AU2011213844B2 - Gaming device and method - Google Patents

Gaming device and method Download PDF

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Publication number
AU2011213844B2
AU2011213844B2 AU2011213844A AU2011213844A AU2011213844B2 AU 2011213844 B2 AU2011213844 B2 AU 2011213844B2 AU 2011213844 A AU2011213844 A AU 2011213844A AU 2011213844 A AU2011213844 A AU 2011213844A AU 2011213844 B2 AU2011213844 B2 AU 2011213844B2
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AU
Australia
Prior art keywords
bonus
indicia
locales
cards
random
Prior art date
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Expired
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AU2011213844A
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AU2011213844A1 (en
Inventor
Steven A. Weiss
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Aristocrat Technologies Inc
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Aristocrat Technologies Inc
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Filing date
Publication date
Priority claimed from AU2008200258A external-priority patent/AU2008200258A1/en
Application filed by Aristocrat Technologies Inc filed Critical Aristocrat Technologies Inc
Priority to AU2011213844A priority Critical patent/AU2011213844B2/en
Publication of AU2011213844A1 publication Critical patent/AU2011213844A1/en
Application granted granted Critical
Publication of AU2011213844B2 publication Critical patent/AU2011213844B2/en
Priority to AU2012204084A priority patent/AU2012204084B2/en
Anticipated expiration legal-status Critical
Expired legal-status Critical Current

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Abstract

Abstract A method and device (10) for gaming, in which a primary game is played 5 toward a winning outcome, and includes a bonus game that may be triggered by a particular outcome or outcomes. The bonus game is made up of a series of successive games centered around a common theme or directed toward a common outcome. 2790356_1 (GHMatters) P87923.AU.2

Description

AUSTRALIA Patents Act 1990 COMPLETE SPECIFICATION Standard Patent Applicant: Aristocrat Technologies, Inc. Invention Title: Gaming device and method The following statement is a full description of this invention, including the best method for performing it known to us: - 2 GAMING DEVICE AND METHOD Technical Field s The following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to a gaming device having a primary game having not only a winning outcome, but also a triggering outcome for a secondary game. Most specifically, the secondary game consists of a series of gaming propositions, all directed toward a common theme or 10 outcome. Background Art The purpose of playing any game is to win the game. While a player may 15 initially find enjoyment in trying to win a particular game, the proposition of repeatedly playing the same game eventually becomes tiresome. Accordingly, several games have been developed to offer a "bonus" game, which offers a player the prospect of engaging in a different gaming proposition. Most bonus games consist of only one round of bonus play. These games are often enjoyable, but disappointingly 20 short in duration. Summary of the Invention In at least one embodiment, the player's interest is retained by providing the 25 player with a device and method for enjoying several different gaming propositions in a single gaming session. In at least one embodiment, a player is allowed to participate in a series of gaming propositions, all directed toward a common theme or outcome. 30 In at least one embodiment, a method for gaming is provided in which a player is offered a series of secondary gaming propositions for more chances at success. In at least one embodiment, a device and method for gaming is provided in 35 which a player has the opportunity to participate in a series of relates gaming propositions, all directed toward a common theme or outcome. II79.- (UMSan mPV?2AU 2- - 3 In accordance with a first aspect of the present invention, there is provided a method for gaming on a gaming device, the method comprising the steps of: initiating play of a primary game that is displayed on a display in response to s receiving a wager, said display having at least one outcome which triggers a first bonus, said first bonus having at least one outcome which triggers a second bonus; and, defining said first bonus by a first indicia, a first plurality of unexposed cards 10 representing random indicia, choice means for choosing one of said plurality of unexposed cards, and comparison means for whether said chosen card matches said first indicia. In one embodiment, the first plurality of unexposed cards is five. 15 In one embodiment, the second bonus is defined by random means for pre selecting a second indicia, a plurality of exposed cards representing random indicia, decision means for selecting a card from the plurality of exposed cards, and comparison means for determining whether the indicia of the selected card matches 20 the second indicia. The plurality of exposed cards may be five. In one embodiment, the second bonus is further defined by random means for pre-selecting a third indicia, a plurality of exposed cards representing random indicia, decision means for selecting a card from the plurality of exposed cards, and 25 comparison means for determining whether the indicia of the selected card matches the third indicia. The plurality of exposed cards may be five. In one embodiment, the second bonus is further defined as a series of locales, random counter means for indicating magnitude of position changes about the series 30 of locales, and position means for indicating a particular locale on the series of locales according to the value of the random counter means. In one embodiment, the series of locales includes a subset of locales containing randomly-generated award values. 35 In one embodiment, the series of locales includes a subset of locales containing outcomes triggering the end of the second bonus. 12,1 _,I (OHMnr) "F723 AU 2- - 3a In one embodiment, the subset of locales containing outcomes triggering the end of the second bonus is randomly chosen each time prior to engaging said random counter means. s The first bonus may include matching a person. The second bonus may include matching a thing. A bonus may include matching a place. Brief Description Of Drawings 10 Figure 1 is a flowchart of the methodology according to the present invention. Figure 2 is a depiction of the apparatus associated therewith. Figure 3 is a depiction of a primary game screen, embodied in an RXC matrix. Figure 4 is a depiction of a first bonus screen. Figure 5 is a depiction of a second bonus screen. 15 Best Mode(s) for Carrying Out the Invention Considering the drawings, wherein like reference numerals denote like parts throughout the various drawing figures, reference numeral 10 as shown in FIG. 2 is 20 directed to the device according to the present invention. In its essence, the device 10 includes a housing 16 which supports a visual display 2, preferably a video monitor, therewithin. The display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the 1212079 _I (01h4Man)7923.AU2- -4 player. The device also includes an LED readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player. The device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play. A plurality of decision-making buttons 12 are located on 5 the face of the apparatus 10, preferable below the display 2 and a pull handle 14 can be used to initiate play as an alternative to supplement the decision-making buttons 12. A coin hopper, ticket printer, or other device 18 may be included to effectuate an output of an award due the player. The device 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a 10 paytable. A plurality of speakers 34 may be included on the device for aural interaction with the player. The apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes. A card 9 provided with an information strip 17 can be read via input 7 as a substitute or supplement to credit transfers as well as player identification. i5 More specifically, and with reference to FIG. 3, greater details with respect to the video display 2 can be explored. The display 2 features a plurality of symbols 20 arranged in a row and column (RXC) matrix 21. Paylines 22 correspond to areas on the matrix in which winning combinations may be located. The preferred embodiment features a 3X5 matrix with either 9, 15 or 25 paylines. 20 Referring to FIG. 1, the flow chart associated with the apparatus of FIGS. 2 and 3 can be explored. Initially, the player plays the game with a maximum bet or less. Preferably, but optionally, a maximum bet enables the features of the invention. Assume a maximum bet is required. If the player plays with less than a maximum bet, the outcome is determined by the symbols displayed according to the display in FIG. 3. 25 If the player opts to play with a maximum bet, then after the initial outcome is displayed, the player is immediately rewarded if the initial outcome corresponds to a value on an associated paytable. Whether or not the player wins, the initial outcome is compared to a predetermined set of outcomes that trigger a bonus game. In the preferred embodiment, a triggering outcome enables a first bonus event, 30 utilizing the display as shown in FIG. 4. Ideally, all bonus events are tied to solving a problem which entails identifying three independent indicia. The first bonus event is directed to matching the first indicia. The first indicia 40 is exposed to the player above a playfield containing unexposed cards 41. Preferably, there are five unexposed cards 41 in the playfield. The player is allowed to select one card which becomes exposed 35 upon selection. If the exposed card matches the first indicia 40, the player is awarded a bonus and allowed to move to a second bonus event. Assume the game bonus theme involves three variables: matching a person, a place and a thing. In the first bonus 2790356_1 (GHMatters) P87923.AU.2 -5 round, the player is trying to match one of the three variables to the indicia 40. Assume the first indicia is a person. The five unexposed cards 41 are directed to five people, one of whom "matches" indicia 40. More particularly, the player is trying to determine which of the five people represented by the cards "hid" the player's inheritance. 5 The second bonus event utilizes the display shown in FIG. 5. The preferred embodiment is a game board 50 containing a series of "locales" 52, defining a playing path. Some of the locales 52 may contain award amounts or multipliers, while others are game-ending locales. The player appears as a counter piece 54 on the board. A random number generator, pictured as a spinner 56, is activated, which indicates the 10 locale to which the player's counter piece is to move to next. The player spins and advances the counter piece 54 to the appropriate locale. If the locale is a game-ending locale, the game ends and the player is awarded all credits accumulated from the bonus portion of the session and returned to the primary game. If the locale is not a game-ending locale, the player has an opportunity to guess the value of a pre 15 selected, unexposed second indicia. Continuing with the inheritance theme, the player must decide what kind of inheritance was hidden. For example, the inheritance or treasure may be currency, bullion, gems, negotiable instruments, rare coins, stamps, etc. A playfield of exposed cards 58, preferably consisting of five cards, appears below the game board 50. The cards 58 contain random indicia corresponding to the 20 inheritance/treasure. If the player selects the card matching the second indicia, an award is credited to the player, and the game continues, with the player spinning and moving again. Once the second indicia is matched, play continues in the same manner to match the third indicia. Typically, the third indicia shows five potential sites where the inheritance was hidden. If the player matches all three indicia, the player is 25 awarded all credits accumulated from the bonus portion of the session and returned to the primary game. The game continues until either all three indicia are matched or until the player lands on a game-ending locale. Moreover, having thus described the invention, it should be apparent that numerous structural modifications and adaptations may be resorted to without 30 departing from the scope and fair meaning of the instant invention as set forth hereinabove and as described hereinbelow by the claims. 279035_1 (GHMattesI) P87923 AU-2

Claims (13)

1. A method for gaming on a gaming device, the method comprising the steps of: s initiating play of a primary game that is displayed on a display in response to receiving a wager, said display having at least one outcome which triggers a first bonus, said first bonus having at least one outcome which triggers a second bonus; and, 10 defining said first bonus by a first indicia, a first plurality of unexposed cards representing random indicia, choice means for choosing one of said plurality of unexposed cards, and comparison means for whether said chosen card matches said first indicia. i5
2. A method according to claim 1, wherein said first plurality of unexposed cards is five.
3. A method according to claim 1, comprising defining said second bonus by random means for pre-selecting a second indicia, a plurality of exposed cards 20 representing random indicia, decision means for selecting a card from said plurality of exposed cards, and comparison means for determining whether the indicia of said selected card matches said second indicia.
4. A method according to claim 3, wherein said plurality of exposed cards is five. 25
5. A method according to claim 3, comprising further defining said second bonus by random means for pre-selecting a third indicia, a plurality of exposed cards representing random indicia, decision means for selecting a card from said plurality of exposed cards, and comparison means for determining whether the indicia of said 30 selected card matches said third indicia.
6. A method according to claim 5, wherein said plurality of exposed cards is five.
7. A method according to claim 5, comprising further defining said second bonus 35 as a series of locales, random counter means for indicating magnitude of position changes about said series of locales, and position means for indicating a particular locale on said series of locales according to the value of said random counter means. 32I27lflGHOManm) fN29.AU 2.
8. A method according to claim 7, wherein said series of locales includes a subset of locales containing randomly-generated award values.
9. A method according to claim 8, wherein said series of locales includes a subset 5 of locales containing outcomes triggering the end of said second bonus.
10. A method according to claim 9, wherein said subset of locales containing outcomes triggering the end of said second bonus is randomly chosen each time prior to engaging said random counter means. 10
11. The method of claim 1, wherein the first bonus includes matching a person.
12. The method of claim 1, wherein the second bonus includes matching a thing. 15
13. The method of claim 1, wherein a bonus includes matching a place. 321279I (Oiiaa)Pn7923 AU2-
AU2011213844A 2000-10-13 2011-08-23 Gaming device and method Expired AU2011213844B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
AU2011213844A AU2011213844B2 (en) 2000-10-13 2011-08-23 Gaming device and method
AU2012204084A AU2012204084B2 (en) 2000-10-13 2012-07-11 Gaming device and method

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US09/687,805 2000-10-13
AU2008200258A AU2008200258A1 (en) 2000-10-13 2008-01-18 Gaming device and method
AU2011213844A AU2011213844B2 (en) 2000-10-13 2011-08-23 Gaming device and method

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AU2011213844B2 true AU2011213844B2 (en) 2012-04-19

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Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5788573A (en) * 1996-03-22 1998-08-04 International Game Technology Electronic game method and apparatus with hierarchy of simulated wheels

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5788573A (en) * 1996-03-22 1998-08-04 International Game Technology Electronic game method and apparatus with hierarchy of simulated wheels

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AU2011213844A1 (en) 2011-09-15
AU2012204084A1 (en) 2012-08-02

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