CA2750287A1 - Gaze detection in a see-through, near-eye, mixed reality display - Google Patents
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- CA2750287A1 CA2750287A1 CA 2750287 CA2750287A CA2750287A1 CA 2750287 A1 CA2750287 A1 CA 2750287A1 CA 2750287 CA2750287 CA 2750287 CA 2750287 A CA2750287 A CA 2750287A CA 2750287 A1 CA2750287 A1 CA 2750287A1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B3/00—Apparatus for testing the eyes; Instruments for examining the eyes
- A61B3/10—Objective types, i.e. instruments for examining the eyes independent of the patients' perceptions or reactions
- A61B3/113—Objective types, i.e. instruments for examining the eyes independent of the patients' perceptions or reactions for determining or recording eye movement
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B30/00—Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images
- G02B30/20—Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images by providing first and second parallax images to an observer's left and right eyes
- G02B30/34—Stereoscopes providing a stereoscopic pair of separated images corresponding to parallactically displaced views of the same object, e.g. 3D slide viewers
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/18—Eye characteristics, e.g. of the iris
- G06V40/19—Sensors therefor
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/0138—Head-up displays characterised by optical features comprising image capture systems, e.g. camera
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/014—Head-up displays characterised by optical features comprising information/image processing systems
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0179—Display position adjusting means not related to the information to be displayed
- G02B2027/0187—Display position adjusting means not related to the information to be displayed slaved to motion of at least a part of the body of the user, e.g. head, eye
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/0093—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00 with means for monitoring data relating to the user, e.g. head-tracking, eye-tracking
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Abstract
The technology provides various embodiments for gaze determination within a see-through, near-eye, mixed reality display device. In some embodiments, the boundaries of a gaze detection coordinate system can be determined from a spatial relationship between a user eye and gaze detection elements such as illuminators and at least one light sensor positioned on a support structure such as an eyeglasses frame. The gaze detection coordinate system allows for determination of a gaze vector from each eye based on data representing glints on the user eye, or a combination of image and glint data. A point of gaze may be determined in a three-dimensional user field of view including real and virtual objects. The spatial relationship between the gaze detection elements and the eye may be checked and may trigger a re-calibration of training data sets if the boundaries of the gaze detection coordinate system have changed.
Claims (20)
1. A mixed reality display system with gaze determination comprising:
a see-through, near-eye display device including a respective display optical system for each eye positioned to be seen through by the respective eye;
an image generation unit for each eye attached to the see-through display device for generating at least one virtual image for display in the display optical system;
a respective arrangement of gaze detection elements positioned on the display device for forming a spatial relationship between the gaze detection elements and each eye, the gaze detection elements including a set of illuminators for generating glints on the respective eye, and at least one respective sensor for capturing light reflected from the respective eye and generating data representing the captured reflected light;
a memory for storing software and the data; and a processor communicatively coupled to the at least one respective sensor to receive the data representing the captured reflected light and having access to the memory for storing the data, the processor determining a gaze vector for each respective eye based on the data representing the captured reflected light and a point of gaze based on the gaze vectors in a three-dimensional (3D) user field of view.
a see-through, near-eye display device including a respective display optical system for each eye positioned to be seen through by the respective eye;
an image generation unit for each eye attached to the see-through display device for generating at least one virtual image for display in the display optical system;
a respective arrangement of gaze detection elements positioned on the display device for forming a spatial relationship between the gaze detection elements and each eye, the gaze detection elements including a set of illuminators for generating glints on the respective eye, and at least one respective sensor for capturing light reflected from the respective eye and generating data representing the captured reflected light;
a memory for storing software and the data; and a processor communicatively coupled to the at least one respective sensor to receive the data representing the captured reflected light and having access to the memory for storing the data, the processor determining a gaze vector for each respective eye based on the data representing the captured reflected light and a point of gaze based on the gaze vectors in a three-dimensional (3D) user field of view.
2. The system of claim 1, wherein:
the 3D user field of view includes both real and virtual objects.
the 3D user field of view includes both real and virtual objects.
3. The system of claim 1 further comprising:
wherein the illuminators are infra-red (IR) illuminators which transmit about a predetermined wavelength;
at least one light sensor is an IR camera for generating image data of glints and a pupil; and wherein the processor determining a gaze vector for each respective eye based on the data representing the captured reflected light further comprises determining the gaze vector including a center of a cornea and a center of a pupil based on the image data of glints and the pupil and the spatial relationship.
wherein the illuminators are infra-red (IR) illuminators which transmit about a predetermined wavelength;
at least one light sensor is an IR camera for generating image data of glints and a pupil; and wherein the processor determining a gaze vector for each respective eye based on the data representing the captured reflected light further comprises determining the gaze vector including a center of a cornea and a center of a pupil based on the image data of glints and the pupil and the spatial relationship.
4. The system of claim 3 further comprising:
wherein the processor determining the gaze vector including the center of the cornea and the center of the pupil is performed at a first rate; and the processor determines a gaze vector by a different, less computationally intensive technique at a second rate faster than the first rate.
wherein the processor determining the gaze vector including the center of the cornea and the center of the pupil is performed at a first rate; and the processor determines a gaze vector by a different, less computationally intensive technique at a second rate faster than the first rate.
5. The system of claim 3 further comprising:
the processor checks whether movement of the display device has occurred with respect to the eye based on a change in the spatial relationship between the gaze detection elements and each eye.
the processor checks whether movement of the display device has occurred with respect to the eye based on a change in the spatial relationship between the gaze detection elements and each eye.
6. The system of claim 3 wherein the IR camera is aligned with an optical axis of the respective display optical system.
7. A method for determining gaze in a see-through, near-eye mixed reality display system comprising:
determining boundaries of a gaze detection coordinate system based on positions of glints detected on a user eye, positions on the near-eye display system of illuminators for generating the glints, and a position of at least one sensor for detecting the glints;
determining a gaze vector for each eye based on reflected eye data including the glints;
determining a point of gaze based on the gaze vectors for the two eyes in a three-dimensional (3D) user field of view including real and virtual objects;
and identifying any object at the point of gaze in the 3D user field of view.
determining boundaries of a gaze detection coordinate system based on positions of glints detected on a user eye, positions on the near-eye display system of illuminators for generating the glints, and a position of at least one sensor for detecting the glints;
determining a gaze vector for each eye based on reflected eye data including the glints;
determining a point of gaze based on the gaze vectors for the two eyes in a three-dimensional (3D) user field of view including real and virtual objects;
and identifying any object at the point of gaze in the 3D user field of view.
8. The method of claim 7, wherein:
determining boundaries of a gaze detection coordinate system based on positions of glints detected on the user eye, positions on the near-eye display system of illuminators for generating the glints, and a position of at least one sensor for detecting the glints further comprises:
determining a position of a center of a cornea of each respective eye with respect to the positions of the illuminators and the at least one sensor based on positions of glints detected on the cornea surface of the respective eye;
determining a pupil center from image data generated from the at least one sensor; and determining a position of a fixed center of eyeball rotation of each eye based on the position of the cornea center and the pupil center.
determining boundaries of a gaze detection coordinate system based on positions of glints detected on the user eye, positions on the near-eye display system of illuminators for generating the glints, and a position of at least one sensor for detecting the glints further comprises:
determining a position of a center of a cornea of each respective eye with respect to the positions of the illuminators and the at least one sensor based on positions of glints detected on the cornea surface of the respective eye;
determining a pupil center from image data generated from the at least one sensor; and determining a position of a fixed center of eyeball rotation of each eye based on the position of the cornea center and the pupil center.
9. The method of claim 7, further comprising:
determining a position from the fixed center of eyeball rotation of each eye with respect to the respective illuminators and the at least one sensor for determining movement of the display device with respect to the respective eye.
determining a position from the fixed center of eyeball rotation of each eye with respect to the respective illuminators and the at least one sensor for determining movement of the display device with respect to the respective eye.
10. The method of claim 7, wherein the at least one sensor determining a pupil center from image data generated from the at least one sensor further comprises identifying a black pixel area as a black pupil area in a number of image samples;
average the black pupil areas to adjust for headshake;
performing an ellipse fitting algorithm on the average black pupil area for determining an ellipse representing the pupil; and determining the center of the pupil by determining the center of the ellipse representing the pupil.
average the black pupil areas to adjust for headshake;
performing an ellipse fitting algorithm on the average black pupil area for determining an ellipse representing the pupil; and determining the center of the pupil by determining the center of the ellipse representing the pupil.
11. The method of claim 9, wherein determining a position of a center of a cornea of each respective eye with respect to the illuminators and at least one sensor based on positions of glints detected on the cornea surface of the respective eye further comprises generating a first plane including points including positions of a first illuminator which generates a first glint, a camera pupil center of a detection area of the at least one sensor, and the first glint on a surface of the cornea;
generating a second plane including points including a position of a second illuminator which generates a second glint, and the camera pupil center of the detection area of the at least one sensor, and the second glint; and determining the position of the cornea center based on the intersection of the first and the second planes.
generating a second plane including points including a position of a second illuminator which generates a second glint, and the camera pupil center of the detection area of the at least one sensor, and the second glint; and determining the position of the cornea center based on the intersection of the first and the second planes.
12. The method of claim 11, wherein determining the position of the fixed center of eyeball rotation of each eye based on the position of the respective cornea center and the respective pupil center further comprises estimating the position of the fixed center of eyeball rotation of each eye based on a vector from the determined pupil center through the cornea center having a length based on length approximations between the respective pupil center and the respective cornea center and between the respective cornea center and the respective center of eyeball rotation.
13. The method of claim 12, wherein determining the gaze vector for each eye based on reflected eye data including the glints further comprises modeling an optical axis for each eye as a ray extending from the fixed center of rotation of the eyeball through the respective cornea and pupil centers;
applying a correction to the modeled optical axis for estimating a visual axis; and extending the estimated visual axis from the pupil through the see-through, near-eye display into the user field of view.
applying a correction to the modeled optical axis for estimating a visual axis; and extending the estimated visual axis from the pupil through the see-through, near-eye display into the user field of view.
14. The method of claim 13 wherein determining the point of gaze based on the gaze vectors for the two eyes further comprises identifying the point of gaze as the point where the two gaze vectors intersect.
15. A mixed reality display system with gaze determination based on glints comprising:
a see-through, near-eye display device including a respective display optical system for each eye positioned to be seen through by the respective eye;
a respective image generation unit for each eye attached to the see-through display device for generating at least one virtual image for display;
a set of infra-red illuminators for producing glints for each eye;
at least one respective sensor for detecting the glints reflected from each eye and generating data for the glints, the at least one respective sensor positioned on the respective see-through display device at a predetermined position to detect the glints;
a memory for storing software and data including glint data; and a processor communicatively coupled to the at least one respective sensor to receive the glint data and having access to the memory for storing the glint data, the processor determining a gaze vector for each respective eye based on the glint data and a point of gaze based on the gaze vectors in a three dimensional user field of view.
a see-through, near-eye display device including a respective display optical system for each eye positioned to be seen through by the respective eye;
a respective image generation unit for each eye attached to the see-through display device for generating at least one virtual image for display;
a set of infra-red illuminators for producing glints for each eye;
at least one respective sensor for detecting the glints reflected from each eye and generating data for the glints, the at least one respective sensor positioned on the respective see-through display device at a predetermined position to detect the glints;
a memory for storing software and data including glint data; and a processor communicatively coupled to the at least one respective sensor to receive the glint data and having access to the memory for storing the glint data, the processor determining a gaze vector for each respective eye based on the glint data and a point of gaze based on the gaze vectors in a three dimensional user field of view.
16. The system of claim 14 further comprising the processor is communicatively coupled to the respective image generation unit for controlling the unit for displaying the at least one virtual image at different locations in the user field of view viewable through the respective display optical system;
the at least one light sensor capturing a calibration glint data set of intensity values for each glint during display of the at least one virtual image at each different location;
the processor storing the calibration glint data sets as indicators of calibration gaze vectors; and the processor determines the gaze vector of a user based on comparisons of the captured glint data with the calibration glint data sets.
the at least one light sensor capturing a calibration glint data set of intensity values for each glint during display of the at least one virtual image at each different location;
the processor storing the calibration glint data sets as indicators of calibration gaze vectors; and the processor determines the gaze vector of a user based on comparisons of the captured glint data with the calibration glint data sets.
17. The system of claim 16 wherein the processor determines a change in a depth distance of the respective display optical system based on a change of size of a facial feature in the image captured by the camera.
18. The system of claim 17 wherein the facial feature is an iris of the respective eye.
19. The system of claim 15 further comprising wherein the at least one light sensor is a position sensitive detector and the processor turns each illuminator on and off in a predetermined sequence for capturing glint data.
20. The system of claim 14 wherein the number of glints include at least two glints, and the processor the processor determining a gaze vector for each respective eye further comprises determining a reflectivity data value for each glint intensity value, and identifying the glint as being located on a sclera, an iris portion or a pupil portion based on the reflectivity data value for each glint intensity value.
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CA2750287A CA2750287C (en) | 2011-08-29 | 2011-08-29 | Gaze detection in a see-through, near-eye, mixed reality display |
US13/221,739 US8487838B2 (en) | 2011-08-29 | 2011-08-30 | Gaze detection in a see-through, near-eye, mixed reality display |
US13/844,453 US9110504B2 (en) | 2011-08-29 | 2013-03-15 | Gaze detection in a see-through, near-eye, mixed reality display |
US13/941,439 US8928558B2 (en) | 2011-08-29 | 2013-07-12 | Gaze detection in a see-through, near-eye, mixed reality display |
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CA2750287A CA2750287C (en) | 2011-08-29 | 2011-08-29 | Gaze detection in a see-through, near-eye, mixed reality display |
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US8487838B2 (en) | 2013-07-16 |
US20130286178A1 (en) | 2013-10-31 |
US9110504B2 (en) | 2015-08-18 |
US20130050070A1 (en) | 2013-02-28 |
US8928558B2 (en) | 2015-01-06 |
CA2750287C (en) | 2012-07-03 |
US20130300653A1 (en) | 2013-11-14 |
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