to improve the overall client experience.

[0056] 在一些实施方案中,可以将提供商网络组织成多个地理区域,且每个区域可以包括一个或多个可用性区。 [0056] In some embodiments, the network provider may be organized into a plurality of geographic regions, and each region may include one or more regions availability. 可用性区(也可以称为可用性容器)进而可以包括一个或多个不同的位置或数据中心,该一个或多个不同的位置或数据中心被配置来使得给定的可用性区中的资源可以与其他可用性区中的故障隔离或绝缘。 Availability region (also referred to as the availability of the container) may further comprise one or more different locations or data center, one or more different locations or data center is configured such that the availability of a given resource zone may be other availability or fault isolation regions insulating. 即,一个可用性区中的故障不可能会在任何其他可用性区中导致故障。 That is, one availability zone failures can not cause a malfunction in any other availability zones. 因此,资源实例的可用性分布(profile)预设为独立于不同可用性区中的资源实例的可用性分布。 Thus, the availability of distributed resource instance (Profile) preset independent of the availability of different areas distributed resource instances availability. 客户通过在相应可用性区中启动多个应用实例能够保护他们的应用免受单个位置处的故障的影响。 Effect customers start multiple application instances in the corresponding region can protect the availability of the fault at their applications from a single location. 同时,在一些实现中,可以在位于相同地理区域内的资源实例之间提供便宜且低延迟的网络连接性(以及相同可用性区的资源之间的网络传输可以甚至更快)。 Meanwhile, in some implementations, it may provide an inexpensive and low-latency network connectivity (as well as between the network transmission resources may be the same region even faster availability) between the instance of the resource located within the same geographic area. [〇〇57]正如上文阐述,在一些情况下,可以由内容提供商生成特定内容项(如视频游戏) 的场景的多个呈现的视图,并将其从内容提供到多个不同的客户端。 [〇〇57] As set forth above, in some cases, a plurality of scenes specific content item (e.g., video game) generated view presented by a content provider, and provided to a content from a plurality of different clients end. 图3A图示根据本发明公开的多个视图生成的示例系统。 3A illustrates an example system that generates a plurality of views in accordance with the present disclosure. 如图所示,图3A包括内容提供商300,其与客户端310A和310B通信,内容提供商300执行内容项307。 As shown, in FIG. 3A includes a content provider 300, which the client communications 310A and 310B, the content provider 300 performs the content items 307. 内容提供商300可以例如提供用于向客户端(如客户端310A和310B)提供内容的一个或多个内容提供服务。 Content provider 300 may provide, for example, for providing a plurality of contents or content providing services to clients (e.g., clients 310A and 310B). 内容提供服务可以驻留在一个或多个服务器上。 Content delivery service can reside on one or more servers. 内容提供服务可以是可伸缩的,以便满足一个或多个客户的需求,并且可以基于传入客户端请求的数量和类型以在容量上进行增加或减少。 Content providing services may be scalable in order to meet the needs of one or more clients, and may be based on the number and type of incoming client request to increase or decrease in capacity. 还可以将内容提供服务的多个部分迀移以将其置于对于请求客户端而言延迟减少的位置。 Gan further content serving a plurality of portions may be shifted to place it in position for the requesting client in terms of delay reduction. 下文更详细地描述内容提供商300及其一些示例体系结构。 Some examples of the content provider 300 and the architecture described in more detail below. [〇〇58]如本文使用的术语内容是指任何可呈现信息,以及如本文所使用的术语内容项是指任何此类可呈现信息的任何集合。 [〇〇58] As used herein, the term content refers to any information may be presented, and as used herein, the term content item refers to any collection of such information may be presented in any. 例如,内容项307可以包括如视频游戏的图形内容。 For example, content items 307 may comprise graphics content as a video game. 在一些情况下,内容项307可以包括二维内容,正如所使用的二维内容是指可以根据二维场景呈现的内容。 In some cases, content items 307 may include two-dimensional content, used as two-dimensional content based on the content refers to a two-dimensional presentation of the scene. 再有,在一些情况下,内容项307可以包括三维内容,正如所使用的三维内容是指可以根据三维场景呈现的内容。 Further, in some cases, content items 307 may include a three-dimensional content, used as three-dimensional content refers to the content may be presented according to the three-dimensional scene. 二维或三维场景可以例如不在物理上占据预想对其逻辑建模或表示所在的区域,就此而言,可以将二维或三维场景视为逻辑再现。 For example, two or three dimensional scene may not physically occupy its logical modeling expected or represent a region where, for that matter, may be considered a logical two-dimensional or three-dimensional scene reproduction. 如本文所使用的术语场景是指可以与图像生成关联来使用的表示。 As used herein, the term refers to the scene representation may be associated with the use of image generation. 场景可以例如包括与描述该场景的信息或数据或在其他方面与之关联。 Scenario may include, for example, the scene description information or data, or otherwise associated therewith. 为了呈现内容项307,可以使用与内容项307关联的场景来生成最终图像以用于显示。 In order to render the content item 307, the scene may be used with the associated content item 307 to generate a final image for display. 这些图像可以通过通称为呈现的过程来生成,呈现可以将例如,投影、反射、照明、阴影和其他概念结合。 These images can be generated through a process known as rendering, the rendering may be e.g., a projection, reflection, lighting, shading, and other concepts binding. 图像可以包括例如,与可显示输出关联的信息,如与多种像素值和/或属性关联的信息。 The image may include, for example, information associated with the output information, such as attributes associated with a plurality of pixel values ​​and / or displayed. 正如下文将描述的,在一些情况下,每个生成的图像可以对应于场景的特定视图。 As will be described below, in some cases, each image may be generated corresponding to a particular view of the scene.

[0059]内容项307可以在客户端310A和310B上显示给用户以及以其他方式呈现给用户。 The [0059] content items on the client 307 may display to the user 310A and 310B, and otherwise presented to the user. 客户端310A和310B可以经由电子网络(例如因特网或另一种类型的广域网(WAN)或局域网(LAN))与内容提供商300通信。 Client 310A and 310B via an electronic network (e.g. the Internet or another type of wide area network (WAN) or local area network (the LAN)) 300 communicate with the content provider. 在一些情况下,客户端310A和310B可能在物理上位于彼此遥远的位置。 In some cases, clients 310A and 310B may be located in remote locations from each other physically.

[0060]虽然图3A示出两个客户端310A和310B,但是可以与接收与内容项307对应的传输的任何数量的不同参与客户端关联来使用所公开的技术。 [0060] While FIG. 3A illustrates two clients 310A and 310B, but may be associated with any number of corresponding transmission and reception of content items 307 different participating client using the disclosed techniques. 在一些情况下,已连接的参与客户端中的一个或多个可以采用混合模式工作,其中除了从内容提供商300接收一个或多个视图外,混合模式客户端还执行内容项307的其自己本地版本,并生成其自己本地客户端流。 In some cases, one or more participating clients can be connected in a mixed mode operation, which in addition to one or more views provider receives content 300 from the outside, the mixed mode client 307 also performs its own content items local version, and generates its own local client stream. 每个混合模式客户端然后可以在客户端本地处将接收的视图的内容提供商流与本地客户端流组合以生成并显示混合内容项流。 Each client then mixed mode may flow combined stream with a local content provider client locally at the client received a view to generate and display a content item mixed flow. 例如,混合模式可以允许客户端在网络状况良好时除了其本地流以外还从内容提供商300接收流,同时还允许客户端在网络状况差时可能没有内容提供商可提供时继续使用其自己的本地流。 For example, the hybrid mode may allow the client when the network is good in addition to its local stream further receives a stream from a content provider 300, also allows the client to the content provider may not continue to use its own time on the network may provide a poor condition local streams. 为了能让混合模式客户端保持其本地状态与内容提供商的共享状态同步,内容提供商300可以周期性地向每个混合模式客户端发送状态信息。 In order to allow the client to maintain a mixed mode state share its local state in synchronization with the content provider, the content provider 300 may periodically transmit status information to each client mixed mode.

[0061]某些客户端可以在混合模式与全流模式之间来回切换,在全流模式中,客户端仅接收内容提供商流并不生成本地客户端流。 [0061] Some clients can switch back and forth between a full-flow mode in the hybrid mode, the full-flow mode, the client receives only stream does not generate a local content provider client stream. 因此,在一些情况下,可以对大客户端群维护一个共享状态。 Therefore, in some cases, you can maintain a share of the state's largest client base. 在该大群内,一些客户端可以采用混合模式工作,一些客户端可以采用全流模式工作,以及一些客户端可以在混合模式与全流模式之间切换。 Within this large, some clients may be a mixed mode operation, some clients may be employed working full-flow mode, and a number of clients can switch between full-flow mode and the mixed mode. 此外,在一些情况下,发送到每个混合模式客户端的数据量可能与如内容提供商与客户端之间的连接质量的多个因素非常相关,内容提供商与客户端之间的连接质量可以基于如带宽、吞吐量、延迟、丢包率等而定。 Further, in some cases, the amount of data sent to each client may be hybrid mode is associated with several factors such as the quality of the connection between the content provider and the client, the quality of the connection between the content provider and the client based on such as bandwidth, throughput, latency, packet loss rate may be. 例如,对于与内容提供商300具有较高质量连接的第一混合模式客户端,内容提供商300可以向第一混合模式客户端传送场景的包括较大数据量的较高复杂度视图。 For example, the content provider 300 for mixing a first mode having a higher quality of the connection client, the content provider comprising high complexity view larger amount of data can be transmitted to the first scene of the mixed mode client 300. 与之相对,对于与内容提供商300具有较低质量连接的第二混合模式客户端,内容提供商300可以向第二混合模式客户端传送场景的包括较小数据量的较低复杂度视图。 In contrast, the content provider 300 for a second hybrid mode having a lower quality connection client, the content provider view less complex comprising a smaller amount of data can be transferred to the second scene mixed mode client 300. 例如,发送到第一混合模式客户端的较高复杂度视图可以包括发送到第二混合模式客户端的较低复杂度视图中可能不包括的更多细节的纹理、图案、形状和其他特征。 For example, to send a first hybrid mode client view may include high complexity to send texture, pattern, shape and other characteristics of a less complex view of a second mixed mode of the client may not include more details.

[0062] 再次参考图3A,在一些情况下,可以将客户端310A和310B与内容项307所对应的一个或多个不同相应实体进行关联。 [0062] Referring again to Figure 3A, in some cases, the client terminal 310A and 310B may associate with 307 corresponding to one or more different entities corresponding content items. 此类实体可以包括例如,多种人物、车辆、武器、体育器械或与视频游戏或其他内容项所对应的任何其他实体。 Such entities may include, for example, any other entity more characters, vehicles, weapons, sports equipment or video games or other content item corresponds. 在一些情况下,相应实体可以被它们所关联的客户端来控制。 In some cases, entities may be appropriate to control their associated clients. 但是,可以通过例如被客户端的特定用户选择或为其选择来以任何方式将相应实体与客户端关联。 However, for example, a particular user can be selected by the customer or for the end of the selection in any manner associated with the respective entity and the client. 在图3A的特定示例中,客户端310A控制相应受控人物315A,而客户端310B控制相应受控人物315B。 In the particular example of FIG. 3A, the client 310A controlled to control the corresponding characters 315A, 310B and the client controls the controlled corresponding character 315B. [〇〇63] 客户端310A和310B可以收集客户端310A和310B处与内容项307的相应呈现关联的相应客户端状态信息。 [〇〇63] clients 310A and 310B may collect respective clients 310A and client state information associated with the content item corresponding to presentation 307 at 310B. 客户端状态信息是由于内容项以任何方式与一个或多个客户端相关时的与内容项的状态关联的任何信息。 Since the client state information is any information associated with the content item in a state when the content item associated with one or more clients in any way. 客户端状态信息可以包括例如,客户端310 A和310B 处与内容项307的呈现所关联的多种特征、事件、动作或操作的状态对应的信息。 Client state information may include, for example, the client 310 A and 310B of the various features associated with the presented content item 307, an event, or a state of operation corresponding to the operation information. 在一些情况下,客户端状态信息可以指示受控人物315A和315B执行的多种动作或操作。 In some cases, the client state information may indicate the controlled character 315A and 315B perform a variety of actions or operations. 但是,注意, 每个客户端310收集的客户端状态信息不限于与每个相应客户端310控制的人物或其他实体对应的信息,并且可以包括与内容项307关联的任何方面所对应的信息。 However, note that each client 310 client state information collected is not limited to characters or other entity information corresponding to each respective control client 310, and may include information associated with any aspect of the content item 307 corresponds. [〇〇64]如图3A所示,客户端310A可以将其相应客户端状态信息更新320A传送到内容提供商300,而客户端310B可以将其相应客户端状态信息更新320B传送到内容提供商300。 [〇〇64] shown in FIG. 3A 310A client may communicate their respective client state information to update the content provider 300 transmits 320A, 310B and the client can be updated respective client state information transmitted to the content provider 320B 300. 可以周期性地按任何适合计划的或非计划时间从客户端310A和310B传送客户端状态信息更新320A和320B。 It may be periodically scheduled time or in any suitable client programs 310A and 310B from the delivery client updates the status information 320A and 320B. 例如,可以按指定的间隔或其他时间或响应某些事件传送客户端状态信息更新320A。 For example, a specified interval of time or in response to some other event delivery client update status information 320A. 例如,可以由人物执行动作,如移到指定的位置而触发客户端状态信息更新320A和320B的传输。 For example, the character may be performed by an operation, such as the position of the trigger to the specified client state information update 320A and 320B of the transmission. 没有要求一定彼此同时地发送客户端状态信息更新320A和320B。 It does not require constant updating client state information transmitting 320A and 320B to each other simultaneously. 正如应该认识到的,在一些情况下,作为传送已更新客户端状态信息的备选或补充,客户端310A和310B 中的一个或多个可以传送全部客户端状态信息和/或先前传送的客户端状态信息的某个部分。 As should be appreciated, in some cases, a client state information has been transmitted update Alternatively or additionally, the client 310A and 310B may transmit all of the one or more client state information and / or customer previously transmitted end state of a part of the information. 例如,在一些情况下,从特定客户端的状态信息的第一次传输包括所有客户端状态信息,而后续传输可以仅包括更新或更新连同先前传送的信息的某个部分。 For example, in some cases, the first transmission includes all client state information from a particular client status information, and the subsequent transmission may include an update or update a portion of the information previously transmitted together only. [〇〇65]内容提供商300可以接收客户端状态信息更新320A和320B,并使用这些更新来调整共享内容项状态信息305。 [〇〇65] Content provider 300 may receive updating client state information 320A and 320B, and use these to adjust the update status information shared content items 305. 该调整可以包括例如,添加、删除和/或修改共享内容项状态信息305的多个不同部分。 The adjustment may comprise, for example, adding, deleting information 305 of a plurality of different parts and / or modify shared state content item. 然后可以例如使用共享内容项状态信息305与内容项307组合已产生一个或多个内容项场景。 Then the content item may for example use a shared state information 305 with the generated content item 307 in combination with one or more content items scenes.

[0066]作为示例,受控人物315A可能开启加载的武器并朝特定门道发射子弹,而受控人物315B可能同时进入同一个门道并面对受控人物315A。 [0066] As an example, the controlled character 315A may be on the loaded weapon and fired a bullet toward a specific doorway, while at the same time controlled character 315B may face into the same doorway and controlled character 315A. 客户端310A可以发送客户端状态信息更新320A,其可以指示受控人物315A开火以及子弹的方向。 The client 310A may send a client update status information 320A, which may indicate the direction of the controlled character 315A fire and bullets. 客户端310B可以发送客户端状态信息更新320B,其可以指示受控人物310B移动而进入门道。 The client 310B can send a client state information update 320B, 310B which may indicate the controlled character to move into the doorway. 内容提供商300可以更新共享内容项状态信息305以指示接收的客户端状态信息更新320A和320B。 Content provider 300 may update the shared content item 305 client state information update status information 320A to receive an indication and 320B. 内容项307然后可以访问共享内容项状态信息305以产生后续内容项场景,其中受控人物315B站在门道中且子弹伤及其胸部,而受控人物315A从受控人物315A开火的位置面向门道。 Content items 307 may then access the shared state information of the content item 305 to generate a subsequent scene content items, wherein the controlled character 315B standing in the doorway and bullet wounds and chest, and from the doorway controlled character controlled character 315A for firing position 315A . [〇〇67] 一旦与内容项307产生场景,则内容提供商300可以呈现场景以用于在客户端310A 和310B处显示。 [〇〇67] Once the content item 307 to generate a scene, the scene content provider 300 may be presented for display at the client 310B and 310A. 在图3A的特定示例中,内容提供商300生成多个呈现的视图330A和330B。 In the particular example of FIG. 3A, the content provider 300 generates a plurality of view presented 330A and 330B. 例如,如图3A所示,内容提供商300可以生成呈现的视图330A并将其传送到客户端310A,同时内容提供商300还可以生成呈现的视图330B并将其传送到客户端310B。 For example, as shown in FIG. 3A, the content provider 300 may generate a rendered view 330A and transmits it to the client 310A, while the content provider 300 may also generate views presented 330B and transmits it to the client 310B. 呈现的视图330A和330B是彼此不同的。 View presented 330A and 330B are different from each other. 作为如本文所使用的术语,视图是指与场景关联的特定图像。 The term as used herein, means that a particular view associated with the image scene. 当生成特定场景的多个不同视图时,这些多个不同视图中的每一个可以包括基于该场景生成的不同的相应图像。 When generating a plurality of different views of a particular scene, each of the plurality of different views may comprise different respective images based on the generated scene. [〇〇68] 在一些情况下,可以将呈现的视图330A和330B与客户端310A和310B所关联的一个或多个相应实体相关联。 [〇〇68] In some cases, you may be presented with a view 330A and 330B client 310A and 310B associated with respective one or more associated entities. 例如,可以将呈现的视图330A与受控人物315A关联,而将呈现的视图330B与受控人物315B关联。 For example, 315A can be associated with the rendered view of controlled characters 330A, 315B and 330B associated with the rendered view of controlled character.

[0069] 在一些情况下,呈现的视图330A和330B可以呈现场景中从关联的相应实体所对应的视角的视图。 [0069] In some cases, 330A and 330B rendered view from the view of the scene can be associated with the respective entity corresponding perspective rendering. 例如,呈现的视图330A可以示出如同通过受控人物315A的眼睛观察的场景,而呈现的视图330B可以示出如同通过受控人物315B的眼睛观察的场景。 For example, view 330A may be rendered scene 315A as shown in figure controlled by eye observation, and the view presented 330B can be shown as the scene viewed by the eyes of the controlled character 315B. 在其他情况下,呈现的视图330A和330B可以将场景的视图呈现为使得关联的相应实体位于视图的中心,或另外设在视图内具有高关注和/或高可视性的位置。 In other cases, render 330A and 330B may view the view of the scene in the center of the view is located such that the respective associated entities, or otherwise provided with high interest and / or high-visibility location within the view. 例外,呈现的视图330A可以示出一场景,其使得受控人物315A位于视图的中心,而呈现的视图330B可以示出一场景,其使得受控人物315B位于视图的中心。 An exception presents a view of a scene 330A can be shown, which is located in the center so that the controlled character view 315A, 330B may be presented views illustrating a scenario, which allows the controlled character in the center of the view 315B. 作为另一个示例,如果场景内的某些对象遮挡关联的相应实体的视图,则可以将这些对象从呈现的视图中移除或另外在呈现的视图内对其进行调整。 The view corresponding entity if some objects within the scene associated with the occlusion, these objects may be removed or otherwise rendered in the view presented as another example of the view to be adjusted.

[0070]此外,在一些情况下,可以添加某些修改或另外将某些修改与特定呈现的视图关联。 [0070] Further, in some cases, certain modifications may be added or otherwise associated with the view that certain modifications to the particular presentation. 例如,为了吸引注意力或提高可视性,可以放大或突出显示关联的相应人物或其他实体。 For example, in order to attract attention or to improve visibility, can enlarge or highlight the associated character or other entity. 再者,如果视图内的某些其他实体某种程度低于特定关联的相应人物或实体关联,则可以修改这些实体。 Further, if some other entity is lower than a certain degree in view of particular entities associated with the corresponding characters, or associated with, those entities may be modified. 例如,如果关联的相应人物正在查找特定武器,则为了吸引对武器的注意或增加该武器的可视性,可以在呈现的视图中放大或突出显示该武器。 For example, if the corresponding figures associated with looking for certain weapons, the weapons in order to attract attention or to increase the visibility of the weapon, you can amplify or highlight the weapon in the rendered view.

[0071]再次参考上文所述受控人物315A在对门道开火之后正在观察门道的示例场景,客户端310A的呈现的视图330A可以例如从与受控人物315A关联的视角提供视图。 [0071] Referring again to the above example scenario controlled character 315A of the doorway after firing is observed doorway, presenting a view of the client 310A 330A may provide, for example, from the perspective of the view associated with the controlled character 315A. 呈现的视图330A可以例如示出如同通过受控人物315A的眼睛观察到的示例场景。 View 330A may be presented, for example, illustrates an exemplary scenario as observed by the eyes of the controlled character 315A. 由此,呈现的视图330A可以例如示出受控人物315B站在门道中且子弹伤及其胸部,正如受控人物315A所看到的。 Thus, for example, can view presented 330A 315B shown standing in the doorway controlled character and bullet wounds and chest, as seen in the controlled character 315A.

[0072]与之相对,客户端310B的呈现的视图330B可以例如从受控人物315B的视角提供视图。 [0072] In contrast, client rendering of the view 310B 330B can be controlled, for example, provide a view from the perspective of the character 315B. 如上文描述,在该示例场景中,受控人物315B站在门道中面向刚才开火的受控人物315A。 As described above, in this exemplary scenario, the controlled character controlled 315B for people standing in the doorway 315A just fired. 呈现的视图330B可以例如示出如同通过受控人物315B的眼睛观察到的示例场景。 View 330B may be presented, for example, illustrates an exemplary scenario as observed by the eyes of the controlled character 315B. 由此,呈现的视图330B可以例如示出受控人物315A,其手持刚才开火的武器,正如受控人物315B所看到的。 Thus, the view presented 330B can be controlled, for example, shows the character 315A, which just opened fire on the hand-held weapon, as seen in the controlled character 315B.

[0073] 在一些情况下,客户端状态信息更新320A和320B可以包括可用于帮助形成呈现的视图330A和330B的任何信息。 [0073] In some cases, the state information update clients 320A and 320B may include a view can be used to help render any information 330A and 330B are formed. 此类信息可以包括指示与客户端310A和310B关联的一个或多个相应实体的信息。 Such information may include information indicating a client 310A and 310B associated with the respective one or more entities. 例如,图3A示出作为与客户端310A和310B关联的相应实体的受控人物315A和315B。 For example, FIG. 3A illustrates a client entity as respective 310A and 310B associated controlled characters 315A and 315B. 客户端状态信息更新320A和320B还可以指示例如,可以任何方式与客户端310A和310B相关的任何其他实体。 Updating client state information 320A and 320B may also indicate, for example, in any manner with any other client 310A and 310B of the end entity. 客户端状态信息更新320A和320B还可以指示例如是否客户端310A和310B切换多种人物或视图的控制或在内容传输会话中与参与方连接或端口。 Updating client state information 320A and 320B may also indicate whether the client, for example, the switching control 310A and 310B or more character or view the content or ports connected with the transmission session participants. 客户端状态信息更新320A和320B还可以指示例如是否客户端310A和310B中每一个正在混合模式下工作或全流模式下工作和/或指示此类模式下的工作之间的切换。 Updating client state information 320A and 320B may also indicate for example, whether the client 310A and 310B of each of the switching between the working mode under the work being mixed mode operation or the full flow and / or an indication of such modes. 还可以将可用于帮助形成呈现的视图330A和330B的任何其他适合的信息包括在客户端状态信息更新330A和330B中,包括在传送到内容提供商300的任何其他信息集合中,或者在一些情况下,包括在内容提供商300存储或以其他方式提供的信息中。 Can also be used to help form the view 330A, and any other suitable information presented 330B included in the update client state information 330A and 330B, in some cases including any other information set to the content provider 300, or , the information included in the content provider 300 stores or otherwise provided in the. 例如,在一些情况下,内容提供商300可以存储器有关客户端310A和310B的信息,该信息包括例如,客户端310A和310B控制的人物或其他实体的指示或可用于帮助形成呈现的视图330A和330B的任何其他适合的信息。 For example, in some cases, the client 300 may 310A and 310B of the memory information about the content provider, this information includes, for example, instructs the client 310A and 310B control characters or other entity or may be used to help form and rendering the view 330A any other suitable information and 330B. 在一些情况下,可以将可用于帮助形成呈现的视图330A和330B的信息包括在共享内容项状态信息305中。 In some cases, it may be used to help form the view presented information 330A and 330B includes the content item information 305 in the shared state.

[0074]由此,如上文描述,内容提供商可以呈现内容项的多个视图,并将其传送到多个不同的客户端设备。 [0074] Thus, as described above, content providers can render multiple views of the content items, and transmitted to a plurality of different client devices. 但是,在一些情况下,可能期望将场景的同一视图传送到多个客户端设备。 However, in some cases, it may be desirable to transmit the same view of the scene to the plurality of client devices. 例如,可能期望将同一视图传送到具有相同或密切相关的关联的相应内容项实体的不同客户端。 For example, it may be desirable to transmit the same to a different client views the respective content item entity associated with the same or a closely related. 更确切地来说,例如,有时可能将同一视图传送到协作一起控制相同人物的不同客户端。 More specifically, for example, sometimes the same view to transferring control of the same person with different collaboration client. 作为另一个实例,有时可能将同一视图传送到控制不同但密切相关的人物(如相同单元或组织的队员或成员)的不同客户端。 As another example, sometimes the same view to the transfer control different but closely related figures (e.g., a member or members of the same organization or unit) of the different clients. 作为又一个示例,当一个或多个客户端以旁观者模式工作而一个或多个其他客户端以活动模式工作时,可能传送同一视图,在旁观者模式中,旁观者客户端不控制内容项内的任何实体,在活动模式中,它们控制内容项内的一个或多个实体。 As yet another example, when one or more clients working spectator mode one or more other clients operating in the active mode may transmit the same view, in a spectator mode, the client does not control bystander content item any entity within, in the active mode, which controls one or more entities within the content item. 在一些情况下,旁观者模式客户端的其中一个或多个可以接收同一视图。 In some cases, a spectator mode, the client may receive one or more of the same view. 再有,在一些情况下,旁观者模式客户端的其中一个或多个或活动模式客户端的其中一个或多个可以接收同一视图。 Further, in some instances, wherein the one or more active mode or client mode spectator client can receive one or more of the same view. 例如,特定旁观者模式客户端对特定活动模式客户端控制的特定实体感兴趣,并且因此可能期望接收发送到该特定活动模式客户端的相同视图。 For example, a particular client interested spectator mode specific client controlled active mode specific entity, and thus it may be desirable to transmit the received view of the same specific activity mode client. 还可以基于任何其他适合的原因或原理来传送同一视图。 You can also transfer the same view based on any other suitable reason or principle.

[0075]图3B中图示根据本发明公开的多个视图生成的示例系统。 [0075] The exemplary system illustrated in FIG. 3B to generate a plurality of views in accordance with the present disclosure. 在图3B中,客户端310A控制其相应受控队员316A,而客户端310B控制其相应受控队员316B。 In Figure 3B, the control of their respective clients 310A controlled members 316A, 310B and the control of their respective client controlled members 316B. 又如图3B所示,内容提供商300生成同一呈现的视图340,并同时将其传送到客户端310A和310B。 Another example is shown in Figure 3B, the content provider 300 generates the same presentation view 340, and simultaneously transmits it to the clients 310A and 310B. 正如上文阐述,在一些情况下,客户端可能期望控制队员接收场景的同一视图。 As set forth above, in some cases, it may be desirable to control the client player receives the same view of the scene. 但是,注意,有许多情况下,控制队员的客户端可能期望接收不同视图。 However, note that there are many cases, players control a client may expect to receive different views. 如上文提到的,作为控制队员的补充或备选,可能还有多种其他情况,客户端310A和310B可能接收同一视图。 As mentioned above, as the control members of the supplement or alternatively, there may be various other cases, clients 310A and 310B may receive the same view.

[0076]还注意,还可以生成完全相同与不同视图的任何组合,并将其传送到任何数量的不同客户端。 [0076] Note also that, in any combination can also be generated with different views of the same as, and transmits it to any number of different clients. 卤肉,对于正在传送到三个参与客户端的内容项,三个客户端中的两个可以接收同一视图,而第三个客户端可以接收不同视图。 Braised pork, the content item for being transferred to the three participating client, two three client may receive the same view, and the third client can receive different views.

[0077]此外,注意,接收完全相同或不同视图的客户端的配置可以在整个特定内容项传输会话中改变。 [0077] Further, note, the same as or different views of the receiving client configuration may vary throughout a particular content item in the transmission session. 例如,两个客户端可能最初控制两个队员,并且可能接收特定内容项的同一视图。 For example, a client may initially two two control members, and may receive the same view specific content item. 但是,在该内容项传输的某个时点处,客户端之一可能放弃其人物的控制,并开始控制对方团队的不同人物。 However, at some point in time at which the transmission of content items, one client may relinquish control of its characters, and the other characters begin to control different teams. 在此情况下,切换人物的控制之后,切换客户端可以开始接收与另一个客户端传送的不同的视图。 In this case, after switching the control characters, the client may start receiving switch different views of the transmission and the another client. 正如上文阐述,在一些情况下,人物或任何其他视图相关的信息的切换可以作为客户端状态信息更新的一部分或使用任何其他适合的技术从客户端传送到内容提供商。 As set forth above, in some cases, the character switching information, or any other views as relevant client state information using the updated transmission part or any other suitable technique from the client to the content provider.

[0078]再者,注意,并非一定要专门地指定任何特定客户端接收彼此不同的视图或同一视图。 [0078] Further, note that not necessarily exclusively specify any particular client receives the same or different from each other views of view. 相反,在一些情况下,每个客户端的视图可以基于与该客户端关联的信息,如相应实体或任何适合的信息来生成。 In contrast, in some cases, each client's view may be generated based on information associated with the client, or any suitable entity such as the corresponding information. 因此,在一些情况下,两个客户端可以接收一些场景的不同的视图,以及另一些场景的同一或接近同一视图,而不一定将这些视图指定为相似或完全相同。 Thus, in some cases, the client can receive two different views of the scene number, and other scenes in the same or close to the same view, but not necessarily specified as a similar or identical to those views. 例如,在一些情况下,两个不同的客户端控制的两个不相关人物可能碰巧在特定场景内彼此位置非常靠近,在此类情况下,有时可以将该特定场景的同一或接近同一视图传送到这两个不同的客户端。 For example, in some cases, two different clients control characters may happen that two unrelated positions very close to each other within a particular scene, in such cases, may be the same or nearly the same specific scene view of a conveyer to two different clients. 与之相对,对于两个不相关人物并非彼此非常靠近的其他场景,相同的这两个客户端可以接收不同视图。 In contrast, two other scenarios related figures are not very close to each other is not, the same client can receive two different views.

[0079]由此,上文阐述了用于在内容提供商处基于共享状态信息呈现一个或多个视图的多种技术。 [0079] Thus, the above described various techniques for presenting one or more views based on the shared state information at the content provider. 在一些情况下,在内容提供商处呈现一个或多个视图可以减少或免去将状态信息从内容提供商发送到客户端的任何需要。 In some cases, one or more views presenting the content provider can be reduced or removed from the state information transmitted from the content provider to any desired client. 此外,在一些情况下,在内容提供商处呈现一个或多个视图可以降低客户端设备上安装的内容呈现软件的成本、复杂性和使用要求。 Further, in some cases, one or more views presenting the content provider can reduce the content is installed on the client device rendering software cost, complexity and requirements. 有时, 这可以例如使得内容能够使用瘦客户端呈现软件在客户端设备上呈现,所述瘦客户端呈现软件是相对于胖客户端呈现软件而言。 Sometimes, this may, for example, so that the content can be rendered using a thin client software on a client device rendering the presentation thin client software is presented with respect to fat client software is concerned. 再者,在一些情况下,在内容提供商处呈现一个或多个视图可以减少创内容的作者和分销商所关注的盗版和其他安全性问题。 Moreover, in some cases, one or more views presented in the content provider and distributor of piracy concerns content creators and other security issues can be reduced.

[0080] 此外,注意,用于执行内容项的虚拟机实例和/或其他资源的数量或量无需一定取决于与内容项关联生成的视图的数量。 [0080] Further, it is noted for virtual machine instance and / or the number or amount of resources other content item need not necessarily be performed depending on the number of views generated by the associated content item. 例如,在一些情况下,可以采用单个虚拟机实例来执行具有多个不同呈现的视图传送到多个不同客户端的内容项。 For example, in some cases, a single virtual machine instance may be employed to perform a plurality of different views presented to the content items of a plurality of different clients. 但是,在一些情况下,如果期望可以采用多个虚拟机实例,以便例如减少延迟。 However, in some cases, it may be employed if desired a plurality of virtual machine instances, for example, to reduce latency.

[0081] 作为在内容提供商处呈现一个或多个视图的补充,本发明公开的技术还可以允许与特定内容项关联来采用多个图形处理单元。 [0081] As presented in one or more views of the content provider additionally, the techniques of this disclosure also may allow particular content items associated to employ a plurality of graphics processing units. 在一些情况下,多个图形处理单元可以至少部分地彼此同时生成与特定场景关联的呈现。 In some cases, a plurality of graphics processing units may be simultaneously generated at least in part associated with a particular presentation another scene. 呈现是指至少部分地由一个或多个图形处理单元生成的且与一个或多个图像的至少一部分关联的数据。 Presentation means and at least a portion of the data associated with one or more images of at least partially generated by one or more graphics processing units. 再有,在一些情况下,使用多个图形处理单元可以帮助实现所呈现的视图的实时或准实时生成并呈现。 Further, in some cases, a plurality of graphics processing units can help achieve real-time or near real-time to generate the view presented and presentation. 在一些情况下,多个图形处理单元可以分布在位于任何数量的不同物理位置处的任何数量的不同机器或设备上。 In some cases, a plurality of graphics processing units may be distributed over any number located in any number of different machines or equipment at different physical locations. 在一些情况下,可以使用多个图形处理单元来仅呈现场景的一个视图,而在另一些情况下,可以使用多个图形处理单元来呈现场景的多个视图。 In some cases, a plurality of graphics processing units may be used to render a view of the scene only, while in other cases, a plurality of graphics processing units may be used to render a plurality of views of a scene. 但是,注意,并非一定需要多个图形处理单元来呈现场景的多个视图。 Note, however, does not necessarily need more graphics processing units to render the plurality of views of a scene. 在一些情况下,一个图形处理单元可以足够呈现场景的多个视图。 In some cases, a graphics processing unit may be sufficient to render multiple views of a scene. [〇〇82]图4-6中图示示出多个视图和多个图形处理单元的上述概念之间的多种交互的一些示例内容传输系统。 [〇〇82] illustrated in FIGS. 4-6 show some examples of a content transmission system in a variety of interactions between the plurality of conceptual views and a plurality of graphics processing units. 具体来说,图4示出采用单个图形处理单元生成多个视图的示例情形。 Specifically, FIG. 4 shows an example case using a single graphics processing unit generates a plurality of views. 如图4所示,内容提供商400包括图形处理单元403A,图形处理单元403A生成呈现的视图420A、420B和420C,呈现的视图420A、420B和420C分别传送到客户端410A、410B和410C。 4, content provider 400 includes a graphics processing unit 403A, a graphics processing unit 403A generates a view presented 420A, 420B and 420C, view presented 420A, 420B and 420C, respectively, to the client 410A, 410B, and 410C. 图5 示出采用多个图形处理单元生成单个视图的示例情形。 Figure 5 shows an example of the case using a plurality of graphics processing unit generates a single view. 如图5所示,内容提供商500包括图形处理单元503A、503B和503C,图形处理单元503A、503B和503C进行组合以生成呈现的视图520A,呈现的视图520A被传送到客户端510A。 5, the content provider 500 includes a graphics processing unit 503A, 503B, and 503C, a graphics processing unit 503A, 503B, and 503C are combined to generate a view presented 520A, 520A is transmitted to render a view of the client 510A. 图6示出采用多个图形处理单元生成多个视图的示例情形。 FIG 6 illustrates an exemplary case of using a plurality of graphics processing unit generates a plurality of views. 如图6所示,内容提供商600包括图形处理单元603A、603B和603C,图形处理单元603A、603B和603C被采用来生成呈现的视图620A、620B和620C,呈现的视图620A、620B和620C分别传送到客户端610A、610B和610C。 As illustrated, the content provider 600 includes a graphics processing unit 603A, 603B, and 603C, a graphics processing unit 603A, 603B, and 603C are employed to generate 6 views presented 620A, 620B and 620C, 620A view presented, 620B, and 620C, respectively, transferred to the client 610A, 610B and 610C. 在其他一些示例配置中,每个图形处理单元603A-C可以生成相应呈现的视图620A-C。 In some other example configurations, each of the graphics processing unit 603A-C may generate respective view presented 620A-C. 例如,图形处理单元603A可以生成呈现的视图620A,图形处理单元603B可以生成呈现的视图620B,以及图形处理单元603C可以生成呈现的视图620C。 For example, a graphics processing unit 603A may generate a rendered view 620A, 603B may generate a graphics processing unit rendering the view 620B, and 620C view graphics processing unit 603C may generate presentation. 在又一些情况下,图形处理单元603A-C中的两个或更多个可以进行组合以生成呈现的视图620A-C中的一个或多个。 In still other cases, two or more graphics processing units 603A-C may be combined to generate one or more view presented in 620A-C. 例如,图形处理单元603A和603B可以进行组合以形成呈现的视图620A和620B,而图形处理单元603C可以单独地生成呈现的视图620C。 For example, graphics processing units 603A and 603B may be combined to form a view presented 620A and 620B, and 603C may generate graphics processing unit 620C view presented separately. [〇〇83]可以采用任何数量的适合技术来将场景的呈现分布在多个图形处理单元上。 [〇〇83] may be any number of suitable techniques to render the scene are distributed over a plurality of graphics processing units. 例如,在一些情况下,可以将多个图形处理单元中每一个指定于场景的相应部分来用于呈现。 For example, in some cases, it may be assigned to a respective portion of each of the plurality of scenes to graphics processing units for presentation. 场景的每个部分可以包括例如,场景中由多种坐标、维度或其他指示符所指示的区域。 Each part of the scene may include, for example, by a plurality of regions in the scene coordinates, dimensions, or other indicated by the indicator. 例如,在一些情况下,分布在两个图形处理单元上的场景可以被划分成两个相等尺寸的一半,每一半被指定于两个图形处理单元中的相应一个。 For example, in some cases, the distribution of the scene on the two graphics processing unit may be divided into two equal half the size, is assigned to each half of a respective one of the two graphics processing unit.

[0084]作为另一个示例,场景可以包括多个对象,如人物、建筑物、车辆、武器、树木、水、火、动物和其他。 [0084] As another example, the scene may include a plurality of objects, such as people, buildings, vehicles, weapons, trees, water, fire, and other animals. 在一些情况下,可以将多个图形处理单元中的每一个指定于场景内的相应对象、对象的一部分或对象的集合以用于呈现。 In some cases, a plurality of graphics processing units each assigned to a corresponding object in the scene, or part of a collection of objects for presentation object. 如本文所使用的术语对象是指场景、图像或其他信息集合的任何部分。 The term subject as used herein refers to any part of the scene, image, or other collection of information. 对象可以是例如,特定像素或像素集合。 Object may be, for example, a particular pixel or set of pixels. 对象可以是例如特定有用之物的全部或任何部分。 Object may be, for example, the whole or any part of a specific useful substance. 对象还可以是例如,有用之物的集合的全部或任何部分。 Objects may also be, for example, the full set of useful or any part thereof. 对象还可以是例如,如树、火、水、云、衣服、人、动物和其他的实体的全部或任何部分。 Objects can also be, for example, such as trees, all fire, water, clouds, clothes, people, animals and other entities or any part thereof. 例如,对象可以是树的一部分,对象还可以包括例如,对象、实体和/或有用之物的集合的全部或任何部分。 For example, the object may be part of the tree, the object may further include, for example, the set of all objects, entities and / or useful or any part thereof. 例如,对象可以是例如彼此相对设在任何位置处的多个树或云的组。 For example, the object may be disposed relative to one another, for example, trees or any of a number of clouds at a set of locations.

[0085]作为另一个示例,如果正在生成场景的多个视图,则在一些情况下,可以将多个图形处理单元中每一个指定于场景的一个或多个相应视图来用于呈现。 [0085] As another example, if a plurality of views of a scene being generated, then in some cases, a plurality of graphics processing units each specify one or more views of a scene to be appropriate for presentation. 可以采用上文描述的示例技术和/或任何其他适合技术的任何组合将场景的呈现分布在多个图形处理单元上。 Described above can be employed exemplary presentation techniques and / or any combination of any other suitable technique will be distributed over a plurality of scenes of a graphics processing unit.

[0086]在一些情况下,用于呈现特定内容项的图形处理单元的数量可以是弹性的,以使该数量根据多种因素而改变。 [0086] In some cases, the number of the graphics processing unit rendering of a particular content item may be elastic, so that the number varies according to various factors. 此类因素可以包括,例如,图形处理单元生成呈现的速率或一个或多个图形处理单元的其他执行速率、呈现的场景的复杂度、与呈现的场景关联的视图的数量、附加图形处理单元的可用性以及这些或其他相关因素的任何组合。 Such factors may include, for example, the rate of the graphics processing unit generates rendered or one or more other graphics processing unit to perform rate, the complexity of the presented scene, the number associated with the scene presented views, additional graphics processing unit availability, and any combination of these or other relevant factors.

[0087]在一些情况下,可以监视与呈现特定内容项关联的一个或多个图形处理单元的执行速率以便确定这些图形处理单元正在执行的效率。 [0087] In some instances, the association can be monitored with the presentation execution rate of the specific content of one or more graphics processing units in order to determine the efficiency of the graphics processing unit is being performed. 例如,在一些情况下,如果图形处理单元正在低于某个阈值执行速率呈现多个场景或场景的多个部分,则可以决定增加一个或多个附加图形处理单元来帮助呈现这些场景或场景的这些部分。 For example, in some cases, if the graphics processing unit is performing below a threshold rate of rendering a plurality of portions of a plurality of scenes or scene, it may be decided to add one or more additional graphics processing units help to present these scenes or scenes these sections. 与之相对,在一些情况下,如果两个或更多个图形处理单元正在高于某个阈值执行速率呈现多个场景的多个部分,则可以决定放弃这些图形处理单元中的一个或多个,以便它们可用于帮助其他内容项或内容提供商任务。 A plurality portions contrast, in some cases, if two or more graphics processing units is performed above a certain threshold rate presenting a plurality of scenes, it may be decided to abandon the graphics processing unit in one or more of so that they can be used to help other content items or content provider task.

[0088]有多个因素可能影响一个或多个图形处理单元的像素速率。 [0088] Several factors may affect the rate of one pixel or more graphical processing units. 一个此类示例因素可以是场景复杂度。 One such example may be a factor in scene complexity. 例如,在一些情况下,与特定内容项关联的场景复杂度可能随着从一个场景到下一个场景而变化。 For example, in some cases, the complexity associated with the particular content items may vary as a scene from one scene to the next scene. 任何数量的不同因素都可能导致场景复杂度中的此类改变。 Any number of different factors can lead to such a change in the complexity of the scene. 在一些情况下,可以添加某些对象或对象的多个部分或将其移除或以其他方式调整、将其隐蔽或使之可见。 In some cases, some objects may be added or a plurality of portions of the object or to remove or otherwise adjusted, so it is visible or hidden. 例如,当将某些人物、建筑物、车辆或其他对象添加到后续场景中时,场景复杂度可能随着从一个场景到下一个场景而增加。 For example, when adding certain people, buildings, vehicles or other objects to the subsequent scene, scene complexity as possible from one scene to the next scene increases. 在一些情况下,当场景复杂度增加时,一个或多个图形处理单元可能变得过载,使得它们不再能够高效地呈现其相应场景或场景部分。 In some cases, when the scene complexity increases, the one or more graphics processing units may become overloaded, so that they can no longer exhibit its respective portion of the scene or scenes efficiently. 与之相对,在一些情况下,当场景复杂度降低时,一个或多个图形处理单元可以获得附加的可用容量,使得用于呈现该内容项的图形处理单元的数量可以合并且被减少。 In contrast, in some cases, when lowering the scene complexity, the one or more graphics processing unit may obtain additional available capacity, so that the number of the graphics processing unit for rendering the content items may be combined and reduced.

[0089]可能影响一个或多个图形处理单元的执行速率的另一种示例因素是与多个不同场景或场景的多个部分关联的视图的数量。 [0089] Another exemplary factors may perform one or more of the rate of the graphics processing unit is associated with a plurality of number of views of different portions of a plurality of scenes or scene. 例如,当一个或多个客户端控制的人物进入场景的特定部分时,与场景的该部分关联的视图的数量可能增加。 For example, when one or more clients into a particular control character part of the scene, the number of views associated with the portion of the scene may be increased. 例如当一个或多个客户端控制的人物进入特定建筑物或建筑物内的房间时,可能出现此情况。 For example when one or more client control characters into the building or specific rooms within a building, this situation may occur. 与之相对,当一个或多个客户端控制的人物离开场景的特定部分时,与场景的该部分关联的视图的数量可能减少。 In contrast, when a particular portion of the one or more client control characters leave the scene, the number associated with that portion of the view of the scene may be reduced. 在一些情况下,当视图的数量增加时,一个或多个图形处理单元可能变得过载,使得它们不再能够高效地呈现其相应场景或场景部分。 In some cases, when the number of views, the one or more graphics processing units may become overloaded, so that they can no longer exhibit its respective portion of the scene or scenes efficiently. 与之相对,在一些情况下,当视图的数量减少时,一个或多个图形处理单元可以获得附加的可用容量,使得用于呈现该内容项的图形处理单元的数量可以合并且被减少。 In contrast, in some cases, while reducing the number of views, the one or more graphics processing unit may obtain additional available capacity, so that the number of the graphics processing unit for rendering the content items may be combined and reduced.

[0090] 现在将结合图7-10来描述图示上述图形处理单元缩放概念的其中一些的一些示例情形。 [0090] Figures 7-10 will now be used to some examples of situations illustrated above description of some of the graphics processing unit scaling concept. 具体来说,图7图示根据本发明公开技术的第一示例图形处理单元缩放情形。 Specifically, FIG. 7 illustrates a case where the scaling unit according to a first exemplary graphics processing techniques disclosed in the present invention. 具体来说,图7示出单个图形处理单元720呈现的场景700。 Specifically, Figure 7 shows a single scene presentation graphics processing unit 720 700. 注意,场景700在图7中示出为三维场景(如其立体形式所指示的)。 Note that the scene 700 is shown as a three-dimensional scenes (such as its three-dimensional form as indicated) in FIG. 7. 但是,本发明公开的技术不限于与三维场景结合来使用,并且还以与例如二维场景结合来使用。 However, the techniques disclosed in the present invention is not limited to be used in conjunction with a three-dimensional scene, and also to bind with a two-dimensional scene, for example, be used. 图7指示图形处理单元720正在低于下限阈值执行速率工作。 FIG 7 indicates the graphics processing unit 720 are below the lower threshold rate of work performed. 正如上文阐述,此下限执行速率可能是由于多个因素导致,如场景复杂度太高和/或具有太多关联的视图以致于无法高效地被单个图形处理单元720呈现。 As set forth above, the lower limit of this rate may be due to the implementation of a plurality of factors, such as high scene complexity and / or having too many associated view so that can not be efficiently rendered single graphics processing unit 720. 相应地,在一些情况下,内容提供商可以基于图形处理单元720在低于下限阈值执行速率工作确定应该采用附加图形处理单元来呈现后续场景。 Accordingly, in some cases, content providers may be based on the graphics processing unit 720 to perform rate below the lower threshold should be used to determine the additional work graphics processing unit to render the subsequent scene.

[0091] 图8示出内容提供商基于图7的图形处理单元在低于下限阈值执行速率工作而增加附加图形处理单元720的情形。 [0091] FIG. 8 shows a content provider based on the graphics processing unit in FIG. 7 below the lower threshold to perform rate case additional work increases the graphics processing unit 720. 具体来说,图8示出场景800,场景800是图7的场景700后续的一个或多个场景。 Specifically, FIG. 8 illustrates a scenario 800, the scene 800 is a scene 700 of Figure 7 subsequent one or more scenes. 场景800被划分成两个场景部分810A和810B。 Scene scene 800 is divided into two portions 810A and 810B. 此外,场景800的呈现被分布在两个图形处理单元820A和820B上。 Also, the scene presentation 800 is distributed over two graphics processing units 820A and 820B. 具体来说,场景部分810A由图形处理单元820A来呈现,而场景部分810B由图形处理单元820B来呈现。 In particular, to render a scene portion 810A by the graphics processing unit 820A, 810B and the portion of the scene presented by a graphics processing unit 820B. 注意,选择矩形形状的场景部分810A和810B仅出于描述性目的且不作为限制。 Note that the selection rectangular portion 810A and 810B scenes merely for descriptive purposes and not limitation. 可以根据本发明公开的技术将场景划分成具有任何数量的不同形状或尺寸的任何数量的不同部分。 According to the techniques of this disclosure will be divided into different portions of the scene in any number of different shapes or sizes having any number. 还注意,当增加附加图形处理单元时,并非要求一定将先前场景的多个部分划分成相等尺寸的一半。 Note also that, when the additional graphics processing unit increases, does not require a certain portion of the plurality of scenes is divided into half the previous equal size. [〇〇92]图8指示图形处理单元820A正在上限与下限阈值执行速率之间工作。 [〇〇92] FIG 8 indicates a graphics processing unit 820A is the upper limit of the rate of work performed between the lower limit threshold value. 基于图形处理单元820A在上限与下限阈值之间工作,在一些情况下,内容提供商可以确定对于场景部分810A的图形处理单元缩放无需任何改动。 In the work between the upper and lower threshold based on a graphics processing unit 820A, in some cases, content providers may determine the scene graph processing unit scaling section 810A without any changes. 相比之下,图8还指示图形处理单元820B正在低于下限阈值执行速率工作。 In contrast, FIG. 8 also indicates that a graphics processing unit 820B is performed below the lower threshold speed job. 相应地,在一些情况下,内容提供商可以基于图形处理单元820B 在低于下限阈值执行速率工作而确定应该采用附加图形处理单元来呈现后续场景中与场景部分810B对应的区域。 Accordingly, in some cases, content providers may be based on a graphics processing unit 820B at a rate below the lower threshold perform additional work should be used to determine the graphics processing unit to render the scene and a subsequent scene area 810B corresponding to the portion. . [〇〇93]图9示出内容提供商基于图8的图形处理单元820B低于下限阈值执行速率工作而增加附加图形处理单元的情形。 [〇〇93] FIG. 9 shows a case where the content provider based on the graphics processing unit 820B of FIG. 8 below the lower threshold rate of work performed to add additional graphics processing unit. 具体来说,图9示出场景900,场景900是图8的场景800后续的一个或多个场景。 Specifically, FIG 9 illustrates a scenario 900, the scene 900 is a scene 800 of Figure 8 subsequent one or more scenes. 场景900被划分成场景部分910A、910B和910C。 Scene 900 is divided into scene section 910A, 910B and 910C. 此外,场景900的呈现被分布在三个图形处理单元920A、920B和920C上。 Further, the scene 900 is distributed over three presentation graphics processing unit 920A, 920B, and 920C. 具体来说,场景部分910A由图形处理单元920A来呈现,场景部分910B由图形处理单元920B来呈现,以及场景部分910C由图形处理单元920C来呈现。 In particular, to render a scene portion 910A by the graphics processing unit 920A, 910B parts of the scene presented by the graphics processing unit 920B, 910C and part of the scene presented by a graphics processing unit 920C. 注意,场景部分910B和910C是通过将图8的场景部分810B划分成两个相等一半部分而形成的。 Note that, 910B and 910C are part of the scene by scene section 810B of FIG. 8 is divided into two equal halves formed. 划分场景部分810B是因为其相应图形处理单元820B在低于下限阈值执行速率工作。 810B is divided portion of the scene because of its respective graphics processing unit 820B performs work at a rate below the lower threshold value. [〇〇94]图9指示图形处理单元920A正在上限与下限阈值执行速率之间工作。 [〇〇94] FIG. 9 is indicative of a graphics processing unit 920A between the lower working limit threshold value and the rate of execution. 基于图形处理单元920A在上限与下限阈值之间工作,在一些情况下,内容提供商可以确定对于场景部分910A的图形处理单元缩放无需任何改动。 In the work between the upper and lower threshold based on a graphics processing unit 920A, in some cases, content providers may determine the scene graph processing unit scaling section 910A without any changes. 相比之下,图9还指示图形处理单元920B和920C 都正在高于上限阈值执行速率工作。 In contrast, FIG. 9 also indicates that a graphics processing unit 920B and 920C are both above the upper threshold rate of work performed. 正如上文阐述,这些上限执行速率可能是由于多种因素导致,如与相应场景部分910B和910C关联的场景复杂度较低和/或呈现的视图的数量较低。 As set forth above, the implementation of these upper rate may be due to several factors, such as the scene corresponding to the scene associated portion 910B and 910C of the lower number of low complexity and / or presenting of view. 相应地,在一些情况下,内容提供商可以基于图形处理单元920B和920C在高于上限阈值执行速率工作而确定应该采用较少图形处理单元来呈现后续场景中与场景部分910B和91OC对应的组合区域。 Accordingly, in some cases, content providers may be based on a graphics processing unit 920B and above the upper threshold is determined to perform rate should work with fewer graphics processing unit 920C in the composition to render the scene and a subsequent scene corresponding portion 910B and 91OC region.

[0095]图10示出内容提供商基于图9的图形处理单元920B和920C在高于上限阈值执行速率工作而移除图形处理单元的情形。 [0095] FIG. 10 shows the content provider based on the graphics processing unit 920B and 920C of FIG. 9 above the upper threshold in the case of performing work removal rate of the graphics processing unit. 具体来说,图10示出场景1000,场景1000是图9的场景900后续的一个或多个场景。 Specifically, FIG. 10 shows a scenario 1000, 1000 scene is a scene 9009 in FIG subsequent one or more scenes. 场景1000被划分成两个场景部分1010A和1010B。 Scene scene 1000 is divided into two portions 1010A and 1010B. 此外,场景1000的呈现被分布在两个图形处理单元1010A和1010B上。 Moreover, the scene rendering 1000 is distributed over two graphics processing units 1010A and 1010B. 具体来说,场景部分1010A由图形处理单元1020A来呈现,而场景部分1010B由图形处理单元1020B来呈现。 In particular, to render a scene section 1010A graphics processing unit 1020A, 1010B and the part of the scene presented by a graphics processing unit 1020B. 注意,场景部分1010B是通过将图9的场景部分910B和910C组合成单个部分而形成的。 Note that, the portion of the scene by scene 1010B portion 910B of FIG. 9 and 910C into a single part formed. 将场景部分910B和910C组合是因为它们的相应图形处理单元920B和920C正在高于上限阈值执行速率工作。 The combination of scene portion 910B and 910C because their respective graphics processing unit 920B, and 920C is above the upper threshold rate of work performed. 在一些情况下使用场景部分910B和910C的组合可使两个图形处理单元920B或920C能够被重新指定到可能对附加图形处理单元有更大需求的另一个任务。 Allows two graphics processing unit 920B or 920C can be reassigned to another task may have a greater demand for additional graphics processing units 910B and 910C composition scene section in some cases.

[0096]再次注意,图7-10所示的场景部分和图形处理单元分布仅是示例。 [0096] Note again, in FIG. 7-10 and a graphics processing unit portion of the scene are distributed only in the illustrated example. 本发明公开的技术可使场景能以任何描述的方式划分成多个部分。 Techniques of this disclosure enable the scene can be divided into a plurality of portions in any manner described herein. 本发明公开的技术还可使图形处理单元能以任何描述的方式分布在多个场景或多个场景部分上。 The techniques of this disclosure may cause graphics processing unit can be distributed across a plurality of scene or a plurality of scenes described in any way whatsoever.

[0097] 正如应该认识到的,可能有一些情况下,即使一个或多个图形处理单元在低于下限阈值执行速率工作,仍可能没有附加图形处理单元可用。 [0097] As will be appreciated, there may be some circumstances, even if one or more graphics processing units than the lower threshold rate of work performed, may still be used without additional graphics processing unit. 这可能由于可供内容提供商使用的资源有限。 This may be due to the limited resources available to content providers. 在此情况下,例如,可以将一个或多个附加图形处理单元的请求置于用于在附加图形处理单元变为可用时获取附加图形处理单元的队列中。 In this case, for example, may request one or more additional graphics processing unit disposed for additional graphics processing unit becomes available for additional graphics processing unit when the queue. 此外,例如,可以基于多种因素确定请求的迫切性,例如低于下限阈值执行速率的程度。 Furthermore, for example, it may determine the urgency of the request based on various factors such as a level below the lower threshold execution rate. 在一些情况下,具有最迫切需求和/或最低关联执行速率的内容项可以比非很迫切需求的其他内容项更快地接收最近可用的资源。 In some cases, with the most urgent needs and / or content items associated with the lowest execution rate of the nearest available resource can be received more quickly than other content items are non-urgent needs. 再有,在一些情况下,当内容项等待附加需求的资源时,可以将该内容项的现存指定的图形处理单元重新安排或另外重新分配以便更有效率地呈现内容项场景。 Further, in some cases, when a content item needs to wait for additional resources can rearrange the existing graphics processing unit specified content item or otherwise redistribute more efficient to render the content item scene.

[0098] 虽然上文示例的其中一些可能包括减少图形处理执行速率来实现图形处理单元缩放,但是注意本发明公开的技术不要求且不限于使用图形处理单元监视。 [0098] Although the example above includes some of which may perform graphics processing to reduce the rate of scaling to implement a graphics processing unit, it is noted that techniques of the present invention does not require the disclosure is not limited to using the graphics processing unit monitors. 相反,可以采用任何适合的技术来确定要用于场景呈现的图形处理单元的期望数量。 Instead, any suitable technique may be employed to determine a desired number of the graphics processing unit to be used for rendering scenes. 例如,在一些情况下,可以至少部分地基于场景复杂度信息来确定图形处理单元的数量,场景复杂度信息可以例如与特定内容项关联且可以指示与该内容项关联的一个或多个场景的多个不同部分所关联的复杂度水平。 For example, in some cases, at least in part on information in scene complexity to determine the number of graphics processing unit, and the scene complexity information may be indicative of one or more of the content item associated with the scene associated with a particular content item e.g. level of complexity associated with a plurality of different parts. 此外,在一些情况下,可以至少部分地通过监视参与特定内容项的传输的客户端的数量和/或监视或另外确定正在与特定内容项的传输关联呈现的不同视图的数量来确定图形处理单元的数量。 Further, in some cases, by monitoring involved in transport-specific content item at least in part the number of clients and / or monitor or otherwise determine the number of different views being presented associated with the transport-specific content items to determine the graphics processing unit number. 再有,在一些情况下,可以至少部分地基于特定内容提供商或与内容提供商关联的任何客户或其他实体设置的特定规则或偏好来确定图形处理单元的数量。 Further, in some cases, at least in part be determined based on the number of graphics processing unit rules or preferences of any particular customer or other entity associated with the particular content provider or content provider provided. 还可以采用这些或其他适合技术的任何组合。 You may also be employed in any combination of these or other suitable techniques.

[0099]虽然这些示例图形处理单元分布技术的其中一些可能包括将场景的一个或多个部分指定于单个图形处理单元,但是并非一定要将场景的每个部分指定于一个且仅一个图形处理单元来用于呈现。 [0099] Although the exemplary cell distribution pattern processing techniques some of which may include one or more portions of the scene assigned to a single graphics processing unit, but each part is not necessarily want to specify a scene and only one graphics processing unit It is used for rendering. 在一些情况下,多个图形处理单元可以协作来一起呈现完整的场景或场景的任何部分。 In some cases, a plurality of graphics processing units may cooperate to represent a complete scene or scenes with any part.

[0100]由此,上文详细地描述了用于将场景的呈现分布在多个图形处理单元上的多种示例技术。 [0100] Thus, we described above in detail various exemplary techniques for presenting a scene distributed across multiple graphics processing units. 在一些情况下,在多个图形处理单元呈现场景的不同部分之后,可以将多种不同呈现的所有或多个部分组合以形成一个或多个最终视图以用于传输和显示。 All or portions of the plurality of in some cases, after a plurality of different portions of the graphics processing unit rendering of the scene may be rendered in many different combinations to form one or more end views for transmission and display. 内容提供商可以采用多种技术以用于将从多个图形处理单元接收的呈现组合成每个视图。 The content provider may use a variety of techniques for presenting received from a plurality of graphics processing units into each view. 一种示例组合技术,在本文中称为拼接技术,可以包括将来自不同图形处理单元的多种呈现插入到视图内不同的标识区域中。 An exemplary combination technique, referred to herein as splicing techniques, may comprise a variety of different from the graphics processing unit rendering inserted into a different region within the view identifier. 例如,可以将第一图形处理单元执行的第一呈现插入在第一标识视图区域处,同时可以将第二图形处理单元执行的第二呈现插入在第二标识视图区域处。 For example, the first rendering may be performed by a first graphics processing unit is inserted at the first view zone identification, while the execution of the second graphics processing unit rendering the second identification of the second region interposed view. 可以例如使用基于生成视图的场景标识的坐标来标识每个视图区域。 For example, using the coordinates of the view generation based on the scene identifier to identify each view region.

[0101] 图11中图示拼接技术的示例描述。 Example illustrated splicing technique [0101] FIG. 11 is described. 具体来说,图11示出四个不同图形处理单元1120A-D生成的四个呈现1130A-1130D。 Specifically, FIG. 11 shows four different graphics processing units 1120A-D rendering the resulting four 1130A-1130D. 具体来说,呈现1130A由图形处理单元1120A生成,呈现1130B由图形处理单元1120B生成,呈现1130C由图形处理单元1120C生成,以及呈现1130D 由图形处理单元1120D生成。 Specifically, the presentation graphics generated by the processing unit 1130A 1120A, 1130B is generated by rendering graphics processing unit 1120B, 1130C is generated by rendering graphics processing unit 1120C, and 1130D are generated by the graphic rendering processing unit 1120D. 如图11所示,为了形成视图1150,将呈现1130A插入到视图区域1140A中,将呈现1130B插入到视图区域1140B中,将呈现1130C插入到视图区域1140C中以及将呈现1130D插入到视图区域1140D中。 11, in order to form view 1150, the view area is inserted into the presentation 1130A 1140A, the present 1130B 1140B inserted into the view region will be presented to the viewing area is inserted 1130C and 1140C in the present 1130D 1140D inserted into the view area .

[0102] 另一种示例组合技术,本文中称为分层技术,可以采用具有多个层的视图表示。 [0102] Another exemplary combination technique, referred to herein as a layered technique, a plurality of layers having the view expressed may be employed. 表示的每个层可以对应于视图的相应部分。 Each layer may correspond to the respective represented part of the view. 例如,第一层可以包括第一图形处理单元呈现的视图的第一部分,而第二层可以包括第二图形处理单元呈现的视图的第二部分。 For example, the first layer may comprise a first graphics processing unit rendering a view of the first portion and the second layer may comprise a second partial view of the second graphics processing unit rendering. 具体来说, 图12示出四个层126(^、126(«、1260(:和12600。层126(^包括从图形处理单元122(^接收的呈现1230A。层1260B包括从图形处理单元1220B接收的呈现1230B。层1260C包括从图形处理单元1220C接收的呈现1230C。层1260D包括从图形处理单元1220D接收的呈现1230D。[〇1〇3]图13中图示分层技术的示例描述。具体来说,示出逻辑表示1300,其中层1260A-D 在逻辑上表示为以层1260D位于底层,层1260C相对于底层为第二,层1260B自底层起为第三以及层1260A位于最上层来垂直堆叠注意,逻辑表示1300不意味是层1260A-D彼此上下物理堆叠的物理结构。相反,逻辑表示1300仅是旨在指示可将与视图的多个不同部分对应的数据逻辑上关联的示例方式的逻辑表示。此外,应该认识到,图13所示的层布置的示例次序仅是出于说明性目的而非限制来提供的。再次参考图13,其示出使用逻辑表示1300生成包括呈 Specifically, FIG. 12 shows four layers 126 (^, 126 ( «, 1260 (: 12600. layer 126 and the (^ from the graphics processing unit 122 comprises a (^ received presentation layer 1230A 1260B from the graphics processing unit comprises 1220B. rendering the received 1230B. layer comprises from 1260C 1230C 1220C received presentation graphics processing unit. layer comprises 1260D 1220D from the received presentation graphics processing unit 1230D. [〇1〇3] example layering technique illustrated in FIG. 13 will be described. specific , a logical representation 1300 is shown, wherein the layer 1260A-D are expressed as the bottom layer located 1260D, 1260C with respect to the underlying layer of the second layer from the bottom layer 1260B and the third layer 1260A from logically positioned perpendicular to the top Note that stack, the logical representation is a layer 1300 does not mean the physical structure 1260A-D are stacked one on top of the physical Conversely, logical representation 1300 are merely intended by way of example the indication may be associated with a plurality of different portions corresponding to the logical view of data logical representation. Moreover, it should be appreciated that the exemplary sequence of the layer arrangement shown in FIG. 13 is merely for illustrative purposes and not a limitation Referring again to Figure 13, which illustrates the use of the form of generating a logical representation 1300 现1230A-D的最终视图1350。 1350 final view of current 1230A-D.

[0104] 由此,上文阐述了用于使用一个或多个图形处理单元生成场景的一个或多个视图的多种技术。 [0104] Accordingly, various techniques set forth above for using one or more graphical processing unit generates a scene or a plurality of views. 图14中示出根据本发明公开的技术的示例内容提供商系统。 14 shows an example of a content provider system in accordance with the techniques of this disclosure. 如图所示,图14包括与内容提供商1400通信的客户端1410A-C。 As shown, in FIG. 14 comprises a content provider 1400 and a client communications 1410A-C. 客户端1410A-C可以例如各参与特定内容项(如视频游戏)的传输会话。 The client 1410A-C can participate in a particular example, each content item (e.g., video games) a transmission session. 客户端1410A-C可以例如包括活动客户端和旁观者客户端。 The client 1410A-C may for example comprise client and bystanders active clients. 活动客户端是控制内容项内的一个或多个人物或其他实体的客户端。 Active client is controlling one or more people or other entities within the client's content items. 旁观者客户端是未控制内容项内的任何人物或其他实体的客户端。 Spectator client is not a client of any other person or entity within the content item control. 客户端1410A-C各从三个流传输服务器1450A-C中的相应流传输服务器接收呈现的内容项视图的传输。 Transfer client 1410A-C from the presentation of each received three transport streams corresponding to the streaming server 1450A-C in view of server content items. 但是,注意,虽然图14的特定示例中包括流传输服务器1450A-C,但是本发明公开的技术不限于使用流传输内容传输,并且可以采用任何其他适合形式的内容交付。 However, it is noted that although the specific example of FIG. 14 comprises a streaming server 1450A-C, the techniques disclosed in the present invention is not limited to use streaming content delivery, content and may employ any other suitable form of delivery. 使用单独的相应流传输服务器1450A-C来将内容传输到每个客户端1410A-C可能是有益的,例如,因为在一些情况下,这样改进性地能够基于如与连接到每个客户端的网络关联的服务质量的多个因素来调整对个体客户端的多种传输特征。 Respective separate streaming server 1450A-C to transfer content to each client 1410A-C may be beneficial, for example, because in some cases, such as improved manner can be based on a network connected to each client a plurality of quality of service associated with the factor to adjust transmission characteristics of a variety of individual client. 调整的传输特征可以包括例如,编码速率、传输速度、图像质量和其他相关因素。 Adjusting transmission characteristics may include, for example, coding rate, transmission speed, image quality and other relevant factors. 但是, 注意,本发明公开的技术不限于使用流传输技术或使用单独的服务器来向客户端传输。 However, it is noted that the techniques of this disclosure is not limited to the use of streaming technique or using a separate server for transmission to the client. 相反,可以根据本发明技术采用多个服务器以向任何数量的不同客户端传输。 Instead, multiple servers may be employed in accordance with the techniques of the present invention, any end of the transmission to different customer number.

[0105] 客户端1410A-C中的每一个可以周期性地向内容提供商1400发送客户端状态信息更新。 [0105] 1410A-C client Each provider 1400 can periodically send client state information to update the content. 在一些情况下,内容提供商1400可以仅从活动客户端而不从旁观者客户端接收状态信息。 In some cases, content providers 1400 may not receive the status information from the spectator client only active clients. 正如上文阐述,客户端状态信息更新可以包括例如,与在每个客户端1410A-C处呈现内容项所关联的多种特征、事件、动作或操作对应的信息。 As set forth above, the client updates the status information may include, for example, various features associated with presentation of content items on each client 1410A-C, the event information corresponding to the operation or operations. 例如,客户端状态信息更新可以指示客户端1410A-C控制的人物或其他实体执行的多种动作或操作。 For example, a client may indicate that the state information update client 1410A-C control characters or other entity to perform various actions or operations. 作为另一个示例,客户端状态信息更新可以包括可以帮助生成场景的一个或多个视图的任何信息,如客户端控制的人物或其他实体的指示。 As another example, the update client state information may include any information that can help to generate one or more views of a scene, such as people or other entities indicated client controlled. 有关将控制从一个人物或实体切换到另一个人物或实体的信息以及有关客户端的连接或连接断开的信息形成内容传输会话的参与。 For switches control from one person or entity to another person or entity information and information about the client connection or disconnection involved in the formation of the content transmission session. 客户端状态信息更新还可以指示例如客户端1410A-C中每一个是正在混合模式下工作还是在全流模式下工作和/或指示此类模式下的工作之间的切换。 Updating client state information may also indicate each a switch such as a client or 1410A-C is in the mixed mode operation in the full flow mode under the work between the working and / or indicate such modes.

[0106]内容提供商1400处通过输入控制面1480接收从客户端1410A-C传送的客户端状态信息更新。 [0106] Content provider 1400 receives from the client 1410A-C control plane 1480 via the input client state information update. 可以统一地使用从每个客户端1410A-C接收的状态信息来调整正在传送的内容项的共享状态信息1470。 It can be used to adjust the unified content item that is being delivered to each client 1410A-C receive status information from the shared status information 1470. 调整可以包括例如,添加、删除和/或修改共享状态信息1470的多个不同部分。 Adjustment may include, for example, add, delete and / or modify the plurality of different portions of the shared state information 1470. 正如上文阐述,可以将共享状态信息1470与内容项组合来使用以产生多种内容项场景。 As set forth above, the shared state information may be combined with the content 1470 is used to generate a variety of content items scene. 也正如上文阐述,可以将共享状态信息1470与内容项组合来使用以产生每个内容项场景的一个或多个视图。 As also set forth above, the state information may be shared with the content 1470 to be used in combination with one or more views of a scene is generated for each content item.

[0107]然后可以由图形处理单元集合1490将每个内容项场景呈现成一个或多个视图,图形处理单元集合1490可以包括一个或多个图形处理单元1403A-C。 [0107] may then be set by the graphics processing unit 1490 to each content item presentation scene into one or more views, a set of graphics processing unit 1490 may include one or more graphics processing units 1403A-C. 为了指示图形处理单元集合1490可以包括一个或多个图形处理单元,图14以实线边框示出一个图形处理单元1403B,以及以虚线边框示出余下图形处理单元1403A和1403C。 In order to indicate the set of graphics processing unit 1490 may include one or more graphics processing units, Figure 14 shows a solid border pattern processing unit 1403B, and a broken line shows the remaining border graphics processing unit 1403A and 1403C. 在一些情况下,多个图形处理单元1403A-C可以分布在位于任何数量的不同物理位置处的任何数量的不同机器或设备上。 In some cases, a plurality of graphics processing units 1403A-C can be distributed over any number located in any number of different machines or equipment at different physical locations. 可以由图形处理单元缩放组件1460至少部分地确定与特定内容项关联来使用的图形处理单元1403A-C的数量。 Component 1460 at least partially determine the graphics processing unit 1403A-C associated with particular content items to use the number may be scaled by a graphics processing unit. 正如上文阐述,在一些情况下,用于呈现特定内容项的图形处理单元的数量可以是弹性的,以使该数量可以针对不同的场景而改变或按任何适合的间隔来更改。 As set forth above, in some cases, the number of graphics processing unit for rendering a particular content item may be elastic, so that the number may be varied in any suitable or change intervals for different scenarios. 上文详细地描述用于确定要采用的图形处理单元的适合数量的多种示例技术。 Described above in detail for determining graphics processing techniques to be employed in various examples of the suitable number of cells.

[0108] 在一些情况下,图形处理单元缩放组件1460可以监视图形处理单元1490、命令图形处理单元1490和以其他方式与图形处理单元1490通信。 [0108] In some cases, graphics processing unit scaling component 1460 can monitor a graphics processing unit 1490, a communication command to the graphics processing unit 1490, and otherwise with the graphics processing unit 1490. 正如上文阐述,例如,图形处理单元缩放组件1460监视多种工作负载、可用容量、图形处理单元生成呈现的速率和其他执行速率以及与图形处理单元1403A-C关联的任何其他适合特征。 As set forth above, e.g., a graphics processing unit 1460 monitors the various components scaling workload, available capacity, the graphics processing unit generates presentation rate and other rates and perform any other suitable characteristics associated with a graphics processing unit of 1403A-C. 在一些情况下,图形处理单元缩放组件1460还可以与输入控制面1480、共享状态信息1470、多种内容项和多种其他组件通信,以便确定如场景复杂度、连接的客户端和关联的视图的数量、关联的内容提供商或客户规则或偏好和任何其他相关信息的信息。 In some cases, graphics processing unit 1460 may also be scaled with the input assembly control surfaces 1480, 1470 to share the status information, a variety of content items and a variety of other components of the communication, such as to determine the scene complexity, and client connection associated view the number of associated content provider or customer preferences and any information rules or other relevant information. 在图14的特定示例中,图形处理单元缩放组件1460被包括在输入控制面1480内,但是,在一些情况下,图形处理单元缩放组件1460可以是单独的组件或作为一个或多个其他组件的一部分来包括。 In the particular example of FIG. 14, a graphics processing unit comprises a scaling component 1460 are input in the control plane 1480, however, in some cases, graphics processing unit scaling component 1460 may be a separate component or as one or more other components part included.

[0109]在一些情况下,为了确定将参与呈现特定内容项的图形处理单元1403的数量,图形处理单元缩放组件1460还可以确定场景呈现总负载如何分布在所有数量的参与图形处理单元1403上。 Graphics Processing Unit [0109] In some cases, in order to determine to participate in presenting specific content item number 1403, a graphics processing unit scaling component 1460 can also determine a scene showing how the total load distribution on the number of all involved in the graphics processing unit 1403. 例如,图形处理单元缩放组件1460可以指定一个或多个特定图形处理单元以呈现场景的多个特定部分。 For example, a graphics processing unit scaling component 1460 may specify one or more particular graphics processing unit to present a plurality of specific parts of the scene. 图7-10中示出以及在上文中详细地描述了多种场景部分在多个不同图形处理单元上的一些示例分布。 Shown in Figures 7-10 and described above in more detail with a few exemplary scenarios in a plurality of different portions of the graphics processing unit distribution. 正如上文阐述,在一些情况下,可以指定一个或多个图形处理单元来呈现场景的特定维度或坐标、场景的特定视图和/或如人物、建筑物、车辆、武器、树、水、火、动物和其他的一个或多个场景对象。 As set forth above, in some cases, can specify one or more graphics processing units to render a scene or a particular dimension coordinate, a particular view of the scene and / or such as people, buildings, vehicles, weapons, trees, water, fire , animals and other objects of one or more scenes. 在一些情况下,作为图形处理单元缩放组件1460的补充或备选,可以由如图形处理单元1403A-C的其中一个或多个的其他组件或图14所示的任何其他组件或其他组件来作出全部或一些图形处理单元呈现分布确定。 In some cases, graphics processing unit as a supplement or alternatively scaling component 1460, may be made of any other components as shown in FIG. 14 or other components of a graphics processing unit 1403A-C in which one or more of the other components or FIG. all or some of the graphics processing unit to determine the distribution of presents. [〇11〇] 正如上文阐述,一旦一个或多个图形处理单元1403A-C呈现了场景的多个不同部分,则可以将多个不同呈现组合来形成一个或多个最终视图。 [〇11〇] As set forth above, once one or more graphics processing units 1403A-C presents a plurality of different parts of the scene, the rendering may be a plurality of different combinations to form one or more final view. 在一些情况下,可以由图形处理单元1403A-C的其中一个或多个和/或由任何其他适合组件来执行这些不同呈现的组合。 In some cases, a combination of graphics processing units 1403A-C, wherein one or more, and / or performed by any other suitable presentation of the different components. 图11-13图示以及上文详细地描述了用于将来自多个图形处理单元的呈现进行组合的多种示例技术。 11-13 and described above in detail, illustrates a process for rendering a variety of exemplary techniques from the combination of a plurality of pattern units.

[0111] 任何可以将一个或多个呈现的视图提供到流传输服务器1450A-C以便向相应的客户端1410A-C传输。 [0111] Any one or more presentation may be provided to view streaming server 1450A-C to a respective client 1410A-C to transmit. 在传输之前,可以执行多种操作以准备用于传输的呈现的视图,如编码和压缩。 Prior to transmission, you may perform various operations to prepare the view presented for transmission, encoding and compression. 这些多种操作可以由流传输服务器1450A-C内的组件或多种其他组件来执行。 These various operations may be performed by other components or more components within the streaming server 1450A-C.

[0112] 正如上文阐述,在一些情况下,客户端1410A-C中的至少其中一些可以接收特定场景的不同视图。 [0112] As set forth above, in some cases, the client 1410A-C, at least some of which may receive different views of a particular scene. 再有,在一些情况下,客户端1410A-C中的至少其中一些可以接收特定场景的同一视图。 Further, in some cases, at least some of the same scene view can receive a particular client 1410A-C in. 例如,客户端1410A和1410B可以接收场景的同一视图,而客户端1410C可以接收相同场景的不同视图。 For example, the client 1410A and 1410B may receive the same view of the scene, and the client 1410C can receive different views of the same scene.

[0113] 图15是示出根据本发明公开的基于共享状态信息生成一个或多个视图的示例过程的流程图。 [0113] FIG. 15 is a flowchart illustrating generating a plurality of views or share state-based example process of the present invention is disclosed. 在操作1510处,发起内容项传输会话。 In operation 1510, initiated a content item transfer session. 在一些情况下,内容项传输会话可以是基于来自一个或多个参与客户端设备的一个或多个请求而发起的。 In some cases, content items may be based on one transmission session from one or more client devices participating or more requests initiated. 参与客户端设备可以例如,包括接收与内容项关联的一个或多个传输的任何客户端设备。 Participating client device may, for example, comprise receiving a content item associated with the transmission of any one or more client devices. 参与客户端可以例如包括活动客户端和旁观者客户端。 The client may include participation in activities such as client and bystanders clients. 活动客户端是控制内容项内的一个或多个人物或其他实体的客户端。 Active client is controlling one or more people or other entities within the client's content items. 旁观者客户端是未控制内容项内的任何人物或其他实体的客户端。 Spectator client is not a client of any other person or entity within the content item control. 正如上文阐述,可以使用多媒体流传输或任何其他适合的内容交付技术来传送内容项。 As set forth above, it may be used, or any other multimedia streaming content delivery technology suitable to transmit the content item.

[0114] 在操作1512处,由内容提供商从参与客户端设备的其中一个或多个接收客户端状态信息。 [0114] At operation 1512, a participating content provider from the client device, wherein the one or more receiving client state information. 在一些情况下,内容提供商可以仅从活动客户端而不从旁观者客户端接收状态信息。 In some cases, the content provider may not receive the status information from the spectator terminal only from the customer client activities. 在一些情况下,操作1512处接收的客户端状态信息可以包括来自特定客户端的所有客户端状态信息或仅包括来自特定客户端的客户端状态信息的部分。 In some cases, client state information received at operation 1512 may include all client state information from a particular client or only partially client state information from a particular client. 例如,在一些情况下,在操作1512处接收的客户端状态信息可以包括客户端状态信息更新。 For example, in some cases, client state information received in operation 1512 may include client state information update. 此类客户端状态信息更新可以例如,包括先前未向内容提供商传送过的客户端状态信息。 Such clients can update status information, for example, include not previously been transmitted to the content provider client state information. 客户端状态信息更新还可以例如,排除先前向内容提供商传送过的客户端状态信息。 The client can also update status information, such as excluding client state information've previously delivered to the content provider.

[0115] 正如上文阐述,客户端状态信息更新可以包括例如,与在每个客户端处呈现内容项所关联的多种特征、事件、动作或操作对应的信息。 [0115] As set forth above, the client updates the status information may include, for example, various features associated with presentation of content items on each client, the event information corresponding to the operation or operations. 例如,客户端状态信息可以指示客户端控制的人物或其他实体执行的多种动作或操作。 For example, client state information may indicate that the client more control characters or other entity to perform actions or operations. 作为另一个示例,客户端状态信息可以包括可以帮助生成场景的一个或多个视图的任何信息,如客户端控制的人生或其他实体的指示、有关控制从一个人物或实体切换到另一个人物或实体的信息以及有关客户端与内容传输会话的参与连接或断开连接的信息。 As another example, client state information may include any information that can help to generate one or more views of a scene, or other entity life indication, such as the client control, control is switched from the relevant person or a person or entity to another and participation information about the client entity to the content transmission session connection or disconnection of the connection information. 作为又一个示例,客户端状态信息更新还可以指示例如客户端是正在混合模式下工作还是在全流模式下工作和/或指示此类模式下的工作之间的切换。 As yet another example, client state information update client may also indicate, for example, or to switch between a work and the work and / or work indicates that such mode in the full flow mode is mixed mode.

[0116] 在操作1514处,内容提供商使用操作1512处接收的客户端状态信息以调整内容提供商维护的共享内容项状态信息。 [0116] At operation 1514, operation 1512 using the content provider received client state information to adjust the content provider to maintain state information shared content items. 操作1514处执行的调整可以包括例如,添加、删除和/或修改共享内容项状态信息的多个不同部分。 Adjusting operation performed 1514 can include, for example, add, delete and / or modify the plurality of shared content items different portions state information. 正如上文阐述,在一些情况下,共享内容项状态信息可以基于从每个连接的客户端最近接收的更新信息反映总体内容项状态。 As set forth above, in some cases, the shared state information may be based on the content item reflect the overall content item update information for each connection most recently received from the client.

[0117]在操作1516处,生成下一个内容项场景。 [0117] At operation 1516, the next content item generated scene. 正如上文阐述,可以基于例如,内容项本身内的信息以及还有内容提供商维护的共享内容项状态信息来生成下一个内容项场景。 As set forth above, may be based, for example, the shared state information and also the content items in the content provider of the content item itself maintains information to generate a content item next scene.

[0118]此处注意,图15和图16仅示出可能执行操作所用而非限定的一些示例次序。 [0118] Note here that, in FIG. 15 and FIG. 16 shows only some examples, the order of operations may be performed using not defined. 由此,例如,虽然图15示出操作1512和1514在操作1516之前进行,但是任何、每种情况下均不要求这些操作一定以此次序执行。 Thus, for example, although FIG. 15 shows the operation 1512 and operation 1514 is performed before 1516, but in any case not required in each of these operations are necessarily performed in this order. 具体来说,正如上文阐述,可以周期性地按任何适合的计划或非计划时间同时或不同时从一个或多个参与客户端接收客户端状态信息更新。 Specifically, as set forth above, it may be periodically in any suitable or planned time from the same time or one or more receiving client state information update client participation. 由此,例如,不要求一定从任何或每个客户端接收客户端状态信息更新和/或在生成新场景的每一个实例之前更新共享状态信息。 Thus, for example, does not require constant updating client state information receiving and / or updating a shared state before each new scene generated instance or any information from each client.

[0119]在操作1518处,内容提供商呈现操作1516处生成的场景的一个或多个视图。 [0119] At operation 1518, a content provider operating scenario presented at 1516 generated one or more views. 正如上文阐述,场景的每个视图可以是与相同场景关联的不同图像。 As set forth above, each scenario may be different views of the same image scene associated. 可以基于例如,内容项本身内的信息以及还有内容提供商维护的共享内容项状态信息来呈现场景的一个或多个视图。 May be based, for example, share the content item and status information as well as content providers in the content item itself maintains the information to render the scene of one or more views. 正如上文阐述,在一些情况下,至少一些参与客户端可以接收相同场景的不同视图。 As set forth above, in some cases, at least some of the participating clients can receive different views of the same scene. 再有,在一些情况下,至少一些参与客户端可以接收相同场景的同一视图。 Further, in some cases, at least some of the participating clients can receive the same views of the same scene.

[0120]正如上文阐述,场景的多个不同视图可以例如各示出从与每个视图关联的不同相应视角来看的场景。 [0120] As set forth above, a plurality of different views of a scene may be shown, for example, each from a different scene associated with each respective perspective view viewed. 例如,可以从一个或多个相应内容项实体的视角来生成每个视图。 For example, each view can be generated from the perspective of the one or more respective content item entity. 例如,相应实体可以由传送呈现的视图所发往的一个或多个客户端来控制或以其他方式与之关联。 For example, an entity may be one or more respective clients issued to the view presented by the conveyor to control or otherwise associated therewith. 相应实体可以包括例如,与内容项场景关联的人物、车辆或任何其他实体。 Respective entity may include, for example, the content items associated with the character of the scene, the vehicle or any other entity. 例如,在一些情况下,与视图关联的视角可以示出如同通过相应人物的眼睛或从与相应实体关联的另一个位置观察到的场景。 For example, in some cases, the viewing angle associated with the view may be shown by the corresponding characters, as viewed from the eye or other entity associated with the respective position of the scene. 作为另一个示例,与视图关联的视角可以示出使得相应人物或其他实体位于该视图的中心或另外设在视图内具有高关注和/或高可视性的位置的场景。 As another example, the viewing angle associated with the view may be shown that the respective person or other entity in the center of the view or otherwise provided with high interest and / or high visibility scene location within the view.

[0121]在操作1520处,内容提供商将每个呈现的视图传送到参与客户端。 [0121] At operation 1520, the content provider transmits each view presented to the participating clients. 正如上文阐述,在一些情况下,可以采用不同的相应流传输服务器来向相应客户端传输。 As set forth above, in some cases, it may employ different respective end of the transmission to the streaming server to the corresponding client. 在操作1522处,确定是否还有任何余下场景要与正在传送的内容项关联生成。 In operation 1522, to determine whether there are any remaining scenes to generate associated items being transferred. 如果是这样,则过程返回到操作1512。 If so, the process returns to operation 1512. 与之相对,如果没有余下场景要生成,则在操作1524处,终止内容项的传输。 In contrast, if there are no remaining scenes to be generated, at operation 1524, terminate transmission of the content item.

[0122]又如上文阐述,在一些情况下,可以为多个不同混合模式客户端生成多个不同的视图。 [0122] In another example set forth above, in some cases, it may be a mixed mode a plurality of different client generates a plurality of different views. 在此情况下,发送到每个混合模式客户端的数据量可能有时与如内容提供商与客户端之间的连接质量的多个因素非常相关,内容提供商与客户端之间的连接质量可以基于如带宽、吞吐量、延迟、丢包率等而定。 In this case, the amount of data transmitted to each of the mixed-mode client may sometimes be more highly correlated with factors such as the quality of the connection between the content provider and the client, the quality of the connection between the content provider and the client may be based on such as bandwidth, throughput, latency, packet loss rate may be. 例如,对于与内容提供商具有较高质量连接的第一混合模式客户端,内容提供商可以向第一混合模式客户端传送包括较大数据量的场景的较高复杂度视图。 For example, the content provider for mixed mode having a first client connected to a higher quality, a content provider may transmit a higher complexity of the view include a larger amount of data of a first scene to a mixed mode client. 与之相对,对于与内容提供商具有较低质量连接的第二混合模式客户端,内容提供商可以向第二混合模式客户端传送场景的包括较小数据量的较低复杂度视图。 In contrast, with the content provider for mixed mode client having a second lower quality of the connection, a content provider may transmit the second scene mode client comprises mixing a smaller amount of data is less complex view. 例如,发送到第一混合模式客户端的较高复杂度视图可以包括发送到第二混合模式客户端的较低复杂度视图中可能不包括的更多细节的纹理、图案、形状和其他特征。 For example, to send a first hybrid mode client view may include high complexity to send texture, pattern, shape and other characteristics of a less complex view of a second mixed mode of the client may not include more details.

[0123]图16是示出根据本发明公开的使用一个或多个图形处理单元进行呈现的示例过程的流程图。 [0123] FIG. 16 is a flowchart illustrating the present invention disclosed in one or more graphics processing units example process presented. 在操作1610处,启动内容项传输会话。 In operation 1610, start the content item transfer session. 正如上文阐述,在一些情况下,内容项传输会话可以基于来自一个或多个参与客户端设备的一个或多个请求来发起,并且可以采用例如,多媒体流传输或任何其他适合的内容交付技术。 As set forth above, in some cases, content items can be based on one transmission session from one or more participating client device to initiate one or more requests, and may be employed, for example, multimedia streaming, or any other suitable content delivery technology . 正如上文阐述,参与客户端可以例如包括活动客户端和旁观者客户端。 As set forth above, the client may participate in, for example, comprise an active client and bystanders client. 在操作1612处,标识下一个内容项场景。 At operation 1612, the next content item identified scene. 正如上文阐述, 可以基于例如,内容项本身内的信息以及还有内容提供商维护的共享内容项状态信息来生成下一个内容项场景。 As set forth above, may be based, for example, the shared state information and also the content items in the content provider of the content item itself maintains information to generate a content item next scene. 上文详细地描述了用于获取和更新共享内容项状态信息的一些示例技术。 Some example techniques described above for obtaining a content item and update the shared status information in detail. 所生成的内容项场景可以例如通过一个或多个图形处理单元的任何组合、通过图形处理单元缩放组件或通过任何其他适合的组件来标识。 The generated content item may for example by a scene or any combination of a plurality of graphics processing unit, a graphics processing unit by the scaling component or identified by any other suitable components. 例如可以标识场景,以使之能够至少部分地被一个或多个图形处理单元访问并呈现。 For example, the scene may be identified, so as to at least partially one or more graphics processing units access and presentation.

[0124] 在操作1614处,获取图形处理单元缩放信息。 [0124] At operation 1614, a graphics processing unit obtaining the scaling information. 操作1614处获取的图形处理单元缩放信息可以包括与图形处理单元缩放操作关联的任何信息。 Operation at the graphics processing unit 1614 acquires the scaling information may include any information associated with a graphics processing unit in the zooming operation. 正如上文阐述,此类信息可以包括,例如,图形处理单元生成呈现的速率或与一个或多个图形处理单元关联的其他执行速率、有关参与内容项传输会话的客户端的数量的信息、有关正在与内容项传输会话关联来呈现的不同视图的数量的信息、有关附加图形处理单元或其他资源的可用性的信息、与内容提供商和/或客户关联的规则或偏好以及任何其他适合的信息。 As set forth above, such information may include, for example, a graphics processing unit rendering generation rate or perform other rate associated with the one or more graphics processing unit, the number of content items that participate in the transmission session information of the client, is about information about the availability of the number of content items associated with the transfer session to present different views of information, for additional graphics processing unit, or other resources associated with the content provider and the customer / or the rules or preferences, and any other suitable information. [〇125] 在操作1616处,作出一个或多个图形处理单元缩放确定。 [〇125] At operation 1616, to the one or more graphics processing units determines the scaling. 图形处理单元缩放确定可以例如至少部分地基于操作1614处获取的图形处理单元缩放信息来作出。 The graphics processing unit may, for example, the scaling is determined at least in part based on the scaling information acquired by the operation at the graphical processing unit 1614 to make. 图形处理单元缩放确定可以包括,例如,要采用一个或多个附加图形处理单元来呈现传送的内容项、要将一个或多个图形处理单元从传送的内容项的呈现中放弃以及要另外重新分布或重新指定呈现传送的内容项所涉及的一个或多个图形处理单元的确定。 A graphics processing unit determines the scaling may comprise, for example, to employ one or more additional graphics processing unit to render the content item transmitted, to the one or more graphics processing units give up the presentation of content items to be transmitted as well as additional re-distribution or presents reassign determine one or more graphics processing units transmitted content item involved. 图形处理单元缩放确定可以包括例如,有关所采用的图形处理单元的数量的确定,以及还包括有关如何将操作1612处生成的场景的多个部分分布在所采用的图形处理单元上的确定。 The graphics processing unit may comprise, for example, determines the scaling, graphics processing unit related to determining the number of employed, and further comprising a plurality of operation related to how the scene generated at 1612 is distributed over a graphics processing unit employed in the determination. 上文例如结合图7-10以及贯穿本发明公开描述了作出图形处理单元缩放确定的一些示例技术。 Above in conjunction with Figures 7-10, for example, and throughout this disclosure describes some examples of techniques to determine the scale of the graphics processing unit.

[0126] 在操作1618处,采用一个或多个图形处理单元来生成与场景关联的呈现。 [0126] At operation 1618, employing one or more graphics processing units to generate a presentation associated with the scene. 可以根据操作1616处作出的图形处理单元缩放确定来生成呈现。 Can be determined according to a graphics processing unit generates a presentation made by the scaling operation 1616. 正如上文阐述,如果在操作1618 处采用督工额图形处理单元,则在一些情况下这些多个图形处理单元可以至少部分地彼此同时生成与场景关联的呈现。 As set forth above, if at operation 1618 using a graphics processing unit to oversee them scale, then in some cases the plurality of graphics processing unit may generate each other while at least partially associated with the scene rendering. 再有,在一些情况下,与仅采用一个图形处理单元来呈现场景时相比,使用多个图形处理单元可以缩减呈现该场景所需的总时间。 Further, in some cases, to render the scene than when using only one graphics processing unit, a plurality of graphics processing units can be reduced the total time required to render the scene.

[0127] 在操作1620处,将操作1618处生成的呈现与场景的一个或多个视图关联。 [0127] At operation 1620, operation 1618 generated at one or more presentation scene associated view. 在一些示例情形中,可以采用单个图形处理单元来生成场景的单个视图。 In some exemplary cases, a single graphics processing unit may be employed to generate a single view of the scene. 再有,在一些示例情形中,多个图形处理单元可以各生成场景的相应视图。 Further, in some examples, cases, each of the plurality of graphics processing unit may generate a corresponding view of a scene. 再有,在一些示例情形中,多个图形处理单元可以进行组合来形成场景的单个视图。 Further, in some exemplary cases, the plurality of graphics processing units may be combined to form a single view of the scene. 再有,在一些示例情形中,多个图形处理单元可以进行组合来形成场景的多个视图。 Further, in some exemplary cases, the plurality of graphics processing units may be combined to form a plurality of views of a scene. 而且,还可以采用上文或其他示例情形的任何组合。 Moreover, any combination of the above or other exemplary scenarios may also be employed. 相应地,操作1620可以包括,例如,确定和/或标识所生成的呈现中哪些部分将被并入到基于场景生成的每个呈现的视图中。 Accordingly, operation 1620 may comprise, for example, to determine which parts and / or identification of the generated presentation will be incorporated into each of the rendered view based scene generation. 例如,可以将呈现或呈现的一部分与包括该呈现或呈现的该部分的每个视图关联。 For example, the presentation part or presentation associated with the presentation comprises presentation or the portion of each view. 操作1620还可以包括,例如,将来自多个图形处理单元的呈现的多个部分组合成一个或多个视图。 Operation 1620 may also include, for example, from a plurality of portions of the plurality of graphics rendering unit are combined into one or more views. 图11-13图示以及上文详细地描述了用于将来自多个图形处理单元的呈现组合成视图的多种示例技术。 11-13 and described above in detail, illustrates a plurality of processing graphics for presentation from the plurality of technologies into the view of the exemplary unit. 在一些情况下,当组合多个图形处理单元来形成场景的多个视图时,可以对多个视图中每一个全部或部分地重复使用组合技术,如拼接和分层。 In some cases, when a combination of a plurality of graphics processing units to form a plurality of views of a scene, all or part of each can be repeated using a combination of techniques for the several views, such as stitching and delamination.

[0128] 在操作1622处,内容提供商将场景的一个或多个视图提供到一个或多个参与客户端。 [0128] At operation 1622, a content provider or a scene to provide multiple views of one or more participating clients. 正如上文阐述,在一些情况下,可以采用不同的相应流传输服务器来向相应客户端传输。 As set forth above, in some cases, it may employ different respective end of the transmission to the streaming server to the corresponding client. 正如上文阐述,在一些情况下,可以与场景关联来形成多个不同的视图。 As set forth above, in some cases, it may be associated with the scene to form a plurality of different views. 在这些情况的其中一些中,多个不同视图的每一个可以包括与场景关联的不同相应图像。 In some of these cases, each of a plurality of different views may comprise different respective images associated with the scene. 因此,在一些情况下,可以在操作1620处形成多个不同图像并在操作1622处传送这些图像。 Thus, in some cases, may be formed at a plurality of different images and transmits the image 1620 operation at operation 1622.

[0129]在操作1624处,确定是否还有任何余下场景要与正在传送的内容项关联生成。 [0129] At operation 1624, it is determined whether there are any remaining associated with the scene to generate an item being delivered. 如果是这样,则过程返回到操作1612。 If so, the process returns to operation 1612. 与之相对,如果没有余下场景要生成,则在操作1626处,终止内容项的传输。 In contrast, if there are no remaining scenes to be generated, at operation 1626, terminate transmission of the content item.

[0130] 正如上文阐述,在一些情况下,可以将来自不同图形处理单元的呈现组合在一起以形成场景的一个或多个视图。 [0130] As set forth above, in some cases, may be different from the graphics processing unit rendering combined together to form one or more views of a scene. 上文描述的示例的其中一些可能指示可以由内容提供商将来自不同图形处理单元的呈现组合在一起。 Some of which may indicate the above-described example of the content provider may be made from different presentation graphics processing unit together. 但是,在一些情况下,根据本发明公开的技术,可以由客户端将来自不同图形处理单元的呈现组合在一起。 However, in some cases, according to the technique disclosed in the present invention, the client may be made from different presentation graphics processing unit together. 在此类情况下,内容提供商可以例如将来自多个图形处理单元的呈现传送到客户端而不将这些多个呈现组合成一个或多个视图。 In such cases, the content provider can, for example, from a plurality of graphics processing or presenting a plurality of views to the client without presenting a plurality of these are combined into units. 客户端然后可以接收这些呈现,并在客户端处将呈现组合成一个或多个视图。 The client then can receive presentation, and at the client to present combined into one or more views. 客户端可以采用上文描述的拼接和分层技术或任何其他适合的技术的任何组合来组合这些接收到的呈现。 The client can use layering technology and splicing or any combination of any other suitable technique described above to combine the received presentation.

[0131]在一些情况下,可以将与场景的多个不同视图关联的数据组合成单个数据集合,如呈现目标。 [0131] In some cases, the data may be associated with a plurality of different views of a scene are combined into a single data set, such as a render target. 图17中图示根据本发明公开的采用数据集合来进行多个视图生成的一个示例系统。 FIG 17 illustrates an exemplary system to perform a set of a plurality of views using the data generated in accordance with the present disclosure. 如图所示,内容提供商1700包括图形处理单元1702,图形处理单元1702如上文描述可以用于生成与内容项场景的多个视图1730A-C关联的数据。 As illustrated, content provider 1700 includes a graphics processing unit 1702, a graphics processing unit 1702 described above may be used to generate the data associated with the content item scene plurality of views 1730A-C. 在图17的示例中,将三个视图1730A-C传送到三个客户端1750A-C。 In the example of FIG. 17, the three views 1730A-C is transmitted to the client three 1750A-C. 具体来说,将视图1730A传送到客户端1750A,将视图1730B传送到客户端1750B,以及将视图1730C传送到客户端1750C。 Specifically, the view to the client transmits 1730A 1750A, 1730B to transmit the view of the client 1750B, 1730C view and transmit to the client 1750C.

[0132] 如图17所示,图形处理单元1702和/或其他组件生成包括和/或存储与多个不同视图关联的数据的数据集合1710。 As shown in [0132] 17, a graphics processing unit 1702 and / or other components comprises generating and / or data stores associated with a plurality of different views of the data set 1710. 数据集合1710可以是例如呈现目标或另一个数据集合。 1710 data set may be, for example, or another render target data set. 如本文所使用的术语呈现目标是指与一个或多个呈现的数据集合或与场景关联的信息的其他表示。 The term as used herein, refers to a render target or more presentation data sets associated with the scene information or other representations. 数据集合1710可以由与一个或多个呈现关联的数据或与场景关联的信息的其他表示来生成,例如,将与一个或多个呈现关联的数据或与场景关联的信息的其他表示包括在数据集合1710。 1710 additional information represented by the data set may be associated with the one or more presentation data associated with the scene or to generate, for example, or information associated with the scene presentation data associated with one or more other representations included in the data a collection of 1710. 正如下文将详细描述的,数据集合1710内包括的数据可以包括,例如,与场景的视图关联的所操控的几何形状、体素、像素、颜色、纹理、阴影和任何其他数据对应的数据。 As will be described in detail hereinbelow, the data set including the 1710 data may include, for example, the view of the scene associated with the manipulation of the geometry voxels, pixels, colors, textures, shading, and other data corresponding to any data. 又如图17所示,数据集合1710包括多个分段1720A-C,分段1720A-C中每一个分段与相应的视图1730A-C关联。 Another example is shown in FIG. 17, the data set 1710 includes a plurality of segments 1720A-C, associated with each segment and the segment corresponding view 1730A-C 1720A-C in. 具体来说,将分段1720A与视图1730A关联,将分段1720B与视图1730B关联,以及将分段1720(:与视图1730(:关联。同样地,虽然图17示出与三个视图173(^-(:关联的分段1720A-C,但是根据本发明公开的技术的数据集合可以包括与任何数量的不同视图关联的任何数量的不同分段。 Specifically, the view associated with the segment 1720A 1730A, 1720B associated with the segment view 1730B, and the segment 1720 (: 1730 and view (: association Similarly, although FIG. 17 shows a view of three 173 ( ^ - (: segment 1720A-C, but according to the data disclosed in the present invention may include a different set of techniques associated with the segments associated with any number of different views of any number.

[0133]当与视图1730A-C关联的数据成功地包括在分段1720A-C内时,编码组件1740A-C可以各从数据集合1710中与相应视图1730A-C关联的相应分段1720A-C中提取数据。 [0133] When data associated with the view successfully 1730A-C is included in the inner segment 1720A-C, 1740A-C can be encoded component data from each set of corresponding view 1710 1730A-C associated with the corresponding segment 1720A-C extract data. 具体来说,编码组件1740A可以从分段1720A提取数据,编码组件1740B可以从分段1720B提取数据,以及编码组件1740C可以从分段1720C提取数据。 Specifically, the encoder assembly 1740A 1720A can extract data from the segment, encoding component can 1740B 1740C 1720C extracts from the data segment extracted from a data segment 1720B, and encoding component. 传输组件1741A-C然后可以各自将视图1730A-C分别地传送到客户端1750A-C。 Transport assembly 1741A-C may then view the 1730A-C are each respectively transmitted to the client 1750A-C. 在一些情况下,客户端1750A-C中每一个可以具有相应专用流传输服务器,其能够将相应视图1730A-C传送到每个客户端1750A-C。 In some cases, the client 1750A-C each may have a respective dedicated streaming server, which can transfer a respective view 1730A-C to each client 1750A-C. 在一些情况下,每个专用相应流传输服务器可以包括相应编码组件和传输组件。 In some cases, each respective dedicated streaming server component may comprise a respective coding and transmission assembly. 例如,在一些情况下,客户端1750A的专用相应流传输服务器包括编码组件1740A和传输组件1741A。 For example, in some cases, the client 1750A dedicated streaming server comprises a respective coding and transmission component assembly 1740A 1741A.

[0134] 例如,可以采用输入控制面1780和/或另一个组件来确定与给定场景结合生成的视图的数量。 [0134] For example, a given scene to determine the number of views may be employed in conjunction with the generated input 1780 and / or other components of the control plane. 正如上文详细阐述,在一些情况下,可以采用来自客户端1750A-C的共享状态信息来部分地确定与多个视图关联的信息。 As explained in detail above, in some cases, the shared state information from the client terminal 1750A-C to partially determine the information associated with a plurality of views may be employed. 输入控制面1780和/或另一个组件还可以例如协助提供数据集合1710以包括分段1720A-C,分段1720A-C各与多个视图1730A-C中的相应视图关联。 Input 1780 and / or the control plane may also be another component, for example, to assist in providing data set 1710 includes a segment 1720A-C, 1720A-C segment associated with each of the plurality of views 1730A-C respective views. 分段1720A-C中每一个可以例如由多个参数来定义,如多种维度、数据地址、数据范围、数据量值、大小和使得数据中的部分能够彼此可区分的其他参数。 Each segment 1720A-C may for example be defined by a plurality of parameters, such as various dimensions, data address, data range, the data value, and so the size of the data portion can be distinguished from one another other parameters. 在一些情况下,输入控制面1780可以确定与数据集合1710和分段1720A-C关联的参数,并将其告知图形处理单元1702和/或编码组件1740A-C。 In some cases, the input control surface 1780 may determine a set of data segment 1710 and 1720A-C of the associated parameters and communicate their graphics processing unit 1702 and / or encoding component 1740A-C. 在一些情况下,还可以由图形处理单元1702或由另一个组件来确定这些参数。 In some cases, it may also be used to determine these parameters 1702 or by another component of a graphics processing unit.

[0135] 可以采用多种技术来确定数据集合1710和分段1720A-C的参数。 [0135] A variety of techniques may be employed to determine the parameters of the data set 1710 and 1720A-C of the segment. 在一个示例中,可以对每个分段1720A-C相等地设置大小,并且每个分段1720A-C可以具有长度L和宽度W。 In one example, the size may be equally disposed on each of the segments 1720A-C, 1720A-C and each segment may have a length L and a width W. 这可以促使数据集合1710具有W*3L的大小,以考虑三个分段1720A-C中每一个的长度。 This may cause the data set 1710 has a size of W * 3L to take into account the length of the three segments 1720A-C of each. 在一些情况下,该数据集合可以包括可促使数据集合超过大小W*3L的附加信息。 In some cases, the data set may comprise data sets may cause additional information exceeds the size of W * 3L. 在一些情况下,分段1720A-C中的每一个可以具有彼此相对不同的大小。 In some cases, each of the segments 1720A-C may have relatively different sizes from each other. 例如,当视图1730A-C与不同分辨率关联时,使用具有不同大小的分段是有益的。 For example, when the associated view 1730A-C and different resolutions, the segments having different sizes is beneficial. 例如,不同客户端和/或客户端上的不同应用可以采用彼此相对不同的分辨率呈现视频。 For example, different applications on different clients and / or clients relative to one another may be used to render video of different resolution. 在一些情况下,较高分辨率视图可以具有与较大大小关联的数据集合分段,而较低分辨率视图可以具有与较小大小关联的数据集合分段。 In some cases, you may have a higher resolution view of the larger size of data associated with a set of segments, and may have a lower resolution view data associated with a set of smaller sized segments. 对于较高分辨率视图使用较大数据集合分段大小,例如,使得增大的数据量能够包括在较大的分段中,这可以帮助生成较高分辨率的视图。 For higher resolution view of the segment using a larger data set sizes, e.g., increasing the amount of data that can be included in a larger segment, which can help to generate a higher resolution view. 在一些情况下,输入控制面1780或另一个组件可以基于每个客户端1750A-C提供的信息来确定与每个视图关联的分辨率。 In some cases, the input control surface 1780 or the other component may be associated with each view to determine the resolution based on information for each client 1750A-C is provided. 然后,输入控制面1780或另一个组件可以基于客户端1750A-C提供的分辨率信息来提供数据集合1710 和分段1720A-C。 Then, the input control surface 1780 or the other component may be based on the resolution information to provide client 1750A-C to provide a set of data segment 1710 and 1720A-C.

[0136] 本文使用术语数据集合生成组件来指帮助生成数据集合1710而至少部分地采用的任何组件。 [0136] As used herein, the term refers to a data set generation component any component generating data set 1710 at least partially employed. 示例数据集合生成组件可以包括,例如,输入控制面1780、图形处理单元1702 和帮助生成数据集合1710的任何其他组件。 Generating a sample data set of components may include, for example, an input control surface 1780, 1702 and the graphics processing unit generating data set 1710 of any other components. 数据集合生成组件的一个或多个可以例如,确定要生成的场景的视图的数量。 Generating a set of one or more data components can, for example, to determine the number of views of a scene to be generated. 当数据集合1710是呈现目标时,数据集合生成组件还可以称为呈现目标生成组件。 When the render target 1710 is a set of data, the data set may also be referred to as a generation component generates a render target assembly.

[0137] 正如上文阐述,场景的多个不同视图可以例如各示出从与每个视图关联的不同相应视角来看的场景。 [0137] As set forth above, a plurality of different views of a scene may be shown, for example, each from a different scene associated with each respective perspective view viewed. 例如,可以从一个或多个相应内容项实体的视角来生成每个视图。 For example, each view can be generated from the perspective of the one or more respective content item entity. 例如,相应实体可以由传送呈现的视图所发往的一个或多个客户端来控制或以其他方式与之关联。 For example, an entity may be one or more respective clients issued to the view presented by the conveyor to control or otherwise associated therewith. 相应实体可以包括例如,与内容项场景关联的人物、车辆或任何其他实体。 Respective entity may include, for example, the content items associated with the character of the scene, the vehicle or any other entity. 例如,在一些情况下,与视图关联的视角可以示出如同通过相应人物的眼睛或从与相应实体关联的另一个位置观察到的场景。 For example, in some cases, the viewing angle associated with the view may be shown by the corresponding characters, as viewed from the eye or other entity associated with the respective position of the scene. 作为另一个示例,与视图关联的视角可以示出使得相应人物或其他实体位于该视图的中心或另外设在视图内具有高关注和/或高可视性的位置的场景。 As another example, the viewing angle associated with the view may be shown that the respective person or other entity in the center of the view or otherwise provided with high interest and / or high visibility scene location within the view.

[0138] 图18中图示根据本发明公开的包括与多个视图关联的数据的第一示例数据集合。 [0138] FIG. 18 illustrates a first exemplary set of data comprises data associated with a plurality of views of the present disclosure. 如图所示,数据集合1810包括分段1820A-C。 As shown, data collection 1810 includes segment 1820A-C. 分段1820A-C示出从与场景1805的三个不同视图1830A-C关联的三个不同视角的表示1850A-C、1860A-C和1870A-C。 Segment 1820A-C is shown from three different viewing angles associated with the three different views of a scene 1805 1830A-C of FIG 1850A-C, 1860A-C and 1870A-C. 具体来说,分段1820A 包括表示1850A、1860A和1870A;分段1820B包括表示1850B、1860B和1870B;以及分段1820C包括表示1850C、1860C 和1870C。 In particular, the segment includes information indicating 1820A 1850A, 1860A, and 1870a; 1820B includes a segment represented 1850B, 1860B and 1870B; 1820C and comprises a segment represented 1850C, 1860C and 1870C.

[0139]表示185(^-(:、186(^-(:和187(^-(:是场景1805内包括的对象1850、1860和1870的表示ο具体来说,表示1850A-C是对象1850的表示,表示1860A-C是对象1860的表示,以及表示1870A-C是对象1870的对象。注意,对象1850,、1860和1870以及表示1850A-C、1860A-C和1870A-C可以包括任何数量的不同纹理和颜色和其他视觉效果。但是,为了简化,图18-20中未示出这些视觉效果。 [0139] represents 185 (^ - (:, 186 (^ - (: 187 and (^ - (: 1805 is within the scene including an object representation of 1850,1860 and 1870 ο In particular, an object is represented 1850A-C 1850 said indicates 1860A-C object 1860 represents, indicating 1870A-C are subject object 1870. Note that objects 1850, 1860 and 1870 indicating 1850A-C, 1860A-C and 1870A-C may include any number different textures and colors, and other visual effects. However, for simplicity, not shown in FIGS. 18-20 these visual effects.

[0140]在一些情况下,图形处理单元可以在数据集合的每个分段中形成对象的表示,此后才继续形成另一个对象的表示。 [0140] In some cases, graphics processing unit for each segment may be set in the data representation of the object is formed, after which it continues to form another object represented. 在图19中图示此表示形成序列的示例。 This is illustrated in FIG. 19 shows an example form sequences. 具体来说,图19示出处于三个形成阶段的图18的数据集合1810。 Specifically, FIG. 19 shows three stages of formation in the data set 1810 of FIG. 18. 阶段1910A是形成的第一阶段,其出现在第二阶段1910B和第三阶段1910C之前。 1910A stage is the first stage of formation, which occurs before the second stage and the third stage 1910B 1910C. 如图所示,在第一阶段1910A,在分段1820A-C中仅形成与对象1850关联的表示1850A-C。 As shown, in the first stage 1910A, 1820A-C in a segment is formed only in the associated object 1850 represents 1850A-C.

[0141]在一些情况下,表示1850A-C的形成可以包括操作的执行,如多种几何形状操控、着色、纹理填充和阴影设置。 [0141] In some cases, it represents a form 1850A-C may include performing operations, such as manipulation of a variety of geometries, coloring, texturing, shading, and settings. 例如,在一些情况下,可以在分段1820A中首先形成表示1850A。 For example, in some cases, it may be first formed in said segment 1820A 1850A. 表示1850A的形成可以包括,例如,加载与场景1805中的对象1850关联的几何形状,并操控对象1850的几何形状,以便从与视图1830A关联的视角来呈现该对象。 Represents 1850A may be formed include, for example, load 1850 associated with the scene geometry objects 1805, 1850 and manipulate the geometry of the object, so as to render the object associated with the view from the perspective of 1830A. 表示1850A的形成还可以包括,例如,将多种颜色、纹理和/或阴影填充应用于表示1850A。 Forming represents 1850A may further include, for example, a variety of colors, textures and / or shaded fill represents 1850A applied. 将纹理应用于表示1850A可以包括,例如,加载与对象1850关联的一个或多个存储的纹理文件。 The 1850A may be used to indicate the texture include, for example, a load associated with the object 1850 or more storage texture files. 将阴影填充应用于表示1850A可以包括,例如,加载与对象1850关联的一个或多个阴影填充文件。 The shaded fill represents 1850A may be applied include, for example, the loading associated with the object 1850, one or more shadow file is filled.

[0142] 在一些情况下,在分段1820A中形成表示1850A之后,可以在分段1820B中形成表示1850B。 After [0142] In some instances, are formed in the segment represents 1850A 1820A may be formed in the segment represented 1820B 1850B. 但是,因为表示1850B在表示1850A之后形成,所以在一些情况下,可以已经由图形处理单元加载与对象1850关联的几何形状、纹理、阴影填充以及多种其他程序和信息。 However, since it represents represents 1850A 1850B is formed after, in some cases it may have geometric shapes, textures, shading filled by the graphics processing unit 1850 loads associated with the object and programs and various other information. 因此,在一些情况下,表示1850B的形成需要的加载和其他检索操作显著地少于形成表示1850A所需的加载和其他检索操作。 Thus, in some cases, they represent significantly less than required forming load and 1850B represented 1850A other retrieval operations required to load and other retrieval operation. 表示1850B的形成可以包括,例如,操控对象1850的已加载的几何形状,以便从与视图1830B关联的视角呈现该对象。 Represents 1850B may be formed include, for example, manipulating the object loaded 1850 geometry, in order to render the object associated with the view from the perspective of 1830B. 表示1850B的形成还可以包括,例如,将多种颜色、纹理和/或阴影填充应用于表示1850A。 Forming represents 1850B may further include, for example, a variety of colors, textures and / or shading fill to represent 1850A. 正如上文阐述,应用于表示1850B的纹理和阴影填充可以包括,例如,先前用于形成表示1850A的先前加载的纹理和阴影填充。 As set forth above, it used to indicate the texture and shading 1850B filling may comprise, for example, shading and texture previously loaded represent 1850A filled previously formed.

[0143] 在一些情况下,在分段1820B中形成表示1850B之后,可以在分段1820C中形成表示1850C。 After [0143] In some instances, are formed in the segment representing 1820B 1850B, 1820C may be formed in a segment represented 1850C. 但是,因为表示1850C在表示1850A和1850B之后形成,所以在一些情况下,可以已经由图形处理单元加载与对象1850关联的几何形状、纹理、阴影填充以及多种其他程序和信息。 However, since the expressed 1850C 1850A and 1850B showing after forming, so in some cases, has been associated with the loaded geometry of the object by the graphics processing unit 1850, textures, shading and filling information and various other programs. 因此,与表示1850B相似,在一些情况下,表示1850C的形成需要的加载和其他检索操作显著地少于形成表示1850A所需的加载和其他检索操作。 Accordingly, indicating similar 1850B, in some cases, they represent significantly less than 1850C forming the desired loading and other retrieval operations required to load represented 1850A and other retrieval operation. 表示1850C的形成可以包括,例如,操控对象1850的已加载的几何形状,以便从与视图1830C关联的视角呈现该对象。 Represents 1850C is formed may include, for example, manipulating the object loaded 1850 geometry, in order to render the object associated with the view from the perspective of 1830C. 表示1850C的形成还可以包括,例如,将多种颜色、纹理和/或阴影填充应用于表示1850C。 Represents 1850C is formed may further include, for example, a variety of colors, textures and / or shading fill to represent 1850C. 正如上文阐述,应用于表示1850C的纹理和阴影填充可以包括,例如,先前用于形成表示1850A和1850B的先前加载的纹理和阴影填充。 As set forth above, it used to indicate the texture and shading 1850C filling may comprise, for example, previously used to form the texture and shading represent 1850A and 1850B filled with the previously loaded.

[0144]图19的阶段1910B是第二形成阶段,其出现在第一阶段1910A之后和第三阶段1910C之前。 Phase [0144] 1910B of FIG. 19 is a second formation stage, which occurs prior to the third stage of 1910C and after the first stage 1910A. 如图所示,在第二阶段1910B处,与对象1850关联的表示1850A-C以及与对象1860关联的表示1860A-C已在分段1820A-C中形成。 As shown, in the second stage at 1910B, 1850 associated with the object represented by 1860, and 1850A-C is associated with the object represented 1860A-C has been formed in the segments 1820A-C. 在一些情况下,表示1860A-C可以通过第一形成表示1860A然后是1860B然后是1860C来形成。 In some cases, it represents 1860A-C can be represented by a first and then forming 1860A 1860B 1860C is then formed. 形成表示1860A可以包括,例如,加载与对象1860关联的几何形状,加载与对象1860关联的一个或多个纹理以及加载与对象1860关联的一个或多个阴影填充。 Represents 1860A may be formed include, for example, the geometry of the load 1860 associated with the object, a load associated with a target of 1860 or more texture 1860 associated with loading and filler object or shadow. 但是,当在表示1860A之后形成表示1860B和1860C时,在一些情况下,与对象I860关联的几何形状、纹理、阴影填充和多种其他程序和信息可能已经被图形处理单元加载。 However, when expressed in the following form 1860A and 1860B when expressed 1860C, in some cases, geometry, textures, shading, and filling a variety of other programs, and information associated with the object may have been loaded I860 graphics processing unit. 因此,在一些情况下,表示1860B和1860C的形成需要的加载和其他检索操作可能显著地少于形成表示1860A所需的加载和其他检索操作。 Thus, in some cases, it represents loading and other retrieval operations 1860B and 1860C formed needed may be significantly less than required to load and 1860A formed other retrieval operation expressed.

[0145] 阶段1910C是第三形成阶段,其出现在第一阶段1910A和第二阶段1910C之后。 [0145] 1910c is the third stage of formation stage, which occurs after the first stage and the second stage 1910A 1910C. 如图所示,在第三阶段1910C处,已经在分段1820A-C中形成表示1850A-C、1860A-C和1870A-C。 As shown, in the third stage at 1910C, has been formed in the segments 1820A-C indicated 1850A-C, 1860A-C and 1870A-C. 在一些情况下,表示1870A-C可以通过第一形成表示1870A然后是1870B然后是1870C来形成。 In some cases, it represents 1870A-C can be represented by forming a first 1870a and 1870B is then formed 1870C. 形成表示1870A可以包括,例如,加载与对象1870关联的几何形状,加载与对象1870关联的一个或多个纹理以及加载与对象1870关联的一个或多个阴影填充。 Represents 1870A may be formed include, for example, the geometry of the load 1870 associated with the object, a load associated with a target of 1870 or more texture 1870 associated with loading and filler object or shadow. 但是,当在表示1870A之后形成表示1870B和1870C时,在一些情况下,与对象1870关联的几何形状、纹理、阴影填充和多种其他程序和信息可能已经被图形处理单元加载。 However, when expressed in the following form 1870A and 1870B when expressed 1870C, in some cases, the geometry, texture, shading and filling procedures and various other information associated with the object may have been loaded 1870 graphics processing unit. 因此,在一些情况下,表示1870B和1870C的形成需要的加载和其他检索操作可能显著地少于形成表示1870A所需的加载和其他检索操作。 Thus, in some cases, it represents loading and other retrieval operations 1870B and 1870C formed needed may be significantly less than required to load and 1870A formed other retrieval operation expressed.

[0146] 正如应该认识到的,除了操控几何形状和应用颜色、纹理和阴影填充外,根据分段1820A-C中的任何或全部表示的形成可以执行其他图形操作。 [0146] As will be appreciated, the geometry and control applications in addition to color, texture and shading filling, the operations may be performed in accordance with any other graphical representation is formed or all of the segments 1820A-C. 此类其他图形操作可以包括, 例如,多种其他变换操作、光照、裁剪、扫描转换、光栅化、模糊等。 Such other graphic operations may include, for example, a variety of other transformation operation, lighting, clipping, scan conversion, rasterization, blurring.

[0147] 由此,图19示出图形处理单元在数据集合的每个分段中形成一对象的表示然后继续形成另一个对象的表示的示例。 [0147] Accordingly, FIG. 19 illustrates a graphics processing unit is formed in each segment of an object data set represents an example and then continue to form a representation of another object. 正如上文阐述,在一些情况下,例如,由于减少或免去重复检索或加载与每个对象关联的几何形状、纹理、阴影填充和其他程序或信息的需求,此形成序列可以是有益的。 As set forth above, in some cases, e.g., by reducing or eliminating the need to repeatedly retrieve or load demand geometries, textures, shading, and other filling procedure or an information associated with each object, this sequence may be useful to form. 在一些情况下,对于与每个对象关联形成的第一表示,可以仅加载一次几何形状、纹理、阴影填充和其他程序或信息的至少其中一些。 In some cases, for forming the first representation associated with each object can be loaded only once geometries, textures, shading, and other programs or filling at least some of the information. 然后可以无需重复加载已经加载的几何形状、纹理、阴影填充和其他程序或信息来形成相同对象的后续表示。 You may then be loaded without repeating the geometry already loaded, textures, shading, and other filling procedure or an information subsequent to formation of the same object represented. 在一些情况下,加载几何形状、纹理或阴影填充的每个实例可以使图形处理单元进行处理状态更改。 In some cases, the geometry of the load, each instance of the texture or shading filling may cause the graphics processing unit for processing the status changes. 此类状态更改可以增加与生成场景的多个视图关联的延迟。 Such a state change may increase the delay associated with generating a plurality of views of a scene.

[0148] 在一些情况下,使用如图19所示的形成序列可以显著地减少生成场景的多个视图所需的状态更改次数。 [0148] In some cases, the sequence shown in FIG 19 may be formed to significantly reduce the required multiple views of a scene change state number. 例如,在一些情况下,状态更改的次数可以随与场景中的对象的数量对应的因子减少。 For example, in some cases, the number of status changes can be reduced with a factor corresponding to the number of objects in the scene. 例如,考虑一个备选形成序列,其中通过首先在分段1820A中形成每个表示(包括表示1850A、1860A和1870A),然后在分段1820B中形成每个表示(包括表示1850B、 1860B和1870A),然后在分段1820C中形成每个表示(包括表示1850C、1860C和1870C)来形成图18的数据集合1810。 For example, consider an alternate form sequence, wherein each representation by first forming (including represented 1850A, 1860A, and 1870a) in a segment 1820A, and forming each represents (including represented 1850B, 1860B, and 1870a) in a segment 1820B and 1820C are formed in the segment represent each (including represented 1850C, 1860C and 1870C) to form a data set 1810 of FIG. 18. 在一些情况下,此备选形成序列可能需要三倍于采用图19所示的形成序列所需的状态更改次数。 In some cases, this alternative may require three times to form a desired sequence forming a sequence using the status change shown in Fig. 19 times. 这是因为该备选形成序列可能每次对于每个表示都需要加载几何形状、纹理、阴影填充和其他程序或信息-与此比较,仅对与每个对象关联的第一表示执行加载,而不对与每个对象关联的后续表示重复加载。 This is because the sequence may alternatively be formed for each loading requires each represents geometry, textures, shading, and other filling procedure or an information - compared to this, only the first representation of the loading associated with each object, follow not associated with each representation of the object repeated loading.

[0149] 再次参考图18,注意图18的数据集合1810包括相等大小的分段1820A-C。 [0149] Referring again to FIG 18, note FIG. 18, the data set 1810 includes equal-sized segments 1820A-C. 但是,正如上文阐述,没有要求数据集合内的分段必须一定是相等大小的。 However, as set forth above, there is no requirement in the data segment must be set to be of equal size. 在一些情况下,数据集合可以包括具有不同相应大小的分段。 In some cases, the data set may include a segment having different respective sizes. 不同相应大小中每一个可以包括或可以能够包括彼此相对不同数量的数据。 Each respective of different sizes or may be relative to each other can include a different number of data. 具体来说,在一些情况下,较大大小的分段与较小大小的分段相比可以包括或可以能够包括较大数据量。 Specifically, in some cases, the segment with the segment of smaller size larger size may or may include a comparison can include a larger amount of data. 在一些情况下,每个分段的大小和/或每个分段中包括的数据量可以基于与接收该分段所关联的视图的一个或多个客户端对应的分辨率来确定。 In some cases, the size of the amount of data per segment / or each segment comprising and may be determined based on one or more segments associated with the received client view corresponding resolution. 例如,不同客户端和/或客户端上的不同应用可以采用彼此相对不同的分辨率呈现视频。 For example, different applications on different clients and / or clients relative to one another may be used to render video of different resolution. 在一些情况下,包括较大数据量的较大大小的分段可以对应于与较高分辨率关联的视图,而包括较小数据量的较小大小的分段可以对应于与较低分辨率关联的视图。 In some cases, it includes a larger amount of data segment may correspond to a larger size and associated higher resolution view of the smaller size including smaller data amount of a segment may correspond to a lower resolution linked views. 图20示出数据集合2010,数据集合2010包括各具有彼此相对不同大小的分段2020A-C。 FIG 20 shows a data set 2010, 2010 includes a respective set of data having different sizes relative to one another segments 2020A-C. 正如上文阐述,例如,当视图与不同分辨率关联时,使用具有不同大小的分段2020A-C是有益的。 As set forth above, e.g., when the view is associated with a different resolution, different sizes of segments having 2020A-C is advantageous. 具体来说,如图20所示,分段2020A与高分辨率视图2030A关联,分段2020B与中等分辨率视图2030B关联,以及分段2020C与低分辨率视图2030C关联。 Specifically, as shown, segment 20 2030A 2020A associated with the high resolution view of the segment associated with the medium resolution view 2030B 2020B, and 2020C segment associated with the low-resolution view of 2030C. 分段2020A可以包括比分段2020B大的数据量,而分段2020B可以包括比分段2020C大的数据量。 Segment 2020A may include a large amount of data segments score 2020B, and 2020B segment may include a large amount of data segments score 2020C.

[0150]图21是示出根据本发明公开的采用数据集合来用于多个视图生成的示例过程的流程图。 [0150] FIG. 21 is a flowchart illustrating the present invention is disclosed using an example process for a data set of a plurality of views generated. 图21的流程图针对的是一个特定示例,该示例中,数据集合包括分别与当前场景的三个视图关联的三个分段。 FIG 21 is a flowchart for a specific example, in this example, each data set includes three segments and three views associated with the current scene. 但是,同样注意,可以与包括分别与任何数量的不同视图关联的任何数量的不同分段的数据集合关联来运用本发明公开的技术。 However, the same is noted that the present invention can use technology disclosed comprising a set of data associated with different segments associated with any number of different views, respectively, of any number.

[0151] 在操作2104处,产生当前场景。 [0151] At operation 2104, the current scene is generated. 正如上文阐述,可以至少部分地由内容项产生场景,如视频游戏和/或其他组件。 As set forth above, the scene may be partially generated at least by a content item, such as video games and / or other components. 可以基于例如,内容项中的信息和一个或多个客户端提供的状态信息来产生当前场景。 Current scene may be generated based on the status information, for example, the content item information and the one or more client-supplied.

[0152]在操作2106处,接收数据集合布置信息。 [0152] At operation 2106, the received data arrangement information set. 数据集合布置信息可以包括,例如,正在为每个场景生成的视图的数量和/或内容项的当前场景、与每个视图关联的分辨率和可用于提供数据集合的任何其他信息。 Arrangement information data set may comprise, for example, the number of views of the current scene is generated for each scene and / or the content item associated with each view of the resolution and any other information may be used to provide data sets. 内容提供商可以采用多种不同技术来确定正在生成的视图的数量。 The content provider may use a variety of different techniques to determine the number of views being generated. 例如,在一些情况下,要接收内容项的每个不同客户端可以接收其各自的相应视图。 For example, in some cases, different for each client to receive content items may receive its own respective views. 再有,在一些情况下,控制人物或其他实体或以其他方式与之关联的每个客户端可以接收其各自相应视图。 Further, in some cases, control characters or other entity for each client or otherwise associated therewith may receive its respective view. 但是,正如上文阐述,在一些情况下,控制不同实体的某些客户端可以接收同一视图。 However, as set forth above, in some cases, some clients different control entity may receive the same view. 再有,在一些情况下,控制相同人物或另一个实体的客户端可以接收同一视图。 Further, in some cases, the control of the same person or another client entity may receive the same view. 在一些情况下,采用不同显示器分辨率或以其他方式与之关联的每个客户端可以接收其各自相应视图。 In some cases, using a different display resolution each client or otherwise associated therewith may receive its respective view. 在一些情况下,可以基于一个或多个客户端提供的状态信息或其他信息来确定视图的数量。 In some cases, the state information may be based on one or more clients or to provide additional information to determine the number of views.

[0153]在操作2108处,基于操作2106处标识的布置信息来布置数据集合。 [0153] At operation 2108, based on the operation of the arrangement information 2106 is arranged to identify the data set. 数据集合的布置可以包括,例如,确定要包括在数据集合中的分段的数量。 Arrangement data set may include, for example, determining the number of segments to be included in the data set. 该数据集合的布置还可以包括例如,定义与每个分段关联的参数,如多种维度、数据地址、数据范围、数据量值、大小和其他参数。 The arrangement may further include a set of data, for example, each parameter definition associated with the segment, such as multiple dimensions, data address, data range, the data value, size, and other parameters. 在一些情况下,可以基于与接收每个分组所对应的视图的一个或多个客户端所关联的分辨率来确定每个分组的大小。 In some cases, the size of each packet may be determined based on a resolution associated with the received packet corresponds to each view one or more clients. 正如上文阐述,在一些情况下,输入控制面和/或另一个组件可以确定与数据集合及其分段关联的维度或其他参数,并将其告知图形处理单元和/或多种编码和传输组件。 As set forth above, in some cases, the input control plane and / or the other component may determine a set of data segments and associated dimension or other parameters, and communicate their graphics processing unit and / or more coding and transmission, and components. 在一些情况下,还可以由图形处理单元或由另一个组件来确定这些维度或其他参数。 In some cases, these dimensions may be determined, or other parameters, or by another component of a graphics processing unit.

[0154]在一些情况下,无需一定对于与播放内容项关联产生的每个不同场景都重复操作2106和2108。 [0154] In some cases, you need not necessarily be different for each of the scenarios associated with the generated content item playback operations 2106 and 2108 are repeated. 例如,在一些情况下,可以在开始播放内容项时执行操作2106和2108,并且只要布置信息从一个场景到另一个场景大致恒定,则每个场景的每个数据集合的布置可以保持不变。 For example, in some cases, the operation may be performed at the start of playing the content items 2106 and 2108, and as long as the arrangement information from one scene to another is substantially constant, the arrangement of each data set for each scene may remain unchanged. 在一些情况下,可能发生某些更改,可使得数据集合对于检测到更改之后产生的下一个场景被重新布置。 In some cases, some changes may occur, so that the data may be set for the next scene change is detected after the generation of rearranged. 例如,当检测到一个或多个客户端加入或终止其参与玩视频游戏时,则后续场景的数据集合可能基于检测到此信息而被重新布置。 For example, when the detection of one or more clients join or terminated their participation in playing a video game, the data set of the subsequent scene may be re-arranged based on this detected information. 具体来说,例如,后续场景的数据集合可以基于该信息按需被重新布置以包括附加或较少(addit1nal of fewer)的分段。 Specifically, for example, a data set of the subsequent scene can be rearranged to include additional or fewer (addit1nal of fewer) segment based on the information on demand.

[0155] 在操作2110处,对当前对象迭代,以使当前对象被设为下一个对象。 [0155] At operation 2110, the current object iteration, so that the current object is set to the next object. 当前对象是在操作2112-2116处其表示在数据集合中形成的对象。 At operation the current object is the object which represents 2112-2116 formed in the data set. 例如,再次参考图19所示的示例,操作2110的第一次迭代可以包括将对象1850设置为当前对象。 For example, again with reference to the example shown in FIG. 19, the operation 2110 may comprise the first iteration of the object 1850 is set to the current object. 作为另一个示例,操作2110的第二迭代可以包括将对象I860设置为当前对象。 As another example, operation 2110 may comprise a second iteration I860 object to the current object. 注意,包括操作2110是为了易于向读者阐明可以对当前场景中的一个或多个对象重复图21的过程中的操作。 Note that, for ease including operations 2110 may illustrate the operation of a process in the current scene or more objects 21 in FIG repeating the reader. 操作2110不一定需要内容提供商执行的任何处理或计算。 2110 does not necessarily require any processing or computing content providers to perform. 可以采用任何数量的技术来确定将场景中的对象选为当前对象的次序。 Any number of techniques may be employed to determine the order of the objects in the scene as the current object. 例如,该次序可以按内容项、由图形处理单元或由另一个组件来确定。 For example, according to the order of the content items may be determined by the graphics processing unit or by another component. 该次序可以基于多种因素来确定,如对象相对于与一个或多个视图关联的视角的深度或任何其他适合的因素。 The order may be determined based on various factors, such as the object with respect to the viewing angle associated with one or multiple views of the depth or any other suitable factors.

[0156] 在操作2112处,在数据集合的第一分段中形成当前对象的表示。 [0156] Then, the first segment of the current object in the data set at operation 2112 in FIG. 例如,再次参考图19所示的示例,操作2112的第一次迭代可以包括在分段1820A中形成表示1850A。 For example, again with reference to the example shown in FIG. 19, the operation 2112 may include the first iteration of 1820A formed in said segment 1850A. 从属操作2112A指示操作2112可以包括,例如,加载和使用与当前对象关联的几何形状、纹理和阴影填充。 2112A slave operation instructions 2112 may comprise, for example, loading and use associated with the current object geometry, texture, and shading filling. 例如,可以加载和操控当前对象的几何形状,以便形成从与第一分段关联的视图所对应的视角呈现的表示。 For example, to load and manipulate the geometry of the current object, in order to form presented in the represented segment associated with the first view corresponding to the perspective. 此外,可以加载与当前对象关联的多种纹理和阴影填充,并将其应用于正在第一分段中形成的表示。 In addition, a variety of textures can be loaded and associated with the current filling shadow object, and is applied to a first segment representing formed. 还可以执行任何数量的其他附加或备选操作以在第一分段中形成表示。 May also be performed in any number of other additional or alternative operations are expressed in the form of a first segment.

[0157] 在操作2114处,在数据集合的第二分段中形成当前对象的表示。 [0157] Then, the current object in the second set of data segments at operation 2114 in FIG. 例如,再次参考图19所示的示例,操作2114的第一次迭代可以包括在分段1820B中形成表示1850B。 For example, again with reference to the example shown in FIG. 19, the operation 2114 may include forming a first iteration in the segment represented 1820B 1850B. 从属操作2112A指示操作2114可以包括,例如,使用已加载的与当前对象关联的几何形状、纹理和阴影填充。 2112A slave operation instructions 2114 may comprise, for example, using the currently loaded object associated with the geometry, texture, and shading filling. 例如,在一些情况下,可以操控已在从属操作2112A处加载的当前对象的几何形状以形成从与第二分段关联的视图所对应的视角呈现的表示。 For example, in some cases, you can control the operation of the current object has been in the dependent Loading 2112A to form geometry represented presented in the second segment associated with a corresponding perspective view. 此外,在一些情况下,可以将已在从属操作2112A处加载的与当前对象关联的多种纹理和阴影填充应用于正在第二分段中形成的表示。 Further, in some cases, may be loaded in the dependent operation at 2112A various objects associated with the current fill to represent shading and texture is formed in the second segment. 还可以执行任何数量的其他附加或备选操作以在第二分段中形成表示。 May also be performed in any number of other additional or alternative operations are expressed in the form of a second segment.

[0158] 在操作2116处,在数据集合的第三分段中形成当前对象的表示。 [0158] Then, the third segment in the current object data set at operation 2116 in FIG. 例如,再次参考图19所示的示例,操作2116的第一次迭代可以包括在分段1820C中形成表示1850C。 For example, again with reference to the example shown in FIG. 19, the operation 2116 may include forming a first iteration in the segment represented 1820C 1850C. 从属操作2116A指示操作2116可以包括,例如,使用已加载的与当前对象关联的几何形状、纹理和阴影填充。 2116A slave operation instructions 2116 may comprise, for example, using the currently loaded object associated with the geometry, texture, and shading filling. 例如,在一些情况下,可以操控已在从属操作2112A处加载的当前对象的几何形状以形成从与第三分段关联的视图所对应的视角呈现的表示。 For example, in some cases, you can control the operation of the current object has been in the dependent 2112A Loading geometric shape to form presented in the segment associated with the third perspective view corresponding to FIG. 此外,在一些情况下,可以将已在从属操作2112A处加载的与当前对象关联的多种纹理和阴影填充应用于正在第三分段中形成的表示。 Further, in some cases, may be loaded in the dependent operation at 2112A associated with the current object's shading and texture more FILLED applied is formed in the third section. 还可以执行任何数量的其他附加或备选适合的几何操作以在第三分段中形成表不。 May also be performed in any number of other additional or alternative suitable geometry operations to form a table is not in the third segment.

[0159] 同样地注意,从属操作21124、2114六和2116六仅旨在标识可以分别在操作2112、 2114和2116处执行的一些示例从属操作,并且所有此类从属操作并非必需的且不一定包括可在所有情况下执行的所有从属操作的完整列表。 [0159] Note that in the same manner, slave operation 21124,2114 intended to identify only six and six 2116 may each operate in some examples, the dependent operations performed at 2112, 2114 and 2116, and all such slave operation is not necessary and does not necessarily include For a complete list of all the dependent operations that can be performed in all cases. 例如,在一些情况下,操作2114和2116可以包括使用先前未在操作2112或另一个操作处加载的一些几何形状、纹理、阴影填充和/或其他组件。 For example, in some cases, operations 2114 and 2116 may include not previously used in the operation or another operation 2112 Loading some geometries, textures, shading filling and / or other components.

[0160]在操作2118处,确定当前场景中是否余下有数据集合中尚未形成其表示的任何对象。 [0160] At operation 2118, the current scene is determined whether there is remaining data set representing any object not yet formed. 如果情况如此,则过程返回到操作2110,在操作2110处,将当前对象设置为下一个余下对象。 If so, the process returns to operation 2110, at operation 2110, the current object is set to the next remaining object. 然后重复操作2112-2116以在数据集合的每个分段中形成该下一个对象的表示。 2112-2116 operation is then repeated to form the lower indicates a data object in the set in each segment. 例如,再次参考图19所示的示例,操作2112-2116的第二次迭代可以包括形成表示1860A-C,以及操作2112-2116的第三次迭代可以包括形成表示1870A-C。 For example, again with reference to the example shown in FIG. 19, 2112-2116 second iteration operation may include forming represent 1860A-C, and the third iteration operations 2112-2116 may include forming represent 1870A-C. 在一些情况下,可以通过例如对场景中的每个对象执行操作2112-2116直到适于每个视图的程度来生成数据集合。 In some cases, for example, each object may be performed by the operation of the scene is adapted to the extent of up to 2112-2116 of each view data set is generated. 但是,在一些情况下,生成数据集合可以无需一定按图21所示的次序来形成对象表示。 However, in some cases, the data set may be generated in the order need not necessarily be formed as shown in FIG. 21 represent objects. 在一些情况下,场景内的某些对象无需一定包括在特定视图内或具有与特定视图关联的数据集合的分段内形成的对应表示。 In some cases, some objects within the scene need not necessarily be included in a particular view, or having a corresponding set of segments formed in the data associated with a particular view and FIG. 此情况可能出现在例如对象位于与特定视图关联的观察区域外时。 This situation may occur, for example, when the object is located outside the viewing area associated with a particular view.

[0161]如果在操作2118处确定场景中没有余下尚未在数据集合中形成其表示的对象,则过程进行到操作2120,在操作2120处,从数据集合的第一、第二和第三分段的每一个分段中提取数据的至少一部分,以便分别地形成当前场景的第一、第二和第三视图。 [0161] If the scene is not formed yet remaining in the object representing the data set, the process determines at operation 2118 to operation 2120, at operation 2120, the first, second, and third data segment from the set of each segment extracting data at least a part, so as to respectively form the first, second, and third views of the current scene. 在操作2122处,将第一、第二和第三视图编码,以及在操作2124处,传送第一、第二和第三视图。 At operation 2122, the first, second, and third views coding, and at operation 2124, transmitting first, second and third view. 在一些情况下,可以将第一、第二和第三视图中每一个传送到相应的不同第一、第二和第三客户端。 In some cases, the first, second, and third views each transferred to a respective different first, second, and third client. 在其他情况下,可以将这些视图中的一个或多个传送到单个客户端。 In other cases, one or more views may be transferred to a single client. 正如上文阐述,在一些情况下,可以由相应专用编码和传输组件来将第一、第二和第三视图中的每一个编码并传送,这些相应专用编码和传输组件可以例如包括相应专用流传输服务器或被包括在其中。 As set forth above, in some cases, may be the first, second, and third views of each of the respective encoded and transmitted by a dedicated encoder and a transmission assembly, the transmission assembly corresponding special encoding and a corresponding private stream may comprise e.g. or included in a transmission server.

[0162]前文部分中描述的过程、方法和算法中的每一个可以包括在一个或多个计算机或计算机处理器执行的代码模块中且完全地或部分地由这些代码模块实现自动化。 [0162] The foregoing process is described in the section, each of the methods and algorithms and may include a fully or partially automate these code modules in one or more computer code module executed by a processor or a computer. 这些代码模块可以存储在任何类型的非瞬态计算机可读介质或计算机存储装置上,如硬盘驱动器、固态存储器、光盘等。 The code modules may be stored on any type of non-transitory computer-readable medium or computer storage device, such as a hard disk drive, solid state memory, an optical disk. 这些过程和算法可以部分地或完全地在专用电路中实现。 These processes and algorithms may be partially or fully implemented in dedicated circuitry. 本发明公开的过程和过程步骤的结果可以被永久性地或以其他方式存储在例如易失性或非易失性存储装置的任何类型的非瞬态计算机存储装置中。 The results and process of the present invention disclosed process steps can be permanently stored or otherwise, such as any type of volatile or non-volatile memory device of non-transitory computer storage device.

[0163]依据如下条款可以更好地理解前文: [0163] The foregoing may be better understood in accordance with the following provisions:

[0164] 1.存储指令的一个或多个计算节点,所述指令在由所述一个或多个计算节点执行时,促使所述一个或多个计算节点执行包括下列各项的操作: [0,164] 1. one or more computing nodes storing instructions, the instructions, when one or more computing nodes executed by the, cause the one or more computing nodes comprises performing the following operations:

[0165]标识视频游戏的第一场景,所述第一场景包括至少第一部分和第二部分,其中采用多个图形处理单元以基于所述视频游戏的所述第一场景来呈现第一图像; [0165] The first video game scene identifier, the first scene comprises at least a first portion and a second portion, wherein the plurality of graphics processing unit to use based on the scene of the first video game to present a first image;

[0166]由第一图形处理单元基于所述视频游戏的所述第一场景的所述第一部分生成第一呈现; [0166] generated by a first graphics processing unit of the video game based on the first portion of the first scene of the first presentation;

[0167]由第二图形处理单元基于所述视频游戏的所述第一场景的所述第二部分生成第二呈现,其中所述生成所述第一呈现和所述生成所述第二呈现至少部分地与彼此同时执行; [0167] The second presentation graphics processing unit based on the video game of the second portion of the first scene from the second generation, wherein the generating the first and the generating the second presentation presenting at least partly performed simultaneously with each other;

[0168]将所述第一呈现的至少部分和所述第二呈现的至少部分与所述视频游戏的所述第一场景的一个或多个视图关联;以及 [0168] The at least one of the first presentation portion and the second presentation portion of at least the first scene of the video game associated with one or more views; and

[0169]将所述一个或多个视图传送到一个或多个客户端以用于作为所述视频游戏向所述一个或多个客户端的流传输的部分进行显示。 [0169] the one or more views to one or more client for display to the portion of the one or a plurality of streaming clients as the video game.

[0170] 2.如条款1所述的一个或多个计算节点,其中与所述视频游戏关联采用的图形处理单元的数量是可改变。 [0170] 2. one of clause 1 or more computing nodes, wherein the number of the graphics processing unit associated with the video game is used may vary. [〇171] 3.如条款2所述的一个或多个计算节点,其中与所述视频游戏关联采用的图形处理单元的所述数量至少部分地基于与所述第一图形处理单元关联的执行速率来改变。 [〇171] 3. clause 2 one or more computing nodes, the graphics processing unit wherein the number associated with the video game based at least in part using performs associated with the first graphics processing unit rate change.

[0172] 4.如条款1所述的一个或多个计算节点,其中与所述视频游戏关联采用的图形处理单元的数量是至少部分地基于与所述视频游戏的一个或多个场景关联生成的视图的数量来确定的。 [0172] 4. The of clause 1 or a plurality of computing nodes, wherein the number associated with the graphics processing unit used in the video game is generated based on a part of the video game or at least a plurality of scenes associated the number of views determined.

[0173] 5.—种由一个或多个计算节点生成第一图像的至少部分的计算机实现的方法,其包括: [0173] 5.- The method of at least a portion of the computer-implemented generate the first image by one or more computing nodes, comprising:

[0174] 由第一图形处理单元基于内容项的第一场景生成第一呈现; [0174] a first generated by a first graphics processing unit rendering the first scene based on the content item;

[0175] 由第二图形处理单元基于所述内容项的所述第一场景生成第二呈现,其中所述生成所述第一呈现和所述生成所述第二呈现至少部分地与彼此同时执行; [0175] generated by the second graphics processing unit based on the content of the second item of the first scene rendering, wherein said generating said first and said generating said second presentation presenting at least partially be performed simultaneously with each other ;

[0176] 将所述第一呈现的至少部分和所述第二呈现的至少部分与所述第一场景的一个或多个视图关联;以及 [0176] The at least one of the first presentation portion and the second presentation portion of the first scene at least one or a plurality of associated view; and

[0177] 将所述第一呈现的所述至少部分和所述第二呈现的所述至少部分传送到一个或多个客户端以用于显示。 [0177] the presentation of at least the first portion and the second presentation is at least partially transferred to one or more client for display.

[0178] 6.如条款5所述的计算机实现的方法,其中将所述第一呈现的至少部分和所述第二呈现的至少部分与所述第一场景的一个或多个视图关联包括: The computer [0178] 6. 5-implemented clause, wherein the association and the second at least a portion of the first scene and presenting a plurality of views at least a portion of the first or presentation comprising:

[0179] 将所述第一呈现的所述至少部分与所述第一场景的第一视图关联;以及 [0179] The first view associated with the presentation of the first and at least a portion of the first scene; and

[0180] 将所述第二呈现的所述至少部分与所述第一场景的第二视图关联。 [0180] The second associated with a second view of the presentation of at least a portion of the first scene.

[0181] 7.如条款5所述的计算机实现的方法,其中将所述第一呈现的至少部分和所述第二呈现的至少部分与所述第一场景的一个或多个视图关联包括:将所述第一呈现的所述至少部分与所述第二呈现的所述至少部分组合以形成所述第一场景的第一视图的至少部分。 Computer-implemented method [0181] 7. implemented clause 5, wherein said associated one of said second and presenting at least a portion of the first plurality of views of the scene or at least a portion of the first presentation comprising: at least a first portion of the view of the presentation of at least a portion of the first and the second presentation portion to form at least a first of said scene.

[0182] 8.如条款7所述的计算机实现的方法,其中所述组合包括将所述第一呈现的所述至少部分插入到所述第一视图的第一标识区域中,以及将所述第二呈现的所述至少部分插入到所述第一视图的第二标识区域中。 [0182] 8. The computer-implemented according to clause 7, wherein the composition comprises the first presentation least partly inserted into the first identification of the first view area, and the the second presentation least partly inserted into a second region of the first identification view.

[0183] 9.如条款7所述的计算机实现的方法,其中所述组合根据包括多个层的表示来执行,其中第一层对应于所述第一呈现的所述至少部分,并且其中第二层对应于所述第二呈现的所述至少部分。 [0183] 9. The computer-implemented according to clause 7, wherein the composition is performed according to the representation comprises a plurality of layers, wherein a first layer corresponds to at least the first presentation portion, and wherein the first Layer corresponding to the at least part of the second presentation.

[0184] 10.如条款5所述的计算机实现的方法,其中与所述内容项关联采用的图形处理单元的数量是可改变。 Computer-implemented method [0184] 10. The of clause 5, wherein the number associated with the graphics processing unit employed in the content item is changed.

[0185] 11.如条款10所述的计算机实现的方法,其中与所述内容项关联采用的图形处理单元的数量至少部分地基于与所述第一图形处理单元关联的执行速率来改变。 Computer-implemented method [0185] 11. The of clause 10, wherein the number associated with the graphics processing unit employed in the content item based at least in part associated with the execution rate of the first graphics processing unit is changed.

[0186] 12.如条款11所述的计算机实现的方法,其中当与所述第一图形处理单元关联的执行速率降到低于下限阈值时,增加与所述内容项关联采用的图形处理单元的数量,并且其中当与所述第一图形处理单元关联的执行速率升到高于上限阈值时,减少与所述内容项关联采用的图形处理单元的数量。 Computer-implemented method [0186] 12. The of clause 11, wherein when associated with performing rate of the first graphics processing unit falls below the lower threshold, a graphics processing unit increases the content item associated with the use of number, and wherein when rise above the upper threshold associated with the execution rate of the first graphics processing unit, to reduce the number of graphics processing unit employed in the content associations.

[0187] 13.如条款5所述的计算机实现的方法,其中与所述内容项关联采用的图形处理单元的数量是至少部分地基于与所述内容项的一个或多个场景关联生成的视图的数量来确定的。 [0187] 13. The computer-implemented clause 5, wherein the number of content entries associated with a graphics processing unit is used at least in part, on the content item and a plurality of scenes associated with or generated view the number determined.

[0188] 14.如条款5所述的计算机实现的方法,其中与所述内容项关联采用的图形处理单元的数量是至少部分地基于由特定内容提供商操作的图形处理单元的可用性来确定的。 [0188] 14. The computer-implemented clause 5, wherein the graphical item associated with the use of the content is based on the number of graphics processing units operated by a particular content provider at least partially processing unit to determine the availability of .

[0189] 15.如条款5所述的计算机实现的方法,其中与所述内容项的所述第一场景关联采用的图形处理单元的数量是至少部分地基于所述第一场景的场景复杂度来确定的。 [0189] 15. The computer-implemented clause 5, wherein the pattern of the first scene of the content item associated with the number of processing units used at least in part on the scene of the first scene complexity determined.

[0190] 16.—个或多个非瞬态计算机可读存储介质,其具有存储在其上的指令,所述指令在至少一个计算节点上执行时,促使所述至少一个计算节点执行包括下列各项的操作: [0190] 16.- one or more non-transitory computer-readable storage medium having instructions stored thereon, the instructions in the at least one computing node, when executed, cause the at least one node comprises the following calculation is performed the operation:

[0191 ]基于内容项的第一场景确定采用第一数量的图形处理单元来生成呈现,其中所述第一数量大于一; [0191] Based on the first scene content item is determined using a first number of graphics processing unit generates rendered, wherein the first number is greater than one;

[0192]由所述第一数量的图形处理单元基于所述内容项的所述第一场景生成所述呈现,其中所述生成由所述第一数量的图形处理单元中的每一个至少部分地同时执行; [0192] The presentation of the first number of the graphics processing unit of the content item is generated based on the first scene, wherein each of said at least partially generated by the first number of the graphics processing unit performed simultaneously;

[0193]将所述呈现中的每一个的至少部分与所述第一场景的一个或多个视图关联;以及 [0193] associated with one or more views at least a portion of each of the presentation of the first scene; and

[0194]将所述一个或多个视图传送到一个或多个客户端以用于显示。 [0194] transmitting the one or more views to the one or more client for display.

[0195] 17.如条款16所述的非瞬态计算机可读存储介质,其中将所述呈现中的每一个的至少部分与所述第一场景的一个或多个视图关联包括:将所述呈现中的每一个的至少部分组合以形成所述第一场景的第一视图的至少部分。 Non-transitory computer [0195] 17. The readable storage medium of clause 16, wherein each of at least a portion of the presentation of the first plurality of associated view or scene comprising: the at least a portion of at least a first view of a portion of each of the presentation of the first composition to form the scene.

[0196] 18.如条款17所述的非瞬态计算机可读存储介质,其中所述组合包括将所述呈现中的每一个的至少部分插入到所述第一视图的相应标识区域中。 Non-transitory computer [0196] 18. The readable storage medium of clause 17, wherein said composition comprises the presentation of each of the at least partly inserted into the respective identification region of the first view.

[0197] 19.如条款17所述的非瞬态计算机可读存储介质,其中所述组合根据包括多个层的表示来执行,其中每个层对应于所述呈现中的相应一个的至少部分。 [0197] Clause 17 19. The non-transitory computer-readable storage medium, wherein said combination includes a representation is performed according to a plurality of layers, wherein each layer corresponds to the presentation of at least a respective portion .

[0198] 20.如条款16所述的非瞬态计算机可读存储介质,其中与所述内容项关联采用的图形处理单元的数量可从所述第一数量改变成另一个数量。 [0198] 20. The terms of the 16 non-transitory computer-readable storage medium, wherein the number associated with the graphics processing unit employed in the content item may be changed from the first number to another number.

[0199] 21.如条款20所述的非瞬态计算机可读存储介质,其中与所述内容项关联采用的图形处理单元的所述数量至少部分地基于与第一图形处理单元关联的执行速率来改变。 [0199] 21. The non-transitory computer-readable storage medium of clause 20, wherein the number associated with the graphics processing unit employed in the content item based at least partially perform rate associated with the first graphics processing unit to change.

[0200] 22.如条款16所述的非瞬态计算机可读存储介质,其中所述第一数量的图形处理单元是至少部分地基于与所述第一场景关联生成的视图的数量来确定的。 [0200] 22. The terms of the 16 non-transitory computer-readable storage medium, wherein the first number of graphics processing unit is at least partially based on the number of views generated in association with the first scene determined .

[0201 ] 23.如条款16所述的非瞬态计算机可读存储介质,其中图形处理单元的所述第一数量是至少部分地基于由特定内容提供商操作的图形处理单元的可用性来确定的。 [0201] 23. The terms of the 16 non-transitory computer-readable storage medium, wherein said first graphics processing unit is based in part on the number of graphics operations by at least the availability of specific content provider processing unit determines the .

[0202] 24.如条款16所述的非瞬态计算机可读存储介质,其中所述第一数量的图形处理单元是至少部分地基于所述第一场景的场景复杂度来确定的。 [0202] 24. The non-transitory computer-readable storage medium of clause 16, wherein the first number of graphics processing unit is at least partially based on the complexity of the scene of the first scene determined.

[0203]依据如下条款可以更好地理解前文: [0203] The foregoing may be better understood in accordance with the following provisions:

[0204] 1.存储指令的一个或多个计算节点,所述指令在由所述一个或多个计算节点执行时,促使所述一个或多个计算节点执行包括下列各项的操作: [0204] 1. one or more computing nodes storing instructions, the instructions, when one or more computing nodes executed by the, cause the one or more computing nodes comprises performing the following operations:

[0205]从第一客户端接收第一客户端视频游戏状态信息的至少一部分; [0205] receiving a first client from a first client-end video game state information of at least a portion;

[0206]从第二客户端接收第二客户端视频游戏状态信息的至少一部分; [0206] received from a second client a second client video game state information of at least a portion;

[0207]基于所述第一客户端视频游戏状态信息和所述第二客户端视频游戏状态信息的所接收的部分,调整共享视频游戏状态信息; [0207] Based on the first video game client state information and the second client portion of the received video game state information, adjusting the shared video game state information;

[0208]基于所述共享视频游戏状态信息,生成第一场景的第一视频游戏视图和所述第一场景的第二视频游戏视图,其中所述第一视频游戏视图至少部分地不同于所述第二视频游戏视图; [0208] Based on the shared video game state information, generates a first view of a second video game video game view of a first scene and the first scene, wherein the first video game view at least partially different from the The second video game view;

[0209] 将所述第一视频游戏视图传送到所述第一客户端;以及 [0209] transferring the first video game to view the first client; and

[0210] 将所述第二视频游戏视图传送到所述第二客户端。 [0210] transmitting the second view of a video game to the second client.

[0211] 2.如条款1所述的一个或多个计算节点,其中所述第一视频游戏视图与由所述第一客户端控制的第一视频游戏实体关联。 [0211] 2. The of clause 1 or a plurality of computing nodes, wherein the first entity is associated with a first view of a video game controlled by the first video game client.

[0212] 3.如条款2所述的一个或多个计算节点,其中所述第一视频游戏视图示出如同从与所述第一视频游戏实体关联的视角观察的所述第一场景。 [0212] 3. clause 2 one or more computing nodes, wherein the first view illustrating a video game as viewed from the perspective of the associated with the first entity of the first video game scene. [〇213] 4.如条款2所述的一个或多个计算节点,其中在所述第一视频游戏视图内,所述第一视频游戏实体在高可见性的位置处示出。 [〇213] of clause 2 4. The one or more computing nodes, wherein the first video game in view, the first video game entity shown at a position highly visible.

[0214] 5.—种由一个或多个计算节点生成第一场景的第一视图的计算机实现的方法,其包括: [0214] 5.- The computer-implemented method of generating a first view of the first scene by one or more computing nodes, comprising:

[0215] 从第一客户端接收第一客户端状态信息的至少一部分; [0215] receiving a first client state information from at least a portion of the first client;

[0216] 从第二客户端接收第二客户端状态信息的至少一部分; [0216] receiving a second client state information from at least a portion of the second client;

[0217] 基于所述第一客户端状态信息和所述第二客户端状态信息的所接收的部分,调整共享状态信息; [0217] Based on the status information of the first client and the second client portion of the received state information, adjusting the shared state information;

[0218] 基于所述共享状态信息来生成所述第一场景的所述第一视图;以及[〇219]将所述第一视图传送到所述第一客户端。 [0218] the shared state information to generate a first view of the scene based on the first; [〇219] and transmitting the first view to the first client.

[0220] 6.如条款5所述的计算机实现的方法,其中使用瘦客户端内容呈现软件在所述第一客户端上显示所述第一视图。 The computer-implemented method of [0220] 6. clause 5, wherein the thin client software to display the first content presentation view on the first client.

[0221] 7.如条款5所述的计算机实现的方法,其中将所述第一视图传送到所述第一客户端而无需向所述第一客户端传送与所述第一视图关联的状态信息。 [0221] 7. The computer-implemented clause 5, wherein the first view to transferring the first client terminal without transmitting to the first client associated with the first view state information.

[0222] 8.如条款5所述的计算机实现的方法,其还包括: The computer-implemented method of [0222] 5 of clause 8, further comprising:

[0223] 将所述第一视图传送到所述第二客户端。 [0223] transferring the first view to the second client.

[0224] 9.如条款8所述的计算机实现的方法,其中所述第一视图与所述第一客户端控制的第一实体以及所述第二客户端控制的第二实体两者关联。 The computer-implemented method of [0224] 9. clause 8, wherein the first view of the first entity and the first client and associated with the second control entity both control the second client.

[0225] 10.如条款5所述的计算机实现的方法,其还包括: Computer-implemented method [0225] 10. The of clause 5, further comprising:

[0226] 基于所述共享状态信息来生成所述第一场景的第二视图,其中所述第一视图至少部分地不同于所述第二视图;以及 [0226] Based on the shared state information to generate the second view of the first scene, wherein the first view at least partially different from the second view; and

[0227] 将所述第二视图传送到所述第二客户端。 [0227] transmitting the second view to the second client.

[0228] 11.如条款10所述的计算机实现的方法,其中所述第一视图与所述第一客户端控制的第一实体关联,并且其中所述第二视图与所述第二客户端控制的第二实体关联。 Computer-implemented method [0228] 11. The of clause 10, wherein said first view of a first entity associated with the first control client, and wherein the second view of the second client associated with the second control entity.

[0229] 12.如条款5所述的计算机实现的方法,其中所述第一视图示出如同从与所述第一客户端控制的第一实体关联的视角观察的所述第一场景。 Computer-implemented method [0229] 12. The of clause 5, wherein the first view is illustrated as viewed from the perspective of a first entity associated with the first client of the first scene control.

[0230] 13.如条款5所述的计算机实现的方法,其中在所述第一视图内,由所述第一客户端控制的第一实体在高可见性的位置处示出。 Computer-implemented method [0230] 13. The of clause 5, wherein in the first view, the first entity controlled by the first client is shown at a position highly visible.

[0231] 14.如条款5所述的计算机实现的方法,其中至少部分地使用多个图形处理单元来生成所述第一视图。 Computer-implemented method [0231] 14. The of clause 5, wherein the plurality of at least partially using a graphics processing unit generates the first view.

[0232] 15.—个或多个非瞬态计算机可读存储介质,其具有存储在其上的指令,所述指令在至少一个计算节点上执行时,促使所述至少一个计算节点执行包括下列各项的操作: [0232] 15.- one or more non-transitory computer-readable storage medium having instructions stored thereon, the instructions in the at least one computing node, when executed, cause the at least one node comprises the following calculation is performed the operation:

[0233]从第一客户端接收第一客户端状态信息的至少一部分; [0233] receiving a first client state information from at least a portion of the first client;

[0234]从第二客户端接收第二客户端状态信息的至少一部分; [0234] receiving a second client state information from at least a portion of the second client;

[0235]基于所述第一客户端状态信息和所述第二客户端状态信息的所接收的部分,调整共享状态信息; [0235] Based on the status information of the first client and the second client portion of the received state information, adjusting the shared state information;

[0236]基于所述共享状态信息来生成第一场景的第一视图; [0236] generating a first view of a first scene based on the shared state information;

[0237]基于所述共享状态信息来生成所述第一场景的第二视图,其中所述第一视图至少部分地不同于所述第二视图; [0237] Based on the shared state information to generate a second view of the first scene, wherein the first view at least partially different from the second view;

[0238]将所述第一视图传送到所述第一客户端;以及 [0238] transferring the first view to the first client; and

[0239]将所述第二视图传送到所述第二客户端。 [0239] transmitting the second view to the second client.

[0240] 16.如条款15所述的非瞬态计算机可读存储介质,其中使用瘦客户端内容呈现软件在所述第一客户端上显示所述第一视图。 [0240] Clause 16. The 15 non-transitory computer-readable storage medium, wherein the thin client software to display the first content presentation view on the first client.

[0241] 17.如条款15所述的非瞬态计算机可读存储介质,其中将所述第一视图传送到所述第一客户端而无需向所述第一客户端传送与所述第一视图关联的状态信息。 [0241] 17. The of clause 15 non-transitory computer-readable storage medium, wherein the first view to transmitting the first client without transmitting the first end to the first client status information associated with the view.

[0242] 18.如条款15所述的非瞬态计算机可读存储介质,其中所述操作还包括: [0242] 18. The non-transitory computer-readable storage medium of clause 15, wherein said operations further comprising:

[0243]将所述第一视图传送到第三客户端。 [0243] transferring the first view to the third client.

[0244] 19.如条款18所述的非瞬态计算机可读存储介质,其中所述第一视图与所述第一客户端控制的第一实体以及所述第三客户端控制的第二实体两者关联。 Non-transitory computer [0244] 19. The second entity of clause 18-readable storage medium, wherein the first view of the first entity and controlling the first client and the third client controlled both associations.

[0245] 20.如条款15所述的非瞬态计算机可读存储介质,其中所述第一视图与所述第一客户端控制的第一实体关联,并且其中所述第二视图与所述第二客户端控制的第二实体关联。 [0245] 20. The non-transitory computer-readable storage medium of clause 15, wherein said first view of a first entity associated with the first control client, and wherein the second view of the a second client entity associated with a second control.

[0246] 21.如条款15所述的非瞬态计算机可读存储介质,其中所述第一视图示出如同从与所述第一客户端控制的第一实体关联的视角观察的所述第一场景。 [0246] 21. The non-transitory computer-readable storage medium of clause 15, wherein as viewed from a first entity associated with the first client controlled first perspective view illustrating the The first scenario.

[0247] 22.如条款15所述的非瞬态计算机可读存储介质,其中在所述第一视图内,所述第一客户端控制的第一实体在高可见性的位置处示出。 [0247] Clause 22. The 15 non-transitory computer-readable storage medium, wherein in the first view, the first client a first control entity is shown at a position of high visibility.

[0248] 23.如条款22所述的非瞬态计算机可读存储介质,其中所述高可见性的位置是所述第一视图的中心。 [0248] 23. The non-transitory computer of clause 22-readable storage medium, wherein said highly visible position of the center of the first view.

[0249] 24.如条款15所述的非瞬态计算机可读存储介质,其中至少部分地使用多个图形处理单元来生成所述第一视图。 [0249] 24. The non-transitory computer-readable view of clause 15 of the first storage medium, wherein the plurality of at least partially using the graphic processing unit generates.

[0250]依据如下条款可以更好地理解前文: [0250] The foregoing may be better understood in accordance with the following provisions:

[0251 ] 1.一个或多个计算节点,其包括: [0251] 1. one or more computing nodes, comprising:

[0252] 处理器; [0252] processor;

[0253 ]存储器,其具有存储在其中的由所述处理器执行的指令; [0253] a memory having instructions stored therein to the processor;

[0254] —个或多个呈现目标生成组件,其被配置来: [0254] - one or more presentation target generation assembly, which is configured to:

[0255]确定生成内容项的场景的至少第一视图和第二视图,其中所述第一视图从与第一客户端关联的第一视角呈现所述场景,并且其中所述第二视图从与第二客户端关联的第二视角呈现所述场景,其中所述场景包括至少第一对象和第二对象;以及 At least first and second views [0255] determination of a scene of the content item, wherein presenting the first view of the scene from a first viewing angle associated with the first client, and wherein the second view from a a second end associated with the second client perspective rendering of the scene, wherein the scene includes at least first and second objects; and

[0256]至少通过下列各项生成呈现目标,其包括与所述第一视图关联的第一分段和与所述第二视图关联的第二分段: [0256] at least the following render target by generating, a second segment comprising a second view and associated with the first segment associated with the first view:

[0257]在所述呈现目标的所述第一分段中形成所述第一对象从所述第一视角的第一表示,以及在所述呈现目标的所述第二分段中形成所述第一对象从所述第二视角的第二表示;以及 [0257] formed in the first segment of the target rendering the first object, and forming a first representation from the first viewing angle in said second segment of said target presenting said the first object is represented by a second from the second perspective; and

[0258]在形成所述第一对象的所述第一表示和所述第二表示之后,在所述呈现目标的所述第一分段中形成第二对象从所述第一视角的第一表示,以及在所述呈现目标的所述第二分段中形成所述第二对象从所述第二视角的第二表示; [0258] forming a second target object in the presentation of the first segment after the forming of the first object in the first representation and the second representation of the first viewing angle from a first represents, and is formed in the second segment of the target rendering of said second object represents the second from a second perspective;

[0259]第一编码组件,其被配置来将来自所述呈现目标的所述第一分段的至少部分的数据编码以形成编码的第一视图; [0259] a first encoding component configured to encode the data from the presentation of the first segment of the target portion to form at least a first coded view;

[0260]第二编码组件,其被配置来将来自所述呈现目标的所述第二分段的至少部分的数据编码以形成编码的第二视图; Data encoding [0260] a second encoding assembly, which is configured to render the target from the second segment to form at least a portion of the encoded second view;

[0261]第一传输组件,其被配置来将所述编码的第一视图传送到所述第一客户端;以及 [0261] first transmission element, which is configured to transmit the encoded first view to the first client; and

[0262]第二传输组件,其被配置来将所述编码的第二视图传送到所述第二客户端。 [0262] Second transport assembly is configured to transmit the encoded into a second view of the second client.

[0263] 2.如条款I所述的一个或多个计算节点,其中所述第一分段中存储的数据量不同于所述第二分段中存储的数据量,其中所述第一分段中存储的数据量至少部分地基于与所述第一客户端关联的分辨率,并且其中所述第二分段中存储的数据量至少部分地基于与所述第二客户端关联的分辨率。 [0263] 2 I of the terms one or more computing nodes, wherein the amount of data stored in the first segment is different than the amount of data stored in the second segment, wherein the first partial amount of data stored in the segment at least in part based on the resolution associated with the first client, and wherein the amount of data stored in the second segment at least in part, on the client associated with the second resolution .

[0264] 3.如条款I所述的一个或多个计算节点,其中形成所述第一对象的所述第一表示包括:对与所述第一对象关联的几何形状执行操控,将一个或多个纹理应用于所述第一对象的所述第一表示以及将一个或多个阴影填充应用于所述第一对象的所述第一表示。 [0264] 3. Calculate I as one or more terms of the nodes, wherein forming the first representation of the first object comprises: performing control of the geometry associated with the first object, one or the plurality of textures to a first representation of the first object and the one or more shadow fill to a first representation of the first object.

[0265] 4.如条款I所述的一个或多个计算节点,其中形成所述第一对象的所述第一表示包括:加载阴影填充,并且将所述阴影填充应用于所述第一对象的所述第一表示,并且其中形成所述第一对象的所述第二表示包括:将所述阴影填充应用于所述第二对象的所述第二表示而无需重复加载所述阴影填充。 [0265] 4. I according to one or more terms of computing nodes, wherein forming the first representation of the first object comprises: loading a shadow filled, and the filling is applied to the shadow of the first object the first representation, and wherein said first object forms a second representation comprises: filling the shadow of the second object to said second representation without repeating the shadow filler loading.

[0266] 5.—种由一个或多个计算节点生成内容项的场景的至少第一视图和第二视图的计算机实现的方法,其包括: [0266] 5.- The method of at least first and second views computer-implemented content items generated scene by one or more computing nodes, comprising:

[0267]确定生成所述内容项的所述场景的所述至少第一视图和所述第二视图,其中所述第一视图从与第一客户端关联的第一视角呈现所述场景,并且其中所述第二视图从与第二客户端关联的第二视角呈现所述场景,其中所述场景包括一个或多个对象; [0267] determining the scene of the generated content item of said at least first view and the second view, wherein presenting the first view of the scene from the first viewing angle associated with the first client, and wherein presenting the second view of the scene from a second perspective of the customer associated with a second end, wherein said scene includes one or more objects;

[0268]生成数据集合,其包括与所述第一视图关联的第一分段和与所述第二视图关联的第二分段,其中所述第一分段包括所述一个或多个对象中的至少一个从所述第一视角形成的表示,并且其中所述第二分段包括所述一个或多个对象中的至少一个从所述第二视角形成的表示; [0268] generated data set, a second segment comprising a first segment and a second view associated with the view associated with the first, wherein the first segment comprises the one or more objects forming at least one first viewing angle from the representation and wherein the second segment includes a representation of the one or more objects from at least one of the formed second perspective;

[0269]从所述数据集合的所述第一分段的至少部分提取数据以形成所述第一视图; [0269] at least a portion of the set of data extracted from the data of the first segment to form the first view;

[0270]从所述数据集合的所述第二分段的至少部分提取数据以形成所述第二视图; [0270] The second set of data from the extracted data segment to form at least a portion of the second view;

[0271 ]将所述第一视图传送到所述第一客户端;以及 [0271] transferring the first view to the first client; and

[0272]将所述第二视图传送到所述第二客户端。 [0272] transmitting the second view to the second client.

[0273] 6.如条款5所述的计算机实现的方法,其中所述第一视角与在所述内容项内的由所述第一客户端控制的实体关联,并且其中所述第二视角与在所述内容项内的由所述第二客户端控制的实体关联。 The computer-implemented method of [0273] 6. clause 5, wherein the entity associated with a first viewing angle in the content item by controlling the first client, and wherein said second angle and associated entities within the content item is controlled by the second client.

[0274] 7.如条款5所述的计算机实现的方法,其中所述第一分段中存储的数据量不同于所述第二分段中存储的数据量,其中所述第一分段中存储的数据量至少部分地基于与所述第一客户端关联的分辨率,并且其中所述第二分段中存储的数据量至少部分地基于与所述第二客户端关联的分辨率。 [0274] 7. The computer-implemented clause 5, wherein the amount of data stored in the first segment is different than the amount of data stored in a second segment, wherein the first segment amount of data stored at least in part based on the resolution associated with the first client, and wherein the amount of data stored in the second segment at least in part, on the client associated with the second resolution.

[0275] 8.如条款5所述的计算机实现的方法,其中所述场景中包括的所述一个或多个对象包括至少第一对象和第二对象,并且其中所述生成所述数据集合包括: [0275] 8. The computer-implemented clause 5, wherein the one or more objects included in the scene comprising at least a first and second objects, and wherein said generating said set of data comprises :

[0276] 在所述数据集合的所述第一分段中形成所述第一对象从所述第一视角的第一表示,以及在所述数据集合的所述第二分段中形成所述第一对象从所述第二视角的第二表示;以及 [0276] In the first segment of the data set forming the first object is formed from a first representation of the first view, and the set of data in the second segment of the the first object is represented by a second from the second perspective; and

[0277] 在形成所述第一对象的所述第一表示和所述第二表示之后,在所述数据集合的所述第一分段中形成第二对象从所述第一视角的第一表示,以及在所述数据集合的所述第二分段中形成所述第二对象从所述第二视角的第二表示。 [0277] forming a second data set of the object in the first segment after the forming of the first object in the first representation and the second representation of the first viewing angle from a first He said data set in said well forming a second representation of the second object from the second perspective in a second segment.

[0278] 9.如条款8所述的计算机实现的方法,其中形成所述第一对象的所述第一表示包括:对与所述第一对象关联的几何形状执行操控,将一个或多个纹理应用于所述第一对象的所述第一表示以及将一个或多个阴影填充应用于所述第一对象的所述第一表示。 [0278] 9. The computer-implemented according to clause 8, wherein forming the first representation of the first object comprises: performing control of the geometry associated with the first object, one or more the texture is applied to a first representation of the first object and the one or more shadow fill to a first representation of the first object.

[0279] 10.如条款8所述的计算机实现的方法,其中形成所述第一对象的所述第一表示包括:加载阴影填充,并且将所述阴影填充应用于所述第一对象的所述第一表示,并且其中形成所述第一对象的所述第二表示包括:将所述阴影填充应用于所述第二对象的所述第二表示而无需重复加载所述阴影填充。 The [0279] 10. The computer-implemented according to clause 8, wherein forming a first representation of the first object comprises: loading a shadow filled, and the filling is applied to the shadow of the first object of the said first representation, and wherein said first object forms a second representation comprises: filling the shadow of the second object to said second representation without repeating the shadow filler loading.

[0280] 11.如条款8所述的计算机实现的方法,其中形成所述第一对象的所述第一表示包括:加载纹理,并且将所述纹理应用于所述第一对象的第一表示,并且其中形成所述第一对象的所述第二表示包括:将所述纹理应用于所述第二对象的所述第二表示而无需重复加载所述纹理。 [0280] 11. The computer-implemented according to clause 8, wherein forming the first representation of the first object comprises: loading a texture, and the texture is applied to the first representation of the first object and wherein said forming a second representation of the first object comprises: said texture to said second representation of the second object without having to repeat the loading textures. [0281 ] 12.如条款5所述的计算机实现的方法,其还包括: Computer-implemented method [0281] 12. clause 5, further comprising:

[0282] 确定正在生成的所述场景的视图的数量;以及 [0282] determining a number of views of the scene being generated; and

[0283] 布置所述数据集合以包括基于正在生成的所述场景的视图的所述数量确定的分段的数量。 [0283] The data set is arranged to include a number based on the number of views of the scene being generated in the determined segment.

[0284] 13.如条款5所述的计算机实现的方法,其中所述数据集合还包括第三分段,其与所述场景从与第三客户端关联的第三视角的第三视图关联。 Computer-implemented method [0284] 13. The of clause 5, wherein the data set further comprising a third segment, which is associated with the scene from the perspective view of a third terminal of the third associated with the third client.

[0285] 14.如条款5所述的计算机实现的方法,其中所述一个或多个计算节点包括:第一流传输服务器,其将所述第一视图传送到所述第一客户端;和第二流传输服务器,其将所述第二视图传送到所述第二客户端。 [0285] 14. The computer-implemented clause 5, wherein the one or more computing nodes comprising: a first flow transport server, which transmits the first view to the first client; and second-rate transport server, which transmits the second view to the second client.

[0286] 15.—个或多个非瞬态计算机可读存储介质,其具有存储在其上的指令,所述指令在至少一个计算节点上执行时,促使所述至少一个计算节点执行包括下列各项的操作: [0286] 15.- one or more non-transitory computer-readable storage medium having instructions stored thereon, the instructions in the at least one computing node, when executed, cause the at least one node comprises the following calculation is performed the operation:

[0287] 确定生成内容项的场景的至少第一视图和第二视图,其中所述第一视图从与第一客户端关联的第一视角呈现所述场景,并且其中所述第二视图从与第二客户端关联的第二视角呈现所述场景,其中所述场景包括一个或多个对象; At least first and second views [0287] determination of a scene of the content item, wherein presenting the first view of the scene from a first viewing angle associated with the first client, and wherein the second view from a a second perspective a second client associated with presenting the scene, wherein the scene includes one or more objects;

[0288] 生成数据集合,其包括与所述第一视图关联的第一分段和与所述第二视图关联的第二分段,其中所述第一分段包括所述一个或多个对象中的至少一个从所述第一视角形成的表示,并且其中所述第二分段包括所述一个或多个对象中的至少一个从所述第二视角形成的表示; [0288] generated data set, a second segment comprising a first segment and a second view associated with the view associated with the first, wherein the first segment comprises the one or more objects forming at least one first viewing angle from the representation and wherein the second segment includes a representation of the one or more objects from at least one of the formed second perspective;

[0289]将来自所述数据集合的所述第一分段的至少部分的数据编码以形成编码的第一视图; The data is encoded [0289] data from the set of the first segment to form at least a portion of the encoded first view;

[0290]将来自所述数据集合的所述第二分段的至少部分的数据编码以形成编码的第二视图; The second view [0290] of the data set from the data encoding at least part of the second segment to form a coded;

[0291 ]将所述编码的第一视图传送到所述第一客户端;以及 [0291] transferring the first client to the encoded first view; and

[0292]将所述编码第二视图传送到所述第二客户端。 [0292] transmitting the second view to coding the second client.

[0293] 16.如条款15所述的非瞬态计算机可读存储介质,其中所述第一视角与在在所述内容项内的由所述第一客户端控制的实体关联,并且其中所述第二视角与在所述内容项内的由所述第二客户端控制的实体关联。 [0293] 16. The non-transitory computer-readable storage medium of clause 15, wherein the entity associated with the content item within said first control the first client and in perspective, and wherein and said second angle of view by the entity associated with the second client controlled within the content item.

[0294] 17.如条款15所述的非瞬态计算机可读存储介质,其中所述第一分段中存储的数据量不同于所述第二分段中存储的数据量,其中所述第一分段中存储的数据量至少部分地基于与所述第一客户端关联的分辨率,并且其中所述第二分段中存储的数据量至少部分地基于与所述第二客户端关联的分辨率。 [0294] 17. The non-transitory computer-readable storage of the medium of clause 15, wherein the amount of data stored in the first segment is different than the amount of data stored in the second segment, wherein the first at least partially based on the amount of data associated with the end of a segment stored in the terminal based on a resolution associated with the first client, and wherein the amount of data stored in the second segment at least partially with the second client resolution.

[0295] 18.如条款15所述的非瞬态计算机可读存储介质,其中所述场景中包括的所述一个或多个对象包括至少第一对象和第二对象,并且其中所述生成所述数据集合包括: [0295] 18. The terms non-transitory computer-readable storage medium of claim 15, wherein said scene comprising said one or more objects comprising at least a first and second objects, and wherein said generating the said data set comprises:

[0296]在所述数据集合的所述第一分段中形成所述第一对象从所述第一视角的第一表示,以及在所述数据集合的所述第二分段中形成所述第一对象从所述第二视角的第二表示;以及 [0296] In the first segment of the data set forming the first object is formed from a first representation of the first view, and the set of data in the second segment of the the first object is represented by a second from the second perspective; and

[0297]在形成所述第一对象的所述第一表示和所述第二表示之后,在所述数据集合的所述第一分段中形成第二对象从所述第一视角的第一表示,以及在所述数据集合的所述第二分段中形成所述第二对象从所述第二视角的第二表示。 [0297] forming a second data set of the object in the first segment after the forming of the first object in the first representation and the second representation of the first viewing angle from a first He said data set in said well forming a second representation of the second object from the second perspective in a second segment.

[0298] 19.如条款18所述的非瞬态计算机可读存储介质,其中形成所述第一对象的所述第一表示包括:对与所述第一对象关联的几何形状执行操控,将一个或多个纹理应用于所述第一对象的所述第一表示以及将一个或多个阴影填充应用于所述第一对象的所述第一 [0298] 19. The terms of the 18 non-transitory computer-readable storage medium, wherein said forming a first representation of the first object comprises: performing manipulation of the geometry associated with the first object, the said one or more textures to a first representation of the first object and the one or more shadow fill to the first object a first

[0299] 20.如条款18所述的非瞬态计算机可读存储介质,其中形成所述第一对象的所述第一表示包括:加载阴影填充,并且将所述阴影填充应用于所述第一对象的所述第一表示,并且其中形成所述第一对象的所述第二表示包括:将所述阴影填充应用于所述第二对象的所述第二表示而无需重复加载所述阴影填充。 [0299] 20. The terms of the 18 non-transitory computer-readable storage medium, wherein said first object represents a first form comprising: loading a shadow filled, and the filling is applied to the shadow of the first a first representation of the object, and wherein said first object forms a second representation comprises: filling the shadow of the second object to said second representation without repeating the loading shadow filling.

[0300] 21.如条款18所述的非瞬态计算机可读存储介质,其中形成所述第一对象的所述第一表示包括:加载纹理,并且将所述纹理应用于所述第一对象的第一表示,并且其中形成所述第一对象的所述第二表示包括:将所述纹理应用于所述第二对象的所述第二表示而无需重复加载所述纹理。 [0300] 21. The terms of the 18 non-transitory computer-readable storage medium, wherein said first object represents a first form comprising: loading a texture, and the texture is applied to the first object a first representation, and wherein said first object forms a second representation comprising: the second texture to the second representation object without having to repeat the loading textures.

[0301] 22.如条款15所述的非瞬态计算机可读存储介质,其中所述操作还包括: [0301] 22. The non-transitory computer-readable storage medium of clause 15, wherein said operations further comprising:

[0302]确定正在生成的所述场景的视图的数量;以及 [0302] determining a number of views of the scene being generated; and

[0303]布置所述数据集合以包括基于正在生成的所述场景的视图的所述数量确定的分段的数量。 [0303] The data set is arranged to include a number based on the number of views of the scene being generated in the determined segment.

[0304] 23.如条款15所述的非瞬态计算机可读存储介质,其中所述数据集合还包括第三分段,其与所述场景从与第三客户端关联的第三视角的第三视图关联。 [0304] Clause 23. The 15 non-transitory computer readable storage medium, wherein the data set further comprising a third segment, and its third view of the scene from the terminal associated with the third client three-view association.

[0305] 24.如条款15所述的非瞬态计算机可读存储介质,其中所述一个或多个计算节点包括:第一流传输服务器,其将所述第一视图传送到所述第一客户端;和第二流传输服务器,其将所述第二视图传送到所述第二客户端。 [0305] Clause 24. The 15 non-transitory computer-readable storage medium, wherein the one or more computing nodes comprising: a first flow transport server, which transmits the first view to the first client end; and a second flow transport server, which transmits the second view to the second client.

[0306] 上文描述的多种特征和过程可以彼此独立地使用,或可以多种方式将其组合。 [0306] The various features and processes described above may be used independently of one another, or may be combined in various ways. 所有可能组合以及从属组合理应落在本发明公开的范围内。 All possible combinations and a slave composition should fall within the scope of the present disclosure. 此外,在一些实现中可以将某些方法或过程框省略。 Further, in some implementations, certain methods may be omitted or process block. 本文描述的方法和过程也不限于任何特定的次序,以及与此相关的框或状态能够以适合的其他次序来执行。 The methods and processes described herein is not limited to any particular order, and the blocks or states associated with this can be performed in other orders suitable. 例如,描述的框或状态可以按本发明公开专门的顺序以外的顺序来执行,或可以将多个框或状态组合在单个框或状态中。 For example, box or state may be described according to the present invention other than the specific sequence disclosed in order to perform, or a plurality of blocks or states may be combined in a single block or state. 示例框或状态可以顺序地、并行地或以某种其他方式来执行。 Example box or state may be performed sequentially, in parallel, or performed in some other manner. 可以将框或状态添加到本发明公开的示例实施方案中或从其中移除框或状态。 State or may be added to the sample block of the present invention disclosed embodiment or embodiments wherein removal from box or state. 本文描述的示例系统和组件可以与所描述不同的方式来予以配置。 Example systems and components described herein may be configured to be different from the manner described. 例如,较之本发明公开的示例实施方案,可以对本发明公开的示例实施方案添加元件、从其中移除元件或与本发明公开的示例实施方案比较来将元件重新布置。 For example, examples of the present invention compared to the disclosed embodiment, the element embodiment may be added to the exemplary embodiment of the present disclosure, examples or elements of the present invention disclosed in the embodiment wherein the removal of comparing the rearranged elements. 本文描述的组件可以是例如包括用于与一个或多个处理器关联来执行的一个或多个算法的结构性组件。 Components described herein may be, for example, include one or more algorithms and the one or more processors to perform the associated structural component.

[0307] 还将认识的是,多种项图示为在被使用的时存储在存储器或存储装置上,以及这些项或其多个部分可以出于存储器管理和数据一致性的目的而在存储器与其他存储设备之间被转移。 [0307] will also be appreciated that a variety of terms is illustrated as being used in storing in memory or storage devices, and these items or portions thereof may be consistent for purposes of memory management and data in the memory It is transferred between the storage device and the other. 作为备选,在其他实施方案中,软件模块和/或系统的其中一些或全部可以在另一个设备上的存储器中执行,并经由计算机之间的通信与图示的计算系统通信。 Alternatively, the software modules and / or system in which some or all may be performed on another memory device in other embodiments, the computing system and communicate via communication between the computer and shown. 再者,在一些实施方案中,这些系统和/或模块的其中一些或全部可以采用其他方式,如至少部分地在固件和/或硬件中实现或提供,这些固件和/或硬件包括但不限于,一个或多个专用集成电路(ASIC)、标准集成电路、控制器(例如,通过执行适合的指令,且包括微控制器和/或嵌入式控制器)、可现场编程门阵列(FPGA)、复杂可编程逻辑装置(CPLD)等。 Further, in some embodiments, such systems and / or modules in which some or all may be employed in other ways, such as provide or at least partially implemented in firmware and / or hardware, firmware and / or hardware, including but not limited to, one or more application specific integrated circuits (ASIC), standard integrated circuits, controllers (e.g., by executing appropriate instructions, and including microcontrollers and / or embedded controllers), field-programmable gate array (the FPGA), complex programmable logic device (CPLD) and the like. 这些模块、系统和数据结构的其中一些或全部还可以(例如,作为软件指令或结构化数据)存储在计算机可读介质上,如通过适合驱动器或经由适合连接读取的硬盘、存储器、网络或便携式介质产品。 These modules, systems and data structures may also be some or all (e.g., as software instructions or structured data) stored on a computer-readable medium, such as by a suitable drive or hard disk read via a suitable connection, memory, network, or portable media product. 这些系统、模块和数据结构还可以作为生成的数据信号(例如,作为载波或其他模拟或数字传播信号的一部分)在多种计算机可读传输介质上传送,这些计算机可读传输介质包括基于无线的和基于有线/电缆的介质,并且这些系统、模块和数据结构可以采取多种形式(例如,作为单个或复用的模拟信号的一部分,或作为多个离散数字分组或帧)。 These systems, modules and data structures may also be generated as a data signal (e.g., as part of a carrier wave or other analog or digital propagated signal) transmitted on a variety of computer readable transmission media, such computer-readable transmission medium comprises a wireless-based medium based and wired / cable, and these systems, modules and data structures may take various forms (e.g., a single packet as an analog signal or multiplexed portion, or as multiple discrete digital or frames). 在其他实施方案中,此类计算机程序产品还可以采取其他形式。 In other embodiments, such a computer program product can also take other forms. 相应地,本发明可以利用其他计算机系统配置来实施。 Accordingly, the present invention may be practiced with other computer system configurations. [〇3〇8]本文所使用的条件性语言,其中如“可以”、“能够”、“可”、“可能”、“例如”等,除非明确地另有陈述,或如上下文中所使用的另有理解,否则一般性地理应表达某些实施方案包括某些特征、元件和/或部件,而其他实施方案不包括某些特征、元件和/或步骤。 [〇3〇8] Conditional language used herein, such as where the "can", "could", "may", "might", "e.g." and the like, unless expressly stated otherwise, or as used in the context of another understanding of the otherwise general geographic should express certain embodiments include, certain features, elements and / or components, while other embodiments do not include, certain features, elements and / or steps. 因此,此类条件性语言一般性地无意暗示特征、元件和/或步骤以任何方式对于一个或多个实施方案是必需的,或一个或多个实施方案必定包括通过或未通过作者输入或提示决定是否包括这些特征、元件和/或步骤或要在任何特定实施方案中执行这些特征、元件和/或步骤的逻辑。 Thus, such conditional language generally intended to imply that features, elements and / or steps are in any way to one or more embodiments is required, or one or more embodiments necessarily include a pass or fail of input or prompting deciding whether to include these features, elements and / or logic to perform these steps or features, elements and / or steps in any particular embodiment. 术语“包括”、“包括”、“具有”等是同义词,且是非排斥开放性地来使用的,且不排除其他元件、特征、动作、操作等。 The term "comprising", "including", "having" and the like are synonymous and non-exclusive use to be open, and does not exclude other elements, features, operation, and other operations. 再有,术语“或”是以非排斥性意义来使用的(且不是以排斥性意义来使用的),以便在例如使用来连接元件的列表时,术语“或”表示列表中的元件的之一、一些或全部。 Further, the term "or" is used non-exclusive sense (the sense repellency is not used), so that when the connecting element, for example, using the list, the term "or" means an element of the list one, some or all of them.

[0309] 虽然描述了某些示例实施方案,但是这些实施方案是仅通过举例来给出的且无意限定本文公开的本发明的范围。 [0309] While certain exemplary embodiments described, but these embodiments are given by way of example only and are not intended to limit the scope of the invention disclosed herein. 因此,前文描述中均无意暗示任何特定特征、特点、步骤、模块或框是必需的或不可或缺的。 Accordingly, the foregoing description are not intended to imply any specific characteristics, features, steps, or modules or blocks is required indispensable. 实际上,可以采用多种其他形式来包括本文描述的创新方法和系统;再者,可以进行本文描述的方法和系统的形式上的多种省略、替代和更改,而不背离本文公开的本发明的精神。 Indeed, a variety of other forms may be employed include innovative methods and systems described herein; Furthermore, it is possible that various omissions, substitutions and changes in form of the methods and systems described herein, without departing from the present invention disclosed herein the spirit of. 所附权利要求及其等效物理应涵盖落在本文公开的本发明的某些范围和精神内的此类形式或修改。 Physical appended claims and their equivalents fall within certain ranges, and should cover such forms or modifications within the spirit of the invention disclosed herein.

Claims (15)

1.一个或多个计算节点,其包括:处理器;存储器,其具有存储在其中的由所述处理器执行的指令;一个或多个呈现目标生成组件,其被配置来:确定生成内容项的场景的至少第一视图和第二视图,其中所述第一视图从与第一客户端关联的第一视角呈现所述场景,并且其中所述第二视图从与第二客户端关联的第二视角呈现所述场景,其中所述场景包括至少第一对象和第二对象;以及至少通过下列各项生成呈现目标,其包括与所述第一视图关联的第一分段和与所述第二视图关联的第二分段:在所述呈现目标的所述第一分段中形成所述第一对象从所述第一视角的第一表示,以及在所述呈现目标的所述第二分段中形成所述第一对象从所述第二视角的第二表示;以及在形成所述第一对象的所述第一表示和所述第二表示之后,在所述呈现目标的所述第一分段中形 1. one or more computing nodes, comprising: a processor; memory having therein instructions executable by the storage; one or more presentation target generation assembly, which is configured to: generate the content item is determined at least first and second views of a scene, wherein the first view of the scene from a first perspective presentation associated with the first client, and wherein the second from the first view associated with a second client two perspective rendering of the scene, wherein the scene includes at least first and second objects; and by at least the following render target generation, comprising first and the second segment associated with the first view a second segment associated with two views: forming said first object from said first representation of said first viewing angle, and the presentation of the presentation object in said first segment a second target segments forming the first object from said second view showing a second; and after the formation of the first object of the first representation and the second representation, in the presentation object shaped first segment 第二对象从所述第一视角的第一表示,以及在所述呈现目标的所述第二分段中形成所述第二对象从所述第二视角的第二表示;第一编码组件,其被配置来将来自所述呈现目标的所述第一分段的至少部分的数据编码以形成编码的第一视图;第二编码组件,其被配置来将来自所述呈现目标的所述第二分段的至少部分的数据编码以形成编码的第二视图;第一传输组件,其被配置来将所述编码的第一视图传送到所述第一客户端;以及第二传输组件,其被配置来将所述编码的第二视图传送到所述第二客户端。 The second represents the first object from a first perspective, and forming the second object in the second render target from a second segment representing the second perspective; a first encoding assembly, encoding the data which is configured to render the target from the first segment to form at least part of a first view encoder; a second encoding assembly, which is configured from the second to the presentation object data encoding at least part of two segments to form a second view encoder; a first transmission element, which is configured to transmit the encoded first view to the first client; and a second transmission assembly It is configured to transmit the encoded second view to the second client.
2.如权利要求1所述的一个或多个计算节点,其中所述第一分段中存储的数据量不同于所述第二分段中存储的数据量,其中所述第一分段中存储的数据量至少部分地基于与所述第一客户端关联的分辨率,并且其中所述第二分段中存储的数据量至少部分地基于与所述第二客户端关联的分辨率。 2. The one or more computing nodes according to claim 1, wherein the amount of said first data segment is different from the stored data amount stored in the second segment, wherein the first segment amount of data stored at least in part based on the resolution associated with the first client, and wherein the amount of data stored in the second segment at least in part, on the client associated with the second resolution.
3.如权利要求1所述的一个或多个计算节点,其中形成所述第一对象的所述第一表示包括:对与所述第一对象关联的几何形状执行操控,将一个或多个纹理应用于所述第一对象的所述第一表示以及将一个或多个阴影填充应用于所述第一对象的所述第一表示。 3. The one or more computing nodes according to claim 1, wherein said forming a first representation of the first object comprises: performing manipulation of the geometry associated with the first object, one or more the texture is applied to a first representation of the first object and the one or more shadow fill to a first representation of the first object.
4.如权利要求1所述的一个或多个计算节点,其中形成所述第一对象的所述第一表示包括:加载阴影填充,并且将所述阴影填充应用于所述第一对象的所述第一表示,并且其中形成所述第一对象的所述第二表示包括:将所述阴影填充应用于所述第二对象的所述第二表示而无需重复加载所述阴影填充。 Loaded shaded fill, and fill to the shadow of the first object: 4. The one or more computing nodes according to claim 1, wherein said first object representation comprises forming a first said first representation, and wherein said first object forms a second representation comprises: filling the shadow of the second object to said second representation without repeating the shadow filler loading.
5.—种由一个或多个计算节点生成内容项的场景的至少第一视图和第二视图的计算机实现的方法,其包括:确定生成所述内容项的所述场景的至少所述第一视图和所述第二视图,其中所述第一视图从与第一客户端关联的第一视角呈现所述场景,并且其中所述第二视图从与第二客户端关联的第二视角呈现所述场景,其中所述场景包括一个或多个对象;生成数据库集合,其包括与所述第一视图关联的第一分段和与所述第二视图关联的第二分段,其中所述第一分段包括所述一个或多个对象中的至少一个从所述第一视角形成的表示,并且其中所述第二分段包括所述一个或多个对象中的至少一个从所述第二视角形成的表示; 从所述数据集合的所述第一分段的至少部分提取数据以形成所述第一视图; 从所述数据集合的所述第二分段的至少部分提取数据以形成所 5.- The method of at least first and second views computer-implemented content items generated scene by one or more computing nodes, comprising: determining a scene of the content item to generate said at least first view and the second view, wherein presenting the first view of the scene from the first viewing angle associated with the first client, wherein the second and from the second perspective view of the presentation associated with the second client said scene, wherein the scene includes one or more objects; generating a set of databases, including a first segment and a second segment associated with the first view and a second view of the association, wherein the first represents a segment comprising at least a first formed from the perspective of the one or more objects, and wherein said second segment comprises at least one from the second of the one or more objects represents a viewing angle formed; extracting at least a portion of the data set from the data of the first segment to form the first view; the set of data from the second segment to form at least a portion of the extracted data 第二视图; 将所述第一视图传送到所述第一客户端;以及将所述第二视图传送到所述第二客户端。 Second view; the first view to transferring the first client; and transmitting the second view to the second client.
6.如权利要求5所述的计算机实现的方法,其中所述第一视角与在所述内容项内的由所述第一客户端控制的实体关联,并且其中所述第二视角与在所述内容项内的由所述第二客户端控制的实体关联。 5 6. The computer-implemented method of claim, wherein said first viewing angle control entity associated with a first client and in the content item by the, and wherein said second angle and in that controlled by an entity associated with said second client in the content item.
7.如权利要求5所述的计算机实现的方法,其中所述第一分段中存储的数据量不同于所述第二分段中存储的数据量,其中所述第一分段中存储的数据量至少部分地基于与所述第一客户端关联的分辨率,并且其中所述第二分段中存储的数据量至少部分地基于与所述第二客户端关联的分辨率。 5 7. The computer-implemented method of claim, wherein the amount of said first data segment is different from the stored data amount stored in the second segment, wherein the first segment is stored at least partially based on the amount of data associated with the resolution of the first client, and wherein the amount of data stored in the second segment at least in part, on the client associated with the second resolution.
8.如权利要求5所述的计算机实现的方法,其中所述场景中包括的所述一个或多个对象包括至少第一对象和第二对象,并且其中所述生成所述数据集合包括: 在所述数据集合的所述第一分段中形成所述第一对象从所述第一视角的第一表示,以及在所述数据集合的所述第二分段中形成所述第一对象从所述第二视角的第二表示;以及在形成所述第一对象的所述第一表示和所述第二表示之后,在所述数据集合的所述第一分段中形成第二对象从所述第一视角的第一表示,以及在所述数据集合的所述第二分段中形成所述第二对象从所述第二视角的第二表示。 8. The computer-implemented method as claimed in claim 5, wherein said one or more objects included in the scene comprising at least a first and second objects, and wherein said generating said set of data comprises: forming a first segment of the data set of the first object is formed from a first representation of the first view, and the set of data in said second segment from the first object the second represents the second view; and forming the first representation and the second representation of the first object after the first segment is formed from the second object in the set of data the first represents the first view, and in said data set represents a second form of the second object from the second perspective in a second segment.
9.如权利要求8所述的计算机实现的方法,其中形成所述第一对象的所述第一表示包括:对与所述第一对象关联的几何形状执行操控,将一个或多个纹理应用于所述第一对象的所述第一表示以及将一个或多个阴影填充应用于所述第一对象的所述第一表示。 9. The computer-implemented method as claimed in claim 8, wherein said forming a first representation of the first object comprises: performing control of the geometry associated with the first object, the one or more textures the first object to the first representation and said one or more shadow fill to a first representation of the first object.
10.如权利要求8所述的计算机实现的方法,其中形成所述第一对象的所述第一表示包括:加载阴影填充,并且将所述阴影填充应用于所述第一对象的所述第一表示,并且其中形成所述第一对象的所述第二表示包括:将所述阴影填充应用于所述第二对象的所述第二表示而无需重复加载所述阴影填充。 10. The computer-implemented method as claimed in claim 8, wherein said forming a first representation of the first object comprises: loading a shadow filled, and the filling is applied to the shadow of the first object a represents, and wherein said first object forms a second representation comprises: filling the shadow of the second object to said second representation without repeating the shadow filler loading.
11.如权利要求8所述的计算机实现的方法,其中形成所述第一对象的所述第一表示包括:加载纹理,并且将所述纹理应用于所述第一对象的第一表示,并且其中形成所述第一对象的所述第二表示包括:将所述纹理应用于所述第二对象的所述第二表示而无需重复加载所述纹理。 11. The computer-implemented method as claimed in claim 8, wherein said forming a first representation of the first object comprises: loading a texture, and the texture is applied to the first representation of the first object, and wherein said forming a second representation of the first object comprises: said texture to said second representation of the second object without having to repeat the loading textures.
12.如权利要求5所述的计算机实现的方法,其还包括: 确定正在生成的所述场景的视图的数量;以及布置所述数据集合以包括基于正在生成的所述场景的视图的所述数量确定的分段的数量。 12. The computer-implemented method as claimed in claim 5, further comprising: determining that the scene is the number of views generated; and arranging the data set to include the view of the scene is generated based on the number of segments determined number.
13.如权利要求5所述的计算机实现的方法,其中所述数据集合还包括第三分段,其与所述场景从与第三客户端关联的第三视角的第三视图关联。 13. The computer-implemented method as claimed in claim 5, wherein the data set further comprising a third segment, which is associated with the scene from the perspective view of a third terminal of the third associated with the third client.
14.如权利要求5所述的计算机实现的方法,其中所述一个或多个计算节点包括:第一流传输服务器,其将所述第一视图传送到所述第一客户端;和第二流传输服务器,其将所述第二视图传送到所述第二客户端。 14. The computer-implemented method as claimed in claim 5, wherein said one or more computing nodes comprising: a first flow transport server, which transmits the first view to the first client; and a second flow transport server, which transmits the second view to the second client.
15.—种系统,其包括: 一个或多个处理器; 一个或多个存储器,其具有存储在其上的指令,所述指令在所述一个或多个处理器上执行时,促使所述一个或多个处理器执行包括下列各项的操作: 确定生成内容项的场景的至少第一视图和第二视图,其中所述第一视图从与第一客户端关联的第一视角呈现所述场景,并且其中所述第二视图从与第二客户端关联的第二视角呈现所述场景,其中所述场景包括一个或多个对象; 生成数据集合,其包括与所述第一视图关联的第一分段和与所述第二视图关联的第二分段,其中所述第一分段包括所述一个或多个对象中的至少一个从所述第一视角形成的表示,并且其中所述第二分段包括所述一个或多个对象中的至少一个从所述第二视角形成的表不; 将来自所述数据集合的所述第一分段的至少部分的数据编码以形成编码的 15.- such systems, comprising: one or more processors; one or more memory having instructions stored thereon, which when executed on the one or more processor instructions, cause the the one or more processors to perform the following operations comprising: generating a scene determining at least a first content item and second views, wherein the first perspective view from a first end of the presentation associated with the first client scenario, and wherein the second presentation from the second perspective view of the end of the second client associated with the scene, wherein the scene includes one or more objects; generating a data set, which includes a first view associated with the the first segment a second segment and a second associated with the view, wherein the first segment comprises representing at least one of said first viewing angle is formed from the one or more objects, and wherein said second segment comprises at least one table is not formed from the perspective of the second one or more objects; the set of data from the data encoding at least a portion of the first segment to form the encoded of 第一视图; 将来自所述数据集合的所述第二分段的至少部分的数据编码以形成编码的第二视图; 将所述编码的第一视图传送到所述第一客户端;以及将所述编码的第二视图传送到所述第二客户端。 A first view; the set of data from the data encoding at least part of the second segment to form a second encoded view; transmitting the encoded first view to the first client; and encoding the second view is transmitted to the second client.
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