CN102024293A - Game system and program - Google Patents

Game system and program Download PDF

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Publication number
CN102024293A
CN102024293A CN201010282929XA CN201010282929A CN102024293A CN 102024293 A CN102024293 A CN 102024293A CN 201010282929X A CN201010282929X A CN 201010282929XA CN 201010282929 A CN201010282929 A CN 201010282929A CN 102024293 A CN102024293 A CN 102024293A
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China
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player
mentioned
introduction
identifying information
count
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CN201010282929XA
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Chinese (zh)
Inventor
楠田和弘
伊藤信也
东尚吾
中原雄一
松村孝太郎
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Publication of CN102024293A publication Critical patent/CN102024293A/en
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Abstract

The invention provides a game system and a program; the tenure count obtained and tenured in the game by a player configured with the identification information and the identification information of the parent player of an introducer when the player configured with the identification information has the introducer are stored in the game system, related to the corresponding identification information of multiple players. The game system adds the obtaining count newly obtained in the game of any player to the tenure count stored by establishing relation with the identification information of the player. Besides, the game system appoints the identification information of the parent player stored by establishing relation with the identification information of the player obtaining the obtaining count; and the giving count determined according to the obtaining count is added to the tenure count stored by establishing relation with the identification information of the appointed parent player.

Description

Games system and program
Technical field
The present invention relates to games system and program.
Background technology
As the opportunity that the player begins to play games, the introduction from friend or acquaintance is arranged.For example, in patent documentation 1, record: provide in terminal to be similar to Slot Machine recreation (slot machine game the user, in the recreation webpage operation device of combinations of patterns recreation slot machine game) etc., give counting of stated number to the existing subscriber who has introduced new user.In this recreation webpage operation device, if games be downloaded to terminal then give 1 point, 1 point is given in 5 recreation of every execution, if introduce new user then give 5 etc., wait the user given according to the execution of recreation and new user's introduction and count, user's acquisition is counted becomes or at 25 at 50 when above, improves the elected probability of combinations of patterns recreation, or increases the kind of Downloadable recreation.
[technical literature formerly]
[patent documentation 1] TOHKEMY 2003-30368 communique
Summary of the invention
(problem that invention will solve)
Yet, in recreation webpage that patent documentation 1 is put down in writing operation device, follow new user introduction count give and only have 1 time, counting of being endowed also is fixed value, and be not many.Therefore, existing user can not introduce new user so energetically.In addition, in recent years, it is complicated that game content becomes gradually, and the player who obtains especially almost not play recreation is used as the new player difficulty that becomes.For example, in by the recreation of seriation (having repeated renewal), game content becomes complicated along with the series renewal, therefore, be difficult to user that from the way of series (nearest version) obtain casual user (casual user) or do not play recreation that should series so far fully as new player.In addition, even obtained new player, but the situation of the custom that new player stops to play games because of the complicated grade of game content is quite a few at once.Therefore, preferably, can be according to counting that the player obtains in recreation, female player that subtend player has introduced recreation gives and counting.But, all the time, also do not have to grasp rapidly player player's female relation, and give the games system of counting to female player rapidly according to counting of in recreation, obtaining of player with it.
The present invention is In view of the foregoing and proposes, and its purpose is, a kind of relation that can grasp player and its female player rapidly is provided and gives the games system of counting to female player rapidly according to counting of obtaining of player in recreation.
(scheme of dealing with problems)
In order to address the above problem, according to games system of the present invention (the 1st games system) be, above-mentioned other player that will introduce recreation as the player who has been introduced the quilt person of introduction who plays from other player is registered as the person of introduction, and make and comprise above-mentioned games system of being played games by a plurality of players of the person of introduction and the above-mentioned person of introduction, it is characterized in that, possess: the 1st storage part, with above-mentioned a plurality of players identifying information separately set up store relatedly that the player who has been assigned with this identifying information obtains in above-mentioned recreation and count possessing of possessing and when the player who has been assigned with this identifying information has the person of introduction as female player's of this person of introduction identifying information; The 1st portion that adds, the arbitrary player among above-mentioned a plurality of players new acquisition that obtains in above-mentioned recreation counted adds that count above-mentioned possessing that be stored in above-mentioned the 1st storage part to setting up related with the identifying information that has obtained the player that this acquisition counts; The 1st particular portion, with reference to above-mentioned the 1st storage part, when being stored in above-mentioned the 1st storage part with identifying information that the identifying information that obtains the player that above-mentioned acquisition counts is set up related above-mentioned female player, specific identifying information that should the mother player; Determination section is counted according to the above-mentioned acquisition that the player obtains, and decision is given giving of above-mentioned female player and counted; And the 2nd portion that adds, above-mentioned determination section decision above-mentioned given counting add that count above-mentioned possessing that be stored in above-mentioned the 1st storage part to setting up related with the specific identifying information of above-mentioned the 1st particular portion.
According to the present invention, when each player had the person of introduction, each player's identifying information and the person's of introduction (female player) identifying information was stored in the 1st storage part.The 1st particular portion can promptly be retrieved the female player who has obtained the player that counts with reference to the 1st storage part, and determination section can determine to give giving of its female player and count.And the 2nd portion that adds can set up related with the identifying information of female player in the 1st storage part that retrieves by the 1st particular portion and will give that counting adds counted to possessing of its female player.Like this, in the present invention, can grasp player player's female relation rapidly, and count rapidly female player to be given and count according to what the player obtained in playing games with it.
Utilize abovely to constitute, give the acquisition that in recreation, obtains with the player of oneself introduction corresponding the giving of counting to female player and count.In addition, as long as the custom that the player of own introduction does not stop to play its recreation, then female player is continued to give with corresponding the giving that obtain to count and count.Like this, utilize the present invention, follow the player introduction count give and be not only 1 time, but continuation carries out, and the player who oneself introduces obtains many more acquisitions and counts in recreation, then also give many more giving for female player and count.Therefore, the player to count and obtains higher recreation achievement in order to obtain to give, energetically introducing friend and acquaintance.Therefore, can improve the new player's that the place of matchmakers that comes the player that oneself has produces acquisition efficient.
In addition, female player is because begin to play games than the player who oneself introduces is more Zao, so the playing method of clearer recreation and attack strategy method.In addition, as described above, count, also give many more giving for female player and count because the player who oneself introduces obtains many more acquisitions in recreation, so female player is not single only to be to introduce, and can actively teach the playing method and the attack strategy method of recreation to the player who oneself introduces.So, even because accept to introduce the casual user that the player who begins to play games not too has the experience of playing games from female player, also can instruct the playing method and the attack strategy method of recreation, so also can suppress the situation that acquired new player stops the custom of playing games at once by female player as friend or acquaintance.Therefore, also can suppress acquired player stops to play games.
In addition, accept to introduce and the player that begins to play games also is, count and obtain higher recreation achievement, friend that can introduce oneself energetically and acquaintance eventually in order to obtain to give from female player.Therefore, can increase new player chainly.
Moreover the 1st games system for example also can be made of server unit and a plurality of game terminal device, also can be made of 1 game device.In addition, identifying information is according to each player and different unique informations can be discerned each player uniquely.In addition, possessing the score of counting, obtaining to count and give the recreation achievement that for example also can be the expression player of counting, also can be the value of the quantity of the expression simulation currency that can use in the virtual world in the recreation.In addition, in the situation of token game machine, possess and count, obtain to count and give counting and also can have and token or mark (credit) value of equal value.
In addition, the 1st storage part for example both can be shown in Figure 16 (a) be set up player's identifying information related with female player's identifying information and was stored with counting possessing of player 1 database 306 in like that, also can store respectively as shown in Figure 17 player's identifying information is set up the related database of also storing 307 and with player's identifying information and female player's the related database of also storing 308 of identifying information foundation with counting possessing of player.In addition, the 1st storage part for example also can by have data structure shown in Figure 19 introduce url management DB309 and deposit data storage area 305d constitutes.
In addition, determination section also can multiply by predetermined coefficients (for example 0.1) with obtaining to count and calculate to give and count, for example, obtain to count be " 1 "~" 5 " till the time will give counting and be made as " 1 ", obtain to count be " 6 "~" 10 " till the time will give counting and be made as " 2 ", obtain to count be " 11 "~" 20 " till the time will give counting and be made as " 5 " etc., also can utilize method beyond calculating to decide to give and count.
In addition, the 1st portion that adds can set the timing that adds to counting possessing of player that obtains to count arbitrarily.For example, the 1st portion of adding also can count to possessing of player obtaining to count to add when obtaining new acquisition whenever the player in recreation and count.In addition, the 1st portion of adding also can be at each game level, and acquisition that will the player obtains in this game level is counted to add and counted to possessing of player.And then the 1st portion of adding also can be in each specified time limit, and acquisition that will the player obtains in this specified time limit is counted to add and counted to possessing of player.In addition, the 2nd portion that adds will give timing that counting adds counted to possessing of female player and can set regularly and arbitrarily according to the 1st the adding of portion that add.
In addition, in above-mentioned the 1st games system, also can constitute: above-mentioned the 1st particular portion, with when being stored in above-mentioned the 1st storage part with identifying information that the identifying information that has obtained the player that above-mentioned acquisition counts is set up female player of related above-mentioned player, as the 1st from generation to generation introduction source player's identifying information and specific identifying information that should the mother player, originate player's female player's identifying information when being stored in above-mentioned the 1st storage part setting up the related the above-mentioned the 1st from generation to generation introduction with the specific the above-mentioned the 1st from generation to generation introduction source player's identifying information, as the 2nd from generation to generation introduction source player's identifying information and the mode of specific identifying information that should the mother player, specific across with originate player's identifying information of the introduction that the identifying information that has obtained the player that above-mentioned acquisition counts is set up related a plurality of generations; Above-mentioned determination section is counted according to above-mentioned acquisition, and rule according to the rules decides and gives the pairing introduction of the specific identifying information of above-mentioned the 1st particular portion source player giving separately and count; The above-mentioned the 2nd portion that adds by each specific identifying information of above-mentioned the 1st particular portion, gives above-mentioned determination section decision above-mentioned to count and adds that count above-mentioned possessing that be stored in above-mentioned the 1st storage part to setting up related with this identifying information.
Utilize this formation, not only can promptly give female player that accept to introduce (the 1st from generation to generation introduction source player), also can promptly give originate player (female player of female player of female player) of the 2nd from generation to generation introduction source player (female player of female player) and the 3rd introduction from generation to generation giving counting.That is to say, when accepting to give the player who counts and be made as female player, not only can accept to give to count from the own sub-player who directly introduces for female player, also the great-grandson player that can introduce from the grandson player and the grandson player of sub-player's introduction promptly obtains giving counting.
Moreover, in the determination section, give each and introduce giving of player of source and count, both can be different and different according to the generation number of introducing the source player, even also can be that the generation number difference also is made as identical value.
In addition, the 1st particular portion is when being stored in above-mentioned the 1st storage part with identifying information that the identifying information that has obtained the player that above-mentioned acquisition counts is set up female player of related above-mentioned player, as the 1st from generation to generation introduction source player's identifying information and specific identifying information that should the mother player, originate player's female player's identifying information when being stored in above-mentioned the 1st storage part setting up the related the above-mentioned the 1st from generation to generation introduction with specific identifying information, as the 2nd from generation to generation introduction source player's identifying information and specific identifying information that should the mother player, and can utilize and repeat these specific operations, till the identifying information that becomes with specific identifying information is set up related female player was not stored in the state of above-mentioned the 1st storage part, specific thus all that become the introduction source that obtained the player that above-mentioned acquisition counts were introduced the players' that originate identifying information.
In addition, in above-mentioned the 1st games system, the rule of afore mentioned rules also can be, above-mentioned introduction source player's generation number is big more, then above-mentioned give count more little.
At this moment, can be, for example give 10 points, give 5 etc. for female player of female player (the 2nd from generation to generation introduction source player) for the female player who has accepted to introduce (the 1st from generation to generation introduction source player), the generation number of introducing the source player is big more then give count more little.In addition, can be to introducing that the source player obtains that more giving counted and the situation that obtains higher recreation achievement adds certain limitation.
In addition, in above-mentioned the 1st games system, above-mentioned the 1st particular portion is also can be in the scope till the regulation generation number specific to become the introduction source player's in the introduction source that has obtained the player that above-mentioned acquisition counts identifying information.
At this moment, for example, introduction source player (female player of female player) till the 2nd generation is given and counting, or the 3rd introduction source player (female player of female player of female player) till from generation to generation given counts etc., the generation number of giving the introduction source player who counts is restricted to the regulation generation number till.In addition, can be to introducing that the source player obtains that more giving counted and the situation that obtains higher recreation achievement adds certain limitation.
In addition, above-mentioned the 1st games system also can be also to possess: input part, introduce player's input and the conduct person's of introduction the relevant person's of the introduction information of player of introducing as the player's who has been introduced recreation quilt; The 2nd particular portion based on the above-mentioned person's of the introduction information from the input of above-mentioned input part, is specificly introduced the identifying information of introducing the player that the player has introduced the conduct person of introduction of recreation to the quilt of importing this person's of introduction information; And register, in above-mentioned the 1st storage part, set up relatedly with the above-mentioned identifying information of being introduced the player, as counting and register 0 above-mentioned above-mentioned the possessing of being introduced the player, register the specific above-mentioned player's of introduction of above-mentioned the 2nd particular portion identifying information as above-mentioned female player's identifying information.
At this moment, carry out the data of the 1st storage part are registered according to the input of the person's of introduction information, the player of the input person of introduction information can be made as by the person of introduction (sub-player), by the new mother-child relationship (MCR) that the specific player of the person's of introduction information is made as the person of introduction (female player), be registered in the 1st storage part.Moreover the what is called person of introduction information is the player ID that for example introduces the player, introduces player's name information and introduce e-mail address of player etc.In addition, input part can wait the person's of the introduction information of importing by touch operation, infrared communication, wireless near field communication, 2 dimension bar codes and the Email of for example button operation, picture.In addition, also can be that import-restriction with the person's of introduction information is when the player is introduced in new registration or the formation in being introduced during certain that the player begins to count from new registration.
In addition, in above-mentioned first games system, also can also possess: efferent, output can be introduced the introduction sign indicating number that the player notifies to introducing the quilt that the player introduces recreation; The 2nd storage part is also stored the above-mentioned introduction sign indicating number of above-mentioned efferent output with the above-mentioned player's of introduction who has accepted output that should introductions yard identifying information foundation is related; Input part is above-mentionedly introduced the player and is imported above-mentioned introduction sign indicating number; The 2nd particular portion, as above-mentionedly being introduced the player and introduced the person of introduction of recreation, promptly introduced player's identifying information, specific and related and be stored in the player's of above-mentioned the 2nd storage part identifying information from the above-mentioned introduction sign indicating number foundation of above-mentioned input part input to what imported above-mentioned introduction sign indicating number; And register, in above-mentioned the 1st storage part, set up relatedly with the above-mentioned identifying information of being introduced the player, as counting and register 0 above-mentioned possessing, register the specific above-mentioned player's of introduction of above-mentioned the 2nd particular portion identifying information as above-mentioned female player's identifying information.
At this moment, accepted introducing the player and it can be introduced that sign indicating number be notified other player, promptly quilt is introduced the player from the introduction sign indicating number of efferent output.Carry out data registration according to the input of being introduced the introduction sign indicating number that the player carries out, can be registered in the 1st storage part having imported the new mother-child relationship (MCR) that the player who introduces sign indicating number be made as by the person of introduction (sub-player), the player that accepted to introduce the output of sign indicating number is made as the person of introduction (female player) to the 1st storage part.Moreover, efferent can by for example show, printing, acoustic information, infrared communication, wireless near field communication, 2 dimension bar codes and Email wait to export and introduce sign indicating number.In addition, input part can wait to import and introduce sign indicating number by touch operation, infrared communication, wireless near field communication, 2 dimension bar codes and the Email of for example button operation, picture.In addition, also can be will introduce sign indicating number import-restriction when the player is introduced in new registration or the formation in being introduced during certain that the player begins to count from new registration.
In addition, in above-mentioned the 1st games system, above-mentioned efferent also can be restricted to stated number with the above-mentioned introduction sign indicating number for 1 player's output.That is to say that efferent also can be exported to each player with the introduction sign indicating number below the stated number.
At this moment, can limit the number of players that 1 player can introduce, can obtain that more giving counted and the situation that obtains higher recreation achievement adds certain limitation the player.The amount that also can suppress in addition, storable data in the 1st storage part.
In addition, in above-mentioned the 1st games system, also can be, also possess: permission portion, the player for satisfy rated condition in above-mentioned recreation allows the output of above-mentioned introduction sign indicating number; Above-mentioned efferent has allowed the player of the output of above-mentioned introduction sign indicating number to export above-mentioned introduction sign indicating number for above-mentioned permission portion.
At this moment, can be restricted to the player who in recreation, satisfies rated condition with obtaining to give the player who counts by introducing friend or acquaintance.Moreover, as the situation that satisfies rated condition, for example can enumerate situation that counting of obtaining surpass ormal weight, situation that the time of playing games exceeds schedule time in recreation, break through the game level of stated number situation, arrive situation till regulation is put etc.Also be for make introduce the player can be for being introduced playing method and the attack strategy method that the player teaches recreation, preferably, only satisfy to a certain degree player and export and introduce sign indicating number for playing games.
In addition, in above-mentioned the 1st games system, also can be that above-mentioned register is not carried out the data registration to above-mentioned the 1st storage part when the above-mentioned identifying information of being introduced the player has been stored in above-mentioned the 1st storage part.
At this moment, be identifying information when being stored in the existing player of the 1st storage part introducing the player, can not carry out data registration to the 1st storage part.That is to say, can prevent from existing player is made as the situation that is registered in the 1st storage part by the person's of introduction (sub-player) mother-child relationship (MCR).So, for example, although can prevent that constructing mother-child relationship (MCR) each other by existing player does not introduce new player and can obtain the situation that reward points and introduction are counted yet.In addition, can prevent to construct the female player (existing player) who to have sub-player or grandson player and not introduce the situation that acquisition reward points that new player also can be more and introduction are counted although be made as sub-player's mother-child relationship (MCR).The amount that also can suppress in addition, storable data in the 1st storage part.
In addition, according to games system of the present invention (the 2nd games system) be, above-mentioned other player that will introduce recreation as the player who has been introduced the quilt person of introduction who plays from other player registers as the person of introduction, and make and comprise above-mentioned games system of being played games by a plurality of players of the person of introduction and the above-mentioned person of introduction, it is characterized in that, possess: storage part, set up with above-mentioned a plurality of players identifying information separately and to store relatedly that the player who has been assigned with this identifying information obtains and count possessing of possessing and be the next player's the identifying information of the introduction relation of the next generation for the player who has been assigned with this identifying information in above-mentioned recreation; The 1st portion that adds, the arbitrary player among above-mentioned a plurality of players new acquisition that obtains in above-mentioned recreation counted adds that count above-mentioned possessing that be stored in above-mentioned storage part to setting up related with the identifying information that has obtained the player that this acquisition counts; Particular portion, when the player was designated, specific and this player's identifying information was set up related and is stored in the next player's of above-mentioned storage part identifying information; Determination section is counted according to the above-mentioned acquisition that the pairing the next player of the specific identifying information of above-mentioned particular portion obtains, and decision is given giving of above-mentioned appointed player and counted; And the 2nd portion that adds, above-mentioned determination section decision above-mentioned given counting add that count above-mentioned possessing that be stored in above-mentioned storage part to setting up related with above-mentioned appointed player's identifying information.
Utilize the 2nd games system of the present invention, when there was the next player of the introduction relation that is in the next generation in each player, each player's identifying information and the next player's identifying information were stored in storage part.Particular portion can promptly be retrieved the player's of appointment the next player with reference to storage part, and determination section can determine to give specifies giving of player to count.And the 2nd portion that adds can add that count possessing of appointment player that be stored in the storage part to setting up related with the player's of appointment identifying information with giving counting.Like this, in the present invention, can promptly grasp player player's female relation, and count rapidly female player to be given and count according to what the player obtained in playing games with it.
Moreover, about the 2nd games system, for example both can constitute by server unit and a plurality of game terminal device, also can constitute by 1 game device.In addition, identifying information is according to each player and different unique informations can be discerned each player uniquely.In addition, possessing the score of counting, obtaining to count and give the recreation achievement that for example both can be the expression player of counting, also can be the value of the quantity of the expression simulation currency that can use in the virtual world in the recreation.In addition, in the situation of token game machine, possess and count, obtain to count and give counting and also can have value with token or mark equivalence.
In addition, in storage part,, set up the next player's of player's identifying information, player's the introduction relation of possessing the next generation of counting, be in this player identifying information related and stored at each player.For example, storage part for example also can be set up related and deposit data storage area 305d formations storage deposit data (comprise to possess and count) with player's identifying information by the url management DB305a that introduces that will have the data structure shown in Fig. 6 or Figure 15 (a).
In addition, the 1st portion that adds can set the timing that adds to counting possessing of player that obtains to count arbitrarily.For example, the 1st portion of adding also can be when obtaining new acquisition whenever the player in recreation and count, and counts to possessing of player obtaining to count to add.In addition, the 1st portion of adding also can each game level will be in this game level the acquisition that obtains of player count to add and count to possessing of player.And then, the 1st portion of adding also can be each specified time limit will be in this specified time limit the acquisition that obtains of player count to add and count to possessing of player.
In addition, determination section both can multiply by predetermined coefficients (for example 0.1) with obtaining to have counted and calculate to give and count, for example, obtain to count be " 1 "~" 5 " till the time will give counting and be made as " 1 ", obtain to count be " 6 "~" 10 " till the time will give counting and be made as " 2 ", obtain to count be " 11 "~" 20 " till the time will give counting and be made as " 5 " etc., also can utilize method beyond calculating to decide to give and count.
In addition, in above-mentioned the 2nd games system, also can be, the quilt person of introduction who has been introduced recreation from certain player is the 1st from generation to generation the next player with respect to above-mentioned player, and the quilt person of introduction who has been introduced recreation from the 1st from generation to generation the next player is the 2nd from generation to generation the next player with respect to above-mentioned player; Above-mentioned particular portion, with reference to above-mentioned storage part, specific across setting up the next player's of related a plurality of generations identifying information with above-mentioned appointed player's identifying information; Above-mentioned determination section, according to the pairing the next player of the specific identifying information of above-mentioned particular portion each since gave last time for above-mentioned appointed player above-mentioned give count give to this till between the above-mentioned acquisition that obtained count, rule according to the rules decides above-mentioned giving to count.
Utilize this formation, to be endowed when giving the player who counts and being made as female player, not only can promptly accept give to count from oneself direct sub-player who introduces (the next player of the 1st generation) for female player, also the great-grandson player (the next player of the 3rd generation) that can introduce from the grandson player (the next player of the 2nd generation) and the grandson player of sub-player's introduction promptly accepts to give to count.Moreover determination section determines to give when counting in according to the rules rule, counts for each the next player's acquisition, both can carry out according to the different and different weighting of generation number, even also can be that the generation number difference is also carried out identical weighting.
In addition, about program of the present invention (the 1st program), it is characterized in that, formation is registered as the person of introduction as above-mentioned other player that the player who has been introduced the quilt person of introduction who plays from other player will introduce recreation, and make the computing machine that comprises above-mentioned games system of being played games by a plurality of players of the person of introduction and the above-mentioned person of introduction, as acting on lower member: storage part, with above-mentioned a plurality of players identifying information separately set up store relatedly that the player who has been assigned with this identifying information obtains in above-mentioned recreation and count possessing of possessing and when the player who has been assigned with this identifying information has the person of introduction as female player's of this person of introduction identifying information; The 1st portion that adds, the arbitrary player among above-mentioned a plurality of players new acquisition that obtains in above-mentioned recreation counted adds that count above-mentioned possessing that be stored in above-mentioned storage part to setting up related with the identifying information that has obtained the player that this acquisition counts; Particular portion, with reference to above-mentioned storage part, when identifying information that the identifying information that has obtained the player that above-mentioned acquisition counts is set up related above-mentioned female player is stored in above-mentioned storage part, specific identifying information that should the mother player; Determination section is counted according to the above-mentioned acquisition that the player obtains, and decision is given giving of above-mentioned female player and counted; And the 2nd portion that adds, above-mentioned determination section decision above-mentioned given counting add that count above-mentioned possessing that be stored in above-mentioned storage part to setting up related with the specific identifying information of above-mentioned particular portion.
Utilize above formation, also can bring into play and the identical effect of above-mentioned the 1st games system.
In addition, according to program of the present invention (the 2nd program), it is characterized in that, formation is registered as the person of introduction as above-mentioned other player that the player who has been introduced the quilt person of introduction who plays from other player will introduce recreation, and make the computing machine that comprises above-mentioned games system of being played games by a plurality of players of the person of introduction and the above-mentioned person of introduction, as acting on lower member: storage part, set up with above-mentioned a plurality of players identifying information separately and to store relatedly that the player who has been assigned with this identifying information obtains and count possessing of possessing and be the next player's the identifying information of the introduction relation of the next generation for the player who has been assigned with this identifying information in above-mentioned recreation; The 1st portion that adds, the arbitrary player among above-mentioned a plurality of players new acquisition that obtains in above-mentioned recreation counted adds that count above-mentioned possessing that be stored in above-mentioned storage part to setting up related with the identifying information that has obtained the player that this acquisition counts; Particular portion, when the player was designated, specific and this player's identifying information was set up related and is stored in the next player's of above-mentioned storage part identifying information; Determination section is counted according to the above-mentioned acquisition that the pairing the next player of the specific identifying information of above-mentioned particular portion obtains, and decision is given giving of above-mentioned appointed player and counted; And the 2nd portion that adds, above-mentioned determination section decision above-mentioned given counting add that count above-mentioned possessing that be stored in above-mentioned storage part to setting up related with above-mentioned appointed player's identifying information.
Utilize above formation, also can bring into play and the identical effect of above-mentioned the 2nd games system.
Moreover the present invention also can be the recording medium of the embodied on computer readable of record the above-mentioned the 1st or the 2nd program.Recording medium for example comprises CD-ROM and storage card etc.In addition, the present invention also can be the transmission medium (for example network) of transmission the above-mentioned the 1st or the 2nd program.That is to say that the present invention also can be that the mode with embodied on computer readable writes down or transmits the above-mentioned the 1st or the medium (data carrier) of the 2nd program.And then the present invention is loaded on computing machine and keeps the above-mentioned the 1st or the program product of the data of the 2nd program.
(effect of invention)
Utilize the present invention, when can improve the new player's that the place of matchmakers that comes the player that oneself has produces acquisition efficient, suppress acquired new player and stop to play games.
Description of drawings
Fig. 1 is the block diagram that the integral body formation of games system is shown.
Fig. 2 is the figure that is used to illustrate the introduction relation of player A~D.
Fig. 3 is the stereographic map that the outward appearance of token game machine is shown.
Fig. 4 is the block diagram that the electrical formation of token game machine is shown.
Fig. 5 is the block diagram that the electrical formation of central server is shown.
Fig. 6 is the figure that the data structure of introducing url management DB is shown.
Fig. 7 is the figure that the data structure that giving counts stores TBL is shown.
Fig. 8 is the figure that the data structure of introducing sign indicating number management TBL is shown.
Fig. 9 is the figure that the displaying contents of menu screen " introduction link " is shown.
Figure 10 is the sequence chart that the flow process of introducing sign indicating number distribution processing is shown.
Figure 11 is the sequence chart that the flow process of introducing sign indicating number input processing is shown.
Figure 12 is used for handling the figure (its 1) that describes at record addition.
Figure 13 is used for handling the figure (its 2) that describes at record addition.
Figure 14 is used for upgrading at obtaining to count handling the figure that describes.
Figure 15 is used for giving the figure that processing describes at reward points.
Figure 16 is used for the figure (its 1) that describes at variation 4.
Figure 17 is used for the figure (its 2) that describes at variation 4.
Figure 18 is used for the figure that describes at variation 5.
Figure 19 is used for the figure that describes at variation 6.
(symbol description)
1: games system
5: game unit
10: the token game machine
11: display
12: loudspeaker
13: control lever
14a~14e: operation push-button
15: the token input port
16: the specie payment mouth
17: card reader
101:CPU
102:ROM
103:RAM
104: communication interface
105: operating portion
106: the token selector switch
107: the token payment mechanism
108:IC card driver
109: hard disk
20: the shop server
30: central server
301:CPU
302:ROM
303:RAM
304: communication interface
305: hard disk
305a, 309: introduce url management DB
305b: having given counts stores TBL
305c: introduce sign indicating number management TBL
305d: deposit data storage area
306,307,308: database
310: come shop point management TBL
311: introduce point management TBL
The 40:IC card
Embodiment
Below, with reference to drawing on one side at embodiments of the present invention be illustrated on one side.Moreover, to the additional same-sign of part common among each figure.
<1. embodiment 〉
Fig. 1 is the block diagram that the integral body formation of games system 1 is shown.
Games system 1 has a plurality of game units 5 and 1 central server 30.Each game unit 5 for example possesses 6 token game machines 10 and 1 shop server 20, is arranged at the recreation ground facility (shop that is to say, recreation recreation ground (game arcade)) of game center etc.In addition, in each game unit 5, shop server 20 and each token game machine 10 are by LAN cable etc. and can be connected communicatedly.In each token game machine 10, use pays money and the token borrowed or lent money or expression store in the mark of holding token piece number of token game machine 10 and play games.In this manual, so-called token is meant token coin (token coin) or simply is called the object of the circular plate type of coin.So-called token game machine is meant the machinery that just can play games when token is fed into machinery, or token is fed into mechanical behavior is contained in the machinery of playing games.Moreover the player is by before beginning to play games, and the token that will hold is fed into token game machine 10 and it is stored as mark, can save the trouble that drops into token in recreation one by one.In addition, central server 30 by the Internet etc. communication network and be connected with each shop server 20, can communicate with all token game machines 10 by each shop server 20.
In this games system 1, can there be a plurality of players to play games.In addition, to describe in detail in the back, in central server 30, for example as shown in Figure 2, can manage from player A across a plurality of generations and introduced recreation and the player B that begins to play games and player C and introduced recreation and the player's of the player D that begins to play games etc. introduction concerns from player B.Moreover in Fig. 2, when player A was made as female player, player B and player C then became sub-player, and player D then becomes the grandson player.Like this, when player A was made as benchmark, it was the next player of the next 1 generation that the introduction of player B and player C is closed, and it is the next player of the next 2 generations that the introduction of player D is closed.In addition, when player B was made as benchmark, it was the next player (sub-player) of the next 1 generation that the introduction of player D is closed, and player A is that the introduction pass is the upper player (female player) of upper 1 generation.
In addition, in games system 1, the reward points (give count) corresponding with sub-player and grandson player's game result continued to give to female player according to present embodiment.For example, in Fig. 2, for player A continue to give with as the game result of sub-player's player B and player C with as the corresponding reward points of game result of grandson player's player D.In addition, continue to give and the corresponding reward points of game result for player B as sub-player's player D.Moreover player C shown in Figure 2 and player D be not because exist sub-player and grandson player, so be not endowed reward points.
Fig. 3 is the stereographic map that the outward appearance of token game machine 10 is shown.
Token game machine 10 has display 11 that shows game image and two loudspeakers 12 that are arranged at its top., except control lever 13 and operation push-button 14a~14e, be provided with the token input port 15 that is used to drop into token, token payment that token is paid mouthfuls 16 and be used to insert the card reader 17 of IC-card 40 in the bottom of display 11.Moreover, in card reader 17, the player play games during in, be inserted with IC-card 40.
For example, the player is by operating operation bar 13 and be disposed at 3 operation push- button 14a, 14b, the 14c on its right side, and input is carried out required various indications in order to make recreation.In addition, two operation push- button 14d, 14e that are disposed at the left side of control lever 13 convert coin button 14d and preserve end key 14e.Converting coin button 14d is to be used for indicating the button that stores in the payment of holding token of token game machine 10.In addition, preserve the indication that end key 14e is the taking-up of the preservation that is used to indicate the deposit data, game over, IC-card 40.Moreover IC-card 40 stores the player ID that is assigned to the player who holds IC-card 40.Player ID can discern each player's identifying information uniquely, and is according to each player and different unique informations.
In addition, token game machine 10 has touch-input function, on the picture of display 11, is provided with the transparency electrode of the picture position of end in contact before the finger that is used to detect the player.Therefore, even player's inoperation control lever 13 and operation push-button 14a~14e also can utilize by the picture of finger front end touch display 11 and import various indications.Moreover, and when establishing 6 token game machines shown in Figure 3 10, it is added 1 shop server 20, then become game unit shown in Figure 15.
Fig. 4 is the block diagram that the electrical formation of token game machine 10 is shown.
CPU101 is stored in the various programs of ROM102 and hard disk 109 by execution, each one of control token game machine 10.ROM102 stores the program of each basic controlling of managing the token game machine etc.RAM103 is as the workspace of CPU101 and use.Communication interface 104 is controlled at the communication of carrying out between shop server 20 and the central server 30.Operating portion 105 exports the operation detection signal of its content of operation of expression to CPU101 when control lever 13 and operation push-button 14a~14e are operated.In addition, display 11 will represent that the touch location detection signal of the picture position of end in contact before player's the finger exports CPU101 to.Token selector switch (Medal Selector) 106 drops into signal with token and exports CPU101 to when detecting the token that is fed into token input port 15.Token payment mechanism 107 is for example when converting coin button 14d and be pressed, from token payment mouthful 16 tokens of paying piece number of mark correspondence.IC-card driver 108 reads out player ID from the IC-card 40 that is inserted into card reader 17.Hard disk 109 stores program and the various game data that is used to control token game machine 10.
In token game machine 10, can carry out the player and operate leading role role and explore RPG (Role-playing game) in a plurality of labyrinths (dungeon) according to present embodiment.Many enemy's monsters in each labyrinth, occur, leading role role is provoked fight.The player operates leading role role, the offensive magic card that for example uses leading role role to have is attacked enemy's monster, or magic that use to recover usefulness blocks the muscle power value recovery that makes leading role role etc., while make it does not knocked down the exploration of carrying out in the labyrinth by enemy's monster.The last floor arrangement in each labyrinth has project " to capture certificate (certificate of conquer) ".The player operates leading role role, when obtaining this and " capturing certificate ", then captures and (conquer) labyrinth.In addition, when being subjected to the attack from enemy's monster, leading role role's muscle power value can reduce.And leading role role's muscle power value is when becoming " 0 ", game over (game over).
Yet the player can obtain the award by token or fraction representation as capturing award (conquer bonus) when having captured the labyrinth.For example, when capturing labyrinth A, can get 20 points, when capturing labyrinth B, can get 38 etc., capture award according to each labyrinth and difference.In addition, dispose a plurality of jewel cards in the labyrinth.The player operates leading role role and when obtaining the jewel card, also can be endowed the award by token or fraction representation.For example, can get 3 points when obtaining jewel card A, can get 5 etc. when obtaining jewel card B, the award when obtaining the jewel card is according to the kind of each jewel card and difference.
In addition, the shop of buying and selling that can carry out magic card is being arranged at game memory, and the shop that can buy the accessory of clothes or cap etc.The player operates leading role role and when selling magic card in the shop, utilizes token or the mark expense of selling to the magic card of player pays.For example, can get 4 points when selling magic card A, can get 7 etc. when obtaining magic card B, the expense of being paid when selling magic card of selling is according to kind of each magic card and difference.In addition, in recreation, be provided with the amusement park that can use token or mark to carry out Slot Machine recreation (combinations of patterns recreation).In Slot Machine recreation when elected, also give award by token or fraction representation to the player.
In addition, the CPU101 of token game machine 10 calculates it according to each player and plays games the time, whenever playing games effluxion in the time of 1 hour, the ideal money of ormal weight is given to the player.For example, whenever playing games effluxion in the time of 1 hour, CPU101 gives at 20 as ideal money.This ideal money be only the recreation in the spendable simulation currency of virtual world, can in the shop, buy accessories such as clothes or cap.Moreover the accessory that can utilize ideal money to buy is limited to the outward appearance that can come customized leading role role according to player's hobby, and is different with the project of the weapon of variable leading role role's intensity (for example attack and phylactic power defensive power) or anti-tool etc.In addition, in the present embodiment, ideal money is made as the exchangeable value that does not have with token or mark exchange.
Moreover in the token game machine 10 according to present embodiment, the player is for example when the new labyrinth of challenge, when buying magic card when using magic card, in the shop, when amusement park carries out the Slot Machine recreation etc., need to use token or mark to come defrayment.The ideal money that like this, also can be made as quantity that will be corresponding with prepaid expense when the player uses token or mark to come defrayment is given the formation to the player.Moreover, can set the rate of giving arbitrarily with respect to the ideal money of defrayment.For example, the rate of giving is made as at 0.5 o'clock,, then can gives the player 5 points as ideal money if the defrayment of token or mark is 10 points.In addition, when in the RPG (Role-playing game) of the game mode of for example 1 people object for appreciation and the game mode of a plurality of people object for appreciation etc., possessing a plurality of game mode, also can change the above-mentioned rate of giving according to the game mode that is carried out.
Like this, the player plays RPG (Role-playing game) in token game machine 10, when capturing the labyrinth, when obtaining the jewel card, when selling magic card, in the Slot Machine recreation when elected, can obtain to have and the counting of the value of token or mark equivalence.In addition, the player is whenever playing RPG (Role-playing game) 1 hour or during in the new labyrinth of challenge, when buying magic card when using magic card, in the shop, when amusement park carries out the Slot Machine recreation etc. in token game machine 10, can obtain to have and the counting of the value of ideal money equivalence.
Moreover, will according to capturing of each labyrinth reward and challenge expense, the award information of each jewel card, the expense of selling, cost of use of each magic card, the expense of making a bet of buying expense, Slot Machine recreation and award information, whenever the data of the quantity of playing the ideal money of giving in 1 hour etc., as the part of game data, be stored in the hard disk 305 (or hard disk of shop server 20) of central server 30 described later.Moreover these data also can be stored in the hard disk 109 of token game machine 10.
Fig. 5 is the block diagram that the electrical formation of central server 30 is shown.
The various programs that CPU301 is stored in ROM302 and hard disk 305 by execution are controlled each one of central server 30.ROM302 stores the program of each basic controlling of managing central server 30 etc.RAM303 is as the workspace of CPU301 and use.Communication interface 304 be controlled at token game machine 10 and shop server 20 between carry out communicate by letter.Hard disk 305 (storage part) stores and introduces url management DB (database) 305a, gives counting and store TBL (form) 305b, introduce a sign indicating number management TBL305c.In addition, hard disk 305 is provided with deposit data storage area 305d.In addition, hard disk 305 store be used to make central server 30 carry out various processing described later (introduce the sign indicating number distribution handle, introduce that the sign indicating number input is handled, record addition is handled, obtain to count upgrade handle, reward points gives processing) program.
Introduce url management DB305a and for example have data structure shown in Figure 6.Moreover shown in Figure 6 to introduce url management DB305a corresponding with player's shown in Figure 2 introduction relation.Introduce url management DB305a as the field (field) that constitutes 1 record, have " player ID ", " the next player ID ", " information from generation to generation ", " acquisition is counted "." player ID " stores the player ID as the introduction source player who introduces the source." the next player ID " stores as the player ID that introduces the target player that introduces target." information from generation to generation " stores expression and introduce the information which generation the target player is for introducing the source player." acquisition is counted " stores and introduce the accumulated value of counting that the target player obtains in recreation.Moreover in the present embodiment, " acquisition is counted " stores to have and the counting and the aggregate value of counting that has with the value of ideal money equivalence of the value of token or mark equivalence.
For example, shown in Figure 6 introducing among the url management DB305a, the record number is that the record of " 1 " represents that having player B and this player B as sub-player for player A has obtained 200 situation in recreation.In addition, the record number is that the record of " 4 " represents that having player D and this player D as the grandson player for player A obtains the situation of counting as yet in recreation.Moreover, in Fig. 6, will be stored in the player ID that " player ID " reach " the next player ID " and be recited as " A "~" D ", still,, for example store according to each player and 24 different data etc. in fact as player ID.In addition, in Fig. 6, store " son ", " grandson's " etc. information as " information from generation to generation ", but, also can be that the situation of son stores " 1 ", grandson's situation storages " 2 " etc. store expression and introduce the numerical information which generation the target player is for introducing the source player.
In addition, give the storage TBL305b that counts and had data structure shown in Figure 7.Given among the storage TBL305b that counts at this, stored as the giving of accumulated value that is registered in each player's who introduces url management DB305a the reward points that is endowed up to now at player ID and count.
But, in games system 1 according to present embodiment, the player that can introduce new player is restricted to the player who only satisfies rated condition in recreation, for the player who in recreation, satisfies rated condition, and employed introduction sign indicating number when distribution is introduced this recreation to other new player.That is to say that the player who only satisfies rated condition in recreation can introduce recreation and obtain reward points new player.Moreover, as the situation that satisfies rated condition, for example can enumerate situation, the time of playing games that the ideal money that obtains in recreation surpasses ormal weight (for example 100 points) exceed schedule time (for example 5 hours) situation, break through stated number (for example 3 closing) game level situation, arrive situation till regulation is put etc.In addition, for example introducing sign indicating number and be the password that the character string with 10 characters constitutes, is to introduce yard and different unique informations according to each.This introduction sign indicating number is notified to by the person of introduction from the player as the person of introduction, by being inputed to token game machine 10 by the person of introduction.In the introduction sign indicating number of hard disk 305 management TBL305c, as shown in Figure 8, that the introduction sign indicating number (password) of distribution up to now is corresponding with the player's of the distribution of accepting to introduce sign indicating number player ID foundation and stored.
Get back to Fig. 5, in the deposit data storage area 305d of hard disk 305 (storage part), each player's deposit data are set up corresponding with player ID and are stored.The deposit data are when the player begins to play games once more in token game machine 10, and the game state in order to finish from last time continues the required data of playing games.The deposit data for example comprise the numeric data etc. that expression recreation is carried out the relevant data of the relevant data of the data of situation, leading role role's grade and muscle power value, project that leading role role has and accessory, represented the quantity (possess and count) of the ideal money that the player possesses.
When finishing to play games in token game machine 10, the player presses and preserves end key 14e.The CPU101 of token game machine 10 is detecting when preserving end key 14e and being pressed, and reads out the various data that should preserve as the deposit data from RAM103 and hard disk 109 and is sent to central server 30 with the player ID that reads out from IC-card 40.In addition, CPU101 discharges IC-card 40 from card reader 17 when finishing the transmission of deposit data.
When the CPU301 of central server 30 receives deposit data and player ID from token game machine 10, will set up corresponding with the player ID that receives and be stored in the deposit data of the deposit Data Update of deposit data storage area 305d for reception.So the CPU301 of central server 30 adds portion as the 1st and acts on, player's new acquisition that obtains in recreation counted to add to be stored in to setting up related with the player's who obtains to count identifying information count the possessing of data storage area 305d of depositing.In addition, the CPU101 of token game machine 10 stores the token of holding in token game machine 10 from token payment mouthful 16 payments as mark.The token that the player will be paid is fed into the token that is arranged in the shop and takes care of the payment machine automatically, when making its keeping to the beginning once more of recreation till.
On the other hand, when beginning to play games once more, the player is inserted into oneself IC-card 40 card reader 17 of token game machine 10.Thus, read player ID by IC-card driver 108 from IC-card 40.In addition, the CPU101 of the token game machine 10 player ID that will be read out is sent to central server 30.When central server 30 received player ID from token game machine 10,305d read out the deposit data corresponding with the player ID that has received from the deposit data storage area, and returns to token game machine 10.When token game machine 10 receives the deposit data from central server 30, it is stored in RAM103 and beginning once more of beginning to play handled.In addition, the player will take care of the token that the payment machine leads out automatically from token and be fed into token input port 15 before and after the insertion of IC-card 40.
Fig. 9 is the figure that the displaying contents of menu screen " introduction link " is shown.
When the ideal money that the CPU101 of token game machine 10 (permission portion) for example obtains in recreation surpasses ormal weight, when the carrying out that arrives regulation etc., if the player satisfies rated condition in recreation, then " introducing link " is appended to the master menu picture as new menu item.In addition, when CPU101 waits the choice menus project " to introduce link " the player by the touch operation to display 11, then menu screen shown in Figure 9 " is introduced link " and be shown in display 11.As shown in Figure 9, in menu screen " is introduced link ", when the new player who introduced more than 1, at the sub-player who oneself introduces, demonstration player title, the play grade of carrying out situation, leading role role, the information of logining date, connection situation etc.Moreover, also can and then add the information of expression soldier or magician's etc. information of leading role role's species or the shop title that sub-player plays games etc.In addition, in Fig. 9 as the sub-player of " online (on line) " expression of the information of expression connection situation now just in identical shop or other shop situation of playing games, the situation that the sub-player of " off-line (off line) " expression is not playing games now.
In the games system 1 according to present embodiment, the sub-player's that 1 player can be introduced number is restricted to 5 people.Therefore, the CPU301 of central server 30 (efferent) is with reference to introducing a sign indicating number management TBL305c, will be 5 for the restricted number of the introduction sign indicating number of 1 player's distribution till.In demonstration example shown in Figure 9, because had two seat players, so also remaining 3 people of the new player's that can newly introduce number.In addition, be provided with the hurdle of 5 person-portions in menu screen " is introduced link ", as shown in Figure 9, when having had two seat players, remaining 3 hurdles become the sky hurdle.Show information " sign indicating number is introduced in distribution " in this sky hurdle part.The player is obtaining when introducing sign indicating number, touches the part of " sign indicating number is introduced in distribution " on picture, and the distribution of sign indicating number is introduced in 10 indications to the token game machine.Certainly, also can operating operation bar 13 and operation push-button 14a~14c and make cursor move to the part of " sign indicating number is introduced in distribution ", the distribution of sign indicating number is introduced in indication.
Like this, the CPU101 of token game machine 10 (permission portion) is only for the player who satisfies rated condition in recreation, and the display menu picture " is introduced link " and made it can accept to introduce the distribution of sign indicating number.That is to say that CPU101 allows to introduce the output of sign indicating number only for the player who satisfies rated condition in recreation.Moreover, " introduce link " not only at sub-player at the menu screen shown in Fig. 9, also at the grandson player, the information of the grade that also can showing plays carries out situation, leading role role, connection situation etc.
Figure 10 is the sequence chart that the flow process of introducing sign indicating number distribution processing is shown.
Token game machine 10 is sent to central server 30 (step S11) with the distribution request of introducing sign indicating number when indicating the distribution of introducing sign indicating number from the player.Central server 30 generate new introduction sign indicating number (step S12), and the introduction sign indicating number that will generate is back to token game machine 10 (step S13) when receiving the distribution request of introducing sign indicating number.Token game machine 10 is shown in display 11 (efferent) (step S14) with the introduction sign indicating number that receives when receiving the introduction sign indicating number.Thus, can be shown in picture because introduce sign indicating number (password), the introduction sign indicating number that the player will be shown is recorded in the first-class and notice of paper by the person of introduction.In addition, token game machine 10 reads out player ID and is sent to central server 30 (step S15) from IC-card 40 when showing the introduction sign indicating number.Central server 30 is set up player ID that receives and the introduction sign indicating number that generates at step S12 corresponding when receiving player ID, and is stored in to introduce and yard manages a TBL305c (the 2nd storage part) (step S16).
Figure 11 is the sequence chart that the flow process of introducing sign indicating number input processing is shown.
Token game machine 10 is for example when carrying out new player's registration process, and the information that will " have when introducing sign indicating number (password) and please import " etc. is shown in display 11 with software keyboard.So new player is when accepting the player's that oneself has the quilt person of introduction of introduction, then, the touch operation of display 11 (input part) introduces yard by being imported.When token game machine 10 is introduced sign indicating number in input (step S21), the quilt person's of introduction that will read out from IC-card 40 player ID is sent to central server 30 (step S22).The CPU301 of central server 30 is when receiving introduction sign indicating number and the quilt person's of introduction player ID, act on as the 2nd particular portion, as the person's of introduction player ID and specific set up corresponding with the introduction sign indicating number that receives and be stored in introduce the player ID (step S23) that sign indicating number is managed TBL305c.Then, central server 30 begins the record addition of introducing url management DB305a is handled.
Moreover in introduction sign indicating number input shown in Figure 11 was handled, the timing that can import the introduction sign indicating number was not limited to the Xindeng and clocks.But, be made as in the Xindeng and clock in the time of also can being introduced the input of sign indicating number in addition, the existing player beyond the new player can be made as sub-player and be registered in and introduce url management DB305a.At this moment, for example, utilize existing player to construct mother-child relationship (MCR) each other, also can not obtain reward points although introduce new player.In addition, utilization will exist female player (existing player) of a plurality of sub-players or grandson player to register as sub-player, although do not introduce the acquisition reward points that new player also can be more.
Therefore, be made as in the Xindeng and clock in the time of also can being introduced the input of sign indicating number in addition, be made as in introduction sign indicating number shown in Figure 11 input is handled after step S23, the CPU301 of central server 30 (register) judges whether the quilt person of introduction who has imported the introduction sign indicating number is new player, carry out record addition and handle when being new player, the formation of then not carrying out the record addition processing when being not new player gets final product.Moreover, judging when whether being new player that central server 30 is confirmed to set up corresponding with the quilt person's of introduction who receives from token game machine 10 player ID and be stored in the deposit data of the data storage area 305d that deposits.Then, the ideal money of possessing the player is then to judge it is new player at 0 o'clock, is not then to judge in 0 o'clock not to be new player at ideal money.In addition, whether central server 30 can be new player based on the data judging that carries out situation of the recreation in the expression deposit data also.In addition, central server 30 also can be made as after above-mentioned steps S23 the player ID that judges the quilt person of introduction who receives from token game machine 10 and whether be registered in " player ID " field or " the next player ID " field of introducing url management DB305a, when not being registered, then carry out record addition and handle, when registered, then do not carry out the formation that record addition is handled.
Figure 12 and Figure 13 are used for handling the figure that describes at record addition.
Central server 30 begins the record addition of introducing url management DB305a is handled after carrying out introduction sign indicating number input processing shown in Figure 11.At this, shown in Figure 12 (a), like that,, be that example describes with the situation of additional record at the player E that has accepted from the introduction of player C.Moreover the hard disk 305 in central server 30 stores shown in Figure 6 introduced url management DB305a and shown in Figure 7 giving and counts and store TBL305b.In addition, central server 30 has carried out introduction sign indicating number input shown in Figure 11 to be handled, as the quilt person's of introduction player ID specific " E ", as the person's of introduction player ID specific " C ".
At this moment, the CPU301 of central server 30 appends when handling at opening entry, at first, as the sub-player of player C, player E is registered in introduces url management DB305a.That is to say, CPU301 acts on as register, shown in Figure 12 (b), generate and will " player ID " to be made as " C ", will " the next player ID " to be made as " E ", will " generation information " to be made as " son ", " acquisition is counted " is made as 0 new record (writing down number=5), and be appended to and introduce url management DB305a.
Then, CPU301 stores the record of " C " with reference to introducing url management DB305a in the retrieval " the next player ID ".That is to say for the player E of new registration, except female player (player C), it is whether above upper introduction of 2 generations source player exists that the introduction of confirming female player etc. of female player is closed.Under the situation of introducing url management DB305a shown in Figure 12 (b), as the record that meets, specific record number is the record of " 2 ".At this moment, except female player (player C), the female player as female player has player A at player E.
So CPU301 is registered in player E and introduces url management DB305a as the grandson player of player A.That is to say, CPU301 is shown in Figure 13 (a), generate and will " player ID " to be made as " A ", will " the next player ID " to be made as " E ", will " generation information " to be made as " grandson ", " acquisition is counted " is made as 0 new record (writing down number=6), and be appended to and introduce url management DB305a.Moreover CPU301 is by with reference to introducing url management DB305a, specific during from player A player E be grandson player's situation, set as generation information " grandson ".
Then, CPU301 is appended to the project of player E that giving counts stores TBL305b.That is to say that CPU301 is made as " E " with " player ID " and will " have given and having counted " 0 the project of being made as and be appended to that giving counts stores TBL305b shown in Figure 13 (b), processing is appended in end record.
Moreover, introduce url management DB305a in reference, it is when 2 generations, the player was originated in above upper introduction that relation is introduced in retrieval, the situation that also has 1 record that meets also can't find.For example, under the state that the relation of the introduction shown in Figure 12 (a) is set up, when registration is accepted from the player F of the introduction of player A, except female player (player A), the introduction relation that does not have female player etc. of female player is above upper introduction source players of 2 generations for player F.At this moment, CPU301 stores the project that TBL305b appends player F player F being registered as the sub-player of player A when introducing url management DB305a to giving counting, and processing is appended in end record.
In addition, introduce url management DB305a in reference, it is when 2 generations, the player was originated in above upper introduction, the situation that finds the record that meets more than two that has to be arranged also that relation is introduced in retrieval.For example, under the state that the relation of the introduction shown in Figure 12 (a) is set up, the situation from the player G of player D has been accepted in registration.At this moment, CPU301 is registering player G after introducing url management DB305a as the sub-player of player D, and with reference to introducing url management DB305a, retrieval " the next player ID " stores the record of " D ".Therefore, under the situation of introducing url management DB305a shown in Figure 12 (b), as the record that meets, can specific two records (record number=3 and 4).At this moment, at player G except female player (player D), then have player B as female player of female player (the 2nd from generation to generation introduction source player), in addition, then have player A as female player of female player of female player (the 3rd from generation to generation introduction source player).
Therefore, CPU301 with player G as the grandson player of player B and register when introducing url management DB305a, with player G as the great-grandson player of player A and register to introducing url management DB305a.That is to say, CPU301 generates and will " player ID " to be made as " B ", will " the next player ID " to be made as " G ", general " generation information " and to be made as " grandson ", " acquisition is counted " to be made as 0 record, and " player ID " be made as " A ", " the next player ID " is made as " G ", will " information " be made as " great-grandson " from generation to generation, " acquisition is counted " is made as 0 record, and with these two record additions to introducing url management DB305a.
Moreover, in the present embodiment, will give to female player with sub-player and grandson player's the acquisition corresponding reward points of counting.That is to say that great-grandson player's etc. later the next player of the 3rd generation can't have influence on the reward points of giving female player.Therefore, in above-mentioned record addition was handled, CPU301 also can be with the record till being appended to the record of introducing url management DB305a and being restricted to " information from generation to generation " and arriving " grandson ".At this moment, can prevent that the data capacity of introducing url management DB305a from increasing redundantly.
Figure 14 is used for upgrading at obtaining to count handling the figure that describes.
At this, the situation that has obtained to count with player E in recreation is that example describes.Player E plays games in token game machine 10, when capturing the labyrinth, when obtaining the jewel card, when selling magic card, in the Slot Machine recreation when elected, can obtain to have and the counting of the value of token or mark equivalence.In addition, player E is whenever playing games in token game machine 10 1 hour or during in the new labyrinth of challenge, when buying magic card when using magic card, in the shop, when amusement park carries out the Slot Machine recreation etc., when using token or mark to come defrayment, can obtain to have and the counting of the value of ideal money equivalence.
For example, player E is as having when obtaining at 100 with the counting of value of ideal money equivalence, at first, the CPU101 of token game machine 10 adds " 100 " and is stored in the numeric data of quantity of ideal money of the working storage of RAM103 to expression, upgrades self counting of player E.Then, the CPU101 of token game machine 10 will obtain points information " 100 " and be sent to central server 30 with the player ID " E " that reads out from IC-card 40.
The CPU301 of central server 30 is when having received acquisition points information " 100 " and player ID " E " from token game machine 10, at first, with reference to hard disk 305 introduce url management DB305a, the player ID " E " that retrieval will receive is stored in the record of " the next player ID ".So, under the situation of introducing url management DB305a shown in Figure 14, as the record that meets, can specific two records (record number=5 and 6).Then, CPU301 will add to " acquisition is counted " of each specific record from the acquisition points information " 100 " that token game machine 10 receives.Thus, shown in Figure 14 introducing among the url management DB305a, " acquisition is counted " of two records of record number " 5 " and " 6 " is updated to " 0 " together to " 100 ".
CPU301 (the 1st add portion) receives when obtaining points information " 100 " and player ID " E " from token game machine 10, also can deposit data that be stored in deposit data storage area 305d be carried out access to setting up corresponding with player ID " E ", with acquisition " 100 " the add value (possess and count) of the ideal money to the deposit data of player E of counting.
After, when in recreation, obtaining new counting whenever player E, obtain to count to upgrade and handle.As a result, shown in Figure 14 introducing among the url management DB305a, for " acquisition is counted " of two records of record number " 5 " and " 6 ", when in recreation, obtaining new counting whenever player E, the counting of the acquisition that adds one by one.
Moreover, beginning to obtain to count upgrade the timing handled, to be token game machine 10 be sent to the timing of central server 30 with counting of obtaining of player in recreation, when being not limited to the player and obtaining newly to count in recreation.For example, token game machine 10 also can be when each player captures the labyrinth, and acquisition that will the player obtains in the labyrinth of having captured is counted and is sent to central server 30.In addition, token game machine 10 also can be when the player plays games, whenever the time through specified time limit (for example 5 minutes or 20 minutes etc.), will be in during this period the acquisition of player's acquisition count and be sent to central server 30.
Figure 15 is used for giving the figure that processing describes at reward points.
At this, with in the hard disk 305 (storage part) of central server 30, store shown in Figure 15 (a) to introduce the situation of reward points (give and counting) being given under the state that stores TBL305b player A of counting of giving shown in url management DB305a and Figure 13 (b) be that example describes.
For example, when the player comes the shop and begins to play games once more, the CPU101 of token game machine 10 will be sent to central server 30 with the reward points request of giving with the player ID " A " that reads out from IC-card 40.The CPU301 of central server 30 is from 10 reception reward points requests of giving of token game machine and player ID " A " time, at first, act on as particular portion, with reference to introducing url management DB305a, retrieval is stored in the player ID " A " that receives the record of " player ID ".Therefore, under the situation of introducing url management DB305a shown in Figure 15 (a), as the record that meets, can specific 4 records (record number=1,2,4 and 6).
From at these 4 specific records, CPU301 (particular portion) is specific for player A, has player B and player C as sub-player, has player D and player E as the grandson player.In addition, it is 250 that the acquisition of CPU301 particular player B is counted, and it is 150 that the acquisition of player C is counted, and it is 100 that the acquisition of player D is counted, and it is 200 that the acquisition of player E is counted.
Then, CPU301 calculates the total that total that sub-player's acquisition counts (below, be recited as son and count) and grandson player's acquisition counts (below, be recited as grandson and count).Under the situation of introducing url management DB305a shown in Figure 15 (a), it is 400 that son is counted, and it is 300 that grandson counts.Then, CPU301 acts on as determination section, calculates total reward points of player A by following (formula 1).
Total reward points=son counts+and COEFFICIENT K * grandson counts ... (formula 1)
At this, if COEFFICIENT K=0.5, then total reward points of player A is 550 (that is 400+0.5 * 300).Moreover, also can antithetical phrase in (formula 1) count and also multiply by coefficient.At this moment, preferably, the value that multiply by the coefficient that son counts is to multiply by more than the value of the COEFFICIENT K that grandson counts.
Then, CPU301 (determination section) stores TBL305b and reads out giving of player A and count according to having given counting, and calculates the reward points that this is given for player A by following (formula 2).
Reward points=total reward points-given and having counted ... (formula 2)
That is to say that total reward points of the player A that calculates by (formula 1) becomes the reward points that this is given for player A with the difference of counting of giving that is stored in the player A that giving counts stores TBL305b.At this, counting giving shown in Figure 13 (b) stores among the TBL305b and since player A give that to count be 300, so the reward points of giving player A is 250 (that is, 550-300).
When calculating the reward points of giving player A like this, then, set up corresponding with player ID " A " and deposit data that be stored in the data storage area 305d that deposits are carried out access for CPU301 pair.That is to say that CPU301 adds portion as the 2nd and acts on, and the deposit data of player A are carried out access, reward points is added to the value of the ideal money of deposit in the data.Thus, in the deposit data of player A, the value of ideal money for example is updated to " 650 " from " 400 ".In addition, the deposit data that are updated like this are sent to the token game machine 10 that player A is playing from central server 30.Moreover, when being endowed reward points, for example show the information of " being endowed 250 points " etc. at the display 11 of token game machine 10 as reward points.
In addition, the CPU301 of central server 30 (the 2nd add portion) adds reward points and when upgrading the deposit data of player A, such shown in Figure 15 (b), in giving the storage TBL305b that counts, giving of player A counted is updated to " 550 " from " 300 ", gives processing and finish reward points.
After, when beginning to play games once more, carry out reward points and give processing coming the shop whenever player A.Therefore, for player A, as long as do not stop the custom of playing games as sub-player's player B and player C and as grandson player's player D and player E, new counting of obtaining in recreation continues to give reward points according to this a little player and grandson player.
Moreover the timing that the beginning reward points is given processing is not limited to that the player comes the shop and when beginning to play games once more.For example, also can be that the player operates token game machine 10 and during indication the giving of reward points.In addition, also can be when the player plays games, when every stipulated time (for example 30 minutes or 1 hour etc.), give request from token game machine 10 output reward points.In addition, also can be the player when mobile phone or oneself computing machine export the request of giving of reward points to central server 30 via the webpage of this recreation etc.In addition, central server 30 can not rely on the indication from player or token game machine 10 yet, for example 1 day 1 inferior, begin reward points every specified time limit and give processing.
As described above such, utilize present embodiment, for the female player who introduces new player, give the corresponding reward points of counting that in recreation, obtains with sub-player and grandson player.In addition, for female player, a straw cord for bundling up rice or wheat stalks player or grandson player do not stop the custom of playing games, and then continue to give and obtain the corresponding reward points of counting.Like this, utilize present embodiment, follow new player introduction count give and be not only 1 time, but continuation carries out, and sub-player and grandson player obtain many more acquisitions and count in recreation, then also give many more reward points for female player.So the player obtains higher recreation achievement in order to obtain reward points, meeting is introducing friend and acquaintance energetically.Therefore, can improve the new player's that the place of matchmakers that comes the player that oneself has produces acquisition efficient.
In addition, female player is because than sub-player and the grandson player is more Zao begins to play games, so the playing method of clearer recreation and attack strategy method.In addition, as described above, count, then also give many more reward points for female player because if sub-player and grandson player obtain many more acquisitions in recreation, so female player is not single only to be to introduce, and can actively teach the playing method and the attack strategy method of recreation for sub-player and grandson player.Therefore, even the casual user that sub-player who begins to play games because accept to introduce and grandson player not too have the experience of playing games, also can instruct the playing method and the attack strategy method of recreation, so also can suppress the situation that acquired new player stops the custom of playing games at once by female player.Therefore, also can suppress acquired player stops to play games.
In addition, the sub-player and the grandson player that begin to play games from accept introducing also obtain higher recreation achievement in order to obtain reward points, eventually introducing friend and acquaintance energetically.Therefore, can increase new player chainly.
In addition, utilize present embodiment, constitute each record introduce url management DB305a by " player ID " field that stores the player ID that introduces the source player, store the player ID that introduces the target player " the next player ID " field, store expression and for introducing the source player, introduce the target player introduces the accumulated value of counting that the target player obtains for " information from generation to generation " field, the storage of which information from generation to generation in recreation " acquisition is counted " field and constituted.For example, when the introduction of having constructed the player shown in Figure 12 (a) concerns, introduce url management DB305a and constitute by 6 shown in Figure 15 (a) records.
Therefore, when for example giving reward points for player A, the CPU301 of central server 30 is introducing among the url management DB305a shown in Figure 15 (a), and the record that retrieval " player ID " field stores player ID " A " gets final product.Then, CPU301 is as the record that meets, during specific 4 records (record number=1,2,4 and 6), can be according to the player ID of " the next player ID " field that is stored in each specific record, the next player that the reward points of particular player A is relevant is player B, C, D, E 4.Therefore, the particular bonus relevant the next player that counts easily.
In addition, CPU301 also can be according to " acquisition is counted " field and " information from generation to generation " field of each specific record, and employed each the next player's acquisition was counted and generation information when easily specific calculation went out reward points.
Therefore, can alleviate the processing burden of handling required central server 30 of giving of reward points.
<2. variation 〉
The present invention is not limited to above-mentioned embodiment, for example also can carry out following distortion.In addition, also can the appropriate combination distortion more than 2 kinds shown below.
(variation 1)
In the above-described embodiment, give female player, still, also can only give female player the reward points corresponding with sub-player's game result with the reward points corresponding with sub-player and grandson player's game result.In addition, also can give female player with the reward points corresponding with sub-player and grandson player and great-grandson player's game result.Like this, the next player's that reward points is relevant generation number can be set arbitrarily.Moreover, when the next player's that reward points is relevant generation number is restricted to till the regulation generation number, CPU301 (the particular portion of central server 30, the 1st particular portion) introduces url management DB305a and during the next player that particular bonus is counted relevant, the retrieval of writing down in the scope till generation information is the regulation generation number gets final product in retrieval.In addition, limiting under the situation that is appended to the record of introducing url management DB305a also be according to generation information, from generation to generation information is not restricted to the 2nd record till (grandson) from generation to generation, can be according to the next player's relevant with reward points generation number etc. and setting arbitrarily.
(variation 2)
In the above-described embodiment, by add to counting of " acquisition being counted " of introducing url management DB305a also can be have with the value of token or mark equivalence count and have with the counting of the value of ideal money equivalence in the either party.In addition, also can be with reward points as having and the counting of the value of token or mark equivalence.At this moment, the deposit data that for example are made as each player comprise the formation of mark, and the CPU301 of central server 30 gets final product the mark that reward points adds to the deposit data that are stored in deposit data storage area 305d.In addition, the player obtains in recreation counts and reward points also can be the score that is illustrated in the level of the player in the recreation.
(variation 3)
Give in the processing at above-mentioned reward points, the CPU301 of central server 30 is when adding the reward points of player A, also can be introducing among the url management DB305a shown in Figure 15 (a), make the value of " acquisition is counted " that player ID " A " is stored in 4 records (record number=1,2,4 and 6) of " player ID " all be rewritten as 0.If be made as such formation, do not use then that having given counts and store TBL305b can calculate reward points yet.That is to say, do not need to give the storage TBL305b that counts.Like this, the CPU301 of central server 30 from last time for certain player give reward points to this give till the reward points during, calculate reward points based on counting of in recreation, obtaining of the relevant the next player more than 1 of this player's reward points and generation number thereof and get final product.
(variation 4)
Also can store the database 306 shown in Figure 16 (a) in the hard disk in the central server 30 305 (storage part, the 1st storage part) replaces introducing url management DB305a, gives counting and store TBL305b, deposit data storage area 305d.Moreover this database 306 is corresponding with the introduction relation of the player shown in Figure 16 (b).
Database 306 shown in Figure 16 (a) is as the field that constitutes 1 record, has " player ID ", " person of introduction ID " reaches " possess and count "." player ID " stores each player's player ID.In addition, " person of introduction ID " stores the player ID that each player has accepted the person of introduction (other player) of introduction.Moreover " person of introduction ID " when not storing player ID, then the person is not introduced in expression.In addition, " possess and count " and store that each player obtains and counting of possessing in recreation.Stored counting both can be to have and the counting of the value of token or mark equivalence in should " possess and count ", also can be to have and the counting of the value of ideal money equivalence, and also can be the score that is illustrated in player's level in the recreation.
For example, in the database 306 shown in Figure 16 (a), the record number is that the record of " 2 " represents that player B does not introduce the person and possesses 800 situation now.In addition, the record number is the record of " 4 ", and expression player D is the situation of accepting the player who begins to play games from the introduction of player B and possessing now at 300.
Even this data structure, the CPU301 of central server 30 can be the record of " 5 " according to the record number also for example, female player of particular player E is player C, in addition, can be the record of " 3 " according to the record number, female player of particular player C be player A, and then, can be the record of " 1 " according to the record number, particular player A have female player.That is to say, even the database 306 shown in Figure 16 (a), the introduction relation that also can manage the player across a plurality of generations.
In addition, store an introduction sign indicating number management TBL305c with database 306 in the hard disk in central server 30 305.The CPU301 of central server 30 handles by introduction sign indicating number input shown in Figure 11, for example, player ID specific " H " as new player (by the person of introduction), in addition, during as the person's of introduction player ID specific " E ", generate " player ID " is made as " H ", will " person of introduction ID " be made as " E ", will " possess and count " and be made as 0 new record, and be appended to database 306.
In addition, for example player E obtains to count in recreation, when token game machine 10 had sent acquisition points information " 100 " and player ID " E ", the CPU301 of central server 30 is comparable data storehouse 306 at first, and the player ID " E " that retrieval will receive is stored in the record of " the next player ID ".Under the situation of the database 306 shown in Figure 16 (a), as the record that meets, the setting recording number is the record of " 5 ".Then, CPU301 adds portion as the 1st and acts on, and will add to specific record " possess and count " from the acquisition points information " 100 " that token game machine 10 receives.Thus, in the database 306 shown in Figure 16 (a), the record number is to be updated to " 200 " from " 100 " " possess and count " of the record of " 5 ".
In addition, upgrade possessing when counting of player E like this, CPU301 acts on as the 1st particular portion, comparable data storehouse 306, the specific introduction source player who becomes the introduction source of player E.Under the situation of the database 306 shown in Figure 16 (a), CPU301 is the record of " 5 " according to the record number at first, and female player of particular player E (the introduction source player of the 1st generation) is player C.Then, the CPU301 retrieval is stored in player ID " C " record of " player ID ", as the record that meets and specific record number when being the record of " 3 ", according to this record, female player of female player of particular player E (the 2nd from generation to generation introduction source player) is player A.Then, CPU301 retrieval is stored in the record of " player ID " with player ID " A ", and as the record that meets and specific record number when being the record of " 1 ", according to this record, particular player E does not have the 3rd from generation to generation later introduction source player.
In addition, CPU301 acts on as determination section, counts " 100 " and according to the rules rule according to the acquisition of the player E that receives from token game machine 10, and the reward points of player C (female player) and player A (female player of female player) is given in decision.For example, as reward points, give for female player obtain to count * 0.5, give for female player of female player obtain to count * 0.1 o'clock, the reward points of giving player C is 50, the reward points of giving player A is 10.Like this, it is more little that predetermined rule both can be defined as the big more then reward points of generation number of introducing the source player, also can be defined as, for example, the bonus points number average of giving female player of female player and female player is made as 50 etc., even introduce source player's generation number difference, the reward points of giving also is identical value.
Then, CPU301 adds portion as the 2nd and acts on, and reward points " 50 " is added when counting to possessing of player C (female player), reward points " 10 " is added count to possessing of player A (female player of female player).Thus, in the database 306 shown in Figure 16 (a), the record number is to be updated to " 550 " from " 500 " " possess and count " of the record of " 3 ".In addition, the record number is " possess and count " of the record of " 1 " to be updated to " 1010 " from " 1000 ".
After, when the acquisition that has sent player E from token game machine 10 is counted, the CPU301 of central server 30 is in database 306, to count from the acquisition that token game machine 10 receives adds to player E " possess and count " and when upgrading self the counting of player E, will be according to obtaining to count according to the rules the reward points that rule determined add respectively to " possess and count " and the player A (female player of female player) of player C (female player) " possess and count ".So,,, then can continue to give reward points according to player E new counting of obtaining in recreation as long as player E does not stop the custom of playing games for player C and player A.
Moreover token game machine 10 can be set the timing that is sent to central server 30 of counting that the player obtains arbitrarily in recreation.For example, token game machine 10 also can be when the player obtains newly to count in recreation, acquisition counted is sent to central server 30, also can be when the player capture the labyrinth, and the acquisition that the player is obtained in the labyrinth of capturing is counted and is sent to central server 30.In addition, token game machine 10 also can be when the player plays games, whenever the time through specified time limit (for example 5 minutes or 20 minutes etc.), will be in during this period the acquisition of player's acquisition count and be sent to central server 30.
In addition, can set arbitrarily which introduction source player till from generation to generation reward points is imparted to.For example, the player that the introduction of giving reward points can be originated be made as the introduction source player till the 2nd generation, or is made as the introduction source player till the 3rd generation.Certainly, also the introduction source player who gives reward points can be restricted to the only introduction source player (female player) of the 1st generation.In addition, when the generation number that will give the introduction source player of reward points like this is restricted to till the regulation generation number, the CPU301 comparable data storehouse 306 of central server 30, according to parent and during the player of specific introduction source, specific introduction source player gets final product in the scope till the regulation generation number.In addition, under the situation of this variation, a distribution processing of introduction sign indicating number and an introduction yard input are handled and are also similarly carried out with above-mentioned embodiment.
In addition, central server 30 as shown in Figure 17, in hard disk 305, store respectively player ID and the person of introduction ID set up the corresponding and database 307 that stored and with player ID with to possess the foundation of counting corresponding and the database 308 that stored replaces the database 306 shown in Figure 16 (a).
(variation 5)
In the above-described embodiment, be illustrated at the situation of giving the reward points corresponding, still, also can be made as and come the count formation of corresponding reward points of shop, or give as reward points and to introduce the formation of counting with game result.Moreover what is called comes the shop to count, and is meant according to the situation of coming the shop to play games to give counting of player.In addition, the so-called introduction counted, and is meant according to the situation of introducing new player to give counting as female player of female player of new player's the person of introduction and female player.
For example, when the reward points of giving and coming the shop to count corresponding, in the hard disk 305 of central server 30, introducing shown in storage Figure 18 (a) comes shop point management TBL310 shown in url management DB309 and Figure 18 (b), replaces introducing url management DB305a and given the storage TBL305b that counts.Moreover, shown in Figure 18 (a) to introduce url management DB309 corresponding with player's shown in Figure 2 introduction relation.In addition, this is introduced url management DB309 and has from the data structure that url management DB305a has deleted " acquisition is counted " field of introducing shown in Figure 6, because both difference is only in the having or not of " acquisition is counted ", so in this description will be omitted.
Then, in coming among the point management TBL310 of shop shown in Figure 18 (b), the player who plays games in the shop that stores (self player) is obtainable to come the shop to count and the player gives female player's of its female player and female player reward points when obtaining the shop to count.In the example shown in Figure 18 (b), when certain player comes the shop to play games, give 100 points as coming the shop to count for this player, give 50 points for female player as reward points, give 10 points for female player of female player as reward points.
For example, when player D obtained the shop to count, token game machine 10 was with player ID " D " and follow the reward points request of giving of the acquisition that the shop counts to be sent to central server 30.The CPU301 of central server 30 is when receiving player ID " D " and the reward points request of giving (coming the shop to count), and at first, with reference to introducing url management DB309, retrieval is stored in the player ID " D " that receives the record of " the next player ID ".Therefore, under the situation of introducing url management DB309 shown in Figure 18 (a), as the record that meets, can specific two records (record number=3 and 4).According at these two specific records, female player of CPU301 particular player D is player B, and female player of female player of player D is player A.
Then, CPU301 is with reference to coming shop point management TBL310, and when the reward points decision that will give player B (female player) was 50, the reward points decision that will give player A (female player of female player) was 10.Moreover, also can be, the hard disk 305 in central server 30 is only stored the value of coming the shop to count and is replaced coming shop point management TBL310, and CPU301 is the shop reward points that calculates the female player who gives female player and female player with coefficient etc. on duty of counting in the future.In addition, also the bonus points number average of giving female player of female player and female player can be made as 50 etc.,, also the reward points of giving be made as identical value even introduce source player's generation number difference.
Then, set up corresponding with player ID " B " and deposit data that be stored in the data storage area 305d that deposits are carried out access for CPU301 pair.That is to say that CPU301 carries out access to the deposit data of player B (female player), reward points " 50 " is added to the value of the ideal money of deposit in the data.In addition, CPU301 similarly carries out access to the deposit data of player A (female player of female player), and reward points " 10 " is added to the value of the ideal money of deposit in the data.Thus, player D when obtaining at 100, gives 50 points for the player B as its female player as reward points as coming the shop to count, and gives 10 points for the player A as female player of female player as reward points.
More than, be illustrated at giving with coming the count situation of corresponding reward points of shop, but, under the situation that introduction is counted, be made as, in the hard disk 305 in central server 30, introduce point management 311 shown in storage Figure 18 (c), replace the shop point management TBL310 that comes shown in Figure 18 (b) to get final product.Introducing point management TBL311 at this stores to give as female player's of female player of new player's the person of introduction and female player introduction according to the situation of introducing new player and counts.In the example shown in Figure 18 (c), when newly registering certain player, count as introduction for female player and give 200 points, count as introduction and give 50 points for female player of female player.
Moreover, introduce when counting giving, in the step S22 that introduction sign indicating number input shown in Figure 11 is handled, send the request of giving of counting of introducing with introducing sign indicating number and player ID (by the person of introduction).The CPU301 of central server 30 begins to give the processing that introduction is counted after the record addition to introducing url management DB309 of following the input of introducing sign indicating number is handled.When for example new player was player D, CPU301 was with reference to introducing url management DB309, and retrieval " the next player ID " stores the record of player ID " D ".So, under the situation of introducing url management DB309 shown in Figure 18 (a), as the record that meets, can specific two records (record number=3 and 4).According to herein specific two records, female player of CPU301 particular player D is player B, female player of female player of player D is player A.
In addition, CPU301 is with reference to introducing point management TBL311, and when the reward points decision that will give player B (female player) was 200, the reward points decision that will give player A (female player of female player) was 50.Moreover, also can be, hard disk 305 in central server 30 is only stored the value that the introduction of giving female player counts and is replaced introducing point management TBL311, CPU301 with this introduction count on duty with coefficient etc. and the introduction that calculates the female player who gives female player count.In addition, also the introduction point number average of giving female player of female player and female player can be made as 200 etc., even introduce source player's generation number difference, also the introduction that will give is counted and is made as identical value.
Then, CPU301 carries out access to the deposit data of player B (female player), and introduction is counted " 200 " add to the value of the ideal money of deposit in the data.In addition, CPU301 carries out access to the deposit data of player A (female player of female player), and introduction is counted " 50 " add to the value of the ideal money of deposit in the data.Thus, when player D is registered as new player, counts as introduction and give 200 points, count as introduction and give 50 points for player A as female player of female player for player B as its female player.
As described above, utilize this variation, constitute each record introduce url management DB309, by " player ID " field that stores the player ID that introduces the source player, store the player ID that introduces the target player " the next player ID " field, store expression and for introducing the source player, introduce the target player and constituted for " generation information " field of which information from generation to generation.For example, when the introduction of having constructed player shown in Figure 2 concerns, introduce url management DB309 and constitute by 4 shown in Figure 18 (a) records.
Therefore, for example give with coming the shop and count corresponding reward points and introduction when counting for female player of female player of player D and female player, the CPU301 of central server 30 is introducing among the url management DB309 shown in Figure 18 (a), and the record that retrieval " the next player ID " field stores player ID " D " gets final product.Then, CPU301 is as the record that meets, during specific two records (record number=3 and 4), can be according to the player ID of " player ID " field that is stored in each specific record, it is specific that to give upper player that reward points and introduction count be player A, B two.Therefore, can easily specificly give the upper player that reward points and introduction are counted.In addition, CPU301 also can be according to " information from generation to generation " field of specific each record, easily specific generation information of giving each upper player that reward points and introduction count.
Therefore, can alleviate with coming shop the giving of corresponding reward points of counting and handle and introduce the processing burden of handling required central server 30 of giving of counting.
Moreover corresponding reward points and introduction count also can be to have and the counting of the value of token or mark equivalence with coming the shop to count.At this moment, the deposit data that for example are made as each player comprise the formation of mark, and the CPU301 of central server 30 gets final product reward points and the introduction mark that adds to the deposit data that are stored in deposit data storage area 305d of counting.In addition, to count also can be the score that is illustrated in the level of the player in the recreation for reward points and introduction.
In addition, will count and be imparted to which introduction source player till from generation to generation and can set arbitrarily with coming count corresponding reward points and introduction of shop.For example, can be made as the 2nd introduction source player till from generation to generation, or be made as the 3rd introduction source player till from generation to generation giving introduction source player that reward points and introduction count.Certainly, also can only be restricted to the 1st from generation to generation introduction source player (female player) with giving introduction source player that reward points and introduction count.In addition, when the generation number that will give the introduction source player that reward points and introduction count like this is restricted to till the regulation generation number, the CPU301 of central server 30 introduces url management DB309 and during the player of specific introduction source, the retrieval of writing down in the scope till generation information is the regulation generation number gets final product in retrieval.
In addition, under the situation of this variation, introduce sign indicating number distribution and handle, introduce sign indicating number input processing, follow the record addition to introducing url management DB309 of the input of introducing sign indicating number to handle, limit the processing that is appended to the record of introducing url management DB309, also similarly carry out with above-mentioned embodiment according to generation information.In addition, under the situation that will be appended to the record till the record of introducing url management DB309 is restricted to the regulation generation number, the regulation generation number can wait arbitrarily according to the higher limit of the generation number of giving the introduction source player that reward points and introduction count and set.
(variation 6)
Also can be, hard disk 305 (storage parts in central server 30, the 1st storage part) in, stores the url management DB309 that introduces shown in Figure 19 and replace introducing url management DB305a and given the storage TBL305b that counts, the processing of giving reward points as described below.Moreover, shown in Figure 19 introduce url management DB309 because with shown in Figure 18 (a) to introduce url management DB309 identical, so in this description will be omitted.
For example, player D plays games in token game machine 10, as having when having obtained at 20 with the counting of value of ideal money equivalence, the CPU101 of token game machine 10 adds " 20 " to the value of the ideal money of the working storage that is stored in RAM103, upgrades self counting of player D.Then, the CPU101 of token game machine 10 will obtain points information " 20 " and be sent to central server 30 with player ID " D ".The CPU301 of central server 30 at first, acts on as the 1st particular portion when receiving acquisition points information " 20 " and player ID " D ", and with reference to introducing url management DB309, the player ID " D " that retrieval will receive is stored in the record of " the next player ID ".So, under the situation of introducing url management DB309 shown in Figure 19, as the record that meets, can specific two records (record number=3 and 4).According at these two specific records, the specific player who gives reward points of CPU301 is player A and player B two.In addition, female player of CPU301 particular player D is player B, and female player of female player of player D is player A.
Then, CPU301 acts on as determination section, counts " 20 " and according to the rules rule according to the acquisition of player D, and the reward points of player C (female player) and player A (female player of female player) is given in decision.For example, as reward points, give for female player obtain to count * 0.5, give for female player of female player obtain to count * 0.1 o'clock, the reward points of giving player C is 10, the reward points of giving player A is 2.In addition, also the bonus points number average of giving female player of female player and female player can be made as 10 etc., even the generation number difference also is made as identical value with the reward points of giving.
Then, set up corresponding with player ID " B " and deposit data that be stored in the data storage area 305d that deposits are carried out access for CPU301 pair.That is to say that CPU301 adds portion as the 2nd and acts on, and the deposit data of player B (female player) are carried out access, reward points " 10 " is added to the value of the ideal money of deposit in the data.In addition, CPU301 adds portion as the 2nd and acts on, and similarly the deposit data of player A (female player of female player) is carried out access, and reward points " 2 " is added to the value of the ideal money of deposit in the data.Thus, under the situation of example shown in Figure 19, the value of the ideal money in the deposit data of player A is updated to " 402 " from " 400 ".In addition, the value of the ideal money in the deposit data of player B is updated to " 130 " from " 120 ".Moreover CPU301 also carries out access to the deposit data of player D, with obtain to count " 20 " the add value of the ideal money to the deposit data.
Then, when the acquisition that sends player D from token game machine 10 is counted, the CPU301 of central server 30 will count and according to the rules the reward points that rule determined adds respectively to the value of the ideal money of the value of the ideal money of player B (female player) and player A (female player of female player) according to the acquisition of player D in the deposit data that are stored in deposit data storage area 306d.
Even above formation for player A and player B, as long as player D does not stop the custom of playing games, then can continue to give reward points according to player D new counting of obtaining in recreation.Moreover in the situation of this variation, token game machine 10 also similarly can be set the timing that is sent to central server 30 of counting that the player obtains arbitrarily with the situation of above-mentioned embodiment in recreation.In addition, the player obtains in recreation counts and reward points both can be to have and the counting of the value of token or mark equivalence, and also can be the score that is illustrated in player's level in the recreation.In addition, in the situation of this variation, introduce sign indicating number distribution and handle, introduce sign indicating number input processing, follow the record addition to introducing url management DB309 of the input of introducing sign indicating number to handle, limit the processing that is appended to the record of introducing url management DB309, also carry out in the same manner with above-mentioned embodiment according to generation information.In addition, under the situation of this variation, give the introduction source player's of reward points generation number, the generation number that is appended to the record of introducing url management DB309 also can be restricted to till any generation number.
(variation 7)
The sub-player's that 1 player can introduce number is not limited to 5, can set arbitrarily.In addition, for example also can be, the labyrinth number of counting, capturing that obtains in recreation, the time of playing games increase more, and then the sub-player's that can introduce number increases, or the relevant the next player's of reward points generation number increases.
(variation 8)
Games system 1 also can be made as does not possess central server 30, and is carried out constituting of the various processing carried out at central server 30 by arbitrary shop server 20 or each shop server 20.At this moment, various data and the procedure stores that is stored in the hard disk 305 in the central server 30 got final product in the hard disk of arbitrary shop server 20 or each shop server 20.In addition, games system 1 also can not possess central server 30 and each shop server 20, and arbitrary token game machine 10 acts on as main frame, carries out the various processing of carrying out in central server 30.At this moment, various data and the procedure stores that is stored in the hard disk 305 in the central server 30 got final product in the hard disk 109 of the token game machine 10 that acts on as main frame.In addition, token game machine 10 also can be an independently working type (stand-alone).At this moment, in token game machine 10, carry out the various processing in central server 30, carried out.In addition, at this moment, various data and the procedure stores that is stored in the hard disk 305 in the central server 30 got final product in the hard disk 109 of token game machine 10.
(variation 9)
Token game machine 10 also can be exported by acoustic information from loudspeaker 12 and introduce sign indicating number.In addition, token game machine 10 also can possess printing equipment, will introduce sign indicating number and be printed on the paper and export.In addition, token game machine 10 also can be introduced sign indicating number to player's (person of introduction) outputs such as mobile phone by for example infrared communication, wireless near field communication, 2 dimension bar codes and Email etc.In addition, token game machine 10 also can be introduced sign indicating number from player's's (by the person of introduction) inputs such as mobile phone by for example infrared communication, wireless near field communication, 2 dimension bar codes and Email etc.In addition, also can on token game machine 10, not be introduced the input and output of sign indicating number, and the special-purpose terminal of the input and output that are introduced sign indicating number is set in the shop.In addition, also can make the player carry out access via the webpage of this recreation etc. to central server 30, accept to introduce the output or the input of sign indicating number and introduce sign indicating number from mobile phone or oneself computing machine.In addition, in the above-described embodiment, only make the player who in recreation, satisfies rated condition can accept to introduce the distribution of sign indicating number, still, also can begin to make all players can accept to introduce the distribution of sign indicating number from the moment that finishes new registration.
(variation 10)
Also can use the person's of introduction player ID to replace introducing sign indicating number.At this moment, because the player ID that the person of introduction needs only oneself notifies by the person of introduction, so do not need to issue the processing of introducing sign indicating number.In addition, at this moment, because can be imported the person's of introduction player ID, so do not need to utilize the processing of the player ID that introduces the next specific person of introduction of sign indicating number by the person of introduction.Moreover, set up corresponding with player ID and when being registered in games system 1 (central server 30) at each player's name information and e-mail address, also can use the person's of introduction name information and e-mail address to replace introducing yard.At this moment, in games system 1, carry out name data and the specific person's of introduction of e-mail address the player ID and the processing of additional record based on the person of introduction who is imported by the person of introduction.
(variation 11)
The present invention is not limited to RPG (Role-playing game), also goes for various recreation.For example, the present invention can be applicable to action game, shooting game, simulation, risk recreation, riddle recreation, question-and-answer game etc.In addition, token game machine 10 for example makes the model horse run and guesses the horse race game machine of the order of reaching home, and is not limited to electronic game machine.Moreover the token that token game machine 10 for example uses is discoid (also comprise peripheral part and not exclusively be circular situation) is as token coin (token), and still, the spherical body that also can use Bai Qing brother (パ チ Application コ) ball etc. is as token coin.In addition, the game terminal device that constitutes games system 1 is except token game machine 10, also can be the amusement park game machine that (currency) play games that inserts coin, also can be that personal computer that Games Software plays games or mobile phone etc. are installed in home-use game machine, utilization.

Claims (13)

1. games system, be to register as the person of introduction and make as above-mentioned other player that the player who has been introduced the quilt person of introduction of recreation from other player will introduce recreation to comprise above-mentioned games system of being played games by a plurality of players of the person of introduction and the above-mentioned person of introduction, it is characterized in that possessing:
The 1st storage part, with above-mentioned a plurality of players identifying information separately set up store relatedly that the player who has been assigned with this identifying information obtains in above-mentioned recreation and count possessing of possessing and when the player who has been assigned with this identifying information has the person of introduction as female player's of this person of introduction identifying information;
The 1st portion that adds, the arbitrary player among above-mentioned a plurality of players new acquisition that obtains in above-mentioned recreation counted adds that count above-mentioned possessing that be stored in above-mentioned the 1st storage part to setting up related with the identifying information that has obtained the player that this acquisition counts;
The 1st particular portion, with reference to above-mentioned the 1st storage part, when being stored in above-mentioned the 1st storage part with identifying information that the identifying information that has obtained the player that above-mentioned acquisition counts is set up related above-mentioned female player, specific identifying information that should the mother player;
Determination section is counted according to the above-mentioned acquisition that the player obtains, and decision is given giving of above-mentioned female player and counted; And
The 2nd portion that adds gives above-mentioned determination section decision above-mentioned to count and adds that count above-mentioned possessing that be stored in above-mentioned the 1st storage part to setting up related with the specific identifying information of above-mentioned the 1st particular portion.
2. games system according to claim 1 is characterized in that,
Above-mentioned the 1st particular portion is with when being stored in above-mentioned the 1st storage part with identifying information that the identifying information that has obtained the player that above-mentioned acquisition counts is set up female player of related above-mentioned player, as the 1st from generation to generation introduction source player's identifying information and specific identifying information that should the mother player, originate player's female player's identifying information when being stored in above-mentioned the 1st storage part setting up the related the above-mentioned the 1st from generation to generation introduction with the specific the above-mentioned the 1st from generation to generation introduction source player's identifying information, as the 2nd from generation to generation introduction source player's identifying information and the mode of specific identifying information that should the mother player, specific across with originate player's identifying information of the introduction that the identifying information that has obtained the player that above-mentioned acquisition counts is set up related a plurality of generations;
Above-mentioned determination section is counted according to above-mentioned acquisition, and rule according to the rules decides and gives the pairing introduction of the specific identifying information of above-mentioned the 1st particular portion source player giving separately and count;
The above-mentioned the 2nd portion's each identifying information specific according to above-mentioned the 1st particular portion that add given above-mentioned determination section decision above-mentioned to count and added that count above-mentioned possessing that be stored in above-mentioned the 1st storage part to setting up related with this identifying information.
3. games system according to claim 2 is characterized in that,
The rule of afore mentioned rules is, above-mentioned introduction source player's generation number is big more, then above-mentioned give count more little.
4. according to claim 2 or 3 described games systems, it is characterized in that,
Above-mentioned the 1st particular portion in the scope of regulation till the generation number, the specific identifying information that becomes the introduction source player in the introduction source that has obtained the player that above-mentioned acquisition counts.
5. games system according to claim 1 is characterized in that also possessing:
Input part is introduced player's input and the conduct person's of introduction the relevant person's of the introduction information of player of introducing as the player's who has been introduced recreation quilt;
The 2nd particular portion, based on the above-mentioned person's of the introduction information from above-mentioned input part input, specific conduct is introduced the identifying information of introducing the player that the player has introduced the person of introduction of recreation to the quilt of having imported this person's of introduction information; And
Register, in above-mentioned the 1st storage part, set up relatedly with the above-mentioned identifying information of being introduced the player, counted possessing of player and register 0, register the specific above-mentioned player's of introduction of above-mentioned the 2nd particular portion identifying information as above-mentioned female player's identifying information as above-mentioned the introduction.
6. games system according to claim 1 is characterized in that also possessing:
Efferent, output can be introduced the introduction sign indicating number that the player notifies to introducing the quilt that the player introduces recreation;
The 2nd storage part is also stored the above-mentioned introduction sign indicating number of above-mentioned efferent output with the above-mentioned player's of introduction who has accepted output that should introductions yard identifying information foundation is related;
Input part is above-mentionedly introduced the player and is imported above-mentioned introduction sign indicating number;
The 2nd particular portion, as above-mentionedly being introduced the player and introduced the person of introduction of recreation, promptly introduced player's identifying information, specific and related and be stored in the player's of above-mentioned the 2nd storage part identifying information from the above-mentioned introduction sign indicating number foundation of above-mentioned input part input to what imported above-mentioned introduction sign indicating number; And
Register in above-mentioned the 1st storage part, is set up relatedly with the above-mentioned identifying information of being introduced the player, as counting and register 0 above-mentioned possessing, registers the specific above-mentioned player's of introduction of above-mentioned the 2nd particular portion identifying information as above-mentioned female player's identifying information.
7. games system according to claim 6 is characterized in that,
Above-mentioned efferent will be restricted to stated number for the above-mentioned introduction sign indicating number of 1 player's output.
8. according to claim 6 or 7 described games systems, it is characterized in that,
Also possess the permission portion that allows the output of above-mentioned introduction sign indicating number for the player who in above-mentioned recreation, satisfies rated condition,
Above-mentioned efferent is exported above-mentioned introduction sign indicating number for the player that above-mentioned permission portion has allowed the output of above-mentioned introduction sign indicating number.
9. games system according to claim 5 is characterized in that,
Above-mentioned register when the above-mentioned identifying information of being introduced the player has been stored in above-mentioned the 1st storage part, is not carried out the data registration to above-mentioned the 1st storage part.
10. games system, be to register as the person of introduction and make as above-mentioned other player that the player who has been introduced the quilt person of introduction of recreation from other player will introduce recreation to comprise above-mentioned games system of being played games by a plurality of players of the person of introduction and the above-mentioned person of introduction, it is characterized in that possessing:
Storage part is set up with above-mentioned a plurality of players identifying information separately and to be stored relatedly that the player who has been assigned with this identifying information obtains and count possessing of possessing and be the next player's the identifying information of the introduction relation of the next generation for the player who has been assigned with this identifying information in above-mentioned recreation;
The 1st portion that adds, the arbitrary player among above-mentioned a plurality of players new acquisition that obtains in above-mentioned recreation counted adds that count above-mentioned possessing that be stored in above-mentioned storage part to setting up related with the identifying information that has obtained the player that this acquisition counts;
Particular portion, when the player was designated, specific and this player's identifying information was set up related and is stored in the next player's of above-mentioned storage part identifying information;
Determination section is counted according to the above-mentioned acquisition that the pairing the next player of the specific identifying information of above-mentioned particular portion obtains, and decision is given giving of above-mentioned appointed player and counted; And
The 2nd portion that adds gives above-mentioned determination section decision above-mentioned to count and adds that count above-mentioned possessing that be stored in above-mentioned storage part to setting up related with above-mentioned appointed player's identifying information.
11. games system according to claim 10 is characterized in that,
The quilt person of introduction who has been introduced recreation from certain player is the 1st from generation to generation the next player with respect to above-mentioned player, and the quilt person of introduction who has been introduced recreation from the 1st from generation to generation the next player is the 2nd from generation to generation the next player with respect to above-mentioned player;
Above-mentioned particular portion is specific for setting up the next player's of related a plurality of generations identifying information with above-mentioned appointed player's identifying information with reference to above-mentioned storage part;
Above-mentioned determination section according to the pairing the next player of the specific identifying information of above-mentioned particular portion each since gave last time for above-mentioned appointed player above-mentioned give count give to this till between the above-mentioned acquisition that obtained count, rule according to the rules decides above-mentioned giving to count.
12. program, it is characterized in that, above-mentioned other player who makes the player who constitutes as the quilt person of introduction who has been introduced recreation from other player will introduce recreation registers as the person of introduction and makes the computing machine that comprises above-mentioned games system of being played games by a plurality of players of the person of introduction and the above-mentioned person of introduction, as acting on lower member:
Storage part, with above-mentioned a plurality of players identifying information separately set up store relatedly that the player who has been assigned with this identifying information obtains in above-mentioned recreation and count possessing of possessing and when the player who has been assigned with this identifying information has the person of introduction as female player's of this person of introduction identifying information;
The 1st portion that adds, the arbitrary player among above-mentioned a plurality of players new acquisition that obtains in above-mentioned recreation counted adds that count above-mentioned possessing that be stored in above-mentioned storage part to setting up related with the identifying information that has obtained the player that this acquisition counts;
Particular portion, with reference to above-mentioned storage part, when identifying information that the identifying information that has obtained the player that above-mentioned acquisition counts is set up related above-mentioned female player is stored in above-mentioned storage part, specific identifying information that should the mother player;
Determination section is counted according to the above-mentioned acquisition that the player obtains, and decision is given giving of above-mentioned female player and counted; And
The 2nd portion that adds gives above-mentioned determination section decision above-mentioned to count and adds that count above-mentioned possessing that be stored in above-mentioned storage part to setting up related with the specific identifying information of above-mentioned particular portion.
13. program, it is characterized in that, above-mentioned other player who makes the player who constitutes as the quilt person of introduction who has been introduced recreation from other player will introduce recreation registers as the person of introduction and makes the computing machine that comprises above-mentioned games system of being played games by a plurality of players of the person of introduction and the above-mentioned person of introduction, as acting on lower member:
Storage part is set up with above-mentioned a plurality of players identifying information separately and to be stored relatedly that the player who has been assigned with this identifying information obtains and count possessing of possessing and be the next player's the identifying information of the introduction relation of the next generation for the player who has been assigned with this identifying information in above-mentioned recreation;
The 1st portion that adds, the arbitrary player among above-mentioned a plurality of players new acquisition that obtains in above-mentioned recreation counted adds that count above-mentioned possessing that be stored in above-mentioned storage part to setting up related with the identifying information that has obtained the player that this acquisition counts;
Particular portion, when the player was designated, specific and this player's identifying information was set up related and is stored in the next player's of above-mentioned storage part identifying information;
Determination section is counted according to the above-mentioned acquisition that the pairing the next player of the specific identifying information of above-mentioned particular portion obtains, and decision is given giving of above-mentioned appointed player and counted; And
The 2nd portion that adds gives above-mentioned determination section decision above-mentioned to count and adds that count above-mentioned possessing that be stored in above-mentioned storage part to setting up related with above-mentioned appointed player's identifying information.
CN201010282929XA 2009-09-15 2010-09-15 Game system and program Pending CN102024293A (en)

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