CN106095442B - Automatic high-speed package outputting method based on web - Google Patents
Automatic high-speed package outputting method based on web Download PDFInfo
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- CN106095442B CN106095442B CN201610411481.4A CN201610411481A CN106095442B CN 106095442 B CN106095442 B CN 106095442B CN 201610411481 A CN201610411481 A CN 201610411481A CN 106095442 B CN106095442 B CN 106095442B
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Abstract
The automatic high-speed package outputting method based on the web comprises the following steps: step 1: manufacturing an IOS \ ANDROID frame template, and step 2: game source code setting, step 3: a packaging tool. The invention mainly comprises the following steps: the framework template, the game source code and the packaging tool ensure that the package is packaged more quickly and simply through the cooperation of the back of the three modules. The invention can enable game developers and market publishers to quickly and easily print installation packages of various platforms and channels. Developers only need to care about game development and do not need to relate to game configuration and release. The flexible configurability is high, and the device is tried to meet different requirements of various large markets. The responsibility from the game making to the publishing process is separated, and the package is rapidly output.
Description
[ technical field ] A method for producing a semiconductor device
The invention belongs to the technical field of computer software, and particularly relates to an automatic high-speed package outputting method based on a web.
[ background of the invention ]
At present, mobile phone games develop rapidly, basic mobile games are divided into ANDROID and IOS platforms, but when APK or IPA needs to be packaged after the games are developed and uploaded to respective markets, if all the APK or IPA needs to be packaged by respective IDE in a traditional mode, the packaging is very time-consuming and labor-consuming.
[ summary of the invention ]
The invention aims to provide an automatic high-speed package outputting method based on a web, which can enable game developers and market publishers to quickly and easily output installation packages of various platforms and channels.
The invention is realized by the following steps:
the automatic high-speed package outputting method based on the web is characterized in that: the method comprises the following steps:
step 1: the IOS \ ANDROID frame template manufacturing method specifically comprises the following steps:
the framework template project is plug-in development, and the whole framework, all the developed plug-ins and the app framework are placed at the appointed position of the server;
placing the frame template project at a designated position of a server;
modifying the IOS, info.plis, AND, appName, appKey AND version in the android main found.xml file, the appKey related to the advertisement channel, the registered components AND the authority according to the packaging requirement;
according to the packaging requirement, the plugin in the whole framework is moved to the template project in a jar package mode;
signing and packaging through a command;
step 2: the game source code setting specifically comprises:
the developer puts the developed source code to a git server;
adding an item through a packaging tool to enable an item address to point to the position of a game source code server;
and step 3: the packaging tool specifically includes:
creating a project, completing setting in py related configuration in the project, and configuring a database, a time zone and a path;
configuring a packaging tool management background framework xadmin, and importing modules related to xadmin;
initializing operation to generate a data table;
creating a model: py, creating models, one model corresponding to a table in the database;
the packaging tool comprises a name, an application ID, a language, an icon, a screen direction, a header file, a version, a plug-in, a resolution, a GIT directory and an application name field; names, icons and GIT catalogs are directly added, and a one-to-many relation of application names needs a foreign key association table, so that a plurality of models need to be created;
after the model is established, generating a database by using the model, wherein the database is generated directly according to the model;
module initialization: generating a table to a database;
creating adminx.py, and configuring a model corresponding to model.py on adminx.py, so that the model can be displayed in a background;
configuring the corresponding attributes required by the game through a packaging tool: name, package name, language, icon, version number;
after the field setting is finished, starting to create a plug-in, namely packaging the plug-in, wherein the Action is the further development of the built-in Action plug-in and operates according to the selected item;
under the module, actions.py is established, a packaging function command is written in the actions.py, and then a plug-in is associated to adminx.py, wherein a plurality of plug-ins can be written for exporting various IOS and ANDROID packages;
plug-ins needing to be displayed in the game are configured through a packaging tool;
configuring an IOS packaging type through a packaging tool;
selecting items to be packaged, and clicking an export IOS/ANDROID package;
the packaging tool copies the frame template to a corresponding directory through Python language, and then copies the game source code from the GIT server to the template for replacement;
according to the configuration of the game items on the packaging tool: the name, the package name and the plug-in replace the corresponding settings in the frame template;
calling IOS/ANDROID packaging commands through a SHELL script to perform respective packaging;
placing the packaged packets in a server directory and providing download connectivity
Further, the packaging types include plain version, children's version, or jail-crossing markets.
Further, the plug-ins to be displayed in the game include advertisements, channel types, or statistical modules.
The invention has the advantages that: the game developer and the market publisher can quickly and easily print installation packages of various platforms and channels. The invention mainly comprises the following steps: the framework template, the game source code and the packaging tool ensure that the package is packaged more quickly and simply through the cooperation of the back of the three modules. Developers only need to care about game development and do not need to relate to game configuration and release. The flexible configurability is high, and the device is tried to meet different requirements of various large markets. The responsibility from the game making to the publishing process is separated, and the package is rapidly output.
[ description of the drawings ]
The invention will be further described with reference to the following examples with reference to the accompanying drawings.
FIG. 1 is a schematic flow diagram of the framework of the present invention.
[ detailed description ] embodiments
As shown in fig. 1, the automatic high-speed out-packing method based on web includes the following steps:
step 1: the IOS \ ANDROID frame template manufacturing method specifically comprises the following steps:
the framework template project is plug-in development, and the whole framework, all the developed plug-ins and the app framework are placed at the appointed position of the server;
placing the frame template project at a designated position of a server;
modifying the IOS, info.plis, AND, appName, appKey AND version in the android main found.xml file, the appKey related to the advertisement channel, the registered components AND the authority according to the packaging requirement;
according to the packaging requirement, the plugin in the whole framework is moved to the template project in a jar package mode;
signing and packaging through a command;
step 2: the game source code setting specifically comprises:
the developer puts the developed source code to a git server;
adding an item through a packaging tool to enable an item address to point to the position of a game source code server;
and step 3: the packaging tool specifically includes:
creating a project, completing setting in py related configuration in the project, and configuring a database, a time zone and a path;
configuring a packaging tool management background framework xadmin, and importing modules related to xadmin;
initializing operation to generate a data table;
creating a model: py, creating models, one model corresponding to a table in the database;
the packaging tool comprises a name, an application ID, a language, an icon, a screen direction, a header file, a version, a plug-in, a resolution, a GIT directory and an application name field; names, icons and GIT catalogs are directly added, and a one-to-many relation of application names needs a foreign key association table, so that a plurality of models need to be created;
after the model is established, generating a database by using the model, wherein the database is generated directly according to the model;
module initialization: generating a table to a database;
creating adminx.py, and configuring a model corresponding to model.py on adminx.py, so that the model can be displayed in a background;
configuring the corresponding attributes required by the game through a packaging tool: name, package name, language, icon, version number;
after the field setting is finished, starting to create a plug-in, namely packaging the plug-in, wherein the Action is the further development of the built-in Action plug-in and operates according to the selected item;
under the module, actions.py is established, a packaging function command is written in the actions.py, and then a plug-in is associated to adminx.py, wherein a plurality of plug-ins can be written for exporting various IOS and ANDROID packages;
plug-ins to be displayed in the game are configured through a packaging tool, wherein the plug-ins comprise advertisements, channel types or statistical modules. (ii) a
The IOS packaging types are configured via packaging tools, including plain, children, or jail crossing markets. (ii) a
Selecting items to be packaged, and clicking an export IOS/ANDROID package;
the packaging tool copies the frame template to a corresponding directory through Python language, and then copies the game source code from the GIT server to the template for replacement;
according to the configuration of the game items on the packaging tool: the name, the package name and the plug-in replace the corresponding settings in the frame template;
calling IOS/ANDROID packaging commands through a SHELL script to perform respective packaging;
the packaged package is placed in a server directory and a download connection is provided.
The invention can enable game developers and market publishers to quickly and easily print installation packages of various platforms and channels. The invention mainly comprises the following steps: the framework template, the game source code and the packaging tool ensure that the package is packaged more quickly and simply through the cooperation of the back of the three modules. Developers only need to care about game development and do not need to relate to game configuration and release. The flexible configurability is high, and the device is tried to meet different requirements of various large markets. The responsibility from the game making to the publishing process is separated, and the package is rapidly output.
The above description is only an example of the preferred embodiment of the present invention, and is not intended to limit the scope of the present invention. Any modification, equivalent replacement, and improvement made within the spirit and principle of the present invention should be included in the protection scope of the present invention.
Claims (3)
1. The automatic high-speed package outputting method based on the web is characterized in that: the method comprises the following steps:
step 1: the IOS \ ANDROID frame template manufacturing method specifically comprises the following steps:
the framework template project is plug-in development, and the whole framework, all the developed plug-ins and the app framework are placed at the appointed position of the server;
placing the frame template project at a designated position of a server;
modifying the IOS, info.plis, AND, appName, appKey AND version in the android main found.xml file, the appKey related to the advertisement channel, the registered components AND the authority according to the packaging requirement;
according to the packaging requirement, the plugin in the whole framework is moved to the template project in a jar package mode;
signing and packaging through a command;
step 2: the game source code setting specifically comprises:
the developer puts the developed source code to a git server;
adding an item through a packaging tool to enable an item address to point to the position of a game source code server;
and step 3: the packaging tool specifically includes:
creating a project, completing setting in py related configuration in the project, and configuring a database, a time zone and a path;
configuring a packaging tool management background framework xadmin, and importing modules related to xadmin;
initializing operation to generate a data table;
creating a model: py, creating models, one model corresponding to a table in the database;
the packaging tool comprises a name, an application ID, a language, an icon, a screen direction, a header file, a version, a plug-in, a resolution, a GIT directory and an application name field; names, icons and GIT catalogs are directly added, and a one-to-many relation of application names needs a foreign key association table, so that a plurality of models need to be created;
after the model is established, generating a database by using the model, wherein the database is generated directly according to the model;
module initialization: generating a table to a database;
creating adminx.py, and configuring a model corresponding to model.py on adminx.py, so that the model can be displayed in a background;
configuring the corresponding attributes required by the game through a packaging tool: name, package name, language, icon, version number;
after the field setting is finished, starting to create a plug-in, namely packaging the plug-in, wherein the Action is the further development of the built-in Action plug-in and operates according to the selected item;
under the module, actions.py is established, a packaging function command is written in the actions.py, and then a plug-in is associated to adminx.py, wherein a plurality of plug-ins can be written for exporting various IOS and ANDROID packages;
plug-ins needing to be displayed in the game are configured through a packaging tool;
configuring an IOS packaging type through a packaging tool;
selecting items to be packaged, and clicking an export IOS/ANDROID package;
the packaging tool copies the frame template to a corresponding directory through Python language, and then copies the game source code from the GIT server to the template for replacement;
according to the configuration of the game items on the packaging tool: the name, the package name and the plug-in replace the corresponding settings in the frame template;
calling IOS/ANDROID packaging commands through a SHELL script to perform respective packaging;
the packaged package is placed in a server directory and a download connection is provided.
2. The web-based automatic high-speed outsourcing method of claim 1, wherein: the packaging types include plain version, children version, or jail-breaking market.
3. The web-based automatic high-speed outsourcing method of claim 1, wherein: the plug-ins to be displayed in the game include advertisements, channel types, or statistical modules.
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CN106775623A (en) * | 2016-11-17 | 2017-05-31 | 网易(杭州)网络有限公司 | Plan the processing method and processing device of allocation list |
CN107273140B (en) * | 2017-07-06 | 2018-09-21 | 武汉斗鱼网络科技有限公司 | Scaffold manages method, apparatus and electronic equipment |
CN107870789B (en) * | 2017-10-18 | 2021-01-26 | 福建天泉教育科技有限公司 | Method and terminal for packaging plug-ins |
CN108228702A (en) * | 2017-10-25 | 2018-06-29 | 国云科技股份有限公司 | A kind of implementation method based on Nodejs crawler capturings and download pictures |
CN109117175B (en) * | 2018-07-31 | 2022-01-28 | 成都华栖云科技有限公司 | APK decompilation-based desktop end packaging method and packaging tool for fast packaging |
CN111381865B (en) * | 2020-04-01 | 2023-04-07 | 深圳传趣网络技术有限公司 | Packaging method, device and equipment of game application and storage medium |
CN113448591A (en) * | 2021-07-17 | 2021-09-28 | 绿漫科技有限公司 | Method for quickly creating iOS engineering based on python |
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Address after: 350028 Jinshan Juyuan Industrial Park project a, No.18, West Third Ring Road, Jianxin Town, Cangshan District, Fuzhou City, Fujian Province Patentee after: Baobao Bus Co.,Ltd. Address before: 350000 room 109, No.11, area B, Fuzhou Software Park, 89 software Avenue, Gulou District, Fuzhou City, Fujian Province Patentee before: FUZHOU ZHIYONG INFORMATION TECHNOLOGY Co.,Ltd. |