CN105681262A - Interaction message allocating method and system - Google Patents
Interaction message allocating method and system Download PDFInfo
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- CN105681262A CN105681262A CN201410667708.2A CN201410667708A CN105681262A CN 105681262 A CN105681262 A CN 105681262A CN 201410667708 A CN201410667708 A CN 201410667708A CN 105681262 A CN105681262 A CN 105681262A
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Abstract
The invention discloses an interaction message allocating method and system. The method comprises following steps of setting the priorities of users; storing the related interaction messages of the users in a cache database; when interaction messages are in the cache database, taking out the interaction messages; and allocating the messages according to the priorities of the users. According to the embodiment of the invention, after the users are connected with a server, through setting the priorities of the users, caching the interaction messages sent by the users and the interaction messages sent to the users and sorting the interaction messages of the users from the cache database according to the priories of the users, the problems in the prior art that congestion is generated and the users repeatedly receive the same interaction messages can be solved; and the problems are resulted from the fact that the interaction messages of the users are managed disorderedly.
Description
Technical field
The present invention relates to Internet technical field, particularly to a kind of interaction message distribution method and system.
Background technology
Along with the development of Internet technology, what become alternately is more and more important. Online is mutual, has become as the communication model become more and more important. The needs mutual in order to meet users' information, various interactive softwares or communication software arise at the historic moment.
Wechat is the free application program providing instant messaging to service for intelligent terminal that company of Tengxun released on January 21st, 2011, wechat support quickly sends the voice SMS that freely (need to consume a small amount of network traffics), video, picture and word across common carrier, spanning operation system platform by network, it is also possible to use pass through to share the service plugs such as the data of streaming medium content and location-based social plug-in unit. Wechat provides the functions such as public platform, circle of friends, message propelling movement, user can pass through " shaking ", " searching number ", " neighbouring people ", sweep Quick Response Code mode and add good friend and pay close attention to public platform, simultaneously content is shared with good friend and the splendid contents user seen shares wechat circle of friends by wechat.
Wechat, as social information platform the most popular at present, is also a big entrance of mobile terminal, is developing and becoming a big business transaction platform, and its subversiveness change that marketing industry is brought starts to manifest. The exploitation in wechat store is also risen therewith, a socialization e-commerce system that wechat store is based on wechat and researches and develops, as long as consumer is by wechat platform, it is possible to realize merchandise query, choose, experience, interactive, order and the on-line off-line Integrated Service Mode of payment.
The application account that wechat public's account is developer or businessman applies on wechat public platform, account and QQ account intercommunication, by public's account, businessman can realize and the word of special group, picture, voice, the comprehensive communication of video, interaction on wechat platform. Define the on-line off-line wechat interactive marketing mode of a kind of main flow. As the micro-clan of representative of on-line off-line wechat interactive marketing, the wechat platform development theory of the industry universal template of the proposition standard that takes the lead in and deep customization combines. Define the open applications platform of on-line off-line wechat interactive marketing.
User can carry out interaction by equipment of itself and public's account. Message is sent to public's account by mobile phone, it is generally required to following steps:
First the wechat public's account of oneself is paid close attention to by your handset Wechat.Then the wechat public platform logging in oneself clicks public account assistant. The second step arranged public account assistant selects to input the wechat number that you to bind. Then click on transmission wechat identifying code. Your handset Wechat can receive an information, then numeral is input to identifying code input frame complete checking just complete binding. Subsequently into address list, search for public account assistant. Then finding public's account assistant this number of this contact person is the account mphelper (assistant's account of Tengxun's public platform requires over it and carries out message cluster transmition) of official of Tengxun. Pay close attention to this account just can pass through to send pocket transmission news to it. Click through chat interface, be then sent to message, then see whether the concern user of your public's account can receive this message.
Mutual by the information between wechat public's account and common account, it is possible to achieve mutual and interactive between public's account and common account. But, due to public's account generally facing to substantial amounts of common account, man-to-man interacting message, for most of public's accounts, can cause system burden heavy, message congestion, it is impossible to the corresponding problem such as reply in time. Message simultaneously for different user account is distributed, it will usually become the problem faced by public's account needs. At present, still do not have the interaction message allocative decision of high efficient and reliable to meet the different distribution requirements of interaction message between public's account and domestic consumer account, and various interaction message needs the occasions such as distribution and sequence, still there is no a kind of efficient solution.
Summary of the invention
The present invention provides a kind of interaction message distribution method and system, in order to solve the problem of interaction message inefficient assignment in prior art.
A kind of interaction message distribution method, including:
The priority of user is set;
Described user-dependent interaction message is stored in buffer DB;
When described buffer DB exists described interaction message, described interaction message is taken out, between described user, carry out message distribution according to the priority of described user.
Described method also includes:
The precedence information of described user is stored in described buffer DB.
Described method also includes:
When described buffer DB exists described interaction message, from described buffer DB, take out the information of the priority of described user, between described user, carry out message distribution according to the priority of described user.
Described method also includes:
Interactive information is sent web server by user, and the interactive information that described user sends is stored in buffer DB by web server.
Described method also includes:
Whether web server is monitored in real time described interaction message in described buffer DB.
Described method also includes:
User logs in web server and sets up socket connection.
A kind of interaction message distribution system, including:
Unit is set, for arranging the priority of user;
Buffered data library unit, is used for storing described user-dependent interactive information;
Allocation units, for when there is described interaction message in described buffered data library unit, taking out described interaction message, carrying out message distribution according to the priority of described user between described user.
Described buffered data library unit is additionally operable to:
Store the precedence information of described user;
When there is described interaction message in described buffered data library unit, described allocation units take out the information of the priority of described user from described buffered data library unit, carry out message distribution according to the priority of described user.
Described system also includes web server unit, for receiving the interactive information that user sends, and is stored in described buffered data library unit.
Described web server unit is additionally operable to:
Set up socket when user logs in user to be connected.
In the embodiment of the present invention, by arranging the priority of user; User-dependent interaction message is stored in buffer DB; When buffer DB exists interaction message, interaction message is taken out, carries out message distribution according to the priority of user. In each embodiment of the present invention, after user is connected with server foundation, by arranging the priority of user, the interactive information that user is sent and the interactive information being sent to user carry out buffer memory, and user's interaction message is ranked up processing by priority according to user from buffer DB, thus solving user's interaction message managerial confusion in prior art, it is easy to cause the problem that congested and user repeats to collect same interaction message.
Other features and advantages of the present invention will be set forth in the following description, and, partly become apparent from description, or understand by implementing the present invention. The purpose of the present invention and other advantages can be realized by structure specifically noted in the description write, claims and accompanying drawing and be obtained.
Below by drawings and Examples, technical scheme is described in further detail.
Accompanying drawing explanation
Accompanying drawing is for providing a further understanding of the present invention, and constitutes a part for description, is used for together with embodiments of the present invention explaining the present invention, is not intended that limitation of the present invention. In the accompanying drawings:
A kind of interaction message distribution method principle flow chart that Fig. 1 provides for the embodiment of the present invention 1;
A kind of interaction message distribution method principle flow chart that Fig. 2 provides for the embodiment of the present invention 2;
A kind of interaction message distribution system configuration schematic diagram that Fig. 3 provides for the embodiment of the present invention 3.
Detailed description of the invention
Below in conjunction with accompanying drawing, the preferred embodiments of the present invention are illustrated, it will be appreciated that preferred embodiment described herein is merely to illustrate and explains the present invention, is not intended to limit the present invention.
As it is shown in figure 1, a kind of interaction message distribution method principle flow chart provided for the embodiment of the present invention 1, wherein,
Step 11, arranges the priority of user.
First user is carried out the setting of priority by the present embodiment. Here user refer to pay close attention to public's account and and public's account between there is the user of interacting message. Certainly, for the communication mode between user self and public's account, the present embodiment does not limit.
Setting to User Priority, it is possible to reference to the essential information of user self, for instance the rank of user, login time, hour of log-on, user's character etc., it is also possible to the content with reference to the sent interaction message of user carries out priority management. For example, it is possible to the content sending interaction message before user is clustered, thus obtaining the priority of user's request. Certainly, User Priority can be adjusted, it is possible to manually adjusts as required, it is also possible to arranges automatic adjustable strategies, automatically adjusts the priority of user according to the change of user self.
It practice, the information of User Priority needs to be stored in buffer DB. Buffer DB is a data base being arranged on server, builds the data base of adaptive system demand, wherein stores the information of the priority of user. The information of all User Priorities corresponds to user self and one_to_one corresponding.
User profile, after paying close attention to public's account, is sent public's account by user, such that it is able to obtain the essential information of user.Essential information according to user can arrange the priority of a user, is stored in buffer DB. Demand according to system, buffer DB can adopt existing various database format, and this is not limited by the present embodiment.
Not only in order to store the information of the priority of user in buffer DB, in addition it is also necessary to the convenient precedence information inquiring about user.
Step 12, is stored in buffer DB by user-dependent interaction message.
After user pays close attention to public's account, not only can pass through public's account and obtain PUSH message, understand the essential information of public's account, furthermore, it is possible to carry out interaction with public's account, namely send interaction message. The transmission of interaction message can be that user is sent to public's account, it is also possible to is that public's account is sent to user.
Interaction message is sent to web server by user, and web server is an interface server, it is therefore intended that connect the back-stage management of user and public's account. User all needs first to get web server to all interaction messages that public's account sends, and carries out follow-up process by web server.
Generally, this interaction message, after obtaining the interaction message that user sends, is also stored in buffer DB by web server. And the interactive information that user sends is transmitted to public's account not only by buffer DB, it is also possible to tell the demand of public's account self, thus obtaining the user oriented interaction message that corresponding public's account pushes. Thus, buffer DB actually needs the interactive information that storage user sends and the interaction message being sent to user.
User is interacting before information sends with web server, it is necessary to login system, namely logs in web server and sets up socket with web server and be connected.
Socket is also known as " socket ", and application program sends request or response network request usually by " socket " to network. According to the target that the mode and local socket that connect startup to connect, the connection procedure between socket can be divided into three steps: server is monitored, and client is asked, and connects confirmation.
(1) server is monitored: is server side socket the concrete client socket of delocalization, and is in waiting the state connected, monitor in real time network state.
(2) client request: referring to and proposed connection request by the socket of client, the target that connect is the socket of server end. For this, first the socket of client must describe the socket of the server that it to connect, it is indicated that the address of server side socket and port numbers, then just proposes connection request to server side socket.
(3) confirmation is connected: refer to when server side socket listens to the connection request receiving client socket in other words, it is with regard to the request of customer in response end socket, set up a new thread, client is issued in the description of server side socket, describe once client confirms this, connect and just establish. And server side socket keeps listening state, continue to the connection request of other client socket.
Here, in buffer DB, not only storage has the precedence information of user, and storage simultaneously has user-dependent interaction message. It is of course also possible to be respectively stored in different data bases, the present embodiment illustrates the ultimate principle of the present embodiment to be stored in buffer DB.
Step 13, when there is interaction message in buffer DB, taking out interaction message, carrying out message distribution according to the priority of user between user.
System needs to monitor in real time the state of buffer DB, when buffer DB has interaction message, need to take out this interaction message, and take out the information of the priority of corresponding user, according to the content that this interactive information is corresponding, and the priority of user, to corresponding user's PUSH message, namely carry out message distribution.
Here, in buffer DB, two kinds of interactive information of storage are different processing modes, the interactive information that a kind of user of being sends, then this interactive information is sent to public's account to process, or the content according to this interactive information judges the pushed information required for user, thus selecting suitable pushed information. A kind of is store public's account in buffer DB to be sent to the interactive information of user, then need the precedence information according to user to be transmitted accordingly after user is ranked up. Equally, it is also desirable to judge whether the interactive information being sent to user relates to repeating to send, and if so, then needing to adjust sending strategy, that is to say the precedence information of user, thus ensureing that user receives suitable PUSH message.
Generally, it is possible to monitored in buffer DB whether have interaction message in real time by web server. When buffer DB exists interaction message, from buffer DB, take out the information of the priority of user, between user, carry out message distribution according to the priority of user.
In the present embodiment, by arranging the priority of user; User-dependent interaction message is stored in buffer DB; When buffer DB exists interaction message, interaction message is taken out, carries out message distribution according to the priority of user. After user is connected with server foundation, by arranging the priority of user, the interactive information that user is sent and the interactive information being sent to user carry out buffer memory, and user's interaction message is ranked up processing by priority according to user from buffer DB, thus solving user's interaction message managerial confusion in prior art, it is easy to cause the problem that congested and user repeats to collect same interaction message.
As in figure 2 it is shown, a kind of interaction message distribution method principle flow chart provided for the embodiment of the present invention 2, wherein,
Step 21, wechat public's account arranges the priority of user.
The present embodiment, for wechat, illustrates interaction message distribution method. Firstly the need of setting up and safeguarding wechat public's account. The application account that wechat public's account is developer or businessman applies on wechat public platform, account and QQ account intercommunication, by public's account, businessman can realize and the word of special group, picture, voice, the comprehensive communication of video, interaction on wechat platform. Define the on-line off-line wechat interactive marketing mode of a kind of main flow. As the micro-clan of representative of on-line off-line wechat interactive marketing, the wechat platform development theory of the industry universal template of the proposition standard that takes the lead in and deep customization combines. Define the open applications platform of on-line off-line wechat interactive marketing.
User, firstly the need of registration wechat user, then passes through and pays close attention to corresponding wechat public's account realization and docking between wechat public's account. Afterwards, wechat user can with carry out corresponding mutual between wechat public's account, send interactive information. Especially, wechat public's account can to common wechat user's PUSH message, for products Presentation, promotional service etc.
In order to facilitate public's account to wechat user's PUSH message, avoid the occurrence of user and log in the problem all receiving repetition PUSH message every time, the present embodiment, by arranging the priority of user, manages, by priority, the problem that different interaction messages distributes among different users.
First user is carried out the setting of priority. Here user refer to pay close attention to public's account and and public's account between there is the user of interacting message. Certainly, for the communication mode between user self and public's account, the present embodiment does not limit.
Setting to User Priority, it is possible to reference to the essential information of user self, for instance the rank of user, login time, hour of log-on, user's character etc., it is also possible to the content with reference to the sent interaction message of user carries out priority management.For example, it is possible to the content sending interaction message before user is clustered, thus obtaining the priority of user's request. Certainly, User Priority can be adjusted, it is possible to manually adjusts as required, it is also possible to arranges automatic adjustable strategies, automatically adjusts the priority of user according to the change of user self.
It practice, the information of User Priority needs to be stored in buffer DB. Buffer DB is a data base being arranged on server, builds the data base of adaptive system demand, wherein stores the information of the priority of user. The information of all User Priorities corresponds to user self and one_to_one corresponding.
User profile, after paying close attention to public's account, is sent public's account by user, such that it is able to obtain the essential information of user. Essential information according to user can arrange the priority of a user, is stored in buffer DB. Demand according to system, buffer DB can adopt existing various database format, and this is not limited by the present embodiment.
Not only in order to store the information of the priority of user in buffer DB, in addition it is also necessary to the convenient precedence information inquiring about user.
Step 22, is stored in buffer DB by user-dependent for wechat interaction message.
After wechat user pays close attention to wechat public's account, not only can pass through wechat public's account and obtain PUSH message, understand the essential information of wechat public's account, furthermore, it is possible to carry out interaction with wechat public's account, namely send interaction message. The transmission of interaction message can be that wechat user is sent to wechat public's account, it is also possible to is that wechat public's account is sent to wechat user.
Interaction message is sent to web server by wechat user, and web server is an interface server, it is therefore intended that connect the back-stage management of user and public's account. User all needs first to get web server to all interaction messages that public's account sends, and carries out follow-up process by web server.
Generally, this interaction message, after obtaining the interaction message that user sends, is also stored in buffer DB by web server. And the interactive information that user sends is transmitted to public's account not only by buffer DB, it is also possible to tell the demand of public's account self, thus obtaining the user oriented interaction message that corresponding public's account pushes. Thus, buffer DB actually needs the interactive information that storage user sends and the interaction message being sent to user.
User is interacting before information sends with web server, it is necessary to login system, namely logs in web server and sets up socket with web server and be connected.
Here, in buffer DB, not only storage has the precedence information of user, and storage simultaneously has user-dependent interaction message. It is of course also possible to be respectively stored in different data bases, the present embodiment illustrates the ultimate principle of the present embodiment to be stored in buffer DB.
Step 23, when there is interaction message in buffer DB, taking out interaction message, carrying out message distribution according to the priority of wechat user between wechat user.
System needs to monitor in real time the state of buffer DB, when buffer DB has interaction message, need to take out this interaction message, and take out the information of the priority of corresponding user, according to the content that this interactive information is corresponding, and the priority of user, to corresponding user's PUSH message, namely carry out message distribution.
Here, in buffer DB, two kinds of interactive information of storage are different processing modes, the interactive information that a kind of user of being sends, then this interactive information is sent to public's account to process, or the content according to this interactive information judges the pushed information required for user, thus selecting suitable pushed information.A kind of is store public's account in buffer DB to be sent to the interactive information of user, then need the precedence information according to user to be transmitted accordingly after user is ranked up. Equally, it is also desirable to judge whether the interactive information being sent to user relates to repeating to send, and if so, then needing to adjust sending strategy, that is to say the precedence information of user, thus ensureing that user receives suitable PUSH message.
Generally, it is possible to monitored in buffer DB whether have interaction message in real time by web server. When buffer DB exists interaction message, from buffer DB, take out the information of the priority of user, between user, carry out message distribution according to the priority of user.
In the present embodiment, by arranging the priority of user; User-dependent interaction message is stored in buffer DB; When buffer DB exists interaction message, interaction message is taken out, carries out message distribution according to the priority of user. After user is connected with server foundation, by arranging the priority of user, the interactive information that user is sent and the interactive information being sent to user carry out buffer memory, and user's interaction message is ranked up processing by priority according to user from buffer DB, thus solving user's interaction message managerial confusion in prior art, it is easy to cause the problem that congested and user repeats to collect same interaction message.
The application account that wechat public's account is developer or businessman applies on wechat public platform, account and QQ account intercommunication, by public's account, businessman can realize and the word of special group, picture, voice, the comprehensive communication of video, interaction on wechat platform. By wechat public's account, increasing developer can develop the various application tool being close to the users, and relies on wechat platform and carries out corresponding activity.
As it is shown on figure 3, a kind of interaction message distribution system configuration schematic diagram provided for the embodiment of the present invention 3, wherein,
Unit 31 is set, for arranging the priority of user;
Buffered data library unit 32, is used for storing user-dependent interactive information;
Allocation units 33, for when there is interaction message in buffered data library unit 32, taking out interaction message, carrying out message distribution according to the priority of user between user.
Especially, above-mentioned buffered data library unit 32 is additionally operable to:
The precedence information of storage user;
When there is interaction message in buffered data library unit 32, allocation units 33 take out the information of the priority of user from buffered data library unit 32, carry out message distribution according to the priority of user.
Especially, said system also includes web server unit 34, for receiving the interactive information that user sends, and is stored in buffered data library unit 32.
Especially, above-mentioned web server unit 34 is additionally operable to:
Set up socket when user logs in user to be connected.
In sum, in the embodiment of the present invention, by arranging the priority of user; User-dependent interaction message is stored in buffer DB; When buffer DB exists interaction message, interaction message is taken out, carries out message distribution according to the priority of user. In each embodiment of the present invention, after user is connected with server foundation, by arranging the priority of user, the interactive information that user is sent and the interactive information being sent to user carry out buffer memory, and user's interaction message is ranked up processing by priority according to user from buffer DB, thus solving user's interaction message managerial confusion in prior art, it is easy to cause the problem that congested and user repeats to collect same interaction message.
Those skilled in the art are it should be appreciated that embodiments of the invention can be provided as method, system or computer program.Therefore, the present invention can adopt the form of complete hardware embodiment, complete software implementation or the embodiment in conjunction with software and hardware aspect. And, the present invention can adopt the form at one or more upper computer programs implemented of computer-usable storage medium (including but not limited to disk memory and optical memory etc.) wherein including computer usable program code.
The present invention is that flow chart and/or block diagram with reference to method according to embodiments of the present invention, equipment (system) and computer program describe. It should be understood that can by the combination of the flow process in each flow process in computer program instructions flowchart and/or block diagram and/or square frame and flow chart and/or block diagram and/or square frame. These computer program instructions can be provided to produce a machine to the processor of general purpose computer, special-purpose computer, Embedded Processor or other programmable data processing device so that the instruction performed by the processor of computer or other programmable data processing device is produced for realizing the device of function specified in one flow process of flow chart or multiple flow process and/or one square frame of block diagram or multiple square frame.
These computer program instructions may be alternatively stored in and can guide in the computer-readable memory that computer or other programmable data processing device work in a specific way, the instruction making to be stored in this computer-readable memory produces to include the manufacture of command device, and this command device realizes the function specified in one flow process of flow chart or multiple flow process and/or one square frame of block diagram or multiple square frame.
These computer program instructions also can be loaded in computer or other programmable data processing device, make on computer or other programmable devices, to perform sequence of operations step to produce computer implemented process, thus the instruction performed on computer or other programmable devices provides for realizing the step of function specified in one flow process of flow chart or multiple flow process and/or one square frame of block diagram or multiple square frame.
Obviously, the present invention can be carried out various change and modification without deviating from the spirit and scope of the present invention by those skilled in the art. So, if these amendments of the present invention and modification belong within the scope of the claims in the present invention and equivalent technologies thereof, then the present invention is also intended to comprise these change and modification.
Claims (10)
1. an interaction message distribution method, it is characterised in that including:
The priority of user is set;
Described user-dependent interaction message is stored in buffer DB;
When described buffer DB exists described interaction message, described interaction message is taken out, between described user, carry out message distribution according to the priority of described user.
2. the method for claim 1, it is characterised in that described method also includes:
The precedence information of described user is stored in described buffer DB.
3. method as claimed in claim 2, it is characterised in that described method also includes:
When described buffer DB exists described interaction message, from described buffer DB, take out the information of the priority of described user, between described user, carry out message distribution according to the priority of described user.
4. the method for claim 1, it is characterised in that described method also includes:
Interactive information is sent web server by user, and the interactive information that described user sends is stored in buffer DB by web server.
5. the method for claim 1, it is characterised in that described method also includes:
Whether web server is monitored in real time described interaction message in described buffer DB.
6. the method for claim 1, it is characterised in that described method also includes:
User logs in web server and sets up socket connection.
7. an interaction message distribution system, it is characterised in that including:
Unit is set, for arranging the priority of user;
Buffered data library unit, is used for storing described user-dependent interactive information;
Allocation units, for when there is described interaction message in described buffered data library unit, taking out described interaction message, carrying out message distribution according to the priority of described user between described user.
8. system as claimed in claim 7, it is characterised in that described buffered data library unit is additionally operable to:
Store the precedence information of described user;
When there is described interaction message in described buffered data library unit, described allocation units take out the information of the priority of described user from described buffered data library unit, carry out message distribution according to the priority of described user.
9. system as claimed in claim 7, it is characterised in that described system also includes web server unit, for receiving the interactive information that user sends, and is stored in described buffered data library unit.
10. system as claimed in claim 9, it is characterised in that described web server unit is additionally operable to:
Set up socket when user logs in user to be connected.
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