CN106095442B - Automatic high-speed package outputting method based on web - Google Patents

Automatic high-speed package outputting method based on web Download PDF

Info

Publication number
CN106095442B
CN106095442B CN201610411481.4A CN201610411481A CN106095442B CN 106095442 B CN106095442 B CN 106095442B CN 201610411481 A CN201610411481 A CN 201610411481A CN 106095442 B CN106095442 B CN 106095442B
Authority
CN
China
Prior art keywords
packaging
game
plug
package
ios
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201610411481.4A
Other languages
Chinese (zh)
Other versions
CN106095442A (en
Inventor
林凡
范金良
唐光宇
卢学明
马永成
俞永浩
张友春
黄平平
蔡泸炜
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Baobao Bus Co.,Ltd.
Original Assignee
Fuzhou Zhiyong Information Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fuzhou Zhiyong Information Technology Co ltd filed Critical Fuzhou Zhiyong Information Technology Co ltd
Priority to CN201610411481.4A priority Critical patent/CN106095442B/en
Publication of CN106095442A publication Critical patent/CN106095442A/en
Application granted granted Critical
Publication of CN106095442B publication Critical patent/CN106095442B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/20Software design

Abstract

The automatic high-speed package outputting method based on the web comprises the following steps: step 1: manufacturing an IOS \ ANDROID frame template, and step 2: game source code setting, step 3: a packaging tool. The invention mainly comprises the following steps: the framework template, the game source code and the packaging tool ensure that the package is packaged more quickly and simply through the cooperation of the back of the three modules. The invention can enable game developers and market publishers to quickly and easily print installation packages of various platforms and channels. Developers only need to care about game development and do not need to relate to game configuration and release. The flexible configurability is high, and the device is tried to meet different requirements of various large markets. The responsibility from the game making to the publishing process is separated, and the package is rapidly output.

Description

Automatic high-speed package outputting method based on web
[ technical field ] A method for producing a semiconductor device
The invention belongs to the technical field of computer software, and particularly relates to an automatic high-speed package outputting method based on a web.
[ background of the invention ]
At present, mobile phone games develop rapidly, basic mobile games are divided into ANDROID and IOS platforms, but when APK or IPA needs to be packaged after the games are developed and uploaded to respective markets, if all the APK or IPA needs to be packaged by respective IDE in a traditional mode, the packaging is very time-consuming and labor-consuming.
[ summary of the invention ]
The invention aims to provide an automatic high-speed package outputting method based on a web, which can enable game developers and market publishers to quickly and easily output installation packages of various platforms and channels.
The invention is realized by the following steps:
the automatic high-speed package outputting method based on the web is characterized in that: the method comprises the following steps:
step 1: the IOS \ ANDROID frame template manufacturing method specifically comprises the following steps:
the framework template project is plug-in development, and the whole framework, all the developed plug-ins and the app framework are placed at the appointed position of the server;
placing the frame template project at a designated position of a server;
modifying the IOS, info.plis, AND, appName, appKey AND version in the android main found.xml file, the appKey related to the advertisement channel, the registered components AND the authority according to the packaging requirement;
according to the packaging requirement, the plugin in the whole framework is moved to the template project in a jar package mode;
signing and packaging through a command;
step 2: the game source code setting specifically comprises:
the developer puts the developed source code to a git server;
adding an item through a packaging tool to enable an item address to point to the position of a game source code server;
and step 3: the packaging tool specifically includes:
creating a project, completing setting in py related configuration in the project, and configuring a database, a time zone and a path;
configuring a packaging tool management background framework xadmin, and importing modules related to xadmin;
initializing operation to generate a data table;
creating a model: py, creating models, one model corresponding to a table in the database;
the packaging tool comprises a name, an application ID, a language, an icon, a screen direction, a header file, a version, a plug-in, a resolution, a GIT directory and an application name field; names, icons and GIT catalogs are directly added, and a one-to-many relation of application names needs a foreign key association table, so that a plurality of models need to be created;
after the model is established, generating a database by using the model, wherein the database is generated directly according to the model;
module initialization: generating a table to a database;
creating adminx.py, and configuring a model corresponding to model.py on adminx.py, so that the model can be displayed in a background;
configuring the corresponding attributes required by the game through a packaging tool: name, package name, language, icon, version number;
after the field setting is finished, starting to create a plug-in, namely packaging the plug-in, wherein the Action is the further development of the built-in Action plug-in and operates according to the selected item;
under the module, actions.py is established, a packaging function command is written in the actions.py, and then a plug-in is associated to adminx.py, wherein a plurality of plug-ins can be written for exporting various IOS and ANDROID packages;
plug-ins needing to be displayed in the game are configured through a packaging tool;
configuring an IOS packaging type through a packaging tool;
selecting items to be packaged, and clicking an export IOS/ANDROID package;
the packaging tool copies the frame template to a corresponding directory through Python language, and then copies the game source code from the GIT server to the template for replacement;
according to the configuration of the game items on the packaging tool: the name, the package name and the plug-in replace the corresponding settings in the frame template;
calling IOS/ANDROID packaging commands through a SHELL script to perform respective packaging;
placing the packaged packets in a server directory and providing download connectivity
Further, the packaging types include plain version, children's version, or jail-crossing markets.
Further, the plug-ins to be displayed in the game include advertisements, channel types, or statistical modules.
The invention has the advantages that: the game developer and the market publisher can quickly and easily print installation packages of various platforms and channels. The invention mainly comprises the following steps: the framework template, the game source code and the packaging tool ensure that the package is packaged more quickly and simply through the cooperation of the back of the three modules. Developers only need to care about game development and do not need to relate to game configuration and release. The flexible configurability is high, and the device is tried to meet different requirements of various large markets. The responsibility from the game making to the publishing process is separated, and the package is rapidly output.
[ description of the drawings ]
The invention will be further described with reference to the following examples with reference to the accompanying drawings.
FIG. 1 is a schematic flow diagram of the framework of the present invention.
[ detailed description ] embodiments
As shown in fig. 1, the automatic high-speed out-packing method based on web includes the following steps:
step 1: the IOS \ ANDROID frame template manufacturing method specifically comprises the following steps:
the framework template project is plug-in development, and the whole framework, all the developed plug-ins and the app framework are placed at the appointed position of the server;
placing the frame template project at a designated position of a server;
modifying the IOS, info.plis, AND, appName, appKey AND version in the android main found.xml file, the appKey related to the advertisement channel, the registered components AND the authority according to the packaging requirement;
according to the packaging requirement, the plugin in the whole framework is moved to the template project in a jar package mode;
signing and packaging through a command;
step 2: the game source code setting specifically comprises:
the developer puts the developed source code to a git server;
adding an item through a packaging tool to enable an item address to point to the position of a game source code server;
and step 3: the packaging tool specifically includes:
creating a project, completing setting in py related configuration in the project, and configuring a database, a time zone and a path;
configuring a packaging tool management background framework xadmin, and importing modules related to xadmin;
initializing operation to generate a data table;
creating a model: py, creating models, one model corresponding to a table in the database;
the packaging tool comprises a name, an application ID, a language, an icon, a screen direction, a header file, a version, a plug-in, a resolution, a GIT directory and an application name field; names, icons and GIT catalogs are directly added, and a one-to-many relation of application names needs a foreign key association table, so that a plurality of models need to be created;
after the model is established, generating a database by using the model, wherein the database is generated directly according to the model;
module initialization: generating a table to a database;
creating adminx.py, and configuring a model corresponding to model.py on adminx.py, so that the model can be displayed in a background;
configuring the corresponding attributes required by the game through a packaging tool: name, package name, language, icon, version number;
after the field setting is finished, starting to create a plug-in, namely packaging the plug-in, wherein the Action is the further development of the built-in Action plug-in and operates according to the selected item;
under the module, actions.py is established, a packaging function command is written in the actions.py, and then a plug-in is associated to adminx.py, wherein a plurality of plug-ins can be written for exporting various IOS and ANDROID packages;
plug-ins to be displayed in the game are configured through a packaging tool, wherein the plug-ins comprise advertisements, channel types or statistical modules. (ii) a
The IOS packaging types are configured via packaging tools, including plain, children, or jail crossing markets. (ii) a
Selecting items to be packaged, and clicking an export IOS/ANDROID package;
the packaging tool copies the frame template to a corresponding directory through Python language, and then copies the game source code from the GIT server to the template for replacement;
according to the configuration of the game items on the packaging tool: the name, the package name and the plug-in replace the corresponding settings in the frame template;
calling IOS/ANDROID packaging commands through a SHELL script to perform respective packaging;
the packaged package is placed in a server directory and a download connection is provided.
The invention can enable game developers and market publishers to quickly and easily print installation packages of various platforms and channels. The invention mainly comprises the following steps: the framework template, the game source code and the packaging tool ensure that the package is packaged more quickly and simply through the cooperation of the back of the three modules. Developers only need to care about game development and do not need to relate to game configuration and release. The flexible configurability is high, and the device is tried to meet different requirements of various large markets. The responsibility from the game making to the publishing process is separated, and the package is rapidly output.
The above description is only an example of the preferred embodiment of the present invention, and is not intended to limit the scope of the present invention. Any modification, equivalent replacement, and improvement made within the spirit and principle of the present invention should be included in the protection scope of the present invention.

Claims (3)

1. The automatic high-speed package outputting method based on the web is characterized in that: the method comprises the following steps:
step 1: the IOS \ ANDROID frame template manufacturing method specifically comprises the following steps:
the framework template project is plug-in development, and the whole framework, all the developed plug-ins and the app framework are placed at the appointed position of the server;
placing the frame template project at a designated position of a server;
modifying the IOS, info.plis, AND, appName, appKey AND version in the android main found.xml file, the appKey related to the advertisement channel, the registered components AND the authority according to the packaging requirement;
according to the packaging requirement, the plugin in the whole framework is moved to the template project in a jar package mode;
signing and packaging through a command;
step 2: the game source code setting specifically comprises:
the developer puts the developed source code to a git server;
adding an item through a packaging tool to enable an item address to point to the position of a game source code server;
and step 3: the packaging tool specifically includes:
creating a project, completing setting in py related configuration in the project, and configuring a database, a time zone and a path;
configuring a packaging tool management background framework xadmin, and importing modules related to xadmin;
initializing operation to generate a data table;
creating a model: py, creating models, one model corresponding to a table in the database;
the packaging tool comprises a name, an application ID, a language, an icon, a screen direction, a header file, a version, a plug-in, a resolution, a GIT directory and an application name field; names, icons and GIT catalogs are directly added, and a one-to-many relation of application names needs a foreign key association table, so that a plurality of models need to be created;
after the model is established, generating a database by using the model, wherein the database is generated directly according to the model;
module initialization: generating a table to a database;
creating adminx.py, and configuring a model corresponding to model.py on adminx.py, so that the model can be displayed in a background;
configuring the corresponding attributes required by the game through a packaging tool: name, package name, language, icon, version number;
after the field setting is finished, starting to create a plug-in, namely packaging the plug-in, wherein the Action is the further development of the built-in Action plug-in and operates according to the selected item;
under the module, actions.py is established, a packaging function command is written in the actions.py, and then a plug-in is associated to adminx.py, wherein a plurality of plug-ins can be written for exporting various IOS and ANDROID packages;
plug-ins needing to be displayed in the game are configured through a packaging tool;
configuring an IOS packaging type through a packaging tool;
selecting items to be packaged, and clicking an export IOS/ANDROID package;
the packaging tool copies the frame template to a corresponding directory through Python language, and then copies the game source code from the GIT server to the template for replacement;
according to the configuration of the game items on the packaging tool: the name, the package name and the plug-in replace the corresponding settings in the frame template;
calling IOS/ANDROID packaging commands through a SHELL script to perform respective packaging;
the packaged package is placed in a server directory and a download connection is provided.
2. The web-based automatic high-speed outsourcing method of claim 1, wherein: the packaging types include plain version, children version, or jail-breaking market.
3. The web-based automatic high-speed outsourcing method of claim 1, wherein: the plug-ins to be displayed in the game include advertisements, channel types, or statistical modules.
CN201610411481.4A 2016-06-13 2016-06-13 Automatic high-speed package outputting method based on web Active CN106095442B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201610411481.4A CN106095442B (en) 2016-06-13 2016-06-13 Automatic high-speed package outputting method based on web

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201610411481.4A CN106095442B (en) 2016-06-13 2016-06-13 Automatic high-speed package outputting method based on web

Publications (2)

Publication Number Publication Date
CN106095442A CN106095442A (en) 2016-11-09
CN106095442B true CN106095442B (en) 2021-07-02

Family

ID=57845205

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201610411481.4A Active CN106095442B (en) 2016-06-13 2016-06-13 Automatic high-speed package outputting method based on web

Country Status (1)

Country Link
CN (1) CN106095442B (en)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106775623A (en) * 2016-11-17 2017-05-31 网易(杭州)网络有限公司 Plan the processing method and processing device of allocation list
CN107273140B (en) * 2017-07-06 2018-09-21 武汉斗鱼网络科技有限公司 Scaffold manages method, apparatus and electronic equipment
CN107870789B (en) * 2017-10-18 2021-01-26 福建天泉教育科技有限公司 Method and terminal for packaging plug-ins
CN108228702A (en) * 2017-10-25 2018-06-29 国云科技股份有限公司 A kind of implementation method based on Nodejs crawler capturings and download pictures
CN109117175B (en) * 2018-07-31 2022-01-28 成都华栖云科技有限公司 APK decompilation-based desktop end packaging method and packaging tool for fast packaging
CN111381865B (en) * 2020-04-01 2023-04-07 深圳传趣网络技术有限公司 Packaging method, device and equipment of game application and storage medium
CN113448591A (en) * 2021-07-17 2021-09-28 绿漫科技有限公司 Method for quickly creating iOS engineering based on python

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104503746A (en) * 2014-12-11 2015-04-08 北京金和软件股份有限公司 Method for quickly packaging IOS (internetwork operating system) application program on APP development platform
CN104516738A (en) * 2014-12-15 2015-04-15 北京金和软件股份有限公司 Integrated implementing method for development and release of APP

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070168349A1 (en) * 2005-09-30 2007-07-19 Microsoft Corporation Schema for template based management system
CN103412816B (en) * 2013-08-12 2016-10-19 浪潮电子信息产业股份有限公司 A kind of continuous integrating test platform building method based on linux
CN104793946B (en) * 2015-04-27 2018-07-06 广州杰赛科技股份有限公司 Dispositions method and system are applied based on cloud computing platform
CN105373401B (en) * 2015-10-27 2018-09-07 上海找钢网信息科技股份有限公司 Software package method for automatically releasing and system

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104503746A (en) * 2014-12-11 2015-04-08 北京金和软件股份有限公司 Method for quickly packaging IOS (internetwork operating system) application program on APP development platform
CN104516738A (en) * 2014-12-15 2015-04-15 北京金和软件股份有限公司 Integrated implementing method for development and release of APP

Non-Patent Citations (3)

* Cited by examiner, † Cited by third party
Title
Django1.9开发博客14-集成Xadmin;会飞的污熊;《https://www.xncoding.com/2015/08/26/simpleblog-14.html》;20150826;2-3 *
HelloDjango-Python+Django+xadmin快速开发(1);babybus_hentai;《https://www.jianshu.com/p/0b913d381c4b》;20160322;1-6 *
HelloDjango-Python+Django+xadmin快速开发(2);babybus_hentai;《https://www.jianshu.com/p/fb35fdeec38c》;20160401;1-7 *

Also Published As

Publication number Publication date
CN106095442A (en) 2016-11-09

Similar Documents

Publication Publication Date Title
CN106095442B (en) Automatic high-speed package outputting method based on web
CN103543993B (en) Application builds method and system
CN110825362A (en) Low-code application software development system and method
CN105512304B (en) It is online to generate internet application method and system integration method and support platform
CN106293664A (en) Code generating method and device
CN106021211A (en) Intelligent form system and generation method thereof
CN101482817B (en) Large-particle Java component assembly method based on black box
CN106557314A (en) Applied software development method and device
CN104158836A (en) Method for rendering mobile application interface through data
KR20140040144A (en) System for creating personalized and customized mobile devices
US20170286068A1 (en) Development support system
US20140059517A1 (en) Method and system for facilitating rapid development of end-to-end software applications
CN106648587A (en) Annotation-based Web application code generation method
SG126058A1 (en) System and method for applying development patterns for component based applications
Barnett et al. Bootstrapping mobile app development
CN110580174B (en) Application component generation method, server and terminal
CN113064630B (en) Mobile terminal APP automatic packaging method, system, electronic equipment and storage medium
CN105242931A (en) Method and system for editing and generating codes for game interface
CN105761007A (en) Information management software design aiding method and information management software design aiding system
CN104657274A (en) Method and device for testing software interface
CN106484452B (en) unified configuration management method and device for software platform
CN105591779A (en) Method and device for inspecting network element
CN105955731A (en) Quick compiling method and system of mobile game
KR101161946B1 (en) Smart-phone application development system and developing method thereof
CN108287720B (en) Software compiling method, device, equipment and storage medium

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant
CP03 Change of name, title or address
CP03 Change of name, title or address

Address after: 350028 Jinshan Juyuan Industrial Park project a, No.18, West Third Ring Road, Jianxin Town, Cangshan District, Fuzhou City, Fujian Province

Patentee after: Baobao Bus Co.,Ltd.

Address before: 350000 room 109, No.11, area B, Fuzhou Software Park, 89 software Avenue, Gulou District, Fuzhou City, Fujian Province

Patentee before: FUZHOU ZHIYONG INFORMATION TECHNOLOGY Co.,Ltd.