CN100346342C - I:N Mode in-line weiqi game system and its method and recording medium - Google Patents

I:N Mode in-line weiqi game system and its method and recording medium Download PDF

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Publication number
CN100346342C
CN100346342C CNB2004100012414A CN200410001241A CN100346342C CN 100346342 C CN100346342 C CN 100346342C CN B2004100012414 A CNB2004100012414 A CN B2004100012414A CN 200410001241 A CN200410001241 A CN 200410001241A CN 100346342 C CN100346342 C CN 100346342C
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China
Prior art keywords
game
playing
server
mentioned
side person
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Expired - Fee Related
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CNB2004100012414A
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Chinese (zh)
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CN1517935A (en
Inventor
金东泌
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TAEKIM CO Ltd
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TAEKIM CO Ltd
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Publication of CN1517935A publication Critical patent/CN1517935A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode

Abstract

A system and a method for a 1:N typed online baduk match, and a computer-readable recording medium storing a program are provided to have fun and increase the baduk ability fast by comparing a position selected from a user with the most frequently selected position while general baduk amateurs advance the baduk match with a baduk professional in a 1:N type through online. A web server(30) forms the web interface with the first player client(10) and the N player clients(20). The first baduk server(40) allows the connection of the first player and advances the 1:N baduk match on the first player client. The N baduk servers(50) allow the connection of the N players and advance the 1:N baduk match on the N player clients. A baduk match master server(60) makes the player place the baduk stone by calculating/broadcasting the most frequent selection position of each player. A database(70) stores the information needed to advance the online baduk match and generated in real-time when the baduk match is advanced. A match controller module(90) controls the online baduk match by providing a user interface and generating an event code.

Description

1: the online go of N mode is to office system and method thereof
Technical field
The present invention relates to can be online to carry out system that go plays a game and method thereof and with the recording medium of its sequencing and the embodied on computer readable noted.
Background technology
Recently, for the go fan,, also can land the play a game internet site of enjoyment of online cognition go even do not visit the chess circles of off-line.But, because only be to have played a game a go of originally in existing chess circles, carrying out simply in linearize basically, so, new interest can not be provided.
On the other hand, the level of go is estimated with section, the best method that is used to improve section be and than the own senior person of playing a game play chess, by cultivating the situation processing power under battle conditions.But, usually, all persons of playing a game all wish and compare own senior or at least and own people at the same level carry out go and play a game, therefore,, be difficult to carry out combat-type go naturally and learn from go beginner's angle.And, in fact limited general go fan and resembled the professional chess player and the high people of go section carries out go and plays a game.
Summary of the invention
Therefore, the technical task that the present invention will solve provides a kind of online go to office system and method thereof with the recording medium of its sequencing and the embodied on computer readable noted, general go fan carries out 1 by online with go specialty chess player on one side: the go of N mode is played a game, the position of relatively own more direct on one side son and probability the highest sub-position, what online acquisition generally was difficult to carry out carries out the enjoyment that go is played a game with professional chess player, and the go strength of oneself also is able to fast lifting.
In order to solve above-mentioned technical task, according to of the present invention 1: the online go of N mode comprises office system: allow through communication network and the 1 side person of playing a game client and the online a plurality of gos that are connected of a plurality of N side person of the playing a game client server of playing a game; Administer the above-mentioned go go of the server master server of playing a game of playing a game; Monitor that above-mentioned go the play a game supervision of running status of master server of server and above-mentioned go of playing a game recovers module, wherein, the above-mentioned go server of playing a game play to receive the positional information of importing from the 1 side person of playing a game client or the N side person of playing a game client and be sent to above-mentioned go and play a game the master server of beginning in order specified, the above-mentioned go master server of playing a game is controlled the go process of playing a game, thereby the 1 side person's of playing a game who imports from the above-mentioned 1 side person of playing a game client the positional information of beginning is sent to the N side person of playing a game client by the go server of playing a game, the positional information of beginning according to the N side person of playing a game who imports from the above-mentioned a plurality of N side person of playing a game clients is calculated the positional information of beginning at most, and send the 1 side person of playing a game client and the N side person of playing a game client to, thereby under each order, in above-mentioned 1 side person of playing a game or the N side person of playing a game client, begin by graphical interfaces (グ ラ Off イ Star Network イ Application one Off エ one ス), above-mentioned supervision recovers module and generate the common storage file when initialization system, above-mentioned go is played a game, and master server plays a game go with information in order and the chess manual information of carrying out till now is stored in the above-mentioned common storage file in turn, the above-mentioned go server of playing a game, calculate and begin the position at most and play a game master server when being sent to whenever the order the N side person of playing a game plays by the go master server of playing a game by above-mentioned go, just in above-mentioned common storage file, store and upgrade the number of times information of setting about number of times and the corresponding above-mentioned position of beginning at most of each ID of the N side person of the playing a game client that is connected, above-mentioned supervision recovers the above-mentioned go of module monitors the play a game running status of master server of server and above-mentioned go of playing a game, when in predetermined server, having problems, rerun this server, the state before the server that will rerun with reference to above-mentioned common storage file returns to and reruns.In system of the present invention, the server of preferably above-mentioned go being played a game is divided into the 1 side's go that connects the 1 side person of playing a game client server and the N side's go that is connected the N side person of the playing a game client server of playing a game of playing a game to be operated.
In system of the present invention, above-mentioned supervision recovers module periodically to be checked above-mentioned go play a game the replying of network of server of master server and above-mentioned go of playing a game, if the existence server of not replying in the given time then reruns this server.
System of the present invention also comprises the control module of playing a game, and the described control module of playing a game has: be used for setting go the play a game user interface (ユ one ザ one イ Application one Off エ one ス) of fight information of information and go of playing a game at the go master server of playing a game; Be used for controlling arbitrarily the user interface that go is played a game and carried out; The operator that plays a game imports play a game explainative information and send the above-mentioned go explainative information of playing a game the user interface of 1 side person of playing a game and the N side person of playing a game client to by the above-mentioned go master server of playing a game of go.
In order to solve above-mentioned technical task, according to of the present invention 1: the online go method of playing a game of N mode comprised with the next stage: a plurality of gos are played a game the server permission through communication network and the 1 side person of playing a game client and the online stage that is connected of a plurality of N side person of playing a game client; Under the 1 side person's of playing a game order, the go master server of playing a game receives after the positional information of beginning of the 1 side person of playing a game client input by the go that connects the 1 side person of the playing a game client server of playing a game, and plays a game the stage of server to each N side person of playing a game client transmission 1 side person's of playing a game the information of beginning by the go that connects the N side person of playing a game client; Under the N side person's of playing a game order, go each go that master server connects by a plurality of N side person of playing a game clients server of playing a game of playing a game is collected the positional information of beginning from the N side person of playing a game client, after calculating the N side person's of playing a game the positional information of beginning at most, the positional information of calculating of beginning at most sent to go play a game the 1 side person of playing a game that server is connected and the stage of the N side person of playing a game client; Monitor to recover the above-mentioned go of module monitors the play a game running status of master server of server and above-mentioned go of playing a game, rerun the stage of the server that has problems, above-mentioned go is played a game, and master server plays a game go with information in order and the chess manual information of carrying out till now is stored in the common storage file in turn, the above-mentioned go server of playing a game, calculate and begin the position at most and play a game master server when being sent to whenever the order the N side person of playing a game plays by the go master server of playing a game by above-mentioned go, just store and upgrade the number of times information of setting about number of times and the corresponding above-mentioned position of beginning at most of each ID of the N side person of the playing a game client that is connected in above-mentioned common storage file, the server that quilt is reruned by above-mentioned supervision recovery module returns to the server state before that reruns with reference to above-mentioned common storage file.
Other technologies problem of the present invention can be by with above-mentioned 1: methodology programs is played a game in the online go of N mode and the recording medium of the embodied on computer readable noted realizes.This recording medium comprises program that storage computation machine system can read and all types of recording mediums of data.For example, ROM (ReadOnly Momery), RAM (Random Access Memory), CD (Compact Disk)-ROM, DVD (Digital Video Disk)-ROM, tape, floppy disk, hard disk, light data storage device etc.This recording medium is distributed in the computer system of network connection, with the code that distribution mode is stored and object computer can read.
Description of drawings
Fig. 1 is 1 of the embodiment of the invention: the online go of N mode is to the summary structural drawing of office system;
Fig. 2 illustrates 1 of the embodiment of the invention: the online go of N mode is to the process flow diagram of the initialization procedure of office system;
Fig. 3 summarily shows 1 of the embodiment of the invention: the play a game process flow diagram of flow process of method of the online go of N mode.
Embodiment
Below, describe the preferred embodiments of the present invention in detail.But embodiments of the invention can be deformed into various forms, and scope of the present invention is not limited to the embodiment of following detailed description.Embodiments of the invention are for illustrating more fully that to those skilled in the art the present invention provides.In the following description, the so-called 1 side person of playing a game is meant 1: the person of playing a game with N people during the go of N mode is played a game is that the adversary carries out 1 people that go is played a game, and the N side person of playing a game is meant that with the above-mentioned 1 side person of playing a game be that the adversary carries out a plurality of persons of playing a game that go is played a game.The what is called operator that plays a game is meant that when carrying out go and play a game control go separates the play a game people of overall process of process of the go of mediating a settlement.
Fig. 1 is according to 1 of the embodiment of the invention: the online go of N mode is to the summary structural drawing of office system.
With reference to figure 1, online go of the present invention comprises following inscape to office system.At first, the 1 side person of playing a game client 10 is driven by the 1 side person of playing a game terminal, and a plurality of N side person of playing a game clients 20 are driven by a plurality of N side persons' of playing a game terminal.Web server 30 forms Web interface (イ Application one Off エ one ス) with the above-mentioned 1 side person of playing a game client 10 and the above-mentioned N side person of playing a game client 20 by communication network, for example the Internet.1 side's go server 40 of playing a game allows the online connection of the above-mentioned 1 side person of playing a game client 10 by communication network, for example the Internet, administers in the above-mentioned 1 side person of playing a game client 10 and carries out 1: the overall process that the online go of N mode is played a game.Go server 50 of playing a game in N side's allows the online connection of a plurality of N side person of playing a game clients 20 by communication network, for example the Internet, administers in the above-mentioned N side person of playing a game client 20 and carries out 1: the overall process that the online go of N mode is played a game.Play a game master server 60 of go is responsible for above-mentioned 1 side's gos play a game server 40 and the go of N side the play a game comprehensive control and the management of server 50, along with 1: the carrying out that the online go of N mode is played a game, calculate the 1 side person's of playing a game begin position or a plurality of N side persons' of playing a game the position of beginning at most, send its result to the 1 side person of playing a game client 10 and a plurality of N side person of playing a game client 20 by above-mentioned 1 side's go server 40 and the go of above-mentioned N side server 50 of playing a game of playing a game, thereby control the online go process of playing a game, make in the above-mentioned person's of playing a game client 10,20 begin on chessboard by graphical interfaces.In database 70, storage also management carries out 1: the various data that the online go of N mode is played a game required information and produced in real time when carrying out above-mentioned online go and playing a game.When above-mentioned Web server 30,1 side's go play a game server 40, the go of N side play a game server 50, and go when playing a game inquiry, Data Update, the data deletion of master server 60 requests carrying out database 70,80 pairs of requests of database management module are handled.The play a game user interface of the input of the expert explainative information relevant with beginning of regulation order in the process of carrying out and the operation control that go is played a game (binding hours change, set about ending, stop on the other hand, regret on the other hand etc.) usefulness of the fight information that online go plays a game (chess piece, allow son, chessboard size, the binding hours of beginning), go after providing the operator that plays a game to register in master server 60 is played a game in go, the control module of playing a game 90 is set, produce the event code that beginning and the end of time are set about in indication, control the carrying out that online go is played a game.
The preferred above-mentioned 1 side person of playing a game client 10 and the N side person of playing a game client 20 are made and are inserted in the Web page or leaf by ActiveX, 1 side person of playing a game or the N side person of playing a game are connected with above-mentioned Web server 30, when request carries out 1: when the online go of N mode is played a game, by each the 1 side person's of playing a game terminal and the operation of the N side person of playing a game terminal.But technological thought of the present invention is not limited to this.Above-mentioned 1 side person of playing a game or the N side person of playing a game client 10,20 are exported the play a game image of the chessboard that needs when carrying out of go by graphical interfaces to the 1 side person of playing a game or the N side person of playing a game, as 1 side person of playing a game or the N side person of playing a game on the order at oneself in predetermined regulation is begun binding hours, when beginning the position with known data input device appointments such as mouses, on this position, show chess piece by graphical interfaces, simultaneously, by 1 side's go server 40 or the go of N side server 50 of playing a game of playing a game the positional informations of beginning are sent to the go master server 60 of playing a game.At this moment, if control module 90 transmission set about beginning code from playing a game, then the 1 side person of playing a game client 10 and the N side person of playing a game client 20 allow to set about, set about end code if transmit, then do not allow setting about on current order, and count official hour in order to judge 1 side person of playing a game or the N side person of playing a game whether in official hour, to begin.Like this, play a game master server 60 of go is collected the positional information of beginning that sends, and the positional information of beginning of current time is sent to the 1 side person of playing a game client 10 and the N side person of playing a game client 20, exports chess piece by graphical interfaces reliably on the corresponding position of beginning.
More particularly, if the 1 side person of playing a game begins on the position of determining on the order of oneself stipulating in the good binding hours of beginning, the position data of then beginning sends the go master server 60 of playing a game to by 1 side's go server 40 of playing a game, and the go master server 60 of playing a game sends the 1 side person's of playing a game the position data of beginning to the 1 side person of playing a game client 10 and the N side person of playing a game client 20 by 1 side's go server 40 and the go of N side server 50 of playing a game of playing a game.Like this, the 1 side person of playing a game client 10 is final determine the 1 side persons of playing a game sub-position, the N side person of playing a game client 20 is exported the 1 side person's of playing a game the place of beginning on the relevant position by graphical interfaces.
On the other hand, if each person of playing a game among a plurality of N side persons of playing a game all on the order of oneself in the predetermined binding hours of beginning on the position of regulation son, then each N side person's of playing a game the position data of beginning is focused on corresponding N the go that connects each N side person of playing a game client 20 and is played a game in the server 50.Afterwards, the go of N side is played a game in the server 50 each having passed through when beginning binding hours, utilizes the positional information of beginning that oneself transmits, and the information of begin at most positional information and the person's of setting about number is sent to go plays a game in the master server 60.Like this, the go master server 60 usefulness a plurality of N sides go of playing a game is played a game information that server 50 transmits and is calculated the position of beginning at most that a plurality of N side persons of playing a game begin, and sends it to the 1 side person of playing a game client 10 and the N side person of playing a game client 20 by 1 side's go server 40 and the go of N side server 50 of playing a game of playing a game.And the 1 side person of playing a game client 10 and the N side person of playing a game client 20 are utilized the N side person's of playing a game who transmits the positional information of beginning at most, export chess piece by graphical interfaces in the relevant position.
The above-mentioned N side person of playing a game client 20 is just order increase when the N side person's of playing a game oneself the position of beginning is accurately consistent with the position of beginning at most of master server 60 transmission of playing a game from go preferably, and the while shows consistent number of times to the N side person of playing a game.
Therefore, when transmitting from the corresponding N side person of the playing a game client that connected 20 when beginning the position, go play a game server 50 in N side's is stored in it in storer.And preferably calculate and transmit when beginning positional information at most when the master server 60 of playing a game by go, compare with the position of beginning that it is stored in each the N side person of playing a game in the storer, transmit the begin code of position consistency of expression to the N side of the unanimity person of playing a game client 20.At this moment, the N side person of playing a game client 20 is each to transmit just will the begin consistent number of times increase by 1 time of position of above-mentioned code, simultaneously, exports to the N side person of playing a game by graphical interfaces.
According to circumstances, whenever the master server 60 of playing a game from go transmits when beginning positional information at most, the go of N side play a game server 50 just at each N side person of playing a game accumulate calculating oneself the begin position and the position of beginning at most consistent number of times and be stored in the storer.Like this, when the positional information of will beginning at most sends each N side person of playing a game client 20 to, also can be sent to the consistent number of times that the current position accumulation is calculated simultaneously.At this moment, the N side person of playing a game client 20 can show the consistent number of times that the accumulation of transmission is calculated to the N side person of playing a game by graphical interfaces, circulates a notice of.
In the present invention, the preferred above-mentioned control module 90 of playing a game is carried out situation (1 side person of playing a game or the N side person's of playing a game the situation of beginning) by what graphical interfaces output go was played a game, plays a game and carries out situation thereby the operator that plays a game can hold go in real time.Therefore, when transmit the beginning during positional information of the 1 side person of playing a game from the 1 side person of playing a game client 10, perhaps whenever the beginning at most during the position of definite N side person of playing a game, the go master server 60 of playing a game just sends this information to the control module 90 of playing a game.At this moment, above-mentioned control module 90 control procedures of playing a game, make by graphical interfaces in the checkerboard image of the operator's that plays a game terminal output, with reference to the go position of beginning that master server 60 transmits of playing a game, on this position, export chess piece by graphical interfaces.
In the above-mentioned control module 90 of playing a game, also has explainative information inputting interface (イ Application one Off エ one ス), make that the operator that plays a game can provide explainative information to the 1 side person of playing a game client 10 and/or the N side person of playing a game client 20 in real time when carrying out go and play a game.At this moment, the operator that plays a game can be by explainative information inputting interface input go explainative information, and at this moment, the control module of playing a game 90 sends the go explainative information of input to the go master server 60 of playing a game.And the preferred go master server 60 of playing a game sends the go explainative information that transmits to the 1 side person of playing a game client 10 or the N side person of playing a game client 20 by the go server 40,50 of playing a game, and the 1 side person of playing a game client 10 of transmission go explainative information or the N side person of playing a game client 20 output to the go explainative information in the user interface, for example go explainative information output interface of regulation by graphical interfaces.
The control module of playing a game 90 has: can regulate the go fight information set, the begin user interface of binding hours for example; Can regulate arbitrarily with the operator and temporarily to stop the user interface that go is played a game or stopped the carrying out that gos such as proficiency play a game.At this moment, control information by the input of above-mentioned user interface sends 1 side person of playing a game and the N side person of playing a game client 10,20 to through go master server 60 and 1 side's go server and the go of the N side server 40,50 of playing a game of playing a game of playing a game, thus the control that temporarily stops, stopping proficiency etc. that change, the go of the binding hours of can beginning are played a game.
On the other hand, as system according to the present invention with 1: the N mode is carried out under the situation of the system that go plays a game, suitable data processing is loaded on the occurrence features, thus the situation of the various servers that according to circumstances comprise in the generation systems (particularly the go of N side play a game server, the go master server of the playing a game) machine of delaying (ダ ウ Application).Therefore, the online go according to the present invention optimum system choosing of playing a game adopts such technology to constitute: the operation conditions of the various servers of real time monitoring when particular server taking place delay situation such as machine, returns to situation before the machine of delaying with it.
More particularly, go according to the present invention to the message volume of office system real time monitoring data big N side's go play a game operation conditions of master server 60 of server 50 and go of playing a game.Preferably also comprise supervision recovery module 100, during problems such as the machine of delaying when the server that takes place to be scheduled to, moment state is before taken place this server problem that returns to.At this moment, when initialization system of the present invention, above-mentioned supervision recovers module 100 and at first generate the common storage file in storer, when 1 of regulation: the online go of N mode is played a game when beginning, and the above-mentioned go master server 60 of playing a game is stored in above-mentioned common storage file: ongoing online go play a game information (with 0009 section 1: the go of N mode is played a game), when determining to begin position (1 side person of playing a game or the N side person of playing a game) up to now whole positional informations of beginning (chess manual information), the fight information that ongoing go is played a game.Whenever the master server 60 of being played a game by go is determined the N side persons' of playing a game the position and when transmitting this positional information of beginning at most, perhaps play a game on the server 50 or disconnect when connecting whenever the N side person of playing a game is connected to new N side's go, above-mentioned each N side's go play a game server 50 in real time in the common storage file record or each ID correspondence of upgrading the N side person's of playing a game who is connected id information, connection begin at most the position number of times, set about the registration of number of times, this ID or nullify condition information.At this moment, if when going wrong in the book server that comprises in system of the present invention, above-mentioned supervision recovers module 100 and just by following processes this server is reverted to state before problem takes place.
The play a game recovery of master server 60 of go
When online go is played a game when beginning, above-mentioned supervision recovers module 100 usefulness and is stored in the play a game IP of master server 60 and channel number of go in the environment set file and asks to make network answer (Ping replys) to the go master server 60 of playing a game in official hour.Master server 60 does not carry out network answer within the predetermined time if go is played a game, and then monitor to recover module 100 and just thinks that go plays a game out of jointly in the master server 60, reruns the go master server 60 of playing a game.Rerun above-mentioned go when playing a game master server 60 when recover module 100 by above-mentioned supervision, by with reference to monitoring the common storage file that recovers module 100 management, and the environment before the server state problem that reverts to taken place.At this moment, as the information of quilt reference, for example have the online go that proceeds to the present moment play a game information (with 0009 section 1: the go of N mode is played a game), whole positional informations of beginning (chess manual information) of storage before problem takes place, the fight information that ongoing go is played a game etc.Recover go play a game master server 60 during, 1 side's go server 40 and the go of N side server 50 of playing a game of playing a game keeps holding states, should send the play a game message buffer (バ Star Off ア リ Application グ) of master server 60 of go to, play a game till master server 60 recovers until go.When go is played a game master server 60 when being resumed, 1 side or the go of the N side server 40,50 of playing a game sends the information of buffering to the go master server 60 of playing a game, and the go master server 60 of playing a game begins once more to carrying out the original process that online go is played a game and moved.
The play a game recovery of server 50 of N side's go
When online go is played a game when beginning, above-mentioned supervision recovers module 100 usefulness and is stored in the play a game IP of server 50 and channel number of N side's go in the environment set file and asks to make network answer (Ping replys) to N side's go server 50 of playing a game in official hour.Server 50 does not carry out network answer within the predetermined time if the go of N side is played a game, and monitor to recover module 100 and just thinks that the go of N side plays a game out of jointly in the server 50, reruns N side's go server 50 of playing a game.Rerun the go of N side when playing a game server 50 when recover module 100 by above-mentioned supervision, by with reference to monitoring the environment of the common storage file that recovers module 100 management before the server state problem that reverts to is taken place.More particularly, the go of N side play a game the N side person's of playing a game that server 50 connects before taking place with reference to above-mentioned common storage file copy problem id information, the corresponding position of beginning at most number of times, set about number of times, registration or nullify condition information, and the recovery N side person's of playing a game accumulation present situation information, by connecting play a game master server 60 and transmit the ongoing go of the current time information draw in chess spectrum information of playing a game server is set of go once more, thereby finish the recovery of the state before problem takes place.On the other hand, in the process that server 50 restores is played a game in the go of N side, because certain situation was disconnected with being connected of the N side person of playing a game client 20.At this moment, the preferred N side person of playing a game client 20 can realize connecting once more automatically N side's go server 50 of playing a game.
Fig. 2 shows according to 1 of the embodiment of the invention: the online go of N mode is to the process flow diagram of the initialization procedure of office system.
With reference to the initialization procedure of figure 2 go according to the present invention, when the initialization of system begins, at first, move above-mentioned supervision and recover module 100 (step S10) office system.Then, behind the above-mentioned common storage file of supervision recovery module 100 generations (step S20), to go master server 60,1 side's go play a game server 50 request network answers but when not replying, move each server (step S30) of server 40, the go of N side of playing a game of playing a game.The go postrun common storage file of master server 60 visit of playing a game, whether investigation has write down and the go relevant information (go play a game information, chess manual information etc.) of playing a game, if write down above-mentioned information, then with reference to the information setting server that is write down, if there is not record, then server is set to init state (step S40).Then, the go master server 60 of playing a game transmits and informs exist (the step S50) of oneself on network, thus, 1 side's go server 40 and the go of N side server 50 and go master server 60 of playing a game of playing a game of playing a game is connected, and becomes and can carry out 1: the connection holding state (step S60) that the go of N mode is played a game.If in master server 60 initialization that go is played a game, under the situation that information by having write down in the public documents (go play a game information, chess manual information etc.) is provided with, when 1 side and the go of the N side server 40,50 of playing a game is played a game master server 60 when being connected for initialization and go, the go information such as information draw in chess spectrum information of playing a game are transmitted and are provided with server state.
Carry out new 1: when the online go of N mode is played a game, the operator that plays a game is connected to go in the standby with the control module 90 of playing a game and plays a game on the master server 60, sets the predetermined go of the holding information (condition, the binding hours etc. of beginning of the title of playing a game, the participator's that plays a game condition, the fight of playing a game) of playing a game.Like this, the go master server 60 of playing a game is recorded in above-mentioned information in the common storage file that the control module 90 of playing a game generates, and sends 1 side's go server 40 and the go of N side server 50 of playing a game of playing a game to by network.1 side's go server 40 and the go of N side information setting server that server 50 usefulness are transmitted of playing a game of playing a game, in order to carry out 1: the online go of N mode is played a game, and waits for the online connection of client 10,20.
Fig. 3 summarily shows according to 1 of the embodiment of the invention: the play a game process flow diagram of process of method of the online go of N mode, the predetermined online go information of playing a game of holding is the state of the system that informed by the operator that plays a game.
Describe the play a game process of carrying out of method of online go of the present invention in detail with reference to figure 3, at first, the 1 side person of playing a game and the N side person of playing a game are connected with Web server 30 in the system of the present invention that is arranged on detailed description, add as the member, obtain the person of playing a game ID and password (step S70).At this moment, as the information that provides with membership information, list the person of playing a game ID that 1 side person of playing a game and the N side person of playing a game oneself use, name, password, go hop count etc.This information is recorded in and manages in the database 70 that is provided with in the system of the present invention and upgrade.Then, in order to carry out 1: the online go of N mode is played a game, and the 1 side person of playing a game is connected above-mentioned Web server 30 with the N side person of playing a game, carry out member registration (step S80).If member registration success, then 1 side person of playing a game and the N side person of playing a game select oneself will to participate in 1: the go of N mode play a game (step S90).Like this, terminal by 1 side person of playing a game and the N side person of playing a game moves the above-mentioned 1 side person of playing a game client 10 and the N side person of playing a game client 20 (step S110), the 1 side person of playing a game client and the 1 side's go server 40 of playing a game is connected, and the N side person of playing a game client and the go of the N side server 50 of playing a game is connected (step S100).
At this moment, because a plurality of above-mentioned N side gos of the operation server 50 of playing a game, therefore, preferred Web server 30 makes client 50 be connected to the go of N side evenly distributedly and plays a game on the server 50.The 1 side person of playing a game the latest also will be 1: the online go of N mode is played a game before the beginning and must be connected with 1 side's go server 40 of playing a game, and the N side person's of playing a game situation, then at least 1 people is above 1: the online go of N mode is played a game and is connected to the go of N side before the beginning and plays a game on the server 50.Under the N side person's of playing a game the situation, 1: the online go of N mode is played a game in the process of carrying out, and whenever can connect N side's go server 50 of playing a game and participate in online go and play a game, and perhaps disconnects connecting leaving online go and playing a game.
In terminal operation 1 side person of playing a game and the N side person of playing a game client 10,20 o'clock (step S110), be connected with each 1 side go server 40 and the go of N side server 50 of playing a game of playing a game, transmit the chess manual data that go is played a game information, fight information and carried out up to now, constitute the image of chessboard by the information that transmits, output to the present situation of beginning (step S120) till the present order by graphical interfaces.On the other hand, much less, 1 side's go server 40 and the go of N side information such as the 1 side person of playing a game that server 50 management current times are connected and the N side person's of playing a game ID, the number of times of setting about number of times, the corresponding position of beginning at most, registration maintenance state of playing a game of playing a game also write down in the common storage file that monitors 100 generations of recovery module and upgrade above-mentioned information.In 1 side person of playing a game or the N side person's of playing a game the order, process have nothing in common with each other (step 130) as described below.
The 1 side person of playing a game begins
If the 1 side person of playing a game begins on the order of oneself at the appointed time (step S140), checking it whether is the back (step S145) of beginning in the predetermined time of beginning, the 1 side person of playing a game client 10 is by the graphical interfaces output 1 side person's of playing a game the state of beginning, simultaneously, the positional information of will beginning sends 1 side's go server 40 (step S150) of playing a game to.1 side's go server 40 of playing a game sends the positional information of beginning that transmits to the go master server 60 (step S160) of playing a game again.Like this, the go master server 60 of playing a game sends the positional information of beginning of current time to the 1 side person of playing a game client 10 and the N side person of playing a game client 20 (step S170) by 1 side's go server 40 and the go of N side server 50 of playing a game of playing a game.In the 1 side person of playing a game client 10, determine beginning of the 1 side person of playing a game, in the N side person of playing a game client 20, beginning of the 1 side person of playing a game exported on correspondence position (step S180) by graphical interfaces.Transmit the 1 side person's of playing a game the process of the positional information of beginning to 1 side and the go of the N side server 40,50 of playing a game at the master server 60 of playing a game from go, each server update is stored in chess manual information (step S190) in the storer.Binding hours has been passed through (step S200) and go is played a game still underway (step S210) if begin, and then order changes the N side person of playing a game (step S220) over to.
The N side person of playing a game begins
If a plurality of N side persons of playing a game begin on the order of oneself at the appointed time (step S230), checking it whether is the back (step S235) of beginning in the predetermined binding hours of beginning, at first, each N side person of playing a game client 20 is exported each N side person's of playing a game the state of beginning by graphical interfaces, simultaneously, the positional information of respectively beginning is sent to the N side's go that oneself the connects server 50 (step S240) of playing a game.Play a game server 50 of each N side's go is collected the N side person's of playing a game who transmits the positional information of beginning, calculate begin positional information at most and this chess piece placed the N side person's of playing a game the quantity of this position of beginning after, send the go master server 60 (step S250) of playing a game to.Like this, the go master server 60 of playing a game is collected each N side's go information that server 50 transmits of playing a game again, calculates the final positional information of beginning at most.Play a game the positional information of beginning at most that master server 60 will calculate of go sends 1 side's go server 40 and the go of N side server 50 (step S260) of playing a game of playing a game to.Play a game the updating location information of beginning at most that server 40 usefulness transmit of 1 side's go is stored in chess manual information (step S270) in the storer, sends the above-mentioned positional information of beginning at most to the 1 side person of playing a game client 10 (step S280) once more.The 1 side person of playing a game client 10 is exported chess piece (step S290) by graphical interfaces on the position of beginning at most that the N side person of playing a game places.On the other hand, N side's go play a game (step S270) behind the number of times of the chess manual information of storing in the updating location information storer of beginning at most that server 50 usefulness transmit, the current N side person's of playing a game who begins the number of times information of setting about and the corresponding position of beginning at most, the above-mentioned positional information of beginning is at most sent to the N side person of the playing a game client 20 that oneself connects, simultaneously, the number of times information that will set about number of times information and the corresponding information of beginning at most at each N side person's of playing a game ID also sends the N side person of playing a game client 20 (step S280) to.The N side person of playing a game client 20 will be played a game master server 60 the beginning the position at most of transmission as go in the position of beginning that current order plays and finally be determined, by graphical interfaces output chess piece, simultaneously, also export the number of times (step S290) of setting about number of times and the corresponding position of beginning at most of transmission by graphical interfaces.Binding hours has been passed through (step S300) and go is played a game still underway (step S310) if begin, and then order changes the 1 side person of playing a game (step S220) over to.
Unless particular case, beginning of 1 side person of playing a game and the N side person of playing a game hocketed as mentioned above, until the go end of game.Preferably begin and begin and finish by the control module 90 whole controls of playing a game.Therefore, the control module of playing a game 90 is played a game by go, and master server 60 begins code with setting about in each order and end code sends the 1 side person of playing a game client 10 and the N side person of playing a game client 20 to, allows setting about of the 1 side person of playing a game client 10 and the N side person of playing a game client 20 therewith accordingly.Preferably play a game the operator when setting begins binding hours, setting about beginning also transmitting the binding hours of beginning when code sends client 10,20 to above-mentioned, therefore, the 1 side person of playing a game client 10 or the N side person of playing a game client 20 inverse after can beginning the time of beginning is remembered second, shows and can begin the time by graphical interfaces.
Preferably 1: the online go of N mode is played a game in the process of carrying out, if the new N side person of playing a game is connected by registration and N side's go server 50 of playing a game, then in the N side person of playing a game client 20 by being sent to from the N side's go go of server 50 play a game fight information and proceed to present chess manual information and set the environment that go is played a game of information, go of playing a game of playing a game, play a game thereby the new N side person of playing a game just can directly participate in online go.
More than, with the preferred embodiment is that example has illustrated the present invention, but the embodiment that puts down in writing in this instructions and the drawing only is a most preferred embodiment of the present invention, does not limit technological thought of the present invention, can make various modifications and distortion to the present invention within the scope of the claims.
An aspect of of the present present invention is to have overcome the limitation that the go of existing 1: 1 mode is played a game.
Another aspect of the present invention is, if the 1 side person of playing a game is senior go chess player, then on the people's who participates in the N side person's of playing a game qualification position, not only can satisfy the interest and the entertaining of playing a game with professional go chess player that are difficult to usually imagine, and because and professional go chess player directly carry out go and play a game and can further improve the go strength of oneself.
Of the present inventionly on the one hand be again, the position of beginning at most determined by the principle of majority decision, and therefore, begin position and others' position of beginning that can usually will be own compare, and ten minutes helps go and learns.
Of the present inventionly on the one hand be again, server or go are played a game and are gone wrong in the master server even the go of N side is played a game, owing to can recover the common storage file that module generates with reference to monitoring, so can recover easily.

Claims (5)

1, a kind of online go of 1:N mode comprises office system: allow through communication network and the 1 side person of playing a game client and the online a plurality of gos that are connected of a plurality of N side person of the playing a game client server of playing a game; Administer the above-mentioned go go of the server master server of playing a game of playing a game; Monitor that above-mentioned go the play a game supervision of running status of master server of server and above-mentioned go of playing a game recovers module, it is characterized in that,
The above-mentioned go server of playing a game play to receive the positional information of importing from the 1 side person of playing a game client or the N side person of playing a game client and be sent to above-mentioned go and play a game the master server of beginning in order specified,
The above-mentioned Wei chess Zhu server of playing a game is controlled the Wei chess process of playing a game; Thereby server is sent to the N side person of playing a game client to the 1 side person's of playing a game who imports from the above-mentioned 1 side person of playing a game client the positional information of beginning by the Wei chess server of playing a game; The positional information of beginning according to the N side person of playing a game who imports from the above-mentioned a plurality of N side person of playing a game clients is calculated the positional information of Zui beginning more; And send the 1 side person of playing a game client and the N side person of playing a game client to; Thereby Xia each order of Zai; The above-mentioned 1 side person of playing a game of Zai or the N side person of playing a game client Zhong begin by graphical interfaces
Above-mentioned supervision recovers module and generate the common storage file when initialization system, above-mentioned go is played a game, and master server plays a game go with information in order and the chess manual information of carrying out till now is stored in the above-mentioned common storage file in turn, the above-mentioned go server of playing a game, calculate and begin the position at most and play a game master server when being sent to whenever the order the N side person of playing a game plays by the go master server of playing a game by above-mentioned go, just in above-mentioned common storage file, store and upgrade the number of times information of setting about number of times and the corresponding above-mentioned position of beginning at most of each ID of the N side person of the playing a game client that is connected
Above-mentioned supervision recovers the above-mentioned go of module monitors the play a game running status of master server of server and above-mentioned go of playing a game, when in predetermined server, having problems, rerun this server, the state before the server that will rerun with reference to above-mentioned common storage file returns to and reruns.
2, the online go of 1:N mode according to claim 1 is to office system, it is characterized in that the above-mentioned go server of playing a game is divided into the 1 side's go that connects the 1 side person of playing a game client server and the N side's go that is connected the N side person of the playing a game client server of playing a game of playing a game and operates.
3, the online go of 1:N mode according to claim 1 is characterized in that office system,
Above-mentioned supervision recovers module periodically to be checked above-mentioned go play a game the replying of network of server of master server and above-mentioned go of playing a game, if the existence server of not replying in the given time then reruns this server.
4, the online go of 1:N mode according to claim 1 is characterized in that office system,
Also comprise the control module of playing a game, the described control module of playing a game has: be used for setting go the play a game user interface of fight information of information and go of playing a game at the go master server of playing a game; Be used for controlling arbitrarily the user interface that go is played a game and carried out; The operator that plays a game imports play a game explainative information and send the above-mentioned go explainative information of playing a game the user interface of 1 side person of playing a game and the N side person of playing a game client to by the above-mentioned go master server of playing a game of go.
5, a kind of online go of 1:N mode method of playing a game is characterized in that,
Comprise with the next stage:
A plurality of gos are played a game the server permission through communication network and the 1 side person of playing a game client and the online stage that is connected of a plurality of N side person of playing a game client;
Under the 1 side person's of playing a game order, the go master server of playing a game receives after the positional information of beginning of the 1 side person of playing a game client input by the go that connects the 1 side person of the playing a game client server of playing a game, and plays a game the stage of server to each N side person of playing a game client transmission 1 side person's of playing a game the information of beginning by the go that connects the N side person of playing a game client;
Under the N side person's of playing a game order, go each go that master server connects by a plurality of N side person of playing a game clients server of playing a game of playing a game is collected the positional information of beginning from the N side person of playing a game client, after calculating the N side person's of playing a game the positional information of beginning at most, the positional information of calculating of beginning at most sent to go play a game the 1 side person of playing a game that server is connected and the stage of the N side person of playing a game client;
Monitor to recover the above-mentioned go of module monitors the play a game running status of master server of server and above-mentioned go of playing a game, rerun the stage of the server that has problems,
Above-mentioned Wei chess is played a game, and the Zhu server plays a game the Wei chess with Xin Xi in order and the chess spectrum information that carries out till now is stored in common storage Wen spare Zhong in turn; The above-mentioned Wei chess server of playing a game; Whenever the Zai N side person's of playing a game order is played the You Wei chess Zhu server of playing a game and calculated Zui begin Wei Zhi and the above-mentioned Wei chess of You more and play a game the Zhu server when being sent to; With regard to the above-mentioned common storage of Zai Wen spare Zhong storage and the hand number of times of each ID that is connected the N side person of the playing a game client that connects and the number of times Xin Xi of the corresponding above-mentioned Wei Zhi that Zui begins more
The server that is reruned by above-mentioned supervision recovery module returns to the server state before that reruns with reference to above-mentioned common storage file.
CNB2004100012414A 2003-01-03 2004-01-02 I:N Mode in-line weiqi game system and its method and recording medium Expired - Fee Related CN100346342C (en)

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