AU6869601A - A system and method for enabling rapid launching and execution of streamed applications-on-demand - Google Patents

A system and method for enabling rapid launching and execution of streamed applications-on-demand

Info

Publication number
AU6869601A
AU6869601A AU6869601A AU6869601A AU6869601A AU 6869601 A AU6869601 A AU 6869601A AU 6869601 A AU6869601 A AU 6869601A AU 6869601 A AU6869601 A AU 6869601A AU 6869601 A AU6869601 A AU 6869601A
Authority
AU
Australia
Prior art keywords
execution
demand
system
method
enabling rapid
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
AU6869601A
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
STREAMY Ltd
Original Assignee
STREAMY Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to US21398900P priority Critical
Priority to US21399000P priority
Application filed by STREAMY Ltd filed Critical STREAMY Ltd
Priority to PCT/US2001/020036 priority patent/WO2002001350A1/en
Publication of AU6869601A publication Critical patent/AU6869601A/en
Application status is Pending legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/12Video games, i.e. games using an electronically generated display having two or more dimensions involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/60Software deployment
    • G06F8/61Installation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
AU6869601A 2000-06-26 2001-06-22 A system and method for enabling rapid launching and execution of streamed applications-on-demand Pending AU6869601A (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
US21398900P true 2000-06-26 2000-06-26
US21399000P true 2000-06-26 2000-06-26
PCT/US2001/020036 WO2002001350A1 (en) 2000-06-26 2001-06-22 A system and method for enabling rapid launching and execution of streamed applications-on-demand

Publications (1)

Publication Number Publication Date
AU6869601A true AU6869601A (en) 2002-01-08

Family

ID=26908573

Family Applications (1)

Application Number Title Priority Date Filing Date
AU6869601A Pending AU6869601A (en) 2000-06-26 2001-06-22 A system and method for enabling rapid launching and execution of streamed applications-on-demand

Country Status (3)

Country Link
JP (1) JP2004502236A (en)
AU (1) AU6869601A (en)
WO (1) WO2002001350A1 (en)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6574618B2 (en) * 1998-07-22 2003-06-03 Appstream, Inc. Method and system for executing network streamed application
US7197570B2 (en) * 1998-07-22 2007-03-27 Appstream Inc. System and method to send predicted application streamlets to a client device
US7219040B2 (en) 2002-11-05 2007-05-15 General Electric Company Method and system for model based control of heavy duty gas turbine
US20060048136A1 (en) * 2004-08-25 2006-03-02 Vries Jeff D Interception-based resource detection system
US8032705B2 (en) * 2005-05-17 2011-10-04 Kid Group Llc Method and apparatus for providing games and content
US7887420B2 (en) * 2005-09-12 2011-02-15 Igt Method and system for instant-on game download
US8287379B2 (en) 2005-09-12 2012-10-16 Igt Distributed game services
US7917902B2 (en) 2008-03-21 2011-03-29 Symantec Corporation Archive stream based install
US10235832B2 (en) 2008-10-17 2019-03-19 Igt Post certification metering for diverse game machines
US9517410B2 (en) 2011-04-28 2016-12-13 Numecent Holdings, Inc. Adaptive application streaming in cloud gaming
US8832296B2 (en) * 2011-12-15 2014-09-09 Microsoft Corporation Fast application streaming using on-demand staging
US8938550B2 (en) * 2011-12-15 2015-01-20 Microsoft Corporation Autonomous network streaming
JP5624224B2 (en) 2012-07-31 2014-11-12 株式会社スクウェア・エニックス Data providing system, providing device, execution device, control method, program, and recording medium
JP6292045B2 (en) 2014-06-16 2018-03-14 富士通株式会社 Software information management program, software information management apparatus, and software information management method
JP5932892B2 (en) * 2014-06-24 2016-06-08 株式会社スクウェア・エニックス Content providing system, content providing device, content reproducing device, control method, program, and recording medium

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5642417A (en) * 1994-11-25 1997-06-24 Testdrive Corporation Virtualized installation of material
US6061504A (en) * 1995-10-27 2000-05-09 Emc Corporation Video file server using an integrated cached disk array and stream server computers
US5768597A (en) * 1996-05-02 1998-06-16 Starfish Software, Inc. System and methods for improved installation of compressed software programs
US6195678B1 (en) * 1996-09-03 2001-02-27 Fujitsu Limited Remote resource management system for automatically downloading required files from application server depending on contents of selected files on requesting computer

Also Published As

Publication number Publication date
WO2002001350A1 (en) 2002-01-03
JP2004502236A (en) 2004-01-22

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