CN105983234A - Video image display method capable of preventing viewer from feeling dizzy - Google Patents
Video image display method capable of preventing viewer from feeling dizzy Download PDFInfo
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- CN105983234A CN105983234A CN201510580500.1A CN201510580500A CN105983234A CN 105983234 A CN105983234 A CN 105983234A CN 201510580500 A CN201510580500 A CN 201510580500A CN 105983234 A CN105983234 A CN 105983234A
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- virtual portrait
- acceleration
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Abstract
The invention provides a video image display method capable of preventing a viewer from feeling dizzy. An image includes a virtual character simulated by the first perspective of the viewer and an environment image. The video image display method includes the steps of a, collecting the motion information of the virtual character; b, judging whether the virtual character has acceleration or not in the advancing direction or the retreating direction, returning to the step a for recollecting if the acceleration is zero, and entering the step c if the acceleration is not zero; c, rotating the environment image by a first angle towards a direction opposite to the acceleration direction of the virtual character, rotating the view of the virtual character by a first angle towards a direction opposite to the acceleration direction of the virtual character or using a first original point as the center to zoom the environment image with first rate, wherein the first angle and first size are related to the acceleration, and the first original point is a projection point formed by projecting the center of the connecting line of the two eyes of the virtual character to the environment image in the horizontal viewing direction of the virtual character; d, presenting the environment image after the rotation in the step c, and returning to the step a.
Description
Technical field
The present invention relates to method of video image processing, in particular for easily make us coming over dizzy first
The method that the image procossing of visual angle game picture comes over dizzy to prevent beholder.
Background technology
Have the 3D film at viewing the first visual angle for a lot of game user or object for appreciation 3D game, especially
The phenomenon of n and V often occurs when being and play the gunbattle game such as CF, battlefield, is primarily due to
Brain accepts to cause from the information of eyes and ear is inconsistent: eyes see the scenery of surrounding
Change, is known that oneself in motion;Ear passes through its internal topesthesia receptor also simultaneously by body
The moving situation of body sends brain to.Under normal circumstances, the information of these two aspects at brain it appear that
Coincideing, brain can be next step motion being used for controlling health after information processing.But play game
When, the information that eyes are transferred to brain is quickly to move, but the position receptor of ear
Transmission is that position does not change to the information of brain, and acceleration is zero, and coordinate does not changes, especially
It is to play just to start or unexpected acceleration or deceleration in game process, brings the sense of dizziness to player
Feel even more serious.
Therefore, in order to make the vision of people and receptor to greatly by carrying out image procossing to game picture
The information of brain transmission unanimously reaches to avoid the effect of dizziness, and needing to develop one can school simply
The visual effect that the attitude of positive image collecting device and solution postpone to bring due to topesthesia receptor is asked
The image procossing of topic and display methods.
Content of the invention
It is an object of the invention to provide a kind of video image display method preventing user's dizziness, should
Method by carrying out the letter that image procossing makes the vision of people and receptor transmit to brain to game picture
Breath unanimously reaches to avoid the effect of dizziness.
For reaching above-mentioned purpose, the present invention adopts the following technical scheme that a kind of user dizziness of preventing
Video image display method, described image include with beholder the first visual angle simulation virtual portrait and
Ambient image, described ambient image is that the first visual angle angle with described beholder presents, the party
Method comprises the steps:
A) movable information of described virtual portrait current time is gathered;
B) movable information of the current time obtaining for step a) judges described virtual portrait front
Enter or whether there is acceleration in direction of retreat, if acceleration is zero, then returning step a) again
Gather;If detecting, acceleration is not zero, then enter step c);
C) described ambient image is rotated towards the direction in opposite direction with described virtual portrait acceleration
First angle, or, by the visual angle of described virtual portrait towards with described virtual portrait acceleration side
Rotate the first angle in the opposite direction, or, centered on the first initial point, and with first rate
Scaling described ambient image, wherein, described first angle, first size are related to described acceleration,
Described first initial point is in the horizontal line of sight direction of virtual portrait by the center of virtual portrait eyes line
Subpoint in upper projection extremely described ambient image;
D) the postrotational ambient image of rendering step c, returns step a).
Preferably, if described step b) detects that described virtual portrait travels forward, and the direction
Acceleration be more than zero, i.e. described virtual portrait accelerate advance forward, then described virtual portrait sight line
Ambient image above horizontal plane rotates the first angle towards the upper rear of described virtual portrait, described
Ambient image below virtual portrait sight line horizontal plane rotates the towards the lower rear of described virtual portrait
One angle.
Preferably, if described step b) detects that described virtual portrait is setback, and the party
To acceleration be more than zero, i.e. described virtual portrait accelerate fall back backward, then described virtual portrait regards
Ambient image above line horizontal plane rotates the first angle, institute towards the inferoanterior of described virtual portrait
State the upper front rotation towards described virtual portrait for the ambient image below virtual portrait sight line horizontal plane
First angle.
Preferably, if described step b) detects that described virtual portrait travels forward, and the direction
Acceleration be more than zero, i.e. described virtual portrait accelerates to advance forward, then the regarding of described virtual portrait
Angle rotates the first angle towards lower rear.
Preferably, if described step b) detects that described virtual portrait is setback, and the party
To acceleration be more than zero, i.e. described virtual portrait accelerates to fall back backward, then described virtual portrait
Visual angle rotates the first angle towards upper rear.
Preferably, if described step b) detects that described virtual portrait travels forward, and the direction
Acceleration be more than zero, i.e. described virtual portrait accelerate advance forward, then centered on the first initial point,
And amplify described ambient image with first rate.
Preferably, if described step b) detects that described virtual portrait is setback, and the party
To acceleration be more than zero, i.e. described virtual portrait accelerate fall back backward, then in the first initial point being
The heart, and reduce described ambient image with first rate.
Preferably, described first angle [alpha] meets formula α=arcsin (a/g), and wherein, a is described void
Anthropomorphic thing acceleration in a forward direction, g is acceleration of gravity.
Preferably, described first angle [alpha] meets formula α=ka, and wherein, a is described virtual portrait
Acceleration in a forward direction, k is coefficient of rotary.
Preferably, described first rate v meets formula v=k'a, and wherein, a is described virtual portrait
Acceleration in a forward direction, k' is zoom factor.
A kind of for preventing the method for displaying image of beholder's dizziness according to the present invention, solves
Game player has just enter in play stage or game process, game accelerates suddenly, slow down or
Person changes locus the problem of the spinning sensation bringing to player, enables a player to entering of physical comfort
Enter game role, especially for the first visual angle game such as 3D game, CF and battlefield gunbattles.
It should be appreciated that aforementioned description substantially and follow-up detailed description are exemplary illustration and conciliate
Release, the restriction of the claimed content to the present invention should not be used as.
Brief description
For the clearer explanation embodiment of the present invention or technical scheme of the prior art, below will
The accompanying drawing of required use in embodiment or description of the prior art is briefly described, it is clear that
Ground, the accompanying drawing in describing below is only some embodiments of the present invention, the common skill for this area
From the point of view of art personnel, on the premise of not paying creative work, can also obtain according to these accompanying drawings
Other accompanying drawings.
Fig. 1 is the flow chart of a kind of method for displaying image preventing beholder's dizziness according to the present invention;
Fig. 2 is in the case of virtual portrait accelerates to advance, game environment image rotation display methods;
Fig. 3 is in the case of virtual portrait accelerates to retreat, game environment image rotation display methods;
Fig. 4 is in the case of virtual portrait accelerates to advance, the spinning solution at the first visual angle of virtual portrait;
Fig. 5 is in the case of virtual portrait accelerates to retreat, the spinning solution at the first visual angle of virtual portrait;
Fig. 6 is in the case of virtual portrait accelerates to advance, game environment image-scaling method;
Fig. 7 is in the case of virtual portrait accelerates to retreat, game environment image-scaling method.
Detailed description of the invention
By with reference to one exemplary embodiment, the purpose of the present invention and function and be used for realizing these mesh
And the method for function will be illustrated.But, the present invention is not limited to disclosed below showing
Exemplary embodiment, can be realized to it by multi-form.The essence of specification is only
Help the detail of the various equivalent modifications Integrated Understanding present invention.
Fig. 1 is the flow process of a kind of video image display method preventing user's dizziness according to the present invention
Figure, described image includes virtual portrait and the ambient image simulated with beholder the first visual angle, described
Ambient image is that the first visual angle angle with described beholder presents.
Fig. 2 schematically illustrates the first multi-view image display effect.In fig. 2 it is shown that with
The virtual portrait 201 of beholder the first visual angle simulation and ambient image 202, described ambient image 202
It is that the first visual angle angle with described beholder presents.Described ambient image 202 can be graphics
Picture, it is also possible to be two dimensional image, the three-dimensional image effect for example being presented by 2D pinup picture mode.Empty
Anthropomorphic thing 201 is used for simulating first visual angle of the image-watching person of reality, the visual line of sight of its eyes,
I.e. left eye visual line of sight 205a and right eye visual line of sight 205b is schematically shown with cone in the drawings
Go out.
Return to Fig. 1, as it is shown in figure 1, according to a kind of video image preventing user's dizziness of the present invention
Comprising the steps: of display methods
In a step 101, the movable information of described virtual portrait current time is gathered;
In a step 102, the movable information of the current time obtaining for step 101 judges described
Virtual portrait is advancing or whether is having acceleration in direction of retreat, if acceleration is zero, then returns
Return step 101;If detecting, acceleration is not zero, then enter step 103;
In step 103, by described ambient image towards with described virtual portrait acceleration direction phase
Anti-direction rotates the first angle, or, by the visual angle of described virtual portrait towards virtual with described
Personage's acceleration direction in opposite direction rotates the first angle, or, centered on the first initial point,
And with the described ambient image of first rate scaling, wherein, described first angle, first size and institute
Stating acceleration to be related to, described first initial point is at virtual portrait by the center of virtual portrait eyes line
Horizontal line of sight direction on projection to the subpoint in described ambient image.
According to one embodiment of present invention, described first angle [alpha] meets formula α=arcsin (a/g),
Wherein, a is the acceleration of game, and g is acceleration of gravity.
According to another embodiment of the invention, described first angle [alpha] may also take on formula α=ka
Obtaining, wherein, a is the acceleration of game, and k is coefficient of rotary.K can be empirical,
Do not produce dizziness phenomenon with beholder as standard, by repeatedly or many people carry out rotary simulation experiment
Average effect obtains.
According to another embodiment of the invention, described first rate v meets formula v=k'a, wherein,
A is described virtual portrait acceleration in a forward direction, and k' is zoom factor.K' can be experience
Constant, does not produce dizziness phenomenon as standard with beholder, by repeatedly or many people zoom in and out simulation
The average effect of experiment obtains.
At step 104, the postrotational image of rendering step 103, returns step 101.
As in figure 2 it is shown, show the virtual portrait 201 and environment simulated with beholder the first visual angle
Image 202, described ambient image 202 is that the first visual angle angle with described beholder presents.According to
One embodiment of the present of invention, the acceleration of the virtual portrait current time that step 102 gathers in Fig. 1
Degree be not 0 movable information include following 2 kinds of situations:
A) described virtual portrait does forward travel, and the acceleration of the direction is more than zero, i.e. described void
The y-axis negative sense of anthropomorphic coordinate system 204 along Fig. 2 (a) for the thing accelerates to advance;
B) described virtual portrait does setback, and the acceleration of the direction is more than zero, i.e. described void
The y-axis forward of anthropomorphic coordinate system 204 along Fig. 2 (a) for the thing accelerates to fall back;
According to one embodiment of present invention, prevent beholder to above 3 kinds of movable information dizziness
Method for displaying image is respectively as follows:
A) by described ambient image 202 towards the direction in opposite direction with described virtual portrait acceleration
Rotate the first angle [alpha];Or
B) by the angular field of view 205 of described virtual portrait 201 towards with described virtual portrait acceleration
Direction in opposite direction rotates the first angle [alpha];Or
C) centered on the first initial point, and with the described ambient image of first rate scaling.
When Fig. 2 to Fig. 7 respectively illustrates virtual portrait advance or retreats, and acceleration is not
The spinning solution of ambient image, the visual angle spinning solution of virtual portrait and environment map in the case of zero
Six embodiments of the Zoom method of picture.
Embodiment 1
Fig. 2 is in the case of virtual portrait accelerates to advance, game environment image rotation display methods.As
Shown in Fig. 2 (a): virtual portrait 201 and ambient image 202 are that beholder simulates with the first visual angle
, left eye visual line of sight 205a and right eye visual line of sight 205b are regarding of virtual portrait 201 eyes
Line scope.When virtual portrait 201 is born along the y-axis of coordinate system 204 with the acceleration 203 more than zero
To doing accelerated motion, i.e. described virtual portrait 201 accelerates to advance forward, in order to avoid beholder is dizzy
Dizzy, as shown in Fig. 2 (b), by ambient image 202a above described virtual portrait sight line horizontal plane
Rotate the first angle [alpha], described virtual portrait sight line level towards the upper rear of described virtual portrait 201
Ambient image 202b below face rotates the first angle [alpha] towards the lower rear of described virtual portrait.
According to one embodiment of present invention, described first angle [alpha] meets formula α=arcsin (a/g),
Wherein, a is described virtual portrait acceleration in a forward direction, and g is acceleration of gravity.
According to one embodiment of present invention, described first angle [alpha] meets formula α=ka, wherein, a
For described virtual portrait acceleration in a forward direction, k is coefficient of rotary.K can be normal for experience
Number, does not produce dizziness phenomenon as standard with beholder, by repeatedly or many people to carry out rotary simulation real
The average effect tested obtains.
Embodiment 2
Fig. 3 is in the case of virtual portrait accelerates to advance, game environment image rotation display methods.As
Shown in Fig. 3 (a): virtual portrait 301 and ambient image 302 are that beholder simulates with the first visual angle
, left eye visual line of sight 305a and right eye visual line of sight 305b are regarding of virtual portrait 301 eyes
Line scope.When virtual portrait 301 with the acceleration 303 more than zero along coordinate system 304 y-axis just
To doing accelerated motion, i.e. described virtual portrait 301 accelerates to fall back backward, in order to avoid beholder is dizzy
Dizzy, as shown in Fig. 3 (b), by ambient image 302a above described virtual portrait sight line horizontal plane
Rotate the first angle [alpha], described virtual portrait sight line level towards the lower rear of described virtual portrait 301
Ambient image 302b below face rotates the first angle [alpha] towards the upper rear of described virtual portrait.
According to one embodiment of present invention, described first angle [alpha] meets formula α=arcsin (a/g),
Wherein, a is acceleration in direction of retreat for the described virtual portrait, and g is acceleration of gravity.
According to one embodiment of present invention, described first angle [alpha] meets formula α=ka, wherein, a
For acceleration in direction of retreat for the described virtual portrait, k is coefficient of rotary.K can be normal for experience
Number, does not produce dizziness phenomenon as standard with beholder, by repeatedly or many people to carry out rotary simulation real
The average effect tested obtains.
Embodiment 3
Fig. 4 is in the case of virtual portrait accelerates to advance, the spinning solution at the first visual angle of virtual portrait;
As shown in Fig. 4 (a): virtual portrait 401 and ambient image 402 are that beholder is with the first visual angle mould
Intending, left eye visual line of sight 405a and right eye visual line of sight 405b are virtual portrait 401 eyes
Visual line of sight.When virtual portrait 401 with the acceleration 403 more than zero along the y-axis of coordinate system 404
Negative sense does accelerated motion, and i.e. described virtual portrait 401 accelerates to advance forward, in order to avoid beholder
Dizziness, as shown in Fig. 4 (b), by the visual angle 402 of described virtual portrait towards virtual portrait 401
Lower rear rotates the first angle [alpha].
According to one embodiment of present invention, described first angle [alpha] meets formula α=arcsin (a/g),
Wherein, a is described virtual portrait acceleration in a forward direction, and g is acceleration of gravity.
According to one embodiment of present invention, described first angle [alpha] meets formula α=ka, wherein, a
For described virtual portrait acceleration in a forward direction, k is coefficient of rotary.K can be normal for experience
Number, does not produce dizziness phenomenon as standard with beholder, by repeatedly or many people to carry out rotary simulation real
The average effect tested obtains.
Embodiment 4
Fig. 5 is in the case of virtual portrait accelerates to advance, the spinning solution at the first visual angle of virtual portrait;
As shown in Fig. 5 (a): virtual portrait 501 and ambient image 502 are that beholder is with the first visual angle mould
Intending, left eye visual line of sight 505a and right eye visual line of sight 505b are virtual portrait 501 eyes
Visual line of sight.When virtual portrait 501 with the acceleration 503 more than zero along the y-axis of coordinate system 504
Forward does accelerated motion, and i.e. described virtual portrait 501 accelerates to fall back backward, in order to avoid beholder
Dizziness, as shown in Fig. 5 (b), by the visual angle 502 of described virtual portrait towards virtual portrait 501
Upper rear rotates the first angle [alpha].
According to one embodiment of present invention, described first angle [alpha] meets formula α=arcsin (a/g),
Wherein, a is acceleration in direction of retreat for the described virtual portrait, and g is acceleration of gravity.
According to one embodiment of present invention, described first angle [alpha] meets formula α=ka, wherein, a
For acceleration in direction of retreat for the described virtual portrait, k is coefficient of rotary.K can be normal for experience
Number, does not produce dizziness phenomenon as standard with beholder, by repeatedly or many people to carry out rotary simulation real
The average effect tested obtains.
Embodiment 5
Fig. 6 is in the case of virtual portrait accelerates to advance, game environment image-scaling method: such as Fig. 6
Shown in (a): before virtual portrait accelerates towards ambient image 603 with the acceleration a 604 more than zero
Enter, in order to avoid beholder's dizziness, as can be by former with first for ambient image 601 in Fig. 6 (b)
Centered on point 602, and described ambient image 601 is amplified with first rate.Described first initial point
602 is shown in Fig. 6 (a), by the center of the line of virtual portrait left eye 601a and right eye 601b
A point projects the subpoint of to described ambient image 603 on the horizontal line of sight direction of virtual portrait.
According to one embodiment of present invention, described first rate v meets formula v=k'a, wherein,
A is described virtual portrait acceleration in a forward direction, and k' is zoom factor.K' can be experience
Constant, does not produce dizziness phenomenon as standard with beholder, by repeatedly or many people zoom in and out simulation
The average effect of experiment obtains.
Embodiment 6
Fig. 7 is in the case of virtual portrait accelerates to retreat, game environment image-scaling method: such as Fig. 7
Shown in (a): after virtual portrait accelerates away from ambient image 703 with the acceleration a 704 more than zero
Move back, in order to avoid beholder's dizziness, as can be by former with first for ambient image 701 in Fig. 7 (b)
Centered on point 702, and described ambient image 701 is amplified with first rate.Described first initial point
702 is shown in Fig. 7 (a), by the center of the line of virtual portrait left eye 701a and right eye 701b
A point projects the subpoint of to described ambient image 703 on the horizontal line of sight direction of virtual portrait.
According to one embodiment of present invention, described first rate v meets formula v=k'a, wherein,
A is acceleration in direction of retreat for the described virtual portrait, and k' is zoom factor.K' can be experience
Constant, does not produce dizziness phenomenon as standard with beholder, by repeatedly or many people zoom in and out simulation
The average effect of experiment obtains.
It is more than the present invention preferably example, not limits the scope of the present invention, therefore all depend on
The equivalence that construction described in scope of the present invention patent, feature and principle are done changes or modifies,
In the range of present patent application all should being included in.
Claims (10)
1. preventing a video image display method for user's dizziness, described image includes with beholder
The virtual portrait of the first visual angle simulation and ambient image, described ambient image is with described beholder
First visual angle angle presents, and the method comprises the steps:
A) movable information of described virtual portrait current time is gathered;
B) movable information of the current time obtaining for step a) judges described virtual portrait front
Enter or whether there is acceleration in direction of retreat, if acceleration is zero, then returning step a) again
Gather;If detecting, acceleration is not zero, then enter step c);
C) described ambient image is rotated towards the direction in opposite direction with described virtual portrait acceleration
First angle, or, by the visual angle of described virtual portrait towards with described virtual portrait acceleration side
Rotate the first angle in the opposite direction, or, centered on the first initial point, and with first rate
Scaling described ambient image, wherein, described first angle, first size are related to described acceleration,
Described first initial point is in the horizontal line of sight direction of virtual portrait by the center of virtual portrait eyes line
Subpoint in upper projection extremely described ambient image;
D) the postrotational ambient image of rendering step c, returns step a).
2. video image display method as claimed in claim 1, it is characterised in that: if described step
Rapid b) in detect that described virtual portrait travels forward, and the acceleration of the direction is more than zero, i.e. institute
State virtual portrait to accelerate to advance forward, then the ambient image above described virtual portrait sight line horizontal plane
Rotate the first angle towards the upper rear of described virtual portrait, under described virtual portrait sight line horizontal plane
The ambient image of side rotates the first angle towards the lower rear of described virtual portrait.
3. video image display method as claimed in claim 1, it is characterised in that: if described step
Rapid b) in detect that described virtual portrait does setback, and the acceleration of the direction is more than zero, i.e.
Described virtual portrait accelerates to fall back backward, then the environment map above described virtual portrait sight line horizontal plane
As rotating the first angle, described virtual portrait sight line horizontal plane towards the inferoanterior of described virtual portrait
The ambient image of lower section rotates the first angle towards the upper front of described virtual portrait.
4. video image display method as claimed in claim 1, it is characterised in that: if described step
Rapid b) in detect that described virtual portrait travels forward, and the acceleration of the direction is more than zero, i.e. institute
State virtual portrait to accelerate to advance forward, then the visual angle of described virtual portrait rotates first towards lower rear
Angle.
5. video image display method as claimed in claim 1, it is characterised in that: if described step
Rapid b) in detect that described virtual portrait does setback, and the acceleration of the direction is more than zero, i.e.
Described virtual portrait accelerates to fall back backward, then the visual angle of described virtual portrait rotates the towards upper rear
One angle.
6. video image display method as claimed in claim 1, it is characterised in that: if described step
Rapid b) in detect that described virtual portrait travels forward, and the acceleration of the direction is more than zero, i.e. institute
State virtual portrait to accelerate to advance forward, then centered on the first initial point, and amplify institute with first rate
State ambient image.
7. video image display method as claimed in claim 1, it is characterised in that: if described step
Rapid b) in detect that described virtual portrait does setback, and the acceleration of the direction is more than zero, i.e.
Described virtual portrait accelerates to fall back backward, then centered on the first initial point, and reduce with first rate
Described ambient image.
8. video image display method as claimed in claim 1, it is characterised in that: described first
Angle [alpha] meets formula α=arcsin (a/g), wherein, a be described virtual portrait in a forward direction
Acceleration, g is acceleration of gravity.
9. video image display method as claimed in claim 1, it is characterised in that: described first
Angle [alpha] meets formula α=ka, and wherein, a is described virtual portrait acceleration in a forward direction,
K is coefficient of rotary.
10. video image display method as claimed in claim 1, it is characterised in that: described first
Speed v meets formula v=k ' a, and wherein, a is described virtual portrait acceleration in a forward direction,
K ' is zoom factor.
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WO2018058693A1 (en) * | 2016-10-01 | 2018-04-05 | 北京蚁视科技有限公司 | Video image displaying method capable of preventing user from feeling dizzy |
CN111033447A (en) * | 2017-08-29 | 2020-04-17 | 索尼公司 | Information processing apparatus, information processing method, and program |
CN111220174A (en) * | 2018-11-26 | 2020-06-02 | 沈阳美行科技有限公司 | Display method and device for simulated navigation and related equipment |
CN113769384A (en) * | 2021-09-16 | 2021-12-10 | 网易(杭州)网络有限公司 | In-game visual field control method, device, equipment and storage medium |
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CN103336532A (en) * | 2013-04-26 | 2013-10-02 | 杨毅 | 3D visual-aural system support device and 3D visual-aural system |
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WO2018058693A1 (en) * | 2016-10-01 | 2018-04-05 | 北京蚁视科技有限公司 | Video image displaying method capable of preventing user from feeling dizzy |
CN111033447A (en) * | 2017-08-29 | 2020-04-17 | 索尼公司 | Information processing apparatus, information processing method, and program |
CN111033447B (en) * | 2017-08-29 | 2022-05-03 | 索尼公司 | Information processing apparatus, information processing method, and program |
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CN111220174A (en) * | 2018-11-26 | 2020-06-02 | 沈阳美行科技有限公司 | Display method and device for simulated navigation and related equipment |
CN113769384A (en) * | 2021-09-16 | 2021-12-10 | 网易(杭州)网络有限公司 | In-game visual field control method, device, equipment and storage medium |
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