CN101300853B - Slicing interactive graphic data in disc authoring - Google Patents

Slicing interactive graphic data in disc authoring Download PDF

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Publication number
CN101300853B
CN101300853B CN2006800405478A CN200680040547A CN101300853B CN 101300853 B CN101300853 B CN 101300853B CN 2006800405478 A CN2006800405478 A CN 2006800405478A CN 200680040547 A CN200680040547 A CN 200680040547A CN 101300853 B CN101300853 B CN 101300853B
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China
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interactive
button
non
region
defined
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CN2006800405478A
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Chinese (zh)
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CN101300853A (en
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唐纳德·埃克伦德
苏米特·玛利克
哈加·萨西
汤米·周
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索尼株式会社
索尼电影娱乐公司
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Priority to US71266405P priority Critical
Priority to US71268405P priority
Priority to US60/712,684 priority
Priority to US60/712,664 priority
Priority to US11/467,885 priority patent/US7773864B2/en
Priority to US11/467,885 priority
Application filed by 索尼株式会社, 索尼电影娱乐公司 filed Critical 索尼株式会社
Priority to PCT/US2006/034307 priority patent/WO2007028064A2/en
Publication of CN101300853A publication Critical patent/CN101300853A/en
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Publication of CN101300853B publication Critical patent/CN101300853B/en

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Abstract

写作蓝光光盘(BD)包括:利用按钮定义复合图中的交互区域并将命令与所述按钮相关联;以及利用按钮自动定义所述复合图中的非交互区域,其中所述非交互区域不与任何命令相关联。 Writing a Blu-ray disc (BD) comprises: a button defined using the composite interactive region and drawing commands associated with the buttons; button to automatically define and use a non-interactive area of ​​the composite figures, wherein the non-interactive region does not any associated command.

Description

用于写作蓝光光盘的方法和装置 A method and apparatus for writing Blu-ray Disc

[0001] 相关申请 [0001] RELATED APPLICATIONS

[0002] 本申请要求2005年8月29日递交的题为“Disc Authoring”的共同未决美国临时专利申请N0.60/712,664和题为“Abstractions in Disc Authoring”的共同未决美国临时专利申请N0.60/712,684的优先权。 [0002] This application claims the August 29, 2005 filed entitled "Disc Authoring" co-pending US Provisional Patent Application N0.60 / 712,664 entitled "Abstractions in Disc Authoring" co-pending US provisional Patent application Serial N0.60 / 712,684 in. 本申请还与题为“Abstractions in Disc Authoring” This application is also entitled "Abstractions in Disc Authoring"

的美国专利申请N0._(代理案卷号N0.113748-6001US)相关,该在先申请与本申请同日 US Patent Application N0 ._ (Attorney Docket No. N0.113748-6001US) related to the earlier application the same day as the present application

递交。 submit. 上述专利申请的公开通过引用被结合于此。 Disclosed in the above patent application is incorporated herein by reference.

背景技术 Background technique

[0003] 本发明一般地涉及盘写作(disc authoring),更具体而言,涉及在写作诸如蓝光光盘之类的光盘时切割(slice)交互图形数据(interactive graphic data)。 [0003] The present invention relates generally to writing the disc (disc authoring), and more particularly, to the cutting disc in writing or the like, such as a Blu-ray disc (Slice) interactive graphics data (interactive graphic data).

[0004] 介质写作系统通常被用于生成符合特定标准的介质的文章。 [0004] Media article writing systems typically are used to generate the media that meet specific criteria. 例如,数字多功能盘(DVD)写作系统被用于在DVD上生成诸如音频和视频数据之类的数据以及用于呈现和访问音频和视频数据的信息。 For example, digital versatile disc (DVD) authoring system is used to generate data such as audio and video data on the DVD as well as for presenting information and access to audio and video data. 盘上的数据根据为DVD定义的标准被存储。 Data stored on the disk is defined according to DVD standard. 类似地,蓝光光盘(BD)写作系统被用于创建根据为BD定义的标准存储信息的光盘。 Similarly, the Blu-ray Disc (BD) authoring system used to create the disc to store information according to the standard defined for the BD.

[0005] BD只读存储器规范包括交互图形,所述交互图形允许用户在查看BD或与BD交互的同时选择选项。 [0005] BD ROM specification comprises an interactive graphics, the interactive graphical option allows the user to select to view or interact with the BD BD simultaneously. 生成和实现这些交互图形对于盘作者而言是项繁重工作。 Generate and implement these interactive graphics for the disc writer is an onerous job.

[0006] 因此,存在对于用于写作针对BD的交互图形的改进技术的需求。 [0006] Therefore, a need exists for improved techniques for interactive graphics for BD is used for writing.

发明内容 SUMMARY

[0007] 本发明的实现方式包括用于实现例如在写作符合蓝光光盘的光盘时利用交互图形进行盘写作的技术的系统和方法。 [0007] Implementations of the invention includes a system and method for implementing the use of interactive graphics, for example, when writing Blu-ray disc is the optical disc in line with the disc writing techniques.

[0008] 在一种实现方式中,一种用于写作蓝光光盘的方法,该方法包括:利用按钮定义复合图(composition)中的交互区域并将命令与所述按钮相关联;以及利用按钮自动定义所述复合图中的非交互区域,其中所述非交互区域不与任何命令相关联,但是允许非交互图形区域的所有所需可视部分被显示;以及将交互区域和非交互区域与交互呈现平面相关联,所述交互呈现平面包括并显示交互按钮和非交互按钮。 [0008] In one implementation, a method for writing a Blu-ray disc, the method comprising: using a compound defined in FIG button (Composition) and in the interaction region with the command associated with the button; and using automatic button region defining the non-interactive composite figures, wherein the non-interactive region is not associated with any command, but allows all non-interactive graphics area required visible display portion; and the interaction region with the interactive and non-interactive region presenting the associated plane, said plane comprising presenting interactive buttons and display interactive and non-interactive buttons.

[0009] 在一种实现方式中,一种用于写作蓝光光盘的装置,该装置包括:用于利用按钮定义复合图中的交互区域并将命令与所述按钮相关联的装置;用于利用按钮自动定义所述复合图中的非交互区域的装置,其中所述非交互区域不与任何命令相关联,但是允许非交互图形区域的所有所需可视部分被显示;以及用于将交互区域和非交互区域与交互呈现平面相关联的装置,其中所述交互呈现平面包括并显示交互按钮和非交互按钮。 [0009] In one implementation, a Blu-ray disc writing apparatus, the apparatus comprising: means for interacting with the device region and said button command associated with the button is defined by a composite drawing; for use It means non-interactive area of ​​the composite button in the figure is automatically defined, wherein the non-interactive region is not associated with any command, but allows all non-interactive graphics area required visible display portion; and means for interaction region with the interactive and non-interactive regions associated with the rendering device plane, wherein the plane comprises presenting interactive display interactive and non-interactive buttons and buttons.

[0010] 在另ー实现方式中,一种蓝光光盘写作系统,包括:利用按钮和与所述按钮相关联的命令来定义复合图中的交互区域;以及自动定义所述复合图中的非交互区域。 [0010] In another implementation ー, a Blu-ray disc authoring system, comprising: using a button and the button command associated with the interaction region defined in FIG compound; and automatically define non-interactive in the composite of FIG. region.

[0011] 在另ー实现方式中,一种用于定义蓝光光盘的交互图形的方法,该方法包括:标识交互图形显示;标识所述显示中的交互区域,并将每个交互区域与ー个命令相关联;标识所述显示中的非交互区域;以及将所述非交互区域的多个部分自动定义成分区,其中所述交互和非交互区域包括交互复合图。 [0011] In another ー implementations, a method of interactive graphics definition Blu-ray disc, the method comprising: identifying the interactive graphics display; the interaction of the display area identification, and each interaction region and a ーthe associated command; identifying a non-interactive display area; and a plurality of portions of the component is automatically defined region of non-interactive region, wherein the interaction includes an interaction region and the non-interactive complex FIG.

[0012] 在另ー实现方式中,一种存储在计算机可读存储介质中的计算机程序,用于写作蓝光光盘,所述程序包含致使计算机执行以下操作的可执行指令:接收利用按钮定义复合图中的交互区域并将命令与所述按钮相关联的输入;以及利用按钮自动定义所述复合图中的非交互区域,其中所述非交互区域不与任何命令相关联。 [0012] Another ー implementation, a computer program stored in a computer-readable storage medium for writing Blu-ray disc, the program comprising executable instructions causing a computer to perform operations in: receiving a button defined using the composite of FIG. the input region and the button command associated with interaction; and using buttons automatically define non-interactive area of ​​the composite figures, wherein the non-interactive areas not associated with any command.

[0013] 在另ー实现方式中,一种存储在计算机可读存储介质中的计算机程序,用于写作蓝光光盘,所述程序包含致使计算机执行以下操作的可执行指令:接收标识显示中的交互区域的定义以及与每个区域相关联的命令;以及标识所述显示中的非交互区域并将所述非交互区域的多个部分自动定义成分区,其中所述交互和非交互区域包括交互复合图。 [0013] In another ー implementation, a computer program stored in a computer-readable storage medium for writing Blu-ray disc, the program comprising executable instructions that cause a computer to perform the following operations: receiving an identification of interactive display of and a command defining area associated with each region; and non-interactive area identification and the display of portions of said plurality of non-interactive areas defined automatically component region, wherein the interaction includes an interaction region and the non-interactive compound Fig.

[0014] 在阅读了以下详细描述和附图之后,对于本领域普通技术人员,本发明的其他特征和优点将变得更加明显。 [0014] after having read the following detailed description and the accompanying drawings, those of ordinary skill in the art, other features and advantages of the present invention will become more apparent.

附图说明 BRIEF DESCRIPTION

[0015] 通过研读附图可以部分地理解本发明就其结构和操作的细节,在附图中,类似标号指示类似部件,其中: [0015] The present invention can be partially understood by a study of the drawings on the details of its structure and operation, in the drawings, like reference numerals indicate like components, wherein:

[0016] 图1提供了BD-ROM数据结构的简化概述; [0016] Figure 1 provides a simplified overview of a data structure of BD-ROM;

[0017] 图2示出具有定义BD-ROM盘的标题的高级表结构的索引表; [0017] FIG. 2 shows a high level having a title index table defines a BD-ROM disc structure table;

[0018] 图3示出包括导航命令的电影对象的ー个示例,所述导航命令可以启动播放列表回放或另ー电影对象; [0018] FIG. 3 shows a movie object includes navigation commands to ー one example, the navigation command to start playback of a playlist or other ー movie object;

[0019] 图4示出多张播放列表的ー个示例,这些播放列表是片段(clip)中的播放间隔的集合,其指示将播放片段的哪部分以及何时播放该片段; A ー Example [0019] Figure 4 shows a plurality of playlist, which playlist is a collection of playing intervals in the clip (Clip) of which indicates which part of the play and when to play the clip segment;

[0020] 图5是示例性片段的框图; [0020] FIG. 5 is a block diagram of an exemplary fragment;

[0021] 图6是示出用于图示片段AV流文件中的内容的视频覆盖(overlaying)过程的概念模型的框图; [0021] FIG. 6 is a block diagram of a conceptual model (overlaying) illustrating a process for video overlay content clip AV stream file shown in the;

[0022] 图7是示出将呈现平面(presentation plane)组合成复合输出的另ー视图; [0022] FIG. 7 is a diagram illustrating the presentation plane (presentation plane) are combined into a composite output ー another view;

[0023] 图8是示出用于创建按钮的流的示例的图; [0023] FIG. 8 is a diagram showing an example of the flow created by the button;

[0024] 图9示出用作交互显示的示例性复合图,其中只有复合图的某些部分将是交互式的; [0024] FIG. 9 shows an exemplary compound used as the interactive display of FIG., Only some of which will be part of the composite interactive map;

[0025] 图1OA是进一歩示出定义第一图形的按钮区域的ー个示例的细节的图; [0025] FIG 1OA is shown into a ho defining a first pattern of a detail of the button area ー example of FIG;

[0026] 图1OB是进ー步示出定义第一图形的按钮区域的另ー示例的细节的图; [0026] FIG 1OB is a further feed ー ー shows another example of a first definition of a button area of ​​detail of FIG pattern;

[0027] 图11示出利用矩形按钮定义非矩形区域的一个示例; [0027] FIG. 11 shows one example with a rectangular button to define a non-rectangular region;

[0028] 图12A示出利用矩形按钮定义非矩形区域的另ー示例; [0028] FIG. 12A shows another example with a rectangular button ー define non-rectangular areas;

[0029] 图12B示出组合与命令相关联的按钮以及不与命令相关联的按钮的示例; [0029] FIG 12B illustrates an example and is not associated with the button command associated with the button command associated with the combination;

[0030] 图13是将非交互图形区域分割成非交互按钮的示例性方法的流程图; [0030] FIG. 13 is divided into a non-interactive graphics area flowchart of an exemplary method for non-interactive button;

[0031] 图14A示出计算机系统和用户的代表;以及 [0031] FIG 14A illustrates a computer system representing a user; and

[0032] 图14B示出图14A中的计算机系统的ー种实现方式的框图,其包括BD写作系统。 [0032] FIG 14B shows a computer system ー species in the block diagram of FIG. 14A implemented, including BD authoring system. 具体实施方式 Detailed ways

[0033] 如下面将进ー步描述的,本发明的实现方式提供了写作符合特定标准的介质制品中的有效结构和配置。 [0033] As will be further described below into ー, implementations of the present invention provides an efficient structure and arrangement of writing media products that meet specific criteria in. 在一种实现方式中,蓝光光盘(BD)写作系统执行指令以利用交互图形基于BD标准规范存储信息。 In one implementation, a Blu-ray disc (BD) system executing instructions written in the interactive graphics by using the stored information based on the BD standards. 在阅读本说明书之后,本领域技术人员将明了如何在各种实现方式和应用中实现本发明。 After reading this specification, those skilled in the art will appreciate how to implement the invention in various implementations and applications. 但是,虽然这里将描述本发明的各种实现方式,但是将会理解,这些实现方式是仅仅通过示例方式而非限制方式提供的。 However, although the various implementations of the present invention are described, it will be understood that these implementations are merely by way of example and not limitation provided. 因此,对于各种实现方式的详细描述不应理解为限制所附权利要求书所提出的本发明的范围或广度。 Therefore, detailed description of the various implementations of the scope or breadth of the present should not be construed as limiting the invention, the appended claims set forth.

[0034] 在一种实现方式中,BD只读存储器(BD-ROM)规范提供了为了使盘能够按预期エ作而需要在BD上定义的多种数据结构。 [0034] In one implementation, BD Read Only Memory (BD-ROM) specification provides for the disk as expected Ester required for various data structures defined in the BD. BD-ROM规范定义了BD预记录(BD Prerecoded)和BD可记录(BD Recorable)应用格式。 BD-ROM specification defines a pre-recorded BD (BD Prerecoded) and BD Recordable (BD Recorable) application format.

[0035] 图1提供了BD-ROM数据结构100的概述。 [0035] Figure 1 provides an overview of the data structure of BD-ROM 100. 一般而言,BD-ROM具有如下的用于管理AV流文件的四层:索引表110、电影对象/BD-J对象120、播放列表130和片段140。 Generally, BD-ROM has for managing the AV stream file is four: 110 index table, movie object / BD-J object 120, playlists 130 and 140 fragments.

[0036] 图2所示的示例性索引表200是ー种高级表结构,其定义BD-ROM盘的标题。 Exemplary index shown in [0036] FIG. 2 is a table 200 ー species level table structure, which is defined in the BD-ROM disc title. 标题对应于索引表中的任意条目,包括第一回放210、顶部菜单220和标题230、232、234、236、238。 The entry corresponding to an arbitrary title in the index table, including a first playback 210, the top menu title 220 and 230,232,234,236,238. 第一回放210被内容提供者用于执行自动回放。 First playback content provider 210 is for performing automatic playback. 每个索引表条目链接到电影对象240、242、244、246或BD-Java (BD-J)对象250、252。 Each index table entry is linked to a movie object 240,242,244,246 or BD-Java (BD-J) 250, 252 objects. 盘播放器在标题将被执行时(例如当标题捜索或菜单调用操作被调用时)參考该表。 Disk player when the title is to be performed (e.g., when the title search or menu call Dissatisfied operation is invoked) refers to the table.

[0037] 电影对象包括使能动态情形描述的可执行代码行或导航命令。 [0037] The movie object includes navigation commands executable lines of code or dynamic situation can be described. 因此,如图3所示,电影对象(例如300)中的导航命令可以启动播放列表回放310或另ー电影对象320。 Thus, as shown in FIG 3, the movie object (e.g., 300) a navigation command to start playback of a playlist 310, or another movie object 320 ー. 这使得内容提供者能够根据用户的交互和偏好来定义ー组电影对象,用于管理播放列表的回放。 This allows content providers to define ー movie group objects based on user interaction and preferences, manage playlists for playback.

[0038] 当与盘上的索引表中的BD-J对象相关联的标题被选择时,相应应用被自动启动,并且其生命周期(lifecycle)被绑定到标题。 [0038] When associated with the index table on the disc in the BD-J object associated with the title is selected, the corresponding application is automatically activated, and their life cycle (Lifecycle) is bound to the header. BD-J应用是Java Xlet,其通过Het接口受控于BD-ROM播放器的应用管理器。 BD-J application is a Java Xlet, which is controlled by Het Interface Application Manager BD-ROM player. Het接ロ具有如下四种状态:加载、暂停、活动和毁坏。 Het access ro has the following four states: load, pause, activities and destroyed. 一旦BD-J应用被毁坏,则分配给它的任意资源(例如存储器和AV控件)都被释放。 Once the BD-J application is destroyed, then any resources allocated to it (e.g. memory and controls AV) are released.

[0039] 图4示出的播放列表(即“电影播放列表”)400、402、404、406是指示将播放片段的哪部分以及何时播放该片段的片段410、412、414中的播放间隔的集合。 [0039] Figure 4 shows a playlist (i.e., "Movie PlayList") 400,402,404,406 indicating which part of the playing of the clip and the clip segments 410, 412 when the player playing interval collection. 一个这样的播放间隔被称为播放项(PlayItem)(例如420)并且包括入点(IN-point)(例如422)和出点(OUT-point)(例如424),其中入点和出点中的每ー个指示该片段在时间轴上的位置。 Such a playing interval is referred to as a play item (of PlayItem) (e.g. 420) and comprises a point (IN-point) (e.g. 422) and the point (OUT-point) (e.g. 424), wherein the in and out-points the ー indicated positions on the time axis of the clip each. 入点指示播放间隔的开始点,而出点指示播放间隔的结束点。 The dot indicates the starting point of playing intervals, points out indicating the end point of playing intervals.

[0040] AV流文件及其关联的数据库属性被认为是ー个对象。 [0040] AV stream files and their associated database attributes is considered ー object. AV流文件被称为片段AV流文件,关联的数据库属性文件被称为片段信息文件。 AV stream file is called a clip AV stream file, the file attribute database associated clip information file is referred to. 包括片段AV流文件及其相应的片段信息文件的对象被称为片段。 Comprising a clip AV stream file and its corresponding clip information file objects are called segments.

[0041] 图5是包括片段AV流的示例性片段500的框图。 [0041] FIG. 5 is a block diagram of an exemplary fragment of 500 includes AV stream. 在图5的示例中,片段500包括四种流,即视频流502、音频流504、呈现图形流506和交互图形流508。 In the example of Figure 5, the segment 500 includes four streams, a video stream 502, an audio stream 504, a presentation graphics stream and an interactive graphics stream 506 508. 在其他实现方式中,片段500可以包括不同数目的流以及不同类型的流。 In other implementations, the segment 500 may include a different number of streams as well as different types of flow. 例如,片段500可以包括主要视频流、辅助视频流和附加图形流。 For example, segment 500 may include a primary video stream, secondary video stream and the additional graphics stream. 片段也可以具有更少的流,例如,片段500可能不包括音频流或视频流或图形流。 Fragments may have fewer streams, e.g., segments 500 may not include a video stream or an audio stream or a graphics stream.

[0042] 在BD写作时,抽象(abstraction)代表面向呈现的对象。 [0042] When BD writing, abstract (abstraction) on behalf of the object-oriented presentation. 例如,以下对象是可以在BD写作时使用的抽象:可播放的内容、幻灯片、标题、菜单、分段、脚本、片段、流、事件、交互对象和效果。 For example, the following is the abstract objects can be used in BD writing: Content playable, slides, titles, menus, segmentation, scripts, clips, Streaming, events, interactive objects and effects. 其他抽象可被用于BD写作。 Other abstract can be used for BD writing. [0043] 在一种实现方式中,BD写作系统提供用于交互图形的图像和图形对象的切割。 [0043] In one implementation, BD authoring system for providing a cutting interactive graphic images and graphic objects. BD-ROM规范允许定义交互图形数据,以便在BD-ROM盘上引入交互性。 BD-ROM specification allows interactive graphics data is defined, in order to introduce interactive BD-ROM disc. 与被显示的(例如在菜单上)交互按钮和图形相关联的数据和命令是使用交互图形来创建的。 And displayed (for example, on the menu) button and the interactive graphics data and commands associated with the use of interactive graphics to create.

[0044] 图6是示出用于图示图5所示的片段AV流文件中的视频覆盖过程的概念模型的框图。 [0044] FIG. 6 is a block diagram illustrating a conceptual model of a video clip covering process AV stream file shown in FIG. 5 shown in FIG. 如图6的示例所示,在BD-ROM规范的电影模式中存在四个呈现平面,即主要视频平面602、辅助视频平面604、呈现图形平面606和交互图形平面608。 Example 6 is shown, there are four rendering plane, i.e. the primary video plane 602, a secondary video plane 604, a presentation graphics plane 606 and the interactive graphics plane in the movie mode 608 BD-ROM specification. 这四个呈现平面在组合模块610中被组合以产生复合输出612。 This presents four planes are combined in a combiner module 610 to generate a composite output 612. 组合模块610可以在将呈现平面组合成复合输出612期间缩放和定位呈现平面。 Combining module 610 may be combined into a presentation plane 612 and the scaled composite output during rendering plane location.

[0045] 在其他实现方式中,可以存在不同数目的呈现平面。 [0045] In other implementations, there may be a different number of presentation plane. 例如,在Java模式中,还存在背景平面,从而使得平面数目为5。 For example, in the Java mode, there is also the background plane, so that the plane number 5. 类似地,可能只存在ー个主要视频呈现平面602。 Similarly, there may only exist ー major video rendering plane 602. 类似地,可能存在主要视频呈现平面602和呈现图形平面606。 Similarly, there may be present the primary video plane 602 and the presentation graphics plane 606. 以这种方式,在呈现片段时可以使用任意数目的呈现平面。 In this manner, upon presentation segment may be used any number of presentation plane. 而且,可以包括其他类型的呈现平面,例如,可以存在背景图像平面或画中画平面或其他类型的呈现平面。 Furthermore, the presentation may include other types of flat, for example, there may be a background image plane or PIP presentation or other types of flat plane.

[0046] 图7是示出将呈现平面组合成复合输出的另ー图。 [0046] FIG. 7 is a diagram illustrating the combination into a composite output plane presenting another ー FIG. 在图7的示例中,存在三个呈现平面,即视频平面702、呈现图形平面704和交互图形平面706。 In the example of FIG. 7, there are three presentation plane, i.e., the video plane 702, a presentation graphics plane 704 and the interactive graphics plane 706. 这三个平面被组合成复合输出708。 These three planes are combined into a composite output 708. 在该示例中,视频平面702在背景中运行,呈现图形平面704和交互图形平面706覆盖视频平面702。 , The video plane 702 running in the background, in this example, the presentation graphics plane 704 and the interactive graphics plane 706 overlays the video plane 702.

[0047] 根据BD-ROM规范,在电影模式中,显示交互图形或数据的方式是使得按钮结构与交互图形平面中的所有可视图形区分开来。 [0047] The BD-ROM specification, in the film mode, the display mode of the interactive graphics or visual data pattern region is such that all buttons and the structure of the interactive graphics plane separately. 就是说,根据BD-ROM规范,所有交互图形和除了视频与字幕之外的将被显示显示的图形数据需要被定义为按钮结构。 That is, according to the BD-ROM specification, and in addition to all the interactive graphics video and subtitle graphic data to be displayed needs to be defined as a button structures. 在某些交互显示中,可能存在希望其被显示但是其不是交互式的这样的图形元件。 In certain interactive display, which may be desired to be displayed but such graphic elements which are not interactive. 例如,交互显示可能包括将加强呈现的图形元件,但是,这些图形元件中的某些可能不具有与它们相关联的交互性。 For example, the interactive display device may include a graphical rendering of the reinforcing, however, certain of these graphical elements may not have associated with them interaction of. 但是,为了包括在交互显示中,非交互图形元件需要被转换成按钮(像交互图形元件一样),以使得它们将在交互图形平面上呈现并被显示在屏幕上。 However, to be included in the interactive display, the non-interactive graphical element needs to be converted into a button (the same as the interactive graphics element), such that they will be presented on a screen and displayed on the interactive graphics plane. 虽然被包括在交互显示中,但是这些非交互按钮不具有关联的命令。 Although it included in the interactive display, but these do not have a non-interactive command associated buttons.

[0048] 按钮通常具有三种状态:正常、选择和激活。 [0048] This button has three states: normal, selected and activated. 正常状态在按钮未被关注并且仅仅是屏幕上的图形对象之一时被示出。 In the normal state button is not concerned and are merely shown when one of the graphic objects on the screen. 当鼠标置于按钮上方或者按钮利用箭头键(例如上/下/左/右)被导航时,按钮状态被切換到“被选择的”。 When the mouse button is placed over the button, or using the arrow keys (e.g., up / down / left / right) is navigated, the button state is switched to "selected." 此时,针对该按钮示出不同图形以与正常状态图形相对照。 At this time, for the button shown in a pattern different from the normal pattern contrast. 激活状态出现在以下情況:在按钮处于被选择状态的同时,通过使用鼠标点击按钮或通过在遥控器上按下输入键而使得按钮被执行。 Active state occurs in the following cases: while the button is in the selected state, by using a mouse click or by pressing the enter button on the remote control button so that the button is executed.

[0049] 所述BD写作系统包括如下能力:允许用户定义图形,然后让用户定义图形的哪些区域是交互式的。 [0049] The BD authoring system include the ability to: allow the user to define the pattern, and then let the user defined pattern area which is interactive. 用户通过标识或定义按钮,然后将命令与按钮相关联来定义图形显示的交互区域。 Button or by identifying the user defined, then the command associated with the button to define the interaction region of the graphical display. 一旦用户已经创建了按钮,BD写作系统就将自动转换尚未被定义为按钮的所有可视图形区域成“非交互按钮”。 Once the user has created a button, BD authoring system will automatically convert all visual graphics area has not been defined as a button as a "non-interactive button." 虽然被称为“非交互按钮”,但是这些按钮将被显示为交互图形显示的一部分,并且通常不包括在交互按钮及其关联命令的列表中。 Although referred to as a "non-interactive button", these buttons will be displayed as part of the display of interactive graphics, and are generally not included in the list of interactive buttons and their associated command. 使用非交互按钮允许图形的所有所需可视部分被显示。 All required using a non-visible part of the button allows interactive graphics are displayed.

[0050] 另外,用户可以将屏幕的某一区域定义为其中不具有“按钮”图形的非交互按钮。 [0050] Further, the user can define a region in which the screen does not have a "button" non-interactive graphical button. 例如,用户可以定义看起来像图形一部分的按钮或者完全透明的按钮,因此背景视频而非图形图像被示出。 For example, a user may define a portion of a pattern that looks like a button or buttons completely transparent, so the background video rather than a graphic image is shown. 然后,当用户移动鼠标并且在该显示部分上方移动时或者当用户利用箭头键导航到该显示部分时,无需给出关于按钮存在的可视暗示就可以激活该按钮。 Then, when the user moves the mouse and moves above the display section, or when a user using the arrow keys to navigate to the display section when, without giving existence on visual hint button may activate the button. 这种“Easter Egg”按钮可以响应于用户的不同动作或响应于不同事件被显示,以提供用于用户交互的另ー技术。 Such "Easter Egg" button in response to the user different response to different events or actions are displayed to provide another technique for user interaction ー.

[0051] 图8是示出用于创建按钮的流的示例的图。 [0051] FIG 8 is a flow diagram illustrating an example of a button created. 用于交互显示的图形802被生成。 Graphics for interactive display 802 is generated. 图形802可以通过很多不同方式生成,例如,图形可以由建立图形802的艺术家生成作为复合图像,或者图形可以是诸如照片之类的图像或任意其他类型的图形。 Pattern 802 can be generated in many different ways, for example, may be generated by a graphical pattern 802 to establish the artist as a composite image may be an image or graphic or any other type of pattern such as a photograph or the like. 使用BD写作系统,图形802的某些区域通过识别或定义按钮808的区域被标识为交互区域804。 BD using the authoring system, certain areas by the area identification pattern 802 or the custom button 808 is identified as the interaction zone 804. 图形802的多个区域可以通过识别或定义按钮808的附加区域被标识为交互区域804。 A plurality of pattern regions 802 may be defined by identifying a region or an additional button 808 is identified as the interaction zone 804. 图形802中的希望被显示但是作为非交互区域806的部分被定义。 Pattern 802 desired to be displayed, but is defined as part of the non-interactive region 806. 图形802的这些非交互区域806被定义为非交互按钮810。 These non-interactive areas 802, 806 pattern is defined as non-interactive button 810. 图形802的多个区域可以通过识别或定义非交互按钮810的附加区域被标识为非交互区域806。 A plurality of pattern regions 802 may be identified by adding a non-interactive areas 806 defined area identification or non-interactive button 810. 交互图形呈现平面812包括并显示按钮808和非交互按钮810两者。 Interactive graphics rendering and display plane 812 includes buttons 808 and 810 both non-interactive buttons.

[0052] 典型情形是提供具有全屏幕尺寸的图形图像802。 [0052] A typical scenario is providing a graphical image 802 having the full screen size. 图形图像802被输入到BDAS中,并且当被放置在视频顶部时,交互式的按钮区域804通过画出代表按钮位置和尺寸的选取框(marquee)而被定义在图形图像802上。 Graphic image 802 is input to BDAS, and when placed on top of the video, interactive button region 804 is defined by the graphic image 802 shown on the marquee button representing the position and size (marquee). 在没有自动切割的情况下,作者必须画出图形图像802的所有可视区域(包括交互式的804和非交互式的806)的矩形选取框,以确保没有遗漏任何区域。 In the absence of automatic cutting, must draw all of the viewable area of ​​the graphic image 802 (including 804 and 806 non-interactive interactive) of the selection rectangle, in order to ensure that no stray region. 所有按钮必须彼此对齐,以免在屏幕上留下作为丢失的图形图像而显示出的间隙。 All buttons must be aligned with each other, in order to avoid the loss left as graphic images showing the gap on the screen.

[0053] 由于在交互图形呈现平面812中显示的所有图形都被定义为可点击按钮或非交互按钮,因此对用户而言,手工定义图形的所有区域可能是ー项繁重工作,当图形具有很多非交互区域时尤其如此。 [0053] Since an interactive graphics rendering all the graphics display plane 812 is defined as a clickable button or non-interactive button, so the user, all the pattern region may be manually defined ー an onerous work, when the pattern has many This is especially true when a non-interactive area. 为了解决这个问题,BD写作系统允许用户为图形中存在交互性的区域以及用户希望定义的任意非交互区域定义按钮,然后BD写作系统可以将图形中的其余部分或区域自动标识为非交互按钮。 To solve this problem, BD authoring system allows the user to interact with the presence of any non-interactive button area defining area and the user wants to define the pattern, then the authoring system BD may be the rest of the graphics area or automatically identifying non-interactive button. 显然,被定义为非交互按钮的区域将被包括在交互图形呈现平面812中,但是将不存在与该非交互按钮关联的命令。 Clearly, the interaction was defined as non-button regions 812 to be included in the interactive graphics plane presentation, it will be the non-interactive commands associated with the button does not exist.

[0054] 图9示出用作交互显示的示例性复合图900,其中只有该复合图的某些部分是交互式的。 [0054] Figure 9 shows an exemplary composite of FIG. 900 as the interactive display, wherein only certain portions of the composite is interactive FIG. 在图9的示例中,该复合图是具有山902、太阳904和三所房屋906、908和910的图形。 In the example of FIG. 9, the composite is 902 FIG sun Housing 904 and three 906, 908 and pattern 910 has a hill. 在该示例中,三所房屋906、908和910是该复合图的交互区域。 In this example, three 906, 908 and 910 houses an interaction region of the composite of FIG. 例如,第一房屋906可以与“播放”命令相关联,第二房屋908与“音频”命令相关联,第三房屋910与“特殊特征”命令相关联。 For example, the first housing 906 may be associated with a "PLAY" command, the second housing 908 is associated with the "Audio" command, the third housing 910 is associated with the "special feature" command. 用户可以将三所房屋906、908和910标识为按钮,并将所需命令与每个按钮相关联。 Users can three houses 906, 908, and 910 identified as a button and commands associated with each button required.

[0055] 图1OA和IOB是进ー步示出定义针对第一房屋图形906的按钮区域的细节的图。 [0055] FIGS 1OA and IOB are further shown feeding ー defined for FIG detail button pattern region of the first housing 906. 通常,按钮被定义为矩形区域。 Typically, the button is defined as a rectangular area. 如图1OA所示,房屋图形906可以被定义为ー个大矩形区域1002。 As shown in FIG 1OA, housing 906 may be defined as a pattern ー large rectangular area 1002. 图1OB示出定义房屋图形906的另ー示例。 FIG 1OB shows a pattern defined Housing 906 ー another example. 如图1OB所示,房屋906可以被定义为两个较小的矩形区域1006和1008。 As shown in FIG 1OB, the housing 906 may be defined as two smaller rectangular regions 1006 and 1008. 如图1OA所示,存在一个“可点击”区域1002,在图1OB中,存在两个可点击区域1006和1008。 As shown in FIG 1OA, there is a "clickable" region 1002, in FIG. 1OB, there are two click regions 1006 and 1008.

[0056] 在图1OA和IOB所示示例之间进行选择时需要注意若干考量。 [0056] Note that a plurality of account when selecting between the example shown in FIG. 1OA and IOB. 如果房屋图形906被定义为单个按钮,如图1OA所示,则存在单个“播放”命令。 If the housing 906 is defined as a single graphical button, as shown in FIG 1OA, a single "PLAY" command is present. 如果房屋被定义为两个矩形区域,如图1OB所示,则同一“播放”命令将与两个按钮相关联。 If the housing is defined as two rectangular regions, as shown in FIG 1OB, the same "play" command will be associated with two buttons. 另外,图1OA中的单个按钮定义比图1OB的两个按钮定义更容易支持用户导航菜单的上/下/左/由按钮动作。 On the other, define a single button of FIG 1OA is more likely to support two user navigation menu buttons defined FIG 1OB ratio / lower / left / operation by the button. [0057] 返回图9,希望复合图中除了房屋906、908和910之外的区域被包括在交互图形呈现层中,以使得整个复合图被显示。 [0057] Returning to FIG. 9, FIG desired compound in addition to housing 906, 908 and 910 are included in the region of the interactive graphics presentation layer, so that the entire composite map is displayed. 但是,不存在与这些其他区域相关联的命令。 However, the command associated with these other areas does not exist. 显然,为了包括在交互显示中,所有显示区域需要被定义为按钮。 Obviously, in order to include interactive display, all the display areas need to be defined as a button. 为了减小用户定义显示中所有非交互区域的负担,显示中的非交互区域被BD写作系统自动定义或“分割”成“非交互按钮”。 In order to reduce the burden of all non-interactive user-defined display area, the display area of ​​the non-interactive BD authoring system is automatically defined or "split" into "non-interactive button." 写作系统将同一图像自动置于按钮的正常、选择和激活状态,从而如果用户点击按钮,则图像不会改变。 Writing the same image will be automatically placed in normal, selected and activated state of the button, so that if the user clicks the button, the image will not change. 这给出真正非交互按钮的外形。 This gives real shape of the non-interactive buttons.

[0058] 在非交互按钮的自动定义或“切割”期间,在用于定义区域的非交互按钮的数目和按钮的存储器尺寸之间存在折衷。 [0058] During non-interactive buttons automatically defined or "cut", there is a tradeoff between the memory size and the number of non-interactive buttons for defining the button area. 图11是进一歩示出针对图9的山图形902的一部分自动定义非交互按钮区域的细节的图。 FIG 11 is a ho into the definition of the details illustrated automatic non-interactive button area for mountain pattern portion 902 in FIG. 9 to FIG. 图11示出利用矩形非交互按钮定义非矩形区域。 Figure 11 illustrates non-interactive with a rectangular button to define a non-rectangular region. 如图11所示,山902基本是三角形的。 As shown in FIG. 11, 902 is substantially triangular mountain. 在一种实现方式中,山区域可以由矩形区域1120、1122、1124和1126定义,这些矩形区域的外角刚好接触山902的三角形区域的边界。 In one implementation, the region may be rectangular regions 1120,1122,1124 mountain and 1126 defined by the outer corner of the rectangular area just touches the boundary of the triangular area 902 of the mountain.

[0059] 图11中包括区域1140的放大,其中在矩形按钮1122和1124与山区域902的边界之间存在间隙。 [0059] Figure 11 includes an enlarged region 1140, wherein a gap exists between the button and the boundary rectangles 11221124 902 with the mountain region. 区域1140的放大图示出其可以由单个矩形按钮1150表示,或者由四个矩形按钮1160、1162、1164和1166表示。 An enlarged view of the region 1140 which may be represented by a single rectangular button 1150, or represented by four rectangular buttons 1160,1162,1164 and 1166. 如区域1140的放大图所示,在利用更少的大按钮定义非矩形区域和利用更多小按钮定义非矩形区域之间存在折衷。 Shown, there are 1140 such areas in an enlarged view with fewer large buttons and defining a non-rectangular region defined between the small button using more non-rectangular area tradeoffs.

[0060] 每个按钮消耗两种存储器。 [0060] Each of the two memory consumption button. 诸如位置、尺寸和状态定义之类的按钮特性消耗ー种存储器,而按钮中的实际图形图像消耗另ー种存储器。 Such as location, size and characteristics of the button states are defined such species ー memory consumption and the actual consumption of the graphic image of the button other species ー memory. 通常,对于每种存储器存在約束。 Typically, there is a constraint for each memory. 使用更少大按钮降低了按钮定义所需的存储器量,但是増大了代表按钮所需的图形存储器。 Using fewer buttons large amount of memory required to reduce the definition of a button, but the required enlargement of a large button representative of graphics memory. 类似地,使用更多小按钮増大了按钮定义所需的存储器量,但是减小了代表按钮所需的图形存储器。 Similarly, using more small buttons large amount of memory required enlargement of buttons defined, but representatives of the button reduces the required graphics memory.

[0061] 图12A是进ー步示出针对图9的太阳图形904自动定义非交互按钮区域的细节的图。 [0061] FIG 12A is shown the automatic feed ー further details of non-interactive definition of a button area for solar pattern 904 of FIG 9. FIG. 如图12A所示,太阳图形904基本是圆形的。 As shown in FIG. 12A, the sun pattern 904 is substantially circular. 在一种实现方式中,太阳图形904可以由单个矩形区域1202定义。 In one implementation, the sun pattern 904 may be defined by a single rectangular region 1202. 在另ー实现方式中,太阳图形904可以被定义为多个矩形区域1204-1216。ー In another implementation, the sun pattern 904 may be defined as a plurality of rectangular regions 1204-1216. 注意,増大矩形的数目减小了代表圆形所使用的图像数据的总量,但是需要增大所定义的按钮的数目。 Note, a large number of rectangular zo reduction in the amount of image data representing the circular used, but the number of defined button needs to be increased.

[0062] 交互按钮可以被包括在图形的一部分中,并且非交互按钮可以针对图形的其余部分自动定义。 [0062] interactive button may be included in a portion of a graphic, and the non-interactive button automatically defined for the rest of the pattern. 图12B示出组合与命令相关的按钮以及与命令无关的按钮的示例。 FIG 12B shows an example of a combination of the button associated with the command and a command independent button. 例如,图12B示出太阳图形904,其中在圆形中心定义了交互按钮1250。 For example, FIG. 12B shows a sun pattern 904, which defines a circular central button 1250 interactions. 非交互按钮1252-1266的其余部分被写作系统自动定义为非交互按钮。 The rest of the non-interactive buttons 1252-1266 is written as the system automatically defined as non-interactive button.

[0063] 如上所述,在利用更少大按钮定义非矩形区域和利用更多小按钮定义非矩形区域之间存在折衷。 [0063] As described above, with fewer large buttons and defining a non-rectangular region between the non-use in compromise more rectangular areas defined small button. 使用更少大按钮減少了按钮定义所需的存储器量,但是増大了代表按钮所需的图形存储器。 Using fewer buttons large amount of memory required to reduce the definition of a button, but the required enlargement of a large button representative of graphics memory. 类似地,使用更多小按钮増大了按钮定义所需的存储器量,但是減少了代表按钮所需的图形存储器。 Similarly, the use of more small buttons enlargement of the large amount of memory required for the definition of a button, but reduces the amount of graphics memory on behalf of a button.

[0064]自动定义的按钮或非交互按钮可以以相当有效的方式创建。 [0064] The button or button interaction may be defined automatically create a fairly efficient manner. 就是说,可以实现或接近有效的平衡,从而平衡非交互按钮的数目和非交互按钮的总面积。 That is, it is possible to achieve an effective balance or close to, the total area to balance the number of non-interactive and non-interactive buttons button. BD写作系统允许用户选择是否发生该操作。 BD authoring system allows the user to choose whether the operation takes place. 在所述BD写作系统中,用户可以向自动按钮生成系统提供关于非交互按钮的数目与非交互按钮的尺寸之间的折衷的输入。 In the BD authoring system, a user may provide input regarding a trade-off between the number and the size of the non-interactive buttons non-interactive buttons to the automatic button generator system.

[0065] 在另ー实现方式中,BDAS利用矩形技术(rectangle technique)提供有效的边界(bounding)矩形。 [0065] In another implementation ー, BDAS technique with a rectangular (rectangle technique) provide an effective boundary (the bounding) rectangle. 使用这种技术,多个对象被放置在所定义的区域上。 Using this technique, a plurality of objects are placed in the defined area. 然后,对象的边界矩形被考虑,并且系统确定ー个或多个不重叠矩形,以使得这些矩形包围所有対象,并且矩形的组合面积是包围这些对象所需的最小面积。 Then, the bounding rectangle of the object is considered, and the system determines ー one or more non-overlapping rectangles, these rectangles such as surround all Dui, and the combined area of ​​the rectangle that surrounds the minimum area required for these objects. 取决于怎样更有效,BDAS可以输出一个或两个矩形。 It depends on how effectively, BDAS may output one or two rectangles. 对于BD-ROM盘,该技术可被用于找到Epoch的Window结构。 For BD-ROM disc, this technique can be used to find the Epoch Window structure.

[0066] 在一种实现方式中,BDAS使用以下步骤来得到边界矩形:给定ー组矩形(SI),找到最多两个不重叠矩形的集合(S2)以使得:(a)Sl中的所有矩形都被包含在S2中的矩形内;并且(b)S2中的矩形的面积之和最小。 [0066] In one implementation, BDAS use the following steps to obtain a bounding rectangle: ー given set of rectangles (SI), found up to two non-overlapping rectangles set (S2) such that: for all (a) Sl in rectangular rectangular are contained in S2; and the area of ​​(B) and S2 is the smallest rectangle. 最小边界矩形(SBR)是可以包围集合S中所有给定矩形的最小矩形。 Minimum bounding rectangle (SBR) is the smallest rectangle that encloses all of the given set S rectangles. SBR可以通过将S中的每个矩形表示为针对矩形左上角(Top、Left)和矩形右下角(Bottom、Right)的ー对坐标来找到。 SBR for the upper left corner of the rectangle may ー (Top, Left) and rectangular lower right corner (Bottom, Right) to find the coordinates by each rectangle S represents. SBR随后由坐标给出为SBR (Top、Left)、SBR(Bottom、Right)。 SBR is then given by the coordinates of SBR (Top, Left), SBR (Bottom, Right). 术语被定义如下:“Top”是S中所有矩形的最小上坐标(Top) ;“Left”是S中所有矩形的最小左坐标(Left) !“Bottom”是S中所有矩形的最大下坐标(Bottom);并且“Right”是S中所有矩形的最大右坐标(Right)。 The terms are defined as follows: "Top" is S coordinates (Top) on all rectangles minimum; "Left" are all rectangles minimum left coordinate (Left) S in "Bottom" is S all maximum at coordinates of the rectangle (! Bottom); and "Right" in S is the maximum right coordinates of rectangles (Right).

[0067] BDAS随后执ィ丁以下步骤: [0067] BDAS then perform ィ butoxy steps of:

[0068] (I)假设最好答案是S2只需要ー个矩形并且这是针对SI中所有矩形的最小边界矩形(SBR)。 [0068] (I) suppose the best answer is S2 only ー rectangular and this is for all of the smallest rectangular bounding rectangle (SBR) SI in. 这种方案当前被设置为最佳已知方案。 This scheme is currently set to the best known solutions.

[0069] (2)如果存在比单矩形方案更好的双矩形方案,则双矩形方案由两个群组的SBR构成,从而使得SI中的所有矩形处于这两个群组之一中并且两个SBR不重叠。 [0069] (2) if there is a better than a single-rectangle-rectangle of a dual embodiment, the embodiment is constituted by a rectangular double SBR two groups, so that all the rectangles in the SI is one of the two groups and the two SBR two do not overlap.

[0070] (3)该技术考虑其他可能的群组以及它们的SBR,并且确定SBR的面积具有最小和的方案。 [0070] (3) the technique to consider other possible groups and their SBR, SBR and determining an area having a minimum and a program.

[0071] (4)通常,存在需要考虑的大量群组,但是通常只有ー些群组产生SBR的不重叠集 [0071] (4) Generally, there are a large number of groups to be considered, but generally only those groups ー produce overlapping sets of SBR

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[0072] (5)检查可能产生不重叠SBR的那些群组。 [0072] (5) may be generated to check the group do not overlap those of SBR. 如果有ー组矩形可以连续地分配到两个群组中以使得两个群组的SBR不重叠,则可以画出一条垂直或水平线,其与两个群组中的任意矩形都不相交。 If there ー set of rectangles can be continuously allocated to two groups such that the two groups do not overlap SBR, it is possible to draw a vertical or horizontal line, which does not intersect with any of the two groups of rectangular. 注意,沿边缘的线是可以的,并且出于该技术的目的,其不被认为是交叉的。 Note that, along the edge lines are possible, and for the purpose of this technique, which is not considered to be crossed.

[0073] (6)候选群组是具有不与任意矩形相交的垂直或水平线的那些群组,从而矩形的集合被划分成两部分。 [0073] (6) a group candidate having a vertical or horizontal line that group does not intersect with any rectangular, so that the set of rectangular shape is divided into two parts. 针对垂直线的群组将是左矩形和右矩形,并且针对水平线的群组将是上矩形和下矩形。 Group for the vertical line will be left and right rectangular rectangular, and for a group of horizontal lines will be rectangular and rectangular.

[0074] (7)以下线被考虑:(i)穿过SI中所有矩形中的ー个矩形左坐标或右坐标以使得该线不与SI中的任何其他矩形相交的垂直线;以及(ii)穿过SI中所有矩形中的ー个矩形上坐标或下坐标以使得该线不与SI中的任何其他矩形相交的水平线。 [0074] (7) The following lines were considered: (i) all through the SI rectangle ー rectangular coordinates left or right so that the vertical coordinates of the line does not intersect with any other rectangular SI; and (ii ) through the SI coordinates or coordinates of the horizontal such that the line does not intersect with any other rectangular in all SI rectangle ー rectangular.

[0075] (8)对于在以上步骤中识别出的每条候选线,计算由该线创建的两个群组的SBR,并且如果SBR的面积之和比最佳已知方案(在最佳已知方案中可能仅仅具有ー个SBR)的SBR的面积之和更好,则将该新方案标记为最佳已知方案。 [0075] (8) for each candidate line identified in the above step, the two groups is calculated from the created line SBR, and if the area of ​​the SBR and the ratio of the best known solutions (in the preferred is and the area of ​​the better known programs may only have one ー SBR) of the SBR, the new program is marked is the best known solutions.

[0076] (9)最佳已知方案中的SBR被返回,作为S2中的方案矩形。 [0076] (9) an SBR best known solutions is returned as a rectangle embodiment S2.

[0077] 在另ー实现方式中,该系统可以建议分散(breakup) —个或多个现有的对象并且建议矩形,以使得这些矩形的面积小于在对象没有被分散的状态下的最佳方案(边界矩形的面积)。 [0077] In another ー implementations, the system may suggest dispersion (breakup) - one or more existing objects and suggested rectangle, so that the best solution is smaller than the area of ​​a rectangle object is not in a dispersed state (area of ​​the bounding rectangle).

[0078] 图13是将非交互图形区域切割成非交互按钮的方法的流程图。 [0078] FIG. 13 is a flowchart of the non-interactive graphics area cut non-interactive buttons. 用户最初在框1304处识别将被用于交互图形显示的图形显示中的交互区域。 Initially the user identification block 1304 to be used for the interactive graphical display area of ​​the interactive graphics display. 在框1306处,用户定义的交互图形区域或用户定义的按钮被从图形区域中删除。 Is deleted from the graphics area at block 1306, the interactive graphical user-defined or user-defined button area. 用户定义的按钮可以包括交互按钮和非交互按钮。 User-defined buttons can include interactive and non-interactive buttons buttons. 用户随后在框1308处提供用于在切割图形区域的非交互区域期间分配存储器的參数。 The user then provides the parameter memory is allocated during the non-interactive area for the cutting pattern area at block 1308. 如果没有提供用户输入,则可以利用一组用于存储器分配的默认參数。 If no user input is a set of default parameters can be used for memory allocation.

[0079] 在框1310处,显示的其余非交互区域被识别出。 [0079] At block 1310, the remaining non-interactive display region is identified. 然后,在框1312处,非交互区域被划分成不重叠的矩形区域或按钮。 Then, at block 1312, the non-interactive region is divided into rectangular regions or buttons do not overlap. 不重叠的矩形区域最初被选择为使得最少数目的矩形区域定义显示的非交互区域。 Initially rectangular area do not overlap is selected such that the minimum number of non-interactive areas defined rectangular region of the display. 存储按钮定义所需的存储器的量和代表按钮所需的图形存储器的量在框1314处被计算出。 The amount of graphics memory required to store the required amount of memory and a button defined by button representing calculated at block 1314. 在框1316处,用于按钮定义和代表所需的存储器的量被与存储器分配需求相比较。 At block 1316, the amount of buttons required for the definition and representation of memory is allocated is compared with the memory requirements. 如果所需存储器的量满足存储器分配(即肯定結果),则流程结束。 If the amount of memory required to satisfy the memory allocation (i.e., a positive result), the process ends. 否则,如果所需存储器的量不满足存储器分配(即否定結果),则利用増大不重叠矩形的数目来重新定义显示的非交互区域。 Otherwise, if the amount of memory required memory allocation is not satisfied (i.e., a negative result), the use of the enlargement of a large number of rectangles do not overlap redefining non-interactive area of ​​the display. 随后流程继续到框1314,其中定义和代表按钮所需的存储器的量被再次计算。 Then flow continues to block 1314, wherein the amount of required memory is defined, and representatives of the button again calculated.

[0080] 图像可以就图像的哪些区域是不透明的这方面被分析。 [0080] The image may be an image region on which this aspect is opaque to be analyzed. 如果像素具有透明度值0(这意味着图像不具有可视效果),则其被认为是完全透明的。 If the pixel transparency value of 0 (which means that the image does not have a visible effect), it is considered to be completely transparent. 所有剰余区域被分成多个矩形,这些矩形的尺寸和数目由切割效率比(slicing efficiency ratio)来确定。 All I for Surplus is divided into a plurality of rectangular regions, the size and number of these rectangles is determined by the cutting efficiency ratio (slicing efficiency ratio).

[0081] 在以上论述中,按钮区域被限制为矩形区域。 [0081] In the above discussion, the button area is limited to a rectangular area. 在其他实现方式中,其他形状可被使用来定义按钮区域。 In other implementations, other shapes may be used to define a button area. 例如,按钮区域可以包括圆形区域、三角形区域、多边形区域或其他用户定义的区域。 For example, the button area may include an area circular area, a triangular area, polygonal, or other user-defined area. 另外,可以使用多于ー种形状的区域来定义同一复合图中的按钮。 Further, the region may be used more than ー shapes to define the same button in the composite of FIG.

[0082] 在一种实现方式中,BD写作系统允许将按钮抽象分成以下种类:(a)由用户画出或定义并在对象列表(第一级列表)中示出;(b)由用户画出但是没有在对象列表中示出;(c)自动生成并且没有在对象列表中示出;以及(d)由系统自动生成并且随后被转换为用户可访问的按钮(并在列表中示出)。 [0082] In one implementation, BD authoring system allows to Abstract button into the following categories: (a) drawn by the user or defined and illustrated in the object list (the first level list); (B) by the user Videos illustrating but not shown in the object list; (c) automatically generated and does not show in the object list; and (d) automatically generated by the system and then converted buttons accessible to the user (and shown in the list) . 按钮列表可以按不同格式呈现给用户,例如作为将允许用户编辑或改变不同按钮的列表。 Button list can be presented to users in different formats, such as will allow the user to edit or change the list of the different buttons.

[0083] 图14A示出计算机系统1400和用户1402的表示。 [0083] FIG 14A illustrates a computer system 1400 and a user 1402. 用户1402可以使用计算机系统1400来写作蓝光光盘。 1402 users can use the computer system 1400 to write Blu-ray discs. 计算机系统1400存储并执行BD写作系统1412(如图14B所示),BD写作系统1412接收BD-ROM数据作为输入并输出BD-ROM数据的抽象。 The computer system 1400 stores and executes BD authoring system 1412 (FIG. 14B), the authoring system 1412 receives BD BD-ROM and outputs the data as input data abstraction BD-ROM. 在一个示例中,BD写作系统1412提供对交互图形的切割。 In one example, BD authoring system 1412 to provide cutting of interactive graphics.

[0084] 图14B示出图14A中的计算机系统1400的一种实现方式的框图,其包括BD写作系统1412。 [0084] FIG 14B shows a block diagram of an implementation of a computer system 1400 of FIG. 14A, the authoring system 1412 includes a BD. 计算机系统1400包括控制器1410、存储器1420、存储设备1430、介质设备1440、參与者接ロ1450、输入/输出(I/O)接ロ1460和网络接ロ1470。 The computer system 1400 includes a controller 1410, memory 1420, storage device 1430, media device 1440, then the participant ro 1450, input / output (I / O) access network interface ro ro 1460 and 1470. 这些组件通过公共总线1480互连。 These components are interconnected via a common bus 1480. 可替换地,可以使用不同的连接配置,例如以控制器为中心的星状图案。 Alternatively, different connection configurations may be used, for example, to the controller as the center of a star pattern.

[0085] 控制器1410是可编程处理器并且控制计算机系统1400及其组件的操作。 [0085] The controller 1410 is a programmable processor and controls the operation of the computer system 1400 and its components. 控制器1410从存储器1420或嵌入式控制器存储器(未示出)加载指令并执行这些指令来控制系统。 The controller 1410 loads instructions from the memory 1420 or an embedded controller memory (not shown) and executes these instructions to control the system. 在其执行中,控制器1410将BD写作系统1412作为软件系统提供。 In its execution, the controller 1410 BD authoring system 1412 as a software system. 可替换地,该服务可以被实现为控制器1410或计算机系统1400中的分离组件。 Alternatively, the service may be implemented as a separate component of the controller 1410 or 1400 computer system.

[0086] 存储器1420临时存储被计算机系统1400的其他组件使用的数据。 [0086] Data memory 1420 temporarily stores the other components of computer system 1400 is used. 在一种实现方式中,存储器1420被实现为RAM。 In one implementation, the memory 1420 is implemented as RAM. 在一种实现方式中,存储器1420还包括长期或永久存储器,例如闪存和/或ROM。 In one implementation, the memory 1420 further includes a long-term or permanent memory, such as flash memory and / or ROM.

[0087] 存储设备1430临时或长期存储被计算机系统1400的其他组件使用的数据,例如用于存储BD写作系统1412所使用的BD数据。 [0087] The storage device 1430 is a temporary or long term storage of data used by other components of the computer system 1400, for example, BD BD for storing data used by the authoring system 1412. 在一种实现方式中,存储设备1430是硬盘驱动器。 In one implementation, the storage device 1430 is a hard disk drive.

[0088] 介质设备1440容纳可移动介质并且读取和/或写入数据到插入的介质。 [0088] Mobile media device 1440 may receive media and reads and / or writes data to the inserted media. 在ー种实现方式中,介质设备1440是光盘驱动器。 In ー implementation manner, the media device 1440 is an optical disc drive.

[0089] 用户接ロ1450包括用于从计算机系统1400的用户接受用户输入和向用户呈现信息的组件。 [0089] 1450 includes a user contact assembly ro accepting user input from a user of the computer system 1400 and presenting information to a user. 在一种实现方式中,用户接ロ1450包括键盘、鼠标、音频扬声器和显示器。 In one implementation, the user then ro 1450 includes a keyboard, a mouse, audio speakers, and a display. 控制器1410使用来自用户的输入来调整计算机系统1400的操作。 The controller 1410 uses input from the user to adjust the operation of the computer system 1400.

[0090] I/O接ロ1460包括ー个或多个I/O端ロ,用于连接到相应的I/O设备,例如外部存储设备或补充设备(例如打印机或PDA)。 [0090] I / O access ro ー 1460 comprises one or more I / O ro terminal for connection to a respective I / O devices, such as an external storage device or the supplementary device (e.g., a printer or PDA). 在一种实现方式中,I/O接ロ1460的端ロ例如包括以下端ロ:USB端ロ、PCMCIA端ロ、串行端口和/或并行端ロ。 In one implementation, I / O access terminal 1460 ro ro ro e.g. comprising side: USB end ro, PCMCIA ro end, serial ports, and / or parallel side ro. 在另ー实现方式中,I/O接ロ1460包括用干与外部设备无线通信的无线接ロ。ー In another implementation, I / O 1460 includes a radio access ro dry wireless communication with an external device access ro.

[0091] 网络接ロ1470包括有线和/或无线网络连接,例如支持以太网连接的RJ-45或“W1-Fi”接ロ(802.11)。 [0091] ro network interface 1470 includes a wired and / or wireless network connection, for example, RJ-45 or support "W1-Fi" ro Ethernet connection contact (802.11).

[0092] 计算机系统1400包括计算机系统的附加的硬件和软件型(例如功率、冷却、操作系统),但是为了清晰,这些组件没有在图14B中示出。 [0092] Computer system 1400 includes additional hardware and software computer systems (such as power, cooling, operating system), but for clarity, these components are not shown in FIG. 14B. 在其他实现方式中,计算机系统的不同配置可被使用(例如不同的总线或存储配置或多处理器配置)。 In other implementations, different configurations of computer systems may be used (e.g., a different configuration of bus or memory multi-processor configuration).

[0093] 本发明的各种示例性实现方式已被描述。 [0093] Various exemplary implementations of the invention have been described. 但是,本领域技术人员将会意识到,其他实现方式也是可能的并且处于本发明的范围内。 However, those skilled in the art will appreciate, other implementations are possible and within the scope of the present invention. 例如,虽然已经就BD格式方面排他地描述了盘写作系统,但是该系统可被用于以除了BD格式之外的其他格式(例如HD-DVD格式) For example, although it has been BD formats exclusively describes the disk writing system, but the system can be used in other formats in addition to the BD format (such as HD-DVD format)

写作盘。 Writing disk.

[0094] 因此,本发明不仅仅局限于上述这些实现方式。 [0094] Accordingly, the present invention is not limited to these implementations.

Claims (7)

1.一种用于写作蓝光光盘的方法,该方法包括: 利用按钮定义复合图中的交互区域并将命令与所述按钮相关联; 利用按钮自动定义所述复合图中的非交互区域,其中所述非交互区域不与任何命令相关联,但是允许非交互图形区域的所有所需可视部分被显示;以及将交互区域和非交互区域与交互呈现平面相关联,所述交互呈现平面包括并显示交互按钮和非交互按钮。 1. A method of writing Blu-ray disc, the method comprising: using a button to define the interaction region of the composite drawing and the command associated with the button; button automatically defined using non-interactive area of ​​the composite figures, wherein the non-interactive region is not associated with any command, but allows all non-interactive graphics area required visible display portion; and the interaction region with the interactive and non-interactive regions associated presentation plane, and the plane including the interactive presentation interactive and non-interactive display buttons button.
2.如权利要求1所述的方法,其中自动定义非交互区域是根据存储器分配来有效配置的。 2. The method according to claim 1, wherein the non-interactive region is defined automatically configured in accordance to the effective memory allocation.
3.如权利要求1所述的方法,其中所述交互呈现平面被包括在音频/视频流中。 The method according to claim 1, wherein said interactive presentation plane is included in the audio / video stream.
4.如权利要求1所述的方法,其中所述交互呈现平面被缩放。 4. The method according to claim 1, wherein said interactive presentation plane is scaled.
5.如权利要求4所述的方法,其中被缩放的交互呈现平面被包括在音频/视频流中。 5. The method according to claim 4, wherein the scaled interactive presentation plane is included in the audio / video stream.
6.如权利要求1所述的方法,其中所述交互呈现平面覆盖视频呈现平面。 6. The method according to claim 1, wherein said interactive presentation plane overlay video rendering plane.
7.一种用于写作蓝光光盘的装置,该装置包括: 用于利用按钮定义复合图中的交互区域并将命令与所述按钮相关联的装置; 用于利用按钮自动定义所述复合图中的非交互区域的装置,其中所述非交互区域不与任何命令相关联,但是允许非交互图形区域的所有所需可视部分被显示;以及用于将交互区域和非交互区域与交互呈现平面相关联的装置,其中所述交互呈现平面包括并显示交互按钮和非交互按钮。 A writing apparatus for a Blu-ray disc, the apparatus comprising: means for interacting with the device region and said button command associated with the button is defined by a composite drawing; button automatically defined for use in the composite of FIG. It means non-interactive region, wherein the non-interactive region is not associated with any command, but allows all non-interactive graphics area required visible display portion; and means for interacting region with the interactive and non-interactive presentation plane regions associated apparatus, wherein said interactive presentation plane including buttons and display interactive and non-interactive buttons.
CN2006800405478A 2005-08-29 2006-08-29 Slicing interactive graphic data in disc authoring CN101300853B (en)

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US11/467,885 US7773864B2 (en) 2005-08-29 2006-08-28 Slicing interactive graphic data in disc authoring
US11/467,885 2006-08-28
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CN 200680040501 CN101406037B (en) 2005-08-29 2006-08-29 Method, device and system for writing blue ray disc
CN 200680040506 CN101310513A (en) 2005-08-29 2006-08-29 Portfolios in disc authoring
CN2006800405478A CN101300853B (en) 2005-08-29 2006-08-29 Slicing interactive graphic data in disc authoring
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CN101346770B (en) 2012-10-31
CN101300597A (en) 2008-11-05

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