CN105704519A - Multi-screen interactive switching method and system - Google Patents

Multi-screen interactive switching method and system Download PDF

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Publication number
CN105704519A
CN105704519A CN201410686294.8A CN201410686294A CN105704519A CN 105704519 A CN105704519 A CN 105704519A CN 201410686294 A CN201410686294 A CN 201410686294A CN 105704519 A CN105704519 A CN 105704519A
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controller
information
player
server
players
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CN201410686294.8A
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Chinese (zh)
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韩小辉
葛亮
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东莞宇龙通信科技有限公司
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Publication of CN105704519A publication Critical patent/CN105704519A/en

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Abstract

The invention discloses a multi-screen interactive switching method. The method includes the following steps that: a server, a controller and at least two players are connected into a local area network; the server opens multimedia resources; the controller is rotated, and the server obtains the pointing information of the controller when the rotation of the controller stops; the server obtains the location information of the players and location information of the controller when the rotation of the controller stops, and azimuth angle information between the controller and the players when the rotation of the controller stops according to the location information of the players and the location information of the controller; and whether the pointing information of the controller is matched with the azimuth angle information between one of the players and the controller is judged, if the pointing information of the controller is matched with the azimuth angle information between the player and the controller, the player is switched in to perform playing. The invention also provides a multi-screen interactive switching method. With the multi-screen interactive switching method and system of the invention adopted, the operation complexity of multi-screen interactive switching can be decreased, and the use experience of a user can be improved.

Description

一种多屏互动的切换方法及系统 The multi-screen interactive switching method and system

技术领域 FIELD

[0001] 本发明涉及通信技术领域,具体而言涉及一种多屏互动的切换方法及系统。 [0001] The present invention relates to communication technologies, and particularly, to a multi-screen system and method for switching to interact.

背景技术 Background technique

[0002] 目前,DLNA(Digital Living Network Alliance,数字生活网络联盟)协议下的多屏互动方案中,多屏一般是指电脑屏幕、电视屏幕、手机屏幕、平板屏幕等,其中,具有上述各屏的终端均包括有DLAN模块。 [0002] Currently, multi-screen interactive program under the DLNA (Digital Living Network Alliance, Digital Living Network Alliance) protocol, multi-screen generally refers to computer screens, television screens, mobile screens, flat screens, which have the above screen each terminal module includes DLAN. 一般通过手机菜单来查看连在同一家庭局域网内的具有DLNA模块的媒体设备,如手机,平板,音响,电脑,电视等。 Usually by the phone menu to view even within the same home network media devices with DLNA module, such as mobile phones, flat panel, stereo, computer, TV and so on. 一般电脑作为DLNA协议中的服务端,电脑中存储着影视音乐等多媒体资源,使用手机控制端来选择电脑中的资源在哪个设备中播放。 General computer as a server DLNA protocol, the computer stores the music video and other multimedia resources to select the computer resources play in which the device is used to control the mobile phone terminal.

[0003] 在现有技术中,当想切换播放设备时,比如将多媒体资源在电脑中播放切换到电视中播放,必须打开手机中的DLNA控制软件,找到局域网内的具有DLNA模块的设备,然后再选择在电视中播放,操作比较繁琐,给用户带来不良的用户体验。 [0003] In the prior art, when a player wants to switch the device, such as the multimedia resources in the computer to switch to playback television playback, you must open the control software DLNA phone, having found the DLNA device on the LAN, and and then choose to play on TV, the operation is more complicated, giving users a poor user experience.

[0004] 因此,有必要提供一种多屏互动切换方法及系统,以降低多屏互动切换的操作繁琐程度,提升用户的使用体验。 [0004] Accordingly, there is need to provide a handover method and a multi-screen interactive system to reduce the degree of cumbersome multi-screen interactive handover operation, and improving user experience.

发明内容 SUMMARY

[0005] 本发明提供一种多屏互动切换方法及系统,简化的在多屏之间进行切换的操作的复杂程度,提供用户的使用体验。 [0005] The present invention provides a handover method and a multi-screen interactive system that simplifies the complexity of the operation is switched between multi-screen providing the user experience. .

[0006] 一种多屏互动切换方法,包括步骤: [0006] A multi-screen interactive handover method comprising the steps of:

[0007] 将服务器、控制器及至少二个播放器连接于一个局域网内,所述服务器、控制器及至少二个播放器均为具有DLNA模块的设备; [0007] server, and the controller is connected to at least two players within a local area network, the server, and the controller having at least two players are DLNA device module;

[0008] 服务器开启多媒体资源,控制器开启DLNA控制应用; [0008] Multimedia Resource Server open, the controller controls opening DLNA application;

[0009] 转动控制器,服务器获取转动停止时控制器指向信息; [0009] The rotation controller, the server information acquisition controller rotation stopping point;

[0010] 所述服务器获取各播放器的位置信息及转动停止时控制器的位置信息,并根据各播放器的位置信息以及控制器的位置信息,计算得出转动停止时控制器与各播放器之间的方位角度信息;以及 [0010] The server obtains position information of each player and rotational position information when the controller is stopped, and the position information of each player position information and the controller, the controller stops the rotation when calculated with the player between the azimuth angle information; and

[0011 ] 判断控制器的指向信息是否与其中一个播放器与控制器之间的方位角度信息相匹配,若是切换至与控制器之间的方位角度信息与控制器指向信息相匹配的播放器进行播放。 [0011] The controller determines whether the pointing information and wherein the angle between the orientation of a player controller information match, and if the controller is switched between the azimuth angle information to the controller and the pointing information matches the player to play.

[0012] 其中,所述控制器包括重力传感器,在转动停止时所述重力传感器感测出所述控制器的指向信息并放送至所述服务器。 [0012] wherein said controller comprises a gravity sensor, the gravity sensor when the sensor detected the rotation stop point information of the controller and delivered to the server.

[0013] 其中,采用室内定位技术,获取各播放器的位置信息及转动停止时控制器的位置ί目息O [0013] wherein, indoor positioning technique employed, each acquiring player position information and the destination information rotational stop position O controller ί

[0014] 其中,所述服务器按照预定时间间隔获取播放器以及控制器的位置信息。 [0014] wherein the server acquires location information broadcasting interval, and a controller according to a predetermined time.

[0015] 其中,所述服务器获取各所述播放器以及控制器的三维坐标,根据所述播放器与所述控制器的三维坐标,计算得出所述控制器与各播放器之间的方位角度信息。 [0015] wherein each of the server acquires three-dimensional coordinates of the player, and a controller, the three-dimensional coordinates of the player with the controller, the calculated orientation between the controller and the individual player angle information.

[0016] 其中,若判断控制器的指向信息与其中任何一个播放器与控制器之间的方位角度信息均不相匹配,所述服务器控制继续采用原来播放多媒体资源的播放器进行播放,而不进行切换。 [0016] wherein, if the controller determines the pointing information orientation wherein the angle between any one player controller information not match, the server controls the player continue playing the multimedia resources original play, without to switch.

[0017] —种多屏互动切换系统,其包括服务器、控制器及至少二个播放器,所述服务器、控制器及至少二个播放器连接于同一局域网内,并所述服务器、控制器及至少二个播放器均为具有DLNA模块的设备,其中: [0017] - species AirSharing switching system that includes a server, a controller, and at least two players, the server, and the controller is connected to at least two players within the same local area network, and the server, and the controller having at least two players are DLNA device module, wherein:

[0018] 所述服务器用于开启播放多媒体资源,获取各播放器以及控制器的位置信息,并根据所述各播放器的位置信息以及控制器的位置信息,计算得出所述控制器与各播放器之间的角度方位信息,并获取所述控制器转动停止时的指向信息,从而判断控制器的指向信息是否与其中一个播放器与控制器之间的方位角度信息相匹配,若是切换至与控制器之间的方位角度信息与控制器指向信息相匹配的播放器进行播放; [0018] playing the multimedia resources for opening the server obtains the location information of each player, and a controller, and the position information to the position information of each player, and a controller, said controller and each of the calculated the angle between the player position information and acquires point information when the controller stops the rotation, so that the controller determines whether the pointing information and wherein the angle between the orientation of a player controller information match, if the handover to and azimuth angle information between the controller and the controller matches the pointing information player for playback;

[0019] 所述控制器用于开启DLNA控制应用,并将所述控制器转动停止时的指向信息发送至服务器;以及 [0019] a controller for controlling opening DLNA application, and the pointing information when the controller stops the rotation is transmitted to the server; and

[0020] 所述播放器用于播放所述服务器控制播放的多媒体资源。 The [0020] player for playing the multimedia playback control server resources.

[0021] 其中,所述控制器包括重力传感器,在转动停止时所述重力传感器感测出所述控制器的指向信息并放送至所述服务器。 [0021] wherein said controller comprises a gravity sensor, the gravity sensor when the sensor detected the rotation stop point information of the controller and delivered to the server.

[0022] 其中,所述服务器采用室内定位技术,获取各播放器的位置信息及转动停止时控制器的位置信息。 [0022] wherein, the indoor positioning technologies using the server, acquiring position information of each player and rotational position information when the controller stopped.

[0023] 其中,所述服务器获取各所述播放器以及控制器的三维坐标,根据所述播放器与所述控制器的三维坐标,计算得出所述控制器与各播放器之间的方位角度信息。 [0023] wherein each of the server acquires three-dimensional coordinates of the player, and a controller, the three-dimensional coordinates of the player with the controller, the calculated orientation between the controller and the individual player angle information.

[0024] 本技术方案提供的多屏互动切换方法及系统,将DLNA模块的服务器、控制器及至少二个播放器连接于一个局域网内,通过获取所述播放器的位置信息、转动停止时控制器的位置信息,以计算得出所述控制器与各播放器之间的方位角度信息,通过获取所述转动停止时控制器的指向信息,从而可以判断得出与所述控制器的指向信息对应的播放器,并将播放的多媒体资源切换至与所述控制器的指向信息对应的播放器。 [0024] AirSharing handover method and system provided by the present technical solution, the DLNA server module, the at least two players, and the controller is connected to a LAN, by acquiring location information of the player, the rotation stop control 's position information to the azimuth angle information calculated between the controller and each of the players, said pointing information by acquiring rotated to stop the controller, information can be derived from the determined point controller corresponding to the player, and playing the multimedia resources to the switching and control point information corresponding to the player. 因此,采用本技术方案的多屏互动切换方法及系统,通过转动控制器,即可以控制播放的内容在多屏之前进行切换,简化的在多屏之间进行切换的操作的复杂程度,提供用户的使用体验。 Thus, the multi-screen interactive handover method and system according to the present aspect, by rotating the controller, which can control the content played before switching multi-screen, simplifying the complexity of the operation performed switching between multi-screen, the user provides experience.

附图说明 BRIEF DESCRIPTION

[0025] 图1是本发明第一实施方式提供的多屏互动切换方法的流程图; [0025] FIG. 1 is a flowchart illustrating a handover method AirSharing first embodiment of the present invention provides;

[0026]图2是本发明第二实施方式提供的多屏互动切换系统的结构框图。 [0026] FIG. 2 is a block diagram of the interactive multi-screen system is switched to a second embodiment of the present invention provides.

具体实施方式 Detailed ways

[0027] 为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。 [0027] To make the objectives, technical solutions and advantages of the present invention will become more apparent hereinafter in conjunction with the accompanying drawings and embodiments of the present invention will be further described in detail. 应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。 It should be understood that the specific embodiments described herein are only intended to illustrate the present invention and are not intended to limit the present invention.

[0028] 请参阅图1,本技术方案提供一种多屏互动切换方法,用于切换播放的设备,所述多屏互动切换方法包括: [0028] Referring to FIG. 1, the present technology provides a multi-screen interactive switching method for switching playback apparatus, the AirSharing switching method comprising:

[0029] S101,将服务器、控制器及至少二个播放器连接于一个局域网内,所述服务器、控制器及至少二个播放器均为具有DLNA模块的设备。 [0029] S101, the server, and the controller is connected to at least two players within a local area network, the server, and the controller having at least two players are DLNA device module.

[0030] DLNA是由索尼、英特尔、微软等发起成立、旨在解决个人PC,消费电器,移动设备在内的无线网络和有线网络的互联互通,使得数字媒体和内容服务的无限制的共享和增长成为可能。 [0030] DLNA by Sony, Intel, Microsoft, initiated the establishment to address interoperability, including individual PC, consumer electronics, mobile devices, wireless and wired networks, making digital media and content services and unlimited sharing growth possible. 所述服务器、控制器端及至少二个播放器均具有DLNA模块,可以实现上述各设备之间的数字媒体及内容服务的共享。 The server controller ends and at least two players have the DLNA, and may be implemented share digital media content and services between the respective devices.

[0031] 本实施方式中,所述局域网可以为家庭局域网,所述局域网内连接的服务器、控制器及至少二个播放器均具有通信模块,以实现所述局域网内的服务器、控制器及至少二个播放器能够进行相互通信连接。 [0031] In the present embodiment, the LAN may be a home network, said server LAN connection, at least two players, and the controller has a communication module to implement server within the local area network, a controller, and at least two players can be connected to communicate with each other. 具体的,所述服务器、控制器及至少二个播放器之间可以通过无线通信连接,如WIF1、蓝牙等,也可以通过有线的方式进行数据连通。 May be connected by wireless communication between Specifically, the server controller and the at least two players, such as WIFl, like Bluetooth, data communication may be performed by wired manner.

[0032] 具体的,所述服务器可以为电脑等能够存储并播放多媒体资源的设备。 [0032] Specifically, the server device may be capable of storing and playing multimedia resources for the computer and the like. 所述控制器可以为手机等能够控制播放的智能设备。 The controller may be capable of controlling intelligent devices such as mobile phones play. 所述播放器可以为电视、电脑、音响等能够显示并播放多媒体资源的一个或者多个终端。 The player may be capable of displaying one or more terminals and playing multimedia resources for television, computer, audio and the like. 本实施方式中,所述服务器为电脑,所述控制器为手机,所述播放器为电视。 In the present embodiment, the server computer, the controller is a mobile phone, a television the player. 可以理解的是,当电脑作为服务器时,由于其具有播放功能,同时也可以作为一个播放器。 It will be appreciated that, when the computer as the server, since it has a playback function, as well as a player.

[0033] S102,服务器开启多媒体资源,控制器开启DLNA控制应用。 [0033] S102, the server open the multimedia resources, the controller controls opening DLNA application.

[0034] 具体的,可以在服务器中开启多媒体资源文件,以使得多媒体资源进行播放。 [0034] Specifically, the multimedia resources can open the file on the server, so that the playing multimedia resources. 控制器开启DLNA控制应用,以能够控制服务器播放的多媒体资源可以在局域网内的播放器中进行播放。 Multimedia Resource controller opens DLNA control application, the control server to be able to play the player can be played within the LAN.

[0035] S103,转动控制器,服务器获取转动停止时控制器指向信息。 [0035] S103, rotation controller, the server information acquisition controller rotation stopping point.

[0036] 转动控制器,所述控制器内具有重力传感器,所述重力传感器可以感测出所述控制器的指向信息,所述指向信息包括倾斜角度以及指向方位,所述倾斜角度即控制器当时与水平所成的角度。 [0036] The rotation controller, said controller having a gravity sensor, the gravity sensor may sense the pointing information of the controller, the pointing information comprises a directed orientation and tilt angle, i.e. the angle of inclination of the controller At that time the level of the angle. 所述控制器将转动停止时控制器的指向信息发送至服务器。 The controller transmits the rotation direction message to the server when the controller is stopped.

[0037] S104,所述服务器获取各播放器的位置信息及转动停止时控制器的位置信息,并根据各播放器的位置信息以及控制器的位置信息,计算得出转动停止时控制器与各播放器之间的方位角度信息。 [0037] S104, the server obtains position information of each player and rotational position information when the controller is stopped, and the position information of each player position information and the controller, the controller stops the rotation when calculated with the azimuth angle information between players.

[0038] 本步骤中,可以采用室内定位技术,获取各播放器的位置信息。 [0038] In this step, the indoor positioning techniques may be employed to acquire the location information of each player. 具体的,室内定位技术是指在室内环境中实现位置定位,主要采用无线通讯、基站定位、惯导定位等多种技术集成形成一套室内位置定位体系,从而实现人员、物体等在室内空间中的位置监控。 Specifically, indoor positioning technology is implemented in an indoor environment position location, wireless communication technologies using a variety of primary, base station location, the INS positioning a chamber integrally formed position location system, in order to achieve the art, other objects in the indoor space the position monitoring. 本实施方式中可以采用用于室内定位的设备获取各播放器的位置信息,并将各播放器的位置信息发送至服务器,从而服务器可以获取各设备的具体位置信息。 The present embodiment can be used for indoor positioning position information acquired from the device for each player, and transmits the position information of each player to the server so that the server can acquire the device information of each specific location.

[0039] 为了保证服务器获取的播放器的位置信息准确,所述服务器可以按照预定时间间隔获取播放器以及控制器的位置信息,所述时间间隔可以为30秒或者I分钟等。 [0039] In order to ensure that the location information server obtains the player's accuracy, the server may acquire position information broadcasting interval, and a controller according to a predetermined time, the time interval may be 30 seconds or minutes, etc. I.

[0040] 所述服务器获取各所述播放器以及控制器的三维坐标,根据所述播放器与所述控制器的三维坐标,计算得出所述控制器与各播放器之间的方位角度信息。 [0040] each of the server acquires three-dimensional coordinates of the player and the controller, the three-dimensional coordinates of the player with the controller, the calculated azimuth angle between the controller and the individual player information . 具体的,可以根据室内定位技术获取各播放器以及控制器的位置信息,如其中一个播放器的三维坐标为(xl,yl,zl),设定控制器所在的位置为坐标原点,则可以根据播放器的三维坐标计算得出所述播放器与所述控制器之间所成角度以及方位关系,即可以获取控制器与播放器之间的方位角度信息。 Specifically, the position information can be acquired for each player, and a controller according to the indoor positioning technologies, such as three-dimensional coordinates in which a player is (xl, yl, zl), where the controller is set to the position coordinates of the origin, may be in accordance with three-dimensional coordinate calculation derived by the player into the player and between the controller and the angular orientation relationship, i.e. the azimuth angle information may be acquired between the controller and the player. [0041 ] S105,判断控制器的指向信息是否与其中一个播放器与控制器之间的方位角度信息相匹配,若是切换至与控制器之间的方位角度信息与控制器指向信息相匹配的播放器进行播放。 [0041] The pointing information S105, the controller determines whether the orientation wherein the angle between a player and the controller information match, and if the controller is switched between the azimuth angle information to the controller and the player matches the pointing information for playback.

[0042] 所述服务器根据所述控制器与各播放器之间的方位角度信息以及转动后控制器的指向信息,确定与所述控制器当前指向信息相匹配的播放器,即得出当时控制器所指向的播放器。 [0042] The pointing information server according to the azimuth angle information between the controller and each of the players, and the post-rotation controller, and the controller determines the current point of player information matches, the control then obtained i.e. It is pointed to by the player. 所述服务器将播放的多媒体资源切换至所述控制器指向的播放器进行播放。 The server resource playing multimedia controller is switched to the pointing player for playback.

[0043] 若在本步骤中,控制器的指向信息没有与其中任何一个播放器与控制器之间的方位角度信息相匹配,所述服务器可以控制继续采用原来播放多媒体资源的播放器进行播放,而不进行切换。 [0043] If the present step, the pointing information does not match the controller orientation wherein the angle between any one player controller information, the control server may continue to use the original player playing the multimedia resources to play, without switching.

[0044] 本技术方案提供的多屏互动切换方法,将DLNA模块的服务器、控制器及至少二个播放器连接于一个局域网内,通过获取所述播放器的位置信息、转动停止时控制器的位置信息,以计算得出所述控制器与各播放器之间的方位角度信息,通过获取所述转动停止时控制器的指向信息,从而可以判断得出与所述控制器的指向信息对应的播放器,并将播放的多媒体资源切换至与所述控制器的指向信息对应的播放器。 [0044] AirSharing switching method of the present technical solution provides the DLNA server module, and the controller is connected to at least two players within a local area, by acquiring position information of the player, the rotation is stopped when the controller position information, azimuth angle information calculated in the controller and between each of the player, by acquiring the information of the rotation stop point controller, so as to judge the pointing information obtained corresponding to the controller player, and playing multimedia resources to the switching and control point information corresponding to the player. 因此,采用本技术方案的多屏互动切换方法,通过转动控制器,即可以控制播放的内容在多屏之前进行切换,简化的在多屏之间进行切换的操作的复杂程度,提供用户的使用体验。 Therefore, using the technical solution of AirSharing switching method, by rotating the controller, which can control the content played before switching multi-screen, simplifying the complexity of the operation performed switching between multi-screen, the user provides the use of experience.

[0045] 请参阅图2,本技术方案第二实施方式对应提供一种多屏互动切换系统100,所述多屏互动切换系统100包括服务器110、控制器120及至少二个播放器130。 [0045] Referring to FIG 2, a second embodiment of the present technical solution corresponds to provide a multi-screen interactive switching system 100, the multi-screen interactive switching system 100 includes a server 110, a controller 120, and at least two players 130. 所述服务器110、控制器120及至少二个播放器130连接于同一局域网内,并所述服务器110、控制器120及至少二个播放器130均为具有DLNA模块的设备。 The server 110, the controller 120, and at least two player 130 are connected to the same LAN, and the server 110, the controller 120 and 130 are at least two players having a DLNA device module. DLNA是由索尼、英特尔、微软等发起成立、旨在解决个人PC,消费电器,移动设备在内的无线网络和有线网络的互联互通,使得数字媒体和内容服务的无限制的共享和增长成为可能。 DLNA is by Sony, Intel, Microsoft, initiated the establishment to address interoperability, including individual PC, consumer electronics, mobile devices, wireless and wired networks, making sharing and unlimited growth of digital media and content services made possible . 所述服务器、控制器端及至少二个播放器均具有DLNA模块,可以实现上述各设备之间的数字媒体及内容服务的共享。 The server controller ends and at least two players have the DLNA, and may be implemented share digital media content and services between the respective devices.

[0046] 本实施方式中,所述局域网可以为家庭局域网,所述局域网内连接的服务器110、控制器120及至少二个播放器130均具有通信模块,以实现所述局域网内的服务器110、控制器120及至少二个播放器130能够进行相互通信连接。 [0046] The server of the present embodiment, the LAN may be a home LAN, said LAN connection 110, the controller 120, and at least two player 130 has a communication module 110 to implement the server within the local area network, The controller 120 and at least two player 130 can be connected to communicate with each other. 具体的,所述服务器110、控制器120及至少二个播放器130之间可以通过无线通信连接,如WIF1、蓝牙等,也可以通过有线的方式进行数据连通。 Specifically, the server 110, the controller 120, and at least two players, may be connected by wireless communication 130, such as WIFl, like Bluetooth, data communication may be performed by wired manner.

[0047] 具体的,所述服务器110可以为电脑等能够存储并播放多媒体资源的设备。 [0047] Specifically, the server 110 may be capable of storing and playing multimedia resources for the computer equipment and the like. 所述控制器120可以为手机等能够控制播放的智能设备。 The controller 120 may be able to control playback of intelligent devices like mobile phones. 所述播放器130可以为电视、电脑、音响等能够显示并播放多媒体资源的一个或者多个终端。 The player 130 may be capable of displaying one or more terminals and playing multimedia resources for television, computer, audio and the like. 本实施方式中,所述服务器110为电脑,所述控制器120为手机,所述播放器130为电视。 In the present embodiment, the server 110 is a computer, the mobile phone controller 120, the player 130 to the TV. 可以理解的是,当电脑作为服务器时,由于其具有播放功能,同时也可以作为一个播放器。 It will be appreciated that, when the computer as the server, since it has a playback function, as well as a player.

[0048] 具体的,所述服务器110用于开启播放多媒体资源,获取各播放器以及控制器的位置信息,并根据所述各播放器的位置信息以及控制器的位置信息,计算得出所述控制器与各播放器之间的角度方位信息,并获取所述控制器转动停止时的指向信息,从而判断控制器的指向信息是否与其中一个播放器与控制器之间的方位角度信息相匹配,若是切换至与控制器之间的方位角度信息与控制器指向信息相匹配的播放器进行播放。 [0048] Specifically, the server 110 for opening playing multimedia resources, obtains the position information of each player, and a controller, and the position information to the position information of each player, and a controller, and the calculated the angle between the controller and position information of each player, and said controller acquires information directed rotation is stopped, whereby the controller determines whether the pointing information wherein the angle between the orientation of a player controller information match , if the controller is switched between the azimuth angle information to the controller and the pointing information matches the player for playback.

[0049] 可以采用室内定位技术,获取各播放器130及控制器120的位置信息。 [0049] The indoor positioning technologies may be used to acquire the position information of each player 130 and the controller 120. 具体的,室内定位技术是指在室内环境中实现位置定位,主要采用无线通讯、基站定位、惯导定位等多种技术集成形成一套室内位置定位体系,从而实现人员、物体等在室内空间中的位置监控。 Specifically, indoor positioning technology is implemented in an indoor environment position location, wireless communication technologies using a variety of primary, base station location, the INS positioning a chamber integrally formed position location system, in order to achieve the art, other objects in the indoor space the position monitoring. 本实施方式中可以采用用于室内定位的设备获取各播放器的位置信息,并将各播放器130及控制器120的位置信息发送至服务器110,从而服务器110可以获取各设备的具体位置信息。 The present embodiment can be used for indoor positioning position information acquired from the device for each player, and transmits the position information of each player 130 and the controller 120 to the server 110, so that the server 110 can obtain position information of each specific device.

[0050] 为了保证服务器获取的播放器130及控制器120的位置信息准确,所述服务器110可以按照预定时间间隔获取播放器130以及控制器120的位置信息,所述时间间隔可以为30秒或者I分钟等。 [0050] In order to ensure the server to obtain the exact location of the player 130 and the controller 120 of the information, the server 110 may acquire position information spacer player 130 and a controller 120 in accordance with a predetermined time, the time interval may be 30 seconds or I minutes and so on.

[0051] 具体的,所述服务器110可以根据室内定位技术获取各播放器130以及控制器120的位置信息,如其中一个播放器130的三维坐标为(xl,yl, zl),设定控制器120所在的位置为坐标原点,则可以根据播放器130的三维坐标计算得出所述播放器130与所述控制器120之间所成角度以及方位关系,即可以获取控制器120与播放器130之间的方位角度信息。 [0051] Specifically, the server 110 may acquire the position information of each player 130 and a controller 120. The indoor positioning technologies, such as three-dimensional coordinates in which a player 130 is (xl, yl, zl), set the controller position 120 where the origin of coordinates, then the player can be calculated by the controller 130 and the orientation relationship between an angle 120, i.e., the controller 120 may acquire the three-dimensional coordinates of the player 130. the player 130 azimuth angle information between.

[0052] 所述服务器110根据所述控制器120与各播放器130之间的方位角度信息以及转动后控制器120的指向信息,确定与所述控制器120当前指向信息相匹配的播放器130,即得出当时控制器120所指向的播放器130。 [0052] The information server 110 according to the orientation angle between the controller 120 and the player 130 and after each rotation of the pointing information of the controller 120, the controller 120 determines the pointing information matches the current player 130 , that is drawn when the controller 120 of the player 130 points. 所述服务器110将播放的多媒体资源切换至所述控制器120指向的播放器130进行播放。 The media resource server 110 is switched to the playback controller 120 points to the player 130 for playback.

[0053] 若在本步骤中,控制器120的指向信息没有与其中任何一个播放器130与控制器120之间的方位角度信息相匹配,所述服务器110可以控制继续采用原来播放多媒体资源的播放器130进行播放,而不进行切换。 [0053] If in this step, the controller 120 is not pointing information matches the orientation wherein the angle between 120 and any of a player controller information 130, the server 110 may continue to use the original playback control the playback of multimedia resources 130 play, without switching.

[0054] 所述控制器120用于开启DLNA控制应用,并将所述控制器120转动停止时的指向信息发送至服务器110。 [0054] The controller 120 for turning on DLNA control applications, and the controller 120 stops the rotation point information transmitted to the server 110.

[0055] 控制器120开启DLNA控制应用,以能够控制服务器110播放的多媒体资源可以在局域网内的播放器中进行播放。 [0055] The controller 120 controls opening DLNA application, to be able to control the playback of multimedia resources server 110 in the LAN player for playback. 控制器120内具有重力传感器,所述重力传感器可以感测出所述控制器120转动停止时的倾斜角度以及指向方位,所述倾斜角度即控制器当时与水平所成的角度。 The controller 120 has a gravity sensor, the gravity sensor may sense the angle of inclination of the controller 120 and the rotation stopping point orientation, i.e., the inclination angle of the controller when the angle with the horizontal. 所述控制器120将转动停止时控制器120的指向信息发送至服务器110。 When the controller 120 stops the rotation of the pointing information is transmitted to the controller 120 of the server 110.

[0056] 所述播放器130用于播放所述服务器控制播放的多媒体资源。 The [0056] the player 130 for playing multimedia playback control server resources.

[0057] 本技术方案提供的多屏互动切换系统,将DLNA模块的服务器、控制器及至少二个播放器连接于一个局域网内,通过获取所述播放器的位置信息、转动停止时控制器的位置信息,以计算得出所述控制器与各播放器之间的方位角度信息,通过获取所述转动停止时控制器的指向信息,从而可以判断得出与所述控制器的指向信息对应的播放器,并将播放的多媒体资源切换至与所述控制器的指向信息对应的播放器。 [0057] AirSharing switching system of the present technical solution provides the DLNA server module, and the controller is connected to at least two players within a local area, by acquiring position information of the player, the rotation is stopped when the controller position information, azimuth angle information calculated in the controller and between each of the player, by acquiring the information of the rotation stop point controller, so as to judge the pointing information obtained corresponding to the controller player, and playing multimedia resources to the switching and control point information corresponding to the player. 因此,采用本技术方案的多屏互动切换系统,通过转动控制器,即可以控制播放的内容在多屏之前进行切换,简化的在多屏之间进行切换的操作的复杂程度,提供用户的使用体验。 Therefore, using the technical solution of the interactive multi-screen switching system, by rotating the controller, which can control the content played before switching multi-screen, simplifying the complexity of the operation performed switching between multi-screen, the user provides the use of experience.

[0058] 本领域普通技术人员可以理解实现上述实施例的全部或部分步骤可以通过硬件来完成,也可以通过程序来指令相关的硬件完成,所述的程序可以存储于一种计算机可读存储介质中,上述提到的存储介质可以是只读存储器,磁盘或光盘等。 [0058] Those of ordinary skill in the art may understand that the above embodiments all or part of the steps may be implemented by hardware, by a program instruction may be relevant hardware, the program may be stored in a computer-readable storage medium in the above-mentioned storage medium may be a read-only memory, magnetic or optical disk.

[0059] 显然,本领域的技术人员可以对本发明进行各种改动和变型而不脱离本发明的精神和范围。 [0059] Obviously, those skilled in the art can make various modifications and variations to the invention without departing from the spirit and scope of the invention. 这样,倘若本发明的这些修改和变型属于本发明权利要求及其等同技术的范围之内,则本发明也意图包含这些改动和变型在内。 Thus, if these modifications and variations of the present invention fall within the claims of the invention and the scope of equivalents thereof, the present invention intends to include these modifications and variations.

Claims (10)

1.一种多屏互动切换方法,包括步骤: 将服务器、控制器及至少二个播放器连接于一个局域网内,所述服务器、控制器及至少二个播放器均为具有DLNA模块的设备; 服务器开启多媒体资源,控制器开启DLNA控制应用; 转动控制器,服务器获取转动停止时控制器指向信息; 所述服务器获取各播放器的位置信息及转动停止时控制器的位置信息,并根据各播放器的位置信息以及控制器的位置信息,计算得出转动停止时控制器与各播放器之间的方位角度信息;以及判断控制器的指向信息是否与其中一个播放器与控制器之间的方位角度信息相匹配,若是切换至与控制器之间的方位角度信息与控制器指向信息相匹配的播放器进行播放。 An interactive multi-screen switching method, comprising the steps of: the server, and the controller is connected to at least two players within a local area network, the server, and the controller having at least two players are DLNA device module; open multimedia resource server, the controller controls opening DLNA application; rotation controller, the server information acquisition controller stops the rotation point; the server obtains position information of each player and rotational position information when the controller is stopped, and according to each broadcasting and a controller positional information of the filter, the calculated azimuth angle of the rotation is stopped when the controller information between the respective player; and the controller determines whether the pointing information between a player and wherein the controller and orientation matches the angle information, and the azimuth angle information between the controller if the controller is switched to the pointing information matches the player for playback.
2.如权利要求1所述的多屏互动切换方法,其特征在于,所述控制器包括重力传感器,在转动停止时所述重力传感器感测出所述控制器的指向信息并放送至所述服务器。 2. AirSharing handover method according to claim 1, wherein said controller comprises a gravity sensor, the rotation is stopped when the pointing information sensed gravity sensor and the controller to serve the server.
3.如权利要求1所述的多屏互动切换方法,其特征在于,采用室内定位技术,获取各播放器的位置信息及转动停止时控制器的位置信息。 AirSharing handover method according to claim 1, characterized in that, using indoor positioning technologies, acquiring position information of each player and rotational position information when the controller stopped.
4.如权利要求3所述的多屏互动切换方法,其特征在于,所述服务器按照预定时间间隔获取播放器以及控制器的位置信息。 4. AirSharing handover method according to claim 3, characterized in that said server acquires location information broadcasting interval, and a controller according to a predetermined time.
5.如权利要求3所述的多屏互动切换方法,其特征在于,所述服务器获取各所述播放器以及控制器的三维坐标,根据所述播放器与所述控制器的三维坐标,计算得出所述控制器与各播放器之间的方位角度信息。 5. AirSharing handover method according to claim 3, wherein each of said server acquires three-dimensional coordinates of the player, and a controller, the three-dimensional coordinates of the player with the controller, calculates obtained azimuth angle information between the controller and the individual player.
6.如权利要求1所述的多屏互动切换方法,其特征在于,若判断控制器的指向信息与其中任何一个播放器与控制器之间的方位角度信息均不相匹配,所述服务器控制继续采用原来播放多媒体资源的播放器进行播放,而不进行切换。 6. AirSharing handover method according to claim 1, wherein, if the controller determines the orientation in which the angle pointing information between a player and the controller any information not match, the server control continue to use the original play multimedia resources player for playback, without switching.
7.一种多屏互动切换系统,其包括服务器、控制器及至少二个播放器,所述服务器、控制器及至少二个播放器连接于同一局域网内,并所述服务器、控制器及至少二个播放器均为具有DLNA模块的设备,其中: 所述服务器用于开启播放多媒体资源,获取各播放器以及控制器的位置信息,并根据所述各播放器的位置信息以及控制器的位置信息,计算得出所述控制器与各播放器之间的角度方位信息,并获取所述控制器转动停止时的指向信息,从而判断控制器的指向信息是否与其中一个播放器与控制器之间的方位角度信息相匹配,若是切换至与控制器之间的方位角度信息与控制器指向信息相匹配的播放器进行播放; 所述控制器用于开启DLNA控制应用,并将所述控制器转动停止时的指向信息发送至服务器;以及所述播放器用于播放所述服务器控制播放的多媒体资 A multi-screen interactive switching system that includes a server, a controller, and at least two players, the server, and the controller is connected to at least two players within the same local area network, and the server, a controller, and at least two players are having a DLNA device module, wherein: the server is configured to turn playing multimedia resources, obtains the position information of each player, and a controller, and the position of the position information of each player, and a controller according to information, azimuth information calculated angle between the controller and each of the players, and the controller acquires the rotation is stopped when the pointing information, pointing information to determine whether a controller and wherein the controller of the player between the azimuth angle information matches, and if the controller is switched between the azimuth angle information to the controller and the pointing information matches the player for playback; a controller for controlling opening DLNA application, and the rotation controller multimedia resources and the player for playing the play control server; stop point information transmitted to the server 源。 source.
8.如权利要求7所述的多屏互动切换系统,其特征在于,所述控制器包括重力传感器,在转动停止时所述重力传感器感测出所述控制器的指向信息并放送至所述服务器。 8. The multi-screen interactive switching system according to claim 7, wherein said controller comprises a gravity sensor, the rotation is stopped when the pointing information sensed gravity sensor and the controller to serve the server.
9.如权利要求7所述的多屏互动切换系统,其特征在于,所述服务器采用室内定位技术,获取各播放器的位置信息及转动停止时控制器的位置信息。 9. A multi-screen interactive switching system as claimed in claim 7, characterized in that, the indoor positioning technologies using the server to acquire the position information of each position information and the player stops the rotation of the controller.
10.如权利要求9所述的多屏互动切换系统,其特征在于,所述服务器获取各所述播放器以及控制器的三维坐标,根据所述播放器与所述控制器的三维坐标,计算得出所述控制器与各播放器之间的方位角度信息。 Interactive multi-screen switching system as claimed in claim 9, wherein each of said server acquires three-dimensional coordinates of the player, and a controller, the three-dimensional coordinates of the player with the controller, calculates obtained azimuth angle information between the controller and the individual player.
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