CN101301527A - Method for determining rotation action signal of handheld controller and electronic device thereof - Google Patents
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Abstract
本发明公开一种手持式控制器的旋转动作信号决定方法及其电子装置。此手持式控制器有一游戏杆。而此方法包括下列步骤:连续地接收游戏杆产生的一X轴数值以及一Y轴数值;以及,当X轴数值以及Y轴数值都为一周期性的变化时,判断游戏杆在执行一旋转动作。本发明利用处理单元来分析现有手持式控制器上游戏杆所输出的方向信号的变化,即可以判断出使用者是否正在执行旋转动作以及判断出旋转的方向。
The present invention discloses a method for determining a rotational motion signal of a handheld controller and an electronic device thereof. The handheld controller has a joystick. The method comprises the following steps: continuously receiving an X-axis value and a Y-axis value generated by the joystick; and, when both the X-axis value and the Y-axis value are periodically changed, determining that the joystick is performing a rotational motion. The present invention utilizes a processing unit to analyze the change of the direction signal output by the joystick on the existing handheld controller, so as to determine whether the user is performing a rotational motion and the direction of rotation.
Description
技术领域 technical field
本发明涉及一种手持式控制器,尤其涉及一种手持式控制器的旋转动作信号决定方法及其电子装置。The invention relates to a hand-held controller, in particular to a method for determining a rotation action signal of the hand-held controller and an electronic device thereof.
背景技术 Background technique
由于科技的进步,电视游乐器已经进入现代人的家庭。也由于电视游乐器产业的蓬勃发展,相关的游戏软件以及硬件厂商致力于发展最新的游戏软件以及硬件,使得游戏画面更加逼真,操作装置更加灵敏。Due to the progress of science and technology, video game consoles have entered the families of modern people. Also due to the vigorous development of the video game industry, related game software and hardware manufacturers are committed to developing the latest game software and hardware, making the game screen more realistic and the operating device more sensitive.
基本上,电视游乐器是利用游戏主机执行游戏软件并搭配操作装置来动作。也就是说,使用者控制操作装置并产生特定的动作信号至游戏主机。而根据特定的动作信号,游戏主机可以控制显示屏中游戏软件的画面。一般来说,操作装置大部分都是利用使用者的手来操作,因此又可称为手持式控制器。Basically, a video game console uses a game console to execute game software and operate with an operating device. That is to say, the user controls the operating device and generates a specific action signal to the game console. And according to the specific action signal, the game console can control the picture of the game software in the display screen. Generally speaking, most of the operating devices are operated by the user's hands, so they can also be called handheld controllers.
请参照图1,其所示出为现有的手持式控制器及其游戏主机。一般来说,现有手持式控制器10具有传输线12连接至游戏主机30。而于手持式控制器10上具有十字键14以及多个动作键15、16、17、18、19、20。十字键14可供使用者操作以输出前、后、左、右的方向信号,而动作键15~20可供使用者作特定动作使用,例如射击动作、跳跃动作、选择动作、输入动作等等。而游戏主机30中还包括一处理单元32,用以接收手持式控制器10输出的所有信号,该处理单元32可以判断手持式控制器10输出的信号而控制游戏软件的画面进行。Please refer to FIG. 1 , which shows an existing handheld controller and its game console. Generally speaking, the existing
请参照图2,其所示出为现有另一种手持式控制器及其游戏主机。为了方便使用者的操控,利用蓝牙传输的手持式控制器50已经问世,此种手持式控制器50最大的优点在于手持式控制器中有一无线信号发射单元52,可将手持式控制器50所产生的信号利用无线传输传递至游戏主机。再者,此手持式控制器50具有一可移动空间56中用以置入一游戏杆(joystick)54来取代十字键输出方向信号,使得游戏杆可以产生更多不同的方向信号。而使用者在控制方向时,仅需使用姆指压按于游戏杆54的上方位置进行方向控制即可以产生方向信号。同理,游戏主机60中还包括一无线信号接收单元62以及一处理单元64,无线信号接收单元62可接收手持式控制器50中无线信号发射单元52输出的所有信号后传递至处理单元64,而该处理单元64可以判断手持式控制器输出的信号而控制游戏软件的画面进行。Please refer to FIG. 2, which shows another existing handheld controller and its game console. In order to facilitate the user's control, a hand-held
然而,虽然手持式控制器50可运用于大部分的游戏软件。但还是有少部分的游戏软件无法搭配手持式装置50的信号来动作,例如跳舞游戏软件。针对此类的游戏软件,厂商就必须设计踏垫式装置来和跳舞游戏软件来相互搭配。也就是说,针对特定动作的游戏软件,厂商就必须设计特定的操作装置相互搭配,但是这类的操作装置价格较高,使用率也不高。However, although the
发明内容 Contents of the invention
为克服现有技术的缺陷,本发明提出一种手持式控制器的信号处理方法,此手持式控制器有一游戏杆,包括下列步骤:连续地接收游戏杆产生的一X轴数值以及一Y轴数值;以及,当X轴数值以及Y轴数值都为一周期性(如:弦波式)的变化时,判断游戏杆在执行一旋转动作。In order to overcome the defects of the prior art, the present invention proposes a signal processing method of a hand-held controller. The hand-held controller has a joystick, comprising the following steps: continuously receiving an X-axis value and a Y-axis value generated by the joystick. value; and, when both the X-axis value and the Y-axis value change periodically (for example: sine wave), it is determined that the joystick is performing a rotation action.
本发明还提出一种电子装置,包括:一手持式控制器具有一游戏杆,此游戏杆可经由控制产生多个方向信号;以及,一游戏主机,包括一处理单元可接收游戏杆所产生的多个方向信号;其中,当这些方向信号所代表的角度是连续地增加或者减少时,处理单元可判定一使用者在执行一旋转动作。The present invention also proposes an electronic device, comprising: a hand-held controller with a joystick, which can generate multiple direction signals through control; direction signals; wherein, when the angles represented by these direction signals increase or decrease continuously, the processing unit can determine that a user is performing a rotation action.
本发明还提出一种电子装置,包括:一手持式控制器具有一游戏杆及一惯性传感器,其中,该游戏杆可经由控制产生多个方向信号且该惯性传感器能够感测操作者的运动形态并输出一力度信号;以及一游戏主机,包括一处理单元可接收该游戏杆所产生的该些方向信号以及该力度信号;其中,当该些方向信号所代表的角度是连续地增加或者减少时,该处理单元可判定执行一旋转动作。The present invention also proposes an electronic device, comprising: a hand-held controller with a joystick and an inertial sensor, wherein the joystick can generate a plurality of direction signals through control, and the inertial sensor can sense the movement form of the operator and Outputting a strength signal; and a game console, including a processing unit capable of receiving the direction signals and the strength signals generated by the joystick; wherein, when the angles represented by the direction signals are continuously increasing or decreasing, The processing unit can determine to perform a rotation action.
本发明利用处理单元来分析现有手持式控制器上游戏杆所输出的方向信号的变化,即可以判断出使用者是否正在执行旋转动作以及判断出旋转的方向。The present invention uses the processing unit to analyze the change of the direction signal output by the joystick on the existing hand-held controller, that is, it can determine whether the user is performing the rotation action and the direction of the rotation.
为了能更进一步了解本发明特征及技术内容,请参阅以下有关本发明的详细说明与附图,然而所附附图仅提供参考与说明,并非用来对本发明加以限制。In order to further understand the features and technical content of the present invention, please refer to the following detailed description and drawings related to the present invention. However, the attached drawings are only for reference and illustration, and are not intended to limit the present invention.
附图说明 Description of drawings
图1所示为现有的手持式控制器及其游戏主机;Figure 1 shows an existing handheld controller and its game console;
图2所示为现有另一种手持式控制器及其游戏主机;Figure 2 shows another existing handheld controller and its game console;
图3所示为手持式控制器及其游戏主机于旋转操作时的动作示意图;Figure 3 is a schematic diagram of the action of the hand-held controller and its game console during rotation;
图4A~4D所示为手持式控制器输出不同方向的方向信号;Figures 4A to 4D show direction signals output by the hand-held controller in different directions;
图5A所示为顺时针方向来控制游戏杆所产生的X轴与Y轴数值变化;FIG. 5A shows the changes in the X-axis and Y-axis values generated by controlling the joystick in a clockwise direction;
图5B所示为逆时针方向来控制游戏杆所产生的X轴与Y轴数值变化;FIG. 5B shows the change of X-axis and Y-axis values generated by controlling the joystick counterclockwise;
图6A所示为顺时针方向来控制游戏杆所产生的X轴与Y轴取样数值变化。FIG. 6A shows the changes in sampled values of the X-axis and Y-axis generated by controlling the joystick in a clockwise direction.
图6B所示为逆时针方向来控制游戏杆所产生的X轴与Y轴取样数值变化;FIG. 6B shows the change of the X-axis and Y-axis sampling values generated by controlling the joystick counterclockwise;
图7所示为本发明手持式控制器示意图。Fig. 7 is a schematic diagram of the handheld controller of the present invention.
并且,上述附图中的附图标记说明如下:And, the reference numerals in the above-mentioned accompanying drawings are explained as follows:
10手持式控制器10 handheld controllers
12传输线12 transmission lines
14十字键14 cross keys
15~20动作键15~20 action keys
30游戏主机30 game console
32处理单元32 processing units
50手持式控制器50 handheld controllers
52无线信号发射单元52 wireless signal transmitting unit
54游戏杆54 Joystick
56可移动空间56 movable spaces
60游戏主机60 game consoles
62无线信号接收单元62 wireless signal receiving unit
64处理单元64 processing units
30游戏主机30 game console
32处理单元32 processing units
150手持式控制器150 handheld controllers
154游戏杆154 Joystick
156可移动空间156 movable spaces
160游戏主机160 game console
162无线信号接收单元162 wireless signal receiving unit
164处理单元164 processing units
具体实施方式 Detailed ways
针对特定动作的游戏软件,厂商就必须设计特定的操作装置相互搭配的缺点。本发明利用分析手持式控制器输出的信号,来决定一特定动作并运用于游戏软件。For game software with specific actions, manufacturers must design specific operating devices to match each other. The present invention determines a specific action by analyzing the signal output by the hand-held controller and applies it to the game software.
以图2中的手持式控制器为例,该手持式控制器并无法仿真钓鱼游戏软件的动作。举例来说,使用者可以利用手臂的上下挥动力度来模拟钓竿挥动的动作。然而,钓鱼游戏软件中的放线以及收线动作则是手持式控制器无法完成的。Taking the handheld controller in Figure 2 as an example, the handheld controller cannot simulate the actions of the fishing game software. For example, the user can use the up and down motion of the arm to simulate the motion of swinging the fishing rod. However, the action of setting out and taking up the line in the fishing game software cannot be completed by the hand-held controller.
也就是说,当手持式控制器上下挥动时,手持式控制器中的一惯性传感器可感测操作者的运动形态并可输出相对应的力度信号。然而,由于手持式控制器中并无旋转的机构,因此,图2中的手持式控制器并不适合于钓鱼游戏软件。亦即,厂商就必须设计特定的操作装置来产生放线以及收线动作信号。That is to say, when the handheld controller is swiped up and down, an inertial sensor in the handheld controller can sense the movement pattern of the operator and output a corresponding strength signal. However, since there is no rotating mechanism in the handheld controller, the handheld controller in FIG. 2 is not suitable for fishing game software. That is to say, the manufacturer must design a specific operating device to generate the wire-releasing and winding-up action signals.
根据本发明的实施例,为了能够将图2中的手持式控制器运用于钓鱼游戏软件,本发明利用快速的顺时针方向或逆时针方向来操作手持式控制器上游戏杆,使得游乐器(或电子装置)主机中的处理单元可持续地接收到特定顺序的方向信号,并根据特定顺序的方向信号来决定使用者正在执行放线动作或者收线动作。According to an embodiment of the present invention, in order to be able to apply the handheld controller in FIG. 2 to fishing game software, the present invention uses a fast clockwise or counterclockwise direction to operate the joystick on the handheld controller, so that the game instrument ( or an electronic device) the processing unit in the host can continuously receive direction signals of a specific sequence, and determine that the user is performing a wire-releasing action or a wire-receiving action according to the direction signals of a specific sequence.
请参照图3,其示出为手持式控制器及其游戏主机于旋转操作时的动作示意图。当钓鱼游戏软件执行时,使用者可将手置于游戏杆154并且以顺时针方向或逆时针方向来操作游戏杆154。由于游戏杆正以特定顺序在操作,因此,手持式控制器150会持续输出不同方向的方向信号至游戏主机160的无线信号接收单元162并传递至处理单元164。而处理单元164可根据不同方向的方向信号来决定使用者是否正在执行放线动作或者收线动作。Please refer to FIG. 3 , which is a schematic view showing the action of the handheld controller and its game console during rotation. When the fishing game software is executed, the user can place a hand on the
一般来说,手持式控制器150的游戏杆154为二维模拟式游戏杆(2dimensional analog joystick),该游戏杆可同时输出一X轴数值以及一Y轴数值。而根据X轴数值以及Y轴数值即可产生一方向信号。举例来说,此类游戏杆的X轴数值的变化范围在-1V至+1V之间,而Y轴数值的变化范围在-1V至+1V之间。Generally speaking, the
当游戏杆输出的X轴数值为+0.5V而Y轴数值为+0.5V时,该方向信号为第一象限的45度方向,如图4A所示。同理,当游戏杆输出的X轴数值为-0.5V而Y轴数值为+0.5V时,该方向信号为第二象限的135度方向,如图4B所示;当游戏杆输出的X轴数值为-0.5V而Y轴数值为-0.5V时,该方向信号为第三象限的225度方向,如图4C所示;以及,当游戏杆输出的X轴数值为+0.5V而Y轴数值为-0.5V时,该方向信号为第四象限的315度方向,如图4D所示。也就是说,处理单元即根据X轴数值与Y轴数值来决定方向信号。When the X-axis value output by the joystick is +0.5V and the Y-axis value is +0.5V, the direction signal is the 45-degree direction of the first quadrant, as shown in FIG. 4A . Similarly, when the X-axis value output by the joystick is -0.5V and the Y-axis value is +0.5V, the direction signal is the 135-degree direction of the second quadrant, as shown in Figure 4B; when the X-axis value output by the joystick When the value is -0.5V and the Y-axis value is -0.5V, the direction signal is the 225-degree direction of the third quadrant, as shown in Figure 4C; and, when the X-axis value output by the joystick is +0.5V and the Y-axis When the value is -0.5V, the direction signal is the 315-degree direction of the fourth quadrant, as shown in Figure 4D. That is to say, the processing unit determines the direction signal according to the X-axis value and the Y-axis value.
请参照图5A,其示出为顺时针方向来控制游戏杆所产生的X轴与Y轴数值变化。当游戏杆在顺时针方向操作且由正X轴的方向起始时,X轴数值变化由+1V至0V至-1V至0V呈现弦波的变化;而Y轴数值变化由0V至-1V至0V至+1V呈现弦波的变化。由图5A可知,Y轴数值的弦波相位超前X轴数值的弦波90度即为顺时针方向操作。因此,利用处理单元连续地接收取样的(sampled)X轴数值以及Y轴数值,并判断出不同的方向信号的角度是连续地减少,即可得知使用者顺时针方向的操作游戏杆。而弦波的频率越高时,代表使用者顺时针方向的转动越快。Please refer to FIG. 5A , which shows the change of X-axis and Y-axis values generated by controlling the joystick in a clockwise direction. When the joystick is operated in a clockwise direction and starts from the direction of the positive X-axis, the value of the X-axis changes from +1V to 0V to -1V to 0V, showing a sinusoidal change; while the value of the Y-axis changes from 0V to -1V to 0V to +1V presents a sine wave change. It can be seen from FIG. 5A that the phase of the sine wave of the value on the Y axis is ahead of the sine wave of the value on the X axis by 90 degrees, which means clockwise operation. Therefore, the processing unit continuously receives the sampled values of the X-axis and the Y-axis, and determines that the angles of the different direction signals are continuously decreasing, so that it can be known that the user operates the joystick in a clockwise direction. The higher the frequency of the sine wave, the faster the user's rotation in the clockwise direction.
请参照图5B,其示出为逆时针方向来控制游戏杆所产生的X轴与Y轴数值变化。当游戏杆在逆时针方向操作且由正X轴的方向起始时,X轴数值变化由+1V至0V至-1V至0V呈现弦波的变化;而Y轴数值变化由0V至+1V至0V至-1V呈现弦波的变化。由图5B可知,X轴数值的弦波相位超前Y轴数值的弦波90度即为逆时针方向操作。因此,利用处理单元连续地接收取样的(sampled)X轴数值以及Y轴数值,并判断出不同的方向信号的角度是连续地增加,即可得知使用者逆时针方向的操作游戏杆。而弦波的频率越高时,代表使用者逆时针方向的转动越快。Please refer to FIG. 5B , which shows the change of X-axis and Y-axis values generated by controlling the joystick counterclockwise. When the joystick is operated in the counterclockwise direction and starts from the positive X-axis direction, the X-axis value changes from +1V to 0V to -1V to 0V, showing a sine wave change; and the Y-axis value changes from 0V to +1V to 0V to -1V presents a sinusoidal change. It can be seen from FIG. 5B that the phase of the sine wave of the value on the X axis is 90 degrees ahead of the sine wave of the value on the Y axis by 90 degrees, that is, the operation is in the counterclockwise direction. Therefore, the processing unit continuously receives the sampled values of the X-axis and the Y-axis, and determines that the angles of the different direction signals increase continuously, so that it can be known that the user operates the joystick counterclockwise. The higher the frequency of the sine wave, the faster the user's rotation in the counterclockwise direction.
或者,如图6A与6B所示,利用连续地取样X轴数值以及Y轴数值,并根据取样X轴数值以及取样Y轴数值可分析出使用者在执行旋转动作。举例来说,当处理单元在时间点1接收到取样X轴数值为1而取样Y轴数值为0;在时间点2接收到取样X轴数值为0而取样Y轴数值为-1;在时间点3接收到取样X轴数值为-1而取样Y轴数值为0;在时间点4接收到取样X轴数值为0而取样Y轴数值为1;而时间点5之后取样X轴数值为与取样Y轴数值继续依照此上述的数值周期性的变化时,则可确定使用者顺时针方向操作游戏杆。同理,当处理单元在时间点1接收到取样X轴数值为1而取样Y轴数值为0;在时间点2接收到取样X轴数值为0而取样Y轴数值为1;在时间点3接收到取样X轴数值为-1而取样Y轴数值为0;在时间点4接收到取样X轴数值为0而取样Y轴数值为-1;而时间点5之后取样X轴数值为与取样Y轴数值继续依照此上述的数值周期性的变化时,则可确定使用者逆时针方向操作游戏杆。Alternatively, as shown in FIGS. 6A and 6B , by continuously sampling the X-axis value and the Y-axis value, it can be analyzed that the user is performing a rotation action according to the sampled X-axis value and the sampled Y-axis value. For example, when the processing unit receives the sampled X-axis value of 1 and the sampled Y-axis value of 0 at
根据本发明的实施例,利用处理单元来分析现有手持式控制器上游戏杆所输出的方向信号的变化,即可以判断出使用者是否正在执行旋转动作以及判断出旋转的方向。再者,由于游戏杆154位于手持式控制150一可移动空间156中。According to the embodiment of the present invention, the processing unit is used to analyze the change of the direction signal output by the joystick on the existing hand-held controller, that is, it can be judged whether the user is performing the rotation action and the direction of the rotation. Furthermore, since the
如图7所示,根据本发明的实施例,可移动空间156的侧边可以设计成为一多边形(如正八边形),使得游戏杆154在快速转动时会撞击可移动空间156的侧边而发出声响。当转动越快时,声响越快。也就是说,此声响类似于实际钓鱼时放线或者收线时的声音使得使用者在玩钓鱼游戏软件时更具临场感。As shown in FIG. 7 , according to an embodiment of the present invention, the side of the
当然,本发明仅利用钓鱼游戏软件为范例,其它游戏软件,例如放风筝游戏软件,有需要有旋转动作的输入也可以利用本发明分析手持式控制器上游戏杆所输出的方向信号的变化来达成。Of course, the present invention only uses the fishing game software as an example. Other game software, such as kite-flying game software, may use the present invention to analyze the change of the direction signal output by the joystick on the handheld controller. achieved.
综上所述,虽然本发明已以较佳实施例公开如上,然而其并非用以限定本发明,任何本领域普通技术人员在不脱离本发明的精神和范围内,当可作各种更动与润饰,因此本发明的保护范围当视随附的权利要求所界定的范围为准。In summary, although the present invention has been disclosed above with preferred embodiments, it is not intended to limit the present invention, and any person skilled in the art may make various modifications without departing from the spirit and scope of the present invention. and modification, so the protection scope of the present invention should be determined by the scope defined by the appended claims.
Claims (22)
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| CNA2008101378407A CN101301527A (en) | 2008-07-08 | 2008-07-08 | Method for determining rotation action signal of handheld controller and electronic device thereof |
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| CNA2008101378407A CN101301527A (en) | 2008-07-08 | 2008-07-08 | Method for determining rotation action signal of handheld controller and electronic device thereof |
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