CN101087636A - Game progress management method and device - Google Patents

Game progress management method and device Download PDF

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Publication number
CN101087636A
CN101087636A CNA2005800413357A CN200580041335A CN101087636A CN 101087636 A CN101087636 A CN 101087636A CN A2005800413357 A CNA2005800413357 A CN A2005800413357A CN 200580041335 A CN200580041335 A CN 200580041335A CN 101087636 A CN101087636 A CN 101087636A
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China
Prior art keywords
fight
combination
recreation
bout
victor
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CNA2005800413357A
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Chinese (zh)
Inventor
久保田和孝
长友康幸
小西和马
芝宫正和
明石茂人
原野裕树
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Publication of CN101087636A publication Critical patent/CN101087636A/en
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Abstract

A game machine comprises a CPU (361) provided with a winner determining section(361c) for determining the winner advancing to the second round each time each game constituting the first round ends, a pairing determining section(361d) for allocating the winners determined by the winner determining section (361c) to selection parings of games constituting the second round, and a game start section (361e) for instructing a client terminal (1) included in the selection pairings (ST) to start a game of the second round when the opponents of the selection parings are set afar the winners are allocated to the selection parings. With this, the combinations of the next round of tournament games can be determined.

Description

Game progress management method and device thereof
Technical field
The present invention relates to, accept player's operation, and with a plurality of game terminal devices that show game picture via connection, connecting into to play carries out the communication of necessary operation signal, and to the fight time that each of at least 1 bout in a plurality of bouts of the fight recreation of the combination that is set with stated number fought recreation be game progress management method and the device thereof that the recreation of indefinite elimination series mode manages.
Background technology
At present, as the video game that carries out between a plurality of players (video game, computer game) device, existing various recreation are suggested or are used.And, as large-scale console (arcade game), known have a TV game computer (game terminal device) that sets a plurality of same types, be connected with a plurality of TV game computers, the TV game computer that a plurality of players can play via networks such as LAN and internet (and server) in same gamespace.In such TV game computer, carry out Board Games such as mahjong, Chinese chess, or fight types such as motion, fistfight recreation (following Board Game and the recreation of fight type are generically and collectively referred to as fought recreation).
When carrying out described fight recreation,, therefore, not specific a plurality of players are participated in fight recreation owing to connect a plurality of TV game computers via networks such as LAN and internet (and server).Like this, mutual unacquainted people each other to wartime, owing to do not know to fight the other side's fight game capabilities etc., therefore, with use TV game computer with independent form, and TV game computer is compared as the common fight recreation that the fight adversary fights, can give and fight recreation, and give fighting and play with certain interest with accident.
For example disclose, in the fight recreation of simulation mahjong, select the fight adversary's that is fit to recreation (patent documentation 1: the open communique spy of Japan Patent opens 2003-225469) based on ability etc.By the fight adversary who selects to be fit to, further improve the interest of fighting recreation.
On the other hand, by fighting recreation being undertaken by the elimination series mode that a plurality of bout was constituted, the player can fight with more fight person, therefore, its interest further is enhanced, and evokes the idea of leaving things to chance of further triumph by the triumph of winning bout.In addition, fight recreation simulation go, Chinese chess, mahjong etc. are arranged, the game rule that is adopted at it in nature, be not set with regular hour in advance as the time of fight, in other words, when being the result's (state of recreation) who reaches specific, the recreation that its fight finishes (below, claim " recreation that the fight time is indefinite "=" recreation is fought in no time limit ").
Carrying out aforesaid no time limit fight recreation in the elimination series mode (for example, the Random Factor Mahjong of simulation mahjong etc.) time, even have each fight of the 1st bout that begins to carry out elimination series simultaneously, each constitutes player's combination of elimination series, and it fights the problem of also be not quite similar the finish time (fighting the time disunity).And, owing to fight the time disunity, therefore till second leg begins taking place the stand-by period, and because waiting time is arranged, has the interesting problem that reduces that makes.
The present invention does in view of the above problems, purpose is to be provided in the online game, even the no time limit of the elimination series mode that is made of a plurality of bouts is fought in the recreation taking place the stand-by period, also can carry out the game progress management method of the combination of next bout, and device.
In addition, the object of the present invention is to provide in online game, take place the stand-by period, also can suppress interesting and reduce even the no time limit of the elimination series mode that is made of a plurality of bouts is fought in the recreation, the game progress management method that maybe can suppress the generation of stand-by period, and device.
Summary of the invention
For addressing the above problem, recreation of the present invention manages device, accept operation from the player, and connect into to play via connection with a plurality of game terminal devices that show game picture and carry out the communication of necessary operation signal, and be that the recreation of indefinite elimination series mode manages the fight time that each of at least 1 bout in a plurality of bouts of the fight recreation of the combination that is set with stated number fought recreation.It comprises: the victor determines the unit, when constituting each fight game over of making up of described 1 bout, and the victor that the game result decision of playing based on the fight of each combination enters next bout; Combination decision unit will be determined the victor of unit decision by described victor, be dispensed to 1 combination of the fight recreation that constitutes next bout; Fight the beginning indicating member, after the victor is assigned to described 1 combination, when the fight person of this 1 combination is neat entirely, the game terminal device that is included in this combination is indicated the fight recreation of the next bout of beginning.
According to aforesaid structure, determine the unit by the victor, whenever constituting each fight time of fighting recreation when being fight game over of each combination of indefinite 1 bout, the victor that the game result decision of playing based on the fight of each combination enters next bout, by combination decision unit, determine the victor of unit decision to be dispensed to 1 combination of the fight recreation of the next bout of formation the victor.Then, by fighting the beginning indicating member, after the victor is assigned to described 1 combination, when the fight person of this 1 combination is neat entirely, to being included in the game terminal device of this combination, the fight recreation of the next bout of indication beginning.
And preferably possesses the unit of watching, its after the victor is assigned to described 1 combination, rise to the fight person of this 1 combination complete till neat during, allow the wait of the game terminal device that is included in this combination fight terminal installation, show the game picture of the fight recreation in the fight that constitutes described 1 bout.
According to this formation, the unit of watching, after the victor being dispensed to described 1 combination, rise to the fight person of this 1 combination complete till neat during, allow the wait of the game terminal device that is included in this combination fight terminal installation, show the game picture of the fight recreation in the fight that constitutes described 1 bout.So, by combination decision unit, with the victor be dispensed to the fight person who rises after described 1 combination to this 1 combination complete till neat during, the game terminal device (wait for and fight terminal installation) that is included in this combination is in the state of waiting for next bout, but, owing to make this game terminal device show the game picture that the fight in fighting is played, therefore, can watch, thereby can suppress because of waiting for the reduction of the interest of fighting that causes.
In addition, described combination decision unit preferably allows determine the victor of unit decision to be dispensed to 1 combination by described victor, this be combined as the combination that constitutes next bout and the combination of not gathering together enough from fight person among 1 victor's of priority allocation combination at least.
According to this formation, by combination decision unit, among the combination of not gathering together enough from fight person of the combination that will determine the victor of unit decision be dispensed to constitute next bout by the victor at least 1 victor's of priority allocation combination constitute 1 combination.
Therefore, determine the victor that the unit determines by the victor, priority allocation constitutes 1 combination of next bout to the combination that is assigned 1 victor at least, so, make the fight person of combination neat entirely efficiently, suppress the stand-by period till extremely next bout begins.
Description of drawings
Fig. 1 is that expression is suitable for the structure chart that recreation involved in the present invention manages the games system of device.
Fig. 2 is the stereoscopic figure of an embodiment of expression client terminal apparatus.
Fig. 3 is the outward appearance hardware structure diagram of an embodiment of expression client terminal apparatus.
Fig. 4 is the functional structure of an example of the control part of expression client terminal apparatus.
Fig. 5 is the chart of an example of the condition of authorizing of that expression is undertaken by the section determination section, as to show the strength level of player in this recreation section.
Fig. 6 is the chart that expression will be stored in the example of the time T A that plays a card portion's time memory that plays a card, that be set in each section.
Fig. 7 is the structure chart of an example of expression games system.
Fig. 8 is the figure of an example of the contents processing of expression progress renewal portion.
Fig. 9 is the hardware structure diagram of an embodiment of expression central service apparatus.
Figure 10 is the functional structure chart of an example of the control part of expression central service apparatus.
To be expression will participate in the key diagram of an example of rule that terminal installation is dispensed to the combination of elimination series by the combination determination section to Figure 11.
Figure 12 is the flow chart (first half) of an example of the processing undertaken by client terminal apparatus of expression.
Figure 13 is the flow chart (latter half) of an example of the processing undertaken by client terminal apparatus of expression.
Figure 14 is illustrated in during fight that the step S109 of the flow chart shown in Figure 12 carries out handles the detail flowchart of an example of the management processing of the time T of playing a card A.
Figure 15 is the flow chart (first half) of an example of the processing undertaken by the central service apparatus of expression.
Figure 16 is the flow chart (latter half) of an example of the processing undertaken by the central service apparatus of expression.
Figure 17 is the detail flowchart of an example handling of watching of being illustrated in that step S331 shown in Figure 15 and step S345 shown in Figure 16 carry out.
Figure 18 is the picture figure that is illustrated in an example of the progress display frame on the monitor that is presented at client terminal apparatus among the step S121 of flow chart shown in Figure 12.
Figure 19 is other routine picture figure that are illustrated in the progress display frame on the monitor that is presented at client terminal apparatus among the step S121 of flow chart shown in Figure 12.
Figure 20 is other other the routine picture figure that are illustrated in the progress display frame on the monitor that is presented at client terminal apparatus among the step S121 of flow chart shown in Figure 12.
Figure 21 is the picture figure that is illustrated in an example of the picture of watching on the monitor that is presented at client terminal apparatus among the step S133 of flow chart shown in Figure 13.
Figure 22 is expression, is presented at other routine picture figure of the picture of watching on the monitor of client terminal apparatus in the step S133 of flow chart shown in Figure 13.
Figure 23 is other routine picture figure that are illustrated in the progress display frame on the monitor that is presented at client terminal apparatus among the step S121 of flow chart shown in Figure 12.
The specific embodiment
Fig. 1 is that expression is suitable for the structure chart that recreation involved in the present invention manages the games system of device.Games system comprises: have the client terminal apparatus 1 (part and the game terminal device that are equivalent to play and manage device) of corresponding identifying information respectively, via industrial siding 5, can carry out hub (HUB) 2 that communication ground is connected with a plurality of (is 8 at this) client terminal apparatus 1, between by HUB2, connection 4 and WWW (World-Wide Web) but the network that waits formation and client terminal apparatus 1 communication be connected, and manage a plurality of players to use client terminal apparatus 1 and the central service apparatus 3 (be equivalent to play and manage device) of the recreation carried out.
Client terminal apparatus 1 is accepted the game picture that player's reference monitor shows and the predetermined operation of carrying out, and, according to the indication information that sends by central service apparatus 3, from the operation signal of other client terminal apparatus 1 etc., play.
In addition, the corresponding identifying information that client terminal apparatus 1 has comprises, and is provided with the identifying information in shop of client terminal apparatus 1 and the identifying information (being called termination number) of each client terminal apparatus 1 in the shop that is provided with client terminal apparatus 1.For example, the identifying information of the client terminal apparatus 1 in the A of shop is 4 o'clock, and the identifying information of this client terminal apparatus 1 is a4.
Hub 2 can carry out communication ground, be connected respectively with a plurality of (is 8 at this) client terminal apparatus 1 and central service apparatus 3, carries out the transmission and the reception of data between client terminal apparatus 1 and central service apparatus 3.And hub 2 is set at each shop, and the identifying information that is arranged on the hub 2 of shop A is hub A.
Central service apparatus 3, be connected with the client terminal apparatus of accepting from player's operation 1 via connection 4 (and hub 2), can play mutually and carry out the communication of necessary operation signal, and management is by the carrying out of the fight recreation of the elimination series mode of a plurality of bouts (is 3 bouts at this) formation.
Fig. 2 is the stereoscopic figure of an embodiment of expression client terminal apparatus 1.In addition, in the following description, an example as client terminal apparatus, the business that is formed with monitor is described with TV game computer, but, the present invention is not limited to this example, go for equally home-use TV game machine is connected to home-use TV and the home-use TV game device that constitutes, by carrying out that video game program has as the PC of the function of TV game computer etc.
And, in the present embodiment, the recreation of using client terminal apparatus 1 of the present invention to carry out is, simulation is made of a plurality of bouts (is 3 bouts at this) of the fight recreation of the combination that is set with stated number, and the fight time that each in each bout fought recreation is the Random Factor Mahjong of the mahjong of indefinite elimination series mode, the player of operation client terminal apparatus 1 is with the player or the CPU player fight of other client terminal apparatus 1 of operation.In addition, each bout (the 1st bout~the 3rd bout (finals)) is, the fight recreation that no time limit ground carries out in east wind war (Dong Chang 4 innings).With the operation other client terminal apparatus 1 the player to wartime, via hub 2 and central service apparatus 3 etc., carry out the transmission and the reception of the data between the client terminal apparatus 1, in the information of the relevant progress of playing of client terminal apparatus 1 (using Fig. 4 and the progress memory 162d of portion described later) storage.
Below, the recreation of carrying out using client terminal apparatus involved in the present invention 1 is described in detail.Recreation is (finals) Random Factor Mahjong by the mahjong of the elimination series mode of 3 bouts formations of 1 combination of victor (4 people) formation of 2nd bout by the 1st bout for 4 combinations that are made of 16 fight persons (participate in accepted client terminal apparatus 1 or CPU player), 2 combinations, the 3rd bout that the 2nd bout constitutes for the victor (8 people) by the 1st bout for simulation.But 1 combination is made of 4 fight persons, and in 4 fight persons, preceding two (the 1st fight person and the 2nd fight person) is for entering into the fight person of next bout.
The fight of each bout recreation is, in the fight recreation that east wind war (Dong Chang 4 innings) is carried out, do not fight the restriction of time.Promptly, no matter from fighting the elapsed time zero hour (=fight time), as long as 4 innings of Dong Chang are finished, just judge and fight game over, the achievement (counting of each fight person's virtual score rod) of game result is sent to central service apparatus 3 (with reference to the step S117 of Figure 12) by client terminal apparatus 1.
Client terminal apparatus 1 comprises: the touch-screen 11a that shows the monitor 11 of game picture, presses the position to judge to have indicated which button based on the position of the button of the urgency selection of the game picture that is presented at monitor 11 etc. and player's signature, the loudspeaker 12 of output sound, read the card reader 13 that is stored in the information such as ID in the personalized cards, receive the coin acceptance division 15 of the coin that the player drops into.
Monitor 11 be display image for example for slim LCD.The message and the BGM of loudspeaker 12 output regulations.Coin acceptance division 15 has when the coin that drops into is bad coin the coin outlet 151 with its discharge.In addition, personalized cards is the magnetic card of personal information such as storage ID etc. and IC-card etc., though not shown, card reader 13 can be read the personal information of the personalized cards that is inserted into.At the appropriate location of client terminal apparatus 1, be provided with output from the detection signal of each one or send to the control part 16 (with reference to Fig. 3) control signal, that constitute by micro computer etc. of each one.
Fig. 3 is the hardware structure diagram of an embodiment of expression client terminal apparatus 1.The action of the integral body of control part 16 control client terminal apparatus 1 has: the RAM162 of the information in information treatment part (CPU) 161, the temporary transient stores processor etc., memory in advance have the ROM163 of the image information of regulation described later and games etc.
Outside input and output control part 171, control part 16 and comprise card reader 13, touch-screen 11a, and the test section of coin acceptance division 15 between, detection signal is transformed into the data signal of handling usefulness, also will be transformed into control signal and export, related signal be handled and input and output are for example handled time segment and carried out the command information of each equipment of test section.External equipment control part 172, in each time period, carry out test section, to the output action of the control signal of each equipment and test section, from the input action of the detection signal of each equipment.
Draw handling part 111, show indication, required image is presented on the monitor 11, possess video-ram etc. according to image from control part 16.Sound reproduction portion 121 according to the indication from control part 16, outputs to loudspeaker 12 with message and the BGM that stipulates.
Touch-screen 11a is OBL laminar body, with translucent cover cover that pitch with regulation disposes in length and breadth, constitute by pressure-sensitive material that the wire transparent material was constituted etc. respectively, be attached on the picture of monitor 11.This touch-screen 11a can adopt known parts.Touch-screen 11a presses the position according to the position of the button that is presented at urgency selection on the monitor 11 etc. and player's signature, judges and has indicated which button.
Memory has mah-jong pieces object (object), background image, the image of various pictures etc. among the ROM163.Mah-jong pieces objects etc. are made of the polygon of defined amount, draw so that can carry out three-dimensional.Draw handling part 111 based on the indication of drawing from CPU161, carry out transformation calculations, light source computing for position etc. from three-dimensional position to simulated three-dimensional space, and based on described result of calculation, carry out the view data that needs are drawn is write the processing of video-ram, for example, will write (stickup) processing with the data texturing of polygon appointment to the video-ram zone.
Below, the action and the relation of drawing the action of handling part 111 of CPU161 are described.CPU161 is based on being recorded in built-in or from the operating system (OS) among the loading and unloading type ROM163 of outside, reading image, sound and control program data, game program data from ROM163.Part or all of the image that is read out, sound and control program data etc. existed on the RAM162.Afterwards, CPU161 handles based on the control program, various data of memory on RAM162 (show the polygon of object or texture etc., comprise view data, the voice data of other character images) and from the detection signal of test section etc.
Memory is in the various data of ROM163, can memory in the data of memory media removably, for example, can read by the driver of hard disk drive, CD drive, floppy disk, silicone disc driver, cassette tape medium reading machine etc., at this moment, recording medium for example is hard disk, CD, floppy disk, CD, DVD, semiconductor memory etc.
Network service portion 18 carries out transmission and the reception that Random Factor Mahjong carries out the middle comings and goings information that takes place via network and shop server unit 2 etc. with central service apparatus 3.
Below, an example of the individual confirmation method of client terminal apparatus 1 is described.The individual confirms as, confirm player that client terminal apparatus 1 (or via network service portion 18 and central service apparatus 3 that network connected) discerned, with the actual player who plays whether be same individual.The player when client terminal apparatus 1 is played, is read the ID data (identifying information) of the personalized cards that is inserted into for the first time by card reader 13.Then, the ID data via network service portion 18 and network, are sent to the shop server unit 2 that is connected, via connection, are sent to central service apparatus 3, and be stored in the player information memory 362a of portion described later by shop server unit 2.Like this, the player signs in to central service apparatus 3.
The player who has logined at central service apparatus 3 is read the ID data of the personalized cards that is inserted into by card reader 13 when client terminal apparatus 1 is played.Then, the ID data are via network service portion 18 and network and shop server unit 2 etc., be sent to the central service apparatus 3 that is connected, judge that by central service apparatus 3 which of ID data and the ID that is stored in the player information memory 362a of portion described later is identical.If this is judged to be certainly, permit that then the player plays, negative if this is judged as, then refuse the player and play (for example, show error messages, urge the player to login) at the monitor 11 of client terminal apparatus 1.
Fig. 4 represents the example of functional structure chart of the control part 16 of client terminal apparatus 1.The CPU161 of control part 16 possesses: receive the operation from the player, and according to indication and mahjong rule from central service apparatus 3, control part 161a is carried out in the recreation that the control recreation is carried out; Satisfy the player of rated condition imaginaryly and authorize the 161b of portion with the stage property of the stage property (item) of specified quantity; When game over, judge the achievement detection unit 161c of the rank of player in recreation; The result of determination of detection unit 161c on merit makes the stage property of the specified quantity in the stage property that the player holds imaginaryly, the stage property moving part 161d that moves between the player; The quantity of the stage property of holding according to the player imaginaryly, other section determination section of level 161e of the strength level of decision this player of expression in recreation; Instrumentation timer 161f constantly; The time lengthening of playing a card of accepting from the player requires the prolongation of operation to require to accept the 161g of portion; And the prolongation handling part 161h of the prolongation of the time of playing a card processing.
Further, the CPU161 of control part 16 possesses: the progress renewal 161k of portion of information that updates stored in the progress of the relevant recreation on the progress memory 162d of portion described later; With other client terminal apparatus 1, the progress that sends the information of the progress that receives relevant recreation sends acceptance division 161m.
And the RAM162 of control part 16 possesses: the section memory 162a of portion, stored the quantity of stage property and section and player's identifying information accordingly; The 162b of portion time memory that plays a card by each section, stores the time T A that plays a card described later; The table memory 162c of portion, the table information of the mahjong table information of mahjong is carried out in storage imaginaryly about client terminal apparatus 1; The progress memory 162d of portion, the information of progress of recreation of the mahjong table of mahjong is carried out in storage imaginaryly about client terminal apparatus 1; A 162e of memory portion that watches, the table information of the information of the mahjong table that storage is watched about client terminal apparatus 1 imaginaryly; A progress memory 162f of portion that watches, the information of the progress of the mahjong table that storage is watched about client terminal apparatus 1 imaginaryly; First terminal memory 162g of portion that watches, storage be equivalent to the to watch person's of watching the identifying information of client terminal apparatus 1 of the mahjong table that client terminal apparatus 1 fights imaginaryly.
Control part 161a is carried out in recreation, accepts operation from the player via touch-screen 11a etc., and according to indication and mahjong rule from central service apparatus 3 and shop server unit 2, the carrying out of control recreation.And recreation is carried out control part 161a when the conduct of timer 161f institute instrumentation finishes from the time T A that plays a card of the binding hours of time point till playing a card of touching board, touches board forcibly and plays a card.
Stage property is authorized the 161b of portion and is authorized stage property (is the stage property that is called imperial coin (dragon chip) at this) for the player who reaches rated condition imaginaryly, and counting of holding of increase and decrease player with stage property and count and correspond to player's identifying information and be stored in the section memory 162a of portion imaginaryly.In addition, counting that the player holds imaginaryly is the same with imperial coin, is a kind of stage property.
Below, specifically describe the increase and decrease method of counting and the condition of authorizing of stage property.Carry out in the process in recreation, if the player wins the game, then regulation is counted add the player hold imaginaryly count, if the player blows out, then deduct from counting the regulation count.For example, if the player wins the game,, add with 20 ratios of counting and to count for 1000 points of counting of winning the game.If the player blows out,, deduct with 10 ratios of counting and to count for 1000 points of counting of blowing out.Reach more than 1000 if count, authorize 3 stage properties that are called imperial coin imaginaryly.
Achievement detection unit 161c when game over, with many orders of counting that player's imagination ground is held as the score rod, carries out rank.But when the recreation beginning, player's imagination ground is identical as count (being called former counting) that the score rod is held.Former counting for example is 20000 points.
Stage property moving part 161d, after judging rank by achievement detection unit 161c, the result of determination of detection unit 161c on merit moves the stage property of the specified quantity in the stage property that the player holds imaginaryly between the player.Particularly, 1 imperial coin of the 4th player moves to the 1st player.And stage property moving part 161d updates stored in the number of imperial coin on the section memory 162a of portion.
Section determination section 161e, the number of the stage property of holding according to the player, the section of the strength level of decision this player of expression in recreation imaginaryly.Below, utilize Fig. 5 that the determining method of concrete section is described.
An example of the chart of the condition of authorizing of the section (ten grades~one-level) of the strength level of expression player in this recreation that Fig. 5 (a) expression is undertaken by section determination section 161e.Play for the first time the player of this recreation, its section is ten grades.For example, count at 100~199 o'clock, its section is nine grades.And, along with the increase of counting (or minimizing), section is risen (or decline), for example, to count at 900~999 o'clock, its section becomes one-level.Counting is 1000 when above, and section becomes section just.
An example of the chart of the condition of authorizing of the section of the strength level of expression player in this recreation that Fig. 5 (b) expression is undertaken by section determination section 161e (just section~eight sections).As mentioned above, stage property is authorized the 161b of portion player to counting more than 1000, authorizes 3 imperial coin imaginaryly.And, by stage property moving part 161d, the result of determination of detection unit 161c on merit, the result that the imperial coin that the player holds imaginaryly is moved between the player, the quantity of the imperial coin that the player holds imaginaryly changes to some extent, and updates stored on the section memory 162a of portion.And, for example when the quantity of imperial coin be more than 5 10 when following, section is two sections.Along with the increase (or minimizing) of the number of imperial coin, section is risen (or decline), when the quantity of imperial coin is 46 when above, section is eight sections.In addition, the player is with the first section result who plays, and the quantity of its imperial coin becomes 0 when following, just drops to one-level.
That is, section determination section 161e, according to the number of counting and authorizing the stage property of 161b of portion and stage property moving part 161d decision by stage property of authorizing the 161b of portion decision by stage property, the section table with reference to shown in Figure 5 decides corresponding section.
Timer 161f, instrumentation was lighted to the remaining time of the time T A that plays a card of the binding hours of playing a card as the time of touching board, was limited in this time T A that plays a card, and recreation is carried out control part 161a and is accepted the selection operation input of playing a card that the player carries out via touch-screen 11a.At this, timer 161f, read player's section by the section memory 162a of portion after, read the time T A that plays a card of the corresponding section that has been read out by the time memory 162b of portion of playing a card, set the time T A that plays a card.
Prolong to require to accept the 161g of portion, be based on the signal of pressing long-time consideration key (with reference to Figure 21) that the back that is presented at monitor 11 will illustrate and sending from touch-screen 11a, require the mechanism of signal as accepting the time lengthening of playing a card.
Prolong handling part 161h, judge whether at least that in the time T A that plays a card (is that the draw it oneself time point of board was counted in 10 seconds at this) accepted the pressing of long-time consideration key (whether have based on prolonging the time lengthening of playing a card that requires to accept the 161g of portion and require signal) of player's touch-screen 11a, and (1 also prolongation) below the number of times (is 0 time at this) of the number of times of the time T A that plays a card that whether has been extended for regulation, be judged as when satisfying these restrictive conditions, the prolongation requirement of the time T A that plays a card is accepted in permission.Accept in permission and to prolong when requiring, by the time expand Δ T that adds regulation remaining time (for example 5 seconds) of the time T A that plays a card of timer 161f institute instrumentation.
The section memory 162a of portion, identifying information and storage that the quantity and the section of stage property corresponded to the player.At this, when when beginning recreation, carry out control part 161a by recreation, read the quantity and the section of the stage property corresponding from the player information memory 362a of portion described later of central server unit 3, and store the section memory 162a of portion into player's identifying information.
The 162b of portion time memory that plays a card is by each section storage time T A that plays a card.At this,, carry out control part 161a by recreation and read the time T A that plays a card that sets by each section, and store the 162b of portion time memory that plays a card into from the memory portion of central server unit 3 when when beginning recreation.
Fig. 6 represents, is stored in the example of chart of the time T A that plays a card that sets by each section of the 162b of portion time memory that plays a card.It is just short more that the time T of playing a card A is configured to high more its of the section time T A that plays a card, and as shown in Figure 6, the time T of playing a card A is configured to, and is 4.0 seconds when for example rank is ten grades when being 4.5 seconds, seven sections when being 5.0 seconds, three sections when being 5.5 seconds, three grades.
As mentioned above, owing to the corresponding section of the time T A that plays a card is set, the time T of playing a card A is and the corresponding suitable time T A that plays a card of the intensity of player in Random Factor Mahjong that therefore recreation can be carried out smoothly.That is, in Random Factor Mahjong, player's strong more (=section height) then can play a card time T A and selects to play a card, and by making stronger player select to play a card with the short time T A that plays a card, recreation accelerated with short.
Turn back to structure chart shown in Figure 4, the functional structure of client terminal apparatus 1 is described.The relevant combination determination section 361d described later by central service apparatus 3 of the table memory 162c of portion storage generates, and carries out the table information of the mahjong table of mahjong as client terminal apparatus 1 imaginaryly.Specifically, storage constitutes identifying information, the operation of client terminal apparatus 1 that client terminal apparatus 1 carries out the mahjong table of mahjong imaginaryly and constitutes player's the player information etc. of section etc. of each client terminal apparatus 1 that client terminal apparatus 1 carries out the mahjong table of mahjong imaginaryly.
The progress memory 162d of portion stores the information of game progress situation that relevant client terminal apparatus 1 carries out the mahjong table of mahjong imaginaryly.Specifically, storage is relevant to show and the information of the necessary game progress situation of fight picture that the picture 630 of watching shown in Figure 21 is same that promptly, storage constitutes 4 fight persons' of mahjong table hand board information, the information of playing a card, the excellent information of score etc.
The relevant instruction unit 361f decision of watching described later of the 162e of the memory portion storage of watching by central service apparatus 3, and as the information of the mahjong table (to call the table of watching in the following text) of object (player of=client terminal apparatus 1 watches) on the monitor 11 that is presented at client terminal apparatus 1, the picture 630 of watching described later as shown in figure 21 imaginaryly.Specifically, the storage identifying information, the operation that constitute the client terminal apparatus 1 of the table of watching constitutes player's the player information etc. of section etc. of each client terminal apparatus 1 that client terminal apparatus 1 carries out the mahjong table of mahjong imaginaryly.
A progress memory 162f of portion that watches, the information of the game progress situation of the relevant table of watching of storage.Specifically, storage is relevant to showing the information of the picture 630 necessary game progress situations of watching as shown in figure 21, that is, storage constitutes 4 fight persons' of the table of watching hand board information, the information of playing a card, score rod information etc.
The terminal of the watching memory 162g of portion, storage be equivalent to the to watch person's of watching other the identifying information of client terminal apparatus 1 (to call source terminal installation 1 α that watches in the following text) of the mahjong table that client terminal apparatus 1 fights imaginaryly.
That is, terminal installation 1 α that watches is other the client terminal apparatus 1 of the person of watching (player) operation of the mahjong table (claiming by the table of watching) that client terminal apparatus 1 fights of watching.In other words, terminal installation 1 α that watches shows the watched client terminal apparatus 1 of the picture 630 of watching shown in Figure 21 of fight situation of table of expression on the monitor 11.
The progress renewal 161k of portion, according to being stored in the table information of the 162c of memory portion, constituting between other the client terminal apparatus 1 (to call fight person's terminal installation 1 β in the following text) of mahjong table that client terminal apparatus 1 carries out mahjong imaginaryly, send, receive the information of relevant game progress situation, update stored in game progress situation on the progress memory 162d of portion with this.
Further, the progress renewal 161k of portion, the instruction unit 361f that watches described later by central service apparatus 3, mahjong table as the object of watching of other client terminal apparatus 1 (terminal installation 1 α watches), when comprising the client terminal apparatus 1 that possesses this progress renewal 161k of portion and being determined as fight person, accept indication from central service apparatus 3, the identifying information of terminal installation 1 α that watches is stored on the terminal memory 162g of portion that watches, and, make progress send acceptance division 161m the information that is stored in the relevant game progress situation on the progress memory 162d of portion sent to terminal installation 1 α that watches.
Progress sends acceptance division 161m, according to being stored in the table information of the 162e of memory portion of watching, reception from formation watch the table host and guest family (master client, to call in the following text by terminal installation 1 γ that watches), the information of relevant game progress situation, update stored in the information of the relevant game progress situation on the progress memory 162f of portion that watches with this.
Further, progress sends acceptance division 161m, according to the indication from the progress renewal 161k of portion, reads the information that is stored in the relevant game progress situation on the progress memory 162d of portion, and sends to terminal installation 1 α that watches.
At this, as shown in Figure 7, the contents processing of client terminal apparatus a1 that is connected with hub A via industrial siding 5 and a3, the client terminal apparatus b8 that is connected with hub B via industrial siding 5, the progress renewal 161k of portion when the client terminal apparatus c2 that is connected with hub C via industrial siding 5 plays in same gamespace uses Fig. 8 to be specified.
In addition, by central service apparatus 3, be combined into imagination ground at this explanation client terminal apparatus a1, client terminal apparatus a3, client terminal apparatus b8 and client terminal apparatus c2 in same table (in the same gamespace) situation when playing.Central service apparatus 3, the client terminal apparatus 1 accepted at first (being client terminal apparatus a1 at this) is set at " the host and guest family " of performance central role in the transmission of the information of 1 of client terminal apparatus receives, and other client terminal apparatus 1 is set at " from the client " of performance subordinate role in the transmission of the information of 1 of client terminal apparatus receives, and is set the result and is sent to each client terminal apparatus 1.Each client terminal apparatus 1 will be transmitted the host and guest family come and be stored in a 162c of memory portion from client's setting result.
Fig. 8 is used to illustrate that the transmission based on the operation signal of the progress renewal 161k of portion of client terminal apparatus a1, a3, b8 and c2 receives the example of the figure of contents processing.Situation when in addition, being client terminal apparatus a1 at this explanation host and guest family.(a) being expression by host and guest family a1 to the figure from the transmit path of the operation signal of client a3, b8, c2, (b) is expression by the figure from client a3, b8, c2 to the transmit path of the operation signal of host and guest family a1.
Shown in (a),, be sent to a3 from the client via hub A from the operation signal of host and guest family a1.And, from the operation signal of host and guest family a1, be sent to b8 from the client via hub A, connection 4a, 4b and hub B.Similarly, from the operation signal of host and guest family a1, be sent to c2 from the client via hub A, communication loop line 4a, 4c and hub C.
Shown in (b), come operation signal since client a3, be sent to host and guest family a1 via hub A.And, come operation signal since client b8, be sent to host and guest family a1 via hub B, connection 4b, 4a and hub A.
Similarly, come operation signal, be sent to host and guest family a1 via hub C, connection 4c, 4a and hub A since client c2.
Promptly, host and guest family a1, self the operation information of terminal is sent to other whole client terminal apparatus 1 (=from client a3, b8 and c2), and receive operation signal respectively since client a3, b8 and c2, and be sent to except that received from the client (for example, from client a3) whole in client (for example, from client b8 and c2).And, respectively the operation information of terminal of self is sent to host and guest family a1 from client a3, b8 and c2 (for example), and receives operation signal from other client terminal apparatus 1 (for example, from client b8 and c2) via host and guest family a1 from client a3.
Like this, client terminal apparatus a1, a3, the progress renewal 161k of portion of b8 and c2 sends from each client terminal apparatus 1 (client terminal apparatus a1, a3, b8 and c2) operation signal, in view of the above, whenever accepting from client terminal apparatus a1, a3, during the operation signal of b8 and c2, upgrade the information of the progress memory 162d of portion, therefore, client terminal apparatus a1, a3, b8 and c2 can pass through, use is stored in the progress information of the progress memory 162d of portion of each client terminal apparatus 1 and plays, at client terminal apparatus a1, a3, between b8 and c2, the time synchronized (making game progress situation unanimity) in the process is carried out in the control recreation easily.
Fig. 9 is the hardware structure diagram of an embodiment of expression central service apparatus 3.The molar behavior of control part 36 control client terminal apparatus 3 possesses the ROM363 of the RAM362 of information in information treatment part (CPU) 361, the temporary transient stores processor etc., the image information that memory in advance has regulation etc.
Memory is in the various data of ROM363, can memory in the data of memory media removably, for example, can there be the driver of hard disk drive, CD drive, floppy disk, silicone disc driver, cassette tape medium reading machine etc. to read, at this moment, recording medium for example is hard disk, CD, floppy disk, CD, DVD, semiconductor memory etc.
Network service portion 38 is used for the network that constituted via WWW (World-Wide Web) etc., carries out transmission, the reception of various data with a plurality of client terminal apparatus 1.In addition, recreation of the present invention manages program and is recorded on the ROM363, uploads on the RAM362, and by CPU361, the game progress hypervisor on the RAM362 is performed successively, thereby realizes function separately.
Figure 10 is the example of functional structure chart of the control part 36 of central service apparatus 3.The CPU361 of control part 36 possesses: participate in and accept the 361a of portion, accept the participation to the fight recreation from client terminal apparatus 1; Participate in number of terminals count section 361b, meter as accept by participation the 361a of portion accept participation client terminal apparatus 1 participation terminal installation 1r the platform number, promptly participate in number of terminals RN.
The CPU361 of control part 36 also possesses: victor's determination section 361c (be equivalent to the victor and determine the unit), when constituting each fight game over of making up of the 1st bout (or the 2nd bout), decision enters into the player of second leg (=the 2 bout (or the 3rd bout)) as the victor; Combination determination section 361d (being equivalent to combination decision unit), the victor that will be determined by victor's determination section 361c, be dispensed to 1 combination (below, will be called " selection combination S T ") of the fight recreation that constitutes next bout (=the 2 bout (or the 3rd bout)) by the combination that combination determination section 361d is assigned the victor; Fight the beginning 361e of portion (being equivalent to fight the beginning indicating member), to selecting the player of combination S T distribution as the victor, its result, judge that 4 of fight persons that select combination S T are complete neat, the fight recreation of the client terminal apparatus 1 next bout of beginning (=the 2 bout (or the 3rd bout)) of combination S T is selected in indication; The instruction unit of watching 361f (being equivalent to the unit of watching), to select combination S T distribute as rise after victor's the player to 4 of fight persons who selects combination S T complete till neat during, make the wait of the client terminal apparatus 1 that is included in this selection combination S T fight terminal installation 1w, show the game picture of the fight recreation in the fight that constitutes preceding bout (=the 1 bout (or the 2nd bout)).
In addition, the CPU361 of control part 36 also possesses: the Object Selection of the watching 361g of portion (being equivalent to the object selecting unit of watching), in the fight recreation from the fight that constitutes the 1st bout (or the 2nd bout), select the fight recreation of 1 combination according to the rule of appointment; The progress evaluation 361h of portion (being equivalent to the progress evaluation unit) presses the progress that each bout evaluation constitutes each fight of making up recreation of bout.
The RAM362 of control part 36 possesses: the player information memory 362a of portion, store each player's stage property quantity, section etc. accordingly with player's identifying information (ID data); The 362b of combination memory portion, storage is by the combined information of combination determination section 361d decision.
The 361a of portion is accepted in participation, accepts the participation to the fight recreation from client terminal apparatus 1, specifically, accepts the identifying information of confirming necessary player from the carrying out individual of client terminal apparatus 1, carries out the individual and confirms.
Participate in number of terminals count section 361b, accept when fighting the participation of recreation whenever accept the 361a of portion by participation, counting is participated in number of terminals RN, if when participating in the sum of number of terminals RN and the game terminal device that constitutes the elimination series of fighting recreation promptly maximum participation number of terminals RNM (is 16 at this) be consistent, or participate in number of terminals RN and become time of 1 by zero and rise (promptly, after the replacement, accepting the 361a of portion by participation for the first time accepts fighting the time of the participation of playing) when over-reset time LT, reset to the zero participation number of terminals RN that counts by participating in number of terminals RN.
That is, participate in number of terminals count section 361b, will accept the 361a of portion by participation and accept the participation of playing fighting, and, fight the beginning 361e of portion and also do not indicate the platform number of the participation terminal installation 1r that begins to fight as participating in number of terminals RN counting.
Victor's determination section 361c, when constituting each fight game over of making up of the 1st bout (or the 2nd bout), based on the game result that the fight of each combination that receives from client terminal apparatus 1 (host and guest family) is played, the victor that decision enters next bout (=the 2 bout (or the 3rd bout)).At this, each is fought among 4 fight persons of recreation, and preceding two (the 1st and the 2nd) are decided to be the victor who enters into next bout.
Combination determination section 361d, to accept the participation terminal installation 1r that the 361a of portion participates in the client terminal apparatus of being accepted 1 by participation, fight the combination of the 1st bout of the elimination series of playing to formation according to the regular allocation of appointment, when storing the combined information that constitutes each combination of the 1st bout into combination memory portion 362b, combined information (being table information at this) is sent to client terminal apparatus 1, make it store a 162c of memory portion into.
Figure 11 will participate in the example that terminal installation 1r is dispensed to the key diagram of the rule that elimination series makes up by combination determination section 361d.Aforesaid elimination series is in this elimination series that sash A1~G4 constituted, that be made of 3 bouts for (16 participation terminal installation 1r) that can be distributed 16 players by the 1st bout.As shown in the figure, the 1st bout by the B group of 4 formations of the A group of, 4 formations of A1~A4, B1~B4 ..., D1~D4 the D group of 4 formations amount to 4 groups (A table~D tables 4) and fight recreation.And the 2nd bout is the 1st or the 2nd (victor) 8 constitutes the E table, the F table amounts to 2 and fights recreation by the achievement of the 1st bout.Secondly, finals constitutes 1 by 4 of the victors of the 2nd bout and fights recreation.
Figure left side indicates the sequence numbering PN1~PN3 of order of combination that expression is dispensed to each bout of elimination series.That is, the 1st bout distributes 4 according to the order of sash A1, B1, C1, D1, and after distributing according to same table order (table A, B, C, D) 4 similarly, distribute remaining 8.Like this, combination determination section 361d, roughly consistent mutually for the platform number that makes the respectively participation terminal installation 1r of combination that is dispensed to the 1st bout that constitutes the elimination series of fighting recreation, be dispensed to the combination that constitutes the 1st bout of fighting the elimination series of playing and will participate in terminal installation 1r.
Turning back to functional structure chart shown in Figure 10 again describes.Combination determination section 361d from making the moment of participating in number of terminals RN replacement by participating in number of terminals count section 361b, carries out participating in the processing that terminal installation 1r is dispensed to the combination of the 1st bout that constitutes the elimination series of fighting recreation once again.Promptly, distributed the 1st bout that constitutes elimination series 16, or the distribution that begins elimination series rises when having passed through replacement time LT (for example 5 seconds), carry out once again repeating to be dispensed to the processing of this combination with participating in the processing that terminal installation 1r is dispensed to the combination of the 1st bout that constitutes the elimination series of fighting recreation.
Further, combination determination section 361d monitors each combination of the fight recreation that constitutes next bout (=the 2 bout (or the 3rd bout)), whenever by victor's determination section 361c decision victor the time, be dispensed to 1 combination (below, the combination that is assigned with the victor by combination determination section 361d is called " selecting combination S T ").
That is, combination determination section 361d will be by the victor of victor's determination section 361c decision, and priority allocation has been assigned 1 victor's combination to the combination that constitutes next bout (=the 2 bout (or the 3rd bout)) at least.At this, each combination is made of 4 fight persons, and determines 2 victors by victor's determination section 361c, therefore, combination determination section 361d, priority allocation is to the combination that is assigned 2 victors.
Promptly, combination determination section 361d is in the combination that constitutes next bout (=the 2 bout (or the 3rd bout)), if the combination that is assigned 2 victors is arranged, just will be dispensed to this combination by the victor of victor's determination section 361c decision, if be not assigned 2 victors' combination, just from the combination that constitutes next bout (=the 2 bout (or the 3rd bout)), select the unallocated victor's of having combination, distribute victor by victor's determination section 361c decision.
In addition, combination determination section 361d, when the complete neat and combination of 4 fight persons is finished, selected 1 host and guest family from the client terminal apparatus 1 that is included in combination, 1 of remaining client terminal apparatus is from the client.At this, combination determination section 361d, in the combination of the 1st bout, selected participation time client terminal apparatus 1 the earliest is the host and guest family, in the combination of the 2nd bout (or the 3rd bout), among 2 client terminal apparatus 1 that are assigned to each combination, the achievement of selected the 1st bout (or the 2nd bout) is that the 1st client terminal apparatus 1 is the host and guest family.
Fight the beginning 361e of portion,, 1 combination is distributed 1 gamespace (imagination table) according to the combination of the 1st bout that constitutes elimination series that is generated by combination determination section 361d, and to the fight recreation of participating in each bout of terminal installation 1r indication beginning.
And, fight the beginning 361e of portion, after selecting combination S T to be assigned with the victor, select 4 Quan Qishi of fight person of combination S T, distribute to and select T1 gamespace of combination S (imagination table), and indicate the fight recreation of the next bout of beginning (=the 2 bout (or the 3rd bout)) to the client terminal apparatus 1 that is included in this selection combination S T.
The instruction unit of watching 361f, the victor be assigned to rise after selecting combination S T to 4 of fight persons who selects combination S T complete till neat during, make the wait of the client terminal apparatus 1 that is included in this selections combination S T fight terminal installation 1w show constitute before fight in the fight of bout (=the 1 bout (or the 2nd bout)) game picture of playing.
And, the instruction unit of watching 361f, the game picture that allows demonstration play by the fight of 1 combination of the 361g of the Object Selection portion selection of watching.As described later, the 361g of Object Selection portion the fastest combination of selection progress from the combination that the fight that constitutes preceding bout (=the 1 bout (or the 2nd bout)) is played because watch, therefore, the instruction unit of watching 361f, make wait for to fight terminal installation 1w show constitute before the game picture of the fight recreation of the fastest combination of progress in the combination of fight recreation of bout (=the 1 bout (or the 2nd bout)).
The Object Selection of the watching 361g of portion in the combination of the fight recreation of bout before formation (=the 1 bout (or the 2nd bout)), selects 1 the fastest combination of progress of being estimated by the progress evaluation 361h of portion.
The progress evaluation 361h of portion, based on unacted office number promptly the residue office board board number of touching counting KN and stay imaginary board wall promptly remain and touch board and count HN, estimate the progress of fighting recreation.Specifically, the progress evaluation 361h of portion, being evaluated as residue office, to count KN few more, and the progress of fighting recreation is just fast more, and is identical if KN counts in residue office, is evaluated as residue and touches board to count HN few more, and the progress of fighting recreation is just fast more.For example, in east was fought for 3 innings, it was 1 innings that KN counts in residue office, in fighting for 4 innings in east residue office to count KN then be 0 innings.
The player information memory 362a of portion corresponds to player's identifying information (ID data) with each player's stage property quantity, section etc. and stores.But, each player's stage property quantity, section, when fighting the recreation beginning, be sent to client terminal apparatus 1 and be stored on the section memory 162a of portion, when each fights game over, stage property quantity, the section of corresponding stage property moving part 161d and section determination section 161e decision, the stage property quantity, the section that are stored in the section memory 162a of portion are updated, and be sent to central server device 3, be stored in the player information memory 362a of portion.
The 362b of combination memory portion, storage is by the combined information of combination determination section 361d decision, with be included in player's the identifying information of each combination and the identifying information at host and guest family (that is, expression be main (master) client or from (slave) client's distinctive information) etc. corresponding with the identifying information of client terminal apparatus 1 and store.
Figure 12,13 examples for the flow chart of the processing carried out based on client terminal apparatus 1.In addition, as do not have special record, following processing is carried out control part 161a by recreation and is carried out.At first, read personal information (step S101) such as ID data by card reader 13 from the personalized cards that is inserted into, and be sent to central server device 3 (step S103).
Accepting the 361a of portion by the participation of central service apparatus 3 accepts fighting the participation of recreation, whether determination section 361d is dispensed in the combination of the 1st bout that constitutes the elimination series of fighting recreation by combination, carry out from fighting the judgement (step S105) that the beginning 361e of portion has received the indication information that begins to fight.Under the situation that does not receive the indication information that begins to fight (is NO at step S105), be in holding state.Under the situation that has received the indication information that begins to fight (is YES at step S105), the player information (step S107) of reception fight adversary's identifying information, section etc.
Afterwards, by prolonging handling part 161h, expression is considered for a long time the value initialization of sign (flag) S whether key is pressed is 0 (step S108) in each bout.At this, if sign S value is 0, then be illustrated in each bout the long-time key be not pressed (expression is in the state that the prolongation that can accept the time T A that plays a card requires) of considering, if its value is 1, then be illustrated in each bout the long-time key be pressed (expression is in the state that the prolongation that can not accept the time T A that plays a card requires) of considering.
Then, fight recreation and be performed (step S109).Whether the instruction unit 361f that watches that carries out central service apparatus 3 has then specified the judgement (whether the person of watching occurs) (step S111) of other client terminal apparatus 1 (=terminal installation 1 α watches) of the person of watching of the mahjong table that the client terminal apparatus 1 that is equivalent to watch fights imaginaryly.Occur (is YES at step S111) if be judged as the person of watching, then send acceptance division 161m, read the information of the relevant game progress situation that is stored in the progress memory 162d of portion, and be sent to terminal installation 1 α (step S113) that watches by progress.(is NO at step S111) do not occur if be judged as the person of watching, handle then advancing to step S115.
If the processing of step S113 finishes, or be NO, then carry out the judgement (step S115) whether the fight recreation of each bout has finished at step S111.If judge that fighting recreation does not also have end (fighting), just turns back to step S109, repeated execution of steps S109~step S113.If judge that fighting recreation finishes (is YES at step S115), judge ranking by achievement detection unit 161c, 161d moves imperial coin by the stage property moving part, and by section determination section 161e decision section, stage property quantity and section are updated and are stored on the section memory 162a of portion.Then, as game result, holding of fight person counted, the number of section and stage property is sent to central service apparatus 3 (step S117).
Then, the victor's determination section 361c decision victor by central service apparatus 3 receives whether expression is victor's victory or defeat information, whether has received the judgement (step S119) of expression victor's victory or defeat information.If when having received expression the vanquished's victory or defeat information (is NO at step S119), handle advancing to step S123.If received expression victor's victory or defeat information (is YES at step S119), on monitor 11, show the progress display frame shown in Figure 18~20, whether fight recreation is the judgement (step S121) of finals.If fighting recreation is not finals (being the 1st bout or the 2nd bout) (is NO at step S121), handle the step S125 that advances to as shown in figure 13.
Be finals (is YES at step S121) if fight recreation, or received expression the vanquished's victory or defeat information (is NO at step S119) at step S115, just accept input, whether proceed to fight the judgement (step S123) of recreation from touch-screen 11a etc.If judge and proceed to fight recreation (is YES at step S123), just turn back to step S103, repeated execution of steps S103 is to the processing of step S121.If judge that fighting recreation does not proceed (is NO at step S123), then processing finishes.
If at step S121 is NO, as shown in figure 13, whether received the judgement (step S125) of the indication information that begins to fight recreation (fighting the beginning indication information) to call in the following text from the fight beginning 361e of portion of central service apparatus 3.Fight beginning indication information (is YES at step S125) if received, just turn back to step S107 shown in Figure 12, the processing that repeated execution of steps S107 is later.Do not fight beginning indication information (is NO at step S125) if receive, then send the watch table information of table of acceptance division 161m reception, and be stored in a 162e of memory portion (step S127) that watches from the instruction unit 361f that watches of central service apparatus 3 by progress.Then, send the information of acceptance division 161m reception, and be stored in the progress memory 162f of portion upward (step S129) that watches from the progress of the relevant table of watching of client terminal apparatus 1 α at the host and guest family of the table of watching by progress.Whether then, send the acceptance division 161m table of watching by progress is judgement (step S131) in fighting.
Be not in fight state (fight and finish) (is NO at step S131) if judge the table of watching, just turn back to step S125.Be in fight state (is YES at step S131) if judge the table of watching, just read the information of a relevant progress of watching, on monitor 11, show the picture 630 (step S133) of watching as shown in figure 21 described later by a progress memory 162f of portion that watches.Then, the fight that whether has received from the fight beginning 361e of portion of central service apparatus 3 begins the judgement (step S135) of indication information.Fight beginning indication information (is YES at step S135) if received, just turn back to step S107 shown in Figure 12, the processing after the repeated execution of steps S107.Do not fight beginning indication information (is NO at step S135) if receive, just turn back to step S129, the processing after the repeated execution of steps S129.
Figure 14 is in the fight that the step S109 of flow chart shown in Figure 12 carries out is handled, an example of the detail flowchart of the management processing of the time T of playing a card A.At first, whether touched the judgement (step S201) of board by timer 161f.If judge and do not touch board (is NO at step S201), then be in holding state.If judge and to have touched board (is YES at step S201),, the play a card value of timing Ts of remaining time of time T A of timing is set at initial value the T1 (=time T of playing a card A) (step S203) just by timer 161f.
Then, by prolonging the judgement (step S205) whether handling part 161h has played a card.Finish (is YES at step S205) if judging plays a card, just return, if judging to play a card does not finish (is NO at step S205), whether the value of the sign S that represents to consider for a long time whether key has been pressed in each bout is 1 judgement (step S207).If the value of judgement symbol S is 1 (is YES at step S207), just advance to step S215.If the value of judgement symbol S is not 1 (being 0) (is NO at step S207), on monitor 11, show the long-time key (step S209) of considering by prolonging handling part 161h, require to accept the judgement (step S211) whether the 161g of portion supresses long-time consideration key by prolonging.
Do not press long-time consideration key (is NO at step S211) if judge, just advance to step S215, supressed long-time consideration key (is YES at step S211) if judge, by prolonging handling part 161h, the value of sign S is set at 1 (step S213), the value of the timing Ts time expand Δ T (step S214) that only adds.
If the processing of step S214 finishes, be YES at step S207, or when step S211 is NO, by timer 161f the value of timing Ts is deducted 1 (step S215).Then, whether the value of carrying out timing Ts by timer 161f is the judgement (step S217) below 0.
If judge that the value of timing Ts is not (greater than 0) below 0 (is NO at step S217), just turn back to step S205, repeated execution of steps S205 is to the processing of step S215.If judge that the value of timing Ts is (is YES at step S217) below 0, just carry out control part 161a and touch board and play a card (step S219) by recreation, return processing.
An example of the flow chart of the processing that Figure 15,16 expressions are undertaken by central service apparatus 3.At first, the value initialization that will be participated in number of terminals RN by participation number of terminals count section 361b is 0, is 0 (step S301) with the value initialization that counts the counter TM of predefined replacement time LT.Then, accept the 361a of portion by participation and whether accepted judgement (step S303) the participation of fighting recreation from client terminal apparatus 1.
If (is NO at step S303) do not accepted in the participation of fighting recreation, by participating in number of terminals count section 361b, make the value of counter TM increase progressively 1 (step S305), whether the value of carrying out counter TM is greater than the judgement (judging S307) of the time LT that resets.If judge not resetting (less than the time LT that resets) (is NO at step S307) more than the time LT, just turn back to step S303.If judge resetting more than the time LT (is YES at step S307), just advance to step S319.
Accepted (is YES at step S303) if fight the participation of recreation, by combination determination section 361d, will be in step S303 accept the participation terminal installation 1r that the 361a of portion accepts the client terminal apparatus 1 of participation and be dispensed to the combination (step S309) that constitutes the elimination series of fighting recreation by participation.Then, participate in number of terminals RN and increase progressively 1 (step S311), and whether participate in number of terminals RN be the maximum above judgement (step S313) of number of terminals RNM of participating in by participating in number of terminals count section 361b, allowing.
If judge that participating in number of terminals RN is not the maximum number of terminals RNM above (participating in number of terminals RNM less than maximum) (is NO at step S313) that participates in, just by participating in number of terminals count section 361b, the value of counter TM increases progressively 1 (step S315), and whether the value of carrying out counter TM is the above judgement (step S317) of replacement time LT.If judge not for replacement time LT above (less than the time LT that resets) (is NO at step S317), just turn back to step S303.If be judged as replacement time LT above (is YES at step S317), just advance to step S319.
If at step S307 is YES, or when step S317 was YES, by combination determination section 361d, the game terminal device 1 (step S319) as the participation terminal installation 1r of insufficient section distributes the operation of accepting the CPU player imaginaryly just advanced to step S321.If judge that participating in number of terminals RN participates in number of terminals RNM above (is YES at step S313) for maximum, or the processing of step S319 has finished, then by fighting the beginning 361e of portion, to participating in the fight recreation beginning (step S321) that terminal installation 1r indicates the 1st bout.
Then, whether received judgement (step S323) by victor's determination section 361c from the game result of client terminal apparatus 1.If judge not receive game result (is NO at step S323), then be in holding state.If judge to have received game result (is YES at step S323), send to client terminal apparatus 1 (step S325) just by victor's determination section 361c decision victor, and with victory or defeat information.Then, by combination determination section 361d, the victor that will be determined in step S325 is dispensed to the selection combination S T (step S327) that constitutes the 2nd bout.
Then, by fighting the whether neat full judgement (step S329) of 4 fight persons that the beginning 361e of portion selects combination S T.If judge fight person's complete neat (is NO at step S329), then show the indication information (step S331) of picture of watching to client terminal apparatus 1 transmission, and turn back to step S323 by the instruction unit 361f that watches.If judge fight person's neat (is YES at step S329) entirely, just by fighting the beginning 361e of portion sends indication information (step S333) from the fight recreation of beginning the 2nd bout to client terminal apparatus 1.And, constitute the judgement (step S335) whether the fight recreation of combination of whole (they at this, being two groups) of the 2nd bout has begun by victor's determination section 361c.Do not begin (is NO at step S335) if judge the fight recreation of the whole combinations that constitute the 2nd bout, just turn back to step S323, the processing of repeated execution of steps S323~step S333.Begin (is YES at step S335) if judge to constitute the fight recreation of whole combinations of the 2nd bout, as shown in figure 16, whether received judgement (step S337) from the game result of client terminal apparatus 1 by victor's determination section 361c.If judge not receive game result (is NO at step S337), then be in holding state.If judge to have received game result (is YES at step S337), send to client terminal apparatus 1 (step S339) just by victor's determination section 361c decision victor, and with victory or defeat information.Then, will be dispensed to the selection combination S T (step S341) that constitutes the 3rd bout (finals) the victor of step S339 decision by combination determination section 361d.
Then, by fighting the whether neat full judgement (step S343) of 4 fight persons that the beginning 361e of portion selects combination S T.If judge fight person's complete neat (is NO at step S343),, show the indication information (step S345) of picture of watching to client terminal apparatus 1 transmission, and turn back to step S337 then by the instruction unit 361f that watches.If judge fight person's neat (is YES at step S343) entirely, just by fighting the beginning 361e of portion sends indication information (step S347) from the fight recreation of beginning finals to client terminal apparatus 1.Then, whether received judgement (step S349) by victor's determination section 361c from the game result of client terminal apparatus 1.If judge not receive game result (is NO at step S349), then be in holding state.If judge to have received game result (is YES at step S349), send high client terminal apparatus 1 (step S351) just by victor's determination section 361c decision victor, and with victory or defeat information, processing finishes.
Figure 17 represents an example of the detail flowchart of the processing of watching that step S331 shown in Figure 15 and step S345 shown in Figure 16 carry out.At first, by the progress evaluation 361h of portion,, the progress that each fight of making up that constitutes bout is played is estimated (step S401) according to each bout.Specifically, at 4 combinations that constitute the 1st bout (fighting the number of combinations GN=4 of recreation) or constitute 2 combinations (fighting the number of combinations GN=2 that plays) of the 2nd bout, count KNi and residue from client terminal apparatus 1 reception residue office and touch board and count HNi (i=1~GN).
Then, the Object Selection of the watching 361g of portion counts KNi and residue based on the residue office that receives at step S401 and touches board and count HNi (i=1~GN), the fastest table of selection progress is as the table (a step S403) of watching.Then, by the instruction unit 361f that watches, fight terminal installation 1w to wait and send the identifying information (step S405) of terminal installation 1 γ of being watched, and return.
Figure 18 is illustrated in the example of the picture figure of the progress display frame on the monitor 11 that is presented at client terminal apparatus 1 among the step S121 of flow chart shown in Figure 12.In the progress display frame 600, show the combination display part 601~604 of 4 combinations representing the 1st bout respectively in the picture left side, show the combination display part 605,606 of 2 combinations representing the 2nd bout war respectively in picture central authorities, show the combination display part 607 of 1 combination of expression finals on the picture right side.
Combination show in the display part 601~604 address of representing 4 fight persons respectively 4 address display part 601a~601d ..., 604a~604d, show 2 address display part 605a, 605b of the address of representing 2 fight persons respectively in the display part 605 in combination.Also have, in the address display part 603a~603d of combination display part 603, address as fight person shows " great ambition ", " beggar ", " Michael ", " Lin Da " respectively, and address display part 603b, 603d show the vanquished's mark LM with * symbolic representation the vanquished.
In addition, if combination display part 601~607 shows the address display part, just illustrate that the fight person of the number that is presented at the address display part is assigned to corresponding combination.For example, if combination display part 605 shows 2 address display part 605a, 605b, just can know to be assigned 2 fight persons.Also have, if address display part 605a, 605b shows and be presented at identical address " great ambition ", " Michael " of address of address display part 603a, the 603c of combination display part 603, the E that victor 2 people that just can know the 1st bout C group have been assigned to the 2nd bout organizes.
And the right side of combination display part 601,602,604 shows progress display part 601e, 602e, the 604e that the progress of recreation is fought in expression respectively. Progress display part 601e, 602e, 604e show " east four innings of residues board number: 13 ", " east four innings of residues board number: 52 ", " east three innings of residues board number: 37 " respectively, can know A group, B group, D component other places in east four innings, the fight state in four innings in east, three innings in east, and the board number of staying in the imaginary board wall of touching promptly remains and touches board to count HN be 13,52,37.Therefore, can know that the order of organizing with A group, B group, D is made progress.
Progress display frame 600 when address finishes the 1st bout for the client terminal apparatus 1 of " great ambition " (or " Michael's ") player operation (when the C group is fought and finished), is presented on the monitor 11 of this client terminal apparatus 1.In addition, the fight picture (omitting among the figure) that shows in the fight process etc. shows the acknowledgement key PBK that shows the progress of elimination series when the player presses below the picture right side, if press acknowledgement key PBK, just show the progress display frame shown in Figure 18~21.
Figure 19 is illustrated in other examples of the picture figure of the progress display frame on the monitor 11 that is presented at client terminal apparatus 1 among the step S121 of flow chart shown in Figure 12.In progress display frame 610, the same with progress display frame 600 shown in Figure 180, show combination display part 611~617, combination display part 611~615 show respectively address display part 611a~611d ..., 615a~615d.Also have, address display part 611a, 611c, 613b and 613d show the vanquished's mark LM.In addition, the right side of combination display part 612,614 shows progress display part 612e, 614e respectively.
And, the upside of combination display part 615 show expression E group be assigned all (4) fight person " E table fight person determines! " the message display part 618 of message.In addition, progress display frame 610 when address finishes the 1st bout for the client terminal apparatus 1 of the player of " P " (or " disco ") operation (when the A group is fought and finished), is presented on the monitor 11 of this client terminal apparatus 1.
Figure 20 is illustrated in other examples of the picture figure of the progress display frame on the monitor 11 that is presented at client terminal apparatus 1 among the step S121 of flow chart shown in Figure 12.Progress display frame 620 is the same with progress display frame 600 shown in Figure 180, shows combination display part 621~627, combination display part 621~627 show respectively address display part 621a~621d ..., 626a~626d, 627a, 627b.Also have, address display part 625c and 625d etc. show the vanquished's mark LM.Further, the right side of combination display part 626 shows progress display part 626e.
In addition, progress display frame 620 when address finishes the 2nd bout for the client terminal apparatus 1 of " great ambition " (or " Michael's ") player operation (when the E group is fought and finished), is presented on the monitor 11 of this client terminal apparatus 1.
Figure 21 is illustrated in the example of the picture figure of the picture of watching on the monitor 11 that is presented at client terminal apparatus 1 among the step S133 of flow chart shown in Figure 13.In addition, this watches picture 630 when address finishes the 2nd bout for the client terminal apparatus 1 of " great ambition " (or " Michael's ") player operation (when the E group is fought and finished), is presented on the monitor 11 of this client terminal apparatus 1.
Watch picture downside, picture upside and the left and right sides of picture 630 shows the hand board object 631 of object (object) of 4 fight persons' of expression hand board in lid board mode.Further, watch picture 630 picture slightly middle body show the object 632 of playing a card that expression comprises the board wall object 633 of the board wall of precious board display board, shows the object that expression plays a card around the board wall object 623 of board wall.
Further, the picture upper right portion of picture 630 of watching shows the watch display part 636 of watching of information of expression, by the demonstration of " LIVE:F table ", can know not fight picture (omitting among the figure) of this picture, but show the picture of watching of the situation of F table in the fight process, showing.And the board wall object 633 of the picture 630 of watching and playing a card between the object 632 shows the address display part 634 of the address of each fight person of expression in recreation.Can know that by address display part 634 for example 4 fight persons' address is " youth ", " inferior youth ", " three youths ", " four youths ".
In addition, the picture 630 of watching is identical with the fight picture (omitting among the figure) that shows in fight, show on the picture right side for prolong player in the fight by touch board to play a card time of being allowed of decision be remaining time and the long-time consideration key PBH that presses.But, in the picture 630 of watching, can not accept the operation of operated keys such as long-time consideration key PBH.Also have, the picture right side of the picture 630 of watching is middle body slightly, shows the information key PBI that presses when expression fight person's player information.Press information key PBI, just show the picture 640 of watching shown in Figure 22.
Figure 22 is illustrated in other examples of the picture figure of the picture of watching on the monitor 11 that is presented at client terminal apparatus 1 among the step S133 of flow chart shown in Figure 13.Be shown when in addition, this picture 640 of watching is pressed information key PBI in the picture 630 of watching shown in Figure 21.
Show the information display section 641~644 of 4 fight persons' of expression player information in the picture downside of picture 640 of watching, picture upside and the left and right sides.Further, each information display section 641~644 shows address display part 641a~644a, the section display part 642b~644b that shows section that shows address, the detailed display part 641c~644c that shows other details respectively.
As mentioned above, by combination determination section 361d the victor is being dispensed to selection combination S T, and under the incomplete neat situation of the fight person who selects combination S T, the client terminal apparatus 1 (wait for and fight terminal installation 1w) that is included in this combination is in the state of (=the 2 bout (or the 3rd bout)) fight of waiting for next bout, but, owing to wait on the fight terminal installation 1w at this, the game picture that shows the fight recreation in fighting as the picture 630 of watching shown in Figure 21, therefore can watch, thereby can suppress because of waiting for that the interest of fighting that causes reduces.
And, victor by victor's determination section 361c decision, by combination determination section 361d, priority allocation has been assigned 1 victor's combination (being existing 2 combinations that the victor is assigned with at this) in the combination that constitutes next bout (=the 2 bout (or the 3rd bout)) at least, can make the fight person who constitutes combination complete rapidly neat, thereby shorten the fight stand-by period that operation awaits is fought the player of terminal installation 1w.
Further, instruction unit 361f selects 1 the fastest combination of progress by watching, the game picture of playing because of the fight of this combination is presented on the wait fight terminal installation 1w as the picture of watching, therefore, operation awaits is fought the player of terminal installation 1w, can watch in the next bout (=the 2 bout (or the 3rd bout)), comprise the fight recreation of the combination of fighting the high fight person of possibility, can further improve convenience.
For example, the picture 630 of watching shown in Figure 21 is, the victor who is presented in the progress display frame 620 shown in Figure 20 the E group of conduct the 2nd bout that shows enters into the picture of player's's " great ambition " (or " Michael ") that the wait of finals fights client terminal apparatus 1 (wait for and fight terminal installation 1w), because show the fight situation of F group, so the fight of the combination (being the F group at this) that comprises the fight person who fights in the finals of can watching is played.
And, for example, the victor of the C group of conduct the 1st bout that shows in the progress display frame 600 shown in Figure 180 enters into player's's " great ambition " (or " Michael ") that the wait of the 2nd bout fights client terminal apparatus 1 (wait for and fight terminal installation 1w), because show the fight situation of the A group that the progress of fight recreation is the fastest, so the fight that comprises the combination (is the A group at this) of fighting the high fight person of possibility in the 2nd bout of can watching is played.
In addition, because by the progress evaluation 361h of portion, in the fight recreation that is constituted by a plurality of office of simulation mahjong (being 4 innings of east wind) at this, count KN and residue based on residue office and touch board and count HN and estimate the progress of fighting recreation, can correctly be estimated simply again so fight the progress of recreation.
And, as mentioned above, because victor by victor's determination section 361c decision, constitute the selection combination S T of next bout (=the 2 bout (or the 3rd bout)) to the combination that is assigned 1 victor (is 2 victors at this) at least by combination determination section 361d priority allocation, can make the fight person of combination complete efficiently neat, thereby suppress the generation of the stand-by period till extremely next bout (=the 2 bout (or the 3rd bout)) beginning.
Also have, even 4 Random Factor Mahjongs that fight person fights, because determine 2 victors by victor's determination section 361c, so, the fight person that can make combination is complete efficiently neat, thereby can further suppress the generation of the stand-by period till next bout (=the 2 bout (or the 3rd bout)) beginning.
Further, Figure 15, flow chart shown in Figure 16, for convenience of explanation for the purpose of, whether complete neat judgement of the person of fight in step S329 and step S343, but can be when the victor who fights recreation whenever 2 groups be determined, it is neat entirely to be considered as fight person.Promptly, be dispensed to the combination that constitutes next bout because will be assigned victor's combination priority, therefore can when each victor who has determined 2 groups of fight recreation by victor's determination section 361c, begin 1 group fight recreation of next bout, since fight the beginning 361e of portion there is no need the whether complete neat judgement of the person of fight (as long as each determined 2 groups of victors that fight recreation by victor's determination section 361c when indication fight recreation and begin), so can realize the simplification handled.
Further, by combination determination section 361d with the victor be dispensed to select behind the combination S T beginning to the fight person who selects combination S T complete neat till the time, be included in the state that the client terminal apparatus 1 (wait for and fight terminal installation 1w) of selecting combination S T is in the fight of waiting for next bout (=the 2 bout (or the 3rd bout)), but, because wait for the game picture that the fight in the fight of bout (=the 1 bout (or the 2nd bout)) is played before the demonstration on the fight terminal installation 1w at this, so can watch, thereby can suppress because of waiting for that the interest of fighting that causes reduces.
In addition, because show the game picture of the fight recreation of the combination of selecting by the 361g of Object Selection portion that watches, so player's necessity of not have to select the object of watching to make up, thereby can improve convenience.
And, as the explanation of in the flow chart of Figure 14, carrying out,, thereby can improve player's convenience because, can prolong the time T A that plays a card by pressing long-time consideration key PBH (with reference to Figure 21).(with reference to Fig. 6) as mentioned above accelerates thereby be set the progress that makes recreation because the corresponding section of the time T A that plays a card, and still, on the contrary, if the time T A that plays a card uniformly is suitable for, then can't handles the player and wish the scene thought deeply about.At this, press long-time consideration key PBH and just can prolong the time T A that plays a card because accept, the progress of recreation is accelerated, and can be improved player's convenience.
In addition, the present invention also can adopt following mode.
(A) in the present embodiment, be illustrated for the situation of Random Factor Mahjong, but also can adopt other fight to play fighting recreation.For example, from recreation be difficult in nature set the no time limit of fight recreation of fight time and fight recreation, for example can be for the motor play of the card game of the chess recreation of the chess game of the paduk game of simulation go, simulation Chinese chess, simulation chess, simulation playing card, Japanese playing cards, marble paper board, simulation tennis, baseball, table tennis, vollyball, shuttlecock etc.
(B) in the present embodiment, to being made of 16 players, and the elimination series that is made of 3 bouts is illustrated, and still, elimination series can adopt other modes.For example, can be the fight recreation of being undertaken by 2 players, elimination series can constitute 4 bouts by 16 players.
(C) in the present embodiment, all be that the situation that recreation is fought in no time limit is illustrated to 3 bouts that constitute elimination series, still, can adopt also that to have 1 bout in the bout except that finals at least be the mode that the no time limit fight is played.For example can for, in constituting 3 bouts of elimination series, the 1st bout is set with the fight time, and the 2nd bout and finals to be no time limit fight recreation.
(D) in the present embodiment, determine 2 victors' situation to be illustrated victor's determination section 361c in 1 combination, still, victor's determination section 361c can determine 1 or 3 victors in 1 combination.For example, in the Random Factor Mahjong of present embodiment, each victor's number that makes up of each bout can be set at 1.In the case, become by 64 elimination serieses that the player constituted, the difficulty more that becomes of winning the championship title, so, can improve interest.Further, in the case, because 4 groups of fight end backs just can begin the fight of the next bout of 1 group, therefore can increase the fight stand-by period of further shortening, and further inhibition is based on the effect of the reduction of the interest of the instruction unit 361f that watches based on the player of combination determination section 361d.
(E) in the present embodiment, the later combination of the 2nd bout and the 1st bout situation that determination section 361d determined that irrespectively is combined is illustrated, but also can adopts the later combination of the 2nd bout by the combination of the 1st bout mode of decision in advance.At this, combination determination section 361d, to be assigned to the combination that is set in advance in the combination that constitutes next bout (for example, the 2nd bout) by the victor of victor's determination section 361c decision, and the 361g of Object Selection portion that watches, from the fight recreation that constitutes preceding bout (for example, the 1st bout), select (for example to comprise next bout, the 2nd bout war) combination of the fight adversary's who fights client terminal apparatus 1, the fight that comprises the client terminal apparatus 1 that next bout fights of just can watching is played.
(F) in the present embodiment, select 1 the fastest combination of the progress estimated by the progress evaluation 361h of portion to be illustrated to the 361g of Object Selection portion that watches as the situation of the object of watching, but, also can adopt according to operation signal, select the mode of 1 combination as the object of watching from client terminal apparatus 1.At this moment, Figure 23 represents to be presented at an example of the progress display frame of client terminal apparatus 1.
Progress display frame 650 shown in Figure 23, the same with progress display frame 600 shown in Figure 180, show combination display part 651~657, combination display part 651~654 show the address that shows 4 fight persons respectively 4 address display part 651a~651d ..., 654a~654d, combination display part 655 shows 2 address display part 655a, 655b of the address that shows 2 fight persons respectively.Also have, address display part 625c and 625d etc. show the vanquished's mark LM.Further, the right side of combination display part 651,652,654 shows progress display part 651e, 652e, the 654e that the progress of recreation is fought in expression respectively.
In addition, progress display frame 650 when address finishes the 1st bout for the client terminal apparatus 1 of " great ambition " (or " Michael's ") player operation (when the C group is fought and finished), is presented on the monitor 11 of this client terminal apparatus 1.
Further, in progress display frame 650, the picture lower right-most portion show the Object Selection portion 658 of watching of the table (group) of the object that is used to select to watch.The Object Selection of watching portion 658 shows which the table options button 608a~608c that watches of 3 (A table, B table, D table) selection that is used for from the 1st bout.That is the key of pressing when, table options button 608a~608c is respectively the A table of watching, B table, D table.At this, because may be selected to combination (table), so can further improve convenience for the object of watching.
(G) in the present embodiment, select 1 combination to be illustrated, still, also can select a plurality of combinations as watching object as the situation of the object of watching to the 361g of Object Selection portion that watches.At this, can show the fight situation of a plurality of combinations at the client terminal apparatus 1 of watching simultaneously, also can switch combination to display in a plurality of combinations in each fixed time.
(H) in the present embodiment, select the situation of the fastest combination of progress to be illustrated, still, also can select combination according to other rules to the 361g of Object Selection portion that watches.For example, can select to comprise the highest player's of section table.
(I) in the present embodiment, be illustrated, still, also can recreation be set and carry out function portions such as control part 161a at central service apparatus 3 to the situation of carrying out function portions such as control part 161a of playing is set at client terminal apparatus 1.
(J) in the present embodiment, the situation (lid board state) that the hand board object 631 that is presented at the picture 630 of watching is shown as the kind that can't distinguish board is illustrated, but, also can adopt the mode (for example, upright board state) that at least 1 player's hand board object 631 is shown as the kind that to distinguish board.
In the case, because the person of watching can further learn the kind of hand board, therefore can further improve interest.And, under the situation of the kind of the fight adversary's that can learn next bout hand board, because can learn this fight adversary's the method for playing card in detail, so can advantageously enter the fight of next bout.
(K) in the present embodiment, determine 2 victors' situation to be illustrated from 1 combination, still, also can adopt the mode of setting victor's number of victor's determination section 361c decision by each bout victor's determination section 361c.At this,, increase the mode of victor's number of victor's determination section 361c decision preferably with the progress of bout.For example, the victor of the 1st bout is set at 1, the victor of the 2nd bout is set at 2.In the case,, fight the stand-by period increase though follow the number of combinations that is included in 1 elimination series to reduce along with the progress of bout,, can suppress the increase of this fight stand-by period.
(L) in the present embodiment, as the explanation of carrying out in the flow chart of Figure 14, to in the fight recreation of each bout war, long-time consideration key PBH can only expendable situation be illustrated, but, also can adopt in the fight recreation of each bout war, consider that for a long time key PBH can use the mode of specific times (for example, 10 times or do not have the number of times restriction).
(especially consider that long-time key PBH does not have under the situation of access times restriction) under the situation hereinto, the player presses the progress that acknowledgement key PBK confirms elimination series, the fight person who does not wish to fight (for example, when being the wait of the next bout situation of fighting terminal installation 1w etc. more ticklish fight person), can press long-time consideration key PBH continually makes the process of recreation slack-off wittingly, so that do not fight, therefore can further improve convenience with the fight person who does not wish to fight.That is, can adjust the process of recreation by pressing long-time consideration key PBH frequency.
As mentioned above, recreation of the present invention manages device, accept operation from the player, and with a plurality of game terminal devices that show game picture via connection, connecting into to play carries out the communication of necessary operation signal, and be that the recreation that the recreation of indefinite elimination series mode manages manages device to the fight time that each of at least 1 bout in a plurality of bouts of the fight of the combination that is set with stated number recreation fought recreation, comprise: the victor determines the unit, when constituting each fight game over of making up of described 1 bout, the game result of playing based on the fight of each combination decides the victor who enters next bout; Combination decision unit will be determined the victor of unit decision by described victor, be dispensed to 1 combination of the fight recreation that constitutes next bout; Fight the beginning indicating member, after the victor is assigned to described 1 combination, when the fight person of this 1 combination is neat entirely, to being included in the game terminal device of this combination, indicate the fight recreation beginning of next bout, wherein preferably possess: after the victor is assigned to described 1 combination, rise to the fight person of this 1 combination complete till neat during, make the wait of the game terminal device that is included in this combination fight terminal installation, show the unit of watching of the game picture of the fight recreation in the fight that constitutes described 1 bout.
According to this structure, by the unit victor that watches be assigned to the fight person who rises after described 1 combination to this 1 combination complete till neat during, terminal installation is fought in the wait that is included in the game terminal device of this combination, shows the game picture of the fight recreation in the fight that constitutes described 1 bout.Therefore, by combination decision unit, the victor be assigned to the fight person who rises after 1 combination to this 1 combination complete till neat during, the client terminal apparatus (wait for and fight terminal installation) that is included in this combination is in the state of waiting for that next bout is fought, but,, can watch because of show the game picture of the fight recreation in fighting at this game terminal device, so, can suppress because of waiting for the reduction of the interest of fighting that generation caused.
And preferably possess in the fight recreation in the fight that constitutes described 1 bout war, according to the object selecting unit of watching of the establish rules fight recreation of then selecting 1 combination, the described unit of watching allows the game picture of the fight recreation that shows 1 combination being selected by the described object selecting unit of watching.
According to described structure, by the object selecting unit of watching, in the fight recreation from the fight that constitutes described 1 bout, play according to the establish rules fight of then selecting 1 combination, by the unit of watching, the game picture that allows demonstration play by the fight of 1 combination of the described object selecting unit selection of watching.Therefore, owing to show the game picture of playing,, therefore can improve convenience so the object that the player there is no need to select to watch makes up according to the fight of then 1 combination of selection of establish rules.
And preferably possess in each bout, estimate the progress evaluation unit of the progress of each fight of the making up recreation that constitutes bout, described combination decision unit, to determine the victor of unit decision by described victor, preferred allocation has been assigned 1 victor's combination to the combination that constitutes next bout at least, and the described object selecting unit of watching selects to constitute 1 the fastest combination of progress that the progress evaluation unit is estimated described in the combination of fight recreation of described 1 bout.
According to described structure, constitute the progress of each fight of making up recreation of bout by each bout evaluation by the progress evaluation unit, by combination decision unit, victor's priority allocation that will determine the unit decision by the victor has been assigned 1 victor's combination to the combination that constitutes next bout at least.Then select to constitute 1 the fastest combination of progress that the progress evaluation unit is estimated in the combination of fight recreation of described 1 bout by the object selecting unit of watching.So, owing to determine victor's preferred allocation of unit decision to 1 combination that constitutes next bout, to be assigned 1 victor's combination at least by the victor, so can make the fight person who constitutes combination together complete rapidly, fight the stand-by period thereby can shorten.And, because 1 the fastest combination of selection progress, the game picture of the fight recreation of this combination is presented at waits for the fight terminal installation, therefore, operation awaits is fought the player of terminal installation, the fight recreation that can watch and comprise the combination of fighting the high fight person of possibility in the next bout is so can further improve convenience.
And it is preferred, the described fight recreation fight recreation that a plurality of innings of simulation mahjong constitute of serving as reasons, described progress evaluation unit, based on unacted office number promptly residue office number and the board number of touching stayed in the imaginary board wall promptly remain and touch the board number, estimate the progress of fighting recreation.
According to described structure, in the fight recreation of fighting a plurality of innings of formations that playing serves as reasons simulates mahjong, by the progress evaluation unit, based on unacted office number promptly residue office number and the board number of touching of staying imaginary board wall promptly remain and touch the board number, estimate the progress of fighting recreation.So, in the fight recreation that a plurality of office by simulation mahjong constitutes, touch board and count HN and estimate the progress of fighting recreation because count KN and residue based on residue office, can correctly be estimated simply again so fight the progress of recreation.
And it is preferred, the described object selecting unit of watching, from the fight recreation that constitutes described 1 bout, extraction comprises the combination of the fight adversary's who fights in the next bout game terminal device, be drawn out of be combined as several the time, based on the operation signal of fighting terminal installation from described wait, from a plurality of combinations that are drawn out of, select 1 combination.
According to described structure, by the object selecting unit of watching, from the fight recreation that constitutes described 1 bout, extraction comprises the combination of the fight adversary's who fights in the next bout game terminal device, be drawn out of be combined as several the time, based on the operation signal of fighting terminal installation from described wait, from a plurality of combinations that are drawn out of, select 1 combination.So, because based on the operation signal of fighting terminal installation from described wait, select 1 combination in a plurality of combinations of the fight adversary's who from comprise next bout, fights game terminal device, wait for that the player who fights terminal installation can select the object of watching of 1 combination, therefore can further improve convenience.For example, in a plurality of combinations of the fight adversary's that can from comprise next bout, fight game terminal device, selected to comprise the combination of the game terminal device of the strongest player's operation based on former fight achievement.
And it is preferred, described combination decision unit, to determine the victor of unit decision by described victor, be dispensed to the combination that is set in advance in the combination that constitutes next bout, the described object selecting unit of watching, from the fight recreation that constitutes described 1 bout, selection comprises the combination of the fight adversary's who fights in the next bout game terminal device.
According to described structure, by combination decision unit, to determine the victor of unit decision by the victor, be dispensed to the combination that is set in advance in the combination that constitutes next bout, by the object selecting unit of watching, from the fight recreation that constitutes described 1 bout, selection comprises the combination of the fight adversary's who fights in the next bout game terminal device.So, owing to selected to comprise the combination of the fight adversary's who fights in the next bout game terminal device, the game picture of the fight recreation of this combination is presented at waits for the fight terminal installation, therefore, wait for the player who fights terminal installation, therefore can the watch fight recreation of the combination that comprises the fight person who fights in the next bout can further improve convenience.
And, the fight recreation that the fight person that described fight recreation is the stated number more than 3 fights, the described object selecting unit of watching, from the fight recreation that constitutes described 1 bout, the combination of extracting the game terminal device that comprises the fight adversary who fights in the next bout out; Be drawn out of be combined as several the time, based on the operation signal of fighting terminal installation from described wait, from a plurality of combinations that are drawn out of, select 1 combination.
According to described structure, fighting recreation is in the fight recreation fought of the fight person of the stated number more than 3, by the object selecting unit of watching, from the fight recreation that constitutes described 1 bout, extraction comprises the combination of the fight adversary's who fights in the next bout game terminal device, be drawn out of be combined as several the time, based on the operation signal of fighting terminal installation from described wait, from a plurality of combinations that are drawn out of, select 1 combination.So, because based on the operation signal of fighting terminal installation from described wait, select 1 combination in a plurality of combinations of the fight adversary's who from comprise next bout, fights game terminal device, wait for that the player who fights terminal installation can select the object of watching of 1 combination, therefore can further improve convenience.For example, in a plurality of combinations of the fight adversary's that can from comprise next bout, fight game terminal device, comprised the combination of the game terminal device of the strongest player's operation based on former fight achievement selection.
And, game progress management method of the present invention is for using the operation of accepting from the player, and with a plurality of game terminal devices that show game picture via connection, connecting into to play carries out the communication of necessary operation signal, and to the fight time that each of at least 1 bout in a plurality of bouts of the fight of the combination that is set with stated number recreation fought recreation be the game progress management method that recreation that the recreation of indefinite elimination series mode manages manages device, wherein, the victor that described recreation manages device determines the unit, when constituting each fight game over of making up of described 1 bout, the victor that the game result decision of playing based on the fight of each combination enters next bout; Described recreation manages the combination decision unit of device, will be determined the victor of unit decision by described victor, is dispensed to 1 combination of the fight recreation that constitutes next bout; The fight that described recreation manages device begins indicating member, after the victor is dispensed to described 1 combination, when the fight person of this 1 combination is neat entirely, to being included in the game terminal device of this combination, indicates the fight recreation beginning of next bout; Described recreation manages the unit of watching of device, from the victor be dispensed to after described 1 combination fight person to this 1 combination complete till neat during, make the wait of the game terminal device that is included in this combination fight terminal installation, show the game picture of the fight recreation in the fight that constitutes described 1 bout.
According to this structure, by recreation manage device watch the unit with the victor be dispensed to the fight person who rises after described 1 combination to this 1 combination complete till neat during, make the wait of the game terminal device that is included in this combination fight terminal installation, show the game picture of the fight recreation in the fight that constitutes described 1 bout.Therefore, though the combination decision unit that recreation manages device with the victor be dispensed to the fight person who rises after 1 combination to this 1 combination complete till neat during, the client terminal apparatus (wait for and fight terminal installation) that is included in this combination is in the state of waiting for that next bout is fought, but, the game picture that shows the fight recreation in fighting because of this game terminal device, therefore can watch, thereby can suppress because of waiting for the reduction of the interest of fighting that causes.
And, recreation of the present invention manages device, accept operation from the player, and with a plurality of game terminal devices that show game picture via connection, connecting into to play carries out the communication of necessary operation signal, and be that the recreation that the recreation of indefinite elimination series mode manages manages device to the fight time that each of at least 1 bout in a plurality of bouts of the fight of the combination that is set with stated number recreation fought recreation, comprise: the victor determines the unit, when constituting each fight game over of making up of described 1 bout, the victor that the game result decision of playing based on the fight of each combination enters next bout; Combination decision unit will be determined the victor of unit decision by described victor, be dispensed to 1 combination of the fight recreation that constitutes next bout; Fight the beginning indicating member, after the victor is assigned to described 1 combination, when the fight person of this 1 combination is neat entirely, to being included in the game terminal device of this combination, indicate the fight recreation beginning of next bout, wherein, described combination decision unit, to be determined the victor of unit decision by the victor, priority allocation is to the combination that constitutes second leg, and the combination that has been assigned 1 victor among the not neat combination of fight person at least constitutes 1 combination.
According to described formation, determine the unit by the victor, whenever constituting each fight time of fighting recreation when being fight game over of each combination of indefinite 1 bout, the victor who enters next bout based on the game result decision of the fight recreation of each combination; By combination decision unit, will determine the victor of unit decision by the victor, priority allocation is to the combination that constitutes second leg, and the combination that has been assigned 1 victor among the not neat combination of fight person at least constitutes 1 combination.Then, by after fighting the beginning indicating member victor being dispensed to described 1 combination, the fight person of this 1 combination is complete when neat, to being included in the game terminal device of this combination, the fight recreation of the next bout of indication beginning.Therefore, owing to determine the victor of unit decision by the victor, priority allocation constitutes 1 combination of next bout to the combination that is assigned 1 victor at least, so can make the fight person of combination complete efficiently neat, thereby can suppress the generation of the stand-by period till next bout begins.
And preferred, the fight recreation that the fight person that described fight recreation is the stated number more than 3 fights, wherein, described victor determines the unit, determines a plurality of victors.
According to described structure, be in the fight recreation fought of the fight person of the stated number more than 3 fighting recreation, determine the unit by the victor, determine a plurality of victors.Therefore, even in the fight recreation that the fight person of 3 above stated numbers fights, because determine the unit to determine a plurality of victors by the victor, therefore can make the fight person of combination neat entirely efficiently, thus the generation of the stand-by period till can further suppressing to begin to next bout.For example, fighting under the situation that recreation is the recreation fought of 4 fight persons, for the fight that begins next bout need determine 4 above victors, but, in the fight of 1 group, can determine under 2 victors' the situation, if 2 groups victor of preceding bout (4=2 groups * 2/group) is determined, can begin the fight of next bout.
And preferred, described fight recreation is the recreation of the mahjong of 4 fight persons' fights of simulation, wherein, described victor determines the unit, determines 2 victors.
According to described structure, in fighting the Random Factor Mahjong of recreation, determine the unit to determine 2 victors by the victor for 4 fight persons' fights of simulation.Therefore,,, therefore can make the fight person of combination neat entirely efficiently, thereby can further suppress the generation of the stand-by period till the next bout war beginning because determine the unit to determine 2 victors by the victor even in the Random Factor Mahjong that 4 fight persons fight.Further, because the combination that preferentially will be assigned the victor is as the combination that constitutes next bout, determine the unit by the victor, when the victor of 2 groups of fight recreation is determined, can begin the fight recreation of 1 group of next bout, therefore, fight the beginning indicating member and there is no need whether complete neat judgement of the person of fight, processing can be oversimplified.
And preferably possess, by described combination decision unit with the victor be dispensed to the fight person who rises after described 1 combination to this 1 combination complete till neat during, make the wait of the game terminal device that is included in this combination fight terminal installation, show the unit of watching of the game picture of the fight recreation in the fight that constitutes described 1 bout.
According to described structure, by watch the unit with the victor be dispensed to the fight person who rises after described 1 combination to this 1 combination complete till neat during, make the wait of the game terminal device that is included in this combination fight terminal installation, show the game picture of the fight recreation in the fight that constitutes described 1 bout war.Therefore, by combination decision unit, with the victor be dispensed to the fight person who rises after 1 combination to this 1 combination complete till neat during, the client terminal apparatus (wait for and fight terminal installation) that is included in this combination is in the state of waiting for that next bout is fought, but, because this game terminal device shows the game picture that the fight in fighting is played, therefore can watch, thereby can suppress because of waiting for the reduction of the interest of fighting that causes.Because the fight recreation that becomes the object of watching is played for the fight in the fight of bout (war of 1 bout) that constitutes player in watching and become the victor, therefore, when in the fight person of this fight recreation, including the fight person of next bout, can can further suppress reduction to the fight adversary's who is held in next bout game characteristic because of the interest of waiting for the fight that the causes recreation of fighting.
And it is preferred, possess in the fight recreation in the fight that constitutes described 1 bout, according to the object selecting unit of watching of the establish rules fight recreation of then selecting 1 combination, the described unit of watching allows the game picture of the fight recreation that shows 1 combination being selected by the described object selecting unit of watching.
According to described structure,, in the fight recreation from the fight that constitutes described 1 bout, select the fight recreation of 1 combination according to the rule of appointment by the object selecting unit of watching; By the unit of watching, the game picture that allows demonstration play by the fight of 1 combination of the described object selecting unit selection of watching.Therefore, owing to show the game picture of the fight recreation of 1 combination selecting according to the rule of appointment, the object that the player need not to select to watch makes up, thereby can improve convenience.
In addition, game progress management method of the present invention is for using the operation of accepting from the player, and with a plurality of game terminal devices that show game picture via connection, connecting into to play carries out the communication of necessary operation signal, and to the fight time that each of at least 1 bout in a plurality of bouts of the fight of the combination that is set with stated number recreation fought recreation be the game progress management method that recreation that the recreation of indefinite elimination series mode manages manages device, wherein, the victor that described recreation manages device determines the unit, when constituting each fight game over of making up of described 1 bout war, the victor that the game result decision of playing based on the fight of each combination enters next bout; Described recreation manages the combination decision unit of device, will be determined the victor of unit decision by described victor, and priority allocation is to the combination that constitutes next bout, and the combination that has been assigned 1 victor among the complete neat combination of fight person at least constitutes 1 combination; The fight that described recreation manages device begins indicating member, after the victor is assigned to described 1 combination, when the fight person of this 1 combination is neat entirely, to being included in the game terminal device of described 1 combination, indicates the fight recreation beginning of next bout.
According to this structure, owing to determine the victor of unit decision by the victor, priority allocation constitutes 1 combination of next bout to the group that is assigned 1 victor at least, therefore can make the fight person of combination neat entirely efficiently, and the generation of the stand-by period till can suppressing to begin to next bout.
In addition, in this manual,, be not limited to structure, also can comprise structures such as the unit of reaching its function, part for the specification record of reaching its function as structure for realizing that some function is put down in writing.
Utilize possibility on the industry
According to game progress management method of the present invention and device thereof, be the fight of indefinite elimination series mode in the fight time In the game, whenever consisting of each fight time of fighting game when being fight game over of each combination of indefinite 1 bout, Based on the game result that the fight of each combination is played, the victor that can determine to enter next bout can distribute the victor who determines To 1 combination of the fight game that consists of next bout, then, the victor is dispensed to this 1 combination after, this 1 group When the fight person who closes is complete neat, can be to being included in the game terminal device of this combination, the fight game of the next bout of indication beginning.

Claims (15)

1. a recreation manages device, accept the operation that comes from the player, and connect into to play via connection with a plurality of game terminal devices that show game picture and carry out the communication of necessary operation signal, and be that the recreation of indefinite elimination series mode manages to the fight time that each of at least 1 bout in a plurality of bouts of the fight of the combination that is set with stated number recreation fought recreation, it is characterized in that comprising:
The victor determines the unit, when constituting each fight game over of making up of described 1 bout, and the victor that the game result decision of playing based on the fight of each combination enters next bout;
Combination decision unit will be determined the victor of unit decision by described victor, be dispensed to 1 combination of the fight recreation that constitutes next bout;
Fight the beginning unit, when the fight person of this 1 combination is neat entirely after the victor is assigned to described 1 combination, the game terminal device that is included in this combination is indicated the fight recreation beginning of next bout.
2. recreation according to claim 1 manages device, it is characterized in that also comprising:
The unit of watching, after the victor is assigned to described 1 combination, rise to the fight person of this 1 combination complete till neat during, allow the wait of the game terminal device that is included in this combination fight the game picture that terminal installation shows the fight recreation in the fight that constitutes described 1 bout.
3. recreation according to claim 2 manages device, it is characterized in that also comprising:
The object selecting unit of watching in the fight recreation in the fight that constitutes described 1 bout, is selected the fight recreation of 1 combination according to the rule of appointment, wherein,
The described unit of watching, the game picture that allows demonstration play by the fight of 1 combination of the described object selecting unit selection of watching.
4. recreation according to claim 3 manages device, it is characterized in that also comprising:
The progress evaluation unit is estimated by the progress that each bout is played to each fight of making up that constitutes bout, wherein,
Described combination decision unit will be determined the victor of unit decision by described victor, and priority allocation extremely has been assigned 1 victor's combination at least in the combination that constitutes next bout,
The described object selecting unit of watching from the combination that the fight that constitutes described 1 bout is played, is selected 1 the fastest combination of progress of being estimated by described progress evaluation unit.
5. recreation according to claim 4 manages device, it is characterized in that:
The described fight recreation fight recreation that a plurality of innings of simulation mahjong constitute of serving as reasons,
Described progress evaluation unit, based on unacted office number promptly residue office number and the board number of touching stayed in the imaginary board wall promptly remain and touch the board number, estimate the progress of fighting recreation.
6. recreation according to claim 3 manages device, it is characterized in that:
The described object selecting unit of watching, from the fight recreation that constitutes described 1 bout war, extraction comprises the combination of the fight adversary's who fights in the next bout game terminal device, when the combination that is drawn out of has several, from several combinations that are drawn out of, select 1 combination based on the operation signal of fighting terminal installation from described wait.
7. recreation according to claim 3 manages device, it is characterized in that:
Described combination decision unit will determine the victor of unit decision to be dispensed to the combination that is set in advance in the combination that constitutes next bout by described victor;
The described object selecting unit of watching, from the fight recreation that constitutes described 1 bout war, selection comprises the combination of the fight adversary's who fights in the next bout game terminal device.
8. recreation according to claim 7 manages device, it is characterized in that:
Described fight is played, the fight recreation that the fight person of the stated number more than 3 fights,
The described object selecting unit of watching, from the fight recreation that constitutes described 1 bout war, extraction comprises the combination of the fight adversary's who fights in the next bout game terminal device, when the combination that is drawn out of has several, from several combinations that are drawn out of, select 1 combination based on the operation signal of fighting terminal installation from described wait.
9. game progress management method, the operation from the player is accepted in use, and connect into to play via connection with a plurality of game terminal devices that show game picture and carry out the communication of necessary operation signal, and be that the recreation that the recreation of indefinite elimination series mode manages manages device to the fight time that each of at least 1 bout in a plurality of bouts of the fight of the combination that is set with stated number recreation fought recreation, it is characterized in that:
The victor that described recreation manages device determines the unit, when constituting each fight game over of making up of described 1 bout, and the victor that the game result decision of playing based on the fight of each combination enters next bout;
Described recreation manages the combination decision unit of device, will be dispensed to 1 combination of the fight recreation that constitutes next bout by the victor that described victor determines the unit to determine;
The fight that described recreation manages device begins the unit, when the fight person of this 1 combination is neat entirely after the victor is dispensed to described 1 combination, the game terminal device that is included in this combination is indicated the fight recreation beginning of next bout;
Described recreation manages the unit of watching of device, after the victor is assigned to described 1 combination, rise to the fight person of this 1 combination complete till neat during, allow the wait of the game terminal device that is included in this combination fight the game picture that terminal installation shows the fight recreation in the fight that constitutes described 1 bout.
10. recreation according to claim 1 manages device, it is characterized in that:
Described combination decision unit will be determined the victor of unit decision by described victor, and priority allocation is to a combination that has been assigned 1 victor in the not neat combination of the fight person of the combination that constitutes next bout at least.
11. recreation according to claim 10 manages device, it is characterized in that:
Described fight recreation is, the fight recreation of fighting by the fight person of 3 above stated numbers,
Described victor determines the unit, determines several victors.
12. recreation according to claim 11 manages device, it is characterized in that:
Described fight is played, the Random Factor Mahjong that simulation is fought by 4 fight persons,
Described victor determines the unit, determines 2 victors.
13. manage device according to wantonly 1 described recreation in the claim 10~12, it is characterized in that also comprising:
The unit of watching, after the victor being dispensed to described 1 combination, rise by combination decision unit fight person to this 1 combination complete till neat during, allow the wait of the game terminal device that is included in this combination fight the game picture that terminal installation shows the fight recreation in the fight that constitutes described 1 bout.
14. recreation according to claim 13 manages device, it is characterized in that also comprising:
The object selecting unit of watching in the fight recreation in the fight that constitutes described 1 bout, is selected the fight recreation of 1 combination according to the rule of appointment, wherein,
The described unit of watching, the game picture that allows demonstration play by the fight of 1 combination of the described object selecting unit selection of watching.
15. game progress management method, the operation from the player is accepted in use, and connect into to play via connection with a plurality of game terminal devices that show game picture and carry out the communication of necessary operation signal, and be that the recreation that the recreation of indefinite elimination series mode manages manages device to the fight time that each of at least 1 bout in a plurality of bouts of the fight of the combination that is set with stated number recreation fought recreation, it is characterized in that:
The victor that described recreation manages device determines the unit, when constituting each fight game over of making up of described 1 bout, and the victor that the game result decision of playing based on the fight of each combination enters next bout;
Described recreation manages the combination decision unit of device, will be determined the victor of unit decision by described victor, and priority allocation has been assigned 1 combination of 1 victor to the not neat combination of the fight person of the combination that constitutes next bout at least;
The fight that described recreation manages device begins the unit, when the fight person of this 1 combination is neat entirely after the victor is assigned to described 1 combination, the game terminal device that is included in described 1 combination is indicated the fight recreation beginning of next bout.
CNA2005800413357A 2004-12-10 2005-12-01 Game progress management method and device Pending CN101087636A (en)

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JP2004359004A JP3821443B2 (en) 2004-12-10 2004-12-10 Game progress management device, game progress management method, and game progress management program
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JP359004/2004 2004-12-10

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