CN101579569B - Card game device and playing method thereof - Google Patents

Card game device and playing method thereof Download PDF

Info

Publication number
CN101579569B
CN101579569B CN 200810096982 CN200810096982A CN101579569B CN 101579569 B CN101579569 B CN 101579569B CN 200810096982 CN200810096982 CN 200810096982 CN 200810096982 A CN200810096982 A CN 200810096982A CN 101579569 B CN101579569 B CN 101579569B
Authority
CN
Grant status
Grant
Patent type
Prior art keywords
card
game
data
virtual
step
Prior art date
Application number
CN 200810096982
Other languages
Chinese (zh)
Other versions
CN101579569A (en )
Inventor
杨南平
Original Assignee
泰伟电子股份有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Grant date

Links

Abstract

The invention provides a card game device and a playing method thereof. The playing method of the card game device comprises the following steps: firstly, executing a game program, wherein the game program comprises at least one control body; secondly, reading a plurality of first cards which are respectively marked as a plurality of virtual items and respectively store a plurality of preset databy a card-reading module; thirdly, respectively converting the preset data of the first cards into a plurality of value-added data corresponding to the virtual items; fourthly, loading the value-addeddata in the control body by the game program so as to enable the control body to enhance the winning superiority in a card game; fifthly, increasing or decreasing the value-added data corresponding to the virtual items when the card game is carried out; and finally, converting and restoring the value-added data by the game program through the card-reading module into the preset data of the corresponding first cards after the card game is finished.

Description

卡片游戏装置及其游戏方法 Card game apparatus and a game method

技术领域 FIELD

[0001] 本发明涉及一种游戏装置及其游戏方法,特别涉及一种卡片游戏装置及其游戏方法。 [0001] The present invention relates to a game device and a game method, and more particularly to a card game apparatus and a game method.

背景技术 Background technique

[0002] 一以往的卡片游戏机是一结合多张卡片及一包括一读卡装置的计算机游戏机的大型游戏机台(Game Machine),也是目前最热门的游戏方式之一。 [0002] a conventional card game machine is a combination of multiple cards and a computer game machine includes a card reading device of large game machines (Game Machine), it is one of the most popular way to play. 其中,每一卡片对应游戏中的一特定角色,读卡装置读取其中一卡片后,对应的特定角色便出现于游戏中,使玩家通过计算机游戏机操作特定角色进行游戏。 Wherein, each card corresponding to a particular character, the game card reading device which reads a post card, the corresponding particular character will appear in the game, the player performs a game operation by a computer game machine specific character.

[0003] 上述的卡片游戏机的相关技术可以由中国台湾发明专利第I2345M证书号-“卡片游戏装置、卡片数据读取装置、卡片游戏控制方法、纪录媒体以及卡片”了解。 [0003] The card game machine of the related art may be formed of China Taiwan Patent I2345M certificate - "means reading a card game apparatus, a data card, a card game control method, and records the media card" for. 该卡片游戏装置的特征在于包括:一游戏区域、一卡片数据读取装置、一影像产生装置及一显示装置。 Wherein the card game apparatus comprising: a play area, a card data reading apparatus, an image generating device and a display device. 游戏区域选择性放置包括固有的数据的多张卡片中的任意卡片。 Regioselective placement game card comprises any plurality of cards unique to the data. 卡片数据读取装置读取在游戏区域所放置的卡片的数据。 Card data reading means reads the data in the game card placed in the area. 影像产生装置产生按照该卡片数据读取装置所读取的卡片数据的影像。 Image generating means for generating an image reading apparatus according to the card data in the read card data. 显示装置显示影像产生装置所产生的影像。 Display means displays an image generated by the image generating means.

[0004] 游戏开始时,玩家放置卡片于游戏区域中,使得卡片数据读取装置读取到卡片的数据。 [0004] When the game starts, the game player places the card in the region, such that the card data reading means for reading the data card. 游戏过程中,通过玩家推动或旋转其中一位于游戏区域内的卡片,显示装置代表卡片的影像对应地移动及绕圈。 Course of the game, by a player pushing or rotary wherein the card is located within the game area corresponding to the image display means representative of movement of the card and turns.

[0005] 如上所述,上述卡片游戏装置让玩家通过卡片操作多个操控主体,因此较适合战略类型(操作多个部队)及多人运动类型(如棒球、足球等)游戏,并不适用于其他单一操控主体的游戏,如单人动作类、单人运动类及第一人称射击等游戏。 [0005] As described above, the card through the card game apparatus allows players to control multiple operating body, and therefore more suitable strategy type (operating multiple units) and more than a movement type (such as baseball, soccer) game, does not apply to other single control body of the game, such as single-action type, single sports and first-person shooting game. 另外,以往卡片游戏中, 每一卡片所代表的操控主体特性是固定不变的,使得游戏的变化性较为不足。 Further, the conventional card game, the card handling characteristics of each subject is represented by fixed, so that the variation of the game is more insufficient.

发明内容 SUMMARY

[0006] 本发明的目的是在提供一种卡片游戏装置。 [0006] The object of the present invention is to provide a card game apparatus.

[0007] 本发明所述的卡片游戏装置,包括多张第一卡片及一游戏主机单元。 The card game apparatus of the [0007] present invention, including a first plurality of game cards and a host unit. 第一卡片分别标示为多个虚拟品项并分别储存有多笔预设数据。 The first cards were marked as multiple virtual food items were stored and how pen preset data. 游戏主机单元用以执行一卡片游戏, 并包括一用以读取第一卡片的卡片读取模块及一读取第一卡片的预设数据并执行一游戏程序的处理模块,其中游戏程序包括至少一操控主体并将第一卡片的预设数据分别转换为多笔对应虚拟品项的加值数据,游戏程序载入加值数据于操控主体后,使操控主体可于卡片游戏中运用虚拟品项,以提升获胜优势。 Game console unit for executing a card game, and for reading the first card comprising a card reading module reads the preset data and a first card and a game program executes the processing module, wherein the game program comprises at least a main control card and preset data are first converted into multi-value data corresponding to the virtual pen food items, the game program is loaded into the main value-added data to the control, the manipulation of the body can use the virtual card product items in the game to enhance the winning advantage. 而卡片游戏进行时,对应虚拟品项的加值数据发生增减,卡片游戏结束后,游戏程序通过游戏主机单元的卡片读取模块将加值数据转换并重新储存为对应第一卡片的预设数据。 And the card game, the corresponding virtual food items increases or decreases the data value, after the card game, the card game program read module by means of the game console and re-storing the data conversion value is preset corresponding to the first card data.

[0008] 本发明所述的卡片游戏装置,该游戏主机单元的卡片读取模块具有多个与所述第一卡片相对应的插入渠道。 [0008] The card game apparatus according to the present invention, the game card reader module having a plurality of host unit corresponding to the first card is inserted into the channel.

[0009] 本发明所述的卡片游戏装置,该卡片游戏装置还包括至少一第二卡片,该第二卡片储存有一对应该操控主体的主角数据,该游戏主机单元的处理模块的游戏程序利用卡片读取模块读取该主角数据后,能够对应地提供该操控主体供进行该卡片游戏。 [0009] The card game apparatus according to the present invention, the card game apparatus further comprises at least a second card, the second card data is stored, a pair of lead body to be controlled, the processing module of the host unit game using the card game program after the read module reads the data lead can be provided corresponding to the control body for the card game performed.

[0010] 本发明所述的卡片游戏装置,该卡片游戏进行时,对应该操控主体的主角数据发生改变,该卡片游戏结束后,该游戏程序通过该游戏主机单元的卡片读取模块将新的主角数据重新储存为对应所述第二卡片的主角数据。 [0010] The card game apparatus according to the present invention, when the card game, the protagonist of the data to be manipulated body is changed, after the end of the card game, the game program read by the new module card game host unit Stars and re-stored as data corresponding to the lead of the second card.

[0011] 本发明所述的卡片游戏装置,所述第一卡片使用一导电油墨分别储存所述预设数据,而该游戏主机单元的卡片读取模块为一导电油墨读写器。 [0011] The card game apparatus according to the present invention, the first card using a conductive ink of the preset data are stored, and the game card reading module host unit is a conductive ink reader.

[0012] 本发明所述的卡片游戏装置,所述第一卡片使用一无线射频识别系统的标签器分别储存所述预设数据,而该游戏主机单元的卡片读取模块为一无线射频识别系统的读写 [0012] The card game apparatus of the present invention, the first card device using a radio frequency identification tag system of the preset data are stored, and the game card reading module to a host unit RFID system read and write

ο ο

[0013] 本发明所述的卡片游戏装置,所述第一卡片使用一磁性材料分别储存所述预设数据,而该游戏主机单元的卡片读取模块为一磁性卡片读写器。 [0013] The card game apparatus according to the present invention, a magnetic material using the first card of the preset data are stored, and the game card reading module host unit is a magnetic card reader.

[0014] 本发明所述的卡片游戏装置,该游戏主机单元的游戏程序的所述虚拟品项为多种虚拟物品。 [0014] The card game apparatus of the present invention, the game program in the virtual game host unit for a variety of food items virtual items.

[0015] 本发明所述的卡片游戏装置,该游戏主机单元的游戏程序的所述虚拟品项为多种虚拟能力。 [0015] The card game apparatus of the present invention, the game program in the virtual game host unit for a variety of food items virtual capacity.

[0016] 另外,本发明的另一目的,即在提供一种卡片游戏方法。 [0016] Further, another object of the present invention, i.e. to provide a method of card game.

[0017] 于是,本发明所述的卡片游戏方法包括下列步骤:步骤a :执行一游戏程序,该游戏程序包括至少一操控主体。 [0017] Thus, the card game method of the present invention includes the following steps: Step a: execute a game program, the game program includes at least one control body. 步骤b :通过一卡片读取模块读取多张分别标示为多个虚拟品项并分别储存有多笔预设数据的第一卡片。 Step b: reading a plurality of modules are labeled food items and a plurality of virtual cards respectively store a first plurality of preset data by the pen a card reader. 步骤c :分别转换所述第一卡片的预设数据为多笔对应所述虚拟品项的加值数据。 Step c: the first preset data are converted to multi-pen card value corresponding to the dummy data item products. 步骤d :该游戏程序载入所述加值数据于操控主体后,使该操控主体可于该卡片游戏中运用所述虚拟品项,以提升获胜优势。 Step d: The game program is loaded into the data value after the control body so that the body can be manipulated in the card game using the virtual items, to enhance the winning advantage. 步骤e :通过卡片游戏的进行,对应虚拟品项的加值数据发生增减。 Step e: by performing a card game, the corresponding virtual food items increases or decreases the data value. 步骤f :卡片游戏结束后,游戏程序通过卡片读取模块将加值数据转换并重新储存为对应卡片的预设数据。 Step f: After the card game, the card game program read by the modules and the data conversion value stored as preset data corresponding to the re-card.

[0018] 本发明所述的卡片游戏方法,在该步骤a包括一子步骤,通过一卡片读取模块读取一分别标示为该操控主体并储存有一主角数据的第二卡片。 [0018] The card game method of the present invention, comprises a step in which a sub-step, through a card reader module reads a manipulation body are labeled and stored for a lead data in the second card.

[0019] 本发明所述的卡片游戏方法,在该步骤e中包括一子步骤,对应该操控主体的主角数据发生改变,且该步骤f中包括一子步骤,该游戏程序通过该游戏主机单元的卡片读取模块将新的主角数据重新储存为对应所述第二卡片的主角数据。 [0019] The method of card game according to the present invention, in which step e comprises a sub-step, the data to be manipulated lead body is changed, and the step (f) comprises a sub-step of the game program by the game host unit the card reader module will store the new data back lead lead data corresponding to the second card.

[0020] 本发明所述的卡片游戏方法,在该步骤b中,所述第一卡片使用一导电油墨分别储存所述预设数据,而该游戏主机单元的卡片读取模块为一导电油墨读写器。 [0020] The card game method of the present invention, the step (b), the first card using a conductive ink of the preset data are stored, and the game card reading module to a host unit to read conductive ink writer.

[0021] 本发明所述的卡片游戏方法,在该步骤b中,所述第一卡片使用一无线射频识别系统的标签器分别储存所述预设数据,而该游戏主机单元的卡片读取模块为一无线射频识别系统的读写器。 [0021] The method of card game according to the present invention, the step (b), the first card device using a radio frequency identification tag system of the preset data are stored, and the host unit game card reading module the reader is a radio frequency identification system.

[0022] 本发明所述的卡片游戏方法,在该步骤b中,所述第一卡片使用一磁性材料分别储存所述预设数据,而该游戏主机单元的卡片读取模块为一磁性卡片读写器。 [0022] The card game method of the present invention, the step (b), the first using a magnetic card storing the preset data, respectively, and the game card reading module to a host unit magnetic card reader writer.

[0023] 本发明所述的卡片游戏方法,在该步骤b中,所述虚拟品项为多种虚拟物品。 [0023] The method of card game according to the present invention, the step (b), the virtual virtual items for a variety of food items.

[0024] 本发明所述的卡片游戏方法,在该步骤b中,所述虚拟品项为多种虚拟能力。 [0024] The method of card game according to the present invention, the step (b), the virtual virtual capacity for a variety of food items.

[0025] 本发明的有益效果在于:善用第一卡片所储存的预设数据供游戏程序读取,使操控主体因为配合不同的第一卡片于卡片游戏中产生差异化。 [0025] Advantageous effects of the present invention is: use of a first pre-set data stored in the card game program for reading the control body with different because a difference of the first card in a card game. 另外,第一卡片的预设数据也会因为卡片游戏的结果产生变化,使得第一卡片所代表的虚拟品项功效更好且令第一卡片本身更具收藏性。 In addition, the preset data of the first card will be generated as the result of the card game changes, so that the first card represents the effectiveness of virtual food items and make better first card itself more collectable.

附图说明 BRIEF DESCRIPTION

[0026] 图1是一示意图,说明本发明卡片游戏装置的较佳实施例; [0026] FIG. 1 is a schematic diagram illustrating the present invention, the card game apparatus of the preferred embodiment;

[0027] 图2是一侧视示意图,说明较佳实施例的一游戏主机单元; [0027] FIG. 2 is a side schematic view illustrating a game host unit of the preferred embodiment;

[0028] 图3是一示意图,说明较佳实施例的一第一卡片; [0028] FIG. 3 is a schematic view illustrating a first preferred embodiment of the card;

[0029] 图4是一示意图,说明较佳实施例的另一第一卡片; [0029] FIG. 4 is a schematic diagram illustrating another preferred embodiment of the first card;

[0030] 图5是一立体图,说明较佳实施例的一卡片读取模块; [0030] FIG. 5 is a perspective diagram illustrating a preferred embodiment of the card reading module;

[0031] 图6是一示意图,说明较佳实施例的一第二卡片;及 [0031] FIG. 6 is a schematic view illustrating a second preferred embodiment of the card; and

[0032] 图7是一流程图,说明本发明的卡片游戏方法的较佳实施例。 [0032] FIG. 7 is a flowchart illustrating a card game method of the present preferred embodiment of the invention.

具体实施方式 detailed description

[0033] 下面结合附图及实施例对本发明进行详细说明。 [0033] The following embodiments in conjunction with the accompanying drawings and embodiments of the present invention will be described in detail.

[0034] 本发明卡片游戏装置的较佳实施例包括多张如图3、图4所示的第一卡片1、多张如图6所示的第二卡片3,及一如图1、图2所示的游戏主机单元2。 [0034] The preferred embodiment of the present invention, the card game apparatus comprising a first plurality of cards 3, 4 shown in FIG. 1, a plurality of second card 3 shown in FIG. 6, and shown in a in FIG. 1, FIG. 2 game host unit 2. 为方便说明,卡片游戏装置所进行的卡片游戏为一操控一单人作战的动作类型游戏,但并不限于此,也可以是单人运动类型游戏及第一人称射击游戏等。 For convenience of description, the card game apparatus of the card game is performed by a person handling a single type of combat action game, but is not limited thereto, and may be single-type games and sports games, first person shooter. 上述的动作类型游戏具有多个供一玩家依序进行的回合,玩家在游戏过程中挑战每一回合,完成所有必须获胜的回合后,即可完成整个游戏。 Above action type game for multiple rounds a player has performed sequentially after each round players to challenge in the course of the game, completing all must-win bout to complete the entire game.

[0035] 参阅图3、图4,第一卡片1的表面精美地分别标示为多个虚拟品项11并分别储存有多笔预设数据。 [0035] Referring to FIG. 3, FIG. 4, the first surface of the card 1 is delicately are labeled food items 11 and a plurality of virtual storage are there multiple preset data. 在本较佳实施例中,每一第一卡片1所对应的虚拟品项11代表可供玩家于游戏中操作的一虚拟物品或一虚拟能力,其中属于虚拟物品的虚拟品项11如匕首、宝剑、大刀及急救包等,而属于虚拟能力的虚拟品项11如补血术、召唤术及电击术等。 In the present preferred embodiment, each one corresponding to a first virtual card food items or virtual objects 11 representative of a capacity of a virtual player in the game for operation, wherein the virtual food items belonging to the virtual objects 11, such as a dagger, swords, machetes and first aid kits, etc., and belonging to the virtual capacity of 11 food items such as blood virtual surgery, and other surgery summoning and electric shock.

[0036] 参阅图6,每一第二卡片3精美地印刷一操控主体图像31并储存有一主角数据。 [0036] Referring to Figure 6, each of the second printed card 3 fine control of a main body 31 and stores the image data of a lead. 玩家进行卡片游戏前必须利用其中一第二卡片3决定一于卡片游戏中所使用的操控主体(游戏主角)。 Former players card game in which you must use a second card 3 to determine a control subject (the main character) used in the card game. 举例来说,若玩家使用代表关羽的第二卡片3,则玩家在卡片游戏中即是以关羽为操控主体进行卡片游戏。 For example, if a player using a second card represents 3 Guan Yu, the player in a card game that is based on a card game to be manipulated Guan Yu body.

[0037] 参阅图3、图4、图6,特别要说明的是,上述第一卡片1的预设数据及第二卡片3的主角数据都是可供读取及写入的,其目的在于使卡片游戏更具变化性。 [0037] Referring to FIG. 3, FIG. 4, FIG. 6, it should be particularly noted that the first predetermined data card 1 and the second lead data card 3 are available to read and write, it is an object the card game more variability. 举例来说,部分第一卡片1所代表的虚拟品项可设定为非耗损的虚拟品项,而另一部分第一卡片1所代表的虚拟品项则被设定为在卡片游戏进行中会发生耗损或改变。 For example, a first portion of the virtual card food items may be set representative of a virtual non-loss items, food items while another portion of the first virtual card 1 were set to be represented in the card game will be the occurrence of loss or change. 例如,一代表急救包的第一卡片1在游戏中被操控主体使用,则代表急救包的第一卡片1就因其效果被耗尽而失效,不能再次被使用。 For example, a first aid kit is a representative of a card in a game manipulated by the use of the body, it represents a first-aid kit of one card will fail because the effect is exhausted and can not be used again. 又例如,一代表宝剑的第一卡片1在游戏中经过一游戏物件-磨刀石的淬炼,可变成杀伤力更大的宝剑。 As another example, the first card on behalf of a sword 1 after a game objects in the game - grindstone grown up, can become more lethal sword. 若第一卡片1的所代表的虚拟品项被耗损完毕,则第一卡片1只能收藏或是丢弃,相反地,若如上述代表宝剑的第一卡片1经过淬炼而变成杀伤力更大的宝剑,则第一卡片1的价值很可能会超过其原先所代表的意义,除了收藏,甚至更具有交换及贩卖的价值。 Virtual food items represented by the first card when the wear 1 is completed, the first collection card 1 can be discarded or, conversely, when the first card as the representative of a sword through grown becomes more lethal big sword, then the value of the first card 1 is likely to exceed its original meaning represents, in addition to the collection, exchange and sale of even more value. 同样的,由于第二卡片3也可以修改主角数据,因此在游戏的过程中,若操控主体本身的某些能力提升后,可将更新后的主角数据重新写入第二卡片3中。 Similarly, since the second card data lead 3 can be modified, so the course of the game, after some manipulation If the lifting capacity of the body itself, can lead to the updated data is being rewritten in the second card 3.

[0038] 为了达到上述目的,在本较佳实施例中,第一卡片1的预设数据及第二卡片3的主角数据采用可读写的导电油墨技术储存,但是并不限于此,也可以采用可读写的无线射频识别系统(Radio Frequency Identification, RFID)、可读写的磁性材料及其他能有效读写数据的技术。 [0038] To achieve the above object, in the present preferred embodiment, the first predetermined data card 1 and the second lead data card 3 using conductive ink writable storage technology, but is not limited thereto, may be using radio frequency identification read-write (radio Frequency identification, RFID), can read and write magnetic materials technology and other reading and writing data efficiently. 若采用导电油墨技术,则第一卡片1、第二卡片3由多层可印刷材质(如纸张)所贴合而成,其中一位于中间层的可印刷材质使用导电油墨依据此第一卡片1的预设数据及第二卡片3的主角数据分别印刷,读取及写入时只要以电磁激化导电油墨即可读取及写入上述的预设数据及主角数据。 When using a conductive ink technology, one of the first card, the second card 3 of a multilayer printed material (such as paper) is bonded to each other, wherein an intermediate layer of printable material using a conductive ink according to this first card 1 preset data and the second data card lead 3 are printed, and as long as the reading electromagnetic conductive ink to intensify the above-described read and write data and the preset data writing lead. 若采用无线射频识别系统,则第一卡片1、第二卡片3分别采用一无线射频识别系统的标签器(Tag)储存预设数据及主角数据。 The use of a radio frequency identification system 1 of the first card, the second card 3 respectively is a radio frequency identification tag systems (Tag) and lead data stored preset data. 若采用磁性材料,则第一卡片1、第二卡片3分别制作成磁条式卡片或背磁式卡片以储存预设数据及主角数据。 Use of a magnetic material, the first card 1, 3 are made into the second card magnetic stripe card or a magnetic card to store back data and the preset data lead.

[0039] 参阅图1、图2,游戏主机单元2在本较佳实施例中为一投币式大型电玩机台,但是并不限于此,也可以是一家用的游戏机装置。 [0039] Referring to FIG. 1, FIG. 2, the game host unit 2 in the present preferred embodiment is a coin-operated arcade machines, but is not limited thereto, and may be used in an embodiment of gaming machine apparatus. 游戏主机单元2架设于底座20上,并包括一主机壳体21、一设于主机壳体21的卡片读取模块22、一设于卡片读取模块22上方的操作模块23、一设于操作模块23上方的显示模块24、二设于显示模块M 二侧的喇叭25,及一设于显示模块M右方的投币模块26。 Game console unit 2 is erected on the base 20, and includes a main housing 21, a card reader provided in the housing 21 of the host module 22, a card reader provided in the module 22 above the operating module 23, provided on the operation of a the display module 23 of the upper module 24, a display provided in the two sides of the module M of the horn 25, and a slot provided in the module M to the right of the display module 26. 其中卡片读取模块22、操作模块23、显示模块24、喇叭25及投币模块沈皆连接至处理模块27。 Wherein the card reader module 22, operating module 23, a display module 24, the horn 25 and the slot sink module 27 are connected to the processing module. 处理模块27在本较佳实施例中为一中央微处理器并执行一游戏程序,如上所述,游戏程序所执行的就是动作类型的卡片游戏。 The processing module 27 in the present preferred embodiment is a central processing unit and executing a game program, as described above, the game program is executed by the operation type of card game. 其中游戏程序包括多个操控主体,而操控主体就是供玩家操作的卡片游戏主角,举例来说,操控主体如三国演义中的主要人物,例如关羽、张飞及吕布等,玩家可以利用如图6所示的第二卡片3使游戏程序提供对应的操控主体,但并不限于此,操控主体也可以不经由第二卡片3由游戏程序直接提供,玩家可从多个操控主体中选择其中一位喜好的角色进行卡片游戏。 Wherein the game program comprises a plurality of manipulation body, for manipulating the body is a card game characters operated by the player, for example, the main body control characters such as the Three Kingdoms, e.g. Guan Yu, Zhang Bu and the like, the player can use 6 3 so that the second card game program shown provide a corresponding control subject, but not limited to, the body may not be controlled via the second card 3 is provided directly by the game program, the player may select one from the plurality of manipulation body the role of favorite card game carried out.

[0040] 参阅图1、图5、图6,卡片读取模块22可同时或依序读取上述第一卡片1及第二卡片3,为方便说明,后述仅以第一卡片1来说明,第二卡片3虽然功用与第一卡片1略有不同,但是其读写数据的技术是相同的。 [0040] Referring to FIG. 1, FIG. 5, FIG. 6, the card read module 22 may simultaneously or sequentially read the first card and the second card 1 3, for the convenience of explanation, only the first card 1 later described , although the function of the second card to the first card 3 a slightly different, but the technology which read and write data is the same. 在本较佳实施例中,卡片读取模块22相对于上述第一卡片1为一导电油墨读写器,并具有多个与第一卡片1相对应的插入渠道221。 Embodiment, a card reader module 22 is a conductive ink to said first card reader in the present preferred embodiment, and having a first plurality of card 1 is inserted into corresponding channels 221. 通过将第一卡片1分别沿插入渠道221插入,卡片读取模块22以电磁力激化第一卡片1上的印刷油墨使印刷油墨产生磁化现象,卡片读取模块22即可读取第一卡片1的预设数据。 1, respectively, by the first card 221 is inserted in the insertion channel, a card reading module 22 to intensify the electromagnetic force of the first card printing ink on the printing ink to generate a magnetic phenomenon, card reading module 1 22 can read the first card the preset data. 另外,游戏主机单元2的卡片读取模块22也可对应采用无线射频识别系统或磁性材料的第一卡片1及第二卡片3,设计为一无线射频识别系统的读写器(Reader & feiter)或一磁性卡片读与^^ ο Further, the card game console unit 22 of the reader 2 may also be employed corresponding to a first radio frequency identification card or a magnetic card 1 and the second 3, designed as a radio frequency identification reader system (Reader & feiter) and a magnetic card reader or ^^ ο

[0041] 通过卡片读取模块22读取到其中一如图3所示的第一卡片1(宝剑)的预设数据, 处理模块27的游戏程序依据预设数据转换为一对应虚拟品项11的加值数据,加值数据再载入至游戏程序的操控主体上,使操控主体拥有宝剑,玩家于卡片游戏中可控制操控主体运用宝剑进行游戏。 [0041] The card is read by the read module 22 to 1 wherein the first card (sword) a preset data shown in FIG. 3, the processing module 27 of the game program according to a preset data into a virtual food items 11 corresponding to value-added data, value-added data is then loaded into the main game control program, the control body has a sword, players in a card game that can be manipulated to control the main use of the sword for the game. 另外,若卡片读取模块22插入多张第一卡片1,则操控主体同时拥有多种如第一卡片1上所标示的虚拟品项11以进行游戏。 Further, when the module 22 is inserted into the card reading a first plurality of card 1, the body also has a plurality of control items, such as virtual items on a first card 11 indicated in the game.

[0042] 必须说明的是,在实际应用中,第一卡片1的生产厂商通常会印制上百种以上的第一卡片1,然而卡片读取模块22的插入渠道221 —般而言大约在十个以内,意即玩家必须决定要插入哪几张第一卡片1以进行游戏。 [0042] It must be noted that, in practice, the first card manufacturers often printed more than 1 of the first hundreds of card 1, however, a card reader module into the channel 22 221 - as concerned about within ten, which means the player must decide which cards you want to insert the first few 1 game. 为了增加游戏时的优势,玩家势必选择能有效CN 101579569 B提升获胜机率的第一卡片1(如印制有代表更高杀伤力的武器及法力的虚拟品项)进行游戏,无形中也促使玩家购买及收集更多有价值的第一卡片1,使得第一卡片1除了进行游戏的功能外,更多了收藏的价值。 In order to increase the advantage when the game, players can choose is bound to enhance the effective CN 101579569 B 1 odds of winning the first card (such as a printed representatives of more lethal weapons and magic of virtual food items) for the game, players also contributed virtually buy and collect more valuable first card 1, so that the first card 1 in addition to the functions of the game, the more the value of the collection.

[0043] 参阅图1、图2,操作模块23、显示模块24、喇叭25及投币模块沈与现有的游戏装置大致相同。 [0043] Referring to FIG. 1, FIG. 2, the operation module 23, a display module 24, the speaker 25, and sink module slot substantially the same as the conventional game apparatus. 其中,操作模块23包括一控制杆与多个控制钮,但并不限于此,其目的在于操作卡片游戏中的操控主体以进行游戏。 Wherein the operation module 23 comprises a control rod and a plurality of control buttons, but not limited to, an object to control the operation body in the card game to game. 显示模块M为一液晶屏幕,但也并不限于此,显示模块M主要用以显示卡片游戏的画面。 The display module M is a liquid crystal screen, but is not limited thereto, the main display module M to a display screen of the card game. 喇叭25主要发出由游戏程序所产生的背景音乐及音效,其作用在于提升游戏的临场感。 The main speaker 25 emits sound effects and background music generated by the game program, and its role is to enhance the presence of the game. 投币模块26包括一具有一投币口263的投币感应器261及一钱箱沈2。 Module 26 includes a slot having a slot opening 263 of the coin sensor 261 and a sink 2 cashbox. 玩家未由投币口263投入一预定数量的钱币(或游戏用代币)前,游戏程序处于一通过显示模块M播放动画影音的待命状态。 The player has not put a predetermined number of coins (or tokens for the game) before a coin slot 263, a game program in the standby state by displaying the video of movie playback module M. 玩家由投币口263投入预定数量的钱币后,投币感应器261触发处理模块27让游戏程序由待命状态转为一正式开始的游戏状态,且钱币将掉入钱箱沈2中。 After a predetermined number of coins into the coin slot 263 players, 261 coin sensor triggers the game program from the standby state to a state game official start of the processing module 27, and the coins will fall into the cashbox sink 2.

[0044] 另外,在本较佳实施例所举例的动作类型游戏采用回合收费制,也就是说,每一回合挑战结束后,玩家都必须再投入另一预定数量的钱币以继续卡片游戏。 Games action type [0044] Further, in the present exemplified embodiment employs the preferred embodiment turn fee system, i.e., the end of each turn after the challenge, the player must then put another predetermined number of coins to continue the card game.

[0045] 参阅图1、图7,本发明卡片游戏方法的较佳实施例,是以上述卡片游戏装置实施, 游戏方法包括下列步骤: [0045] Referring to FIG. 1, FIG. 7, the preferred method of card game of the present embodiment of the invention, based on the above-described embodiment the card game apparatus, a game method comprising the steps of:

[0046] 首先,如步骤51所示,游戏主机单元2的游戏程序处于待命状态,而显示模块M 上则播放跟卡片游戏相关的动画影音。 [0046] First, in step 51, the game host unit 2 of the game program in the standby state, and the display card game is played with the associated video animation module M.

[0047] 接着,如步骤52所示,投币模块沈的投币感应器261侦测玩家是否由投币口沈3 投入预定数量的硬币(或游戏用代币)(皆未图示),若是,则如步骤53所示,足够的硬币将触动投币感应器261使游戏程序由播放动画的待命状态转变成正式开始的游戏状态;若未投入预定数量的硬币,则游戏程序如步骤51所示仍维持在待命状态。 [0047] Next, as shown in step 52, the coin coin sensing module sink 261 detects a predetermined number of coins (or tokens for the game) (garnered shown) into the coin slot if the player sink 3, if so, then as shown in step 53, will touch enough coins coin sensor 261 by the game program transitions to a standby state to play the animation of game state started; if not put a predetermined number of coins, the game program step 51 As shown remains in a standby state.

[0048] 然后,如步骤M所示,游戏程序通过卡片读取模块22读取如图6所示的第二卡片3的主角数据,以提供对应第二卡片3的操控主体供玩家操作。 [0048] Then, as shown in step M, the game program reading the second card reading module 22 shown in FIG. 6 by stars and 3 card, the second card to provide a corresponding control operation for the player main body 3. 另外,游戏程序也可以设计为直接提供多个操控主体供玩家选择,而不需要使用第二卡片3。 In addition, the game program may also be designed to provide more direct control of the main options for players, without the need to use the second card 3.

[0049] 接着,如步骤55所示,游戏程序通过卡片读取模块22读取如图3、图4所示的第一卡片1的预设数据。 Next, as shown [0049] In step 55, the game program is read by the card reader module 22 in the preset data shown in FIG. 1, the first card 3, as shown in FIG. 4.

[0050] 然后,如步骤56所示,游戏程序分别转换第一卡片1的预设数据为对应虚拟品项11的加值数据。 [0050] Then, as shown in step 56, a first card game program preset data are converted to a value corresponding to the virtual data 11 of food items.

[0051] 接着,如步骤57所示,游戏程序载入对应每一第一卡片1的加值数据于操控主体后,开始卡片游戏。 [0051] Next, as shown in step 57, the game program is loaded into a first card corresponding to each data value in the control body 1, the card game starts. 由于操控主体可于卡片游戏中运用虚拟品项11,因此能提升获胜优势。 Because the body can be manipulated in a card game using virtual goods item 11, it is possible to enhance the winning edge.

[0052] 然后,如步骤58所示,卡片游戏的其中一回合结束。 [0052] Then, as shown in step 58, wherein a card game round ends. 由于本较佳实施例的动作类型游戏采用回合收费制,所以其中一回合结束后,游戏程序可供玩家选择是否继续卡片游戏。 Since the action type game of the present embodiment employs the preferred embodiment turn fee system, so that after a round in which the game program player can choose whether to continue the card game. 若是,则如步骤52所示再投入足够的硬币以进行下一回合或重新挑战此一失败的回合;若否,则如步骤59所示结束游戏,游戏程序通过游戏主机单元2的卡片读取模块22将游戏结束时每一虚拟品项的新加值数据转换并重新储存为对应第一卡片1的预设数据。 If yes, then as shown in step 52 into a sufficient coins for the next round of a failure or re-challenge in this round; if not, then as shown in step 59 to end the game, the game program is read by the host unit 2 of the card game At the end of the game module 22 converts the data value of each virtual new food items and re-stored as the preset data corresponding to a first card 1. 另夕卜,新的主角数据也同样地储存至第二卡片3中。 Another Bu Xi, the new data is also stored lead to 3 in the second card. 必须注意的是,由于新的预设数据及新的主角数据必须于卡片游戏结束时储存至第一卡片1及第二卡片3,因此第一卡片1、第二卡片3不可任意自卡片读取模块22移除,直到游戏程序通过显示模块M提示移除信息为止。 It must be noted that, due to the new preset data and the new data must be stored to the first lead 1 and the second card to the card 3 at the end of the card game, the card 1 so that the first, the second card can not be arbitrarily read from the card 3 22 remove the module until the game program until the prompt removal of information through the display module M. [0053] 综上所述,本发明具有下述优点: [0053] In summary, the present invention has the following advantages:

[0054] 一、就游戏性而言,玩家使用不同的第一卡片1、第二卡片3,可使操控主体具有不同的特性,使用功效越好的第一卡片1,可大幅提升卡片游戏的获胜机会。 [0054] First, it is in terms of gameplay, players use a different card 1 first, 3 second card, can control body has different characteristics, the better the effectiveness of the use of the first card 1, can significantly enhance the card game chance of winning.

[0055] 二、就趣味性而言,由于第一卡片1及第二卡片3都能在卡片游戏中经由不断地锻炼提高其价值,使得第一卡片1、第二卡片3除了供卡片游戏使用外,还多了交易及收藏的 [0055] Second, it is interesting, since the first card 1 and the second card 3 can continue to increase its value through the exercise in the card game, the card 1 so that the first, second card 3 except for using the card game in addition, more than a collection of transactions and

眉、ο Eyebrow, ο

Claims (17)

  1. 1.一种卡片游戏装置,其特征在于,该卡片游戏装置包括:多张第一卡片,分别标示为多个虚拟品项并分别储存有多笔预设数据;及一游戏主机单元,用以执行一卡片游戏,并包括一用以读取所述第一卡片的预设数据的卡片读取模块及一依据所述第一卡片的预设数据执行一游戏程序的处理模块,其中该游戏程序包括至少一操控主体并将所述第一卡片的预设数据分别转换为多笔对应所述虚拟品项的加值数据,该游戏程序载入所述加值数据于操控主体后,使该操控主体能够于该卡片游戏中运用所述虚拟品项,以提升获胜优势,而该卡片游戏进行时,对应所述虚拟品项的加值数据发生增减,该卡片游戏结束后,该游戏程序通过该游戏主机单元的卡片读取模块将所述加值数据转换并重新储存为对应所述第一卡片的预设数据。 A card game apparatus, characterized in that the card game apparatus comprising: a first plurality of cards, are labeled food items and a plurality of virtual pen respectively store multiple preset data; and a game console unit for performing a card game, and comprising a card reader module for reading predetermined data and the first card of a first card according to the preset data of a game program executed in the processing module, wherein the game program a manipulation body comprising at least a first card and the preset data are respectively converted into a corresponding plurality of the virtual pen data value of the food items, the game program is loaded into the data value after the control body, so that the control the body can use the card in the virtual game items, in order to enhance the winning advantage, and when the card game, the corresponding value of the virtual product data item increases or decreases after the end of the card game, the game program by the game card reader module the host unit and the data conversion value is re-stored preset data corresponding to the first card.
  2. 2.根据权利要求1所述的卡片游戏装置,其特征在于,该游戏主机单元的卡片读取模块具有多个与所述第一卡片相对应的插入渠道。 2. The card game apparatus according to claim 1, wherein the card reader module having a plurality of game host unit corresponding to the first card is inserted into the channel.
  3. 3.根据权利要求1所述的卡片游戏装置,其特征在于,该卡片游戏装置还包括至少一第二卡片,该第二卡片储存有一对应该操控主体的主角数据,该游戏主机单元的处理模块的游戏程序利用卡片读取模块读取该主角数据后,能够对应地提供该操控主体供进行该卡片游戏。 3. The card game apparatus according to claim 1, characterized in that the card game apparatus further comprises at least a second card, the second card data is stored, a pair of lead body to be controlled, the processing module of the game host unit after the card game program using data read module reads the lead, it is possible to provide the control body correspondingly performed for the card game.
  4. 4.根据权利要求3所述的卡片游戏装置,其特征在于,该卡片游戏进行时,对应该操控主体的主角数据发生改变,该卡片游戏结束后,该游戏程序通过该游戏主机单元的卡片读取模块将新的主角数据重新储存为对应所述第二卡片的主角数据。 4. The card game apparatus as claimed in claim 3, wherein, when the card game, the protagonist of the data to be manipulated body is changed, after the end of the card game, the card game program read by the game host unit take the new module will lead to re-store data for lead data corresponding to the second card.
  5. 5.根据权利要求1所述的卡片游戏装置,其特征在于,所述第一卡片使用一导电油墨分别储存所述预设数据,而该游戏主机单元的卡片读取模块为一导电油墨读写器。 The card game apparatus according to claim 1, wherein said first card using a conductive ink of the preset data are stored, and the game card reading module to a host unit read conductive ink device.
  6. 6.根据权利要求1所述的卡片游戏装置,其特征在于,所述第一卡片使用一无线射频识别系统的标签器分别储存所述预设数据,而该游戏主机单元的卡片读取模块为一无线射频识别系统的读写器。 The card game apparatus according to claim 1, wherein said first card system using a radio frequency identification tag storing said preset data, respectively, and the card reading module to the game host unit a radio frequency identification reader system.
  7. 7.根据权利要求1所述的卡片游戏装置,其特征在于,所述第一卡片使用一磁性材料分别储存所述预设数据,而该游戏主机单元的卡片读取模块为一磁性卡片读写器。 7. The card game apparatus according to claim 1, wherein said first card using a material the preset data are stored, and the game card reading module to a host unit magnetic card reader device.
  8. 8.根据权利要求1所述的卡片游戏装置,其特征在于,该游戏主机单元的游戏程序的所述虚拟品项为多种虚拟物品。 8. The card game apparatus according to claim 1, wherein said game program in the virtual game host unit for a variety of food items virtual items.
  9. 9.根据权利要求1所述的卡片游戏装置,其特征在于,该游戏主机单元的游戏程序的所述虚拟品项为多种虚拟能力。 9. The card game apparatus according to claim 1, wherein said game program in the virtual game host unit for a variety of food items virtual capacity.
  10. 10.一种卡片游戏方法,用于进行一卡片游戏,其特征在于,该卡片游戏方法包括下列步骤:步骤a :执行一游戏程序,该游戏程序包括至少一操控主体;步骤b :通过一卡片读取模块读取多张分别标示为多个虚拟品项并分别储存有多笔预设数据的第一卡片;步骤c :分别转换所述第一卡片的预设数据为多笔对应所述虚拟品项的加值数据; 步骤d :该游戏程序载入所述加值数据于操控主体后,使该操控主体能够于该卡片游戏中运用所述虚拟品项,以提升获胜优势;步骤e :通过该卡片游戏的进行,对应所述虚拟品项的加值数据发生增减;及步骤f :该卡片游戏结束后,该游戏程序通过该卡片读取模块将所述加值数据转换并重新储存为对应所述卡片的预设数据。 10. A card game method for performing a card game, wherein the card game method comprising the following steps: Step a: execute a game program, the game program comprising at least one control body; Step b: By a Card a plurality of read module reads are marked as food items and a plurality of virtual cards respectively store a first plurality of pen preset data; step c: the preset data are converted to a first card corresponding to the virtual multi-pen VAT data item products; step d: the game program is loaded into the data value after the control body so that the body can be manipulated in the use of the virtual card game items, to enhance the winning advantage; step e: by performing the card game, the value corresponding to the virtual data increases or decreases food items; and step f: after the card game, the card game program read by the data conversion module and the re-stored value preset data corresponding to the card.
  11. 11.根据权利要求10所述的卡片游戏方法,其特征在于,在该步骤a包括一子步骤,通过一卡片读取模块读取一分别标示为该操控主体并储存有一主角数据的第二卡片。 11. A method of card game according to claim 10, characterized in that a step comprises a sub-step of reading a label for each control body has a lead reservoir and the second data card by a card reading module .
  12. 12.根据权利要求11所述的卡片游戏方法,其特征在于,在该步骤e中包括一子步骤, 对应该操控主体的主角数据发生改变,且该步骤f中包括一子步骤,该游戏程序通过该游戏主机单元的卡片读取模块将新的主角数据重新储存为对应所述第二卡片的主角数据。 12. The card game according to the method as claimed in claim 11, characterized in that it comprises a sub-step in the step e, the data to be manipulated lead body is changed, and the step (f) comprises a sub-step, the game program the game card reader module by host unit new data is re-stored lead lead data corresponding to the second card.
  13. 13.根据权利要求10所述的卡片游戏方法,其特征在于,在该步骤b中,所述第一卡片使用一导电油墨分别储存所述预设数据,而该游戏主机单元的卡片读取模块为一导电油墨读写器。 13. A method of card game according to claim 10, wherein, in step b, the first card using a conductive ink of the preset data are stored, and the host unit game card reading module a reader for the conductive ink.
  14. 14.根据权利要求10所述的卡片游戏方法,其特征在于,在该步骤b中,所述第一卡片使用一无线射频识别系统的标签器分别储存所述预设数据,而该游戏主机单元的卡片读取模块为一无线射频识别系统的读写器。 14. A method of card game according to claim 10, wherein, in step b, the first card device using a radio frequency identification tag system of the preset data are stored, and the game host unit card reader module reads a radio frequency identification system.
  15. 15.根据权利要求10所述的卡片游戏方法,其特征在于,在该步骤b中,所述第一卡片使用一磁性材料分别储存所述预设数据,而该游戏主机单元的卡片读取模块为一磁性卡片读写器。 15. A method of card game according to claim 10, wherein, in step b, the first using a magnetic card storing the preset data, respectively, and the host unit game card reading module It is a magnetic card reader.
  16. 16.根据权利要求10所述的卡片游戏方法,其特征在于,在该步骤b中,所述虚拟品项为多种虚拟物品。 16. A method of card game according to claim 10, wherein, in step b, the virtual virtual items for a variety of food items.
  17. 17.根据权利要求10所述的卡片游戏方法,其特征在于,在该步骤b中,所述虚拟品项为多种虚拟能力。 17. A method of card game according to claim 10, wherein, in step b, the virtual virtual capacity for a variety of food items.
CN 200810096982 2008-05-14 2008-05-14 Card game device and playing method thereof CN101579569B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN 200810096982 CN101579569B (en) 2008-05-14 2008-05-14 Card game device and playing method thereof

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN 200810096982 CN101579569B (en) 2008-05-14 2008-05-14 Card game device and playing method thereof

Publications (2)

Publication Number Publication Date
CN101579569A true CN101579569A (en) 2009-11-18
CN101579569B true CN101579569B (en) 2012-07-04

Family

ID=41361969

Family Applications (1)

Application Number Title Priority Date Filing Date
CN 200810096982 CN101579569B (en) 2008-05-14 2008-05-14 Card game device and playing method thereof

Country Status (1)

Country Link
CN (1) CN101579569B (en)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5411259A (en) 1992-11-23 1995-05-02 Hero, Inc. Video sports game system using trading cards
CN1330334A (en) 2000-05-29 2002-01-09 任天堂株式会社 Game card and game system using video game machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5411259A (en) 1992-11-23 1995-05-02 Hero, Inc. Video sports game system using trading cards
CN1330334A (en) 2000-05-29 2002-01-09 任天堂株式会社 Game card and game system using video game machine

Also Published As

Publication number Publication date Type
CN101579569A (en) 2009-11-18 application

Similar Documents

Publication Publication Date Title
US7267614B1 (en) Gaming token having a variable value
US6905406B2 (en) Gaming device having resultant wild symbols
US5791988A (en) Computer gaming device with playing pieces
US6220961B1 (en) Multi-level lottery-type gaming method and apparatus
US5224706A (en) Gambling game and apparatus with uneven passive banker
US7387568B2 (en) Method for displaying an interactive game having a pre-determined outcome
US5882258A (en) Skill-based card game
US6729955B2 (en) Gaming machine with payout meter and animated payout display
US7247092B2 (en) Gaming device having a multiplier poker game
US20040229693A1 (en) Multiple video display gaming machine and gaming system
US7168704B1 (en) Interactive game
US20030078102A1 (en) Video game system, video game apparatus and video game execution control method
US20060009270A1 (en) Game system
US6524184B1 (en) Multi-level lottery-type gaming system with player-selected second level game
US20090247272A1 (en) Gaming Machine With Feature Concept And Playing Method Thereof
US20040180714A1 (en) Game with sequential bonus event opportunity
US20060030410A1 (en) Physical representational objects with digital memory and methods of manufacture and use thereof
US7758425B2 (en) Virtual card gaming system
US20040048658A1 (en) System and method for awarding credits based upon arcade game play
US20040063482A1 (en) Game machine, server, and program
JPH11207034A (en) Game system capable of playing between different kinds of game machines through use of backup data
JPH08332282A (en) Using method for game device ic card, image synthesizing method, and game device
GB2372132A (en) Entertainment machine
US20040242298A1 (en) Gaming machine
US20100261519A1 (en) Dynamic card system and method

Legal Events

Date Code Title Description
C06 Publication
C10 Request of examination as to substance
C14 Granted
C17 Cessation of patent right