CA2538052A1 - System and method for providing players with a gaming environment having prize incentives without risk of financial loss - Google Patents

System and method for providing players with a gaming environment having prize incentives without risk of financial loss

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Publication number
CA2538052A1
CA2538052A1 CA 2538052 CA2538052A CA2538052A1 CA 2538052 A1 CA2538052 A1 CA 2538052A1 CA 2538052 CA2538052 CA 2538052 CA 2538052 A CA2538052 A CA 2538052A CA 2538052 A1 CA2538052 A1 CA 2538052A1
Authority
CA
Grant status
Application
Patent type
Prior art keywords
play
gaming
account
players
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
CA 2538052
Other languages
French (fr)
Inventor
Scott Mcbride
Original Assignee
Scott Mcbride
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce, e.g. shopping or e-commerce
    • G06Q30/02Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes

Abstract

The present invention relates to a "no risk" gaming system and method which provides prize incentives to players without risk of losing their financial stake while taking part in the actual game play. In the present invention, players open an account with a gaming establishment with deposit monies, who then collectively invests the proceeds provided by the accounts of each of the players so as to obtain investment profits. The gaming establishment can then award cash prize incentives to any winning players in the various forms of game play offered at the gaming establishment, the prize incentives being derived solely from the investment profits obtained. Players, when they wish to leave the gaming establishment and close their account therewith, have returned to them a significant portion of their initial account opening monies, minus a small transaction fee.

Description

SYSTEM AND METHOD FOR PROVIDING PLAYERS WITH A GAMING
ENVIRONMENT HAVING PRIZE INCENTIVES WITHOUT RISK OF
FINANCIAL LOSS

FIELD OF THE INVENTION
The present invention relates to a gaming system and method, and more particularly to a "no risk" gaming system and method which provides prize incentives to players without risk of losing their financial stake while taking part in the actual game play.

DESCRIPTION OF THE PRIOR ART
It has been said that the revenue surrounding the global gambling market rivals that of the global drug trade, and it numbers in the trillions of dollars annually. In North America alone, people may gamble on practically anything imaginable. Some of the legal and more common ways people gamble include many forms of lotteries, frequenting casinos, bingo halls, race tracks and the like, as well as betting on sports and sporting events.

Published reports and relevant data, which indicate that North American casinos made about $30 billion in profits in 2004, only describe the proverbial tip of the iceberg.
As staggering a number as that is, it is estimated that 10 times that amount was actually in play and being risked by the players, for the casinos to profit and accumulate these totals. For example, by the year 2015 it is estimated that the global online gaming markets will generate $125 billion annually. These forms of gambling are growing year by year as more people are choosing to venture online, and online casinos and poker rooms are doing all they can to generate and maintain the trust of players who game online. As games such as poker explode in online markets, by way of illustration, the outlook for that market looks rosy indeed, and is proving itself to be an easy and inexpensive place in which to gather a large number of players together for play in a low-pressure relaxed setting.

While recognizing the skepticism with regards to the legitimacy and security of such games being offered online, and the subsequent reluctance still felt by a diminishing amount of players to be a hurdle, the one major drawback to the online gaming platform is that many governments are slow to approve of it. To this day, in 2005, online gaming, I

in what could easily prove to be the world's largest and most lucrative market, the United States of America, remains illegal. Most state-run lotteries, which publish reports outlining the billions of dollars they make annually, detail where they spend these profits and usually boast that they gave out millions in prizes on top of all they put back.
Because of the severe and disturbing effects of problem gambling, these same governments allocate what can only be called a token "band-aid" amount back into the rehabilitation and treatment of problem gamblers. When one considers the resulting crime that can be derived from problem gambling, and the law enforcement resources necessary to combat this, divorce and separation rates, backed up courts, rehabilitation, bankruptcies and so on and so forth, it is easy to make the argument that problem gambling costs society billions of dollars annually. There may be no greater need in the gaming world than the need to curtail problem gambling.

Accordingly, there is a need for a gaming method and system which is able to provide game play winnings to players without risk of losing their financial stake while taking part in the actual game play, in short, where players are not at risk of losing their money. To this end, the present invention effectively addresses this need, by providing a unique gaming method and system which permits a player to experience all of the physical and emotional feelings that have been documented with regards to why people gamble, including the rush of playing and competition, the hope of winning and the actual ability to win a real-money win for the player, while at the same time totally removing any and all risk of the player losing his money from the equation.

SUMMARY OF THE INVENTION

A general object of the present invention is to provide an improved "no risk"
gaming system and method which provides prize incentives to players while eliminating the risk of players actually losing their money while taking part in actual game play, as is the case with traditional gambling methods.

A further object of the present invention is to provide an improved gaming system and method which permits players to purchase an account opening in a gaming establishment, then allow the gaming establishment to essentially collectively "borrow"
and invest the account opening purchase amounts from each of the players to generate profit returns, these profit returns being utilized to finance the cash money prize incentives and rewards available to players in the gaming establishment, without risk of any of the players losing their initial account opening purchase amount.

Yet another object of the present invention is to provide an improved gaming system and method which permits players, when they wish to leave the gaming establishment and close their account therewith, to have returned to them a significant portion of their initial account opening purchase amount. The player would likely receive their entire account minus a small transaction fee.

Another object of the present invention is to eliminate, in its entirety, losses resulting from pathological gambling (gambling addictions) which affects up to ten percent of people in our society. A goal of the present invention is to help eliminate or greatly reduce the negative aspects (such as steep financial losses) associated with traditional gambling and the resulting impacts that these have on society, which can include illegal gambling, higher crime rates, embezzlement, increased bankruptcy and divorce rates and increased suicide rates to name a few. By helping to eliminate much of the above listed negative aspects, the present invention can help governments spend less money on problem gambling rehabilitation and awareness programs, as well all the other problem areas associated with gambling.

According to one aspect of the present invention, there is provided a method for providing a gaming environment offering various forms of game play for a plurality of players, the method comprising the steps of each of the plurality of players opening a game play account with the gaming environment, the game play account being purchased by proceeds provided by each of the plurality of players; the gaming environment investing the proceeds provided by each of the plurality of players so as to obtain investment profits; and the gaming environment awarding prize incentives to any winning players in the various forms of game play, the prize incentives being derived from the investment profits obtained by the gaming environment.

According to another aspect of the present invention, there is provided a method for providing a gaming environment offering various forms of game play for a plurality of players, the method comprising the steps of each of the plurality of players opening a Real Money Account (RMA) and placing proceeds therein; the gaming environment investing the proceeds provided by each of the plurality of players in each of their Real Money Accounts (RMA) so as to obtain investment profits; the gaming environment opening a Play Chip Account (PCA) for each of the plurality of players once the Real Money Account (RMA) for each of the plurality of players has been opened; the gaming environment placing an amount of play chips in each players Play Chip Account (PCA) which corresponds to an amount of the proceeds provided in the Real Money Account (RMA) for that player; the plurality of players utilizing the play chips for gaming purposes so as to attempt to win prize incentives in the various forms of game play at the gaming environment; and the gaming environment awarding prize incentives to any winning players in the various forms of game play, the prize incentives being derived from the investment profits obtained by the gaming environment.

Yet another aspect of the present invention provides for a system for providing a gaming environment offering various forms of game play for a plurality of players, the system comprising the steps of each of the plurality of players opening a Real Money Account (RMA) and placing proceeds therein; the gaming environment investing the proceeds provided by each of the plurality of players in each of their Real Money Accounts (RMA) so as to obtain investment profits; the gaming environment opening a Play Chip Account (PCA) for each of the plurality of players once the Real Money Account (RMA) for each of the plurality of players has been opened; the gaming environment placing an amount of play chips in each players Play Chip Account (PCA) which corresponds to an amount of the proceeds provided in the Real Money Account (RMA) for that player; the plurality of players utilizing the play chips for gaming purposes so as to attempt to win prize incentives in the various forms of game play at the gaming environment; and the gaming environment awarding prize incentives to any winning players in the various forms of game play, the prize incentives being derived from the investment profits obtained by the gaming environment and added to the Real Money Account (RMA) for that player, wherein when any of the players wish to close their Real Money Account (RMA) with the gaming environment, the gaming environment provides that player with the proceeds provided by that player when opening his Real Money Account (RMA), in addition to any prize incentives that player has won.

The advantage of the present invention is that it provides an improved "no risk"
gaming system and method which provides prize incentives to players while eliminating the risk of players actually losing their money while taking part in actual game play, as is the case with traditional gambling methods.

Yet another advantage of the present invention is that it provides an improved gaming system and method which permits players to purchase an account opening in a gaming establishment, then allow the gaming establishment to essentially collectively "borrow" and invest the account opening purchase amounts from each of the players to generate profit returns, these profit returns being utilized to finance the cash money prize incentives and rewards available to players in the gaming establishment, without risk of any of the players losing their initial account opening purchase amount.

A still further advantage of the present invention is that it provides an improved gaming system and method which permits players, when they wish to leave the gaming establishment and close their account therewith, to have returned to them a significant portion of their initial account opening purchase amount.

BRIEF DESCRIPTION OF THE DRAWINGS
A preferred embodiment of the present invention is described below with reference to the accompanying drawings, in which:

Figure 1 illustrates a flowchart, in accordance with an embodiment of the present invention; and Figure 2 is a continuation of the flow chart provided in Figure 1.
DESCRIPTION OF THE PREFERRED EMBODIMENT
The present invention provides an improved gaming system and method referred to as "No Risk Gaming" (NRG) that provides returns to players without the possibility of losing their money while taking part in the actual game play system, which is the single most negative aspect of traditional gambling. If the player cannot lose, seeing as he is never at risk of losing his investment while taking part in the actual game play, by the very definition of the word "gambling", that player can be said to not even be gambling at all. What NRG effectively does is allow players the ability to win real money without the fear of losing their money while gaming.

In a preferred embodiment, the present invention essentially provides a gaming establishment which permits players to "join" that establishment, in a sense, by opening an account with the establishment (and placing money therein), it being understood that a gaming establishment can include an online gaming establishment website, a land based casino-style environment or establishment formed to exist over and upon the Internet, wireless devices, television, mobile/telephone devices, or any other apparatuses or platform configurations, as would be apparent to one skilled in the art. The gaming establishment then collectively invests the proceeds provided by the accounts of each of the players so as to obtain investment profits, as hereinafter described. The gaming establishment can then award prize incentives to any winning players in the various forms of game play, the prize incentives being derived solely from the investment profits obtained by the gaming establishment. In essence, this allows the gaming establishment to essentially collectively "borrow" and invest the account amounts from all of the players to generate profit returns, these profit returns being utilized to finance the cash money prize incentives and rewards available to players in the gaming establishment, without risk of any of the players losing the cash amounts in their account.

In initially opening an account with the gaming establishment, players place an amount of money in the account, via some form of deposit amount placed into their account, which can be provided by, for example, a credit or debit card, using an online service such as PayPall~, though other payment options would also be readily apparent.
This account can be considered to be the players' "Real Money Account" (RMA).
Players opening such an account will be given some corresponding amount of Play Chips, or other tokens, which they can then use to participate in the games being offered by the gaming establishment, these being placed in the player's corresponding "Play Chip Account" (PCA). The amount of Play Chips may be granted at any ratio, for instance each $1.00 (one dollar) of real money presented by the player for deposit into his real money account (RMA) may be equal to $1.00 (one dollar) of Play Chips to be used by the player, or other variations thereto.

In a preferred embodiment of the present invention, each day the total amount of real money in each individual player's "Real Money Account" (RMA) is converted to a corresponding amount of Play Chips and placed in the player's corresponding "Play Chip Account" (PCA) which can be used by that player. As an example, if a player were to deposit $1,000 in real money in his "Real Money Account" (RMA), this player would be given a certain number of Play Chips placed in his "Play Chip Account" (PCA).
If such Play Chips are given at a one to one ratio ($1.00 Real Money is equal to $1.00 in Play Chips), the player would have $1,000 in real money in his "Real Money Account"
(RMA). And the gaming establishment would place $1,000 in Play Chips daily in that player's "Play Chip Account" (PCA). Players may let these Play Chips accumulate from day to day, without using them.

Example:
(Monday player opens Real Money Account with $1,000)- Monday $1,000 in play chips (pc) placed in Play Chip Account Tuesday- additional $1,000 in play chips (pc) placed in Play Chip Account (PCA
totals $2,000) Wednesday - additional $1,000 in play chips (pc) placed in Play Chip Account (PCA
totals $3,000) Thursday- additional $1,000 in play chips (pc) placed in Play Chip Account (PCA totals $4,000) Friday- additional $1,000 in play chips (pc) placed in Play Chip Account (PCA
totals $5,000) Saturday- additional $1,000 in play chips (pc) placed in Play Chip Account (PCA totals $6,000) Sunday- additional $1,000 in play chips (pc) placed in Play Chip Account, (PCA
totals $7,000) and so forth.

Each day the total amount of real money in the individual player's account is converted to Play Chips and this amount is added to the amount, if any, already in that player's "Play Chip Account" (PCA), and this then reflects what that individual player has to game or "gamble" with on that day. In the above example, on Monday a player opened a RMA by depositing $1,000, and the player now has $1,000 real dollars in his RMA. This money was converted to $1,000 Play Chips and the total amount of play chips in his PCA is $1,000. The player may now use this PCA "play chip" money to play any games offered by the gaming establishment and in a variety of ways.

In continuing this example above, now let us assume the player uses the $1,000 in his PCA on Monday and loses these Play Chips while playing games at the gaming establishment. On Tuesday, the player now has $0 carrying over from Monday in his PCA, but still has $1,000 in his RMA. On Tuesday morning, this real money in his RMA
is again converted to Play Chips, and added to his PCA, which would now have $1,000 in Play Chips therein. So on Tuesday the player would have $1,000 in Play Chips to use and play any games offered. In an alternative example, if this same player accumulated $1,000 in his PCA on Monday, and does not gamble on Monday (and thus does not lose any chips), then on Tuesday the player would have $1,000 in his PCA, carried over from Monday, and on Tuesday morning the total amount in that player's RMA would again be converted to play chips and placed in the player's PCA. In this example, as the amount still in the player's RMA is still $1,000, $1,000 in corresponding play chips is again added to his PCA account, making a Tuesday total of $2,000 in play chips available in the player's PCA with which to continue gaming with at the gaming establishment.

As noted above, in a preferred embodiment of the present invention, every morning the "real money" existing in a player's RMA account at that time is converted to Play Chips to be added to the current existing total, if any, in the player's PCA. Of course even when the player loses these play chips while gaming or "gambling", the player's RMA account is unaffected, as the money therein is never at risk, and the total amount the player has in his RMA account can only go up (ie: the principal amounts so placed by the player, in combination with real money wins added to this, if any), until such time as the player withdraws funds from his RMA, or closes that account entirely.

The present invention allows players to use these Play Chips in their PCA for game play, to win real money in games offered by the gaming establishment, such as, for example purposes only, cash money prize poker tournaments and the like, as herein after described. These Play Chips may be used over and over, every single day. Play Chips may be won and lost by a player. The player may allow his Play Chips to accumulate as he sees fit, or he may play and lose (or of course win) all he had up to and including that day.

In the event a player wins real money cash prizes while playing games at the gaming establishment, the cash prize amount the player has won is then placed in that player's "Real Money Account" (RMA), In continuing the example presented previously, let us presume that the player does not touch his PCA account on Monday, Tuesday or Wednesday, and he has a carry over of $3,000 in his PCA going into Thursday, where the existing principal of $1,000 from his RMA account (initially placed on Monday) is now again converted, as it is every morning, and added to his PCA for a total of $4,000 in play chips (Thursday in his PCA) that player can utilize.
On Thursday however, he decides to enter a poker tournament at the gaming establishment that demands an inherent entry fee of $1,000 play chips. This leaves $3,000 in his PCA. If this player wins the poker tournament, which, for example purposes, is worth $5,000 in real money, then on Thursday, when this player wins the tournament, the $5,000 in real money the player has just won is added to his RMA account, which possesses the initial $1,000 therein that the player had deposited on Monday. Now however, the $5,000 in real money is added to the existing RMA, and the total once doing so totals $6,000 in real cash money in his RMA account, and is his to do with as he pleases. Of course, on Friday morning, this real money ($6,000) in his RMA account is again converted to Play Chips, and $6,000 in Play Chips is thus added to his PCA account, which had a total of $3,000 in play chips carried over in his PCA from Thursday making a new PCA total of $9,000.

In a preferred embodiment, most events, such as tournament style play, will demand that a certain entry fee (in play chips) be presented by the players to join, and thus compete for the cash money prize the gaming establishment will offer for that event.
Of course, it is possible that entry fees for various events could be staggered, in that events that pay out higher cash prizes will correspondingly demand a higher entry fee in play chips to be presented for entry therein, while a lower cash prize event will likewise demand that fewer play chips be presented as an entry fee.

Of course, in an alternative embodiment, since the accumulation of play chips is important in the sense that a player may desire to have large amounts of play chips at his disposal so that he can enter the higher cash prize paying events offered by the gaming establishment, if he so desires, the gaming establishment may also establish games or events whereby players may, instead of a cash prize, win an amount of Play Chips instead, which can then be added to a player's PCA account for future use, should he win in any fashion.

As noted previously, the present invention outlines a method by which account monies provided by the players are collected and invested by the gaming establishment.
The money may be invested in hundreds of different ways, but is preferably done in such a manner so as to absolutely prohibit the loss of that money, such as by, for example, investing in secured forms of investments such as GIC's, savings bonds, or the like. Even if the gaming establishment did nothing more than deposit all players' funds into a bank account, and keeping in mind the high rate of interest that such large sums would command, the revenue thus generated would be very impressive. Of course, some of the interest or investment income thus generated may also be used to offset, or go towards covering, the costs of running the gaming establishment. Players may also elect to lock up their initial investment for longer periods of time and for doing so are rewarded a higher amount of Play chips to use on a daily basis.

In the present invention players could play literally hundreds of different games at the gaming establishment (as in, various forms of game play), which range from slot machines, lotteries, horse racing, sporting events and bingo games to pull tabs, scratch tickets, table games, card games, board games and so on and so forth. Of course traditional casino games such as Blackjack, As Easy As 1-2-3*", Roulette, Craps, Pai Gow, Keno and Poker, to name but a few, could be offered too. Of course there are literally hundreds of different poker style card games that could also be offered daily by the gaming establishment. For example, Flat Line HoldemTm, Landslide HoldemTm, Seven Card Stud, Omaha, and practically any card game in the world may be offered such as Solitaire, Bridge, Canasta, Cribbage, Euchre, Fish, Gin, Hearts, Pinochle, Spades, and so on and so forth. Players can play these games each and every day, with a chance to win the real money or Play Chip prizes associated with the different games. Of course, it will be understood that numerous other games could be utilized also, as would be clear to one skilled in the art.

In the present invention players are allowed to cash out money from their RMA
account at any time, up to 100% of what they have deposited into their RMA
account, plus any winnings they may have accumulated, minus a transaction fee, if any, associated with transactions involving their RMA account, which may be, for example, a $10 administration charge. Thus, in the present invention, people are supplied with the thrill and enjoyment of playing gambling style games, without the risk of ever losing their investment while in the act of gaming.

The present invention has been described herein with regard to preferred embodiments. However, it will be obvious to persons skilled in the art that a number of variations and modifications can be made without departing from the scope of the invention as described herein.

Claims (29)

1. A method for providing a gaming environment offering various forms of game play for a plurality of players, the method comprising the steps of:

each of the plurality of players opening a game play account with the gaming environment, the game play account being purchased by proceeds provided by each of the plurality of players;

the gaming environment investing the proceeds provided by each of the plurality of players so as to obtain investment profits; and the gaming environment awarding prize incentives to any winning players in the various forms of game play, the prize incentives being derived from the investment profits obtained by the gaming environment.
2. The method of claim 1, wherein, after each of the plurality of players has opened the game play account, the gaming environment opens a corresponding play chip account for each of the plurality of players.
3. The method of claim 1, wherein, after the gaming environment has opened the corresponding play chip account for each of the plurality of players, the gaming environment places an amount of play chips in the play chip account for each of the players which corresponds to an amount of the proceeds provided by each player when purchasing the game play account.
4. The method of claim 1, wherein the amount of play chips placed in the play chip account for each of the players by the gaming environment can be utilized by the players to participate in the various forms of game play at the gaming environment, so as to attempt to win the prize incentives offered by the gaming environment for the various forms of game play.
5. The method of claim 3, wherein, the gaming environment places the corresponding amount of play chips in each player's play chip account daily.
6. The method of claim 5, wherein, when the gaming environment places the amount of play chips in each player's play chip account daily, the amount of play chips so placed corresponds to the amount of the proceeds in the game play account for that player at that time.
7. The method of claim 1, wherein, any of the winning players in the various forms of game play have won the prize incentives, the prize incentives are added to the game play account of each of those winning players.
8. The method of claim 1, wherein the proceeds provided by each of the plurality of players in opening their game play account can be provided by cash, credit or debit card, an online service such as PayPal.TM., money order or the like.
9. The method of claim 4, wherein each of the various forms of game play offered by the gaming environment requires an amount of the play chips be provided as an entry fee.
10. The method of claim 9, wherein the entry fee for each of the various forms of game play offered by the gaming environment can be varied.
11. The method of claim 7, wherein when any of the players wish to close their game play account with the gaming environment, the gaming environment provides that player with the proceeds provided by that player when opening their game play account, in addition to any prize incentives that player has won.
12. The method of claim 11, wherein an administrative charge is levied against any game play account to be closed.
13. The method of claim 1, wherein the prize incentives are cash money prizes.
14. The method of claim 1, wherein the prize incentives are play chips.
15. The method of claim 6 wherein, when the gaming environment places the amount of play chips in each player's play chip account daily, the amount so placed is added to an existing amount of the play chips, if any, present in that player's play chip account at that time.
16. A method for providing a gaming environment offering various forms of game play for a plurality of players, the method comprising the steps of:

each of the plurality of players opening a Real Money Account (RMA) and placing proceeds therein;

the gaming environment investing the proceeds provided by each of the plurality of players in each of their real money accounts (RMA) so as to obtain investment profits;

the gaming environment opening a Play Chip account (PCA) for each of the plurality of players once the Real Money Account (RMA) for each of the plurality of players has been opened;

the gaming environment placing an amount of play chips in each player's Play Chip account (PCA) which corresponds to an amount of the proceeds provided in the real money account (RMA) for that player;

the plurality of players utilizing the play chips for gaming purposes so as to attempt to win prize incentives in the various forms of game play at the gaming environment; and the gaming environment awarding prize incentives to any winning players in the various forms of game play, the prize incentives being derived from the investment profits obtained by the gaming environment.
17. The method of claim 16, wherein, the gaming environment places the corresponding amount of play chips in each player's Play Chip account (PCA) daily.
18. The method of claim 17, wherein, when the gaming environment places the amount of play chips in each player's Play Chip account (PCA) daily, the amount of play chips so placed corresponds to the amount of the proceeds in the real money account (RMA) for that player at that time.
19. The method of claim 16, wherein, when any of the winning players in the various forms of game play have won the prize incentives, the prize incentives are added to the Real Money Account (RMA) of each of those winning players.
20. The method of claim 16, wherein the proceeds provided by each of the plurality of players in opening their Real Money Account (RMA) can be provided by cash, credit or debit card, an online service such as PayPal.TM., money order or the like.
21. The method of claim 16, wherein each of the various forms of game play offered by the gaming environment requires an amount of the play chips be provided as an entry fee.
22. The method of claim 21, wherein the entry fee for each of the various forms of game play offered by the gaming environment can be varied.
23. The method of claim 16, wherein when any of the players wish to close their Real Money Account (RMA) with the gaming environment, the gaming environment provides that player with the proceeds provided by that player when opening their Real Money Account (RMA) , in addition to any prize incentives that player has won.
24. The method of claim 23, wherein an administrative charge is levied against any game play account to be closed.
25. The method of claim 16, wherein the prize incentives are cash money prizes.
26. The method of claim 17 wherein, when the gaming environment places the amount of play chips in each player's Play Chip account (PCA) daily, the amount so placed is added to an existing amount of the play chips, if any, present in that player's Play Chip account (PCA) at that time.
27. The method of claim 1, wherein the prize incentives are play chips.
28. The method of claim 27, wherein, when any of the winning players in the various forms of game play have won the prize incentives, the prize incentives are added to the Play Chip account (PCA) of each of those winning players.
29. A system for providing a gaming environment offering various forms of game play for a plurality of players, the system comprising the steps of:

each of the plurality of players opening a Real Money Account (RMA) and placing proceeds therein;

the gaming environment investing the proceeds provided by each of the plurality of players in each of their real money accounts (RMA) so as to obtain investment profits;

the gaming environment opening a Play Chip account (PCA) for each of the plurality of players once the Real Money Account (RMA) for each of the plurality of players has been opened;

the gaming environment placing an amount of play chips in each player's Play Chip account (PCA) which corresponds to an amount of the proceeds provided in the real money account (RMA) for that player;

the plurality of players utilizing the play chips for gaming purposes so as to attempt to win prize incentives in the various forms of game play at the gaming environment; and the gaming environment awarding prize incentives to any winning players in the various forms of game play, the prize incentives being derived from the investment profits obtained by the gaming environment and added to the Real Money Account (RMA) for that player, wherein when any of the players wish to close their Real Money Account (RMA) with the gaming environment, the gaming environment provides that player with the proceeds provided by that player when opening their Real Money Account (RMA), in addition to any prize incentives that player has won.
CA 2538052 2006-02-03 2006-02-03 System and method for providing players with a gaming environment having prize incentives without risk of financial loss Abandoned CA2538052A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CA 2538052 CA2538052A1 (en) 2006-02-03 2006-02-03 System and method for providing players with a gaming environment having prize incentives without risk of financial loss

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CA 2538052 CA2538052A1 (en) 2006-02-03 2006-02-03 System and method for providing players with a gaming environment having prize incentives without risk of financial loss

Publications (1)

Publication Number Publication Date
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CA 2538052 Abandoned CA2538052A1 (en) 2006-02-03 2006-02-03 System and method for providing players with a gaming environment having prize incentives without risk of financial loss

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8202154B2 (en) 2008-02-13 2012-06-19 Aristocrat Technologies Australia Pty Limited Method of gaming, a game controller and a gaming system

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8202154B2 (en) 2008-02-13 2012-06-19 Aristocrat Technologies Australia Pty Limited Method of gaming, a game controller and a gaming system
US9230408B2 (en) 2008-02-13 2016-01-05 Aristocrat Technologies Australia Pty Limited Method of gaming, a game controller and a gaming system

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