CA1186351A - Puzzle game involving the use of transversely displaceable pegs - Google Patents
Puzzle game involving the use of transversely displaceable pegsInfo
- Publication number
- CA1186351A CA1186351A CA000435717A CA435717A CA1186351A CA 1186351 A CA1186351 A CA 1186351A CA 000435717 A CA000435717 A CA 000435717A CA 435717 A CA435717 A CA 435717A CA 1186351 A CA1186351 A CA 1186351A
- Authority
- CA
- Canada
- Prior art keywords
- pegs
- row
- column
- elongated
- peg
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0803—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00324—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface
- A63F2003/00331—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00324—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface
- A63F2003/00331—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel
- A63F2003/00337—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel in perpendicular directions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/12—Three-dimensional jig-saw puzzles
- A63F9/1252—Three-dimensional jig-saw puzzles using pegs, pins, rods or dowels as puzzle elements
- A63F2009/1256—Three-dimensional jig-saw puzzles using pegs, pins, rods or dowels as puzzle elements using a plurality of pegs
- A63F2009/126—Configuration or arrangement of the pegs
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
ABSTRACT OF THE DISCLOSURE
There is described a manually operable puzzle game intended to provide an orderly arrangement of a plurality of pegs. The game comprises a base, a playing surface being provided above the base, the playing surface comprising a plurality of rows and a plurality of columns which are trans-verse with respect to the rows. Each row and each column provides a plurality of positions so that one position corresponds to one specific row and one specific column.
There is a plurality of movable pegs which are each intended to occupy one of the positions. Each peg carries identifica-tion means such as a figure, a letter, or a specific colour, intended to provide an orderly arrangement of the pegs by properly aligning them on the rows and columns of the playing surface. A frame is mounted above the base to define the outer boundaries of the playing surface. A pusher member is provided to abut a peg at one end of a row and to enable to push the peg against the remaining pegs in the same row until all the pegs of that row have been displaced to the next position and the peg at the other end of the row enters underneath the frame. A displacing member enables to move the pegs of a column by one position without disturbing the relative arrangement of the pegs in that column. The pegs occupying the positions in the column bordering the frame are insertable underneath the frame. With this game, it is possible to arrange the pegs in a large degree of confusion which means that difficulties arise when trying to re-arrange them in a proper order.
There is described a manually operable puzzle game intended to provide an orderly arrangement of a plurality of pegs. The game comprises a base, a playing surface being provided above the base, the playing surface comprising a plurality of rows and a plurality of columns which are trans-verse with respect to the rows. Each row and each column provides a plurality of positions so that one position corresponds to one specific row and one specific column.
There is a plurality of movable pegs which are each intended to occupy one of the positions. Each peg carries identifica-tion means such as a figure, a letter, or a specific colour, intended to provide an orderly arrangement of the pegs by properly aligning them on the rows and columns of the playing surface. A frame is mounted above the base to define the outer boundaries of the playing surface. A pusher member is provided to abut a peg at one end of a row and to enable to push the peg against the remaining pegs in the same row until all the pegs of that row have been displaced to the next position and the peg at the other end of the row enters underneath the frame. A displacing member enables to move the pegs of a column by one position without disturbing the relative arrangement of the pegs in that column. The pegs occupying the positions in the column bordering the frame are insertable underneath the frame. With this game, it is possible to arrange the pegs in a large degree of confusion which means that difficulties arise when trying to re-arrange them in a proper order.
Description
35~
The present invention relates to a manually operable puzzle game of the type designed for disposing a plurality of pegs in a predetermined order.
Normally, in puzzle games, it ls most important to create difficulties and confusion by re-arranging various pieces, drawings, or other elements identified with nurnbers and/or colours, which have been placed at random. ~he idea is to re-arrange them according to a predetermined order for which the game has been conceived~ Presently, there is an increasing nurnber of games that must be continuously rotated to see which side is occupied by the piece which should be moved. This forms part of the difficulties and charm of certain games. However, it is also interesting to be able to observe the game in its entirety on one plane only, because with one single look the running of the game is easier to understand.
It is an object of the present invention to provide a game which makes use of pegs that can be moved by means of pusher members.
According to the present invention, there is provided a manually operable puzzle game intended to provide an orderly arrangement of a plurality of pegs compsing a base, a playing surface provided above said base, said playi.ng surface comprising a plurality of rows~ and a plurality of columns which are transverse with respect to said rows. Each row and each column proviaes a plurali~.y o~ positions so that one position corresponds to one specific row and one specific column. A plurality of movable pegs are also provided which are each intended to occupy one said position, each pe~ ca.r~^y.ing .identi~ica-tion means intended to provide an orderly arranc3emellt of said pegs by properly aligninc3 same on the L`OWS ~nd co.~umns 35~L
of said playing surface. A frame is mounted above said base defining the outer boundaries of said playing surface and pusher means are provided to abut a peg at one end of a row and to enable to push said peg against the remaining pegs in said row until all said pegs of said row have been displaced to the next position and the peg at the other end of said row enters underneath said frame. Displacement means enable to move the pegs of a column by one position without disturbing the relative arrangement of said pegs in said column, the pegs occupying the positions in said column bordering said fra~e being insertable underneath said frame.
The invention will now be illustrated by means of the enclosed drawings which are given only as an illustration and without any intention to limit the scope of the invention~
In the drawings, Figure 1 is a top plan view of an embodiment of the invention:
Figure 2 is an elevation view of the same;
Figure 3 is a view in elevation of a displacing member, partly in cross-section, also showin~ one of the spacer members;
Figure 4 shows a portion of the base 9 at a corner thereof;
Figure 5 is a view of the pegs from above, Figure 6 is a view in elevation, partly in cross-section, of the game illustrated in Figure 1, Figure 7 is a top plan view of the base and of some of the elements of the invention;
Figure 8 is a view in elevat.;.on of the ~ase;
Figure ~ i5 a view in elevation of an asselllbly in cross-section, show.ing the pusher member in fully e~ten<~e~
~8~3~
position;
Figure 10 is a view similar to Figure 9 while the pusher member is in the central position;
Figure 11 is a top plan view of the upper part of the game' Figure 12 is a view in elevation of the part illustrated in Figure 11;
Figure 13 is a view in elevation of a displacing member, partly in cross-section, in an e~treme position of the displacing member;
Figure 14 is a view similar to Figure 13 with the displacing member in a central position;
Figure 15 is a top view of the spacer according to the invention;
Figure 16 is a cross-section taken along line D-D of Figure lS;
Figure 17 is a view in elevation of the spacer illustrated in Figure 15;
Figure 18 is a plan view of the other spacer, Figure 19 is a cross-section taken along line E-E of Figure 18;
Figure 20 is a top view of a pusher member accord-ing to the invention, Figure 21 is a view in elevation of a displacing member according to the invention;
Figure 22 i5 a cross-section taken along line A-A o~ Figure 21, Figure 23 is a cross-section taken along line B-B of Figure 21;
Figure 24 is a view of another pusher men~er according to -the inven-tion.
E`i~ure 25 :i~ a view in eleva~ion o.~ the pns~ht?r 35~
mernber illustrated in Figure 24;
Figure ~6 is a cross-section taken along line C-C of Figure 25;
Figure ~7 is a plan view of an example in operation of an embodiment of the invention, Figure 2~ represents a plan view of the same ernbodiment in operation;
Figure 29 represents a plan view of the same embodiment in operation; and Figure 30 represents a plan view of the ernbodiment after certain operations.
The puzzle game which is illustrated comprises a hase 1 which is arranged to contain all the components of the garne, as particularly shown in Figures 1-10 of the drawings. Above the base, there is provided a playing surface which will be defined later. With particular refer-ence to Figures 7 and 8, it will be seen that the base is rectangular and has wing-shaped mernbers 11 at the four corners thereof. In addition, spacing flanges 12 and 13 are provided with each win~ member llo Finally, at the junction between the spacing flanges 12 and 13, there is a dowel-receiving hole 14. Projecting from the four sides of the base 1, there is a plurality of tabs 15. Each of these tabs corresponds with both ends of the elongated and longitudinal mernbers S and 6 which will be defined later.
A dent 17 project~ from each of the tabs 15 the purpose of which will be de~ined later.
Looking at Figures 1~6, it will be seen that the playing surface is divided into a plurality of horizontal rows and a plurality of vertical columns ~ich are transverse with respect to -the rows. It will be obvious that each row and each colurnn provides a pL~lrality of positions SO that . ~ i one position corresponds to one specific row and one specific column.
With reference to Figures 16, 17, 18 and 19, it will be seen that the game comprises a pair of elongated spacer members 3 and 4. Each spacer member is provided with lower dowels 18 and 19 and upper dowels 20 and 21, all as shown in Figures 3 and 17 of the drawings. The dowels 18 and 19 are received in the holes 14 of the base for mounting the elongated spacer members 3 and 4. Of course, the dowels should be dimensioned to spacedly mount the elongated spacer members above the base along opposite sides thereof. With respect to the dowels 20 and 21, they are provided to engage holes 22 provided in the frame 2, which will be described later.
With respect to Figures 9, 10, 24, 25 and 26, it will be seen that there are provided a plurality of elongated members 5, there being one elongated member 5 for each row on the playing surface. The elongated member 5 comprises an intermediate blade portion 22 which is slidable underneath the elongated spacer 4. The elongated member 5 has an abutment 23, 24, at both ends to abut a peg 7 at one end of a particular row. The idea is to move all the pegs of one row in either direction. Referring particularly to Figure 25, it will be seen that each elongatecl member 5 has second abutments 25, 26 which would cause the elongated member 5 to abut the spacer members 3, 4 in order to stop the sliding of the elongated member when a peg at the end of one row has been received underneath the frame ~
The game also comprises a plurality of longituclinal members 6 which are transverse with respect to the eloncJated members 5. There is provided one longitudinal me~ el 6 ~or each column. The longitlldinal men~er 6 has an intermediate _~, Li ~--3~
raised blade portion 27 which is slidable over the inter-mediate blade 22. The raised blade portion 27 carries T-shaped hooking members 28 corresponding to each peg 7. Since the latter are C-shaped, as particularly shown in Figure 3 of the drawings, they can easily be engaged and ride over the T-shaped hooking men~ers 28. Tn this manner, the longitudinal member 6 can move the engaged pegs 7 along a particular column, while enabling the elongated menber 5 to slide a peg from one position over one hooking member 2~3 to the next one in the adjacent posi-tion.
As shown in the drawings, the longitudinal members 5 are engaged together by tongue and groove engagement so as to enable all the longitudinal members to create a perfectly even surface.
Finally9 it will be seen that the elongated member 6 has abutments 29 and 30 which are adapted to come to rest against the extreme elongated members ~ when sliding the longitudinal members 6.
With respect to the tabs 15, it will be noted that each of them has an upward dent 31 while both -the elongated and longitudinal members 5 and 6 have downward dents 3~.
T~e idea is that when the dents at both ends of the elonc~ated and longitudinal members are in abutment with the dents pro-vided on the tabs 15 5 the elongated and longitudinal members are centered and the pegs should occupy all the positions on the pla~ing surface of the game. By causing the elongated or longitudinal member to jump over the dent 31 provided on a peg 15, it is possible to slide one of these men~bers until it abuts either a spacer 4 or a lollc3itlldiIlal men~er ~.
To play the game, it is merely necessary to create a confusion of the pec~s 7 by matloeuve~nin~3 the ~lotlcl~ted and ~8~
longitudinal members 5 and 6 after which the idea is to re-arrange the pegs in the proper order.
Figures 26 to 28 which illustrate an arranyement of pegs of different colours illustrate how the game operates. For convenience, the frame can carry indications of colour, as shown in Figure 27.
Otherwise, the game is self-explanatory.
The present invention relates to a manually operable puzzle game of the type designed for disposing a plurality of pegs in a predetermined order.
Normally, in puzzle games, it ls most important to create difficulties and confusion by re-arranging various pieces, drawings, or other elements identified with nurnbers and/or colours, which have been placed at random. ~he idea is to re-arrange them according to a predetermined order for which the game has been conceived~ Presently, there is an increasing nurnber of games that must be continuously rotated to see which side is occupied by the piece which should be moved. This forms part of the difficulties and charm of certain games. However, it is also interesting to be able to observe the game in its entirety on one plane only, because with one single look the running of the game is easier to understand.
It is an object of the present invention to provide a game which makes use of pegs that can be moved by means of pusher members.
According to the present invention, there is provided a manually operable puzzle game intended to provide an orderly arrangement of a plurality of pegs compsing a base, a playing surface provided above said base, said playi.ng surface comprising a plurality of rows~ and a plurality of columns which are transverse with respect to said rows. Each row and each column proviaes a plurali~.y o~ positions so that one position corresponds to one specific row and one specific column. A plurality of movable pegs are also provided which are each intended to occupy one said position, each pe~ ca.r~^y.ing .identi~ica-tion means intended to provide an orderly arranc3emellt of said pegs by properly aligninc3 same on the L`OWS ~nd co.~umns 35~L
of said playing surface. A frame is mounted above said base defining the outer boundaries of said playing surface and pusher means are provided to abut a peg at one end of a row and to enable to push said peg against the remaining pegs in said row until all said pegs of said row have been displaced to the next position and the peg at the other end of said row enters underneath said frame. Displacement means enable to move the pegs of a column by one position without disturbing the relative arrangement of said pegs in said column, the pegs occupying the positions in said column bordering said fra~e being insertable underneath said frame.
The invention will now be illustrated by means of the enclosed drawings which are given only as an illustration and without any intention to limit the scope of the invention~
In the drawings, Figure 1 is a top plan view of an embodiment of the invention:
Figure 2 is an elevation view of the same;
Figure 3 is a view in elevation of a displacing member, partly in cross-section, also showin~ one of the spacer members;
Figure 4 shows a portion of the base 9 at a corner thereof;
Figure 5 is a view of the pegs from above, Figure 6 is a view in elevation, partly in cross-section, of the game illustrated in Figure 1, Figure 7 is a top plan view of the base and of some of the elements of the invention;
Figure 8 is a view in elevat.;.on of the ~ase;
Figure ~ i5 a view in elevation of an asselllbly in cross-section, show.ing the pusher member in fully e~ten<~e~
~8~3~
position;
Figure 10 is a view similar to Figure 9 while the pusher member is in the central position;
Figure 11 is a top plan view of the upper part of the game' Figure 12 is a view in elevation of the part illustrated in Figure 11;
Figure 13 is a view in elevation of a displacing member, partly in cross-section, in an e~treme position of the displacing member;
Figure 14 is a view similar to Figure 13 with the displacing member in a central position;
Figure 15 is a top view of the spacer according to the invention;
Figure 16 is a cross-section taken along line D-D of Figure lS;
Figure 17 is a view in elevation of the spacer illustrated in Figure 15;
Figure 18 is a plan view of the other spacer, Figure 19 is a cross-section taken along line E-E of Figure 18;
Figure 20 is a top view of a pusher member accord-ing to the invention, Figure 21 is a view in elevation of a displacing member according to the invention;
Figure 22 i5 a cross-section taken along line A-A o~ Figure 21, Figure 23 is a cross-section taken along line B-B of Figure 21;
Figure 24 is a view of another pusher men~er according to -the inven-tion.
E`i~ure 25 :i~ a view in eleva~ion o.~ the pns~ht?r 35~
mernber illustrated in Figure 24;
Figure ~6 is a cross-section taken along line C-C of Figure 25;
Figure ~7 is a plan view of an example in operation of an embodiment of the invention, Figure 2~ represents a plan view of the same ernbodiment in operation;
Figure 29 represents a plan view of the same embodiment in operation; and Figure 30 represents a plan view of the ernbodiment after certain operations.
The puzzle game which is illustrated comprises a hase 1 which is arranged to contain all the components of the garne, as particularly shown in Figures 1-10 of the drawings. Above the base, there is provided a playing surface which will be defined later. With particular refer-ence to Figures 7 and 8, it will be seen that the base is rectangular and has wing-shaped mernbers 11 at the four corners thereof. In addition, spacing flanges 12 and 13 are provided with each win~ member llo Finally, at the junction between the spacing flanges 12 and 13, there is a dowel-receiving hole 14. Projecting from the four sides of the base 1, there is a plurality of tabs 15. Each of these tabs corresponds with both ends of the elongated and longitudinal mernbers S and 6 which will be defined later.
A dent 17 project~ from each of the tabs 15 the purpose of which will be de~ined later.
Looking at Figures 1~6, it will be seen that the playing surface is divided into a plurality of horizontal rows and a plurality of vertical columns ~ich are transverse with respect to -the rows. It will be obvious that each row and each colurnn provides a pL~lrality of positions SO that . ~ i one position corresponds to one specific row and one specific column.
With reference to Figures 16, 17, 18 and 19, it will be seen that the game comprises a pair of elongated spacer members 3 and 4. Each spacer member is provided with lower dowels 18 and 19 and upper dowels 20 and 21, all as shown in Figures 3 and 17 of the drawings. The dowels 18 and 19 are received in the holes 14 of the base for mounting the elongated spacer members 3 and 4. Of course, the dowels should be dimensioned to spacedly mount the elongated spacer members above the base along opposite sides thereof. With respect to the dowels 20 and 21, they are provided to engage holes 22 provided in the frame 2, which will be described later.
With respect to Figures 9, 10, 24, 25 and 26, it will be seen that there are provided a plurality of elongated members 5, there being one elongated member 5 for each row on the playing surface. The elongated member 5 comprises an intermediate blade portion 22 which is slidable underneath the elongated spacer 4. The elongated member 5 has an abutment 23, 24, at both ends to abut a peg 7 at one end of a particular row. The idea is to move all the pegs of one row in either direction. Referring particularly to Figure 25, it will be seen that each elongatecl member 5 has second abutments 25, 26 which would cause the elongated member 5 to abut the spacer members 3, 4 in order to stop the sliding of the elongated member when a peg at the end of one row has been received underneath the frame ~
The game also comprises a plurality of longituclinal members 6 which are transverse with respect to the eloncJated members 5. There is provided one longitudinal me~ el 6 ~or each column. The longitlldinal men~er 6 has an intermediate _~, Li ~--3~
raised blade portion 27 which is slidable over the inter-mediate blade 22. The raised blade portion 27 carries T-shaped hooking members 28 corresponding to each peg 7. Since the latter are C-shaped, as particularly shown in Figure 3 of the drawings, they can easily be engaged and ride over the T-shaped hooking men~ers 28. Tn this manner, the longitudinal member 6 can move the engaged pegs 7 along a particular column, while enabling the elongated menber 5 to slide a peg from one position over one hooking member 2~3 to the next one in the adjacent posi-tion.
As shown in the drawings, the longitudinal members 5 are engaged together by tongue and groove engagement so as to enable all the longitudinal members to create a perfectly even surface.
Finally9 it will be seen that the elongated member 6 has abutments 29 and 30 which are adapted to come to rest against the extreme elongated members ~ when sliding the longitudinal members 6.
With respect to the tabs 15, it will be noted that each of them has an upward dent 31 while both -the elongated and longitudinal members 5 and 6 have downward dents 3~.
T~e idea is that when the dents at both ends of the elonc~ated and longitudinal members are in abutment with the dents pro-vided on the tabs 15 5 the elongated and longitudinal members are centered and the pegs should occupy all the positions on the pla~ing surface of the game. By causing the elongated or longitudinal member to jump over the dent 31 provided on a peg 15, it is possible to slide one of these men~bers until it abuts either a spacer 4 or a lollc3itlldiIlal men~er ~.
To play the game, it is merely necessary to create a confusion of the pec~s 7 by matloeuve~nin~3 the ~lotlcl~ted and ~8~
longitudinal members 5 and 6 after which the idea is to re-arrange the pegs in the proper order.
Figures 26 to 28 which illustrate an arranyement of pegs of different colours illustrate how the game operates. For convenience, the frame can carry indications of colour, as shown in Figure 27.
Otherwise, the game is self-explanatory.
Claims (8)
1. A manually operable puzzle game intended to provide an orderly arrangement of a plurality of pegs comprising:
a base, a playing surface provided above said base, said playing surface comprising a plurality of rows, and a plurality of columns which are transverse with respect to said rows, each row and each column providing a plurality of positions so that one position corresponds to one specific row and one specific column, a plurality of movable pegs which are each intended to occupy one said position, each peg carrying identification means intended to provide an orderly arrangement of said pegs by properly aligning same on the rows and columns of said playing surface, a frame mounted above said base defining the outer boundaries of said playing surface, pusher means to abut a peg at one end of a row and to enable to push said peg against the remaining pegs in said row until all said pegs of said row have been displaced to the next position and the peg at the other end of said row enters underneath said frame, displacement means enabling to move the pegs of a column by one position without disturbing the relative arrangement of said pegs in said column, the pegs occupying the positions in said column bordering said frame being insertable underneath said frame.
a base, a playing surface provided above said base, said playing surface comprising a plurality of rows, and a plurality of columns which are transverse with respect to said rows, each row and each column providing a plurality of positions so that one position corresponds to one specific row and one specific column, a plurality of movable pegs which are each intended to occupy one said position, each peg carrying identification means intended to provide an orderly arrangement of said pegs by properly aligning same on the rows and columns of said playing surface, a frame mounted above said base defining the outer boundaries of said playing surface, pusher means to abut a peg at one end of a row and to enable to push said peg against the remaining pegs in said row until all said pegs of said row have been displaced to the next position and the peg at the other end of said row enters underneath said frame, displacement means enabling to move the pegs of a column by one position without disturbing the relative arrangement of said pegs in said column, the pegs occupying the positions in said column bordering said frame being insertable underneath said frame.
2. A manually operable puzzle game according to claim 1, which comprises a pair of elongated spacer members provided with first dowel means at both ends thereof, and holes provided in said base to mount said pair of elongated spacer members spacedly above said base along opposite sides thereof, second dowel means being provided opposite said first dowel means, said frame having holes to receive said second dowel means for mounting over said pair of elongated spacers.
3. A manually operable puzzle game according to claim 2, wherein said pusher means comprise a plurality of elongated members, there being provided one elongated member for each row, said elongated member comprising an intermediate blade portion which is slidable underneath said elongated spacers and abutment means at both ends thereof to abut a peg at one end of said row for moving all the pegs of said row in either direction.
4. A manually operable puzzle game according to claim 3, wherein said displacement means comprises a plurality of longitudinal members, there being provided one longitudinal member for each column, said longitudinal member comprising an intermediate raised blade portion which is slidable over said intermediate blade, said raised blade portion carrying T-shaped hooking members corresponding to each said pegs, said pegs being formed to be slidably engaged by said hooking means, so that said longitudinal member can move said engaged pegs along said column, while enabling said elongated member to slide a peg from one position over one hooking means over to the next one in the adjacent position.
5. A manually operable puzzle game according to claim 4, wherein said pegs are C-shaped to be engaged and ride over said T-shaped hooking means.
6. A manually operable puzzle game according to claim 5, which comprises means to cause tongue and groove engagement of said longitudinal members relative to one another and to said spacer members.
7. A manually operable puzzle game according to claim 6, first means at both ends of said elongated member to abut the spacer members in order to stop sliding of said elongated member when an end peg of one row has been received underneath said frame, and second means at both ends of said longitudinal member to abut extreme elongated members in order to stop sliding of the longitudinal member when an end peg of one column has been received underneath said frame.
8. A manually operable puzzle game according to claim 1, which comprises a plurality of tabs projecting from the four sides of said base, each of said tabs to correspond with both ends of each said elongated and said longitudinal members, a first dent upwardly projecting from each said tab and a second dent downwardly projecting at the ends of both said elongated and longitudinal members so that when the second dents at both ends of said elongated and longitudinal members are in abutment with said first dents, said pegs occupy all said positions.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA000435717A CA1186351A (en) | 1983-08-30 | 1983-08-30 | Puzzle game involving the use of transversely displaceable pegs |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA000435717A CA1186351A (en) | 1983-08-30 | 1983-08-30 | Puzzle game involving the use of transversely displaceable pegs |
Publications (1)
Publication Number | Publication Date |
---|---|
CA1186351A true CA1186351A (en) | 1985-04-30 |
Family
ID=4125977
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA000435717A Expired CA1186351A (en) | 1983-08-30 | 1983-08-30 | Puzzle game involving the use of transversely displaceable pegs |
Country Status (1)
Country | Link |
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CA (1) | CA1186351A (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1994021343A1 (en) * | 1993-03-19 | 1994-09-29 | Lex Michael Martin | Sliding puzzle game |
US5437454A (en) * | 1994-04-29 | 1995-08-01 | Tri-Tec Industries Ltd. | Reciprocating manipulable ball puzzle |
US6116599A (en) * | 1998-11-24 | 2000-09-12 | Binary Arts Corporation | Convertible interference sliding block type manipulable puzzle and method |
DE102023107872B3 (en) | 2023-03-28 | 2024-01-04 | Andreas Dante | Method for structurally changing a visual representation composed of fragments to form a grid visible to the user |
-
1983
- 1983-08-30 CA CA000435717A patent/CA1186351A/en not_active Expired
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1994021343A1 (en) * | 1993-03-19 | 1994-09-29 | Lex Michael Martin | Sliding puzzle game |
US5437454A (en) * | 1994-04-29 | 1995-08-01 | Tri-Tec Industries Ltd. | Reciprocating manipulable ball puzzle |
US6116599A (en) * | 1998-11-24 | 2000-09-12 | Binary Arts Corporation | Convertible interference sliding block type manipulable puzzle and method |
DE102023107872B3 (en) | 2023-03-28 | 2024-01-04 | Andreas Dante | Method for structurally changing a visual representation composed of fragments to form a grid visible to the user |
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