CN105344100A - Game plug-in treatment method - Google Patents
Game plug-in treatment method Download PDFInfo
- Publication number
- CN105344100A CN105344100A CN201510921258.XA CN201510921258A CN105344100A CN 105344100 A CN105344100 A CN 105344100A CN 201510921258 A CN201510921258 A CN 201510921258A CN 105344100 A CN105344100 A CN 105344100A
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- Prior art keywords
- plug
- game
- gid
- processing method
- game data
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Storage Device Security (AREA)
Abstract
The invention discloses a game plug-in treatment method. The game plug-in treatment method comprises the following steps: firstly judging whether game data is suspicious or not, if the game data is suspicious, judging whether the game data accords with known plug-in characteristics, if the game data accords with the known plug-in characteristics, treating a game account, and if the game data does not accord with the known plug-in characteristics, verifying by virtue of problems, so that the plug-in problem is effectively solved. Compared with the prior art, the game plug-in treatment method is higher in efficiency.
Description
Technical field
The present invention relates to the plug-in processing method of a kind of game, belong to game applied technical field.
Background technology
Along with the development of network, playing plug-inly also gets more and more, and is more and more difficult to tackle, and traditional is anti-plug-inly broadly divided into transmitted data on network encryption and player's mutual authentication.Transmitted data on network encryption refers to and is encrypted in transmitting procedure game data, but this method increases the complexity of game running, and impact game is smooth; Player's mutual authentication refers to that in gaming random ejection is at set intervals difficult to the problem answered by program, and require that player provides correct answer within the time limited, but this method exists a small amount of erroneous judgement, player because carelessness erroneous answers, may also affect the smoothness of game simultaneously.Therefore, traditional anti-plug-in mode is difficult to deal with the plug-in program day by day spread unchecked.
Summary of the invention
In order to solve the problems of the technologies described above, the invention provides the plug-in processing method of a kind of game.
In order to achieve the above object, the technical solution adopted in the present invention is:
The plug-in processing method of a kind of game, comprises the following steps,
Step one, builds plug-in feature database;
Known all plug-in features are stored in described plug-in feature database;
Step 2, according to the monitoring rules preset, monitors game environment, the game data of Real-time Collection game role;
Step 3, calculates game data, analyzes;
Step 4, determines whether suspicious game data according to analysis result, if so, goes to step five, if not, be then judged to be normal game data, keep the state of GID;
Step 5, judges whether to conform to known plug-in feature, if conformed to, then processes described GID according to the processing rule preset, if do not conformed to, then goes to step six;
Step 6, sends validation problem to user, if user provides correct option, then keeps the state of GID, if wrong answer or do not provide answer, then processes described GID according to the processing rule preset.
Described plug-in feature database is set to real-time update state.
Described plug-in feature database downloads up-to-date plug-in feature from legitimate channels.
Described validation problem is the random validation problem produced.
Described validation problem language is reported to user.
The processing rule preset is for forbidding that GID normally logs in/uses.
The beneficial effect that the present invention reaches: the present invention first judges whether game data is suspicious game data, if, then judge whether to conform to known plug-in feature, if conformed to, described GID is processed, problem checking is carried out if do not conformed to, thus efficiently solve plug-in problem, compared with prior art, efficiency is higher.
Detailed description of the invention
Following examples only for technical scheme of the present invention is clearly described, and can not limit the scope of the invention with this.
The plug-in processing method of a kind of game, comprises the following steps:
Step one, builds plug-in feature database.
Store known all plug-in features in plug-in feature database, plug-in feature database is set to real-time update state, can download up-to-date plug-in feature from legitimate channels.
Step 2, according to the monitoring rules preset, monitors game environment, the game data of Real-time Collection game role.
Step 3, calculates game data, analyzes.
Step 4, determines whether suspicious game data according to analysis result, if so, goes to step five, if not, be then judged to be normal game data, keep the state of GID.
Step 5, judges whether to conform to known plug-in feature, if conformed to, then processes described GID according to the processing rule preset, if do not conformed to, then goes to step six.
The processing rule preset is for forbidding that GID normally logs in/uses.
Step 6, sends validation problem to user, if user provides correct option, then keeps the state of GID, if wrong answer or do not provide answer, then processes described GID according to the processing rule preset.
Above-mentioned validation problem is the random validation problem produced, and validation problem language is reported to user.
Said method first judges whether game data is suspicious game data, if, then judge whether to conform to known plug-in feature, if conformed to, described GID is processed, problem checking is carried out if do not conformed to, thus efficiently solve plug-in problem, compared with prior art, efficiency is higher.
The above is only the preferred embodiment of the present invention; it should be pointed out that for those skilled in the art, under the prerequisite not departing from the technology of the present invention principle; can also make some improvement and distortion, these improve and distortion also should be considered as protection scope of the present invention.
Claims (6)
1. the plug-in processing method of game, is characterized in that: comprise the following steps,
Step one, builds plug-in feature database;
Known all plug-in features are stored in described plug-in feature database;
Step 2, according to the monitoring rules preset, monitors game environment, the game data of Real-time Collection game role;
Step 3, calculates game data, analyzes;
Step 4, determines whether suspicious game data according to analysis result, if so, goes to step five, if not, be then judged to be normal game data, keep the state of GID;
Step 5, judges whether to conform to known plug-in feature, if conformed to, then processes described GID according to the processing rule preset, if do not conformed to, then goes to step six;
Step 6, sends validation problem to user, if user provides correct option, then keeps the state of GID, if wrong answer or do not provide answer, then processes described GID according to the processing rule preset.
2. the plug-in processing method of one game according to claim 1, is characterized in that: described plug-in feature database is set to real-time update state.
3. the plug-in processing method of one game according to claim 2, is characterized in that: described plug-in feature database downloads up-to-date plug-in feature from legitimate channels.
4. the plug-in processing method of one game according to claim 1, is characterized in that: described validation problem is the random validation problem produced.
5. the plug-in processing method of one game according to claim 4, is characterized in that: described validation problem language is reported to user.
6. the plug-in processing method of one game according to claim 1, is characterized in that: the processing rule preset is for forbidding that GID normally logs in/uses.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201510921258.XA CN105344100A (en) | 2015-12-14 | 2015-12-14 | Game plug-in treatment method |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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CN201510921258.XA CN105344100A (en) | 2015-12-14 | 2015-12-14 | Game plug-in treatment method |
Publications (1)
Publication Number | Publication Date |
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CN105344100A true CN105344100A (en) | 2016-02-24 |
Family
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Family Applications (1)
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CN201510921258.XA Pending CN105344100A (en) | 2015-12-14 | 2015-12-14 | Game plug-in treatment method |
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Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106345119A (en) * | 2016-08-30 | 2017-01-25 | 江苏名通信息科技有限公司 | Method for processing online game plug-ins |
CN107308645A (en) * | 2017-06-07 | 2017-11-03 | 浙江无端科技股份有限公司 | A kind of method and game client of the plug-in detection of perspective of playing |
CN108096837A (en) * | 2016-11-25 | 2018-06-01 | 盛趣信息技术(上海)有限公司 | Game robot dynamic identifying method |
CN109731339A (en) * | 2018-12-17 | 2019-05-10 | 福建天晴数码有限公司 | Detect plug-in method, storage medium |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
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CN101370013A (en) * | 2008-07-10 | 2009-02-18 | 诸松涛 | Anti-cheater method for network game |
CN102486815A (en) * | 2010-12-03 | 2012-06-06 | 腾讯科技(深圳)有限公司 | Method and system for controlling plug-in in network games |
US20150209675A1 (en) * | 2014-01-28 | 2015-07-30 | Electronics And Telecommunications Research Institute | Method and apparatus for detecting game bot account |
-
2015
- 2015-12-14 CN CN201510921258.XA patent/CN105344100A/en active Pending
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101370013A (en) * | 2008-07-10 | 2009-02-18 | 诸松涛 | Anti-cheater method for network game |
CN102486815A (en) * | 2010-12-03 | 2012-06-06 | 腾讯科技(深圳)有限公司 | Method and system for controlling plug-in in network games |
US20150209675A1 (en) * | 2014-01-28 | 2015-07-30 | Electronics And Telecommunications Research Institute | Method and apparatus for detecting game bot account |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106345119A (en) * | 2016-08-30 | 2017-01-25 | 江苏名通信息科技有限公司 | Method for processing online game plug-ins |
CN108096837A (en) * | 2016-11-25 | 2018-06-01 | 盛趣信息技术(上海)有限公司 | Game robot dynamic identifying method |
CN107308645A (en) * | 2017-06-07 | 2017-11-03 | 浙江无端科技股份有限公司 | A kind of method and game client of the plug-in detection of perspective of playing |
CN109731339A (en) * | 2018-12-17 | 2019-05-10 | 福建天晴数码有限公司 | Detect plug-in method, storage medium |
CN109731339B (en) * | 2018-12-17 | 2022-04-12 | 福建天晴数码有限公司 | Method and storage medium for detecting plug-in |
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Application publication date: 20160224 |