AU2009240857A1 - Interactive intelligent toy - Google Patents

Interactive intelligent toy Download PDF

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Publication number
AU2009240857A1
AU2009240857A1 AU2009240857A AU2009240857A AU2009240857A1 AU 2009240857 A1 AU2009240857 A1 AU 2009240857A1 AU 2009240857 A AU2009240857 A AU 2009240857A AU 2009240857 A AU2009240857 A AU 2009240857A AU 2009240857 A1 AU2009240857 A1 AU 2009240857A1
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Australia
Prior art keywords
component
motive
interactive intelligent
intelligent toy
motive component
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AU2009240857A
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AU2009240857B2 (en
Inventor
Marcellus Benson
James Russell Hornsby
Joseph Mcgowan
Michael Reynolds
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Cepia LLC
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Cepia LLC
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Priority claimed from US12/463,391 external-priority patent/US8272919B2/en
Priority claimed from US12/540,199 external-priority patent/US8210897B2/en
Application filed by Cepia LLC filed Critical Cepia LLC
Publication of AU2009240857A1 publication Critical patent/AU2009240857A1/en
Priority to AU2015230802A priority Critical patent/AU2015230802B2/en
Application granted granted Critical
Publication of AU2009240857B2 publication Critical patent/AU2009240857B2/en
Ceased legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H18/00Highways or trackways for toys; Propulsion by special interaction between vehicle and track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • A63H17/26Details; Accessories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Description

P10010 11 Regulation 3.2 AUSTRALIA Patents Act 1990 COMPLETE SPECIFICATION STANDARD PATENT Invention Title: Interactive intelligent toy The following statement is a full description of this invention, including the best method of performing it known to us: INTERACTIVE INTELLIGENT TOY CROSS-REFERENCE TO RELATED APPLICATIONS [00011 This application claims priority to U.S. Utility Application Serial No. 12/572,610 filed October 2, 2009 entitled "Interactive Intelligent Toy," U.S. Utility Application Serial No. 12/540,199 filed August 12, 2009 entitled "Interactive Intelligent Toy," U.S. Utility Application Serial No. 12/463,391 filed May 9, 2009 entitled "Interactive Intelligent Toy," and U.S. Utility Application Serial No. 12/384,993 filed April 13, 2009 entitled "Entertainment Device," each of which is hereby incorporated by reference herein in its entirety for all purposes. BACKGROUND OF THE INVENTION [00021 1. FIELD OF THE INVENTION 100031 The present invention relates to toy entertainment devices, and more particularly to a toy having one or more intelligent elements configured to mimic the appearance of a person, animal, vehicle or other character and adapted to perform specified actions upon encountering one or more environmental elements. [0004] 2. DESCRIPTION OF RELATED ART 100051 A variety of different toys are known that comprise individual objects configured to mimic the appearance of a person, animal, vehicle or other character for use in combination with objects configured to simulate an environment in which the character can perform real or imaginary life activities. For example, the Fisher Price* line of Little People® products encompasses toy people, animals and vehicles that can be manually positioned and moved in and amongst various structures such as house, barn or castle. Battery powered robotic toy objects are also known that can operate in conjunction with environmental elements, such as battery operated cars configured to run on a track, battery operated baby dolls programmed to engage or 2 3546724 interact with a toy baby bottle or pacifier, and robotic pets programmed to make movements or noises that simulate a real life animal. 100061 While robotic or battery operated toys are more life-like than non-powered objects, the robotic toys that exist in the toy industry to date are limited in their ability to provide a real life experience, because most of these robotic toys require the use of a remote control or specific commands from a child to operate. The toys do not operate "on their own" outside the control of the child. 100071 One exemplary embodiment of the present invention is directed to an intelligent toy hamster. Real hamsters typically live in habitats comprising tubes, tunnels, and the like. The habitats are assembled and expanded upon with accessories such as hamster balls or exercise wheels to enhance the entertainment value of the pet. The pets that dwell in these habitats move about under their own will and are very enjoyable to watch. Unfortunately, pet hamsters require a great amount of maintenance. For instance, pet hamsters require food and water, and generate waste that needs to be cleaned-up regularly. It would therefore be advantageous to provide a toy hamster that supplied entertainment like a real hamster but without the maintenance requirements. Existing toy pets that utilize a remote control or respond to specific commands of the child do not provide the experience of a real pet that has a "mind of its own." 3 3546724 BRIEF SUMMARY OF THE INVENTION 100081 The present invention is directed to an interactive intelligent toy that provides the appearance and experience of a person, animal, vehicle, or other character moving in, and/or interacting with, its environment or habitat on its own. The toy comprises one or more intelligent elements configured to simulate a person, animal, vehicle or other character and adapted to perform certain activities in conjunction with one or more environmental elements. In one embodiment, the intelligent element is programmed or adapted to perform certain activities in response to an environmental element. For example, the intelligent element (simulating a car) may generate a noise (a honking horn) upon passing a portion of an environmental element (simulating a house). Additionally, the intelligent element (simulating a super hero) may move (expand its arms forward as if to fly through the air) upon engaging with an environment element (simulating a cape). In another embodiment, the intelligent element is programmed or adapted to provide the means necessary for the environmental element to perform certain activities. For example, the intelligent element (simulating a person) may provide the power and control mechanisms needed to move an environmental elemental (simulating a car). The invention therefore provides a simulated character that appears to have a mind of its own in operating within a certain environment. Furthermore, given that the intelligent element is able to supply the means (drive mechanism, control mechanism and power source) to enable other elements to perform actions, the cost of the toy can be minimized while providing a large variety of different activities and the ability to expand to new environments and activities. 100091 In one embodiment, the intelligent element comprises a motive component. The motive component has a drive mechanism for moving the element, a control mechanism that directs the motive component to perform certain activities such as moving, making noise, 4 3546724 changing color or generating light based upon its interaction with one or more environmental elements, and a power source to power the drive mechanism and control mechanism. The environmental elements may comprise one or more pathway components on which the motive component travels and one or more coupling components with which the motive component engages to perform certain activities in conjunction with the coupling components. j00101 As to operation with the pathway components, codes may be embedded or otherwise presented at different locations along the pathway component. The control mechanism comprises sensors that identify the codes and direct the motive component to perform a specified activity in response to the code. This activity could be a certain pre-programmed movement in response to the code or the generation of a specified sound, color change, or light, or other activity responsive to the code. 100111 As to operation with the coupling components, the coupling component may be shaped to resemble the appearance of a moving object such as a motorized vehicle, train, plane, helicopter, skateboard, surfboard, or bicycle. In this embodiment, the coupling component does not include its own drive mechanism, power source, or other control mechanism. The motive component and coupling component are configured to engage in a manner such that the drive mechanism of the motive component can be utilized to move both the motive and coupling components combined. The motive component may instead or in addition be configured to engage the coupling component and perform a different activity such as making a noise while the two components are engaged. 100121 It is noted that the intelligent element need not be a motive component in order to perform in accordance with the present invention. For instance, the coupling component may include its own drive mechanism, but not include a power source or control mechanism. In this 5 3546724 instance, the intelligent element is configured to engage the coupling component in such a way as to provide power to the coupling component so that the coupling component can utilize its own drive mechanism to move the coupling component in combination with the intelligent element. In addition, the intelligent element may be configured to engage a coupling component so as to provide power to other equipment on the coupling component such as lights or sound generators. In this fashion, the intelligent element serves as a power source that, when engaged with the coupling component, provides power to the coupling component to operate and perform particular activities. The intelligent element may also provide the control mechanism for a coupling component. For example, a coupling component may have a drive mechanism and may also have a separate power source such as batteries, but may not have any circuitry in order to control the drive mechanism or power source. The intelligent element may be configured to engage the coupling component in such a manner that the control mechanism of the intelligent element can control operation of the drive mechanism and power source contained within the coupling component. 100131 It is noted that more than one intelligent element may be provided wherein each intelligent element is programmed to perform different actions in response to the codes contained within a pathway component or engagement with a coupling component. In this manner, the different intelligent elements appear to have a different personality because they respond differently to the same environmental elements. This creates an even more realistic, real-life experience for the child wherein different intelligent elements have different personalities and reactions to the same environmental stimulus. For example, a first hamster toy, Mr. Squiggles, may laugh "ha ha ha" whenever it passes over the coding on a pathway component at the top of a slide, whereas a second hamster toy, Yum Yums, may yell "yahoo" upon passing over the coding 6 3546724 at the top of the slide. Similarly, Mr. Squiggles may be programmed to move forward in a straight line when engaging a skateboard coupling component, while Yum Yums may be programmed to move in a circle eight configuration when engaging the surfboard. Furthermore, a given intelligent element does not always perform the same action in response to the same stimulus. Unlike track-based toys known in the prior art, which provide only for predetermined, entirely predictable movement, or radio-controlled or tethered toys which rely on user input to determine movement and actions, the intelligent elements of the present invention provide the appearance of intelligent, thinking animals with self-decision capability and free-will that perform varied, sometimes seemingly random, responses to the environment it encounters. As explained in more detail below, the same intelligent element, encountering the same code in a pathway will not always respond in the same, predictable manner. Thus, the appearance and movement of the intelligent elements is realistic and generally unpredictable. 100141 In one exemplary embodiment, an interactive intelligent toy comprises a motive component enclosed by a cover resembling a hamster with fur coat, eyes, ears, mouth, nose, and whiskers (a "motive hamster"), a pathway component on which the motive hamster can travel, and at least one coupling component configured to releaseably engage with the motive hamster. The motive hamster includes a drive mechanism to enable movement, a control mechanism operable to control the drive mechanism, monitor and detect user and event inputs, detect and decode embedded codes from a pathway component and perform predetermined actions or generate predetermined sounds in response to the codes, and a power source to supply power to the drive mechanism upon the command of the control mechanism and supply power to the control mechanism for its operation. The motive hamster moves along and through the pathway component having one or more embedded codes detectable by the control mechanism. The 7 3 6124 embedded codes provide information to the control mechanism to direct desired movement of the motive hamster or to direct other desired action such as generating a pre-determined sound. 100151 The coupling component is configured to mimic the appearance of a car, skateboard, surfboard, or other mobile object. The component does not itself have a drive mechanism, power source, or control mechanism. Instead, the motive hamster is configured to engage with the coupling component in such a way as to permit the drive mechanism, power source, and control mechanism of the motive hamster to drive movement of both the hamster and coupling component. 100161 In use, as the motive hamster moves through the various sections of pathway, encountering "bump codes" embedded in the pathway while the control mechanism decodes the codes and directs the motive component to perform specific actions, move in specific ways, and generate specific sounds in response to the detected code. Thus, the appearance of the hamster moving through the pathway is that of a real pet hamster exploring and interacting with its environment and habitat. The hamster also can, from time-to-time, encounter and engage with a coupling component such as an object configured to mimic the appearance of a car or a surfboard and, upon coupling with the component, continue moving in combination with the component so as to appear to be driving the car or riding the surfboard. 100171 In additional aspects of the invention, the motive component includes user operable switches to interact with the hamster, and operation in a free run or explore mode independent of the pathway component. Various alternative embodiments are described herein, and other variations and configurations are anticipated by the present invention. For example, while the invention is described herein primarily with respect to a configuration resembling a pet hamster, other configurations may be used, such as other pets (e.g., dogs, cats, mice, etc.), people 8 3546724 or characters (e.g., father, mother, child, fireman, police man, fairy, witch), or vehicles (e.g., fire trucks, police cars, etc.) or any other desired configuration. [00181 Another embodiment of the present invention is directed to a motive component configured to engage with an auxiliary component, with the auxiliary component detectable by control circuitry on the motive component such that action and/or sounds of the motive component are directed by the presence of the auxiliary component. [00191 Accordingly, in one aspect of the invention, there is provided an interactive intelligent toy, comprising a pathway component configured to contain and guide a motive component, said pathway component comprising at least one embedded code detectable by said motive component and a motive component operable to travel along said pathway component, said motive component operable to detect said embedded code and perform a predetermined action in response. 100201 In another aspect of the invention, there is provided an interactive intelligent toy, comprising a motive component comprising a drive mechanism, control circuitry, and sensors all in electrical communication, wherein said sensors are operable to detect an embedded code in a surface and wherein said control circuitry is operable to command said drive mechanism in response to said detected code. 100211 In another aspect of the invention, there is provided an interactive intelligent toy, comprising a pathway component comprising an embedded code, said embedded code representing a desired predetermined action to be performed by a motive component traveling along said pathway component. 10022] In another aspect of the invention, there is provided an interactive intelligent toy, comprising at least one motive component having a drive mechanism and power source and at 9 346 124 least one coupling component configured to couple with said motive component in a manner such that said drive mechanism of the motive component moves both the motive component and the coupling component in tandem. 100231 In another aspect of the invention, there is provided an interactive intelligent toy, comprising a motive component having a drive mechanism capable of transporting said motive component, said motive component configured to engage with and detect an auxiliary component and perform an action in response to said auxiliary component and an auxiliary component configured to releasably engage with said motive component and detectable by said motive component to direct an action. [0024] In a further aspect of the invention, there is provided an interactive intelligent toy, comprising at least one motive component having a drive mechanism and power source, an auxiliary component engaged with said motive component and configured to direct an action of said motive component and at least one coupling component configured to couple with said motive component in a manner such that said drive mechanism of the motive component moves both the motive component and the coupling component in tandem. [00251 Further aspects of the invention and various embodiments of the aspects described in the preceding paragraphs will be apparent from the description provided in this specification. BRIEF DESCRIPTION OF THE DRAWINGS 100261 The present invention will be described in greater detail in the following detailed description of the invention with reference to the accompanying drawings that form a part hereof, in which: 100271 FIG. 1 is a perspective view of an intelligent motive hamster in accordance with an exemplary embodiment of the present invention. 10 3546724 100281 FIG. 2 is a bottom view of the motive hamster of FIG. 1. 100291 FIG. 3 is an enlarged partial view of a portion of a pathway component in accordance with an exemplary embodiment of the present invention showing a bump code comprising a series of raised bump code formed in the pathway. [00301 FIG. 4 is a perspective view of a plurality of pathway components in accordance with an exemplary embodiment of the present invention. 100311 FIG. 5 is a block diagram of the control mechanism utilized in the hamster of FIG. 1. 100321 FIG. 6 is a diagram of the encoding protocol of the bump pattern formed in the pathway component. 100331 FIG. 7 is a diagram of a forward and reverse motion pattern of the motive hamster of FIG. 1. [00341 FIG. 8 is a perspective view of a coupling component in accordance with an exemplary embodiment of the present invention configured to mimic a car. 100351 FIG. 9 is a bottom view of the coupling component of FIG. 8. 100361 FIG. 10 is an exploded view of the hamster element of FIG. I engaged with the coupling component of FIG. 8. [00371 FIG. II is a perspective view of an interactive toy coupled with a hat in accordance with an exemplary embodiment of the present invention. 100381 FIG. 12 is a side view of the toy of FIG. 11. [00391 FIG. 13 is a top view of the toy of FIG. 11. [00401 FIG. 14 is a bottom view of the toy of FIG. 11. [00411 FIG. 15 is a front view of the hat of FIG. 11. I 1 3546724 [00421 FIG. 16 is a perspective view of an interactive toy engaged with a tractor device in accordance with an exemplary embodiment of the present invention. [00431 FIG. 17 is a schematic diagram of the control mechanism utilized in the toy of FIG. 11. DETAILED DESCRIPTION OF EXEMPLARY EMBODIMENTS 100441 Interactive intelligent toys in accordance with exemplary embodiments of the present invention is depicted are FIGS. 1-17. While the invention will be described in detail herein below with reference to these exemplary embodiments and alternative embodiments, it should be understood that the invention is not limited to the specific configurations shown and described in these embodiments. Rather, one skilled in the art will appreciate that a variety of configurations may be implemented in accordance with the present invention. (00451 Looking first to FIGS. 1-3 and 8-10, an interactive intelligent toy in accordance with an exemplary embodiment of the present invention comprises: (1) an intelligent motive component 10 (FIG. 1) having a drive mechanism, control circuitry operable to control the drive mechanism, monitor and detect user and event inputs, and detect and decode embedded codes from a pathway and perform predetermined actions or generate predetermined sounds in response, and a power source; (2) a pathway component 12 (FIG. 3) having one or more embedded codes detectable by the motive component, the embedded codes providing information to the motive component to direct desired action of the motive component; and (3) a coupling component 82 (FIGS. 8-10) configured to mimic the appearance of a car and releasably engage with motive component 10 in a manner to permit the drive mechanism of motive component 10 to move coupling component 82 in combination with motive component 10. 12 3546724 100461 As depicted in FIGS. 1-3, motive component 10 and pathway component 12 preferably resemble a pet hamster and its habitat, respectively, with the interactive intelligent toy of the present invention allowing one or more pathway components and one or more motive components to be configured, assembled and used in various combinations to simulate the environment, habitat and actions of an actual pet hamster. The control circuitry communicates with various switches and sensors on the motive component to detect user or environment/habitat inputs and provides apparent intelligent control to the toy, for example, by generating sounds or actions in response to various detected embedded codes in the pathway and by altering the movement of the motive component in response to a detected obstacle. The overall effect of the combined intelligent motive component and pathway component is that of an intelligent animal (e.g., a hamster) exploring and interacting with its habitat and environment. 100471 As depicted in FIGS. 8-10, coupling component 82 resembles a car wherein coupling component 82 is configured to permit motive component 10 to drive onto the coupling component and releasably engage the coupling component in a manner to permit the drive mechanism of motive component 10 to move both the coupling component 82 and motive component 10 while engaged. [00481 Looking to FIGS. I and 2, motive component 10 comprises a chassis 14, which houses control circuitry and batteries (as described in more detail below) and supports a drive mechanism 16, with a decorative cover 18 positioned over and covering the top portion of the chassis. Cover 10049] As best seen in FIG. 1, cover 18 is configured to resemble a pet hamster having a fur coat with eyes, ears, nose, and whiskers. Control switches (described in more detail below) 13 3546724 in communication with the control circuitry are positioned on or embedded under cover 18 such that the switches can be activated through the cover by pressure applied to the corresponding area of the cover. Preferably, the control switches are activated by a user pressing the corresponding area of the cover or by the action of the motive component bumping into an object or obstacle during movement in its habitat or environment. Operation or activation of each control switch provides a signal to the control circuitry to perform a specific action. 10050] For example, cover 16 preferably includes a bump sensor switch located under the nose 20 of the hamster operable to detect the front of the motive component bumping into an obstacle when the motive component is in motion. That same switch also serves as a "try me" switch activated by a user to initiate a demonstration mode when the toy is packaged for display or sale. A control switch positioned on the back 22 of the hamster is preferably operable to wake the toy from a "sleep mode" and to turn on and off an "explore" mode, with a control switch positioned at the head 24 of the hamster preferably operable to wake the toy from sleep mode, turn off the explore mode, and to generate predetermined sounds simulating cooing and/or speech. As will be described in more detail below, the control circuitry of the motive component is operable to detect activation of the various control switches and to command the motive component to perform various actions in response to activation of the control switches, or to various combinations of the control switches. Chassis 100511 Looking to FIG. 2, chassis 14 includes a drive mechanism 16 positioned near the rear of the chassis operable to transport motive component 10 in forward or reverse directions, with a glide post 22 positioned at the center front portion of the chassis that functions: (1) to guide the motive component to follow a groove or raceway in a pathway or surface such as a 14 3546724 channel or path formed to guide the motive component between a series of raised bumps formed in the pathway defining a bump code (as will be described in more detail below); (2) to elevate the front portion of the motive component from a surface so that the cover 18 does not drag and impede the travel of the motive component; and (3) to provide a contact surface 23 allowing the motive component to glide across a smooth surface. Glide post 22 also allows the motive component to make sharp turns or pivot, particularly when turning in reverse as described below. 100521 Drive mechanism 16 preferably comprises a direct current motor in mechanical communication with wheels 26a, 26b so that rotation of the motor rotates the wheels to transport the motive component forward or backward. The motor is in electrical communication with the control circuitry which provides power to the motor, with the capability to switch the polarity of the command signal to drive the motor in either a forward or reverse direction. [00531 A kickstand 28 coupled to the drive mechanism is positioned near wheel 26b, and is operable to extend when the drive mechanism rotates in a first direction and to retract when the drive mechanism rotates in a second direction. When the kickstand extends, it contacts the surface to raise the side of chassis 14 near wheel 26b so that wheel 26b is lifted slightly or entirely off of the surface. Thus, activation of the kickstand effectively disables the associated wheel so that only one wheel is engaged with the surface, causing the motive component to turn in a sharp arc. Preferably, the kickstand extends when the drive mechanism rotates in reverse, and retracts when the drive mechanism rotates forward so that the motive component turns in a sharp arc in reverse. Most preferably, wheels 26a and 26b are approximately the same size so that forward rotation of the motor drives each wheel equally such that the motive component moves in a substantially straight path forward. 15 3546724 100541 Other arrangements of the drive mechanism, wheels, and kickstand are contemplated by the present invention. For example, wheel 26a could be a slightly larger diameter than wheel 26b so that forward or reverse motion of the motive component would be in gradual arc rather than in a straight line. As depicted in FIG. 7, in conjunction with the kickstand as just described, such a configuration would result in motive component 10 moving in a gradually arced path 30 when moving in a forward direction, and moving in a sharply arced path 32 when moving in reverse. The distance moved in each of the forward and reverse directions is controlled by predetermined timing intervals in the control circuitry, by random timing intervals in the control circuitry, by detection of obstacles thorough a control switch (e.g., the nose bump switch) as previously described, or combinations thereof. 100551 As seen in FIG. 7, the overall effect of the combination of relatively short forward and reverse movement of the motive component, with the direction changes, is that of a hamster exploring its habitat. Other variations in the combination of wheel size, kickstand operation, and timing of forward and reverse movement will be apparent to those skilled in the art and are within the scope of the present invention. For example, a slip gear, kickout gear, or sloppy axle could be used in the drive mechanism instead of the kickstand to provide sharp turning of the motive component in a particular direction. Or, separate drive motors for each wheel or adjustable gearing to vary the drive ratio of each wheel could be implemented. 100561 Looking again to FIG. 2, bump code sensors 34a, 34b, positioned on opposite sides of glide pin 22, are operable to detect a series of bumps in the pathway defining a "bump code," the bump code being decoded by the control circuitry and defining a desired action of the motive component as will be described in more detail below. Preferably bump code sensors 34a, 34b are mechanical spring-loaded pushbutton type switches operable to actuate as they are 16 3546724 depressed by a series of raised bumps passing under and contacting the sensors as the chassis is transported across the series of bumps. Bump code sensors 34a, 34b are in electrical communication with the control circuitry described below, which is operable to decode the sequence/series of bumps detected into a desired action of the motive component. 100571 Preferably, bump code sensors 34a, 34b are inexpensive mechanical type switches that interface to the control circuitry with no additional power requirements. However, other types of sensors may be used (with corresponding changes to the type of codes implemented in the pathway component) in accordance with the present invention. For example, sensors 34a, 34b could be infrared (IR) readers operable to detect a corresponding bar code label on the pathway component. Or, the sensors could be a radio frequency identification transponder operable to activate and capture data from an RFID tag embedded or otherwise placed in the pathway component. Control Circuitry 10058] Turning to FIG. 5, a block diagram of an exemplary embodiment of control circuitry of the interactive intelligent toy is depicted. The control circuitry includes a microcontroller 40 operable to execute programmed instructions, to monitor inputs and control outputs according to those programmed instructions, and to generate sound signals. Micro controller 40 may be any microcontroller known in the art having the capabilities to perform the functions described herein. Preferably, microcontroller 40 includes onboard Read Only Memory (ROM) 42, Static Random Access Memory (SRAM) 44, and a Programmable Sound Generator (PSG) having a Pulse Width Modulated (PWM) Digital to Analog Converter (DAC) 46. 100591 Read Only Memory (ROM) 42 stores the program code and instruction that are executed by the microcontroller which defines the operation of the motive component. ROM 42 17 3546724 also stores the audio data files used by the microcontroller to generate sounds. Preferably the audio data files are in ".wav" format, although other audio file formats known in the art may equally be used with appropriate decoding software running on the microcontroller. ROM 42 may also store any other programming, audio, data, or configuration parameters as required. As is known in the art, ROM 42 provides essentially permanent storage of the program code, audio data files, and other data or instructions stored thereon, retaining that data even when no power is applied to the ROM. Static Random Access Memory (SRAM) 44 provides temporary storage for data and variables generated by and used by the microcontroller as the program executes. As is known in the art, SRAM 44 stores data only when power is applied. 100601 Programmable Sound Generator (PSG) and Pulse Width Modulated (PWM) Digital to Analog Converter (DAC) 46 provides the capability to convert audio data to an electrical signal, as is known in the art. The electrical signal is transmitted to speaker 48 which converts the electrical signal to an acoustical wave, preferably in the form of a human perceptible sound. Speaker 48 is preferably a miniature Mylar speaker positioned on the chassis 14 of the motive component as described above. Of course other types of speaker devices, such as piezoelectric transducers, may also be used. 100611 Microcontroller 40 controls motor 50 through lines 52a, 52bb that provide a voltage and current output to the motor. Motor 50 is the direct current motor portion of the drive mechanism 16 portion of the motive component as described above. Microcontroller 40 is operable to switch the polarity of the signals provided through lines 52a, 52b to drive the motor in either the forward or reverse directions to control the movement of the motive component. [0062] Switches 20', 22', and 24' (corresponding to the nose, back, and head portions of the cover 18 as described above) provide inputs to microcontroller 40 indicating operator input 18 3546724 or input due to contact of the motive component with an obstacle. For example, activation of switch 20' corresponds to the nose of the motive component, indicating that the motive component has bumped into an obstacle. Activation of switch 22' or 24' corresponds to the back and head portions, respectively of the cover 18, indicating user interaction with those areas. For example, activation of switch 24' (corresponding to the head portion of the hamster) indicates that a user is touching or stroking the hamster's head. In response, microcontroller 40 activates a cooing or voice audio file to produce that sound through speaker 48. From the user's perspective, stroking the hamster's head causes it to coo. Similarly, the other input switches cause the microcontroller to perform specific actions. Activation of the nose switch 20' indicates that the hamster has bumped into an obstacle. In response, the microcontroller reverses the direction of motor 50 to change the direction the hamster is traveling. It will be apparent to those skilled in the art that various combinations of inputs thus could instigate various actions by the microcontroller to control the movement and/or sound of the motive component/hamster. 100631 Bump code sensors (corresponding to bump code sensors 34a, 34b described above) provide inputs to the microcontroller 40 and correspond to the bump code sensors located on either side of the glide pin 22 on the chassis 14 as described above. Microcontroller 40 is operable to detect the inputs from the bump code sensors and to decode the various bit patterns detected according the bump code protocol described below. Upon detecting and decoding a bump code, the microcontroller performs specific actions according to that bump code. Power to the microcontroller is preferably provided by three AAA size batteries positioned on the top side of chassis 14 described above. Of course other power sources, such as rechargeable cells or batteries and storage capacitors may also be used. 19 3546724 100641 Microcontroller 40 is preferably a single integrated circuit (IC) having all of the functionality of the ROM 42, SRAM 44, and PSG/PWM DAC 46 on-board and built-in. However, other arrangements, configurations, and variations are within the scope of the present invention. For example, the ROM, SRAM, and DAC could each be discrete components controlled by a discrete microprocessor IC. Or the PSG/PWM DAC and speaker functionality could be built or combined into a separate device. Pathway Component 100651 Looking to FIGS. 3 and 4, pathway component 12 comprises one or more sections of pathway configured as a tube or tunnel 60, a circular slide 62, or room 64. As described above, pathway components may likewise be configured or designed as any desired configuration corresponding to hamster habitat pieces and devices as used with an actual pet hamster, such as exercise wheels, or may be configured and designed as other whimsical or toy devices, such as cars or trucks. Thus, it should be understood that the pathway components described and depicted in the exemplary embodiments described herein are exemplary in nature, and not limiting of the scope of the present invention. Unlike tracks or tethers used with toy motorized vehicles as known in the prior art, the pathway component does not rigidly guide the motive component in a predetermined course, rather it generally directs the motive component, allowing the motive component to apparently intelligently explore its environment in a manner similar to that of a living animal. 100661 Looking to FIG. 3, a close-up partial view of a portion of an exemplary pathway component shows that the pathway component includes a floor surface 70 with walls 72a, 72b extending upwardly from opposite sides of the floor to form a semi-enclosed pathway. Viewed in conjunction with the motive component described previously, it can be seen that the motive 20 3546724 component can move along the floor surface 70 of the pathway, guided and contained by the walls 72a, 72b on either side. Thus, looking to FIG. 4, it can be seen that the motive component can move along various configurations of the pathway component, such as a circular slide 62 or a tunnel or tube 64. 100671 Looking back to FIG. 3, the pathway component includes one or more tabs 74 and receptacles 76 configured to interlock with corresponding tabs and receptacles similarly positioned on additional pathway components so that multiple pathway components can be connected together to form a complete habitat. As seen in FIG. 4, various pathway components (circular slide 62, tunnel 60, and room 64) are connected together in an exemplary habitat. [00681 The pathway component includes a bump code 78, comprising a series of raised bumps formed in the floor surface 70, with guide recesses 80 formed in the floor surface at opposite ends of the bump code to direct the glide pin 22 of the motive component between the two rows of raised bumps. Thus, the bump sensors 34a, 34b of the motive component are each aligned with the corresponding rows of bumps to detect those bumps as the motive component is transported past the bump code, activating bump sensors 34a, 34b as previously described. 100691 Thus, the pathway components not only generally direct the motive component, but also align the motive component to detect the bump codes formed in the pathway. While the bump codes are preferably raised bumps formed in the pathway, it should be understood that other detectable codes could be used within the scope of the present invention. For example, the codes in the pathway could be bar codes detectable by a corresponding IR sensor on the motive component, or the codes could be RFID tags detectable by a corresponding RFID transponder on the motive component. 21 3546724 100701 Looking to FIG. 4, it should be apparent that pathway component room 64 does not have a floor having bump codes, but instead acts as a connector for multiple tubes, tunnels, or other pathway components which preferably themselves include a bump code to direct the motive component as it enters and/or exits the room. Bump Code Protocol 100711 Turning to FIG. 6, an exemplary arrangement of the bump code pattern and protocol is depicted. The bump code is arranged in a 2 by 6 bit pattern, i.e., two rows, each having six bits. In the exemplary pattern shown, one row serves as a clock bit row for the first bump code sensor (e.g., bump sensor 34a, indicating when that sensor has contacted the clock bit bump) so that the control circuitry can then read the data from the second sensor (e.g., bump sensor 34b) by microcontroller 40 decoding the input data as described above. The spacing of the bits of the bump code pattern is preferably such that the overall length x of the pattern is at least 42 millimeters, with the total distance between the trailing edges of successive bits y+z at least 6 millimeters, and a minimum of 1 millimeter z between the trailing edge and leading edge of successive bits. 100721 As depicted in FIG. 6, the 2 by 6 bit pattern with clock bits provides four data bits (bit 0, bit 1, bit 2, and bit 3), which correspond to sixteen unique codes that can be encoded by the bump code pattern. Those sixteen codes are detected and decoded by the control circuitry to perform various actions and generate various sounds. For example, looking to FIG. 4, a motive component/hamster traveling up tube 60 to circular slide 62 encounters a bump code 66 that preferably indicates that the pathway component is a circular slide. The bump code is detected and decoded by the control circuitry which then performs the actions associated with the circular 22 3546724 slide bump code, e.g., generate a "wheee" sound that plays through speaker 42 as the hamster travels down the slide. 100731 It should be understood that the bump code as described may be bidirectional, such that a series of bumps that provide a specific bit pattern in one direction may, and likely will, provide a different bit pattern when read in a different direction. Thus, for example, a single bump code located on a portion of pathway adjacent a room section may provide one code when the motive component passes over the bump code upon entering the room (i.e., an entrance code) and may provide another code when the motive component passes over that same bump code upon exiting the room (i.e., an exit code). It should also be understood that the control circuitry of the motive component may ignore specific codes or undefined codes, or that the exemplary bit pattern as just described may be expanded to provide more bits and thus a correspondingly greater number of available codes. 100741 It should also be apparent that various bump codes to indicate various pathway components can be implemented, for example a code indicating an exercise wheel component would instigate an exercise wheel sound, with the motive component moving on that wheel for a predetermined time, or entering a game room pathway component would instigate sounds corresponding to playing games, and so forth. It should also be understood that the actions performed by the motive component in response to a specific code need not be the same each time that particular code is encountered. For example, the control circuitry may have a list of numerous "game room" responses so that each time the motive component enters a game room a different sound and/or movement response is selected from the list (either sequentially or randomly) and that response is commanded by the control circuitry. Thus, the actions of the 23 3546724 motive component appear more intelligent and random than if only a single response were provided. [00751 Furthermore, the control circuitry is preferably programmed to ignore unrecognized codes (i.e., take no action upon detecting an unrecognized code) so that any errors or interruptions in detecting a code will be ignored. For example, slippage of the wheels of the motive component as the bump sensors are traversing an embedded code could disrupt the timing of the bit pattern of the embedded code - resulting in an erroneous bit pattern and detected code. Such unrecognized codes are ignored by the control circuitry and no action is taken, unlike prior art track-based systems in which events are predetermined and predictable. In addition, the control circuitry is programmed to have an acceptance rate for detected codes such that even properly detected codes are not always acted upon. Preferably, the acceptance rate is between forty and one-hundred percent, most preferably approximately sixty percent. A less than one hundred percent acceptance rate allows the hamster to act seemingly independently and somewhat unpredictably (like a real hamster), so that the hamster does not always perform the exact same action in response to a particular detected code. In conjunction with the coupling components (described in more detail below), the acceptance rate and ignoring of unrecognized codes add to the realism of the claimed invention, with the hamster often performing actions in response to detected codes, but sometimes "choosing" not to do so. For example, a hamster entering a garage coupling component will often (in response to a detected code upon entering the garage) engage with a car coupling component in the garage and "drive" the car (a typical response for the detected code). However, with a less than one-hundred percent acceptance rate, the control circuitry will only sometimes invoke the typical response (i.e., only sixty percent of the time). Thus, the action of the hamster in not responding identically to every encounter with a 24 3546724 particular code results in a more intelligent appearance of its movement - sometimes it does not perform the typical or expected way, it "chooses" to ignore the code and perform different-than expected actions. The acceptance rate and ignoring of unrecognized codes thus invoke a randomness and more realistic intelligence appearance to the actions of the motive component. [00761 Looking once more to FIG. 4, when motive component is moving within a room component 44, there is no floor or any embedded codes. Thus, the motive component may move in a random pattern within the room, forward and backward, detecting bumping into the walls of the room via the nose bump sensor (and backing up) until it can exit the room through one of the tunnels, tubes, or other pathways connected to the room. Preferably, a pathway component portion on the entrance to the room provides an indication as to the type of room being entered (e.g., a game room) so that the control circuitry can play the appropriate sounds when the motive component enters that room. Also, a pathway component exiting the room preferably includes a bump code that signals the control circuitry to generate a new sound and/or perform different actions of the motive component as it exists. [00771 Similar to the action of the motive component in a room as just described, the motive component can operate in a "free run" mode, apart from any pathway component. In that case, the control circuitry commands the motive component to travel in a generally straight line for predetermined time periods, then reversing. Or, the motive component could be commanded to move in an "explore" pattern similar to that depicted in Fig. 7, with the hamster moving in a short series of forward and backward motions. Preferably, the control circuitry commands that sounds be played thorough speaker 42 during free run mode. 25 .D546'/24 Coupling Component 10078] Looking to FIGS. 8-10, coupling component 82 is generally configured to mimic the appearance of a car. Coupling component 82 has a generally flat base or chassis 84 with front and side walls 86 extending upwardly from the chassis to form a frame 88. A shell 90 resembling the top, front and sides of a car is fitted over and secured to frame 88. An opening 92 is formed along the back of the coupling component having a width at least as great as the width of motive component 10 such that motive component 10 can move through opening 92 to rest on the upper surface of chassis 84. A downwardly extending ramp 94 is presented along the rear of chassis 84 to enable motive component 10 to ride up onto the upper surface of chassis 84. A slot 96 centrally located in the front of chassis 84 is configured to receive the glide pin 22 of motive component 10 when the motive component moves onto the upper surface of chassis 84. Once the guide pin 22 is positioned in slot 96, the motive component 10 and coupling component 82 are releasably fixed together. A cut-out 98 in the rear of chassis 84 and on either side of ramp 94 is configured to enable the wheels 26a and 26b of motive component 10 to extend below the chassis such that wheels 26a and 26b are able to move both the coupling component 82 and motive component 10 in tandem. It is noted that codes similar to those described earlier may also be embedded in the coupling component to cause the motive component to take a particular action, such as moving in reverse or in a circle eight pattern or making a noise upon engaging with the coupling component. 100791 Coupling component 82 may further include push button areas that allow activation of the control switches (e.g., switches) 20, 22, 24 on motive component by either pressing on those switches or by allowing access to those switches. For example, coupling component 82 may include a push button or resilient area corresponding to the location of 26 3546724 control switch 20 on the motive component. That switch 20 may be activated by a user by pressing the push button or resilient area on the coupling component 82, which in turn presses switch 20. Alternatively, coupling component 82 may include one or more apertures or cut-out areas that allow access to the control switches on the motive component. [0080] While the exemplary embodiment of coupling component 82 is depicted as a car, operable to "drive" when the hamster enters and engages as previously described, other coupling components are contemplated by, and within the scope of, the present invention. In one exemplary embodiment the coupling component is an elevator operable to move up and down when the hamster enters. The elevator's drive mechanism may be driven by the wheels of the motive component portion of the hamster, or may be separately powered and activated upon detection of the hamster entering the elevator. The elevator may be conjured in various whimsical shapes, such as a carrot. The elevator coupling component may additionally include mechanical interactive components such as gates or levers that are operated by a user interacting with the coupling component. 100811 Another exemplary embodiment of the coupling component 82 is configured as a pizza shop having a conveyor belt, ceiling fan, advertising sign, or other movable component geared together and driven by the motive component's drive wheels. This embodiment may also include levers and gates allowing mechanical interaction by a user to control the hamster entering or exiting the pizza shop. 100821 Other exemplary embodiments of the coupling component 82 may be configured as, for example, a beauty having a movable fan inside a hair dryer, a toll booth having movable gate and movable stop-go sign, a drive-in movie having a movable conveyor belt displaying moving scenes, a helicopter with movable rotor, an airport and airplane having a movable prop, 27 3546724 an ice cream shop having movable window scenes and releasable gumballs that fall into a slide, and a hamburger drive-in shop with movable waitresses that "skate" to the customers. In all of these embodiments, the movement of the coupling component is effected by using power from the drive wheels of the hamster, or otherwise being activated by the presence of the hamster as described above. In addition, other features are contemplated, such as the drive wheels of the hamster turning a small generator that in turn lights LEDs that provide light to various features, such as stop lights, signage, etc. on the coupling component. 10083] The coupling components may thus derive power from the motive component (e.g., from the drive wheels or power source) to drive or move a portion of the coupling component. For example, a helicopter coupling component may have a rotor driven by the drive wheels of the motive component, or a pizza shop may have a conveyor belt driven by the drive wheels, or powered by the batteries on the motive component. In addition, the coupling components may include their own power sources and drive mechanisms that are triggered by switches or sensors activated by the motive component. For example, an ice cream truck coupling component may have its own power source to light LEDS and sound a jingle, activated by a shake switch or other detection switch. Thus, when the hamster enters the ice cream truck the switch detects the presence of the hamster (or the movement of the ice cream truck by the hamster) and activates the light and sounds. In this embodiment, the coupling component is not powered directly by the motive component, but is self-powered and simply detects movement or the presence of the motive component. Other variations and configurations will be apparent to those skilled in the art. 100841 In another alternative embodiment, the motive component may provide no microcontroller or integrated circuits, with the drive mechanism moving the motive component 28 3546724 along the pathways and to the coupling components, with switches on the motive component detecting obstacles or other environmental elements. In such an embodiment, the coupling component activates the various movement, sound or light features of the component based on detection of the presence of the hamster or the hamster drive wheels driving the movement of the coupling component as described above. In this less-intelligent embodiment, the motive component operates as a primarily mechanical component, moving along the pathways and to various coupling components to activate the features of the coupling components, with minimal or no intelligence embedded in the motive component. Operation [0085] In operation, the motive component 10, pathway component 12 and coupling component 82 of the present invention interact to provide an apparently intelligent, interactive toy resembling a pet hamster exploring its habitat and moving beyond its habitat by traveling in a car. As the motive component travels through various pathway components, bump codes formed in the pathway components are detected by bump code sensors 34a, 34b and decoded by the control circuitry. The decoded bump code is correlated to one or more desired sounds, actions, or combinations of sounds and actions, and the control circuitry commands those sounds and actions to take place. For example, the motive component 10 can drive onto the coupling component 82 to engage and move with the coupling component so as to appear to be driving the car. 100861 The toy may comprise multiple motive components or hamsters, each having a different appearance and each being programmed to respond differently to the codes embedded in the pathway component and/or coupling component. In this manner, each of the hamsters will have its own personality and react differently to the environmental elements. 29 3)40 /24 Alternative Exemplary Embodiment 100871 Another alternative exemplary embodiment of an intelligent interactive toy in accordance with the present invention is depicted in FIGS. 11 through 17. In this exemplary embodiment, a motive component 100 comprises a chassis 114, which houses control circuitry and batteries in a manner similar to that described above with respect to the first exemplary embodiment, and supports a drive mechanism 116, with a decorative cover 118 resembling a pet dog positioned over and covering the top portion of the chassis. An auxiliary component 120 resembling a ball cap is removably engaged with the top portion of the cover, with a portion of the cap further engaging control circuitry contained therein as will be described in more detail below. The removable auxiliary component 120 can thus provide direction to the control circuitry to affect operation of the motive component, with different auxiliary components able to direct different operations. 100881 As best seen in FIG. 11, cover 118 is configured to resemble a pet dog standing upright, having hands, feet, eyes and nose. Control switches (described in more detail below) in communication with the control circuitry are positioned on or embedded under cover 118 such that the switches can be activated through the cover by pressure applied to the corresponding area of the cover. Preferably, the control switches are activated by a user pressing the corresponding area of the cover or by the action of the motive component engaging a surface or bumping into an object or obstacle during movement in its habitat or environment. Operation or activation of each control switch provides a signal to the control circuitry which directs the operation of the motive component accordingly. 10089] An exemplary auxiliary component 120 resembling a baseball cap is depicted in FIG. 15. The auxiliary component is configured with a shell 122 and extending bill 124, having 30 3546724 an inner surface 126 configured to conform generally to the shape of the head portion of the motive component. A generally cylindrical peg 128 extends downwardly from the inner surface of the cap, the peg configured to insert into, and engage with, a corresponding aperture in the head portion of the motive component, and further configured to engage with and activate a "hat" switch positioned in the aperture, as discussed in more detail below. In this exemplary embodiment one auxiliary component or hat has a single peg. Preferably various other auxiliary components will be provided having up to three pegs in three locations (corresponding to three apertures in the head of the motive component) with the various combinations of pegs defining seven distinct hat peg patterns, with a "no pegs" pattern corresponding to a "no hat" condition because without pegs the hat cannot activate the corresponding hat switches located on the motive component. 100901 Looking to FIGS. 12 and 13, motive component 100 includes three generally cylindrical apertures 128a, 128b, 128c in the head portion of the cover, the apertures extending downwardly into the cover from the outer surface of the head. A "hat" switch 130a, 130b, 130c is positioned adjacent the lower end of each aperture so that a peg extending from a lower surface of a hat as described above will engage with and activate the corresponding switch. [0091] With three hat peg apertures in the head of the motive component, and three peg positions on the hat coupling component, seven separate hat patterns are defined, with the eighth pattern of no pegs corresponding to no hat. Any given hat having a specific peg pattern, positioned on the head of the motive component with the pegs inserted into the corresponding apertures, will thus activate a specific combination of hat switches which in turn are interpreted by the control circuitry to perform corresponding actions and/or sounds. 31 3546724 100921 For example, a baseball hat placed on the motive component may have a single peg in the position corresponding to hat switch #1, 130a. The control circuitry, detecting that hat switch #1 is activated, may move the motive component in a manner simulating running, and play baseball-related sounds. Similarly, a cowboy hat may have two extending pegs, corresponding to hat switches #1 and #2, 130a and 130b. The control circuitry, detecting that those two hat switches are activated, may move the motive component in a constant forward direction to drive an implement coupled with the motive component (as discussed in more detail below) and play associated sounds, for example, the sound of a tractor running. 100931 It will be apparent to those skilled in the art that the three hat switches provide seven distinct hat patterns to a given motive component, with the eighth pattern corresponding to no activated switches, indicating no hat in place. It should also be apparent that different motive components may provide different actions in response to the same hat. For example, a dog motive component may perform specific movements and sounds in response to being coupled with a cowboy hat, while a different motive component, such as a cat, may provide different movements and sounds in response to being coupled with the same cowboy hat. Thus, while the auxiliary component (i.e., hat) provides information to the motive component identifying the type of coupling component, different motive components may be programmed through the control circuitry to provide different reactions to that same auxiliary component. It will also be apparent that other types of auxiliary components may be implemented either in place of, or in combination with, the auxiliary component as just described. For example, an auxiliary component resembling a baseball bat may engage with and activate a switch in the hand portion of the motive component, with the control circuitry performing specific actions or sounds in response. That baseball bat auxiliary component may also be detected in combination with a hat 32 auxiliary component as just described to provide further combinations of motive component actions and sounds. Similarly, an auxiliary component resembling a baseball uniform may be fitted over the front of the motive component in a manner to engage with and activate a switch along the front body portion of the motive component with the control circuitry performing specified actions or sounds in response. These and other variations and combinations are within the scope of the present invention. Devices other than switches may also be used to detect the presence of the auxiliary component, such as RFID tags or other identification means known in the art. 100941 Preferably, motive component 100 includes a switch 132 positioned in the chest area of the component that signals the control circuitry to operate in an "explore" mode, and also serves as a "try me" switch activated by a user to initiate a demonstration mode when the toy is packaged for display or sale, and also includes a toe bump sensor switch 134 positioned at the lower front area or the component operable to detect contact with obstacles when the component is in motion. Preferably, a three position power switch is accessible on the bottom of the chassis to allow power to the component to be turned off or on, and also to provide a "demo" mode in which the control circuitry operates the motive component to demonstrate all of the movement, sound, and other capabilities of the device. 100951 Similar to the chassis described above with respect to the first exemplary embodiment, chassis 114 includes a drive mechanism 116 operable to transport motive component 100 in forward or reverse directions. Apertures 115 in the chassis allow the chassis to be fastened to the cover 118. 100961 Drive mechanism 116 preferably comprises a direct current motor in mechanical communication with wheels I1 7a, I I 7b so that rotation of the motor rotates the wheels to 33 3546724 transport the motive component forward or backward. The motor is in electrical communication with the control circuitry which provides power to the motor, with the capability to switch the polarity of the command signal to drive the motor in either a forward or reverse direction. Most preferably, wheels 117a and 1 17b are approximately the same size so that forward rotation of the motor drives each wheel equally such that the motive component moves in a substantially straight path in forward and reverse. A switch 133 on the bottom of the chassis is operable to detect contact of the motive component with a surface, and directs the control circuitry to disable power to the drive mechanism if it is not in contact. 100971 In other variations of this exemplary embodiment, the motive component 100 may include bump code sensors operable to detect bump codes in pathway components as previously described. [00981 Similar to the control circuitry described previously, FIG. 17 depicts a block diagram of control circuitry of the alternative exemplary embodiment. The control circuitry includes a microcontroller 140 operable to execute programmed instructions, to monitor inputs and control outputs according to those programmed instructions, and to generate sound signals. Micro controller 140 may be any microcontroller known in the art having the capabilities to perform the functions described herein. Preferably, microcontroller 40 includes onboard Read Only Memory (ROM) 142, Static Random Access Memory (SRAM) 144, and a Programmable Sound Generator (PSG) having a Pulse Width Modulated (PWM) Digital to Analog Converter (DAC) 146. 100991 Read Only Memory (ROM) 142 stores the program code and instructions that are executed by the microcontroller which defines the operation of the motive component. ROM 142 also stores the audio data files used by the microcontroller to generate sounds. Preferably 34 3546724 the audio data files are in ".wav" format, although other audio file formats known in the art may equally be used with appropriate decoding software running on the microcontroller. ROM 142 may also store any other programming, audio, data, or configuration parameters as required. As is known in the art, ROM 142 provides essentially permanent storage of the program code, audio data files, and other data or instructions stored thereon, retaining that data even when no power is applied to the ROM. Static Random Access Memory (SRAM) 144 provides temporary storage for data and variables generated by and used by the microcontroller as the program executes. As is known in the art, SRAM 144 stores data only when power is applied. 1001001 Programmable Sound Generator (PSG) and Pulse Width Modulated (PWM) Digital to Analog Converter (DAC) 146 provides the capability to convert audio data to an electrical signal, as is known in the art. The electrical signal is transmitted to speaker 148 which converts the electrical signal to an acoustical wave, preferably in the form of a human perceptible sound. Speaker 48 is preferably a miniature Mylar speaker positioned on the chassis 14 of the motive component as described above. Of course other types of speaker devices, such as piezoelectric transducers, may also be used. 100101] Microcontroller 140 controls motor 150 through lines 152a, 152b that provide a voltage and current output to the motor. Motor 150 is the direct current motor portion of the drive mechanism 116 portion of the motive component as described above. Microcontroller 140 is operable to switch the polarity of the signals provided through lines 152a, 152b to drive the motor in either the forward or reverse directions to control the movement of the motive component. 100102] Switches 132 and 134 (corresponding to the toe and chest portions of the cover 118 as described above) provide inputs to microcontroller 40 indicating operator input or input 35 R146 24 due to contact of the motive component with an obstacle. For example, activation of switch 132 corresponds to the toe switch of the motive component, indicating that the motive component has bumped into an obstacle. Hat switches 130a, 130b, and 130c, correspond to the hat switches positioned in the apertures in the head portion of the motive component as described above, with the switches operable to detect an auxiliary component engaged with the motive component as also previously described. Bottom switch 133 is operable to disable the drive mechanism, preferably by cutting power to the motor, when it detects that the motive component is not in contact with a surface, such as when the motive component is picked up by a user, or if the motive component falls over. [001031 Power to the microcontroller is preferably provided by at least one AAA size battery positioned on the top side of chassis 114. Of course other power sources, such as rechargeable cells or batteries and storage capacitors may also be used. 1001041 Microcontroller 140 is preferably a single integrated circuit (IC) having all of the functionality of the ROM 142, SRAM 144, and PSG/PWM DAC 146 on-board and built-in. However, other arrangements, configurations, and variations are within the scope of the present invention. For example, the ROM, SRAM, and DAC could each be discrete components controlled by a discrete microprocessor IC. Or the PSG/PWM DAC and speaker functionality could be built or combined into a separate device. 1001051 In operation, the alternative exemplary embodiment motive component is turned on, and engaged with an auxiliary component (i.e., a hat) as depicted in FIG. 16. In free-run mode, the motive component will travel through its environment, detecting obstacles via toe switch 117b and reversing or changing directions in response. In addition, the motive component may engage with and move a coupling component, such as the tractor 16 depicted in 36 .M4 /4 FIG. 16, so that the motive component appears to be driving the tractor in a manner similar to that described above with respect to the first exemplary embodiment hamster driving the car coupling component. [01001 Thus, as can be seen from the above-described exemplary embodiments, the interactive intelligent toy of the present invention provides a realistic, interactive toy that appears to explore and react to its environment and habitat by responding to the codes of the various pathways, rooms, and the like that it encounters in its habitat. The overall effect of the movement and reaction to its environment gives the appearance of an actual pet, for example, exploring its environment in an intelligent, interactive manner. Additional user-operable input switches also allow a user to interact with the motive component, such as by pressing the switch on the pet's chest. Furthermore, through the use of the coupling and auxiliary components, the same motive component can perform different activities. 101011 The term "substantially", "generally", or "approximately" as used herein may be applied to modify any quantitative representation which could permissibly vary without resulting in a change in the basic function to which it is related. For example, wheels 26a, 26b are described as being approximately the same size but may permissibly vary from that if the variance does not materially alter the capability of the invention. 101021 While the present invention has been described and illustrated hereinabove with reference to various exemplary embodiments, it should be understood that various modifications could be made to these embodiments without departing from the scope of the invention. For example, the specific drive mechanism, control mechanism and power source for the motive component can comprise any means known in the art to move, control and power the component. Similarly, even though the exemplary embodiments include a motive component, it is also 37 3546724 anticipated that the intelligent element may not have a drive mechanism, but may have a control mechanism and power source. The intelligent element may still interact with an environmental element by responding with sound, lights or other actions upon being placed in contact or proximity to the environmental element. In addition, the intelligent element may provide control and/or power to a coupling component wherein the coupling component has a drive mechanism. 101031 It should be understood that the intelligent element or motive component could be configured to resemble different animals, people, vehicles or other characters, with the corresponding environmental elements configured to resemble related environments, habitats and objects. The intelligent element could, for example, be a fireman with a pathway component consisting of a firehouse, roads and homes and a coupling component consisting of a fire truck. Similarly, the auxiliary components may be configured to resemble hats as described above, or may be configured as other articles of clothing, implements, or the like. [01041 Therefore, the invention is not to be limited to the exemplary embodiments described and illustrated hereinabove, except insofar as such limitations are included in the following claims. 38

Claims (28)

1. An interactive intelligent toy, comprising: a pathway component configured to contain and guide a motive component, said pathway component comprising at least one embedded code detectable by said motive component; and a motive component operable to travel along said pathway component, said motive component operable to detect said embedded code and perform a predetermined action in response.
2. The interactive intelligent toy of claim 1, wherein said code comprises encoded raised bumps, a bar code, an RFID tag, and combinations thereof.
3. The interactive intelligent toy of claim 2, wherein said motive component comprises circuitry operable to detect said code.
4. The interactive intelligent toy of claim 1, wherein said plurality of raised bumps comprises a pattern arranged in two rows.
5. The interactive intelligent toy of claim 4, wherein said plurality of raised bumps comprises a pattern arranged to provide information identifying a pathway component.
6. The interactive intelligent toy of claim 5, wherein said pattern comprises a first identification code when read from a first direction and a second identification code when read from a second direction.
7. The interactive intelligent toy of claim 1, wherein said predetermined action comprises a movement, a sound, or a combination thereof.
8. An interactive intelligent toy, comprising: 39 3546724 a motive component comprising a drive mechanism, control circuitry, and sensors all in electrical communication, wherein said sensors are operable to detect an embedded code in a surface and wherein said control circuitry is operable to command said drive mechanism in response to said detected code.
9. The interactive intelligent toy of claim 8, wherein said sensors comprise mechanical switches operable to detect raised bumps in a surface.
10. The interactive intelligent toy of claim 8, wherein said control circuitry is operable to generate a sound in response to said detected code.
11. An interactive intelligent toy, comprising: a pathway component comprising an embedded code, said embedded code representing a desired predetermined action to be performed by a motive component traveling along said pathway component.
12. The interactive intelligent toy of claims 8 and 11, wherein said code comprises encoded raised bumps, a bar code, an RFID tag, and combinations thereof.
13. An interactive intelligent toy of claims I and 8, wherein said toy additionally comprises at least one coupling component configured to couple with said motive component in a manner such that said drive mechanism of the motive component moves both the motive component and the coupling component in tandem.
14. The interactive intelligent toy of claims 1, 8 and 13, wherein said drive mechanism comprises a motor in communication with wheels.
15. The interactive intelligent toy of claims 1, 8 and 13, wherein the motive component is configured to resemble a person, animal, vehicle or character. 40 3546724
16. The interactive intelligent toy of claims 1, 8 and 13, wherein the motive component is configured to resemble a pet.
17. The interactive intelligent toy of claims 1 and 8, wherein said toy comprises multiple motive components, wherein each of said motive components performs a different predetermined action in response to at least one of said codes.
18. An interactive intelligent toy, comprising: at least one motive component having a drive mechanism and power source; and at least one coupling component configured to couple with said motive component in a manner such that said drive mechanism of the motive component moves both the motive component and the coupling component in tandem.
19. The interactive intelligent toy of claim 18, wherein said drive mechanism comprises a motor in communication with wheels.
20. The interactive intelligent toy of claim 18, wherein said coupling component is configured to mimic the appearance of a moving object.
21. The interactive intelligent toy of claim 18, wherein said motive component additionally comprises control circuitry operable to perform a predetermined action upon engagement with said coupling component.
22. An interactive intelligent toy, comprising: a motive component having a drive mechanism capable of transporting said motive component, said motive component configured to engage with and detect an auxiliary component and perform an action in response to said auxiliary component; and an auxiliary component configured to releasably engage with said motive component and detectable by said motive component to direct an action. 41 3546724
23. The interactive intelligent toy of claim 22, wherein said motive component comprises a sensor operable to detect a presence or absence of said auxiliary component.
24. The interactive intelligent toy of claim 23, wherein said sensor comprises a switch.
25. The interactive intelligent toy of claim 22, wherein said motive component comprises a sensor operable to detect a signal from a corresponding transmitter in said auxiliary component.
26. The interactive intelligent toy of claim 25, wherein said sensor comprises an RFID receiver.
27. The interactive intelligent toy of claim 22, wherein said action comprises a movement, a sound, a color change, generation of a light or a combination thereof.
28. An interactive intelligent toy, comprising: at least one motive component having a drive mechanism and power source; an auxiliary component engaged with said motive component and configured to direct an action of said motive component; and at least one coupling component configured to couple with said motive component in a manner such that said drive mechanism of the motive component moves both the motive component and the coupling component in tandem. 42
AU2009240857A 2009-04-13 2009-11-26 Interactive intelligent toy Ceased AU2009240857B2 (en)

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US38499309A 2009-04-13 2009-04-13
US12/384,993 2009-04-13
US12/463,391 US8272919B2 (en) 2009-04-13 2009-05-09 Interactive intelligent toy
US12/463,391 2009-05-09
US12/540,199 2009-08-12
US12/540,199 US8210897B2 (en) 2009-04-13 2009-08-12 Interactive intelligent toy
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CA2907261A1 (en) 2010-10-13
EP2241359A2 (en) 2010-10-20
WO2010120672A1 (en) 2010-10-21
EP2241359B1 (en) 2016-08-31
US20100261406A1 (en) 2010-10-14
CA2686350A1 (en) 2010-10-13
HK1146535A1 (en) 2011-06-17
EP2241359A3 (en) 2013-10-30
AU2009240857B2 (en) 2016-01-21
ES2598494T3 (en) 2017-01-27
AU2015230802A1 (en) 2015-10-15
AU2015230802B2 (en) 2017-03-23

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