AU2004298286B2 - Gaming machine with extended payline and N-sided elements - Google Patents

Gaming machine with extended payline and N-sided elements Download PDF

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AU2004298286B2
AU2004298286B2 AU2004298286A AU2004298286A AU2004298286B2 AU 2004298286 B2 AU2004298286 B2 AU 2004298286B2 AU 2004298286 A AU2004298286 A AU 2004298286A AU 2004298286 A AU2004298286 A AU 2004298286A AU 2004298286 B2 AU2004298286 B2 AU 2004298286B2
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gaming machine
elements
pay line
game
line pattern
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AU2004298286A1 (en
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Gerard Crosby
Jason Quayle
Toshiaki Shimizu
Osamu Yoshimi
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Konami Australia Pty Ltd
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Konami Australia Pty Ltd
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Priority claimed from AU2003907048A external-priority patent/AU2003907048A0/en
Application filed by Konami Australia Pty Ltd filed Critical Konami Australia Pty Ltd
Priority to AU2004298286A priority Critical patent/AU2004298286B2/en
Priority claimed from PCT/AU2004/001767 external-priority patent/WO2005058444A1/en
Publication of AU2004298286A1 publication Critical patent/AU2004298286A1/en
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Description

WO 2005/058444 PCT/AU2004/001767 1 GAMING 14ACHINE WITH EXTENDED PAYL1NE & N-SIDED ELEMENTS The present invention relates to gaming machines and, more particularly to a game played on gaming machines having at least one electronic display in the form of a 5 matrix simulating a plurality of spinning reels. In particular forms the matrix includes N-sided elements where N is an integer other than 4. BACKGaROUND 10 Gaming or poker machines have become a major source of amusement and diversion in such places as clubs, hotels and casinos in many parts of the world. Traditionally such machines were mechanical devices where a number of reels marked with a plurality of numbers' 15 or symbols could be made to spin randomly by the application of some mechanical input. If the subsequent patterns of numbers or symbols displayed on the reels, when these returned to a rest state, corresponded to predetermined patterns, the machine would provide a prize q __or_ payout. Generally - such gaming machines .have .come -to- be regulated by government authorities as to their number and in the manner in which the machines must return a percentage of the monetary turnover to the players. The introduction of electronics, compuLers and 25 electronic graphical displays, has allowed a continual increase in the complexity and variations of gaming -2 machines and games while maintaining the basic concept of the traditional machine. Machines and games that offer novel and stimulating variations on the basic game theme and environment are 5 eagerly sought by the gaming industry and there is consequently intense competition between machine manufacturers to innovate. Nevertheless the repetitive playing of even modern gaming machines can lead to boredom of the players with a 10 consequent under-utilization of machines and increase in player dissatisfaction. It is an object of the present invention to offer a Variation which may ameliorate the above disadvantages. 15 BRIEF DESCRIPTION OF INVENTION Accordingly, in a first broad form of the invention, there is provided a gaming machine for the playing of a game of 20 chance wherein an outcome of said game of chance is determined by one of a number of predefined possible pay line patterns of indicia randomly selected by a game control module and displayed on a display means by said game control module; said pay line patterns formed of a selection of -3 elements of a matrix of columns and rows and wherein the number of said elements forming any one pay line pattern lies between one greater than the number of columns of said matrix and the total number of said elements in said matrix; 5 and wherein during a given game of play on said gaming machine a pattern a pattern of said pay line randomly selected is indicated over said matrix of columns and rows; said pay line pattern maintained as a winning pattern until matched by a game played on said gaming machine, 10 Preferably, said columns of said matrix are in the form of simulated reels divided peripherally into a plurality of elements; each said element displaying an indicia, Preferably, said rows of said matrix are comprised of a number of displayed aligned elements of each of said reels. 15 Preferably, the number of said reels is five and the number of said rows is three. Preferably, said simulated reels are caused to display a spinning motion during a game; said reels coming to rest in a randomly selected position under control of said game 20 control module so as to display three elements of each reel.
-4 Preferably, the number of said elements defining said predefined one of a plurality of pay line patterns is one greater than said number of columns. Preferably, said plurality of pay line patterns is indicated 5 to a player of said gaming machine by representations of said pay line patterns on a front panel of said gaming machine, Preferably, said game control module randomly selects a pay line pattern from said plurality of pay line patterns for 10 each game played on said gaming machine. Preferably, said game control module randomly selects a pay line pattern from said plurality of pay line patterns. Preferably, said selected pay line pattern is indicated to a player of said game when said reels have come to rest by 15 highlighting said elements corresponding to said selected pay line pattern, Preferably, said selected pay line pattern is indicated to a player of said game when said reels have come to rest by a projected outline of said elements corresponding to said 20 selected pay line pattern.
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Preferably, said projected outline is displayed on said display while said reels are spinning. Preferably, a player of a game may pre-select a pay line pattern and wherein, if said pay line pattern matches a 5 pattern of indicia of said reels when come to rest, said player is awarded a prize. Preferably, said selected pay line pattern of elements is arranged so that in one column and one column only, at least two elements of said selected pay line pattern have a common 10 edge. Preferably, said selected pay line pattern of elements is arranged so that in one row and one row only, at least two elements of said selected pay line pattern have a common edge. 15 Preferably, said selected pay line pattern of elements is arranged so that none of said elements have a common edge. Preferably, said selected pay line pattern of elements is arranged so that all of said elements have at least one edge common with another one of said elements. 20 Preferably, said gaming machine is provided in addition to said display means with a secondary display means) said -6, secondary display means adapted to the playing of a bonus game. Preferably, at least one bonus game is conferred on a player of said gaming machine in the event of a winning outcome 5 display of a main game on said display means. Preferably, said elements of said matrix each comprise an element bounded by N-sides where N is an integer. Preferably, adjacent elements in a column adjacent a first column are staggered in a vertical direction. 10 Preferably, said elements are aligned vertically in columns in said matrix. Preferably, N is selected from one of 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 or 20. Preferably, each said element includes a symbol located 15 within its border. Preferably, selected sides of adjacent elements are maintained in a parallel, spaced apart relationship. In another broad form of the invention said gaming machine is one of a plurality of linked gaming machines 20 interactively linked to a jackpot system.
-7 In still a further broad form of the invention, in a plurality of linked said gaming machines, a jackpot prize is awarded by said jackpot system when play of a game on one of said gaming machines results in a pattern of indicia S matching a pre-selected pay line pattern. Preferably, adjacent elements are staggered in a horizontal direction. Preferably, each element of said adjacent elements is bounded by six sides. 10 15 BRIEF DESCRIPTION OF DRAWINGS Embodiments of the present invention will now be described with reference to the accompanying drawings wherein: 20 Figure 1 is a perspective view of a gaming machine and display arrangement according to a preferred embodiment of the invention.
-8 Figures 2 to 16 are diagrammatic representations of patterns of paylines according to preferred embodiments. Figures 17 and 18 are diagrammatic representations of means of indicating a particular payline pattern. 5 Figure 19 is a front view of a gaming machine provided with a main display and a secondary display unit. Figure 19 is a perspective view of a plurality of gaming machines linked to a jackpot system. Figure 20 i5 a front view of a plurality of gaming 10 machines linked to a payline selection unit, Figure 21 is a system of networked, dual monitor gaming machines incorporating bonus games.
WO 2005/058444 PCT/AU2004/001767 9 9'igure 22 illustrates an example of an offset symbol. matrix suited for use with alternative embodiments of the. present invention; and Figure 23 illustrates element boundary shapes ,and 5 symbols therein usable with the embodiments of any of figures 1 to 21. DETAILED DESCRIPTION OF PREFEPtED EMBODIMENTS Figure 1 is a representation of a gaming machine and 10 game 10 according to preferred embodiments 'of the present invention in which an electronic display unit 11 is configured under the control. of a game control module (not shown) to display a game of chance for money.. Display unit 11 represents a number of spinning reels 13, each reel 15 comprising a plurality of divisions around the notional reel periphery such that when reels are at rest the display forms a matrix of columns, corresponding in number to the .reels, and rows 14 corresponding to the divisions of each reel visible in 'the display. 20 In the particular preferred embodiment illustrated in figure 1, a 5 reel game in which 3 divisions or elements of each reel are displayed when at rest, that is prior to the commencement of a game and at the end of a game, presents a matrix of 15 elements, each - element 25 corresponding to one of the divisions of a reel.
WO 2005/058444 PCT/AU2004/001767 10 Each reel 13- displays in each of the reel divisions indicia which may be in the form of -letters, numbers or symbols or a combination of these. During a play of a game, the reels are simulated to spin about their notional common. 5 axis, coming to rest as determined by a random number generation process within the game control module. . It is the pattern of indicia then displayed within the matrix which determines if any, or which, of a number of offered prizes has been won by a player of the game. This pattern 10 of indicia is commonly known as a pay-line. In the present preferred embodiments of the invention, the payline for at least some of the games played on the machine corresponds to a pattern of indicia in which the number of discrete reel divisions, that is elemenLs of Lhe 15 matrix, making up a payline is larger than the number of columns (that is reels) and wherein the elements may be configured according to a number of ways. In at least some preferred embodiments of the invention the payline may comprise elements of any number between one greater than 20 the number of columns and the total number of elements of the matrix. Thus for a five reel and three row displayed matrix the number of elements making up a payline is in the range of six to fifteen. Paylines may consist of elements -in a contiguous relationship, either by sharing adjoining 25 edges or common corners. Alternatively, paylines may be made up of a mixture of contiguous elements and unconnected WO 2005/058444 PCT/AU2004/001767 11 elements. In the following preferred embodiments paylines are comprised of one more element than the number of columns or reels, thus for a five reel display a payline is made up of six elements. 5 *In a first preferred form of a payline according to the invention, the number of elements making up a winning payline is one greater than the number of columns, and in one and one only of the columns, two elements must have a common edge. Examples of this form of payline may be seen jo in figures 2 to 4. In a second preferred form of a payline according to the invention, the number of elements making up a pay line is again one more than the number of columns but in this case in one and one only of the rows two elements must have IS a common edge. Some examples of Lhis form of payline may be seen in figures 5 to 7. In a third preferred form of a payline according to the invention, the number of elements making up a payline is also one more than the number of columns but in this 20 embodiment none of the elements may have a common edge. Some examples of this form of payline may be seen in figures 8 to 10. In a fourth preferred form of a payline according to the invention, the number of elements making up a payline 25 remains one more than the number of columns but in this embodiment every one of the elements must have a common WO 2005/058444 PCT/AU2004/001767 12 edge with at least one other element. Some examples of this form of payline may be seen in figures 11 to 13. In a fifth preferred form of a payline according to the invention, the number of elements making up a payline 5 remains one more than the number of columns but in this embodiment none of the elements may have an edge common with any other. Some examples of this form of payline are shown in figures 14 to 16., The payline pattern for any game is randomly selected 10 by the game control module from a predefined number of - possible payline patterns. These patterns are displayed on one of the front panels of the gaming machine together with the prizes associated with each pattern. The payline patterns as defined above may be the only paylines for 15 which the gaming machine confers prizes, or they may be additional bonus paylines operating in conjunction with more conventional paylines. If at the end of a game, after the reels have come to rest, any one of the pre-defined payline patterns can be 20 formed from the indicia then showing on the display, the display 'may indicate this for example by flashing those elements making up the pattern of the payline. In at least one preferred embodiment of the invention, as a game commences, that is as the reels are set into 25 simulated spinning motion, the payline pattern of divisions randomly selected for the game may be - indicated for WO 2005/058444 PCT/AU2004/001767 13 example, by an enhanced level of illumination as illustrated in figure 17 or by the projection of the element outlines as illustrated in figure 18. Thus the player is put into a state of anticipation as to whether 5 the indicia required to complete the payline will come to rest in the indicated elements. In a further preferred embodiment the reels are first brought to rest, at which point the winning. payline, if any is highlighted or its' elements outlined. 10 In yet a further preferred embodiment, when a game ends.the player is invited to judge if he or she believes any one . of a pre-defined number of payline patterns displayed on a front panel of the gaming machine matches the status of the at-rest reel display. By pressing an 15 appropriate control button on the machine control panel the pattern selected by the player is projected onto the display and if correctly assessed the appropriate prizo awarded. In a further preferred embodiment of the invention a 20 player' may pre-select a payline pattern and cause the selected pattern to be projected onto the matrix. If the. pattern of indicia on the reels at rest corresponds to the pre-selected pattern the ]$Jayer may be . awarded a special prize. 25 In a further preferred emubodiment of the invenLion as shown in figure 19 a gaming machine 20 is provided with a WO 2005/058444 PCT/AU2004/001767 14 secondary display unit 21 as well as the main display -unit 22. In this embodiment the main display unit 22 is adapted for play of a main game in which simulated spinning reels determine the configuration of a matrix 23 of elements 5 displaying indicia as described previously above. In this embodiment also, it is any one of a number of predefined paylines 24 displayed on a front panel of gaming machine 20 which determines the outcome of the main game which may incorporate all the features of the previously 10 described embodiments. In at least one preferred form of this embodiment a payline 25 selected by a player may be prominently displayed on the secondary display unit 21. A winning outcome of a main game may confer one or more bonus games on a player Of the main game. The bonus 15 game or games may be additional main games playable on the main display unit 22 or may be a different form of game playable on the secondary display unit 21. In yet a further preferred embodiment of the invention as shown in figure 2.0, a plurality of gaming machines 30 20 are arranged side by side in a line or arc so as to allow each of the players (not shown) of the machines to view a common jackpot prize display unit 31. Each individual machine 32 is provided with at least a main game display unit 33 configured as previously described to simulate 25 spinning reels during a play of a game, and in which the reels when at rest display a matrix of indicia displaying WO 2005/058444 PCT/AU2004/001767 15 elements as a matrix. In this embodiment also, the winning of a main game is determined according to one. of a predefined plurality of paylines as described in any of the above embodiments. 5 Each of machines 32 of the embodiment illustrated in figure 20 is electronically linked to a jackpot control module 34 which monitors the volume of play on each of the linked machines and displays an incrementing jackpot value 36 determined according to the combined volume of play on 10 the linked machines. A win of the jackpot prize may be triggered in a number of ways. For- example, one or more particular configurations of a payli.ne may be indicated on the -front panel of each of the machines as jackpot triggering 15 paylines. Alternatively, the triggering of the jackpot prize may be dependent on the outcome of a bonus game conferred on the player of a particular machine. In this example, players on adjoining machines may be made aware by means of the common display that a potential triggering of 20 the jackpot is to commence on the machine offered the bonus game, thus adding interest for all the players. In still a further preferred embodiment of the invention as illustrated in figure 21, a plurality of gaming machines 40 are linked to a payline selection unit 25 41. Individual games on each machine 43 are played as before and are of the form described in the previous WO 2005/058444 PCT/AU2004/001767 16 embodiments, that is simulated spinning reels form a matrix of indicia when at rest and winning paylines are defined as specific patterns of elements and indicia within that matrix. However in this preferred embodiment the particular 5 payline pattern which confers the winning of a prize to a player is selected at random from a selection of possible paylines by the payline selection unit 41. The payline selection unit 41 causes this *pattern to be displayed on the secondary display units 42 of each of the linked 10 machines 43 until one of the machines plays a game which achieves the winning pattern. The payline selection unit theri determines a new winning payline pattern and displays the new pattern in, the secondary display units 42. The player of the winning machine may play one or more 15 bonus games depending on the nature of the prize awarded and may play any such games on the main display uniL or as a -special game on the secondary display unit. Once any bonus games awarded for play.on the secondary display unit are exhausted the display reverts to control by the payline 20 selection unit to display the current winning payline pattern. GAMING MACHINE WITH EXTENDED PAYLINE & N-SIDED ELEMENTS With reference to Fig. 22 there is illustrated an 25 alternative matrix of elements formed into in this instance, four columns 111 and three rows 112A, .112B, 112C.
WO 2005/058444 PCT/AU2004/001767 17 It will be observed that the previously described matrix 110 remains comprising, in this instance, four virtual reels, each displaying, when stopped, three symbols -113A, 113B, 113C when in a stationary position. 5 Winning combinations of symbols 113A-c can be determined by alignment of symbols. For example, in the case of Fig. 22, paying. lines 114 include a substantially horizontal row of symbols 1l3A within row 112A. It will be observed that, even though the matrisc of 10 symbols is not perfectly rectilinear the human eye can, nonetheless, discern alignments of symbols in rows and columns. Whilst in the case of Fig. 22 the elements comprise N sided elements with N=4 it can be envisaged that the N 15 sided element, as illustrated in Fig. 23, can comprise different numbers of sides N. In the simplest case the element comprises a circle (N=l) . In more complex cases N=3 (triangles), 5 (pentagon), 6 (hexagon)., 7 (septagon) , 8 (octagon), 9 (nonagon), 10 (decagon), 11, 12, 13, 14 20 through to at least Nat20. The N-sided element lllA can include within its borders of sides a graphical symbol 114, the symbol 114 determining results of games including winning paylines. In alternative forms the symbols 114 can be defined by 25 the sides 115 of element 111A.
WO 2005/058444 PCT/AU2004/001767 18 In this arrangement, as best seen in Fig. 23, sides 115, 116 are in parallel, spaced apart relationship. The above describes only some embodiments of the present invention and modifications, obvious Lo those skilled in the art, can be made thereto without departing from the scope and spirit of the present invention.

Claims (26)

  1. 2. The gaming machine of claim I wherein said columns 20 of said matrix are in the form of simulated reels divided peripherally into a plurality of elements; each said element displaying an indicia. -20
  2. 3. The gaming machine of claim 1 or 2 wherein said rows of said matrix are comprised of a number of displayed aligned elements of each of said reels.
  3. 4. The gaming machine of claim 2 or 3 wherein the 5 number of said reels is five and the number of said rows is three.
  4. 5. The gaming machine of any one of claims 2 to 4 wherein said simulated reels are caused to display a spinning motion during a game; said reels coming to 10 rest in a randomly selected position under control of said game control module so as to display three elements of each reel.
  5. 6. The gaming machine of any one of claims 2 to 5 wherein the number of said elements defining said 15 predefined one of a plurality of pay line patterns is one greater than said number of columns.
  6. 7. The gaming machine of any one of claims 1 to 6 wherein said plurality of pay line patterns is indicated to a player of said gaming machine by 20 representations of said pay line patterns on a front panel of said gaming machine.
  7. 8. The gaming machine of any one of claims 1 to 7 wherein said game control module randomly selects a -21 pay line pattern from said plurality of pay line patterns for each game played on said gaming machine,
  8. 9. The gaming machine of any one of claims 1 to 7 5 wherein said game control module randomly selects a pay line pattern from said plurality of pay line patterns. 10 . The gaming machine of claim 8 or 9 wherein said selected pay line pattern is indicated to a player 10 of said game when said reels have. come to rest by highlighting said elements corresponding to said selected pay line pattern.
  9. 11. The gaming machine of claim a or 9 wherein said selected pay line pattern is indicated to a player 15 of said game when said reels have come to rest by a projected outline of said elements corresponding to said selected pay line pattern.
  10. 12. The gaming machine of claim 11 wherein said projected outline is displayed on said display while 20 said reels are spinning.
  11. 13. The gaming machine of any one of claims 2 to 12 wherein a player of a game may pre-select a pay line pattern and wherein, if said pay line pattern - 22 matches a pattern of indicia of said reels when come to rest, said player is awarded a prize.
  12. 14. The gaming machine of any one of claims 1 to 13 wherein said selected pay line pattern of elements 5 is arranged so that in one column and one column only, at least two elements of said selected pay line pattern have a common edge.
  13. 15. The gaming machine of any one of claims 1 to 13 wherein said selected pay line pattern of elements 10 is arranged so that in one row and one row only, at least two elements of said selected pay line pattern have a common edge.
  14. 16. The gaming machine of any one of claims 1 to 13 wherein said selected pay line pattern of elements 15 is arranged so that none of said elements have a common edge.
  15. 17. The gaming machine of any one of claims 1 to 13 wherein said selected pay line pattern of elements is arranged so that all of said elements have at 20 least one edge common with another one of said elements.
  16. 18. The gaming machine according to anyone of claims i to 18 wherein said gaming machine is provided in -23 addition to said display means with a secondary display means; said secondary display means adapted to the playing of a bonus game.
  17. 19. The gaming machine of claim 19 wherein at least one 5 bonus game is conferred on a player of said gaming machine in the event of a winning outcome display of a main game on said display means,
  18. 20. The gaming machine of any one of claims 1 to 21 wherein said elements of said matrix each comprise 10 an element bounded by N-sides where N is an integer,
  19. 21. The gaming machine of claim 21 wherein adjacent elements in a column adjacent a first column are staggered in a vertical direction.
  20. 22. The gaming machine of claim 21 or claim 22 wherein 15 said elements are aligned vertically in columns in said matrix.
  21. 23. The gaming machine of any one of claims 21 to 23 wherein N is selected from one of 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 or 20. 20 24. The gaming machine of claim 24 wherein each said element includes a symbol located within its border. -24
  22. 25. The gaming machine of any one of claims 21 to 25 wherein selected sides of adjacent elements are maintained in a parallel, spaced apart relationship.
  23. 26. A gaming machine according to any one of claims 1 to 5 26 wherein said gaming machine is one of a plurality of linked gaming machines interactively linked to a jackpot system.
  24. 27. A plurality of linked gaming machines, each machine of the type claimed in any one of claims 1 to 26 and 10 wherein a jackpot prize is awarded by said jackpot system when play of a game on one of said gaming machines results in a pattern of indicia matching a pre-selected pay line pattern.
  25. 28. The gaming machine of any one of claims 1 to 27 15 wherein adjacent elements are staggered in a horizontal direction.
  26. 29. The gaming machine of claim 28 wherein each element of said adjacent elements is bounded by six sides. 20
AU2004298286A 2003-12-19 2004-12-17 Gaming machine with extended payline and N-sided elements Active AU2004298286B2 (en)

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Application Number Priority Date Filing Date Title
AU2004298286A AU2004298286B2 (en) 2003-12-19 2004-12-17 Gaming machine with extended payline and N-sided elements

Applications Claiming Priority (6)

Application Number Priority Date Filing Date Title
AU2003907048A AU2003907048A0 (en) 2003-12-19 Gaming Machine with Extended Payline
AU2003907048 2003-12-19
AU2004900881 2004-02-23
AU2004900881A AU2004900881A0 (en) 2004-02-23 Gaming Maching with Extended Payline & N-Sided Elements
AU2004298286A AU2004298286B2 (en) 2003-12-19 2004-12-17 Gaming machine with extended payline and N-sided elements
PCT/AU2004/001767 WO2005058444A1 (en) 2003-12-19 2004-12-17 Gaming machine with extended payline & n-sided elements

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AU2004298286B2 true AU2004298286B2 (en) 2011-05-26

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20120088566A1 (en) 2010-04-27 2012-04-12 Aristocrat Technologies Australia Pty Limited Method of gaming, a gaming system and a game controller

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5611535A (en) * 1995-02-17 1997-03-18 Bally Gaming International, Inc. Gaming machine having compound win line
US20030114215A1 (en) * 2001-12-19 2003-06-19 Adams William R. Methods of conducting games of chance and gaming devices with multiple pay lines

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5611535A (en) * 1995-02-17 1997-03-18 Bally Gaming International, Inc. Gaming machine having compound win line
US20030114215A1 (en) * 2001-12-19 2003-06-19 Adams William R. Methods of conducting games of chance and gaming devices with multiple pay lines

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