CN101058033A - Virtual sea roaming system based on cognitive mutual technology and its operating method - Google Patents
Virtual sea roaming system based on cognitive mutual technology and its operating method Download PDFInfo
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Abstract
一种基于认知交互技术的虚拟海洋漫游系统及其操作方法,属于虚拟海洋漫游技术领域。系统包括数据控制服务器、模拟划水器、水平控制台。整套系统安装橡胶地板上,左侧安装的是数据控制服务器,地板右侧安装的是虚拟现实服务器球冠形三维运动仪通过稳定支架安装在铝塑板上面,三维运动仪内有垂直运动轨道和水平运动轨道,与轨道直接相连的是一块带有加强龙骨的不锈钢板,通过垂直运动轨道和水平运动轨道上的伺服电机可以带动不锈钢板垂直水平运动。模拟划水器安装在钢板的一侧,水平控制台安装在钢板中部,球冠形三维投影屏和三维投影仪安装在钢板的另一侧。优点在于,可以生成一个带有人工生命性质的虚拟海洋环境,结构简单,操作方便,成本较低。
A virtual ocean roaming system based on cognitive interaction technology and an operation method thereof, belonging to the technical field of virtual ocean roaming. The system includes a data control server, a simulated stroker, and a horizontal console. The whole system is installed on the rubber floor, the data control server is installed on the left side, and the virtual reality server is installed on the right side of the floor. The horizontal movement track is directly connected to the track with a stainless steel plate with a reinforced keel, and the stainless steel plate can be driven to move vertically and horizontally through the servo motor on the vertical movement track and the horizontal movement track. The simulated paddle is installed on one side of the steel plate, the horizontal console is installed in the middle of the steel plate, and the spherical crown-shaped three-dimensional projection screen and three-dimensional projector are installed on the other side of the steel plate. The advantage is that it can generate a virtual ocean environment with the nature of artificial life, and has simple structure, convenient operation and low cost.
Description
技术领域technical field
本发明属于虚拟海洋漫游技术领域。涉及一种基于认知交互技术的虚拟海洋漫游系统及其操作方法,应用领域是虚拟生命试验及教学。The invention belongs to the technical field of virtual ocean roaming. It relates to a virtual ocean roaming system based on cognitive interaction technology and an operation method thereof, and the application field is virtual life experiment and teaching.
背景技术Background technique
目前流行的虚拟现实环境系统可分为以下几类:桌面式、头盔式、CAVE式、Cybersphere式,这几种设备在不同的领域得到应用,但也存在设备昂贵、易损坏、缺乏实时交互功能的缺点。Currently popular virtual reality environment systems can be divided into the following categories: desktop type, helmet type, CAVE type, and Cybersphere type. These types of devices are used in different fields, but there are also problems with expensive, fragile, and lack of real-time interactive functions. Shortcomings.
桌面式系统使用普通计算机或低端工作站的显示器屏幕作为用户观察虚拟场景的窗口,这种形式成本较低,由于显示设备仅是相对比较小的计算机屏幕,因此沉浸感较差。The desktop system uses the display screen of an ordinary computer or a low-end workstation as a window for users to observe the virtual scene. This form has low cost, and because the display device is only a relatively small computer screen, the sense of immersion is poor.
头盔式系统利用头盔显示器把用户的视觉、听觉封闭起来,虽然沉浸感比较强,但存在着约束感较强、分辨率偏低、失真较大等问题。The helmet-mounted system uses the helmet-mounted display to close the user's vision and hearing. Although the immersion is relatively strong, there are problems such as a strong sense of restraint, low resolution, and large distortion.
CAVE式其主体是一个房间,房间的每一面墙、天花板、地板均由大屏幕组成,高分辨率的投影仪将图像投影到这些屏幕上。CAVE式实现了大视角、全景、立体且支持多人共享的一个虚拟环境,但参与者仍被限制在一个有限的狭小空间中,受现实世界中墙的限制,不能大距离行走。The main body of the CAVE is a room, and each wall, ceiling, and floor of the room are composed of large screens, and high-resolution projectors project images onto these screens. The CAVE style realizes a virtual environment with a large viewing angle, a panoramic view, and three-dimensional support for sharing by multiple people. However, participants are still confined to a limited and small space, limited by walls in the real world, and cannot walk a large distance.
以上几种形式存在的共同的问题是参与者或者被限制在原地不动,或者只能在有限的空间内行走,而在现实世界中,人应该能够在更广阔的空间内活动,在一些大型场景的应用中,当需要真人参与进入虚拟环境中发生交互行为时,这一问题更加突出,也制约了虚拟现实技术的应用。The common problem in the above several forms is that the participants are either restricted in place or can only walk in a limited space. In the real world, people should be able to move in a wider space. In the application of the scene, when real people are required to participate in the interactive behavior in the virtual environment, this problem is more prominent, and it also restricts the application of virtual reality technology.
为了克服这方面问题,英国的Warwick大学和一些英国公司合作,研制了一种虚拟环境系统-cyber sphere系统。cyber sphere系统采用一个较大的中空半透明球体作为显示装置,球体放置在支架上可以自由旋转,操作者处在球内部,直接与球内表面接触,完成自由行走的功能。计算机根据操作者的肢体动作产生不断变化的图像,并通过投影仪投影在球体表面,处在球体内部的操作者通过佩戴的立体眼镜即可以看到立体图像。这种形式实现了操作者无距离限制的自由行走,但由于球体完全封闭,所以操作者与外界的联系(主要是交互设备)必须通过无线连接的方式,而这种设备在市场上还不能直接得到,需单独开发;操作者要背负如电源之类的设备,增加了负担;由于球体要承受人的重量并且要在一个支架上不断旋转,而且需要在上面投影,材料强度、光学性能要求比较高,所以球体制作难度比较大In order to overcome this problem, Warwick University in the United Kingdom cooperated with some British companies to develop a virtual environment system-cybersphere system. The cybersphere system uses a large hollow translucent sphere as a display device. The sphere can rotate freely when placed on a stand. The operator is inside the sphere and directly contacts the inner surface of the sphere to complete the function of free walking. The computer produces constantly changing images according to the operator's body movements, and projects them on the surface of the sphere through a projector, and the operator inside the sphere can see the stereoscopic images through the stereoscopic glasses worn. This form enables the operator to walk freely without distance limitation, but since the sphere is completely closed, the operator must communicate with the outside world (mainly interactive devices) through a wireless connection, and this kind of device cannot be directly connected in the market. It needs to be developed separately; the operator has to bear equipment such as power supply, which increases the burden; since the sphere has to bear the weight of the person and continuously rotate on a support, and needs to be projected on it, the requirements for material strength and optical performance are relatively high. High, so it is more difficult to make the sphere
发明内容Contents of the invention
本发明的目的在于提供一种基于认知交互技术的虚拟海洋漫游系统及其操作方法,实现了低成本、易操作。The purpose of the present invention is to provide a virtual ocean roaming system based on cognitive interaction technology and its operation method, which realizes low cost and easy operation.
本发明的系统包括数据控制服务器18、模拟划水器、水平控制台。整套系统安装橡胶地板21上,左侧安装的是数据控制服务器18,地板右侧安装的是虚拟现实服务器22,服务器的显示器和鼠标键盘安装在左侧的控制台20上,球冠形三维运动仪13通过稳定支架17安装在铝塑板上面,三维运动仪内有垂直运动轨道15和水平运动轨道14,与轨道直接相连的是一块带有加强龙骨的不锈钢板12,通过垂直运动轨道和水平运动轨道上的伺服电机11,16可以带动不锈钢板垂直水平运动。模拟划水器安装在钢板的一侧,水平控制台安装在钢板中部,球冠形三维投影屏8和三维投影仪9安装在钢板的另一侧。The system of the present invention includes a
模拟划水器,由左右两个滑水架1,4和与之相连的左右活塞滑杆3,6左右滑杆套筒7,23和位于活塞下部的压力传感器24,25构成。The simulated paddle is made of two
水平控制台,由挡板5、上下两层不锈钢板26,28和位于钢板之间的5个压力传感器27和弹簧29构成。The horizontal console is made of
水平控制台传感器的数据线和安装在手臂的三维传感器2控制线穿过水平控制台的电缆套管30同数据控制服务器相连,模拟划水器的传感器数据线直接同数据服务器连接。三维投影仪的数据电缆同虚拟现实服务器直接连接。三位运动仪的水平运动和垂直运动伺服电机11,16的控制电缆穿过铝塑板19与数据控制服务器18连接。The data line of the horizontal console sensor and the three-dimensional sensor 2 control line installed on the arm pass through the
数据控制服务器的操作系统软件选用windows2000server,数据库软件采用orical9i,针对虚拟现实设备的控制软件全部使用c语言编写。虚拟现实服务器的操作系统选用windows2000server,针对虚拟现实显示设备的控制采用c++.Net语言平台编写,三维图形的渲染使用OGRE三维引擎。The operating system software of the data control server is windows2000server, the database software is orical9i, and the control software for virtual reality equipment is written in c language. The operating system of the virtual reality server is windows2000server, the control of the virtual reality display device is written in c++.Net language platform, and the rendering of 3D graphics uses the OGRE 3D engine.
本发明的运行过程如下:开启位于控制台20上的系统电源开关,启动数据控制服务器18和虚拟现实服务器22,按顺序启动球冠投影屏9和三维投影屏8,启动滑水器压力传感器24,25,启动水平控制台压力传感器27,启动手臂三维传感器2,启动三维运动仪伺服电机11,16操作者登上模拟潜水装置的水平控制台。The operation process of the present invention is as follows: turn on the system power switch positioned on the
调整水平控制台支架10的高度,使操作者的视线全部被环绕在其头部的球冠投影屏9笼罩,虚拟现实服务器22生成的仿真海底三维环境和深度沉浸感的球冠投影屏使人仿佛置身于海洋的多姿多彩世界中。操作者的双腿可以上下往复运动,带动模拟划水器的滑杆3,6触发位于活塞下面的压力传感器24,25产生的模拟信号,模拟信号通过数据控制服务器18转换成三维场景的动作命令传递到虚拟现实服务器22,控制球冠投影屏内三维景象的移动,给操作者的感觉是在控制身体在海洋中的移动。同时,操作者通过改变身体的前后左右重心控制水平控制台上的5个压力传感器27将信号传递到数据控制服务器处理,生成的身体姿态控制命令控制三维运动仪的伺服电机11,16工作,实现操作者对身体三维姿态的控制。Adjust the height of the
在模拟潜水过程中,操作者可以同三维环境中的虚拟生物发生交互行为,例如:给小鱼喂食的命令是通过手臂的运动,控制安装在手臂的三维传感器2产生信号传递给数据控制服务器,数据控制服务器将手臂传感器信号转换为虚拟现实服务器的虚拟手控制指令,数据控制服务器将运动信号传递至虚拟现实服务器,虚拟现实服务器接收到虚拟手的运动控制命令,三维球冠显示屏上的虚拟手臂会按照操作者的命令移动和选择动作类型,完成三维菜单的控制,虚拟手臂的喂食动作。During the simulated diving process, the operator can interact with the virtual creatures in the three-dimensional environment. For example, the command to feed small fish is through the movement of the arm, and the three-dimensional sensor 2 installed on the arm is controlled to generate a signal and transmit it to the data control server. The data control server converts the arm sensor signal into the virtual hand control command of the virtual reality server, and the data control server transmits the motion signal to the virtual reality server, and the virtual reality server receives the motion control command of the virtual hand, and the virtual The arm will move and select the action type according to the operator's command, complete the control of the three-dimensional menu, and the feeding action of the virtual arm.
本发明的优点在于:可以生成一个带有人工生命性质的虚拟海洋环境,并能让操作者沉浸在虚拟的三维环境中同人工生命产生交互行为,与国外类似产品相比,结构简单,操作方便,成本相对较低。The advantage of the present invention is that it can generate a virtual marine environment with the nature of artificial life, and allow the operator to immerse in the virtual three-dimensional environment to interact with the artificial life. Compared with similar foreign products, the structure is simple and the operation is convenient , the cost is relatively low.
附图说明Description of drawings
下面结合附图和实施例对本发明进一步说明。The present invention will be further described below in conjunction with the accompanying drawings and embodiments.
1图是本发明的整体构造图。其中,左滑水架1、三维传感器2、左滑水器滑杆3、右滑水架4、水平控制台挡板5、右划水器滑杆6、右滑水器滑杆套筒7、球馆形三维投影屏8、三维投影仪9、水平控制台支架10、三维运动仪水平运动伺服电机11、三维运动仪钢板12、三维运动仪球冠形底座13、三维运动仪水平运动轨道14、三维运动仪垂直运动轨道15、三维运动仪垂直运动伺服电机16、三维运动仪支架17、数据控制服务器18、铝塑板19、总控制台20、橡胶地板21、虚拟现实服务器22。Fig. 1 is the overall structure figure of the present invention. Among them, the left water slide frame 1, the three-dimensional sensor 2, the left
2图是本发明的模拟潜水装置构造图。其中,左滑水器滑杆套筒道23、左滑水器压力传感器24、右滑水器压力传感器25、三维运动仪钢板26。Fig. 2 is the structural diagram of the simulated diving device of the present invention. Wherein, left water ski slide rod sleeve road 23, left water
3图是水平控制台的剖视图。其中,水平控制台压力传感器27、水平控制台底钢板28、水平控制台弹簧29、水平控制台电缆套管30。Figure 3 is a sectional view of the horizontal console. Wherein, the horizontal
具体实施方式Detailed ways
整套系统安装在一块长5米宽3米厚度10毫米的橡胶地板21上,左侧安装的是数据控制服务器18,型号:IBMX3400 797662C,在原有配置增加了2g内存和一个串口扩展卡和usb扩展卡。地板右侧安装的是虚拟现实服务器22,型号:惠普XW8200图形工作站。服务器的显示器和鼠标键盘安装在左侧的控制台20上,橡胶地板的中央安装一块长3米宽2米的铝塑19,厚度为8毫米。球冠形三维运动仪13通过稳定支架17安装在铝塑板上面,三维运动仪内有垂直运动轨道15和水平运动轨道14,与轨道直接相连的是一块带有加强龙骨的不锈钢板12,通过垂直运动轨道和水平运动轨道上的伺服电机11,16可以带动不锈钢板垂直水平运动。模拟划水器安装在钢板的一侧,水平控制台安装在钢板中部,球冠形三维投影屏8和三维投影仪9安装在钢板的另一侧。The entire system is installed on a rubber floor 21 with a length of 5 meters, a width of 3 meters and a thickness of 10 mm. The
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Cited By (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102496971A (en) * | 2011-11-15 | 2012-06-13 | 山东电力集团公司临沂供电公司 | Electric vehicle recharge/replacement power station monitoring system based on virtual reality technology |
| CN102495598A (en) * | 2011-12-06 | 2012-06-13 | 山东电力集团公司临沂供电公司 | System and method for monitoring battery charging and replacing station of electric vehicle based on virtual reality technology |
| WO2015196877A1 (en) * | 2014-06-23 | 2015-12-30 | Liang Kong | Autostereoscopic virtual reality platform |
| WO2018200405A1 (en) * | 2017-04-25 | 2018-11-01 | Universal City Studios Llc | Annular motion simulation amusement park attraction |
| WO2019028967A1 (en) * | 2017-08-10 | 2019-02-14 | 胡文溥 | Multiple-degree-of-freedom deep diving immersion system having water pressure environment simulation function |
| CN110478916A (en) * | 2019-08-19 | 2019-11-22 | 上海恒润文化科技有限公司 | A kind of the scenario triggered system and triggering method of special screne |
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| CN106552416B (en) * | 2016-12-01 | 2020-07-14 | 嘉兴麦瑞网络科技有限公司 | A virtual reality seaside leisure and entertainment experience equipment |
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- 2007-05-30 CN CNB2007100997960A patent/CN100531839C/en not_active Expired - Fee Related
Cited By (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN102496971A (en) * | 2011-11-15 | 2012-06-13 | 山东电力集团公司临沂供电公司 | Electric vehicle recharge/replacement power station monitoring system based on virtual reality technology |
| CN102495598A (en) * | 2011-12-06 | 2012-06-13 | 山东电力集团公司临沂供电公司 | System and method for monitoring battery charging and replacing station of electric vehicle based on virtual reality technology |
| CN102495598B (en) * | 2011-12-06 | 2013-12-18 | 国家电网公司 | System and method for monitoring battery charging and replacing station of electric vehicle based on virtual reality technology |
| WO2015196877A1 (en) * | 2014-06-23 | 2015-12-30 | Liang Kong | Autostereoscopic virtual reality platform |
| WO2018200405A1 (en) * | 2017-04-25 | 2018-11-01 | Universal City Studios Llc | Annular motion simulation amusement park attraction |
| US10258893B2 (en) | 2017-04-25 | 2019-04-16 | Universal City Studios Llc | Annular motion simulation amusement park attraction |
| WO2019028967A1 (en) * | 2017-08-10 | 2019-02-14 | 胡文溥 | Multiple-degree-of-freedom deep diving immersion system having water pressure environment simulation function |
| CN110478916A (en) * | 2019-08-19 | 2019-11-22 | 上海恒润文化科技有限公司 | A kind of the scenario triggered system and triggering method of special screne |
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| CN100531839C (en) | 2009-08-26 |
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