CN105320458A - Method and device for executing user operations on touch terminal - Google Patents

Method and device for executing user operations on touch terminal Download PDF

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Publication number
CN105320458A
CN105320458A CN201510866930.XA CN201510866930A CN105320458A CN 105320458 A CN105320458 A CN 105320458A CN 201510866930 A CN201510866930 A CN 201510866930A CN 105320458 A CN105320458 A CN 105320458A
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operation
user
object
execution
associated
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CN201510866930.XA
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Chinese (zh)
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尹学渊
余游
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成都龙渊网络科技有限公司
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Priority to CN201510866930.XA priority Critical patent/CN105320458A/en
Publication of CN105320458A publication Critical patent/CN105320458A/en

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Abstract

The invention aims to provide a method and device for executing user operations on a touch terminal. The method concretely includes the steps that the first user operation, input in a touch screen of the touch terminal, of a user is obtained; according to a preset rule, whether the first user operation and the second user operation are correlated or not is detected; if the first user operation and the second user operation are correlated, according to correlation information, an executing object is controlled to execute a first object operation. Compared with the prior art, the brand-new scheme of executing the user operations on the touch terminal is provided, as the first user operation and the second user operation are click operations on the same operation button, switching clicking among different operation buttons is not needed, the operation mode is simple, and interactivity is high.

Description

用于在触摸终端上执行用户操作的方法和设备 A method and apparatus for performing a user operation on the touch terminal

技术领域 FIELD

[0001] 本申请涉及计算机领域,尤其涉及一种用于在触摸终端上执行用户操作的方法和设备。 [0001] The present application relates to the computer field, particularly to a method and apparatus for performing a user operation on the touch terminal.

背景技术 Background technique

[0002] 随着移动互联网的发展,手机等触摸终端在人们的生活中扮演着越来越重要的角色。 [0002] With the development of mobile Internet, mobile phones and other touch terminal plays an increasingly important role in people's lives. 人们不仅通过触摸终端可以获取信息,还可以通过其进行游戏娱乐或者进行其它的设备或者对象进行动作控制。 It not only can obtain information by touching the terminal, can also be carried out, or through which the game entertainment device or other object behavior control. 现有技术中,若需要使得控制对象执行不同的动作,往往需要按照不同的顺序点击不同的触屏上显示的不同操作按钮,才能够使得对象根据用户的点击操作执行不同的动作。 In the prior art, if desired, so that the control object to perform various actions, often need to click on the touch screen display different in different orders in different operation button, so that the object to be able to perform different actions according to the user's click operation. 此种方式较为繁琐,交互性不佳,容易影响用户体验。 This way is more complicated, interactive poor, easily affect the user experience.

[0003] 申请内容 [0003] Application Content

[0004] 本申请的一个目的是提供一种用于在触摸终端上执行用户操作的方法和设备。 [0004] An object of the present application is to provide a method and apparatus for performing a touch operation on a user terminal used.

[0005] 为实现上述目的,本申请提供了一种用于在触摸终端上执行用户操作的方法,所述方法包括: [0005] To achieve the above object, the present application provides a method for performing a touch operation on a user terminal, the method comprising:

[0006] 获取用户在触摸终端的触屏上输入的第一用户操作; [0006] The user operates the user acquires the first input terminal of a touch on the touch screen;

[0007] 根据预设规则检测所述第一用户操作与第二用户操作是否关联,其中所述第二用户操作为所述用户先于所述第一用户操作在所述触屏上输入的用户操作; [0007] According to a preset rule is associated to detect the first and the second user operating a user operation, wherein the second user operation of the user prior to the first user input operation on the touch screen user operating;

[0008] 若所述第一用户操作与所述第二用户操作关联,则根据关联信息控制执行对象执行第一对象操作。 [0008] When the first user operating operation associated with the second user, operation control is performed first object execution object based on the associated information.

[0009] 进一步地,所述预设规则至少包括以下任意一项: [0009] Further, any of the preset rule comprises at least one of the following:

[0010] 若所述第一用户操作和第二用户操作的时间间隔小于或等于第一时间间隔阈值,则所述第一用户操作与第二用户操关联; [0010] When the operation time of the first user and the second user operation interval of the first time interval is less than or equal to the threshold value, the first user operation associated with the second user operation;

[0011] 若所述第一用户操作和第二用户操作的触摸压力均在预设范围内,则所述第一用户操作与第二用户操关联; [0011] When the user operates the touch pressure of the first and second user are within a predetermined operating range, the first user operation associated with the second user operation;

[0012] 若所述第一用户操作和第二用户操作的触摸压力之差小于预设值,则所述第一用户操作与第二用户操作关联。 [0012] If the touch pressure difference between the user operation of the first and the second user operation is less than a preset value, the first user operation associated with the second user operation.

[0013] 进一步地,所述第二用户操作包括一次用户操作或者关联的多次用户操作。 [0013] Further, the user operates the second operation comprises a plurality of times a user, or a user associated with the operation.

[0014] 进一步地,所述关联信息至少包括以下任意一项: [0014] Furthermore, the association information includes at least any one of the following:

[0015] 所述第一用户操作和第二用户操作的时间间隔; Time [0015] The operation of the first user and the second user operation interval;

[0016] 所述第一用户操作的触摸压力; Touch pressure [0016] operations of the first user;

[0017] 所述执行对象的对象操作执行状态。 [0017] The operation of the execution object execution state of the object.

[0018] 进一步地,所述关联信息包括所述第一用户操作和第二用户操作的时间间隔; [0018] Furthermore, the association information includes a time of the first user and the second user operation of the operation interval;

[0019] 根据关联信息控制执行对象执行第一对象操作,包括: [0019] The control information associated with the first object execution objects perform operations comprising:

[0020] 根据第二时间间隔阈值以及所述第一用户操作和第二用户操作的时间间隔确定所述第一对象操作; [0020] The interval determination operation according to the first object of the second time interval and said first threshold value and the second user operation of the user operation;

[0021 ] 控制所述执行对象执行所述第一对象操作。 [0021] controls the actuator to perform the first target object operation.

[0022] 进一步地,所述关联信息包括所述第一用户操作的触摸压力; [0022] Furthermore, the association information comprises first touch pressure of the user's operation;

[0023] 根据关联信息控制执行对象执行第一对象操作,包括: [0023] The control information associated with the first object execution objects perform operations comprising:

[0024] 根据触摸压力阈值以及所述第一用户操作的触摸压力确定所述第一对象操作; [0024] determining the first object according to the touch pressure touch operating pressure threshold value and the first user;

[0025] 控制所述执行对象执行所述第一对象操作。 [0025] controls the actuator to perform the first target object operation.

[0026] 进一步地,所述关联信息包括所述执行对象的对象操作执行状态; [0026] Furthermore, the association information includes object operational execution state of the execution object;

[0027] 根据关联信息控制执行对象执行第一对象操作,包括: [0027] The control information associated with the first object execution objects perform operations comprising:

[0028] 根据所述执行对象的对象操作执行状态确定所述执行对象的后续对象操作,并将所述后续对象操作作为第一对象操作; [0028] determine a subsequent operation of the target object is performed in accordance with the execution state of operation of the execution object and the subsequent object operation as the first operation target;

[0029] 控制所述执行对象执行所述第一对象操作。 [0029] controls the actuator to perform the first target object operation.

[0030] 进一步地,根据关联信息控制执行对象执行第一对象操作,包括: [0030] Further, the operation performed in accordance with the first object execution object related control information, comprising:

[0031] 根据所述执行对象的对象操作执行状态确定所述执行对象的多种后续对象操作; [0031] determined more subsequent operations of the target object is performed in accordance with the execution state of operation of the execution object;

[0032] 根据所述第一用户操作和第二用户操作的时间间隔、和/或所述第一用户操作的触摸压力在所述多种后续对象操作中确定第一对象操作; [0032] The operating time of the first user and the second user operating interval, the touch pressure and / or the operation of the first user operating the first object is determined in the subject more subsequent operations;

[0033] 控制所述执行对象执行所述第一对象操作。 [0033] controls the actuator to perform the first target object operation.

[0034] 进一步地,所述方法还包括: [0034] Preferably, the method further comprising:

[0035] 若根据执行对象的对象操作执行状态确定不存在后续对象操作,则控制所述执行对象执行第三对象操作。 [0035] When the operation performed in accordance with the execution state of the target objects determine a subsequent operation does not exist, the control operation performed on the object the third object.

[0036] 进一步地,所述方法还包括: [0036] Preferably, the method further comprising:

[0037] 若所述第一用户操作与第二用户操作不关联,则控制所述执行对象执行第四对象操作。 [0037] When the user operates the first operation and the second user is not associated, the control operation performed on the object fourth object.

[0038] 基于本申请的另一方面,还提供了一种用于在触摸终端上执行用户操作的设备,所述设备包括: [0038] Based on another aspect of the present application, is also provided an apparatus for performing a user operation on the touch terminal, the apparatus comprising:

[0039] 第一装置,用于获取用户在触摸终端的触屏上输入的第一用户操作; [0039] a first means for obtaining a first user input by a user touch on the touch screen of the operation terminal;

[0040] 第二装置,用于根据预设规则检测所述第一用户操作与第二用户操作是否关联,其中所述第二用户操作为所述用户先于所述第一用户操作在所述触屏上输入的用户操作; [0040] second means for detecting whether the association according to a preset rule of the first and the second user operating a user operation, wherein the second user operation of the user prior to the user operation in the first a user input operation on a touch screen;

[0041] 第三装置,用于在所述第一用户操作与所述第二用户操作关联时,根据关联信息控制执行对象执行第一对象操作。 [0041] third means for, when the operation associated with the first user and the second user operation, performs the operation according to the first object-related information control execution object.

[0042] 进一步地,所述预设规则至少包括以下任意一项: [0042] Further, any of the preset rule comprises at least one of the following:

[0043] 若所述第一用户操作和第二用户操作的时间间隔小于或等于第一时间间隔阈值,则所述第一用户操作与第二用户操关联; [0043] When the operation time of the first user and the second user operation interval of the first time interval is less than or equal to the threshold value, the first user operation associated with the second user operation;

[0044] 若所述第一用户操作和第二用户操作的触摸压力均在预设范围内,则所述第一用户操作与第二用户操关联; [0044] When the user operates the touch pressure of the first and second user are within a predetermined operating range, the first user operation associated with the second user operation;

[0045] 若所述第一用户操作和第二用户操作的触摸压力之差小于预设值,则所述第一用户操作与第二用户操作关联。 [0045] If the touch pressure difference between the user operation of the first and the second user operation is less than a preset value, the first user operation associated with the second user operation.

[0046] 进一步地,所述第二用户操作包括一次用户操作或者关联的多次用户操作。 [0046] Further, the user operates the second operation comprises a plurality of times a user, or a user associated with the operation.

[0047] 进一步地,所述关联信息至少包括以下任意一项: [0047] Furthermore, the association information includes at least any one of the following:

[0048] 所述第一用户操作和第二用户操作的时间间隔; Time [0048] The operation of the first user and the second user operation interval;

[0049] 所述第一用户操作的触摸压力; Touch pressure [0049] The operation of the first user;

[0050] 所述执行对象的对象操作执行状态。 [0050] The operation of the execution object execution state of the object.

[0051] 进一步地,所述关联信息包括所述第一用户操作和第二用户操作的时间间隔; [0051] Furthermore, the association information includes a time of the first user and the second user operation of the operation interval;

[0052] 所述第三装置,用于在所述第一用户操作与所述第二用户操作关联时,根据第二时间间隔阈值以及所述第一用户操作和第二用户操作的时间间隔确定所述第一对象操作,并控制所述执行对象执行所述第一对象操作。 [0052] The third means, for the first user operation in operative association with the second user, the second time interval is determined according to the time interval threshold value and the first and second user operating a user operation operating the first object, and controlling the execution of said first target object operation.

[0053] 进一步地,所述关联信息包括所述第一用户操作的触摸压力; [0053] Furthermore, the association information comprises first touch pressure of the user's operation;

[0054] 所述第三装置,用于在所述第一用户操作与所述第二用户操作关联时,根据触摸压力阈值以及所述第一用户操作的触摸压力确定所述第一对象操作,并控制所述执行对象执行所述第一对象操作。 [0054] The third means for operating said first user when operatively associated with the second user, the first object is determined according to the touch pressure touch operating pressure threshold value and the first user operation, and controls the actuator operation target performing the first object.

[0055] 进一步地,所述关联信息包括所述执行对象的对象操作执行状态; [0055] Furthermore, the association information includes object operational execution state of the execution object;

[0056] 所述第三装置,用于在所述第一用户操作与所述第二用户操作关联时,根据所述执行对象的对象操作执行状态确定所述执行对象的后续对象操作,并将所述后续对象操作作为第一对象操作,以及控制所述执行对象执行所述第一对象操作。 [0056] The third means for operating said first user when operatively associated with the second user, the operation according to the execution state of said execution object determines the execution objects subsequent operation of the object, and the subsequent operation of the first object as the operation target, and controlling the execution of said first target object operation.

[0057] 进一步地,所述第三装置,用于在所述第一用户操作与所述第二用户操作关联时,根据所述执行对象的对象操作执行状态确定所述执行对象的多种后续对象操作;根据所述第一用户操作和第二用户操作的时间间隔、和/或所述第一用户操作的触摸压力在所述多种后续对象操作中确定第一对象操作;以及控制所述执行对象执行所述第一对象操作。 [0057] Further, the third means for operating said first user when operatively associated with the second user, the operation according to the execution state of said execution object determines the execution object more subsequent object operation; a first time according to the user operation and the second user operation interval, and / or the pressure of the first touch operation of the user is determined in a first of said plurality of object manipulation operations subsequent objects; and controlling the the first object execution object execution operation.

[0058] 进一步地,所述设备还包括: [0058] Preferably, the apparatus further comprising:

[0059] 第四装置,用于在根据执行对象的对象操作执行状态确定不存在后续对象操作时,控制所述执行对象执行第三对象操作。 [0059] fourth means for determining the absence of a subsequent operation of the object according to the execution state of the object operation execution object, a third object to perform the execution control object operation.

[0060] 进一步地,所述设备还包括: [0060] Preferably, the apparatus further comprising:

[0061] 第五装置,用于在所述第一用户操作与第二用户操作不关联时,控制所述执行对象执行第四对象操作。 [0061] Fifth means for the first user operation is not the operation associated with the second user, controlling the fourth object execution object execution operations.

[0062]与现有技术相比,本申请提供了一种全新的在触摸终端上执行用户操作的方案,通过检测当前获取到的第一用户操作与先于所述第一用户操作的第二用户操作之间的关系,具体根据第一用户操作的第二用户操作是否关联以及两者之间的关联信息来确定执行对象执行的第一对象操作,由此控制执行对象执行不同的第一对象操作。 [0062] Compared with the prior art, the present application provides a new scheme of a user operation performed on the touch terminal, a second current obtained by detecting a first operation of a user prior to the first user operation the relationship between the user operation, according to a second specific user operates the first user operation is associated, and the association between both the information to determine the object performs a first operation on the object, whereby the object to perform a different control execution of the first object operating. 由于第一用户操作和第二用户操作均可以是对同一操作按钮的点击操作,无需在不同的操作按钮之间切换点击,操作方式简单,交互性强。 Since the first and second user operating the user operation is a click operation can be on the same operation button, click without switching between different operation button, the operation is simple, strong interaction.

附图说明 BRIEF DESCRIPTION

[0063] 通过阅读参照以下附图所作的对非限制性实施例所作的详细描述,本申请的其它特征、目的和优点将会变得更明显: [0063] By reading the following detailed description of the accompanying drawings of non-limiting embodiments, and other features, objects and advantages of the present disclosure will become more apparent:

[0064]图1为本申请实施例提供的一种用于在触摸终端上执行用户操作的方法的流程图; [0064] FIG. 1 is a flowchart of a application of a method for performing a touch operation on a user terminal for implementation;

[0065] 图2(a)为本申请实施例中一种用户操作的输入时序图; [0065] FIG. 2 (a) applying an input timing chart of the present embodiment of one embodiment of a user operation;

[0066] 图2(b)为本申请实施例中另一种用户操作的输入时序图; [0066] FIG. 2 (b) of another embodiment of the present application a user operation input timing chart of embodiment;

[0067] 图3为根据关联信息控制执行对象执行第一对象操作的具体处理流程图; [0067] FIG. 3 is a flowchart showing a specific processing operation performed in accordance with the first object-related information control execution object;

[0068]图4为本申请实施例提供的另一种用于在触摸终端上执行用户操作的方法的流程图; [0068] FIG 4 is a flowchart of another method embodiment to provide a user operation performed on the touch terminal for application of the present embodiment;

[0069]图5为本申请实施例提供的一种用于在触摸终端上执行用户操作的设备的结构示意图; [0069] FIG. 5 embodiment the present application provides a schematic structural diagram of a user operation performed on the touch terminal device;

[0070]图6为本申请实施例提供的一种优选的用于在触摸终端上执行用户操作的设备的结构示意图; [0070] FIG. 6 configuration diagram of a preferred embodiment provides apparatus for performing a touch operation on a user terminal according to the present application;

[0071]图7为本申请实施例提供的另一种用于在触摸终端上执行用户操作的设备的结构示意图; [0071] FIG. 7 embodiment the present application provides another schematic structural diagram of a user operation performed on the touch terminal device;

[0072] 附图中相同或相似的附图标记代表相同或相似的部件。 [0072] In the drawings the same or similar to the same or like reference numerals refer to the components.

具体实施方式 Detailed ways

[0073] 下面结合附图对本申请作进一步详细描述。 [0073] The following figures of the present application will be further described in detail with.

[0074] 在本申请一个典型的配置中,终端、服务网络的设备和可信方均包括一个或多个处理器(CPU)、输入/输出接口、网络接口和内存。 [0074] In a typical application of the present configuration, the terminal device and the network service trusted party includes one or more processors (CPU), input / output interfaces, network interfaces, and memory.

[0075] 内存可能包括计算机可读介质中的非永久性存储器,随机存取存储器(RAM)和/或非易失性内存等形式,如只读存储器(ROM)或闪存(flash RAM)。 [0075] The memory may include a computer-readable medium volatile memory, a random access memory (RAM) and / or other forms of nonvolatile memory, such as read only memory (ROM) or flash memory (flash RAM). 内存是计算机可读介质的示例。 Are examples of computer-readable memory medium.

[0076] 计算机可读介质包括永久性和非永久性、可移动和非可移动媒体可以由任何方法或技术来实现信息存储。 [0076] Computer-readable media includes both permanent and non-permanent, removable and non-removable media may be accomplished by any method or technology for storing information. 信息可以是计算机可读指令、数据结构、程序的模块或其他数据。 Information may be computer-readable instructions, data modules, or other data structures, program. 计算机的存储介质的例子包括,但不限于相变内存(PRAM)、静态随机存取存储器(SRAM)、动态随机存取存储器(DRAM)、其他类型的随机存取存储器(RAM)、只读存储器(ROM)、电可擦除可编程只读存储器(EEPR0M)、快闪记忆体或其他内存技术、只读光盘只读存储器(CD-ROM)、数字多功能光盘(DVD)或其他光学存储、磁盒式磁带,磁带磁盘存储或其他磁性存储设备或任何其他非传输介质,可用于存储可以被计算设备访问的信息。 Examples of computer-storage media include, but are not limited to, phase change memory (the PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read-only memory (ROM), electrically erasable programmable read only memory (EEPR0M), flash memory or other memory technology, CD-ROM read-only memory (CD-ROM), digital versatile disc (DVD) or other optical storage, magnetic tape cassette, magnetic disk storage or other magnetic tape storage devices, or any other non-transmission medium, may be used to store information can be accessed by computing device. 按照本文中的界定,计算机可读介质不包括非暂存电脑可读媒体(transitory media),如调制的数据信号和载波。 As defined herein, computer-readable media does not include non-transitory computer-readable medium (transitory media), such as a data signal and carrier modulation.

[0077]图1示出了本申请实施例提供的一种用于在触摸终端上执行用户操作的方法,所述方法包括以下步骤: [0077] FIG. 1 shows an embodiment of the present application provides a method for performing a touch operation on a user terminal, the method comprising the steps of:

[0078] 步骤S101,获取用户在触摸终端的触屏上输入的第一用户操作; [0078] step S101, the user operates the user acquiring a first input terminal of a touch on the touch screen;

[0079] 步骤S102,根据预设规则检测所述第一用户操作与第二用户操作是否关联,其中所述第二用户操作为所述用户先于所述第一用户操作在所述触屏上输入的用户操作; [0079] step S102, in accordance with a preset rule to detect the first operation and the second user is associated a user operation, wherein the second user operation of the user to the first user prior to operating in the touch screen a user input operation;

[0080] 步骤S103,若所述第一用户操作与所述第二用户操作关联,则根据关联信息控制执行对象执行第一对象操作。 [0080] Step S103, the first user if the operation associated with the second user operation, the operation is performed in accordance with the first object-related information control execution object.

[0081] 在此,所述触摸终端是指任何可通过触屏进行人机交互的电子产品,如智能手机、PDA、便携式游戏机、掌上电脑PPC、便携式设备或平板电脑等;其中,触屏(Touch Screen)包括电容式触屏、压力式触屏等。 [0081] Here, the touch terminal refers to any human interaction via a touch screen electronic products, such as smart phones, PDA, portable game machines, PDAs PPC, or tablet portable device; wherein the touchscreen (Touch Screen) comprises a capacitive touch screen, touch screen, etc. pressure. 所述执行对象可以是触摸终端所运行的程序通过触屏所显示的人物、物体等虚拟对象,例如游戏角色等;也可以是由触摸终端所运行的程序进行控制的实体对象,例如无人机等。 The execution object may be a character terminal program running touch displayed by the touch screen, the object and other virtual objects, such as game characters and the like; the object may be an entity controlled by the program running touch terminal, e.g. UAV Wait.

[0082] 所述第一对象操作是指执行对象所执行的具体动作,例如游戏角色等虚拟对象的攻击动作、移动动作等,也可以是无人机的实体对象的移动动作等。 [0082] The operation of the first object execution object means that a particular action performed, for example, a virtual object like a game character attack action, the moving operation and the like, may be like the operation of a mobile entity object UAV. 所述第一用户操作和第二用户操作均是指用户在触摸终端的触屏上的用户操作,在本实施例中所述用户操作可以是点击操作,其中所述第一用户操作为当前一次输入的点击操作,而所述第二用户操作为所述用户先于所述第一用户操作在所述触屏上输入的点击操作。 The first and second user operating the user operation is intended to mean a user touch on the touch screen user operation terminal, in the present embodiment, the user operation may be a tap operation, wherein the first user operation for the current time click operation input, and the second user operation of the user prior to the first user input is a click operation on the touch-screen operation.

[0083] 由于现有技术所采用的方式一般为:按照不同的顺序点击不同的触屏上显示的不同操作按钮,使得对象根据用户的点击操作执行不同的动作。 [0083] Because of the way the prior art is generally used: click on different operation buttons displayed on the touchscreen different in different order, so that the object perform different actions according to the user's click operation. 此种方式较为繁琐,交互性不佳,并且在实际应用中,手机作为最常用的触摸终端之一,其触屏的尺寸相对较小。 Such a more complicated manner, interactivity is poor, and in practical applications, the mobile phone as one of the most commonly used touch terminal, touch its relatively small size. 若采用现有技术除了操作繁琐的问题之外,还会造成操作按钮占用过多的触屏显示空间,影响其它内容显示的问题。 If the prior art in addition to operate the complicated issues beyond, will result in excessive operating button touch screen display space occupied, the impact of other content displayed. 若通过缩小多个操作按钮设置的间距来扩大其它的内容的显示空间,则容易造成用户点击到错误的操作按钮,降低用户操作的准确性。 If the display space to expand further by reducing the pitch content of the plurality of operation buttons disposed, it is likely to cause erroneous operation to the user clicks on the button, to reduce the accuracy of the user operation.

[0084]因此,本申请实施例提供了一种全新的在触摸终端上执行用户操作的方案,通过检测当前获取到的第一用户操作与先于所述第一用户操作的第二用户操作之间的关系,具体根据第一用户操作的第二用户操作是否关联以及两者之间的关联信息来确定执行对象执行的第一对象操作,由此控制执行对象执行不同的第一对象操作。 [0084] Accordingly, the present application provides a new scheme of a user operation performed on the touch terminal, a current obtained by detecting a first user and the second user operation of the operation prior to the first user operation the relationship between the specific association between the information is associated and a second user is determined according to both the first user operating the first target operation is performed on the object, whereby the object to perform a different control execution of a first object operation. 由于第一用户操作和第二用户操作均可以是对同一操作按钮的点击操作,无需在不同的操作按钮之间切换点击,操作方式简单,交互性强,操作准确性高,并且在能够保证其它内容在触屏的显示空间。 Since the first and second user operating the user operation is a click operation can be on the same operation button, click without switching between different operation button, the operation is simple, interactive, high operation accuracy, and to ensure that other the contents of display space in the touch screen.

[0085] 上述步骤S102中所述的预设规则包括但不限于以下列举的任意一项: [0085] S102 preset rule described in the above step include, but are not limited to any one listed below:

[0086] 1、若所述第一用户操作和第二用户操作的时间间隔小于或等于第一时间间隔阈值,则所述第一用户操作与第二用户操关联。 [0086] 1, if the operation time of the first user and the second user operation interval of the first time interval is less than or equal to the threshold value, the first user operation associated with the second user operation. 其中,第一用户操作和第二用户操作的时间间隔是指第二用户操作完成输入的时刻与第一用户操作开始输入的时刻之间的时间差。 Wherein the operation time of the first user and the second user operating the second interval refers to a time the user operates the input time difference between the time of the operation start with the first user input. 以点击操作为例,若第二用户操作包括3次点击操作,其最后一次点击的时刻为09:00:01:000,第一用户操作的点击的时刻为09:00:01:300,其时间差为0.3秒,由此确定第一用户操作和第二用户操作的时间间隔为0.3秒。 Click to operation as an example, if the second user operation includes three clicks, it clicks last time 09: 00: 01: 000, the first time the user clicks the operation 09: 00: 01: 300, which time difference of 0.3 seconds, to thereby determine the time of the first user and the second user operating the operation interval of 0.3 seconds. 若第一时间间隔阈值设置为1秒,则表示只要在第二用户操作最后一次点击之后的1秒之内再次点击(本次点击操作即为第一用户操作),就可以输入一次与第二用户操作关联的第一用户操作。 If a first time interval threshold value is set to 1 second, then as long as the last one second after the second user clicks the click operation (tap operation this is the first user operation) again, once you enter the second a first user associated with the operation of the user operation. 由于本例中第一用户操作和第二用户操作的时间间隔为0.3秒,则可以判定所述第一用户操作与第二用户操关联。 Since the present embodiment, the first time the user operates the user operation and the second interval is 0.3 seconds, the user operation may be determined that the first operation associated with the second user.

[0087] 2、若所述第一用户操作和第二用户操作的触摸压力均在预设范围内,则所述第一用户操作与第二用户操关联。 [0087] 2, if the first user operation and the second user operating a touch pressure are within a preset range, then the first user operation and the second operation associated with the user. 以点击操作为例,所述预设范围可以是一固定范围值,也可以是根据第二用户操作中一次或者多次点击的触摸压力或者其它方式实时计算出的一个动态范围值。 In an example click operation, the predetermined range may be a fixed value range, the dynamic range may be a value calculated in real time according to the second operation one or more times a user clicks or otherwise touch pressure. 假设该预设范围为一固定范围值,其数值为5至9,只要第一用户操作和第二用户操作的触摸压力均在该范围内,则可以判定所述第一用户操作与第二用户操关联。 Assuming that the preset range is a fixed range of values, a value of 5 to 9, as long as the first user operation and the second user operating a touch pressure are within the above range, it can be determined that the first user and the second user operation speak association. 对于另一种情形,该预设范围为实时计算出的一个动态范围值,在实际应用中,该动态范围值可以根据第二用户操作中多次点击的平均值计算得出,例如平均为pl,则所述动态范围值为pl-2至pl+2,由此进行所述第一用户操作与第二用户操是否关联的判定。 For another instance, the predetermined range is a dynamic range value calculated in real time, in practice, the dynamic range value may be calculated based on an average of the second user operating multiple clicks derived, for example, an average pl , then the dynamic range is pl-2 to pl + 2, a first user and the second user operation of the operation determines whether the associated thereby. 在此,本领域技术人员应当能够理解,所述动态范围值的计算方式仅为举例,其他现有的或今后可能出现的计算方式如可适用于本发明,也应包含在本发明保护范围以内,并在此以引用方式包含于此。 Here, those skilled in the art should appreciate that the dynamic range of the calculated value is only an example, other existing or future calculations may occur as applicable to the present invention, it should also be included within the scope of the invention and this is incorporated herein by reference.

[0088] 3、若所述第一用户操作和第二用户操作的触摸压力之差小于预设值,则所述第一用户操作与第二用户操作关联。 [0088] 3, if the difference between the pressure of a first touch operation of a user and the second user operation is less than a preset value, the first user operation associated with the second user operation. 由于所述第二用户操作包括可以是所述用户先于所述第一用户操作在所述触屏上输入的一次用户操作,也可以是多次用户操作,因此,当所述第二用户操作为多次用户操作时,所述第一用户操作和第二用户操作的触摸压力之差是指第一用户操作与第二用户操作中最后一次用户操作的触摸压力之差。 Since the second user operation includes the user may be input to a user operation on the user operation to the first touch screen, a user operation may be repeatedly, therefore, when the second user operating when multiple user operation, a pressure difference between the touch operation of the first user and the second user operation of the touch pressure is the difference between the last operation of the first user and the second user operation of the user operation. 对于所述预设值,同样可以是一固定值,也可以是实时计算得到的一个动态值。 For the preset value, the same can be a fixed value, or may be a dynamic value calculated in real time. 该动态值的具体计算方式可以参考第2种情况中动态范围值的方式。 DETAILED dynamic value calculated by the second reference embodiment may be the case the value of the dynamic range.

[0089] 此外,所述预设规则还可以是上述三种方式中任意两种或者全部三种的组合,例如,同时满足第1和2项时,才判定为关联。 [0089] In addition, the preset rule further embodiment may be a combination of any two of the three or all three of, for example, simultaneously satisfies 1 and 2, it is determined that the correlation. 即若所述第一用户操作和第二用户操作的时间间隔小于或等于第一时间间隔阈值,且所述第一用户操作和第二用户操作的触摸压力均在预设范围内,则所述第一用户操作与第二用户操关联。 I.e., if the operation time of the first user and the second user operation interval of the first time interval is less than or equal to the threshold value, the pressure of the first user and the touch operation and the second user operation are within a preset range, the a first operation and the second user associated with user operation.

[0090] 优选地,由于所述的第二用户操作为所述用户先于所述第一用户操作在所述触屏上输入的用户操作,那么该第二用户操作可以是一次用户操作或者关联的多次用户操作。 [0090] Preferably, the second user operation due to user operation of the user prior to the first user input operation on the touch screen, then the second user operation may be associated with a user action or multiple user operation. 对于所述第二用户操作中包含的多次用户操作是否关联,其判断依据即为前述的预设规则。 For multiple user of the second user operation included in the operation is associated, which is the judgment basis of the default rule. 在实际应用中,由于用户操作的执行时连续的,对其进行判断处理的过程也同样是连续的,前一次处理时,与当时的第二操用户作关联的第一用户操作,会包含于后一次处理时的第二用户操作内。 In practice, since the user operation is performed continuously, the process of determining its processing are likewise continuous, once the pre-processed, and then the second operation associated with the first user as a user operation, will be included in the after a second user operation is performed. 以用户在触屏上输入的两次点击操作为例,其输入时序如图2(a)所示,其中第二次的点击操作Click2算作第一用户操作,而第一次的点击操作Clickl算作第二用户操作,两者的时间间隔T为0.3秒,根据第1种方式的预设规则可知两者关联,由此根据关联信息控制执行对象执行第一对象操作。 Two clicks to operation by the user on the touch screen for example, the input timing in FIG. 2 (a), the second of which is counted as the first tap operation Click2 user operation, and the first tap operation Clickl counted as a second user operation, both the time interval T is 0.3 seconds, according to a preset rule we found both associated with the first type of embodiment, thereby performing the operation according to the first object-related information control execution object. 若在0.1秒钟之后,由获取到用户输入的一次点击操作Click3,此时的输入时序如图2(b)所示,此次处理时的第二用户操作包括Clickl和Click2,而第一用户操作为Click3。 If, after 0.1 seconds, from the acquired one-click operation Click3 and user input, input timing at this time is shown in FIG 2 (b), the second user during the processing operation and comprises Clickl Click2, while the first user operation is Click3.

[0091] 进一步地,上述步骤S103中所述的关联信息包括但不限于第二用户操作和第一用户操作的时间间隔、第一用户操作的触摸压力、以及执行对象的执行状态中的至少任意一项。 [0091] Further, in step S103 the associated time information includes, but is not limited to the first and second user operating a user operation interval, performing any state of the touch pressure of the first user operation, and performing at least object a. 以下对上述几种关联信息进行详细说明: Hereinafter several detailed description-related information:

[0092] 1、关联信息为所述第一用户操作和第二用户操作的时间间隔。 [0092] 1, information related to the interval time of the first user operation and the second user operation.

[0093] 当所述关联信息为所述第一用户操作和第二用户操作的时间间隔时,步骤S103中根据关联信息控制执行对象执行第一对象操作,具体包括:根据第二时间间隔阈值以及所述第一用户操作和第二用户操作的时间间隔确定所述第一对象操作,然后控制所述执行对象执行所述第一对象操作。 [0093] When the related information of the first user operation and the operation interval time of the second user, step S103 is performed in accordance with a first operation target control execution information related objects, comprises: threshold value in accordance with a second time interval, and operating time of the first user and the second user operation interval of the first object determining operation, and then controls the actuator operation target performing the first object.

[0094] 本实施例中,以对游戏角色进行控制的场景为例进行详细说明。 [0094] In this embodiment, the scene to control the game characters is described in detail as an example. 在该场景下,所述第一用户操作和第二用户操作均为点击操作,所述执行对象是指触摸终端的触屏中所显示的游戏角色,所述第一对象操作是指该游戏角色的特定攻击动作,例如普通攻击和特殊攻击。 In this scenario, the first user operation and the second operation are user click operation, said execution object touching the touch screen is a game character displayed in the terminal, the first object of the game character operating means the specific attack moves, such as normal attacks and special attacks. 所述第一用户操作和第二用户操作的时间间隔是指第二用户操作完成输入的时刻与第一用户操作开始输入的时刻之间的时间差,例如第二用户操作包括3次点击操作,其最后一次点击的时刻为09:00:01:000,第一用户操作的点击的时刻为09:00:01:300,其时间差为0.3秒,由此确定第一用户操作和第二用户操作的时间间隔为0.3秒。 The first user operation and the second user operating time interval is the time between the second time the user operates the input operation start time and the first user input difference, for example, the user operates the second operation comprises 3 clicks, which last click time 09: 00: 01: 000, the first moment of the clicking of the user's operation 09: 00: 01: 300, the time difference is 0.3 seconds, thereby determining a first and second user operating a user operation the interval is 0.3 seconds. 将所述第二时间间隔阈值设置为0.2秒,若第一用户操作和第二用户操作的时间间隔不超过0.2秒,则游戏角色的攻击动作即确定为普通攻击;若超过0.2秒,则游戏角色的攻击动作即确定为特殊攻击。 The second time interval threshold value is set to 0.2 seconds, the first time when the user operates the user operation and the second interval of not more than 0.2 seconds, the operation of the game character that is determined to attack normal attack; if more than 0.2 seconds, the game the role of attack moves that is identified as special attacks. 由此可知,当用户在09:00:01:300执行点击操作后,将控制游戏角色执行一次特殊攻击。 It can be seen, when the user in 9:00: 01: 300 after the click operation, control the game character to perform a special attack.

[0095] 进一步地,根据第一对象操作包含的特定攻击动作的种类不同,所述第二时间间隔阈值可以包含多个判定端值,以适应该应用场景。 [0095] Further, according to the particular kind of attack operation of the first object manipulation comprises different, the second time interval may comprise a plurality of determination threshold value ends, to suit the application scenario. 例如第一对象操作的特定攻击动作的种类包括5种,分别为攻击动作AE,那么所述第二时间间隔阈值可以包含多个值,例如分别为0.2、0.4、0.6、0.8秒,第一用户操作和第二用户操作的时间间隔不超过0.2秒时,游戏角色的攻击动作确定为攻击动作A ;时间间隔在0.2至0.4秒之间时,游戏角色的攻击动作确定为攻击动作B ;依次类推,0.4至0.6秒之间、0.6至0.8秒之间以及超过0.8秒时分别确定为攻击动作C、D和E。 Specific actions such as the type of attack operation of the first object comprises 5 kinds, namely the attack operation AE, then the second time interval may comprise a plurality of threshold values, respectively, for example 0.2,0.4,0.6,0.8 seconds, a first user when a user operation and a second operation time interval is not more than 0.2 seconds, the operation of the game characters is determined as an attack action the attack a; when the interval between 0.2 to 0.4 seconds, the operation of the game character is determined as an attack action the attack B; and so on , between 0.4 to 0.6 seconds, and between 0.6 to 0.8 seconds were determined to attack action C, D and E. when more than 0.8 seconds 由此可知,若在本场景下,当用户在09:00:01:300执行点击操作后,将控制游戏角色执行一次攻击工作B。 It can be seen, if under this scenario, when a user in 9:00: 01: 300 after the click operation, control the game character to perform the work of an attack B. 在此,本领域技术人员应当能够理解,本实施例中列举的第二时间间隔阈值为举例,其他现有的或今后可能出现的第二时间间隔阈值的实现方式如可适用于本发明,也应包含在本发明保护范围以内,并在此以引用方式包含于此。 Here, those skilled in the art should appreciate that the present embodiment exemplified embodiment of the second time interval threshold of example, implementation of other conventional or later second time interval threshold may occur as applicable to the present invention, also It is included within the scope of the present invention, and incorporated herein by reference.

[0096] 2、关联信息为所述第一用户操作的触摸压力。 [0096] 2, the touch pressure information associated with the first user operation.

[0097]当所述关联信息为所述第一用户操作的触摸压力时,步骤S103中根据关联信息控制执行对象执行第一对象操作,具体包括:根据触摸压力阈值以及所述第一用户操作的触摸压力确定所述第一对象操作,然后控制所述执行对象执行所述第一对象操作。 [0097] When the touch pressure information associated with the first user's operation, step S103 is performed according to the object information associated with the first object performs control operation comprises: operating according to the touch pressure threshold and the first user the touch operating pressure of the first object is determined, and then controls the actuator operation target performing the first object.

[0098] 仍以前述对游戏角色进行控制的场景为例进行详细说明。 [0098] scenario is still for the aforementioned game character control example described in detail. 在该场景下,所述第一用户操作和第二用户操作均为点击操作,所述执行对象是指触摸终端的触屏中所显示的游戏角色,所述第一对象操作是指该游戏角色的特定攻击动作,例如普通攻击和特殊攻击。 In this scenario, the first user operation and the second operation are user click operation, said execution object touching the touch screen is a game character displayed in the terminal, the first object of the game character operating means the specific attack moves, such as normal attacks and special attacks. 假设当前获取到的第一用户操作的触摸压力的数值为4,而触摸压力阈值为5,由于所述第一用户操作的触摸压力小于触摸压力阈值,则对应的第一对象操作确定为普通攻击。 Suppose the current touch pressure is acquired first value is operated by the user 4, the touch pressure threshold value is 5, the first pressure of a touch object action user operation is less than the first touch pressure threshold, determined as the corresponding normal attack . 若当前获取到的第一用户操作的触摸压力的数值为7,大于触摸压力阈值,则会将第一对象操作确定为特殊攻击。 If the current value of touch pressure is acquired as a first user operation 7, the pressure is greater than the touch threshold value, the operation will be the first object is determined as a special attack. 与前述第1种情况中类似,根据第一对象操作包含的特定攻击动作的种类不同,所述触摸压力阈值也可以包含多个判定端值,以适应该应用场景,具体方式可参考前述第1种情况中第二时间间隔阈值的实现,此处不再赘述。 Similar to the first case, the attack actions depending on the type of the specific operation included in the first object, the touch pressure threshold determination may also comprise a plurality of endpoints, to accommodate this application scenario, may refer to the specific embodiment 1 in case the second time interval to achieve the threshold value is not repeated here.

[0099] 3、关联信息为所述执行对象的对象操作执行状态。 [0099] 3, information related to the target operating state of the execution object execution.

[0100]当所述关联信息为所述第一用户操作的触摸压力时,步骤S103中根据关联信息控制执行对象执行第一对象操作,具体包括:根据所述执行对象的对象操作执行状态确定所述执行对象的后续对象操作,并将所述后续对象操作作为第一对象操作,然后控制所述执行对象执行所述第一对象操作。 [0100] When the touch pressure information associated with the first user's operation, step S103 in accordance with the control information associated with a first object operation performed on the object, including: operations in accordance with the execution state of the execution object is determined by said object operation performed subsequent to the object, and the subsequent operation of the first object as the operation target, and then controls the execution of the first target object operation.

[0101] 在此,所述执行对象的对象操作执行状态是指执行对象根据用户操作已经执行的第一对象操作的状态。 [0101] Here, the execution object execution object operation state is a state performing a first target object based on a user operation has been performed by the operation. 仍以前述对游戏角色进行控制的场景为例进行详细说明。 Still on the scene preceding game character control example described in detail. 在该场景下,所述第一用户操作和第二用户操作均为点击操作,所述执行对象是指触摸终端的触屏中所显示的游戏角色,所述第一对象操作是指该游戏角色的特定攻击动作,例如普通攻击和特殊攻击。 In this scenario, the first user operation and the second operation are user click operation, said execution object touching the touch screen is a game character displayed in the terminal, the first object of the game character operating means the specific attack moves, such as normal attacks and special attacks. 在此场景下,如用户已经输入的第二用户操作包含三次关联的点击操作,则游戏角色当前的对象操作执行状态可能是:普通攻击-特殊攻击-特殊攻击。 In this scenario, such as the user has entered the second user operation includes three operations associated with the click, the game character to perform the current operation status of the object may be: normal attack - special attack - special attacks. 如果根据当前的对象操作执行状态可知,在第二次的特殊攻击之后,该游戏角色只可能再次执行特殊攻击,由此可以确定第一对象操作即为特殊攻击,从而可以控制游戏角色执行所述特殊攻击。 If it is seen from the current state of the object to perform the operation, after the second special attack, the player character special attack can only be performed again, whereby the object may determine a first operation is the special attack, which can control the execution of the game character special attacks.

[0102] 4、关联信息包括所述执行对象的对象操作执行状态,以及所述第一用户操作和第二用户操作的时间间隔和/或所述第一用户操作的触摸压力。 [0102] 4. The association information includes object operational execution state of the object is performed, and the operation time of the first user and the second user operation interval and / or the pressure of the first touch operation of a user.

[0103] 本实施例中,以关联信息为所述执行对象的对象操作执行状态以及所述第一用户操作和第二用户操作的时间间隔为例进行详细说明。 [0103] In this embodiment, the time information related to the execution state of the object, and the object of the first operation is performed and a second user operating the user operation interval described in detail as an example. 此时,步骤S103中根据关联信息控制执行对象执行第一对象操作的具体处理流程如图3所示,具体包括以下步骤: In this case, in step S103, the related information according to the specific processing flow of execution of the first control execution target object operation shown in Figure 3, includes the following steps:

[0104] 步骤S1031,根据所述执行对象的对象操作执行状态确定所述执行对象的多种后续对象操作。 [0104] Step S1031, the object is determined more subsequent execution of the operation object according to the execution state of the operation execution object. 仍以前述对游戏角色进行控制的场景为例进行详细说明,若游戏角色当前已经进行了一次普通攻击1,则其当前的对象操作执行状态为普通攻击1,此时获取到第一用户操作(即用户在触屏上的点击操作),此处仅考虑第一用户操作与之前输入的第二用户操作(控制游戏角色进行普通攻击1所对应的点击操作)关联(即时间间隔小于或等于Is)的情形,则所述执行对象的后续对象操作可以是普通攻击2或者特殊攻击1。 Still controls the game character scenario described in detail as an example, if the current player character has an ordinary attack 1, its current execution state of the operation object is a normal attack, this time the first user operation is acquired ( i.e., the user clicks on a touch screen), where a second user only considers a first user operation of the operation input before (for controlling the game character corresponding to a general attack click operation) is associated (i.e., the time interval is less than or equal to is ) of the case, the execution of the object may be an ordinary object operation subsequent attack or special attack 2 1.

[0105] 步骤S1032,根据所述第一用户操作和第二用户操作的时间间隔在所述多种后续对象操作中确定第一对象操作。 [0105] Step S1032, the first object is determined in the operation target more subsequent operations according to the operation time of the first user and the second user operation interval. 本步骤的具体处理方式可参考第1种情况下关联信息为所述第一用户操作和第二用户操作的时间间隔的场景,通过比较一个设定的阈值和所述第一用户操作和第二用户操作的时间间隔来从多种后续对象操作中确定一个唯一的后续对象操作,作为第一对象操作。 Specific processing steps of the present embodiment can refer to the scene under the first case the association information for the first user and the second user operation of the operation time interval by said first threshold and comparing a user operation and a second set of time interval of user's operation to determine a unique object operation subsequent operations from a plurality of subsequent objects, the first object operation. 如前述的应用场景中,该设定的阈值为0.2s,那么当本次点击与上次点击的时间间隔在0〜0.2s之间时,游戏角色根据本次点击将会执行的攻击动作即为普通攻击2 ;反之,当本次点击与上次点击的时间间隔在0.2〜Is之间时,游戏角色根据本次点击将会执行的攻击动作即为特殊攻击1。 The foregoing application scenario, the set threshold value is 0.2s, then when this hits the previous time interval between the click 0~0.2s, the player character attack action will be performed according to the views i.e. 2 is a normal attack; on the contrary, when this hits the last click of the time interval between 0.2~Is, according to the game character hits the attack operation will be performed is the special attacks 1.

[0106] 若关联信息为所述执行对象的对象操作执行状态以及所述第一用户操作的触摸压力,可以参考上述处理方式,将所述第一用户操作的触摸压力与对应的阈值进行比较,根据比较结果确定最终唯一的后续对象操作,作为第一对象操作。 [0106] When information related to the execution object execution state of the object and the touch operation pressure of the first user operation, reference may be the above-described process embodiment, the pressure threshold value corresponding to a first touch operation of the user is compared, determining a final operation only subsequent objects, the first object as the result of the comparison operation.

[0107] 进一步地,若关联信息为所述执行对象的对象操作执行状态、所述第一用户操作的触摸压力和第一用户操作和第二用户操作的时间间隔。 [0107] Further, if the related information of the state of operation performed for the object execution object, a first time user operation of the touch pressure and the first user and the second user operation of the operation interval. 相应地,本步骤中同样可以通过将所述触摸压力、时间间隔分别与其对应的阈值进行比较,根据两者的比较结果,共同确定唯一的后续对象操作,作为第一对象操作。 Accordingly, this step may likewise be of the touch pressure, a time interval corresponding to each threshold value according to the comparison results of both, the common only to determine the subsequent operation of the object, as a first object operation.

[0108] 步骤S1033,控制所述执行对象执行所述第一对象操作。 [0108] Step S1033, the execution control of the first target object operation. 在确定了第一对象操作具体为何种攻击动作之后,就可以控制该游戏角色做出相应的攻击动作。 After determining the first target specific operating what action to attack, you can control the game and make the appropriate role of attack moves.

[0109]由于在游戏的游戏角色往往会有特定的攻击动作组成的了连续攻击,例如该游戏角色的连续攻击可以是:普通攻击1-普通攻击2-普通攻击3-普通攻击4-普通攻击5-特殊攻击5、普通攻击1-普通攻击2-普通攻击3—特殊攻击3、普通攻击1-特殊攻击1-特殊攻击6-特殊攻击7-特殊攻击8等等。 [0109] Because the game character of the game, there is often composed of a specific attack moves continuous attack, such as a continuous attack of the player character may be: normal attack normal attack 1- 3- 2- normal attack normal attack normal attack 4- 5- 5 special attack, normal attack normal attack 1- 2- 3- special attacks 3 normal attack, special attack normal attack 1- 1- special attacks special attacks 6- 7- 8 special attacks and so forth. 在执行完最后一个攻击动作之后,本次连续攻击结束。 After completion of the implementation of the last attack action, the end of this continuous attack. 此时,根据当前执行对象的对象操作执行状态可知,不存在后续对象操作,将重置执行对象的对象操作执行状态,无论第一用户操作是否与之前的操作有何关系,均会由连续攻击的第一个攻击动作(即普通攻击1)重新开始执行。 In this case, the execution state according to the operation of the current execution object can be seen, the subsequent operation of the object does not exist, the state of performing a reset operation execution target object, regardless of whether the user operation before the first operation and what relationship, are continuously attacked by the first attack action (ie normal attack 1) re-started.

[0110] 在实际应用中,可以采用以下方式确定当前执行对象的对象操作执行状态下,不存在后续对象操作。 [0110] In a practical application, the object may determine the execution state of the object operation performed subsequent object operation there is no current in the following manner. 例如,可以通过记录当前执行对象的对象操作执行状态中攻击动作的关联次数,并将该关联次数与预设的阈值进行比较的方式来确定无后续对象操作。 For example, it is possible, and the association is done by comparing the number of associated frequency and by recording the current execution state of the object of the attack operation performed in the operation of the object with a preset threshold to determine the object without subsequent operation. 例如,预设的阈值为第一关联次数阈值,该阈值设为5,当前执行对象的对象操作执行状态为:普通攻击1-普通攻击2-普通攻击3-普通攻击4-普通攻击5-特殊攻击5,则记录的关联次数η为5次。 For example, the predetermined threshold is associated with a first frequency threshold, the threshold is set to 5, the current execution object execution object operation state: normal attack normal attack 1- 3- 2- normal attack normal attack normal attack 5- 4- special 5 associated with the number of attacks, the recorded η 5 times. 当η大于等于5时,可以确定不存在后续对象操作,由此将重置执行对象的对象操作执行状态,无论本次的第一用户操作是否与之前的操作有何关系,均会由连续攻击的第一个攻击动作(即普通攻击1)重新开始执行。 When η is greater than or equal to 5, the operation may be determined subsequent objects do not exist, whereby the reset state of the object execution object execution operation, regardless of the current operation is of the first user before operation and what relationship, are continuously attacked by the first attack action (ie normal attack 1) re-started.

[0111] 此外,还可以通过记录符合特定条件特殊攻击的关联次数,并将该关联次数与预设的阈值进行比较的方式来确定无后续对象操作。 [0111] Further, by recording the number of times meet certain conditions associated special attack, and the association is done by comparing the number with a preset threshold to determine the object without subsequent operation. 例如,预设的阈值为第二关联次数阈值,该阈值设为4。 For example, the predetermined threshold is a second threshold value associated with the number, the threshold value is set to 4. 所述符合特定条件特殊攻击为普通攻击1之后连续执行的特殊攻击,若当前执行对象的对象操作执行状态为:普通攻击1-特殊攻击1-特殊攻击6-特殊攻击7-特殊攻击8,则记录符合特定条件特殊攻击的关联次数m为4次。 The special attack meets certain criteria is continuously performed one after the special attack normal attack, if the current execution object execution object operation state: normal attack special attacks 1- 1- special attacks special attacks 6- 7- 8 special attack, the recording the number m associated special attack meets certain criteria is four. 当m大于等于4时,可以确定不存在后续对象操作,由此将重置执行对象的对象操作执行状态,无论本次的第一用户操作是否与之前的操作有何关系,均会由连续攻击的第一个攻击动作(即普通攻击1)重新开始执行。 When m is greater than or equal to 4, the object may determine a subsequent operation does not exist, whereby the reset state of the object execution object execution operation, regardless of the current operation is of the first user before operation and what relationship, are continuously attacked by the first attack action (ie normal attack 1) re-started.

[0112]由此,本申请实施例提供了一种优选的用于在触摸终端上执行用户操作的方法,该方法还包括以下步骤:若根据执行对象的对象操作执行状态确定不存在后续对象操作,则控制所述执行对象执行第三对象操作。 [0112] Accordingly, embodiments of the present application preferably provides a method for performing a user operation on the touch terminal, the method further comprising the steps of: determining if the operation performed in accordance with the execution state of the object does not exist a subsequent operation of the object , control object performs the third object performs the operation. 其中,所述第三对象操作是指连续动作的第一个动作,以前述游戏场景为例,该第三对象操作为任何一套连续攻击中的第一个攻击动作,即普通攻击1。 Wherein said third operation refers to the first object is a continuous motion operation to the game scene, for example, the third object of the operation for the first set of attack any continuous action of attack, i.e., a normal attack.

[0113] 此外,若进一步考虑第一用户操作和第二用户操作不关联的情况,前述的场景中采用所述第一用户操作和第二用户操作的时间间隔与第一时间间隔阈值比较的方式,来确定第一用户操作和第二用户操作是否关联,且设置的第一时间间隔阈值为Is。 [0113] Further, when the user further consideration where the first operation and the second operation is not associated with the user, the scene using the time of the first user and the second user operating the operation mode is compared with a first time interval threshold interval to determine a first operation and the second user is associated a user operation, and set the first time interval threshold value is. 当第一用户操作与第二用户操作无关联时,无论当前的对象操作执行状态为何,游戏角色均会由连续攻击的第一个攻击动作(即普通攻击1)重新开始执行。 When the first user and the second user operating unrelated operation, regardless of the current state of implementation of object manipulation why, the role of the game will restart from the continuous attacks of the first attack action (ie normal attack 1). 例如,当前的对象操作执行状态为普通攻击1-普通攻击2-普通攻击3,由此可知其后续对象操作可能是普通攻击4或者特殊攻击4。 For example, the current object state is normal attack operation performed normal attack 1- 2- 3 normal attack, the object can be seen that subsequent operation may be normal or special attacks 4 4 attack. 但是,若本次点击操作与前一次点击操作之间的时间间隔超过了1 s,此时游戏角色仍然会执行普通攻击1,而不会执行普通攻击4或者特殊攻击4中的其中一个。 However, if this hits the operating time between one-click operation before the interval with more than 1 s, this time the game character will still perform normal attacks 1, but does not perform a normal attack in which 4 or 4 in special attacks.

[0114] 为此,本申请实施例还提供了另一种用于在触摸终端上执行用户操作的方法,该方法的处理流程如图4所示,包括: [0114] To this end, the present application further provides another method for performing a user operation on the touch terminal, the processing flow of the method shown in Figure 4, comprising:

[0115] 步骤S101,获取用户在触摸终端的触屏上输入的第一用户操作; [0115] step S101, the user operates the user acquiring a first input terminal of a touch on the touch screen;

[0116] 步骤S102,根据预设规则检测所述第一用户操作与第二用户操作是否关联,其中所述第二用户操作为所述用户先于所述第一用户操作在所述触屏上输入的用户操作; [0116] step S102, in accordance with a preset rule to detect the first operation and the second user is associated a user operation, wherein the second user operation of the user to the first user prior to operating in the touch screen a user input operation;

[0117] 步骤S103,若所述第一用户操作与所述第二用户操作关联,则根据关联信息控制执行对象执行第一对象操作; [0117] Step S103, the first user if the operation associated with the second user operation is performed on the object associated with the first object in accordance with operation control information;

[0118] 步骤S104,若所述第一用户操作与第二用户操作不关联,则控制所述执行对象执行第四对象操作。 [0118] step S104, if the first user and the second user operation is not the operation associated with the control object to perform the fourth object execution operations.

[0119] 其中,第四对象操作与前述第三对象操作类似,均是指连续动作的第一个动作,以前述游戏场景为例,该第四对象操作为任何一套连续攻击中的第一个攻击动作,即普通攻击1 ο [0119] wherein, similar to the third and fourth object operation object operation, the first operation means are continuous operation, to the game scene, for example, the fourth object is any set of continuous operation of the first attack an attack action, namely common assault 1 ο

[0120] 基于本申请的另一方面,本申请实施例还提供了一种用于在触摸终端上执行用户操作的设备,该设备6的结构如图5所示,包括第一装置610、第二装置620和第三装置630。 [0120] Based on another aspect of the present application, the present application further provides an apparatus for performing a touch operation on a user terminal, the structure of the device 6 is shown in FIG. 5, it comprises a first device 610, second second means 620 and third means 630. 具体的,所述第一装置610用于获取用户在触摸终端的触屏上输入的第一用户操作;所述第二装置620用于根据预设规则检测所述第一用户操作与第二用户操作是否关联,其中所述第二用户操作为所述用户先于所述第一用户操作在所述触屏上输入的用户操作;所述第三装置630用于在所述第一用户操作与所述第二用户操作关联时,根据关联信息控制执行对象执行第一对象操作。 Specifically, the first means 610 for obtaining a first user operation input by a user touch on the touch screen terminal; and the second means according to a preset rule 620 for detecting the first user and the second user operation operation is associated, wherein the second user operation of the user prior to user operation of the first user input operation on the touch screen; said third means 630 for the first user operation and when the operation associated with the second user, performing a first operation in accordance with the object information associated with the control object is performed.

[0121] 在此,设备6包括但不限于网络设备、触摸终端或网络设备与触摸终端通过网络相集成所构成的设备。 [0121] Here, the device 6 including but not limited to a network device, a network device or a terminal with a touch touch integrated terminal device via a network formed. 在此,所述网络设备包括但不限于如网络主机、单个网络服务器、多个网络服务器集或基于云计算的计算机集合等实现;或者由用户设备实现。 Here, the network device such as but not limited to network hosts, a single network server and multiple network servers based on the set or sets computer-implemented cloud like; or implemented by a user equipment. 在此,云由基于云计算(Cloud Computing)的大量主机或网络服务器构成,其中,云计算是分布式计算的一种,由一群松散耦合的计算机集组成的一个超级虚拟计算机。 Here, a cloud-based cloud (Cloud Computing) is composed of a large number of host or network server, which is a distributed computing cloud computing, a virtual super computer by a computer set consisting of a group of loosely coupled. 优选地,设备6可以是触摸终端,也可以是运行于触摸终端、使得用户以触摸终端为媒介进行娱乐的游戏软件。 Preferably, the terminal device 6 may be a touch, the touch operation may be a terminal, such as a terminal user touches the media entertainment game software. 所述触摸终端是指任何可通过触屏进行人机交互的电子产品,如智能手机、PDA、便携式游戏机、掌上电脑PPC、便携式设备或平板电脑等;其中,触屏(Touch Screen)包括电容式触屏、压力式触屏等。 The touch terminal refers to any human interaction via a touch screen electronic products, such as smart phones, PDA, portable game machines, PDAs PPC, or tablet portable device; wherein the touch (Touch Screen) comprises a capacitor touch screen, touch screen, etc. pressure. 本领域技术人员应能理解上述设备6和触摸终端仅为举例,其他现有的或今后可能出现的设备6或触摸终端如可适用于本发明,也应包含在本发明保护范围以内,并在此以引用方式包含于此。 Those skilled in the art should understand that the above terminal device 6 and the touch of example only, other existing or possible future terminal device 6 or a touch as applicable to the present invention, should also be included within the scope of the invention, and this is incorporated herein by reference.

[0122] 所述执行对象可以是触摸终端所运行的程序通过触屏所显示的人物、物体等虚拟对象,例如游戏角色等;也可以是由触摸终端所运行的程序进行控制的实体对象,例如无人机等。 [0122] The subject may be a program performing a touch operation terminal displayed by the touch screen figures, the object and other virtual objects, such as game characters and the like; entity objects may also be controlled by a program running touch terminal, e.g. UAVs. 所述第一对象操作是指执行对象所执行的具体动作,例如游戏角色等虚拟对象的攻击动作、移动动作等,也可以是无人机的实体对象的移动动作等。 Operating the first object execution object means that a particular action performed, for example, a virtual object like a game character attack action, the moving operation and the like, may be like the operation of a mobile entity object UAV. 所述第一用户操作和第二用户操作均是指用户在触摸终端的触屏上的用户操作,在本实施例中所述用户操作可以是点击操作,其中所述第一用户操作为当前一次输入的点击操作,而所述第二用户操作为所述用户先于所述第一用户操作在所述触屏上输入的点击操作。 The first and second user operating the user operation is intended to mean a user touch on the touch screen user operation terminal, in the present embodiment, the user operation may be a tap operation, wherein the first user operation for the current time click operation input, and the second user operation of the user prior to the first user input is a click operation on the touch-screen operation.

[0123] 由于现有技术所采用的方式一般为:按照不同的顺序点击不同的触屏上显示的不同操作按钮,使得对象根据用户的点击操作执行不同的动作。 [0123] Because of the way the prior art is generally used: click on different operation buttons displayed on the touchscreen different in different order, so that the object perform different actions according to the user's click operation. 此种方式较为繁琐,交互性不佳,并且在实际应用中,手机作为最常用的触摸终端之一,其触屏的尺寸相对较小。 Such a more complicated manner, interactivity is poor, and in practical applications, the mobile phone as one of the most commonly used touch terminal, touch its relatively small size. 若采用现有技术除了操作繁琐的问题之外,还会造成操作按钮占用过多的触屏显示空间,影响其它内容显示的问题。 If the prior art in addition to operate the complicated issues beyond, will result in excessive operating button touch screen display space occupied, the impact of other content displayed. 若通过缩小多个操作按钮设置的间距来扩大其它的内容的显示空间,则容易造成用户点击到错误的操作按钮,降低用户操作的准确性。 If the display space to expand further by reducing the pitch content of the plurality of operation buttons disposed, it is likely to cause erroneous operation to the user clicks on the button, to reduce the accuracy of the user operation.

[0124]因此,本申请实施例提供了一种全新的在触摸终端上执行用户操作的方案,通过检测当前获取到的第一用户操作与先于所述第一用户操作的第二用户操作之间的关系,具体根据第一用户操作的第二用户操作是否关联以及两者之间的关联信息来确定执行对象执行的第一对象操作,由此控制执行对象执行不同的第一对象操作。 [0124] Accordingly, the present application provides a new scheme of a user operation performed on the touch terminal, a current obtained by detecting a first user and the second user operation of the operation prior to the first user operation the relationship between the specific association between the information is associated and a second user is determined according to both the first user operating the first target operation is performed on the object, whereby the object to perform a different control execution of a first object operation. 由于第一用户操作和第二用户操作均可以是对同一操作按钮的点击操作,无需在不同的操作按钮之间切换点击,操作方式简单,交互性强,操作准确性高,并且在能够保证其它内容在触屏的显示空间。 Since the first and second user operating the user operation is a click operation can be on the same operation button, click without switching between different operation button, the operation is simple, interactive, high operation accuracy, and to ensure that other the contents of display space in the touch screen.

[0125] 第二装置620中用于进行判定的预设规则包括但不限于以下列举的任意一项: [0125] The second means 620 for determining a preset rule include but are not limited to any one listed below:

[0126] 1、若所述第一用户操作和第二用户操作的时间间隔小于或等于第一时间间隔阈值,则所述第一用户操作与第二用户操关联。 [0126] 1, if the operation time of the first user and the second user operation interval of the first time interval is less than or equal to the threshold value, the first user operation associated with the second user operation. 其中,第一用户操作和第二用户操作的时间间隔是指第二用户操作完成输入的时刻与第一用户操作开始输入的时刻之间的时间差。 Wherein the operation time of the first user and the second user operating the second interval refers to a time the user operates the input time difference between the time of the operation start with the first user input. 以点击操作为例,若第二用户操作包括3次点击操作,其最后一次点击的时刻为09:00:01:000,第一用户操作的点击的时刻为09:00:01:300,其时间差为0.3秒,由此确定第一用户操作和第二用户操作的时间间隔为0.3秒。 Click to operation as an example, if the second user operation includes three clicks, it clicks last time 09: 00: 01: 000, the first time the user clicks the operation 09: 00: 01: 300, which time difference of 0.3 seconds, to thereby determine the time of the first user and the second user operating the operation interval of 0.3 seconds. 若第一时间间隔阈值设置为1秒,则表示只要在第二用户操作最后一次点击之后的1秒之内再次点击(本次点击操作即为第一用户操作),就可以输入一次与第二用户操作关联的第一用户操作。 If a first time interval threshold value is set to 1 second, then as long as the last one second after the second user clicks the click operation (tap operation this is the first user operation) again, once you enter the second a first user associated with the operation of the user operation. 由于本例中第一用户操作和第二用户操作的时间间隔为0.3秒,则可以判定所述第一用户操作与第二用户操关联。 Since the present embodiment, the first time the user operates the user operation and the second interval is 0.3 seconds, the user operation may be determined that the first operation associated with the second user.

[0127] 2、若所述第一用户操作和第二用户操作的触摸压力均在预设范围内,则所述第一用户操作与第二用户操关联。 [0127] 2, if the first user operation and the second user operating a touch pressure are within a preset range, then the first user operation and the second operation associated with the user. 以点击操作为例,所述预设范围可以是一固定范围值,也可以是根据第二用户操作中一次或者多次点击的触摸压力或者其它方式实时计算出的一个动态范围值。 In an example click operation, the predetermined range may be a fixed value range, the dynamic range may be a value calculated in real time according to the second operation one or more times a user clicks or otherwise touch pressure. 假设该预设范围为一固定范围值,其数值为5至9,只要第一用户操作和第二用户操作的触摸压力均在该范围内,则可以判定所述第一用户操作与第二用户操关联。 Assuming that the preset range is a fixed range of values, a value of 5 to 9, as long as the first user operation and the second user operating a touch pressure are within the above range, it can be determined that the first user and the second user operation speak association. 对于另一种情形,该预设范围为实时计算出的一个动态范围值,在实际应用中,该动态范围值可以根据第二用户操作中多次点击的平均值计算得出,例如平均为pl,则所述动态范围值为pl-2至pl+2,由此进行所述第一用户操作与第二用户操是否关联的判定。 For another instance, the predetermined range is a dynamic range value calculated in real time, in practice, the dynamic range value may be calculated based on an average of the second user operating multiple clicks derived, for example, an average pl , then the dynamic range is pl-2 to pl + 2, a first user and the second user operation of the operation determines whether the associated thereby. 在此,本领域技术人员应当能够理解,所述动态范围值的计算方式仅为举例,其他现有的或今后可能出现的计算方式如可适用于本发明,也应包含在本发明保护范围以内,并在此以引用方式包含于此。 Here, those skilled in the art should appreciate that the dynamic range of the calculated value is only an example, other existing or future calculations may occur as applicable to the present invention, it should also be included within the scope of the invention and this is incorporated herein by reference.

[0128] 3、若所述第一用户操作和第二用户操作的触摸压力之差小于预设值,则所述第一用户操作与第二用户操作关联。 [0128] 3, if the difference between the pressure of a first touch operation of a user and the second user operation is less than a preset value, the first user operation associated with the second user operation. 由于所述第二用户操作包括可以是所述用户先于所述第一用户操作在所述触屏上输入的一次用户操作,也可以是多次用户操作,因此,当所述第二用户操作为多次用户操作时,所述第一用户操作和第二用户操作的触摸压力之差是指第一用户操作与第二用户操作中最后一次用户操作的触摸压力之差。 Since the second user operation includes the user may be input to a user operation on the user operation to the first touch screen, a user operation may be repeatedly, therefore, when the second user operating when multiple user operation, a pressure difference between the touch operation of the first user and the second user operation of the touch pressure is the difference between the last operation of the first user and the second user operation of the user operation. 对于所述预设值,同样可以是一固定值,也可以是实时计算得到的一个动态值。 For the preset value, the same can be a fixed value, or may be a dynamic value calculated in real time. 该动态值的具体计算方式可以参考第2种情况中动态范围值的方式。 DETAILED dynamic value calculated by the second reference embodiment may be the case the value of the dynamic range.

[0129] 此外,所述预设规则还可以是上述三种方式中任意两种或者全部三种的组合,例如,同时满足第1和2项时,才判定为关联。 [0129] In addition, the preset rule further embodiment may be a combination of any two of the three or all three of, for example, simultaneously satisfies 1 and 2, it is determined that the correlation. 即若所述第一用户操作和第二用户操作的时间间隔小于或等于第一时间间隔阈值,且所述第一用户操作和第二用户操作的触摸压力均在预设范围内,则所述第一用户操作与第二用户操关联。 I.e., if the operation time of the first user and the second user operation interval of the first time interval is less than or equal to the threshold value, the pressure of the first user and the touch operation and the second user operation are within a preset range, the a first operation and the second user associated with user operation.

[0130] 优选地,由于所述的第二用户操作为所述用户先于所述第一用户操作在所述触屏上输入的用户操作,那么该第二用户操作可以是一次用户操作或者关联的多次用户操作。 [0130] Preferably, the second user operation due to user operation of the user prior to the first user input operation on the touch screen, then the second user operation may be associated with a user action or multiple user operation. 对于所述第二用户操作中包含的多次用户操作是否关联,其判断依据即为前述的预设规贝1J。 For multiple user of the second user operation included in the operation is associated, which shall be determined based on the preset rules shellfish 1J. 在实际应用中,由于用户操作的执行时连续的,对其进行判断处理的过程也同样是连续的,前一次处理时,与当时的第二操用户作关联的第一用户操作,会包含于后一次处理时的第二用户操作内。 In practice, since the user operation is performed continuously, the process of determining its processing are likewise continuous, once the pre-processed, and then the second operation associated with the first user as a user operation, will be included in the after a second user operation is performed. 以用户在触屏上输入的两次点击操作为例,其输入时序如图2(a)所示,其中第二次的点击操作Click2算作第一用户操作,而第一次的点击操作Clickl算作第二用户操作,两者的时间间隔T为0.3秒,根据第1种方式的预设规则可知两者关联,由此根据关联信息控制执行对象执行第一对象操作。 Two clicks to operation by the user on the touch screen for example, the input timing in FIG. 2 (a), the second of which is counted as the first tap operation Click2 user operation, and the first tap operation Clickl counted as a second user operation, both the time interval T is 0.3 seconds, according to a preset rule we found both associated with the first type of embodiment, thereby performing the operation according to the first object-related information control execution object. 若在0.1秒钟之后,由获取到用户输入的一次点击操作Click3,此时的输入时序如图2(b)所示,此次处理时的第二用户操作包括Clickl和Click2,而第一用户操作为Click3。 If, after 0.1 seconds, from the acquired one-click operation Click3 and user input, input timing at this time is shown in FIG 2 (b), the second user during the processing operation and comprises Clickl Click2, while the first user operation is Click3.

[0131] 进一步地,第三装置630中涉及的所述关联信息包括但不限于第二用户操作和第一用户操作的时间间隔、第一用户操作的触摸压力、以及执行对象的执行状态中的至少任意一项。 [0131] Furthermore, the association information 630 according to the third means include, but are not limited to, the time the first and second user operating a user operation interval, the execution state of the first user operation of the touch pressure, and the execution of the object at least any one. 以下对上述几种关联信息进行详细说明: Hereinafter several detailed description-related information:

[0132] 1、关联信息为所述第一用户操作和第二用户操作的时间间隔。 [0132] 1, information related to the interval time of the first user operation and the second user operation.

[0133] 当所述关联信息为所述第一用户操作和第二用户操作的时间间隔时,所述第三装置630,具体用于根据第二时间间隔阈值以及所述第一用户操作和第二用户操作的时间间隔确定所述第一对象操作,然后控制所述执行对象执行所述第一对象操作。 [0133] When the related information of the first user operation and the operation interval time of the second user, the third device 630, according to the specific threshold value and a second time interval of the first user operation and two time interval determining user operation operation of the first object, and then controls the actuator operation target performing the first object.

[0134] 本实施例中,以对游戏角色进行控制的场景为例进行详细说明。 [0134] In this embodiment, the scene to control the game characters is described in detail as an example. 在该场景下,所述第一用户操作和第二用户操作均为点击操作,所述执行对象是指触摸终端的触屏中所显示的游戏角色,所述第一对象操作是指该游戏角色的特定攻击动作,例如普通攻击和特殊攻击。 In this scenario, the first user operation and the second operation are user click operation, said execution object touching the touch screen is a game character displayed in the terminal, the first object of the game character operating means the specific attack moves, such as normal attacks and special attacks. 所述第一用户操作和第二用户操作的时间间隔是指第二用户操作完成输入的时刻与第一用户操作开始输入的时刻之间的时间差,例如第二用户操作包括3次点击操作,其最后一次点击的时刻为09:00:01:000,第一用户操作的点击的时刻为09:00:01:300,其时间差为0.3秒,由此确定第一用户操作和第二用户操作的时间间隔为0.3秒。 The first user operation and the second user operating time interval is the time between the second time the user operates the input operation start time and the first user input difference, for example, the user operates the second operation comprises 3 clicks, which last click time 09: 00: 01: 000, the first moment of the clicking of the user's operation 09: 00: 01: 300, the time difference is 0.3 seconds, thereby determining a first and second user operating a user operation the interval is 0.3 seconds. 将所述第二时间间隔阈值设置为0.2秒,若第一用户操作和第二用户操作的时间间隔不超过0.2秒,则游戏角色的攻击动作即确定为普通攻击;若超过0.2秒,则游戏角色的攻击动作即确定为特殊攻击。 The second time interval threshold value is set to 0.2 seconds, the first time when the user operates the user operation and the second interval of not more than 0.2 seconds, the operation of the game character that is determined to attack normal attack; if more than 0.2 seconds, the game the role of attack moves that is identified as special attacks. 由此可知,当用户在09:00:01:300执行点击操作后,将控制游戏角色执行一次特殊攻击。 It can be seen, when the user in 9:00: 01: 300 after the click operation, control the game character to perform a special attack.

[0135] 进一步地,根据第一对象操作包含的特定攻击动作的种类不同,所述第二时间间隔阈值可以包含多个判定端值,以适应该应用场景。 [0135] Further, according to the particular kind of attack operation of the first object manipulation comprises different, the second time interval may comprise a plurality of determination threshold value ends, to suit the application scenario. 例如第一对象操作的特定攻击动作的种类包括5种,分别为攻击动作AE,那么所述第二时间间隔阈值可以包含多个值,例如分别为0.2、0.4、0.6、0.8秒,第一用户操作和第二用户操作的时间间隔不超过0.2秒时,游戏角色的攻击动作确定为攻击动作A ;时间间隔在0.2至0.4秒之间时,游戏角色的攻击动作确定为攻击动作B ;依次类推,0.4至0.6秒之间、0.6至0.8秒之间以及超过0.8秒时分别确定为攻击动作C、D和E。 Specific actions such as the type of attack operation of the first object comprises 5 kinds, namely the attack operation AE, then the second time interval may comprise a plurality of threshold values, respectively, for example 0.2,0.4,0.6,0.8 seconds, a first user when a user operation and a second operation time interval is not more than 0.2 seconds, the operation of the game characters is determined as an attack action the attack a; when the interval between 0.2 to 0.4 seconds, the operation of the game character is determined as an attack action the attack B; and so on , between 0.4 to 0.6 seconds, and between 0.6 to 0.8 seconds were determined to attack action C, D and E. when more than 0.8 seconds 由此可知,若在本场景下,当用户在09:00:01:300执行点击操作后,将控制游戏角色执行一次攻击工作B。 It can be seen, if under this scenario, when a user in 9:00: 01: 300 after the click operation, control the game character to perform the work of an attack B. 在此,本领域技术人员应当能够理解,本实施例中列举的第二时间间隔阈值为举例,其他现有的或今后可能出现的第二时间间隔阈值的实现方式如可适用于本发明,也应包含在本发明保护范围以内,并在此以引用方式包含于此。 Here, those skilled in the art should appreciate that the present embodiment exemplified embodiment of the second time interval threshold of example, implementation of other conventional or later second time interval threshold may occur as applicable to the present invention, also It is included within the scope of the present invention, and incorporated herein by reference.

[0136] 2、关联信息为所述第一用户操作的触摸压力。 [0136] 2, the touch pressure information associated with the first user operation.

[0137]当所述关联信息为所述第一用户操作的触摸压力时,所述第三装置630,具体用于根据触摸压力阈值以及所述第一用户操作的触摸压力确定所述第一对象操作,然后控制所述执行对象执行所述第一对象操作。 [0137] When the touch pressure is associated with the user information of the first operation, the third device 630, particularly for determining the pressure according to a touch and a touch pressure threshold of the first user operation of the first object operation, and then controls the execution of the first target object operation.

[0138] 仍以前述对游戏角色进行控制的场景为例进行详细说明。 [0138] scenario is still for the aforementioned game character control example described in detail. 在该场景下,所述第一用户操作和第二用户操作均为点击操作,所述执行对象是指触摸终端的触屏中所显示的游戏角色,所述第一对象操作是指该游戏角色的特定攻击动作,例如普通攻击和特殊攻击。 In this scenario, the first user operation and the second operation are user click operation, said execution object touching the touch screen is a game character displayed in the terminal, the first object of the game character operating means the specific attack moves, such as normal attacks and special attacks. 假设当前获取到的第一用户操作的触摸压力的数值为4,而触摸压力阈值为5,由于所述第一用户操作的触摸压力小于触摸压力阈值,则对应的第一对象操作确定为普通攻击。 Suppose the current touch pressure is acquired first value is operated by the user 4, the touch pressure threshold value is 5, the first pressure of a touch object action user operation is less than the first touch pressure threshold, determined as the corresponding normal attack . 若当前获取到的第一用户操作的触摸压力的数值为7,大于触摸压力阈值,则会将第一对象操作确定为特殊攻击。 If the current value of touch pressure is acquired as a first user operation 7, the pressure is greater than the touch threshold value, the operation will be the first object is determined as a special attack. 与前述第1种情况中类似,根据第一对象操作包含的特定攻击动作的种类不同,所述触摸压力阈值也可以包含多个判定端值,以适应该应用场景,具体方式可参考前述第1种情况中第二时间间隔阈值的实现,此处不再赘述。 Similar to the first case, the attack actions depending on the type of the specific operation included in the first object, the touch pressure threshold determination may also comprise a plurality of endpoints, to accommodate this application scenario, may refer to the specific embodiment 1 in case the second time interval to achieve the threshold value is not repeated here.

[0139] 3、关联信息为所述执行对象的对象操作执行状态。 [0139] 3, information related to the target operating state of the execution object execution.

[0140]当所述关联信息为所述第一用户操作的触摸压力时,所述第三装置630,具体用于根据所述执行对象的对象操作执行状态确定所述执行对象的后续对象操作,并将所述后续对象操作作为第一对象操作,然后控制所述执行对象执行所述第一对象操作。 [0140] When the touch pressure information associated with the first user operation, the third device 630, particularly for determining the object operation execution objects subsequent operations according to the execution state of the object is performed, and the subsequent operation of the first object as the operation target, and then controls the execution of the first target object operation.

[0141] 在此,所述执行对象的对象操作执行状态是指执行对象根据用户操作已经执行的第一对象操作的状态。 [0141] Here, the execution object execution object operation state is a state performing a first target object based on a user operation has been performed by the operation. 仍以前述对游戏角色进行控制的场景为例进行详细说明。 Still on the scene preceding game character control example described in detail. 在该场景下,所述第一用户操作和第二用户操作均为点击操作,所述执行对象是指触摸终端的触屏中所显示的游戏角色,所述第一对象操作是指该游戏角色的特定攻击动作,例如普通攻击和特殊攻击。 In this scenario, the first user operation and the second operation are user click operation, said execution object touching the touch screen is a game character displayed in the terminal, the first object of the game character operating means the specific attack moves, such as normal attacks and special attacks. 在此场景下,如用户已经输入的第二用户操作包含三次关联的点击操作,则游戏角色当前的对象操作执行状态可能是:普通攻击-特殊攻击-特殊攻击。 In this scenario, such as the user has entered the second user operation includes three operations associated with the click, the game character to perform the current operation status of the object may be: normal attack - special attack - special attacks. 如果根据当前的对象操作执行状态可知,在第二次的特殊攻击之后,该游戏角色只可能再次执行特殊攻击,由此可以确定第一对象操作即为特殊攻击,从而可以控制游戏角色执行所述特殊攻击。 If it is seen from the current state of the object to perform the operation, after the second special attack, the player character special attack can only be performed again, whereby the object may determine a first operation is the special attack, which can control the execution of the game character special attacks.

[0142] 4、关联信息包括所述执行对象的对象操作执行状态,以及所述第一用户操作和第二用户操作的时间间隔和/或所述第一用户操作的触摸压力。 [0142] 4. The association information includes object operational execution state of the object is performed, and the operation time of the first user and the second user operation interval and / or the pressure of the first touch operation of a user.

[0143] 本实施例中,以关联信息为所述执行对象的对象操作执行状态以及所述第一用户操作和第二用户操作的时间间隔为例进行详细说明。 [0143] In this embodiment, the time information related to the execution state of the object, and the object of the first operation is performed and a second user operating the user operation interval described in detail as an example. 此时,所述第三装置630,具体用于在所述第一用户操作与所述第二用户操作关联时,根据所述执行对象的对象操作执行状态确定所述执行对象的多种后续对象操作;根据所述第一用户操作和第二用户操作的时间间隔、和/或所述第一用户操作的触摸压力在所述多种后续对象操作中确定第一对象操作;以及控制所述执行对象执行所述第一对象操作。 In this case, the third device 630, particularly for the first user operation in operative association with the second user, the operation according to the execution state of said execution object determines the execution target object more subsequent operation; a first time according to the user operation and the second user operating interval, and / or the pressure of the first touch operation of the user is determined in a first of said plurality of object manipulation operations subsequent objects; and controlling the execution operating the first object on the object.

[0144] 仍以前述对游戏角色进行控制的场景为例进行详细说明,若游戏角色当前已经进行了一次普通攻击1,则其当前的对象操作执行状态为普通攻击1,此时获取到第一用户操作(即用户在触屏上的点击操作),此处仅考虑第一用户操作与之前输入的第二用户操作(控制游戏角色进行普通攻击1所对应的点击操作)关联(即时间间隔小于或等于Is)的情形,则所述执行对象的后续对象操作可以是普通攻击2或者特殊攻击1。 [0144] the scene is still controlling the game character is described in detail as an example, if the current player character has an ordinary attack 1, its current execution state of the operation object is a normal attack, this time to obtain a first user operation (i.e. user clicks on a touch screen), a second is considered here only the first user operating user input before (for controlling the game character corresponding to a general attack click operation) is associated (i.e., the time interval is less than or equal to is) of the case, the execution of the subsequent target object operation may be an ordinary or special attack an attack 2.

[0145] 在根据所述第一用户操作和第二用户操作的时间间隔在所述多种后续对象操作中确定第一对象操作时,其具体处理方式可参考第1种情况下关联信息为所述第一用户操作和第二用户操作的时间间隔的场景,通过比较一个设定的阈值和所述第一用户操作和第二用户操作的时间间隔来从多种后续对象操作中确定一个唯一的后续对象操作,作为第一对象操作。 [0145] At time based on the first and second user operating the user operation to determine a first interval in the object operation target more subsequent operations, which refer to specific treatment can be associated with the first case the information said first user action and the second user operation scenarios time interval, the time set by comparing a threshold value and the first and second user operating the user operation to determine a unique interval from a plurality of operations subsequent objects Object subsequent operation, as the operation of the first object. 如前述的应用场景中,该设定的阈值为0.2s,那么当本次点击与上次点击的时间间隔在0〜0.2s之间时,游戏角色根据本次点击将会执行的攻击动作即为普通攻击2 ;反之,当本次点击与上次点击的时间间隔在0.2〜Is之间时,游戏角色根据本次点击将会执行的攻击动作即为特殊攻击1。 The foregoing application scenario, the set threshold value is 0.2s, then when this hits the previous time interval between the click 0~0.2s, the player character attack action will be performed according to the views i.e. 2 is a normal attack; on the contrary, when this hits the last click of the time interval between 0.2~Is, according to the game character hits the attack operation will be performed is the special attacks 1.

[0146] 若关联信息为所述执行对象的对象操作执行状态以及所述第一用户操作的触摸压力,可以参考上述处理方式,将所述第一用户操作的触摸压力与对应的阈值进行比较,根据比较结果确定最终唯一的后续对象操作,作为第一对象操作。 [0146] When information related to the execution object execution state of the object and the touch operation pressure of the first user operation, reference may be the above-described process embodiment, the pressure threshold value corresponding to a first touch operation of the user is compared, determining a final operation only subsequent objects, the first object as the result of the comparison operation.

[0147] 进一步地,若关联信息为所述执行对象的对象操作执行状态、所述第一用户操作的触摸压力和第一用户操作和第二用户操作的时间间隔。 [0147] Further, if the related information of the state of operation performed for the object execution object, a first time user operation of the touch pressure and the first user and the second user operation of the operation interval. 相应地,此处中同样可以通过将所述触摸压力、时间间隔分别与其对应的阈值进行比较,根据两者的比较结果,共同确定唯一的后续对象操作,作为第一对象操作。 Accordingly, here likewise by the touch pressure, a time interval corresponding to each threshold value according to the comparison results of both, the common only to determine the subsequent operation of the object, as a first object operation.

[0148] 在确定了第一对象操作具体为何种攻击动作之后,就可以控制该游戏角色做出相应的攻击动作。 [0148] After determining the first object is a specific operation which attack action, the game character can be controlled accordingly attack action.

[0149]由于在游戏的游戏角色往往会有特定的攻击动作组成的了连续攻击,例如该游戏角色的连续攻击可以是:普通攻击1-普通攻击2-普通攻击3-普通攻击4-普通攻击5-特殊攻击5、普通攻击1-普通攻击2-普通攻击3—特殊攻击3、普通攻击1-特殊攻击1-特殊攻击6-特殊攻击7-特殊攻击8等等。 [0149] Because the game character of the game, there is often composed of a specific attack moves continuous attack, such as a continuous attack of the player character may be: normal attack normal attack 1- 3- 2- normal attack normal attack normal attack 4- 5- 5 special attack, normal attack normal attack 1- 2- 3- special attacks 3 normal attack, special attack normal attack 1- 1- special attacks special attacks 6- 7- 8 special attacks and so forth. 在执行完最后一个攻击动作之后,本次连续攻击结束。 After completion of the implementation of the last attack action, the end of this continuous attack. 此时,根据当前执行对象的对象操作执行状态可知,不存在后续对象操作,将重置执行对象的对象操作执行状态,无论第一用户操作是否与之前的操作有何关系,均会由连续攻击的第一个攻击动作(即普通攻击1)重新开始执行。 In this case, the execution state according to the operation of the current execution object can be seen, the subsequent operation of the object does not exist, the state of performing a reset operation execution target object, regardless of whether the user operation before the first operation and what relationship, are continuously attacked by the first attack action (ie normal attack 1) re-started.

[0150] 在实际应用中,可以采用以下方式确定当前执行对象的对象操作执行状态下,不存在后续对象操作。 [0150] In a practical application, the object may determine the execution state of the object operation performed subsequent object operation there is no current in the following manner. 例如,可以通过记录当前执行对象的对象操作执行状态中攻击动作的关联次数,并将该关联次数与预设的阈值进行比较的方式来确定无后续对象操作。 For example, it is possible, and the association is done by comparing the number of associated frequency and by recording the current execution state of the object of the attack operation performed in the operation of the object with a preset threshold to determine the object without subsequent operation. 例如,预设的阈值为第一关联次数阈值,该阈值设为5,当前执行对象的对象操作执行状态为:普通攻击1-普通攻击2-普通攻击3-普通攻击4-普通攻击5-特殊攻击5,则记录的关联次数η为5次。 For example, the predetermined threshold is associated with a first frequency threshold, the threshold is set to 5, the current execution object execution object operation state: normal attack normal attack 1- 3- 2- normal attack normal attack normal attack 5- 4- special 5 associated with the number of attacks, the recorded η 5 times. 当η大于等于5时,可以确定不存在后续对象操作,由此将重置执行对象的对象操作执行状态,无论本次的第一用户操作是否与之前的操作有何关系,均会由连续攻击的第一个攻击动作(即普通攻击1)重新开始执行。 When η is greater than or equal to 5, the operation may be determined subsequent objects do not exist, whereby the reset state of the object execution object execution operation, regardless of the current operation is of the first user before operation and what relationship, are continuously attacked by the first attack action (ie normal attack 1) re-started.

[0151] 此外,还可以通过记录符合特定条件特殊攻击的关联次数,并将该关联次数与预设的阈值进行比较的方式来确定无后续对象操作。 [0151] Further, by recording the number of times meet certain conditions associated special attack, and the association is done by comparing the number with a preset threshold to determine the object without subsequent operation. 例如,预设的阈值为第二关联次数阈值,该阈值设为4。 For example, the predetermined threshold is a second threshold value associated with the number, the threshold value is set to 4. 所述符合特定条件特殊攻击为普通攻击1之后连续执行的特殊攻击,若当前执行对象的对象操作执行状态为:普通攻击1-特殊攻击1-特殊攻击6-特殊攻击7-特殊攻击8,则记录符合特定条件特殊攻击的关联次数m为4次。 The special attack meets certain criteria is continuously performed one after the special attack normal attack, if the current execution object execution object operation state: normal attack special attacks 1- 1- special attacks special attacks 6- 7- 8 special attack, the recording the number m associated special attack meets certain criteria is four. 当m大于等于4时,可以确定不存在后续对象操作,由此将重置执行对象的对象操作执行状态,无论本次的第一用户操作是否与之前的操作有何关系,均会由连续攻击的第一个攻击动作(即普通攻击1)重新开始执行。 When m is greater than or equal to 4, the object may determine a subsequent operation does not exist, whereby the reset state of the object execution object execution operation, regardless of the current operation is of the first user before operation and what relationship, are continuously attacked by the first attack action (ie normal attack 1) re-started.

[0152]由此,本申请实施例提供了一种优选的用于在触摸终端上执行用户操作的设备,该设备的结构如图6所示,除图5所示的第一装置610、第二装置620和第三装置630之外,还包括第四装置640。 [0152] Accordingly, the present application provides a preferred embodiment of apparatus for performing a touch operation on a user terminal, the structure of the apparatus shown in FIG. 6, the first device 610 shown in FIG. 5 except, of third addition means 620 and second means 630, 640 further comprises a fourth means. 具体地,所述第四装置640用于在根据执行对象的对象操作执行状态确定不存在后续对象操作时,控制所述执行对象执行第三对象操作。 In particular, the fourth means 640 for determining the absence of a subsequent object operation state of the operation performed according to the object execution object, a third object to perform the execution control object operation. 其中,所述第三对象操作是指连续动作的第一个动作,以前述游戏场景为例,该第三对象操作为任何一套连续攻击中的第一个攻击动作,即普通攻击1。 Wherein said third operation refers to the first object is a continuous motion operation to the game scene, for example, the third object of the operation for the first set of attack any continuous action of attack, i.e., a normal attack.

[0153] 此外,若进一步考虑第一用户操作和第二用户操作不关联的情况,前述的场景中采用所述第一用户操作和第二用户操作的时间间隔与第一时间间隔阈值比较的方式,来确定第一用户操作和第二用户操作是否关联,且设置的第一时间间隔阈值为Is。 [0153] Further, when the user further consideration where the first operation and the second operation is not associated with the user, the scene using the time of the first user and the second user operating the operation mode is compared with a first time interval threshold interval to determine a first operation and the second user is associated a user operation, and set the first time interval threshold value is. 当第一用户操作与第二用户操作无关联时,无论当前的对象操作执行状态为何,游戏角色均会由连续攻击的第一个攻击动作(即普通攻击1)重新开始执行。 When the first user and the second user operating unrelated operation, regardless of the current state of implementation of object manipulation why, the role of the game will restart from the continuous attacks of the first attack action (ie normal attack 1). 例如,当前的对象操作执行状态为普通攻击1-普通攻击2-普通攻击3,由此可知其后续对象操作可能是普通攻击4或者特殊攻击4。 For example, the current object state is normal attack operation performed normal attack 1- 2- 3 normal attack, the object can be seen that subsequent operation may be normal or special attacks 4 4 attack. 但是,若本次点击操作与前一次点击操作之间的时间间隔超过了ls,此时游戏角色仍然会执行普通攻击1,而不会执行普通攻击4或者特殊攻击4中的其中一个。 However, if this hits the operating time between one-click operation before the interval with more than ls, this time the game character will still perform normal attacks 1, but does not perform a normal attack in which 4 or 4 in special attacks.

[0154] 为此,本申请实施例还提供了另一种用于在触摸终端上执行用户操作的设备,该设备的结构如图7所示,除图5所示的第一装置610、第二装置620和第三装置630之外,还包括第五装置650。 [0154] To this end, the present application further provides another apparatus for performing a user operation on touch terminal, the structure of the apparatus shown in Figure 7, the first device 610 shown in FIG. 5 except, of second means other than third means 630 and 620, further comprising a fifth device 650. 具体地,所述第五装置640,用于在所述第一用户操作与第二用户操作不关联时,控制所述执行对象执行第四对象操作。 In particular, the fifth means 640 for the first user operation is not the operation associated with the second user, controlling the fourth object execution object execution operations.

[0155] 其中,第四对象操作与前述第三对象操作类似,均是指连续动作的第一个动作,以前述游戏场景为例,该第四对象操作为任何一套连续攻击中的第一个攻击动作,即普通攻击1 ο [0155] wherein, similar to the third and fourth object operation object operation, the first operation means are continuous operation, to the game scene, for example, the fourth object is any set of continuous operation of the first attack an attack action, namely common assault 1 ο

[0156] 综上所述,本申请实施例提供了一种全新的在触摸终端上执行用户操作的方案,通过检测当前获取到的第一用户操作与先于所述第一用户操作的第二用户操作之间的关系,具体根据第一用户操作的第二用户操作是否关联以及两者之间的关联信息来确定执行对象执行的第一对象操作,由此控制执行对象执行不同的第一对象操作。 [0156] In summary, the present application provides a new scheme of a user operation performed on the touch terminal, a second current obtained by detecting a first operation of a user prior to the first user operation the relationship between the user operation, according to a second specific user operates the first user operation is associated, and the association between both the information to determine the object performs a first operation on the object, whereby the object to perform a different control execution of the first object operating. 由于第一用户操作和第二用户操作均可以是对同一操作按钮的点击操作,无需在不同的操作按钮之间切换点击,操作方式简单,交互性强,操作准确性高,并且在能够保证其它内容在触屏的显示空间。 Since the first and second user operating the user operation is a click operation can be on the same operation button, click without switching between different operation button, the operation is simple, interactive, high operation accuracy, and to ensure that other the contents of display space in the touch screen.

[0157] 需要注意的是,本申请可在软件和/或软件与硬件的组合体中被实施,例如,可采用专用集成电路(ASIC)、通用目的计算机或任何其他类似硬件设备来实现。 [0157] Note that the present application may be implemented in software and / or a combination of software and hardware, for example, may be employed ASIC (ASIC), a general purpose computer or any other similar hardware implemented. 在一个实施例中,本申请的软件程序可以通过处理器执行以实现上文所述步骤或功能。 In one embodiment, the software program of the present application may be executed to implement the above steps or functions by a processor. 同样地,本申请的软件程序(包括相关的数据结构)可以被存储到计算机可读记录介质中,例如,RAM存储器,磁或光驱动器或软磁盘及类似设备。 Likewise, the application software programs (including associated data structures) may be stored in a computer-readable recording medium, eg, RAM memory, magnetic or optical drive or a floppy disk and the like. 另外,本申请的一些步骤或功能可采用硬件来实现,例如,作为与处理器配合从而执行各个步骤或功能的电路。 Further, some steps or functions of the present disclosure can be implemented in hardware, e.g., as a complex with the processor to perform the respective steps or functions of the circuit.

[0158]另外,本申请的一部分可被应用为计算机程序产品,例如计算机程序指令,当其被计算机执行时,通过该计算机的操作,可以调用或提供根据本申请的方法和/或技术方案。 [0158] Further, part of this application may be applied as a computer program product, such as computer program instructions which, when executed by a computer, by operating the computer may be invoked or otherwise provided in accordance with the method of the present disclosure and / or technical solutions. 而调用本申请的方法的程序指令,可能被存储在固定的或可移动的记录介质中,和/或通过广播或其他信号承载媒体中的数据流而被传输,和/或被存储在根据所述程序指令运行的计算机设备的工作存储器中。 And program instructions to call a method of the present application, may be stored in fixed or removable recording medium, and / or be transmitted by a data broadcast or other signal bearing medium stream and / or stored in accordance with the the working memory of a computer device running said program instructions. 在此,根据本申请的一个实施例包括一个装置,该装置包括用于存储计算机程序指令的存储器和用于执行程序指令的处理器,其中,当该计算机程序指令被该处理器执行时,触发该装置运行基于前述根据本申请的多个实施例的方法和/或技术方案。 Here, according to one embodiment of the present disclosure includes a device, the apparatus comprising a memory for storing computer program instructions and a processor for executing program instructions, wherein, when the computer program instructions are executed by the processor, a trigger the operation means and / or method aspect of the preceding embodiment according to various embodiments of the present disclosure based.

[0159] 对于本领域技术人员而言,显然本申请不限于上述示范性实施例的细节,而且在不背离本申请的精神或基本特征的情况下,能够以其他的具体形式实现本申请。 [0159] to those skilled in the art, obvious that the application is not limited to the details of the above-described exemplary embodiment, and in the present disclosure without departing from the spirit or essential characteristics of the present application can be realized in other specific forms. 因此,无论从哪一点来看,均应将实施例看作是示范性的,而且是非限制性的,本申请的范围由所附权利要求而不是上述说明限定,因此旨在将落在权利要求的等同要件的含义和范围内的所有变化涵括在本申请内。 Therefore, no matter from what point of view, the embodiments should be considered exemplary, and not limiting, of the scope of the application by the appended claims rather than by the foregoing description, the appended claims are therefore intended to All changes which come within the meaning and range of equivalents thereof should be covered within the present application. 不应将权利要求中的任何附图标记视为限制所涉及的权利要求。 In the claims should not be considered as any reference numerals as claimed in claim limitations involved. 此夕卜,显然“包括” 一词不排除其他单元或步骤,单数不排除复数。 Bu this evening, apparently "comprising" does not exclude other elements or steps, the singular does not exclude a plurality. 装置权利要求中陈述的多个单元或装置也可以由一个单元或装置通过软件或者硬件来实现。 A plurality of units or means recited in the claims means may also be implemented by a single unit or through software or hardware. 第一,第二等词语用来表示名称,而并不表示任何特定的顺序。 The first, second, etc. are used to indicate the name, but does not indicate any particular sequence.

Claims (20)

1.一种用于在触摸终端上执行用户操作的方法,其中,所述方法包括: 获取用户在触摸终端的触屏上输入的第一用户操作; 根据预设规则检测所述第一用户操作与第二用户操作是否关联,其中所述第二用户操作为所述用户先于所述第一用户操作在所述触屏上输入的用户操作; 若所述第一用户操作与所述第二用户操作关联,则根据关联信息控制执行对象执行第一对象操作。 1. A method for performing a user operation on the touch for a terminal, wherein, the method comprising: obtaining a first user operation input by a user touch on the touch screen terminal; detecting said first preset rule according to a user operation operation is associated with the second user, wherein the second user operation of the user prior to user operation of the first user input operation on the touch screen; and if the first and the second user operation associated with a user operation, the operation is performed in accordance with the first object-related information control execution object.
2.根据权利要求1所述的方法,其中,所述预设规则至少包括以下任意一项: 若所述第一用户操作和第二用户操作的时间间隔小于或等于第一时间间隔阈值,则所述第一用户操作与第二用户操关联; 若所述第一用户操作和第二用户操作的触摸压力均在预设范围内,则所述第一用户操作与第二用户操关联; 若所述第一用户操作和第二用户操作的触摸压力之差小于预设值,则所述第一用户操作与第二用户操作关联。 The method according to claim 1, wherein the preset rule comprises at least any one of the following: if the first user and the second user operating the operation time interval is less than or equal to a first time interval threshold, then the first user operating the operation associated with the second user; if the first user and the second user operating operation of the touch pressure are within the predetermined range, then the first user operation associated with the second user operation; if touch pressure difference between the user operation of the first and the second user operation is less than a preset value, the operation associated with a first user and the second user operation.
3.根据权利要求1或2所述的方法,其中,所述第二用户操作包括一次用户操作或者关联的多次用户操作。 3. The method of claim 1 or claim 2, wherein the second operation comprises a user associated with a user operation or multiple user operation.
4.根据权利要求1至3中任一项所述的方法,其中,所述关联信息至少包括以下任意一项: 所述第一用户操作和第二用户操作的时间间隔; 所述第一用户操作的触摸压力; 所述执行对象的对象操作执行状态。 4. A method according to any one of claims 1 to 3, wherein the association information includes at least any one of the following: the first time interval and the second user operation of the user operation; the first user touch pressure operation; the target operating state of the execution object execution.
5.根据权利要求4所述的方法,其中,所述关联信息包括所述第一用户操作和第二用户操作的时间间隔; 根据关联信息控制执行对象执行第一对象操作,包括: 根据第二时间间隔阈值以及所述第一用户操作和第二用户操作的时间间隔确定所述第一对象操作; 控制所述执行对象执行所述第一对象操作。 5. The method of claim 4, wherein said associated information includes time intervals of the first user operation and the second user operation; association information according to a first target object to perform the control operation execution, comprising: according to a second threshold and interval time of the first user and the second user operation of the operation interval determination operation of the first object; controlling the execution of said first target object operation.
6.根据权利要求4所述的方法,其中,所述关联信息包括所述第一用户操作的触摸压力; 根据关联信息控制执行对象执行第一对象操作,包括: 根据触摸压力阈值以及所述第一用户操作的触摸压力确定所述第一对象操作; 控制所述执行对象执行所述第一对象操作。 6. The method according to claim 4, wherein said associated information includes first user operation of the touch pressure; performing a first operation in accordance with the object-related information control execution object, comprising: the touch pressure threshold and the second a user operated touch pressure determining operation of the first object; controlling the execution of said first target object operation.
7.根据权利要求4所述的方法,其中,所述关联信息包括所述执行对象的对象操作执行状态; 根据关联信息控制执行对象执行第一对象操作,包括: 根据所述执行对象的对象操作执行状态确定所述执行对象的后续对象操作,并将所述后续对象操作作为第一对象操作; 控制所述执行对象执行所述第一对象操作。 7. The method as claimed in claim 4, wherein the association information includes object operational execution state of the execution object; association information according to a first target object to perform the control operation execution, comprising: an object according to the object of the operation performed determining an execution state of the object operation performed subsequent to the object, and the subsequent operation of the first object as the operation target; controlling said first execution object to perform the operation target.
8.根据权利要求4所述的方法,其中,根据关联信息控制执行对象执行第一对象操作,包括: 根据所述执行对象的对象操作执行状态确定所述执行对象的多种后续对象操作; 根据所述第一用户操作和第二用户操作的时间间隔、和/或所述第一用户操作的触摸压力在所述多种后续对象操作中确定第一对象操作; 控制所述执行对象执行所述第一对象操作。 8. The method according to claim 4, wherein the association information according to a control operation performed on the object the first object, comprising: determining a subsequent plurality of object operation performed depending on the object of the execution state of operation of the execution object; according the first user operation and the operation interval time of the second user, and / or the pressure of the first touch operation of the user is determined in a first of said plurality of object manipulation operations subsequent objects; controlling the execution of the execution object a first object manipulation.
9.根据权利要求7或8所述的方法,其中,所述方法还包括: 若根据执行对象的对象操作执行状态确定不存在后续对象操作,则控制所述执行对象执行第三对象操作。 9. A method according to claim 78, wherein said method further comprises: if the operation performed in accordance with the execution state of the target objects determine a subsequent operation does not exist, the control operation performed on the object the third object.
10.根据权利要求1至9中任一项所述的方法,其中,所述方法还包括: 若所述第一用户操作与第二用户操作不关联,则控制所述执行对象执行第四对象操作。 9 to 10. The method according to any one of claims, wherein said method further comprises: if the first user and the second user operation is not associated operation, control the execution object execution fourth object operating.
11.一种用于在触摸终端上执行用户操作的设备,其中,所述设备包括: 第一装置,用于获取用户在触摸终端的触屏上输入的第一用户操作; 第二装置,用于根据预设规则检测所述第一用户操作与第二用户操作是否关联,其中所述第二用户操作为所述用户先于所述第一用户操作在所述触屏上输入的用户操作; 第三装置,用于在所述第一用户操作与所述第二用户操作关联时,根据关联信息控制执行对象执行第一对象操作。 11. An apparatus for performing a user operation on the touch for a terminal, wherein, the apparatus comprising: a first means for obtaining a first user operation input by a user touch on the touch screen terminal; a second means for according to a preset rule is associated to the detection of the first and the second user operating a user operation, wherein the second user operation of the user prior to user operation of the first user input operation on the touch screen; third means for, when the operation associated with the first user and the second user operation, performs the operation according to the first object-related information control execution object.
12.根据权利要求1所述的设备,其中,所述预设规则至少包括以下任意一项: 若所述第一用户操作和第二用户操作的时间间隔小于或等于第一时间间隔阈值,则所述第一用户操作与第二用户操关联; 若所述第一用户操作和第二用户操作的触摸压力均在预设范围内,则所述第一用户操作与第二用户操关联; 若所述第一用户操作和第二用户操作的触摸压力之差小于预设值,则所述第一用户操作与第二用户操作关联。 12. The apparatus according to claim 1, wherein the preset rule comprises at least any one of the following: if the first user and the second user operating the operation time interval is less than or equal to a first time interval threshold, then the first user operating the operation associated with the second user; if the first user and the second user operating operation of the touch pressure are within the predetermined range, then the first user operation associated with the second user operation; if touch pressure difference between the user operation of the first and the second user operation is less than a preset value, the operation associated with a first user and the second user operation.
13.根据权利要求11或12所述的设备,其中,所述第二用户操作包括一次用户操作或者关联的多次用户操作。 13. The apparatus of claim 11 or claim 12, wherein the second operation comprises a user associated with a user operation or multiple user operation.
14.根据权利要求11至13中任一项所述的设备,其中,所述关联信息至少包括以下任意一项: 所述第一用户操作和第二用户操作的时间间隔; 所述第一用户操作的触摸压力; 所述执行对象的对象操作执行状态。 14. The apparatus according to any one of claims 11 to claim 13, wherein the association information includes at least any one of the following: time of the first user and the second user operation of the operation interval; the first user touch pressure operation; the target operating state of the execution object execution.
15.根据权利要求14所述的设备,其中,所述关联信息包括所述第一用户操作和第二用户操作的时间间隔; 所述第三装置,用于在所述第一用户操作与所述第二用户操作关联时,根据第二时间间隔阈值以及所述第一用户操作和第二用户操作的时间间隔确定所述第一对象操作,并控制所述执行对象执行所述第一对象操作。 15. The apparatus according to claim 14, wherein said associated information includes time intervals of the first user operation and the second user operation; said third means, for the first user operation and the when said operation associated with a second user, the operation interval is determined in accordance with the first object of the second time interval threshold value and the first and second user operating a user operation, and controls the actuator to execute the first target object operation .
16.根据权利要求14所述的设备,其中,所述关联信息包括所述第一用户操作的触摸压力; 所述第三装置,用于在所述第一用户操作与所述第二用户操作关联时,根据触摸压力阈值以及所述第一用户操作的触摸压力确定所述第一对象操作,并控制所述执行对象执行所述第一对象操作。 16. Apparatus according to claim 14, wherein the association information includes a touch pressure of the first user operation; said third means, for operating said first user and the second user operation when the association, according to the touch pressure touch pressure thresholds of the first user operation and the first object determining operation, and controls the execution of the first target object operation.
17.根据权利要求14所述的设备,其中,所述关联信息包括所述执行对象的对象操作执行状态; 所述第三装置,用于在所述第一用户操作与所述第二用户操作关联时,根据所述执行对象的对象操作执行状态确定所述执行对象的后续对象操作,并将所述后续对象操作作为第一对象操作,以及控制所述执行对象执行所述第一对象操作。 17. The apparatus according to claim 14, wherein the association information includes object operational execution state of the execution object; said third means, for operating said first user and the second user operation when the association, the object to determine the subsequent operation of the object is performed in accordance with the execution state of operation of the execution object and the subsequent operation of the first object as the operation target, and controlling the execution of said first target object operation.
18.根据权利要求14所述的设备,其中,所述第三装置,用于在所述第一用户操作与所述第二用户操作关联时,根据所述执行对象的对象操作执行状态确定所述执行对象的多种后续对象操作;根据所述第一用户操作和第二用户操作的时间间隔、和/或所述第一用户操作的触摸压力在所述多种后续对象操作中确定第一对象操作;以及控制所述执行对象执行所述第一对象操作。 18. The apparatus according to claim 14, wherein said third means for, when the operation associated with the first user and the second user operation, the operation according to the execution state of the execution object is determined said plurality of operation performed subsequent target object; the first time according to the user operation and the second user operating interval, and / or the pressure of the first touch operation of the user is determined in a first of said plurality of operations subsequent objects object manipulation; and controlling the execution of said first target object operation.
19.根据权利要求17或18所述的设备,其中,所述设备还包括: 第四装置,用于在根据执行对象的对象操作执行状态确定不存在后续对象操作时,控制所述执行对象执行第三对象操作。 19. The apparatus of claim 17 or 18, wherein said apparatus further comprises: fourth means for determining the absence of a subsequent object operation state of the operation performed on the object in accordance with the object, the execution object execution control The third object manipulation.
20.根据权利要求11至19中任一项所述的设备,其中,所述设备还包括: 第五装置,用于在所述第一用户操作与第二用户操作不关联时,控制所述执行对象执行第四对象操作。 20. The apparatus according to any one of claims 11 to 19, wherein said apparatus further comprises: a fifth means for the first user operation is not the operation associated with the second user, controlling the execution object to perform a fourth object operation.
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