CN102137697B - Association of peripherals communicatively attached to a console device - Google Patents

Association of peripherals communicatively attached to a console device Download PDF

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Publication number
CN102137697B
CN102137697B CN2006800425791A CN200680042579A CN102137697B CN 102137697 B CN102137697 B CN 102137697B CN 2006800425791 A CN2006800425791 A CN 2006800425791A CN 200680042579 A CN200680042579 A CN 200680042579A CN 102137697 B CN102137697 B CN 102137697B
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device
ro
wireless
console
end
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CN2006800425791A
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CN102137697A (en
Inventor
E·C·吉埃默
R·H·伊弗因
S·A·甘德希
R·格拉瑟
H·E·小默克卢奈
J·M·R·韦顿
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微软公司
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Priority to US11/280,736 priority Critical patent/US20070111796A1/en
Priority to US11/280,736 priority
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Priority to PCT/US2006/040839 priority patent/WO2007061542A2/en
Publication of CN102137697A publication Critical patent/CN102137697A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/02Accessories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing

Abstract

用于将设备关联到与游戏控制台或计算设备通信的外围设备的系统和方法。 For systems and methods associated with the apparatus to a game console or a peripheral device in communication computing device. 最初,将所述外围设备绑定到该游戏控制台或计算设备的端口。 Initially, the port of the peripheral device is bound to game console or computing device. 通过自动化的或用户启动的序列将该设备绑定到该游戏控制台或计算设备,并随后与分配给该外围设备的端口相关。 Bound by an automated device or the user-initiated sequence to the game console or computing device associated with the port and then assigned to the peripheral device. 在相关后,将与该外围设备相关联的数据传输到该设备。 After correlation, the data transmission and the peripheral device to the associated device. 设备和外围设备还可以基于用户简介来关联。 Devices and peripherals can also be based on a user profile associated. 当用户登录游戏控制台或计算设备时,可通过简介中的外围设备标识符和配置信息来将设备与外围设备相关联。 When a user logs game console or computing device, the device may be associated with the peripheral device through the peripheral device identifier and configuration information in the profile.

Description

通信地附连到控制台设备的外围设备的关联 Attached to the communication device associated with the peripheral device consoles

[0001] 版权公告/许可 [0001] Copyright Notice / License

[0002] 本专利文献所公开的部分内容包含受版权保护的材料。 [0002] Part disclosed in this patent document contains material subject to copyright protection. 该版权所有者并不反对任何人对于如在(美国)专利商标局的专利文件或记录中所出现的本专利文献或本专利公开文本的复制,但此外无论如何保留所有的版权。 The copyright owner has no objection to copy anyone of the patent document or the patent disclosure, such as in the patent file or records (US) Patent and Trademark Office in the appearance, but in addition in any case all copyright reserved. 以下公告适用于下面和在此处附图中描述的软件和数据:Copyright © 2005, MicrosoftCorporation, All Rights Reserved。 The following notice applies to the software and data are described below and in the drawings here: Copyright © 2005, MicrosoftCorporation, All Rights Reserved.

技术领域 FIELD

[0003] 本发明一般涉及计算和游戏设备领域。 [0003] The present invention relates generally to the field of computing, and gaming devices. 本发明尤其涉及关联与控制台、控制器或其它计算设备通信的外围设备。 The present invention relates in particular associated with the console, the peripheral controller or other computing devices in communication.

[0004] 背景 [0004] BACKGROUND

[0005] 在线游戏已经成为游戏体验中的很大一部分。 [0005] Online games have become a large part of the gaming experience. 最初,玩家可以借助文本来通信,然而边玩游戏边输入文本是很难的。 Initially, players can communicate by means of text, but while playing is very difficult to enter text. 后来,游戏使得玩家可以相互连接或连接到中央服务器,以便使用如耳机等仅有音频的设备来帮助协作。 Later, the game makes the player can be connected to each other or connected to a central server to use audio-only, such as headphones and other equipment to help collaboration. 现在,为达到这些目的,许多游戏者使用专门设计的耳机。 Now, for these purposes, many players use specially designed headphones. 传统的耳机使用例如耳机或话筒插孔或USB连接器来连接到游戏控制台。 For example, a conventional earphone or headset microphone jack or USB connection to connect to the game console. 由于是有线连接到控制器或控制台的,因此要将声音与特定游戏者的游玩相关联相对较为容易。 Because it is wired to the controller or console, so you want to play with a particular player's sound associated relatively easy.

[0006] 游戏者也能享受使用无线控制器的乐趣,它通过将控制器无线地连接到游戏控制台来为玩家提供了行动自由。 [0006] players can also enjoy the use of a wireless controller, which provides the freedom of movement for players through the wireless controller connected to the game console. 通常,无线控制器也能提供诸如振动反馈、小型操纵手柄、D型垫、压敏按钮等玩家可以在有线控制器上找到的特征。 Typically, the radio controller can provide features such as vibration feedback, mini joystick, D-pad, pressure-sensitive buttons, etc. can be found on the player wired controller. 另外,将无线控制器连接到游戏控制台的系统经常使得多个玩家可以同时在控制台上玩游戏。 Further, the controller is connected to the wireless game console systems often simultaneously so that multiple players can play games on the console.

[0007] 传统地,将耳机音频与游戏控制器相关联是通过将有线耳机插入到有线或无线控制器中的插孔中来执行的。 [0007] Conventionally, an audio headset is associated with the game controller through a wired headset is inserted into wired or wireless controller jack performed. 然而,当耳机是无线的时候,由于无线设备的特性,没有将耳机与特定游戏者的游玩或控制器相关联的物理机制。 However, when the headset is wireless, because of characteristics of the wireless device, or physical mechanisms did not play a controller associated with a particular player headset. 然而,由于无线设备的特性,没有将无线耳机与特定游戏者的游玩或控制器相关联的物理机制。 However, due to the characteristics of the wireless device, there is no physical mechanism for a wireless headset to play a particular player or the associated controller.

[0008] 概述 [0008] Overview

[0009] 在此公开了用于将设备和与游戏控制台或计算设备通信的外围设备相关联的系统和方法。 [0009] In the systems and methods disclosed herein peripherals associated apparatus for a communication device and a game console or computing. 该外围设备最初被绑定到游戏控制台或计算设备的端ロ。 The peripheral device is initially bound to the end of the game console or computing ro device. 该外围设备借助自动的或用户启动的序列被绑定到游戏控制台或计算设备,随后与分配给该外围设备的端ロ相关。 The peripheral device by means of automatic or user-initiated sequence is bound to game console or computing device, associated with the end ro then assigned to the peripheral device. 在相关以后,将与该外围设备相关联的数据传送到该设备。 After correlation, the data transfer with the peripheral device to the associated device. 游戏控制台(或计算设备)和外围设备也可以基于用户简介来关联。 Game console (or computing device) and peripheral devices can also be based on user profile to associate.

[0010] 上面的非限制性示例是游戏者在玩游戏的过程中使用的无线耳机。 [0010] The above non-limiting example is a wireless headset used by the game during play of the game. 可以将该耳机与游戏者的控制器相关联,以便将与游戏者的玩操作相关联的游戏相关音频从游戏控制台发送到耳机。 The headset and may be player associated with the controller, in order to play with the player associated with the operation related to the game transmitted from the game console to the audio headset. 游戏者也可以与使用耳机的其它游戏者通信。 Players can also use the headset with other players communicate.

[0011] 附加特征和优点将通过下面參考附图继续的详细描述而变得显而易见。 [0011] Additional features and advantages will become apparent from the following description continues with reference to the accompanying drawings in detail.

[0012] 附图简述 [0012] BRIEF DESCRIPTION

[0013] 当结合附图阅读时,可更好地理解前面的概述,以及下面对优选实施例的详细描述。 [0013] when taken in conjunction with the accompanying drawings, may be better understood foregoing summary, as well as the following detailed description of preferred embodiments. 出于图示本发明的目的,在附图中示出有本发明的示例性构造;然而,本发明并不限于所公开的具体方法和手段。 For purposes of illustrating the invention, there are shown in the drawings exemplary constructions of the invention; however, the present invention is not limited to the specific methods and instrumentalities disclosed. 在附图中: In the drawings:

[0014] 图I是示出了其中可以实现本发明各方面的游戏控制台的框图; [0014] Figure I is a block diagram illustrating a game console may implement aspects of the present invention, wherein;

[0015] 图2示出了控制器和LED指示器; [0015] FIG 2 illustrates a controller and LED indicators;

[0016] 图3示出了被控制台绑定和发现的一个或多个控制器/外围设备; [0016] FIG. 3 shows one or more controllers and the console is found bound / peripheral device;

[0017] 图4示出了无线设备的框图; [0017] FIG. 4 shows a block diagram of a wireless device;

[0018] 图5示出了为将无线设备与外围设备相关联所执行的示例性过程; [0019] 图6-9示出了示例性无线设备设计;以及 [0018] FIG. 5 shows a wireless device to the peripheral device and an exemplary process associated with the execution; [0019] Figures 6-9 illustrate an exemplary design of a wireless device; and

[0020] 图10-11示出了为将无线设备与外围设备相关联所执行的替换过程; [0020] Figures 10-11 illustrate alternative process to the wireless device with a peripheral device associated with the execution;

[0021] 详细描述 [0021] Detailed Description

[0022] 图I示出了其中可以实现本发明的某些方面的多媒体/游戏控制台100的功能性组件。 [0022] Figure I illustrates an example in which the present invention may be implemented with certain aspects of a multimedia / gaming console 100 of the functional components. 多媒体控制台100具有含ー级高速缓存102、ニ级高速缓存104和闪存R0M(只读存储器)106的中央处理单元(CPU) 101。 The multimedia console 100 has a 102-level cache containing ー, ni level cache 104, and a flash R0M (Read Only Memory) 106, a central processing unit (CPU) 101. ー级高速缓存102和ニ级高速缓存104可临时存储数据,并因此减少了存储器访问周期的数量,从而提高了处理速度和呑吐量。ー level cache 102 and the Ni-level cache 104 may temporarily store data and hence reduce the number of memory access cycles, thereby improving processing speed and throughput rate. 可以提供具有ー个以上核,并因此具有附加的ー级高速缓存102和ニ级高速缓存104的CPU 101。 It may be provided with more than ー core, and thus has the additional ー ni-level cache 102 and level cache 104 of CPU 101.

[0023] 图形处理单元(GPU) 108和视频编码器/视频编解码器(编码器/解码器)114形成用于高速和高分辨率图形处理的视频处理流水线。 [0023] The graphics processing unit (GPU) 108 and a video encoder / video codec (coder / decoder) 114 form a video processing pipeline for high speed and high resolution graphics processing. 数据通过总线从图形处理单元108传送到视频编码器/视频编解码器114。 Data transfer to the video encoder / video codec 114 via a bus 108 from the graphics processing unit. 视频处理流水线将数据输出到A/V (音频/视频)端ロ140,以用于传输到电视机或其它显示器。 The video processing pipeline outputs data to A / V (Audio / Video) ro terminal 140, for transmission to a television or other display. 存储器控制器110连接到GPU 108,以便于处理器访问各种类型的存储器112,例如但不限于RAM(随机存取存储器)。 The memory controller 110 is connected to the GPU 108, in order to access various types of memory in a processor 112, such as, but not limited to, a RAM (Random Access Memory).

[0024] 多媒体控制台100包括较佳地在模块118上实现的I/O控制器120、系统管理控制器122、音频处理单元123、网络接ロ控制器124、第一USB主机控制器126、第二USB控制器128和面板I/O子组件130。 [0024] The multimedia console 100 includes an implementation of the module on a 118 I / O controller 120, system management controller 122, audio processing unit 123, network interface controller 124 ro, a first USB host controller 126, a second USB controller 128 and the panel I / O subassembly 130. USB控制器126和128用作外围控制器142 (I)-142 (2)、无线适配器148和外部存储器设备146 (例如,闪存、外部⑶/DVD ROM驱动器、可移动介质等)的主机。 USB controllers 126 and 128 serve as hosts for peripheral controllers 142 (I) -142 (2), wireless adapter 148 and an external memory device 146 (e.g., flash, external ⑶ / DVD ROM drive, removable media, etc.) of the host. 应注意,可以提供附加的USB控制器。 It should be noted, can provide additional USB controller. 网络接ロ124和/或无线适配器148提供对网络(例如,因特网、家庭网络等)的接入,并且可以是各种各样有线或无线适配器组件中的任意ー种,其中包括以太网卡、调制解调器、蓝牙模块、电缆调制解调器等。 Ro access network 124 and / or wireless adapter 148 provide access to a network (e.g., Internet, home network, etc.), and may be any kind ー various wired or wireless adapter components including an Ethernet card, a modem , a Bluetooth module, a cable modem, and the like.

[0025] 提供系统存储器143以存储在引导过程期间所加载的应用程序数据。 [0025] System memory 143 to the application data stored in the loaded during the boot process. 提供媒体驱动器144,并且其可以包括DVD/CD驱动器、硬盘驱动器或其它可移动的媒体驱动器等。 A media drive 144, and which may include a DVD / CD drive, hard drive, or other removable media drive. 媒体驱动器144可以内置于或外置于多媒体控制台100。 The media drive 144 may be internal or external to the multimedia console 100. 可以通过媒体驱动器144来访问应用程序数据,以供多媒体控制台100执行、回放等。 Application data can be accessed by media drive 144, the multimedia console 100 for execution, playback, and the like. 媒体驱动器144通过诸如串行ATA总线或其它高速接ロ(例如,IEEE1394)等总线连接到I/O控制器120。 The media drive 144, such as by a Serial ATA bus or other high speed connection ro (e.g., IEEE1394) and the like connected to the bus I / O controller 120.

[0026] 系统管理控制器122提供涉及确保多媒体控制台100的有效性的各种服务功能。 [0026] The system management controller 122 provides a variety of service relates to ensure the validity of the multimedia console 100. 音频处理単元123和音频编解码器132形成具有高保真度和立体声处理的对应的音频处理流水线。 Radiolabeling audio processing unit 123 and audio codec 132 form a corresponding audio processing pipeline with high fidelity and stereo processing. 音频数据通过通信链路在音频处理単元123和音频编解码器132之间传送。 Radiolabeling audio data processing unit 123 and the audio codec 132 via a communication link audio transmission. 音频处理流水线将数据输出到A/V端ロ140,以供具有音频能力的外部音频播放器或设备再现。 The audio processing pipeline outputs data to A / V ro terminal 140, for an external audio player or device having audio playback capability.

[0027] 面板I/O子组件130支持电源按钮150和弹出按钮152的功能,以及暴露在该多媒体控制台100的外表面上的任何LED(发光二极管)或其它指示器。 [0027] The panel I / O subassembly 130 supports the power button 150 and the eject button 152 functions, as well as exposure to any of the multimedia LED (light emitting diodes) or other indicators on the outer surface of console 100. 系统电源模块136为该多媒体控制台100的组件提供电能。 System power supply module 136 provides power for the components of the multimedia console 100. 风扇138可冷却多媒体控制台100内的电路。 A fan 138 can cool the circuitry within the multimedia console 100. [0028] 多媒体控制台内的CPU 101、GPU 108、存储器控制器110以及各种其它组件通过一条或多条总线来互连,这些总线包括串行和并行总线、存储器总线、外设总线、和使用各种总线体系结构中任一种的处理器或局部总线。 [0028] CPU 101 within the multimedia console, GPU 108, memory controller 110, and various other components are interconnected via one or more buses, including serial and parallel buses, a memory bus, a peripheral bus, and use of any of a variety of bus architectures a processor or local bus. 作为示例,这种体系结构可以包括外围部件互连(PCI)总线、PCI-Express总线等。 By way of example, such architectures can include a Peripheral Component Interconnect (PCI) bus, PCI-Express bus, etc.

[0029] 当多媒体控制台100的电源开启时,可以将应用程序数据从系统存储器143加载至IJ存储器112和/或高速缓存102、104内,并在CPU 101上执行。 [0029] When the multimedia console power source 100 is turned on, the application can be loaded from data memory 143 into the system memory 112 IJ and / or caches 102, 104 and executed on CPU 101. 应用程序可以表示当导航到多媒体控制台100上可用的不同媒体类型时提供一致用户体验的图形用户界面。 Application to provide a consistent user experience may represent a graphical user interface when navigating to different media types available on the multimedia console 100. 在操作中,可以从媒体驱动器144启动或播放包含在媒体驱动器144内的应用程序和/或其它媒体,以向多媒体控制台100提供附加功能。 In operation, 144 can start or played from the media drive that contains the application and / or other media in the media drive 144, to the multimedia console 100 to provide additional functionality.

[0030] 仅通过将多媒体控制台100连接到电视机或其它显示器,可以使该系统如同独立系统ー样工作。 [0030] The multimedia console 100 is connected only to a television or other display, may cause the system work as a standalone system by ー comp. 在该独立模式下,多媒体控制台100使得一个或多个用户可与系统交互、观看电影、或收听音乐。 In this standalone mode, the multimedia console 100 allows one or more users can interact with the system, watch movies, or listen to music. 然而,由于可通过网络接ロ124或无线适配器148获得的宽带连接的集成,多媒体控制台100可以进一歩作为更大网络社区中的參与者。 However, since broadband access ro 124 or the wireless adapter 148 via a network connection to obtain integration into the multimedia console 100 may ho as a participant in a larger network community.

[0031] 在多媒体控制台100的电源开启时,保留了ー组硬件资源,以供多媒体控制台操作系统的系统使用。 [0031] When the multimedia console power source 100 is turned on, it retains ー set of hardware resources for use by the multimedia console operating system used. 这些资源可以包括存储器(例如,16MB)、CPU和GPU周期(例如,%5)、网络带宽(例如,8kbs)等的保留。 These resources may include memory (e.g., 16MB), CPU and GPU cycles (e.g., 5%), networking bandwidth (e.g., 8 kbs), etc. retention. 由于这些资源是在系统引导时被保留的,所以从应用程序的角度来看,这些保留的资源并不存在。 Because these resources are reserved at system boot time, from the application point of view, the reserved resources do not exist.

[0032] 特别地,存储器保留较佳地大到足以包含启动内核、并发系统应用程序和驱动程序。 [0032] In particular, the memory reservation preferably is large enough to contain the launch kernel, concurrent system applications and drivers. CPU保留较佳地是常数,使得如果所保留的CPU用量并没有被系统应用程序使用,则空闲线程就可以消耗任何未被使用的周期。 The CPU reservation is preferably constant such that if the reserved CPU usage is not used by the system applications, an idle thread may consume any unused cycles.

[0033] 对于GPU保留,通过使用对调度代码的GPU中断来将弹出消息渲染到覆盖图中,可显示由系统应用程序生成的轻量级消息(例如,弹出消息)。 [0033] For the GPU reservation, to render to the pop-up message in the overlay by using a GPU interrupt to schedule code, lightweight message may be displayed (e.g., pop-up message) generated by the system applications. 覆盖图所需的存储器量取决于该覆盖图面积的大小,并且该覆盖图较佳地与屏幕分辨率成比例。 FIG covering the desired amount of memory depends on the size of the area of ​​overlay, and the overlay preferably proportional to the resolution of the screen. 对于整个用户界面都被并发系统应用程序使用的情况,较佳的是能使用与应用程序分辨率无关的分辨率。 For the entire user interface are used by the concurrent system application, it can be used and is preferably resolution independent of application resolution. 可以使用比例尺来设置该分辨率,以便消除改变频率和令TV重新同步的需要。 Scale may be used to set this resolution, in order to eliminate change the frequency and need to make a TV resynch.

[0034] 在多媒体控制台100引导完并且已保留系统资源后,并发系统应用程序执行以提供系统功能。 [0034] After the multimedia console 100 boots and complete system resources are reserved, concurrent system applications execute to provide system functionalities. 系统功能被封装于在上述保留的系统资源内执行的一组系统应用程序中。 The system functionalities are encapsulated in a set of system applications that execute within the reserved system resources described above. 操作系统内核标识作为系统应用程序线程与游戏应用程序线程间的关系的线程。 Operating system kernel identifies as a system application threads and thread relationship between gaming application threads. 优选地调度系统应用程序以便在CPU上运行预定次数并以预定间隔运行,来提供对应用程序一致的系统资源视图。 Preferably scheduled system applications to run on the CPU at predetermined intervals and a predetermined number of times to run the application to provide a consistent system resource view. 该调度是为了使对运行在该控制台上的游戏应用程序的高速缓存中断最小。 The scheduling is to allow the cache to run applications on the game console disruption to a minimum.

[0035] 当并发系统应用程序需要音频时,由于时间敏感性,与游戏应用程序异步地调度音频处理。 [0035] When a concurrent system application requires audio, due to time sensitivity, and the gaming application audio processing is scheduled asynchronously. 多媒体控制台应用程序管理器(下面描述)在系统应用程序为活动时控制游戏应用程序的音频等级(例如,静音、衰减)。 Multimedia console application manager (described below) is the active control the audio level of the player application in system applications (eg, mute, attenuate).

[0036] 输入设备(例如,控制器142(1)和142(2))被游戏应用程序和系统应用程序共享。 [0036] Input devices (e.g., controllers 142 (1) and 142 (2)) are shared gaming applications and system applications. 输入设备并不是保留资源,但会在系统应用程序和游戏应用程序间切換,以使其各自都将具有设备的焦点。 Input devices are not reserved resources, but will switch between system applications and the gaming application, so each will have a focus of the device. 优选地,应用程序管理器可在不了解游戏应用程序的情况下控制输入流的切換,而驱动程序则维护关于焦点切換的状态信息。 Preferably, the application manager may control the switching of input stream without knowing the gaming application, and the driver is to maintain state information regarding focus switches.

[0037] 參考图2,示出了具有四个象限的LED指示器156 (及其放大视图)的示例性无线控制器154,以及具有四个象限的指示器158的控制台100。 [0037] Referring to Figure 2, there is shown an exemplary wireless controller 154 having an LED indicator 156 (and enlarged view) of the four quadrants, and with an indicator 158 of the four quadrants of the console 100. 控制器154也包括振动反馈、小型操纵杆、压敏按钮等。 The controller 154 also includes vibration feedback, small joysticks, pressure sensitive button or the like. 在屏幕160上示出了游戏。 On the game screen 160 is shown. 控制台指示器158被示为在电源按钮周围,然而还可以实现其它配置。 Console indicator 158 is shown surrounding a power button, however, other configurations may also be implemented. 该圆环上的每个象限都可以通过一LED来照明,该LED可以是单色的,或者可以是双色的以便以多种颜色来照明。 Each quadrant on the ring may be illuminated by a LED, which may be monochromatic, or may be a color so as to illuminate in multiple colors. 如下面将要描述的,象限可以用指示通知、系统状态、绑定和发现的模式来照明。 As will be described below, can be used quadrant indicate notifications, system status, binding and discovery of the illumination pattern.

[0038] 为了支持其中多个控制台100和无线控制器154可以同时存在的环境,将每个控制器逻辑地“绑定”到单个控制台100上,以使其只与该控制台100建立链接。 [0038] In order to support multiple consoles 100 wherein the controller 154 and the radio environment that can exist simultaneously, each controller will logically "bound" to a single console 100 so as to be established only with the console 100 link. 不能将控制器154—次绑定到ー个以上控制台100。 You can not bind to ー controller 154- times more than the console 100. 绑定是控制台100向控制器154传送信息的过程,该过程使控制器能够与控制台100建立链接。 Binding is the process of the console 100 transmits information to the controller 154, the process allows the controller to establish a link with the console 100. 一旦被“绑定”到控制台100,控制器154只要被开启就尝试与其所绑定的控制台100建立链接。 "Binding" Once the console 100, the controller 154 is turned on as long as it is bound to try and establish a link 100 console.

[0039] 较佳地,绑定信息仅保留在控制器中。 [0039] Preferably, the binding information is only retained in the controller. 对于控制器154,绑定是一対一的;而对于控制台100,绑定是ー对多的。 For the controller 154, a binding is a Dui; for the console 100, the multi-binding is ー. 由此,在建立新的绑定关系之前,绑定会在控制器154上跨电池放电/充电周期地持续。 Thus, prior to the establishment of a new binding relationship, bindings across the battery controller 154 in the discharge / charge cycle to continue. 当在预定的时间段内分别按下控制台上的BIND按钮和无线控制器154上的BIND按钮吋,尝试建立绑定关系。 When the button is pressed inch BIND BIND button on the console and radio controller 154 each for a predetermined period of time, try to establish a binding relationship. 能成功建立绑定关系取决于能成功建立无线电通信链接并执行相互验证算法。 You can successfully establish a binding relationship depends on successfully establishing a radio communication link and performs mutual authentication algorithm.

[0040] 控制台较佳地在按下其BIND按钮前接通电源。 [0040] Preferably, the console is powered on before pressing its BIND button. 如果用户在当前连接到控制台100的控制器154上启动绑定,则控制器154会在尝试该绑定过程前丢弃与控制台100的连接。 If the user is currently connected to the controller 154 to start binding console 100, the controller 154 will attempt to connect to the console 100 before discarding the binding process. 当绑定过程运行时,一状态通知屏幕可以显示绑定和发现过程(例如,绑定中...已绑定...已发现)。 When the binding process is running, a status notification screen can display binding and discovery process (eg, binding ... bound ... have been found). 绑定是一対一的事件。 Binding is a Dui one event. 换言之,按下控制台100上的绑定按钮将每次绑定一个控制器154。 In other words, by pressing the bind button on the console 100 to bind a controller 154 each time. 为了绑定第二控制ー器154,可在第二时间按下控制台100上的BIND按钮。 To bind ー second control 154, press the BIND button on the console 100 at a second time. 如果在预定时间内绑定一直没有成功,则控制台100或控制器154将自动超时,并返回到前一状态,使得先前的绑定关系不会丢失。 If the binding within a predetermined time has not been successful, the console controller 100 or 154 will automatically time out and return to the previous state, so that the previous binding relationship is not lost.

[0041] 在控制台100上有四个(或其它数量的)虚拟控制器端ロ,在此将其称为“V端ロ(Vport) ”。 [0041] There are four (or other number) of the virtual controller 100 on the console side ro, herein referred to as "V ro end (the Vport)." V端ロ表示有线或无线地连接到控制台100上的活动游戏控制器。 V represents ro terminal wire or wirelessly connected to the movable console 100 on the game controller. 已编号的V端ロ按照其连接到控制台100的顺序被自动分配给控制器。 Ro numbered V terminal is connected to the console 100 the order is automatically assigned to the controller in accordance with its. 每个V端ロ都是由LED指示器156和控制台指示器158的ー个象限来表示的。 Each V is the end ro ー quadrant LED indicator 156 and the console indicator 158 is represented. “发现”是由控制台100识别有线或无线游戏设备,为其分配V端ロ,并使其可用于玩游戏的过程。 "Discovery" is assigned by the console 100 V ro terminal identification wired or wireless game device, and it can be used during game play.

[0042] 因此,“绑定”和“发现”的动作较佳地是两个不同的动作。 [0042] Thus, "binding" and "discovery" operation is preferably two different actions. 绑定动作是通过按下控制器和控制台上的BIND按钮来启动的。 BIND binding action by pressing the button on the controller and the console to start. 一旦绑定后,控制器将开始发现过程,而且如果成功,将为该控制器分配第一可用V端ロ,在这种情况下,该第一可用V端ロ是所述的V端ロ Once bound, the controller will begin the discovery process, and if successful, will be assigned a first end V ro available for the controller, in this case, the first end of the available V ro ro is the end of the V

I。 I. 如果之前绑定并发现了一到三个控制器,则为所发现的下ー控制器分别分配V端ロ2、3、4等。 If the binding was found before and one to three controllers, the controller ー was found are assigned ro 2,3,4 V terminal and the like. 如果已经发现了与V端ロ的总数相等总数的控制器,则仍将执行绑定过程,然而这时将没有可用于分配的V端ロ,所以不会为控制器分配V端ロ。 If the controller has been found equal to the total of the total end of the V ro, the binding process still performed, but this time the V terminal is not available for allocation ro, ro end so as not allocate V controller. 然而,如果其它控制器中的一个或者被关闭或被绑定到一新的控制台上,则它仍会被绑定到控制台,并可用于被发现。 However, if one or the other controllers are turned off or bound to a new console, it would still be bound to the console, it can be used to be found.

[0043] 參考图3,这里是绑定和发现过程以及LED指示器156和控制台指示器158如何将该过程可视地传达到玩家的可视化。 [0043] Referring to Figure 3, there is binding and discovery processes and the LED indicator 156 and the console indicator 158 visually convey how the visualization process of the player. 如图3所示,已开启控制器的电源,并且已按下控制台100和控制器上的BIND按钮。 3, the power supply controller is turned on and the BIND button has been pressed on the console 100 and the controller. 当绑定过程完成后,发现过程发生。 When the binding process is complete, the discovery process takes place. 由于这是控制台100发现的第一个控制器,因此该第一个控制器将与V端ロI相关联,且指示器156和158的左上象限将照亮以发出连接信号。 Since this is the first discovery of a control console 100, thus the first controller and the I-V ro associated terminal, and 158 and the indicator 156 will illuminate the upper left quadrant to emit the signal. 如果控制台100发现ー个以上控制器,则指示器158的其它象限会被相继照亮。 If the console 100 or more controllers ー found, the other quadrants of indicator 158 will be illuminated sequentially. 因此,如果连接了两个控制器,则指示器158的两个象限将照亮,并可以此类推到四个控制器和四个象限的情况。 Thus, if two controllers are connected, two quadrants of the indicator 158 will illuminate, and so on to four controllers and four quadrants of the case. 应注意,尽管其它象限会在控制台上被相继照亮,但除了显示给用户的错误条件或其它状态外,在任何单个控制器上毎次只有单个象限会被照亮。 It should be noted, although other quadrants are successively illuminated on the console, but in addition to the user of an error condition, or other status, every single controller at any time only a single quadrant is illuminated.

[0044] 參考图4,这里示出了示例性无线设备(例如,耳机)200的框图。 [0044] Referring to FIG 4, there is shown an exemplary wireless device (e.g., headphones) 200 of a block diagram. 耳机200可以包括电子模块202,其中容纳有无线电203、微控制器(MCU)/数字信号处理器(DSP)、语音编解码器204、I/O设备205、数模转换器(DAC) 208、模数转换器(ADC) 210、电源212、输入设备214和可视指示器216。 Headset 200 may include an electronic module 202, accommodating therein a radio 203, a microcontroller (MCU) / digital signal processors (DSP), a speech codec 204, I / O device 205, digital to analog converter (DAC) 208, analog to digital converter (ADC) 210, power supply 212, an input device 214 and visual indicator 216. 电子模块203内的组件连接到扬声器216和话筒218。 Components within the electronic module 203 connected to a speaker 216 and a microphone 218.

[0045] 无线电203可以是工作在2. 4GHz频带下的跳频扩频(HlSS)无线电,它将数据(例如,音频、配置等)传送到控制台100。 [0045] The radio 203 may operate at the 2. 4GHz band frequency hopping spread spectrum (HlSS) radio, it data (e.g., audio, configuration, etc.) to the console 100. MCU/DSP/编解码器204处理去往和来自耳机200的音频通信。 MCU / DSP / CODEC 204 processes the voice communications to and from the headphone 200. 输出音频通过DAC 208传输到扬声器216。 Output audio to the speaker 216 via DAC 208. 输入音频被话筒218接收,并被ADC210转换为数字信息后传送到MCU/DSP/C0DEC 204再到无线电203以便传输到控制台100。 The audio input received by the microphone 218 and transmitted to the MCU / DSP / C0DEC 204 and then to the radio 203 for transmission to the console 100 after ADC210 into digital information.

[0046] 下面将參考图6-9更详细描述的输入设备214用于将耳机200与一特定的V端ロ。 [0046] The input device 6-9 will be described in more detail with reference to FIG ro 214 for the headset 200 with a particular V terminal. 可视指示器206向用户提供相关联的V端ロ的指示或确认。 The visual indicator 206 provides the user with the associated end of the V ro indication or confirmation. 如下面将描述的,与用户玩游戏有关的音频将基于耳机200与分配给用户控制器154或其它所发现的外围设备的V端ロ的关联来传输到耳机200/从耳机200传输出来。 As will be described below, the user plays a game associated with audio to be transmitted to the earphone 200 based on an association with the controller 154 assigned to the user or other peripheral devices are discovered V ro end of the earphone 200/200 transmitted from the headset.

[0047] 如前面提到的,无线耳机200直接与控制台100而不是与控制器154通信。 [0047] As previously mentioned communications, the wireless headset 200 and the console 100 instead of directly to the controller 154. 同样地,耳机执行类似于控制器154的绑定/发现。 Similarly, the headset controller 154 performs the similar binding / discovery. 为实现这个目的,无线耳机200与控制台相关联,并为其分配一V端ロ。 To achieve this, the wireless headset 200 is associated with the console, and assign a V terminal ro. 对控制器和语音设备端ロ有单独的V端ロ。 And a voice controller device has a separate end ro ro V terminal.

[0048] 图5示出了无线耳机200的绑定和发现过程。 [0048] FIG. 5 shows a wireless headset binding and discovery process 200. 在步骤220处,用户通过例如(借助输入设备214)按下控制台100、无线控制器154或耳机200上的按钮来连接(绑定)到控制台。 At step 220, the user, for example, (by means of the input device 214) 100 is pressed, the button on the headset 154 or the wireless controller 200 is connected to the console (bound) to the console. 优选地,在按下绑定按钮后,再为耳机200和/或控制台接通电源,这样有利于减少RF发射。 Preferably, after pressing the bind button, then power up the headset 200 and / or console, which helps to reduce RF emission. 然而,对于耳机200的情況,用户可以首先为耳机200接通电源,或者按下按钮的动作可以为耳机200接通电源。 However, in the case of the headset 200, the user may first turn on the power to the headset 200 or the operation button can be pressed to power the earphone 200. 可任选地,步骤220可以通过将耳机拿到控制台100的通信范围内来实现。 Optionally, step 220 may be implemented by the headset to get within communication range of the console 100. 在步骤222处,控制台100启动并完成与耳机200的绑定过程。 At step 222, the console 100 and complete the binding process starts with the headset 200. 在步骤224处,确定是否具有一个活动控制器154。 At step 224, it is determined whether an event controller 154. 如果是,则在步骤226处,为耳机222分配与该活动控制器154相同的V端ロ。 If so, then at step 226, the headset 222 is assigned the same V ro terminal of the controller 154 activity.

[0049] 随后,在步骤228处,通知用户关联成功。 [0049] Subsequently, at step 228, notifies the user associated with success. 该通知可以是可听的或可视的。 The notification may be audible or visual. 可以通过将钟鸣或音调发送到耳机来作出对V端ロ分配的可听确认。 It may be transmitted by the chime or tone to the headset to make an audible confirmation of the end of the V ro assigned. 为确保在耳机上播放该钟鸣或音调,可以忽略/覆盖个性化设置。 To ensure play the chime or tone in the headset, you can ignore / cover personalization. 可视通知可以通过闪烁耳机上的LED(或其它可视指示器206)来作出。 A visual notification can be made by blinking the LED (or other visual indicator 206) on the headset. 如果在耳机上提供有单个LED,则可以按预定速率对其进行闪烁。 If a single LED is provided on the headset, then it can be flashed at a predetermined rate. 如果提供有多个LED,则可以闪烁ーLED图案。 If provided with a plurality of LED, the LED may flash ー pattern. 优选地,在后面的情况中,该图案与已关联的控制器154相同。 Preferably, in the latter case, the pattern is already associated with the controller 154 of same. 而且,可以使用屏幕上显示通知。 Also, you can use the on-screen display notifications. 如果关联没有成功,则可以使用与对成功关联所使用的不相同的ー组通知。 If the association is not successful, you can use the notification and not the same group of associated ー successfully used.

[0050] 然而,如果在步骤224处具有ー个以上活动控制器154,则用户会被通知选择将通过控制台使耳机200与之相关联的V端ロ。 [0050] However, if one or more events having ー controller 154 at step 224, the user is notified that the headset will be selected by the end of the console 200 associated therewith V ro. 该通知可以通过可视的屏幕上显示在耳机200上借助于指示器来可听或可视地执行。 The notification may be displayed visually or audibly by means of a pointer performed by the headset 200 on the visible screen. 现參考图6-9,用户对V端ロ的选择可以通过诸如拨盘或推梭(jog shuttle)(图6)、滑块(图7)、按钮(图8)或拨动开关(图9)等输入设备214来实现。 Referring now to Figure 6-9, the user terminal V ro selection, such as by a dial or push can bobbin (jog shuttle) (FIG. 6), the slider (FIG. 7), a button (FIG. 8) or a toggle switch (FIG. 9 ), etc. The input device 214 is achieved. 本领域的普通技术人员应意识到,还可以提供其它机械输入设备来作出V端ロ的选择。 Those of ordinary skill in the art should appreciate that other mechanical input may also be provided to make a V terminal equipment selection ro. [0051] 可视指示器206可以包括LED、七段显示器等,以向用户传达选择了耳机200上的哪个V端口。 [0051] The visual indicator 206 may including the LED, seven-segment display or the like, in order to convey to the user selects which of V port 200 on the headset. 对输入设备的使用可帮助解决/避免多个耳机与一特定控制器154间的冲突。 Use of the input device may help resolve / avoid conflicts between multiple headsets with a particular controller 154. 此外,如果将多个耳机设置到了同一V端口,则优选地应将所发现的第一个耳机分配到该V端口。 Further the first headset, the headset is provided if a plurality of V to the same port, then preferably should be found to the V-assigned port. 在步骤232处,耳机200被发现,并由控制台100关联到所选的V端口。 At step 232, the headset 200 is not found by the associated console 100 V to the selected port. 在步骤234处,提供成功关联的通知。 At step 234, to provide notification of the successful association. 该通知可以与上面提到的通知相似。 The notification may be similar to the above mentioned notification.

[0052] 可选地,可以使用屏幕上显示来执行该过程。 [0052] Alternatively, the process may be performed using the display on the screen. 这可能是所期望的,因为用户可能会发现使用屏幕上显示将对配置设备更熟悉和方便,因为屏幕上显示用于配置用于玩游戏的许多选项。 This may be desirable because users may find the display device configuration will be more familiar and convenient, because the display is used to configure a number of options for playing games on the screen using the screen. 现参考图10,该屏幕上过程可以在用户为无线耳机接通电源时开始(步骤240)。 Referring now to Figure 10, starts (step 240) on the screen when it can be switched to process the wireless headset user. 接着,按下控制器上的按钮,并且用户导航到一选项屏幕(步骤242和244)。 Next, press the button on the controller, and a user navigates to Options screen (step 242 and 244). 可呈现一“发现无线耳机”的选项,并且如果选择了该选项,则控制台将启动与耳机的绑定过程(步骤246)。 It can present a "discovery wireless headset" option, and if this option is selected, the console will start with headphones binding process (step 246). 呈现一指示用户按下耳机上的绑定按钮的屏幕上显示(步骤248)。 Presents a display indicating the user (step 248) Press the bind button on the headset screen. 用户按下耳机的绑定按钮,且控制台完成绑定过程,以将耳机与控制器相关联。 The user presses the bind button headset, and console complete the binding process to the headset associated with the controller. 耳机可以随后通知用户绑定和关联成功(步骤250)。 The headset can then notify the user of binding and association successful (step 250).

[0053] 作为另一个可选实施例,用户可以为无线耳机接通电源,并按下耳机的绑定按钮(步骤240和242)。 [0053] As another alternative embodiment, a user may power up the wireless headset, the headset and press the bind button (steps 240 and 242). 这两个步骤可以通过对电源按钮的单次按下来完成。 These two steps may be by a single press of the power button down is completed. 用户按下控制器上的按钮,并导航到一选项屏幕(步骤244)。 User presses a button on the controller, and navigate to an Options screen (step 244). 接着,用户从该选项屏幕中选择“分配无线耳机”的按钮(步骤252)。 Next, the user selects that option from the screen, the button "allocated wireless headset" (step 252). 控制台启动与耳机的绑定过程,并将耳机与启动该过程的控制器的V端口相关联。 The binding process console starts with headphones and headphone port associated with the V controller of the process started. 耳机和/或屏幕上显示通知用户绑定和关联成功(步骤250)。 Is displayed on the headset and / or the screen informs the user binding and association was successful (step 250).

[0054] 对于希望将无线耳机与其控制器相关联的每个用户,可以重复上面的过程。 [0054] Process for each desired user wireless headset controller associated therewith, the above may be repeated.

[0055] 这样,如上所述,控制台100管理耳机到控制器的关联。 [0055] Thus, as described above, the console 100 associated with the controller to manage the headset. 耳机被绑定到控制台,这会使对耳机和其它外围设备的管理随时间而进展,因为可以相对轻松地使用新特征来升级控制台100。 Headset is bound to the console, which makes the management of headphones and other peripherals and progress over time, because relatively easy to upgrade with new features to the console 100. 另外,较佳的是在耳机和控制器间实现一对一的关联。 Further, preferred is one to one correlation between the headset and the controller.

[0056] 除了绑定/发现通知外,如果V端口分配丢失和/或被重新关联时,也可以通知用户。 [0056] In addition to binding / discovery notification, the port assignments if V loss and / or re-association, the user may be notified. 例如,优选地,控制器100关联应在控制台100的通电/睡眠周期之间持续。 For example, preferably, it should be associated with the controller 100 between the power / sleep cycle duration 100 console. 然而,无线控制器发现过程可以在通电周期后重新分配V端口。 However, the wireless controller discovery process may reassign V port after a power cycle. 这意味着,在通电周期前与V端口3相关联的控制器154在以后可以与V端口I相关联。 This means that, before the power-on period associated with 3 V after the port controller 154 may be associated with port I V. 耳机200将跟随控制器154关联到 The headset 200 associated with controller 154 to follow

V 端口I。 V port I.

[0057] 最初与控制器154相关联的耳机200应该跟随控制器154关联到其新分配的V端口。 [0057] The first controller 154 is associated with the headset 200 associated with the controller 154 should follow their V newly allocated port. 这可以通过某一耳机标识符来实现,或优选地通过用于将耳机200关联到控制器154的玩家简介来实现。 This may be achieved by a headset identifier, or preferably linked by a headset 200 to the controller 154 of the gamer profile is achieved. 在后面的情况中,当玩家登入时,该简介通过与玩家简介相关联的耳机200的唯一标识符来确定哪个耳机应该与控制器154相关联。 In the latter case, when the player login, the headset profile by which controller 154 should be associated with a headset gamer profile 200 associated with the unique identifier determined. 在发现的同时将控制器154自动分配给V端口,随后如上面提到的,将耳机200关联到该V端口。 Also found in controller 154 automatically assigned to the V-port, then as mentioned above, to associate the headset 200 V port.

[0058] 有可能是用户在玩游戏期间希望使用有线耳机。 [0058] There may be a user during game play you want to use a wired headset. 当将有线耳机插入到控制器上的耳机插孔时,将丢弃与无线耳机的关联,以便支持有线耳机。 When a wired headset is inserted into the earphone jack on the controller, associated with the wireless headset will be dropped in order to support a wired headset. 这是因为会假设有线耳机正被使用,因为用户的偏好与有线耳机的意外插入是不太可能的。 This is because it will assume that a wired headset is in use, because the user's preferences and accidental insertion of a wired headset is unlikely.

[0059] 除了对选择V端口的控制外,耳机可以包括用于电源开/关、话筒静音、音量升高/降低、连接到控制台等的控制。 [0059] In addition to the selection control port of the V, the headset may include a power on / off, microphone mute, volume up / down, and the like connected to the control console. 可以为电池水平、耳机开状态等提供指示器(例如,LED或可听警报)。 Indicator may be provided (e.g., LED or audible alarm) of a battery level, headset open status. 可以提供蜂鸣器或其它可听机制来定位遗漏的耳机200。 It can provide audible buzzer or other mechanism to locate the missing headphone 200.

[0060] 尽管参考无线控制器对上面的过程进行了描述,但应注意,它们可以同等地应用于要向其关联无线耳机的有线控制器。 [0060] Although described with reference to the access controller process are described above, it should be noted that they may be equally applied to its wired controller associated with the wireless headset.

[0061] 尽管已结合各幅附图的优选实施例对本发明进行了描述,但应了解,还可以使用其它类似的实施例,或者可以对所述实施例进行修改和增加,以用于执行本发明的相同功能,而不会偏离本发明。 [0061] Although various figures in connection with the preferred embodiments of the present invention has been described, it is to be understood, may also be used in other similar embodiments, or modifications and additions may be made to the described embodiment for performing the present the same function as the invention without departing from the present invention.

Claims (17)

1. 一种无线通信设备,包括: 与控制台通信的无线电模块,所述控制台具有用干与多个外围设备进行通信的多个端Π ; 选择器,所述选择器用于接收所述端口中的一个正由所述外围设备中的ー个活动外围设备使用的指示,并且用于基于所述指示来选择分配给所述无线通信设备的端ロ,其中: 所述选择器包括绑定输入设备,其中当激励所述绑定输入设备时,所述无线通信设备将与所述控制台绑定,并且其中,所述控制台将提供发现所述无线通信设备的屏幕上显示选项;以及指示所述端ロ设置的指示器; 其中,与所述外围设备中的所述活动外围设备相关联的通信被传送到所述无线通信设备。 A wireless communication apparatus, comprising: a radio communication module of the console, the console having a plurality of communication with the dry end of Π with a plurality of peripheral devices; selector, said selector for receiving said port one is indicating the active device ー the peripheral peripheral devices, and for selecting assigned to the wireless communication device based on the indication of the end of ro, wherein: said input comprises a binding selector apparatus, wherein when said excitation input binding apparatus, the wireless communication device to the console with the binding, and wherein said console display options will provide discovery screen of the wireless communication device; and indicating ro set by the end indicator; wherein said active communication with the peripheral device associated with the peripheral device is transmitted to the wireless communication device.
2.如权利要求I所述的无线通信设备,其特征在于,如果所述外围设备是由所述控制台分配端ロ的唯一外围设备,则自动将所述端ロ设置分配给所述无线通信设备。 2. The wireless communication apparatus according to claim I, wherein, if the peripheral device is a peripheral device unique ro dispensing end by said console, said end ro automatically assigned to the wireless communication is provided device.
3.如权利要求I所述的无线通信设备,其特征在于,所述无线通信设备基于用户简介以及与所述外围设备相关联的标识符而被设置为所述端ロ设置。 The wireless communication apparatus I according to claim 2, characterized in that the end of the wireless communication device based on a user profile, and ro is provided with an identifier associated with the peripheral device is set.
4.如权利要求I所述的无线通信设备,其特征在于,所述指示包括可听组分。 4. The wireless communication apparatus according to claim I, wherein the indication comprises an audible component.
5.如权利要求I所述的无线通信设备,其特征在于,所述指示器以预定顺序照亮,以传达所述无线通信设备已成功地与所述外围设备相关联的通知。 5. The wireless communication apparatus according to claim I, wherein said indicator is illuminated in a predetermined order to communicate the wireless communication device with a notification has been successfully associated with the peripheral device.
6.如权利要求I所述的无线通信设备,其特征在于,与所述外围设备相关联的通信在所述无线通信设备和所述控制台之间传送。 The wireless communication device of claim I as claimed in claim 6, wherein said peripheral communication device associated with the transfer between wireless communication device and said console.
7. ー种建立无线设备与同计算设备通信的外围设备之间的关联的方法,包括: 启动ー绑定序列,所述启动还包括: 借助绑定输入设备接收输入;以及提供发现所述无线设备的屏幕上显示选项; 识别所述无线设备,并将其绑定到所述计算设备,所述计算设备具有用干与多个外围设备进行通信的多个端ロ; 接收所述端口中的一个已被分配给所述外围设备中的一个活动外围设备的指示; 基于所述指示来将所述无线设备设置到与分配给所述外围设备中的所述活动外围设备的端ロ相关的端ロ;以及在所述无线设备和所述计算设备间传送数据,所述数据与所述外围设备中的所述活动外围设备相关联。 7. ー species and establish a wireless device with a method associated with the computing device in communication between a peripheral device, comprising: initiating ー binding sequence, the promoter further comprises: receiving an input via an input device binding; and providing the found wireless option on the screen of the display device; identifying the wireless device, and bind it to the computing device, the computing device having a plurality ro end in communication with the plurality of peripheral devices with a dry; receiving ports an indication has been assigned to the active peripheral device a peripheral device; wireless device provided to an end assigned to the peripheral device in said peripheral device activity associated end ro based on the indication to the ro; and calculating the wireless device and the active device transmitting data between said data and said peripheral device associated with the peripheral device.
8.如权利要求7所述的方法,其特征在于,还包括:如果所述外围设备是唯一所分配的与所述计算设备通信的外围设备,则自动分配所述端ロ设置。 8. The method according to claim 7, characterized in that, further comprising: if the peripheral device is assigned a unique peripheral device in communication with the computing device, automatically dispensing the end ro disposed.
9.如权利要求7所述的方法,其特征在于,还包括:基于所选的屏幕上显示选项,将所述无线通信设备设置到所述端ロ设置。 9. The method according to claim 7, characterized in that, further comprising: based on the selected screen display option, the wireless communication device arranged to set the end ro.
10.如权利要求7所述的方法,其特征在干,还包括:提供已将所述无线设备与所述外围设备相关联的通知。 10. The method according to claim 7, characterized in that the dry, further comprising: providing a notification sent to the wireless device associated with the peripheral device.
11.如权利要求10所述的方法,其特征在于,还包括:以预定的顺序照亮可视指示器,以传达所述通知。 11. The method according to claim 10, characterized in that, further comprising: a visual indicator to illuminate a predetermined order, to convey the notification.
12.如权利要求7所述的方法,其特征在于,所述设置还包括:借助机械输入设备接收用户输入,以将所述无线设备设置到所述端ロ设置。 12. The method according to claim 7, wherein said setting further comprises: receiving a user input device by means of a mechanical input is provided to the wireless device to the end of the ro disposed.
13.如权利要求7所述的方法,其特征在于,还包括: 建立有线设备与所述计算设备之间的通信; 移除所述无线设备与所述外围设备的所述关联;以及建立所述有线设备与所述外围设备之间的所述关联。 13. The method according to claim 7, characterized in that, further comprising: establishing communication between the computing device and a wired device; removing the wireless device associated with said peripheral device; and the establishment of the the association between said wired device with the peripheral device.
14.如权利要求7所述的方法,其特征在于,所述设置还包括: 访问用户简介; 确定所述用户简介中外围设备设置;以及基于所述外围设备设置与所述外围设备的标识符来设置所述端ロ设置。 14. The method according to claim 7, wherein said setting further comprising: accessing a user profile; determining peripheral settings in the user profile; and based on the peripheral device is provided with an identifier of the peripheral device setting the end ro disposed.
15. ー种建立无线耳机与同游戏控制台通信的游戏控制器之间的关联的方法,包括: 启动将所述无线耳机绑定到所述游戏控制台的绑定序列,其中所述游戏控制台具有用干与多个游戏控制器进行通信的多个端ロ,所述启动还包括: 提供发现所述无线耳机的屏幕上显示选项;以及基于所选的屏幕上显示选项,将所述无线耳机设置到所述端ロ; 确定是否只存在一个活动游戏控制器; 如果只存在一个活动游戏控制器,则基于所述确定将所述无线耳机设置到与分配给所述活动游戏控制器的端ロ相关的端ロ; 如果存在不止ー个活动游戏控制器,则使用所述无线耳机上的选择器来将所述无线耳机设置到与分配给ー个活动游戏控制器的端ロ相关的端ロ;以及在所述无线耳机与所述游戏控制台之间传送音频,所述音频与所述活动游戏控制器和端ロ相关联。 15. The method of establishing a wireless headset ー species association between the game controller with the game console communication, comprising: starting the wireless headset bound to the binding sequence of the game console, wherein said game control station has performed with a dry end with a plurality of game controllers in communication plurality ro, the promoter further comprises: providing display options found on the wireless headset screen; and display options based on the selected screen, the wireless is provided to the earphone terminal ro; determining whether there is only one active game controller; if there is only one active game controller, based on the determination to the wireless headset is provided and assigned to the active end of the game controller ro ro associated end; if there is more than ー active game controller, using a selector on the wireless headset to the wireless headset is provided to the associated end of the end ro assigned to the game controller ー active ro ; and transmitting audio between the wireless headset and the game console, the audio and the movable end of the game controller and associated ro.
16.如权利要求15所述的方法,其特征在于,还包括:令所述游戏控制台中的无线电维持在关闭状态下,直到启动了所述绑定序列。 16. The method according to claim 15, characterized in that, further comprising: causing the radio game console in the closed state is maintained until the start of the binding sequence.
17.如权利要求15所述的方法,其特征在于,所述设置还包括: 访问玩家简介; 确定所述玩家简介中的外围设备设置;以及基于所述游戏控制器设置和所述游戏控制器的标识符,设置所述端ロ设置。 17. The method according to claim 15, wherein said setting further comprising: accessing a gamer profile; determining the peripheral device is provided gamer profile; and provided based on the game controller and the game controller identifier, said end is provided ro disposed.
CN2006800425791A 2005-11-16 2006-10-18 Association of peripherals communicatively attached to a console device CN102137697B (en)

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