CN101742348A - Rendering method and system - Google Patents
Rendering method and system Download PDFInfo
- Publication number
- CN101742348A CN101742348A CN201010000033A CN201010000033A CN101742348A CN 101742348 A CN101742348 A CN 101742348A CN 201010000033 A CN201010000033 A CN 201010000033A CN 201010000033 A CN201010000033 A CN 201010000033A CN 101742348 A CN101742348 A CN 101742348A
- Authority
- CN
- China
- Prior art keywords
- viewport
- eye view
- screen
- transition matrix
- eye
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000009877 rendering Methods 0.000 title claims abstract description 36
- 238000000034 method Methods 0.000 title claims abstract description 26
- 230000007704 transition Effects 0.000 claims description 84
- 239000011159 matrix material Substances 0.000 claims description 68
- 238000006243 chemical reaction Methods 0.000 claims description 27
- 230000000007 visual effect Effects 0.000 claims description 11
- 238000011161 development Methods 0.000 abstract description 8
- 230000008901 benefit Effects 0.000 abstract description 4
- 238000004088 simulation Methods 0.000 abstract 2
- 208000003164 Diplopia Diseases 0.000 description 5
- 208000029444 double vision Diseases 0.000 description 5
- 230000000694 effects Effects 0.000 description 4
- 230000003287 optical effect Effects 0.000 description 4
- 239000004744 fabric Substances 0.000 description 3
- 238000013461 design Methods 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 230000010287 polarization Effects 0.000 description 2
- 230000008569 process Effects 0.000 description 2
- 238000013519 translation Methods 0.000 description 2
- 210000004556 brain Anatomy 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 238000001914 filtration Methods 0.000 description 1
- 230000004927 fusion Effects 0.000 description 1
- 238000007654 immersion Methods 0.000 description 1
- 210000001328 optic nerve Anatomy 0.000 description 1
- 238000012797 qualification Methods 0.000 description 1
- 238000011160 research Methods 0.000 description 1
- 230000035807 sensation Effects 0.000 description 1
- 230000009466 transformation Effects 0.000 description 1
Images
Landscapes
- Controls And Circuits For Display Device (AREA)
- Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)
Abstract
The invention discloses rendering method and system thereof. The rendering method comprises the following steps of: respectively producing two view transfer matrixes corresponding to left and right eyes according to attributes of two preset virtual cameras; respectively carrying out projection transfer on the left and the right eye views by using the two view transfer matrixes so as to respectively project the left and the right eye views into two projection windows; and transferring the contents in the two projection windows from projection coordinates into screen coordinates according to the parameters of a screen display area so as to respectively display the left and the right eye views in two viewports of the screen. By respectively displaying the left and the right eye views in the two viewports of the screen to realize three-dimensional display, the rendering method and the system thereof have the advantages of good commonality, easy realization and low cost, and can be widely applied to the field of video reality simulation. The rendering method and the system thereof not only can obviously enhance the feeling of users, but also can greatly promote the development of the field of video reality simulation.
Description
Technical field
The present invention relates to intend true video technique field, more specifically, relate to a kind of rendering intent and system.
Background technology
As everyone knows, real world is the real 3 D stereo world, and the existing display device overwhelming majority can only show two-dimensional signal, can not give feeling of immersion.For scene and the object that makes demonstration has Deep Canvas, people attempt in many aspects.Ten years development has been experienced in the research of 3D Display Technique, has obtained very great successes.
Present 3D Display Technique mainly contains following a few class:
(1) stereo technology of employing optical principle: this technology mainly utilizes optical mirror slip prism, polarizer, lens or grating to realize, piece image all is to form the different image of two width of cloth by the optical filtering of optical mirror slip or polarization theory to be presented on respectively in people's the right and left eyes, to form stereo-picture.
(2) virtual real stereographic projection technology: the VT of two computers is connected with the video signal input terminal of two projecting apparatus respectively.Front end at two projecting apparatus is equiped with shading box respectively, is equiped with polariscope respectively at the front end of two shading boxes, and the polarization axis direction of two polariscopes is vertical mutually.Two projecting apparatus of this mode are equivalent to people's eyes, and the video content of output can cause the visual difference of right and left eyes by polariscope, thereby produce stereopsis in brain.This technology can be widely used in the virtual reality demonstration of development of real estate, but too complexity and cost are too high for this technology, is not suitable for video such as home entertaining and intends true field.
This shows that above-mentioned prior art versatility is poor, it is complicated to realize and cost is too high, and be not suitable for such as videos such as home entertainings and intend true field.
Summary of the invention
The technical problem that the present invention will solve provides a kind of rendering intent, can reduce the implementation complexity and the cost of stereo display.
The invention provides a kind of rendering intent, comprising: according to the attribute of two virtual video cameras that set in advance generation two view transition matrixes corresponding respectively with left eye and right eye; Utilize two view transition matrixes respectively left-eye view and right-eye view to be carried out the projection conversion, so that left-eye view and right-eye view are projected to respectively in two projection windows; Parameter according to on-screen display (osd) area is transformed into screen coordinate with the content in two projection windows from projection coordinate, to show left-eye view and right-eye view respectively in two viewports in screen.
According to an embodiment of the inventive method, this method also comprises: the visual angle according to left eye and right eye is provided with two virtual video cameras.
Another embodiment according to the inventive method, parameter according to on-screen display (osd) area is transformed into screen coordinate with the content in two projection windows from projection coordinate, and to show that respectively the step of left-eye view and right-eye view comprises in two viewports in screen: with screen divider is last viewport and following viewport; Obtain viewport transition matrix and following viewport transition matrix respectively by the parameter of last viewport and the parameter of following viewport; Viewport transition matrix and following viewport transition matrix are presented at left-eye view and right-eye view in the last viewport and following viewport of screen respectively in the utilization.
Another embodiment according to the inventive method, parameter according to on-screen display (osd) area is transformed into screen coordinate with the content in two projection windows from projection coordinate, and to show that respectively the step of left-eye view and right-eye view comprises in two viewports in screen: with screen divider is left viewport and right viewport; Obtain left viewport transition matrix and right viewport transition matrix respectively by the parameter of left viewport and the parameter of right viewport; Utilize left viewport transition matrix and right viewport transition matrix respectively left-eye view and right-eye view to be presented in the left viewport and right viewport of screen.
According to an embodiment again of the inventive method, this method also comprises: control left viewport and right viewport by the picture vertical synchronizing signal and show that simultaneously left-eye view and right-eye view or control go up viewport and following viewport shows left-eye view and right-eye view simultaneously.
Rendering intent of the present invention, by realizing stereo display in two viewports that the right and left eyes view are presented at screen respectively, thereby have highly versatile, realize simple and the low advantage of cost, can be widely used in video and intend true field, not only can improve user's impression significantly, can also promote the development that video is intended true field greatly simultaneously.
Another technical problem that the present invention will solve provides a kind of rendering system, can reduce the implementation complexity and the cost of stereo display.
The present invention also provides a kind of rendering system, comprising: view transition matrix generation module is used for according to the attribute of two virtual video cameras setting in advance generation two view transition matrixes corresponding with left eye and right eye respectively; The projection modular converter, two view transition matrixes that are used to utilize view transition matrix generation module to generate carry out the projection conversion to left-eye view and right-eye view respectively, so that left-eye view and right-eye view are projected to respectively in two projection windows; The viewport modular converter is used for being transformed into screen coordinate according to the content of the parameter of on-screen display (osd) area two projection windows after with the conversion of projection modular converter from projection coordinate, to show left-eye view and right-eye view respectively in two viewports in screen.
An embodiment of system according to the invention, this system also comprises: viewpoint is provided with module, is used for according to the visual angle of left eye and right eye two virtual video cameras being set.
Another embodiment of system according to the invention, the viewport modular converter comprises: viewport division unit up and down, being used for screen divider is last viewport and following viewport; Viewport transition matrix generation unit is used for obtaining viewport transition matrix and following viewport transition matrix respectively by the parameter of last viewport and the parameter of following viewport up and down; Viewport converting unit up and down is used for utilizing last viewport transition matrix that viewport transition matrix generation unit up and down generated and following viewport transition matrix respectively left-eye view and right-eye view to be presented at the last viewport and the following viewport of screen.
The another embodiment of system according to the invention, the viewport modular converter comprises: left and right sides viewport division unit, being used for screen divider is left viewport and right viewport; Left and right sides viewport transition matrix generation unit is used for obtaining left viewport transition matrix and right viewport transition matrix respectively by the parameter of left viewport and the parameter of right viewport; Left and right sides viewport converting unit is used for utilizing left viewport transition matrix that left and right sides viewport transition matrix generation unit generated and right viewport transition matrix respectively left-eye view and right-eye view to be presented at the left viewport and the right viewport of screen.
An embodiment again of system according to the invention, this system also comprises: indicative control unit is used for controlling left viewport and right viewport by the picture vertical synchronizing signal and shows that simultaneously left-eye view and right-eye view or control go up viewport and following viewport shows left-eye view and right-eye view simultaneously.
Rendering system provided by the invention, by realizing stereo display in two viewports that the right and left eyes view are presented at screen respectively, thereby have highly versatile, realize simple and the low advantage of cost, can be widely used in video and intend true field, not only can improve user's impression significantly, can also promote the development that video is intended true field greatly simultaneously.
Description of drawings
Accompanying drawing described herein is used to provide further understanding of the present invention, constitutes the application's a part.In the accompanying drawings:
Fig. 1 is the schematic flow sheet of an embodiment of rendering intent of the present invention.
Fig. 2 is the schematic flow sheet of another embodiment of rendering intent of the present invention.
Fig. 3 is the schematic flow sheet of the another embodiment of rendering intent of the present invention.
Fig. 4 is the structural representation of an embodiment of rendering system of the present invention.
Fig. 5 is the structural representation of another embodiment of rendering system of the present invention.
Fig. 6 is the structural representation of the another embodiment of rendering system of the present invention.
Fig. 7 is the structural representation of an embodiment again of rendering system of the present invention.
Embodiment
With reference to the accompanying drawings the present invention is described more fully, exemplary embodiment of the present invention wherein is described.Exemplary embodiment of the present invention and explanation thereof are used to explain the present invention, but do not constitute improper qualification of the present invention.
The present invention realizes that by the synchronizing and frequency doubling technology basic principle of stereoeffect is: the image that the eyes that the real three-dimensional world behaves provide two width of cloth to have potential difference, the image that this two width of cloth has potential difference has promptly formed the required parallax of stereoscopic vision after mirroring people's eyes, has just produced the 3 D stereo sensation through the fusion reflection and the visual psychology reaction of optic nerve maincenter.
Based on this principle, realize the stereoeffect of video, need have two viewpoints simultaneously, the scene that corresponding respectively left eye of these two viewpoints and right eye are seen, and the viewpoint of left eye can only be seen that the viewpoint of right eye can only be seen by right eye by left eye.In the procedure for displaying of video, can adopt the split screen technology, with the scene of game of left viewpoint and right viewpoint respectively (for example at two viewports of display, viewport or left and right sides viewport up and down) in output simultaneously, between the picture of two viewports, assign a picture vertical synchronizing signal by the mode of additional circuit then more, the picture that so just can make right and left eyes is as being presented on the screen as staggered, switch as shutter by the picture vertical synchronizing signal and just the picture of two viewports almost can be delivered in the corresponding right and left eyes simultaneously synchronously, reach the purpose of stereo display.Because the Sync-Doubling meeting doubles former refreshing frequency, so must note the upper limit of display device refreshing frequency.This method is the display mode of tool video stereoeffect, realize simple, cost is low and be not subject to any hardware specification of computer.
Fig. 1 is the schematic flow sheet of an embodiment of rendering intent of the present invention.
As shown in Figure 1, this embodiment may further comprise the steps:
S102, according to the attribute of two virtual video cameras that set in advance generation two view transition matrixes corresponding respectively with left eye and right eye, wherein, the attribute of virtual video camera can comprise virtual video camera position, virtual video camera towards and two virtual video cameras between angle etc.;
S104 utilizes two view transition matrixes respectively left-eye view and right-eye view to be carried out the projection conversion, so that left-eye view and right-eye view are projected to respectively in two projection windows, has realized the conversion of three-dimensional coordinate to two-dimensional coordinate like this;
S106, according to the parameter of on-screen display (osd) area the content in two projection windows is transformed into screen coordinate based on pixel from projection coordinate, to show left-eye view and right-eye view respectively in two viewports in screen, wherein, the parameter of this on-screen display (osd) area can comprise the width and the height of on-screen display (osd) area.
The view translate phase of prior art has only used a virtual video camera, this embodiment compared with prior art, two virtual video cameras have been used, these two virtual video cameras are corresponding with left-eye view and right-eye view respectively, see content in the viewport corresponding in the screen through making left eye after the viewport conversion with left-eye view, make right eye see content in the viewport corresponding in the screen, thereby can make the observer see object with stereoeffect with right-eye view.
Fig. 2 is the schematic flow sheet of another embodiment of rendering intent of the present invention.
As shown in Figure 2, this embodiment may further comprise the steps:
S202 is provided with two virtual video cameras according to the visual angle of left eye and right eye, makes that the angle between two virtual video cameras satisfies the requirement at right and left eyes visual angle;
S204, according to the attribute of two virtual video cameras that set in advance generation two view transition matrixes corresponding respectively with left eye and right eye, wherein, the attribute of virtual video camera can comprise virtual video camera position, virtual video camera towards and two virtual video cameras between angle etc.;
S206 utilizes two view transition matrixes respectively left-eye view and right-eye view to be carried out the projection conversion, so that left-eye view and right-eye view are projected to respectively in two projection windows;
S208 is transformed into screen coordinate with the content in two projection windows from projection coordinate according to the parameter of on-screen display (osd) area, to show left-eye view and right-eye view respectively in two viewports in screen.
Wherein, the parameter of on-screen display (osd) area can be shown in following structure:
typedef?struct?D3DVIEWPORT9
{
DWORD X; // vision area upper left corner X-axis coordinate
DWORD Y; // vision area upper left corner Y-axis coordinate
DWORD Width; // vision area width
DWORD Height; // vision area height
Float MinZ; The minimum-depth of scenery in the // vision area,
Float MaxZ; The depth capacity of scenery in the // vision area
}
In an example, the content in two projection windows is transformed into screen coordinate from projection coordinate according to the parameter of on-screen display (osd) area, to show respectively in two viewports in screen that the step of left-eye view and right-eye view can comprise:
With screen divider is last viewport and following viewport; Obtain viewport transition matrix and following viewport transition matrix respectively by the parameter of last viewport and the parameter of following viewport; Viewport transition matrix and following viewport transition matrix are presented at left-eye view and right-eye view in the last viewport and following viewport of screen respectively in the utilization.
At last, can also go up viewport by the control of picture vertical synchronizing signal and show left-eye view and right-eye view simultaneously with following viewport.
Wherein, the parameter that can go up viewport is set to:
D3DVIEWPORT9fullViewport;
fullViewport.Width=1024;
fullViewport.Height=384;
fullViewport.X=0;
fullViewport.Y=0;
fullViewport.MinZ=0;
fullViewport.MaxZ=1。
The parameter of viewport is set to down:
fullViewport.Width=1024;
fullViewport.Height=384;
fullViewport.X=0;
fullViewport.Y=394;
fullViewport.MinZ=0;
fullViewport.MaxZ=1。
In another embodiment, the content in two projection windows is transformed into screen coordinate from projection coordinate according to the parameter of on-screen display (osd) area, to show respectively in two viewports in screen that the step of left-eye view and right-eye view can comprise:
With screen divider is left viewport and right viewport; Obtain left viewport transition matrix and right viewport transition matrix respectively by the parameter of left viewport and the parameter of right viewport; Utilize left viewport transition matrix and right viewport transition matrix respectively left-eye view and right-eye view to be presented in the left viewport and right viewport of screen.
At last, can also control left viewport and right viewport shows left-eye view and right-eye view simultaneously by the picture vertical synchronizing signal.
This embodiment by the picture vertical synchronizing signal can with left and right sides viewport or up and down the picture of viewport deliver to simultaneously in corresponding left eye and the right eye, realized the effect of stereo display.
Fig. 3 is the schematic flow sheet of the another embodiment of rendering intent of the present invention.
This embodiment can utilize the VC development environment and realize in conjunction with the physical layer interface that Direct3D provides.The core of stereo display and key are the rendering pipeline part, and three-dimensional other parts that show are identical with existing stereo display method.
As shown in Figure 3, in Direct3D, rendering pipeline can be divided into following 7 stages, and these 7 stages can be with each primitive vertices in the video scene by non-T﹠amp; L (Transformation﹠amp; Lighting) summit is converted to T﹠amp; The L summit, thereby for last rasterization process with play up ready work.In this 7 stages, view conversion and viewport conversion are key points of the present invention:
S302, object in the three dimensions is carried out the world coordinates conversion, the summit that so-called world coordinates conversion is about to object is transformed into the world space from the model space, the model space is the coordinate system of setting for object in the three dimensional design, also claims local coordinate system, and world coordinates then is that all objects all are the coordinate systems with same world coordinates initial point, the world coordinates conversion refers to model is carried out translation, rotation, convergent-divergent and free combined change thereof, for example, can utilize P2 (X, Y, Z, 1)=dot (P1 (X, Y, Z, 1), M) summit P1 is carried out the world coordinates conversion, wherein, M is the world coordinates transition matrix, it can realize the translation of object, rotation or convergent-divergent, dot is a point multiplication operation, and P2 is the coordinate after changing, and P1 is the preceding coordinate of conversion;
S304, the view conversion is carried out on summit after the world coordinates conversion, particularly, two virtual video cameras that can have certain angle according to the parallax setting of left eye and right eye, these two virtual video cameras correspond respectively to the visual field of left eye and right eye, and the attribute by two video cameras is provided with and produces two different view transition matrixes respectively;
S306 carries out photo-irradiation treatment to the summit after the view conversion;
S308 carries out the projection conversion to the summit after the photo-irradiation treatment,, respectively left-eye view and right-eye view is carried out the projection conversion according to above-mentioned two different view transition matrixes, so that left-eye view and right-eye view are projected to respectively in two projection windows that is;
S310 carries out cutting to the content in two projection windows, that is, diabolo is handled to be fit to the viewing area;
S312 can also carry out the W cutting to piece image;
S314, at the viewport translate phase, developed width by the definition on-screen display (osd) area, parameters such as height, what the summit was converted to final demonstration from projection coordinate is the screen coordinate of unit with the pixel, different with existing stereo display is, this embodiment will show output in two viewports at screen respectively corresponding to two viewpoints of people's eyes simultaneously in this stage, in order to reach this purpose, can screen divide equally for up and down or about two viewports, then by be provided with respectively two viewports up and down or about the parameter of viewing area of two viewports, obtain the viewport transition matrix by separately these parameters, realization is changed based on the double vision mouth of split screen technology, thereby has realized the conversion of point from the single view to the double vision;
S316 is provided with texture and rendering state, for rasterization process is prepared.
At last, can utilize existing graphics graph image composition algorithm that double vision mouth double vision point is merged, be integrated into the output of double vision point haplopia mouth, and then, adopt Sync-Doubling technology realization three-dimensional video-frequency truly in conjunction with infrared ray 3D anaglyph spectacles.
Fig. 4 is the structural representation of an embodiment of rendering system of the present invention.
As shown in Figure 4, the rendering system of this embodiment comprises: view transition matrix generation module 11, be used for according to the attribute of two virtual video cameras setting in advance generation two view transition matrixes corresponding respectively with left eye and right eye, wherein, the attribute of virtual video camera can comprise virtual video camera position, virtual video camera towards and two virtual video cameras between angle etc.; Projection modular converter 12, two view transition matrixes that are used to utilize view transition matrix generation module 11 to generate carry out the projection conversion to left-eye view and right-eye view respectively, so that left-eye view and right-eye view are projected to respectively in two projection windows; Viewport modular converter 13, be used for being transformed into screen coordinate from projection coordinate according to the content of the parameter of on-screen display (osd) area two projection windows after with 12 conversions of projection modular converter, to show left-eye view and right-eye view respectively in two viewports in screen, wherein, the parameter of this on-screen display (osd) area can comprise the width and the height of on-screen display (osd) area.
This embodiment compared with prior art, two virtual video cameras have been used, corresponding with left-eye view and right-eye view respectively, see content in the window corresponding in the screen through making left eye after the viewport conversion with left-eye view, make right eye see content in the window corresponding in the screen, thereby can make the observer see object with stereoeffect with right-eye view.
Fig. 5 is the structural representation of another embodiment of rendering system of the present invention.
As shown in Figure 5, compare with the embodiment among Fig. 4, the rendering system of this embodiment also comprises: viewpoint is provided with module 21, is used for according to the visual angle of left eye and right eye two virtual video cameras being set, and makes that the angle between two virtual video cameras satisfies the requirement at right and left eyes visual angle.
This embodiment realizes stereo display by two virtual video cameras, compared with prior art, and to the requirement of hardware and restriction seldom.
Fig. 6 is the structural representation of the another embodiment of rendering system of the present invention.
As shown in Figure 6, compare with embodiment among Fig. 5, the viewport modular converter 31 among this embodiment comprises: the viewport division unit 311 up and down, and being used for screen divider is last viewport and following viewport; Viewport transition matrix generation unit 312 is used for obtaining viewport transition matrix and following viewport transition matrix respectively by the parameter of last viewport and the parameter of following viewport up and down; The viewport converting unit 313 up and down, are used for utilizing last viewport transition matrix that viewport transition matrix generation unit 312 up and down generated and following viewport transition matrix respectively left-eye view and right-eye view to be presented at the last viewport and the following viewport of screen.The rendering system of this embodiment also comprises indicative control unit 32, is used for going up viewport by the control of picture vertical synchronizing signal and shows left-eye view and right-eye view simultaneously with following viewport.
For example, the parameter that can go up viewport is set to:
D3DVIEWPORT9fullViewport;
fullViewport.Width=1024;
fullViewport.Height=384;
fullViewport.X=0;
fullViewport.Y=0;
fullViewport.MinZ=0;
fullViewport.MaxZ=1。
Can descend the parameter of viewport to be set to:
fullViewport.Width=1024;
fullViewport.Height=384;
fullViewport.X=0;
fullViewport.Y=394;
fullViewport.MinZ=0;
fullViewport.MaxZ=1。
This embodiment can deliver to the picture of viewport up and down in corresponding left eye and the right eye simultaneously by the picture vertical synchronizing signal, has realized the effect of stereo display.
Fig. 7 is the structural representation of an embodiment again of rendering system of the present invention.
As shown in Figure 7, compare with embodiment among Fig. 5, the viewport modular converter 41 among this embodiment comprises: left and right sides viewport division unit 411, and being used for screen divider is left viewport and right viewport; Left and right sides viewport transition matrix generation unit 412 is used for obtaining left viewport transition matrix and right viewport transition matrix respectively by the parameter of left viewport and the parameter of right viewport; Left and right sides viewport converting unit 413 is used for utilizing left viewport transition matrix that left and right sides viewport transition matrix generation unit 412 generated and right viewport transition matrix respectively left-eye view and right-eye view to be presented at the left viewport and the right viewport of screen.The rendering system of this embodiment also comprises indicative control unit 42, is used for controlling left viewport and right viewport shows left-eye view and right-eye view simultaneously by the picture vertical synchronizing signal.
This embodiment can deliver to the picture of left and right sides viewport in corresponding left eye and the right eye simultaneously by the picture vertical synchronizing signal, has realized the effect of stereo display.
The foregoing description not only gives the user that video intends true field and well enjoys, and it is significant that whole video is intended the development in true field.In addition, stereo game is the development trend of modern network recreation, the needs of the times especially, the present invention can not only greatly improve player's game experiencing, and have that cost is low, good positioning effect, highly versatile and to the few advantage of requirement restriction of hardware.
Description of the invention provides for example with for the purpose of describing, and is not exhaustively or limit the invention to disclosed form.Many modifications and variations are conspicuous for the ordinary skill in the art.Selecting and describing embodiment is for better explanation principle of the present invention and practical application, thereby and makes those of ordinary skill in the art can understand the various embodiment that have various modifications that the present invention's design is suitable for special-purpose.
Claims (10)
1. a rendering intent is characterized in that, described method comprises:
According to the attribute of two virtual video cameras that set in advance generation two view transition matrixes corresponding respectively with left eye and right eye;
Utilize described two view transition matrixes respectively left-eye view and right-eye view to be carried out the projection conversion, so that described left-eye view and described right-eye view are projected to respectively in two projection windows;
Parameter according to on-screen display (osd) area is transformed into screen coordinate with the content in described two projection windows from projection coordinate, to show described left-eye view and described right-eye view respectively in two viewports in described screen.
2. method according to claim 1 is characterized in that, described method also comprises:
Visual angle according to described left eye and described right eye is provided with described two virtual video cameras.
3. method according to claim 2, it is characterized in that, described parameter according to on-screen display (osd) area is transformed into screen coordinate with the content in described two projection windows from projection coordinate, to show that respectively the step of described left-eye view and described right-eye view comprises in two viewports in described screen:
With described screen divider is last viewport and following viewport;
Obtain viewport transition matrix and following viewport transition matrix respectively by described parameter and the described parameter of viewport down that goes up viewport;
Utilize described upward viewport transition matrix and described viewport transition matrix down respectively described left-eye view and described right-eye view to be presented in the last viewport and following viewport of described screen.
4. method according to claim 2, it is characterized in that, described parameter according to on-screen display (osd) area is transformed into screen coordinate with the content in described two projection windows from projection coordinate, to show that respectively the step of described left-eye view and described right-eye view comprises in two viewports in described screen:
With described screen divider is left viewport and right viewport;
Obtain left viewport transition matrix and right viewport transition matrix respectively by the parameter of described left viewport and the parameter of described right viewport;
Utilize described left viewport transition matrix and described right viewport transition matrix respectively described left-eye view and described right-eye view to be presented in the left viewport and right viewport of described screen.
5. according to claim 3 or 4 described methods, it is characterized in that described method also comprises:
Controlling described left viewport and described right viewport by the picture vertical synchronizing signal shows described left-eye view and described right-eye view simultaneously or controls and describedly go up viewport and described viewport down shows described left-eye view and described right-eye view simultaneously.
6. a rendering system is characterized in that, described system comprises:
View transition matrix generation module is used for according to the attribute of two virtual video cameras setting in advance generation two view transition matrixes corresponding with left eye and right eye respectively;
The projection modular converter, described two the view transition matrixes that are used to utilize described view transition matrix generation module to generate carry out the projection conversion to left-eye view and right-eye view respectively, so that described left-eye view and described right-eye view are projected to respectively in two projection windows;
The viewport modular converter, be used for being transformed into screen coordinate from projection coordinate, to show described left-eye view and described right-eye view respectively in two viewports in described screen according to the content of the parameter of on-screen display (osd) area described two the projection windows after with described projection modular converter conversion.
7. system according to claim 6 is characterized in that, described system also comprises:
Viewpoint is provided with module, is used for according to the visual angle of described left eye and described right eye described two virtual video cameras being set.
8. system according to claim 7 is characterized in that, described viewport modular converter comprises:
Viewport division unit up and down, being used for described screen divider is last viewport and following viewport;
Viewport transition matrix generation unit is used for obtaining viewport transition matrix and following viewport transition matrix respectively by described parameter and the described parameter of viewport down that goes up viewport up and down;
Viewport converting unit up and down is used for utilizing that described viewport transition matrix generation unit up and down generated describedly goes up last viewport and the following viewport that viewport transition matrix and described viewport transition matrix down are presented at described left-eye view and described right-eye view described screen respectively.
9. system according to claim 7 is characterized in that, described viewport modular converter comprises:
Left and right sides viewport division unit, being used for described screen divider is left viewport and right viewport;
Left and right sides viewport transition matrix generation unit is used for obtaining left viewport transition matrix and right viewport transition matrix respectively by the parameter of described left viewport and the parameter of described right viewport;
Left and right sides viewport converting unit is used for utilizing described left viewport transition matrix that described left and right sides viewport transition matrix generation unit generated and described right viewport transition matrix respectively described left-eye view and described right-eye view to be presented at the left viewport and the right viewport of described screen.
10. according to Claim 8 or 9 described systems, it is characterized in that described system also comprises:
Indicative control unit is used for controlling described left viewport and described right viewport by the picture vertical synchronizing signal and shows described left-eye view and described right-eye view simultaneously or control and describedly go up viewport and described viewport down shows described left-eye view and described right-eye view simultaneously.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201010000033A CN101742348A (en) | 2010-01-04 | 2010-01-04 | Rendering method and system |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201010000033A CN101742348A (en) | 2010-01-04 | 2010-01-04 | Rendering method and system |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN101742348A true CN101742348A (en) | 2010-06-16 |
Family
ID=42465110
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201010000033A Pending CN101742348A (en) | 2010-01-04 | 2010-01-04 | Rendering method and system |
Country Status (1)
| Country | Link |
|---|---|
| CN (1) | CN101742348A (en) |
Cited By (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102402115A (en) * | 2010-09-09 | 2012-04-04 | 腾讯科技(成都)有限公司 | Method for obtaining 3D (third-dimensional) images of games and device |
| CN102520970A (en) * | 2011-12-28 | 2012-06-27 | Tcl集团股份有限公司 | Dimensional user interface generating method and device |
| CN103024583A (en) * | 2012-12-26 | 2013-04-03 | 新奥特(北京)视频技术有限公司 | Data display method and data display device |
| CN103116906A (en) * | 2013-01-25 | 2013-05-22 | 深圳市水晶石电脑图像技术开发有限责任公司 | Method and system for controlling three-dimensional spatial vision of naked eye |
| CN103150757A (en) * | 2012-02-22 | 2013-06-12 | 林善红 | Digital city three dimensional (3D) passive stereo display system and manufacture method thereof |
| CN103763495A (en) * | 2014-02-11 | 2014-04-30 | 上海大象无形展览展示有限公司 | L-shaped vertical curtain and ground curtain 3D projection display method |
| CN104571511A (en) * | 2014-12-30 | 2015-04-29 | 青岛歌尔声学科技有限公司 | System and method for reproducing objects in 3D scene |
| CN105007480A (en) * | 2015-07-06 | 2015-10-28 | 上海玮舟微电子科技有限公司 | Naked-eye three-dimensional (3D) display method and system for 3D data |
| CN105554490A (en) * | 2015-12-23 | 2016-05-04 | 上海大象无形展览展示有限公司 | 3D display device and method linking elliptical ground screen with elliptical ring screen |
| CN106412562A (en) * | 2015-07-31 | 2017-02-15 | 深圳创锐思科技有限公司 | Method and system for displaying stereoscopic content in three-dimensional scene |
| CN106559643A (en) * | 2015-09-25 | 2017-04-05 | 天津市灵感创然动画制作有限公司 | Portable DIT3D solids premonitoring system |
| CN106845477A (en) * | 2016-12-30 | 2017-06-13 | 武汉联影医疗科技有限公司 | Area-of-interest method for building up and its device based on multiple reconstruction images |
| CN108319289A (en) * | 2017-01-16 | 2018-07-24 | 翔升(上海)电子技术有限公司 | Head-wearing display device, unmanned plane, flight system and unmanned aerial vehicle (UAV) control method |
| CN109510975A (en) * | 2019-01-21 | 2019-03-22 | 恒信东方文化股份有限公司 | A kind of extracting method of video image, equipment and system |
| CN109920043A (en) * | 2017-12-13 | 2019-06-21 | 苹果公司 | Stereoscopic Rendering of Virtual 3D Objects |
| US10482670B2 (en) | 2014-12-30 | 2019-11-19 | Qingdao Goertek Technology Co., Ltd. | Method for reproducing object in 3D scene and virtual reality head-mounted device |
| CN118631980A (en) * | 2024-08-13 | 2024-09-10 | 瞳画太初(北京)科技有限公司 | Immersive experience method and system based on mobile extended reality technology |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN2071358U (en) * | 1988-12-10 | 1991-02-13 | 贺守正 | Stereo picture display and viewing device of computer auxiliary design |
| CN1897715A (en) * | 2006-05-31 | 2007-01-17 | 北京航空航天大学 | Three-dimensional vision semi-matter simulating system and method |
| CN101540056A (en) * | 2009-02-20 | 2009-09-23 | 南京师范大学 | Implanted true-three-dimensional stereo rendering method facing to ERDAS Virtual GIS |
-
2010
- 2010-01-04 CN CN201010000033A patent/CN101742348A/en active Pending
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN2071358U (en) * | 1988-12-10 | 1991-02-13 | 贺守正 | Stereo picture display and viewing device of computer auxiliary design |
| CN1897715A (en) * | 2006-05-31 | 2007-01-17 | 北京航空航天大学 | Three-dimensional vision semi-matter simulating system and method |
| CN101540056A (en) * | 2009-02-20 | 2009-09-23 | 南京师范大学 | Implanted true-three-dimensional stereo rendering method facing to ERDAS Virtual GIS |
Non-Patent Citations (3)
| Title |
|---|
| 吕国强 等: "体视三维场景浏览器的实现", 《合肥工业大学学报( 自然科学版)》 * |
| 吕希奎: "《实战OpenGL三维可视化系统开发与源码精解》", 30 June 2009 * |
| 王德才 等: "Direct3D中的三维坐标变换", 《电脑编程技巧与维护》 * |
Cited By (24)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102402115A (en) * | 2010-09-09 | 2012-04-04 | 腾讯科技(成都)有限公司 | Method for obtaining 3D (third-dimensional) images of games and device |
| CN102520970A (en) * | 2011-12-28 | 2012-06-27 | Tcl集团股份有限公司 | Dimensional user interface generating method and device |
| CN103150757A (en) * | 2012-02-22 | 2013-06-12 | 林善红 | Digital city three dimensional (3D) passive stereo display system and manufacture method thereof |
| CN103024583A (en) * | 2012-12-26 | 2013-04-03 | 新奥特(北京)视频技术有限公司 | Data display method and data display device |
| CN103116906A (en) * | 2013-01-25 | 2013-05-22 | 深圳市水晶石电脑图像技术开发有限责任公司 | Method and system for controlling three-dimensional spatial vision of naked eye |
| CN103116906B (en) * | 2013-01-25 | 2016-03-16 | 深圳水晶石数字科技有限公司 | Naked eye three-dimensional spatial vision control method and system |
| CN103763495A (en) * | 2014-02-11 | 2014-04-30 | 上海大象无形展览展示有限公司 | L-shaped vertical curtain and ground curtain 3D projection display method |
| US9842434B2 (en) | 2014-12-30 | 2017-12-12 | Qingdao Goertek Technology Co., Ltd. | System and method for reproducing objects in 3D scene |
| CN104571511A (en) * | 2014-12-30 | 2015-04-29 | 青岛歌尔声学科技有限公司 | System and method for reproducing objects in 3D scene |
| US10482670B2 (en) | 2014-12-30 | 2019-11-19 | Qingdao Goertek Technology Co., Ltd. | Method for reproducing object in 3D scene and virtual reality head-mounted device |
| CN104571511B (en) * | 2014-12-30 | 2018-04-27 | 青岛歌尔声学科技有限公司 | The system and method for object are reappeared in a kind of 3D scenes |
| CN105007480A (en) * | 2015-07-06 | 2015-10-28 | 上海玮舟微电子科技有限公司 | Naked-eye three-dimensional (3D) display method and system for 3D data |
| CN106412562B (en) * | 2015-07-31 | 2019-10-25 | 深圳超多维科技有限公司 | The method and its system of stereo content are shown in three-dimensional scenic |
| CN106412562A (en) * | 2015-07-31 | 2017-02-15 | 深圳创锐思科技有限公司 | Method and system for displaying stereoscopic content in three-dimensional scene |
| CN106559643A (en) * | 2015-09-25 | 2017-04-05 | 天津市灵感创然动画制作有限公司 | Portable DIT3D solids premonitoring system |
| CN105554490A (en) * | 2015-12-23 | 2016-05-04 | 上海大象无形展览展示有限公司 | 3D display device and method linking elliptical ground screen with elliptical ring screen |
| CN106845477A (en) * | 2016-12-30 | 2017-06-13 | 武汉联影医疗科技有限公司 | Area-of-interest method for building up and its device based on multiple reconstruction images |
| CN106845477B (en) * | 2016-12-30 | 2020-07-28 | 武汉联影医疗科技有限公司 | Method and device for establishing region of interest based on multiple reconstructed images |
| CN108319289A (en) * | 2017-01-16 | 2018-07-24 | 翔升(上海)电子技术有限公司 | Head-wearing display device, unmanned plane, flight system and unmanned aerial vehicle (UAV) control method |
| CN109920043A (en) * | 2017-12-13 | 2019-06-21 | 苹果公司 | Stereoscopic Rendering of Virtual 3D Objects |
| CN109920043B (en) * | 2017-12-13 | 2023-06-30 | 苹果公司 | Stereoscopic rendering of virtual 3D objects |
| CN109510975A (en) * | 2019-01-21 | 2019-03-22 | 恒信东方文化股份有限公司 | A kind of extracting method of video image, equipment and system |
| CN118631980A (en) * | 2024-08-13 | 2024-09-10 | 瞳画太初(北京)科技有限公司 | Immersive experience method and system based on mobile extended reality technology |
| CN118631980B (en) * | 2024-08-13 | 2024-10-18 | 瞳画太初(北京)科技有限公司 | Immersive experience method and system based on mobile extended reality technology |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| CN101742348A (en) | Rendering method and system | |
| CN105704468B (en) | Stereo display method, device and electronic equipment for virtual and reality scene | |
| US8471898B2 (en) | Medial axis decomposition of 2D objects to synthesize binocular depth | |
| US10506223B2 (en) | Method, apparatus, and device for realizing virtual stereoscopic scene | |
| Agrawala et al. | Artistic multiprojection rendering | |
| US7796134B2 (en) | Multi-plane horizontal perspective display | |
| CN102325259A (en) | Method and device for synthesizing virtual viewpoints in multi-viewpoint video | |
| CN101909219B (en) | Stereoscopic display method and tracking stereoscopic display | |
| CN101587386B (en) | Method, device and system for processing cursor | |
| CN101266546A (en) | Method for accomplishing operating system three-dimensional display and three-dimensional operating system | |
| CN101984670A (en) | Stereoscopic displaying method, tracking stereoscopic display and image processing device | |
| US9196080B2 (en) | Medial axis decomposition of 2D objects to synthesize binocular depth | |
| CN106231287B (en) | A kind of bore hole 3D rendering design method for strengthening Consumer's Experience | |
| CN104702936A (en) | Virtual reality interaction method based on glasses-free 3D display | |
| CN107005689A (en) | Digital video is rendered | |
| CN117176936B (en) | A freely expandable stereoscopic digital sandbox system and light field rendering method | |
| CN108076208B (en) | Display processing method and device and terminal | |
| EP3607530A1 (en) | System, method and software for producing virtual three dimensional images that appear to project forward of or above an electronic display | |
| JP2007507945A (en) | 3D visualization | |
| Baker | Generating images for a time-multiplexed stereoscopic computer graphics system | |
| CN102063735B (en) | Method and device for manufacturing three-dimensional image source by changing viewpoint angles | |
| KR101754976B1 (en) | Contents convert method for layered hologram and apparatu | |
| US10110876B1 (en) | System and method for displaying images in 3-D stereo | |
| Knorr et al. | From 2D-to stereo-to multi-view video | |
| CN102970498A (en) | Display method and display device for three-dimensional menu display |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| C06 | Publication | ||
| PB01 | Publication | ||
| C10 | Entry into substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| C12 | Rejection of a patent application after its publication | ||
| RJ01 | Rejection of invention patent application after publication |
Application publication date: 20100616 |