AU2004261251B2 - Double-sided playing cards and method and device used for producing them - Google Patents

Double-sided playing cards and method and device used for producing them Download PDF

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Publication number
AU2004261251B2
AU2004261251B2 AU2004261251A AU2004261251A AU2004261251B2 AU 2004261251 B2 AU2004261251 B2 AU 2004261251B2 AU 2004261251 A AU2004261251 A AU 2004261251A AU 2004261251 A AU2004261251 A AU 2004261251A AU 2004261251 B2 AU2004261251 B2 AU 2004261251B2
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Australia
Prior art keywords
symbols
symbol
primary
playing
playing card
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AU2004261251A
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AU2004261251A1 (en
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Richard Huizinga
Richard Soltys
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ARL Inc
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ARL Inc
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00157Casino or betting games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards
    • A63F2001/022Manufacturing of cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • A63F2001/0491Card games combined with other games having markings on the rear face or reverse side
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0074Game concepts, rules or strategies
    • A63F2011/0086Rules
    • A63F2011/0088Rules with a variety of rules

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Educational Technology (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Credit Cards Or The Like (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Description

CWnRPonbIDCC\DER\2597572. .DOC-22A4/20O DOUBLE-SIDED PLAYING CARDS AND METHOD USED FOR PRODUCING THEM BACKGROUND OF THE INVENTION 5 Field of the Invention This invention is generally related to games of skill and chance, and in particular to a method, apparatus and article for playing a card game. 10 Description of the Related Art Card games are a well-known form of recreation and entertainment. Card games, especially wagering card games played in modern-day casinos, are more exciting and offer more entertainment value to the player when the games are quickly played for rapid wage resolution and the player is involved in decisions 15 affecting the outcome of the game. The games are also more exciting to the player when there is more than one wagering opportunity during the course of the game, when there are multiple opportunities to win and/or when a substantial bonus or jackpot is involved, such as a progressive jackpots. Wagering games which provide quick succession of play, more than 20 one wagering opportunity, and more than one opportunity to win are all known. For example, for quick play, U.S. Patent No. 5,154,429 to LeVasseur discloses a game where the dealer plays multiple hands against a single hand and thereby increases the number of hands that can be played in the same amount of time. For more than one wagering opportunity, U.S. Patent No. 4,861,041 to Jones et al. 25 discloses a method of wagering where the player makes an additional wager at the beginning of a hand. These additional wagers are accumulated as a progressive jackpot, which a player making the additional wager may win if the cards received match a predetermined arrangement of cards. While the above-mentioned methods and devices are directed 30 toward wagering games designed to engage the player and provide entertainment value, the entertainment industry has a continued need for new and exciting C:\Rtb\DCC\DERU8397572_ .DOC-22/4/2010 -2 games which can be played out quickly, and provide more than one wagering opportunity and/or more than one opportunity to win. BRIEF SUMMARY OF THE INVENTION 5 In one aspect the invention provides a plurality of playing cards for wagering, each of the playing cards in the plurality of playing cards comprising: a first side; and a second side opposed to the first side; the first side bearing at least a first primary symbol, the first primary symbol 10 selected from a first set of primary symbols, each of the first primary symbols in the first set of primary symbols indicative of a playing card identity according to a first set of game rules, the first set of game rules defining values of various combinations of the playing card identities, wherein the first primary symbol born on the first side is selected from the first set of primary symbols according to a first 15 probability defined at least in part by the first set of game rules; and the second side bearing at least a first secondary symbol, the first secondary symbol selected from a first set of secondary symbols, each of the first secondary symbols in the first set of secondary symbols indicative of a playing card identity according to a second set of game rules, the second set of game 20 rules defining values of various combinations of the playing card that independently identify the first primary symbols, wherein the first secondary symbol born on the second side is selected from the first set of secondary symbols according to a second probability defined at least in part by the second set of game rules, and wherein the at least a first secondary symbol on the second side 25 of the playing card is not discernible from the first primary symbol on the first side of the playing card. In another aspect the invention provides a set of playing cards for wagering, each of the playing cards comprising: a first side bearing at least a first primary symbol and a second primary 30 symbol, the first primary symbol selected from a standard set of playing card rank symbols comprising 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, and A, and the second C:\NRPtnbDCCDER\2397572_ .DOC-2204/2010 -3 primary symbol selected from a standard set of playing card suit symbols Y, 4, +, and 4, the combination of the first and second primary symbols on each of the playing cards is indicative of a first respective playing card identity according to a first set of game rules; and 5 a second side bearing at least a first secondary symbol, the first secondary symbol on the second side selected from a first set of secondary symbols, each of the first secondary symbols in the first set of secondary symbols indicative of a second playing card identity according to a second set of game rules, wherein the at least a first secondary symbol on the second side of the playing card is not 10 discernible from the first primary symbol and from the second primary symbol on the first side of the playing card. In another aspect the invention provides a method of producing playing cards having a face and a back, the method comprising: forming at least a first primary symbol on the face of the playing card, the 15 first primary symbol from a first set of primary symbols and indicative of a first identity of a playing card according to a first set of game rules, the first set of game rules defining values of various combinations of the playing card identities, wherein the first primary symbol born on the face of the playing card is selected from the first set of primary symbols according to a first probability defined at least 20 in part by the first set of game rules; pseudo-randomly generating at least a first secondary symbol from a first set of secondary symbols, each of the secondary symbols in the first set of secondary symbols indicative of a second playing card identity according to a second set of game rules, the second set of game rules defining values of playing 25 card identities, wherein the first secondary symbol born on the back of the playing card is selected from the first set of secondary symbols according to a second probability defined at least in part by the second set of game rules; and forming the first and secondary symbol on the back of the playing card such that the first secondary symbol on the back of the playing card is not discernible 30 from the first primary symbol on the face of the playing card. In yet another aspect the invention provides a method of producing C:\NRfnb\DCC\DER\2897572_. DOC-2204/2010 -4 playing cards having a face and a back, the face bearing a first primary symbol from a first set of primary symbols and a second primary symbol from a second set of primary symbols, the first and the second primary symbols pre-printed on the face of the playing card and indicative of a first identity of a playing card according 5 to a first set of game rules, the first set of game rules defining values of various combinations of the playing card identities, wherein at least the first primary symbol born on the face of the playing card is selected from the first set of primary symbols according to a first probability defined at least in part by the first set of game rules, the method comprising: 10 pseudo-randomly generating at least a first secondary symbol from a first set of secondary symbols, each of the secondary symbols in the first set of secondary symbols indicative of a second playing card identity according to a second set of game rules, the second set of game rules defining values of the playing card identities, wherein the first secondary symbol born on the back of the 15 playing card is selected from the first set of secondary symbols according to a second probability defined at least in part by the second set of game rules; and forming the first secondary symbol on the back of the playing card such that the first secondary symbol on the back of the playing card is not discernible from the first primary symbol and the second primary symbol on the face of the playing 20 card. BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS In the drawings, identical reference numbers identify similar elements or acts. The sizes and relative positions of elements in the drawings are 25 not necessarily drawn to scale. For example, the shapes of various elements and angles are not drawn to scale, and some of these elements are arbitrarily enlarged and positioned to improve drawing legibility. Further, the particular shapes of the elements as drawn, are not intended to convey any information regarding the actual shape of the particular elements, and have been solely selected for ease of 30 recognition in the drawings.
C:.NRtnbV\DCCER\2897572_ LDOC-22/04/2010 -5 Figure 1 is an isometric view of a wagering environment such as a casino showing a gaming table for playing one or more card games. Figure 2 shows a number of playing cards bearing primary symbols for a first card game on a first side, and secondary symbols for a second card 5 game on a second side. Figure 3 is a chart illustrating various symbols for use as primary and secondary symbols on the playing cards of Figure 2. Figures 4A and 4B are a diagrammatic illustration of a plurality of playing cards employing standard rank and suit markings on both the face and the 10 back of the playing cards. 15 20 25 30 THE NEXT PAGE IS PAGE 8 WO 2005/011826 PCT/US2004/024547 Figures 5A and 5B are a diagrammatic illustration of a set of playing cards employing standard rank and suit markings on the face of the playing cards and graphical symbols such as standard slot machine symbols on the back of each of the playing cards. 5 Figures 6A and 6B are a diagrammatic illustration of a plurality of playing cards employing standard rank and suit marking on the face of the playing cards and numerical symbols on the back of the playing cards. Figures 7A and 7B are a diagrammatic illustration of a plurality of playing cards employing numeric symbols on the face of each playing card and 10 graphical symbols on the back of each playing card. Figure 8 is a diagrammatic illustration of the back of three playing cards each bearing a graphical symbol, the graphical symbols forming a rebus. Figure 9 is a schematic diagram of a printer operable to print symbols on one side of the playing cards. 15 Figure 10 is a schematic diagram of a printer operable to print primary and secondary symbols on both the face and the back of the playing card in a single pass. Figure 11 is a flow diagram of a method of forming playing cards including pseudo-randomly generating values corresponding to the secondary 20 symbols to be formed on the back of the playing card. Figure 12 is a flow diagram of a method of forming playing cards including pseudo-randomly generating values corresponding to the primary symbols on the face of the playing and pseudo-randomly generating values corresponding to the secondary symbols on the back of the playing card. 25 Figure 13 is a flow diagram of a method of forming playing cards including pseudo-randomly generating a value corresponding to a secondary symbol to be formed on the back of the playing card carrying preprinted primary symbols on the face. Figure 14 is a flow diagram of a method of forming playing cards 30 including pseudo-randomly generating values corresponding to the secondary 8 WO 2005/011826 PCT/US2004/024547 symbols for the back of the playing cards based on values associated with primary symbols preprinted on the face of the playing cards. Figure 15 is a flow diagram of a method of playing a wagering game, including determining an outcome of a first game based on primary 5 symbols carried on the face of the playing card and for each losing hand determining an outcome of a second game based on secondary symbols on the back of the playing card. Figure 16 is a flow diagram of a method of playing a wagering game including determining an outcome of a first game based on primary 10 symbols carried on the face of the playing card and for each winning hand determining an outcome of a second game based on secondary symbols carried on the back of the playing card. Figure 17 is a flow diagram of a method of playing a card game, including determining an outcome of a first game based on primary symbols 15 carried on the face of the playing card, and for players who place a secondary wager determining an outcome of a second game based on secondary symbols carried on the back of the playing card. Figure 18 is a flow diagram of a method of playing a wagering game, including determining an outcome of a first game based on primary 20 symbols carried on the face of a playing card and for players with winning hands who have also placed secondary wagers, determining an outcome of a second game based on secondary symbols carried on the back of the playing card. Figure 19 is a flow diagram of a method of playing a wagering 25 game, including determining an outcome of a first game based on primary symbols carried on a face of the playing card and for players with winning hands who also placed secondary wagers, determining an outcome of a second game based on secondary symbols carried on the back of the playing card. 9 WO 2005/011826 PCT/US2004/024547 DETAILED DESCRIPTION OF THE INVENTION In the following description, certain specific details are set forth in order to provide a thorough understanding of various embodiments of the invention. However, one skilled in the art will understand that the invention may 5 be practiced without these details. In other instances, well-known structures associated with playing cards, printers, processors, and gaming or wagering apparatus have not been shown or described in detail to avoid unnecessarily obscuring descriptions of the embodiments of the invention. Unless the context requires otherwise, throughout the 10 specification and claims which follow, the word "comprise" and variations thereof, such as, "comprises" and "comprising" are to be construed in an open, inclusive sense, that is as "including, but not limited to." The headings provided herein are for convenience only and do not interpret the scope or meaning of the claimed invention. 15 GAMING ENVIROMENT Figure 1 shows a card game, such as blackjack, being played at a gaming table 10 by a game operator or dealer 12 employed by a gaming house or casino and customers or players 14, 16. While blackjack is used as an example, the teachings herein a generally applicable to a variety of card 20 games, such as baccarat or poker, to name only a few. During a game, the dealer 12 removes playing cards 18 from a card shoe 20. The dealer 12 can individually draw the playing cards 18 from the card shoe 20, or can remove a number of the playing cards 18 from the card shoe 20 to deal by hand. Many players 14, 16 appreciate the experience 25 of a game where the playing cards 18 are dealt from a handheld deck of playing cards 18, rather than being individually drawn or produced from the card shoe 20. The players 14, 16 place their respective wagers by placing a number of chips 22 in wager circles 24 demarcated on a playing surface 26 of 30 the gaming table 10. The chips 22 typically come in a variety of denominations, 10 WO 2005/011826 PCT/US2004/024547 as is explained in detail below. Players 14, 16 are issued chips in exchange for currency or credit by the casino's tellers. Casinos typically require the use of chips 22 for wagering, rather than actual currency. In some games, a player 14 may chose to play multiple hands by placing more than one wager, as 5 illustrated in Figure 1. The players 14, 16 will often have a reserve of chips 28 from which to place wagers. In some aspects, secondary wager circles 29 may be demarcated on the playing surface 26, for playing secondary or bonus wagers 31. The secondary wager 31 would be in addition to the primary wager 22 played in wager circles 24, and may correspond to a wager on a second 10 game, progressive jackpot or other type of bonus wager, as described in detail below. In blackjack, after the players 14, 16 have placed an initial wager of chips 22 in their respective wager circles 24, 29, the dealer 12 deals each player two cards 30 face down and deals themselves one card 32 face down 15 ("hold card") and one card 34 face up ("show card") from the deck 18. In some casinos, the playing cards 30 dealt to the players 14, 16 are also dealt face up. The players 14, 16 can accept additional cards ("hits") from the deck 18 as they attempt to reach a total card value of 21 without going over, where face cards count as 10 points, and Aces can count as either one or 11 points, at the card 20 holder's option. The dealer 12 also attempts to reach 21 without going over, although the rules typically require the dealer to take a hit when holding a soft 17. The players 14, 16 can vary their wagers (i.e., chips 22 and/or 31) after the initial cards 30, 34 are dealt based on their knowledge of their own hand and the dealer's face up card 34. For example, the players 14, 16 can "hit" or 25 "stand" and may "double down" or "buy insurance." At the end of a hand or game, the dealer 12 collects the wager chips 22 from losing players and pays out winnings in chips to the winning players. The winnings are calculated as a multiple of a set of odds for the game and the amount of the wager chips 22. The losses are typically the 30 amount of the wager chips 22, 31. The dealer 12 places the collected wager chips 22 or "take" from the losing hands into a gaming table bank that takes the 11 WO 2005/011826 PCT/US2004/024547 form of a chip tray 36. The dealer 12 pays out the winning hands using the required number of chips 38 from the chip tray 36. The chip tray 36 generally consists of a number of wells, sized to receive the chips 38 with different wells generally used to contain different value chips. Changes to the contents of the 5 chip tray 36 represent the winnings and losses of the casino ("house") at the gaming table 10. Many casinos permit the dealer 12 to exchange chips for items 40 of value, such as currency or other items at the gaming table 10. The dealer 12 deposits the item of value 40 into a drop box 42 at or near the gaming table 10. Periodically, for example at the end of a dealer's shift, the contents of 10 the drop box 42 must be reconciled with the contents of the chip tray 36, to ascertain that the correct number and value of chips were distributed. DUAL SIDED PLAYING CARDS Figure 2 shows a set of playing cards 18 including an individual playing card 44 having a first side or face 44a and a second side or face 44b. 15 As used herein, first side or face 44a refers to a surface of the playing card 44 carrying primary symbols used in a primary or first game, while second side or back refers to a surface of the playing card 44 carrying secondary symbols used in a secondary or second game. As illustrated in Figure 2,.the face 44a of the playing card 44 20 carries a first primary symbol (i.e., K) 46 and a second primary symbol (i.e., v) 48. In this embodiment, the first primary symbol 46 is selected from a first set of primary symbols constituting standard playing card rank symbols (i.e., 2-10, J, Q, K, A). Also in this embodiment, the second primary symbol 48 is selected from a second set of primary symbols consisting of standard playing card suit 25 symbols (i.e., v, +, *, +). Also as illustrated in Figure 2, the back 44b of the playing card 44 includes at least a first secondary symbol 50. In this embodiment, the first secondary symbol 50 is selected from a first set of secondary symbols, for example, a set comprising all or a portion of standard slot machine symbols 30 (e.g., cherry, bar, bell, star, lemon). 12 WO 2005/011826 PCT/US2004/024547 VARIOUS SUITABLE SYMBOLS Figure 3 shows some examples of suitable symbols for use on the face 44a and/or back 44b of each of the playing cards 44 of the playing card set 18. The first and second, primary and secondary symbols may take the form of 5 standard playing card rank symbols, such as illustrated in row 52 and/or standard playing card suit symbols such as illustrated in row 54. The first and second primary and secondary symbols may take the form of pictorial or graphic symbols such as illustrated in row 56, numerical symbols such as illustrated in row 58, and/or text symbols such as illustrated in row 60. The 10 graphic and/or text symbols may indicate a particular good, service or other prize to be awarded, and/or may form a portion of a puzzle to be solved. For example, the graphic or text symbols may form a rebus or a riddle to be solved, the answer to the rebus or riddle identifying the prize to be won. The first and second primary and secondary symbols may take the form of color symbols 15 such as illustrated in row 62 and/or amount symbols such as illustrated in row 64. The amount symbols may indicate an amount to be awarded, or an amount by which some other winning amount will be multiplied or enhanced. In some aspects, these symbols may be employed in matching games, for example games require the identical matching of two or more symbols, or the 20 combination of various symbols to achieve a desired result, as is explained in detail below. Figures 4A and 4B show a set of playing cards 18 according to one illustrated embodiment, in this illustration consisting of 52 playing cards. Other embodiment may use a greater or less number of playing cards 44 in the 25 set of playing cards 18. The playing cards 18 are organized into rows of like suit and columns of like rank for ease of presentation. The individual playing cards 44 in Figure 4B are arranged in the same order as in Figure 4A. Thus, Figures 4A and 4B illustrate a mapping between the face 44a and the backs 44b of the playing cards 44 forming the set of playing cards 18. 30 In particular, Figure 4A shows the face 44a of each playing card 44 in the set of playing cards 18. The face 44a of each playing card 44 bears a 13 WO 2005/011826 PCT/US2004/024547 first primary symbol 46 and a second primary symbol 48. The first primary symbols 46 are selected from a first set of primary symbols, such as a set of standard playing card rank symbols. The second primary symbols 48 are selected from a second set of primary symbols such as a set of standard 5 playing card suit symbols. Thus, the set of playing cards 18 form a standard deck of playing cards based on the primary symbols 46, 48. Figure 4B shows the backs 44b of each playing card 44 in the set of playing cards 18. The back 44b of each playing card 44 bears a first and second secondary symbol, 50, 66. The first and the second secondary symbols 10 50, 66 also take the form of standard playing card rank and suit symbols, respectively, to form a standard deck of playing cards based on primary symbols 46, 48. The mapping illustrated in Figures 4A and 4B is not absolute. As will become apparent, it is advantageous to vary the relationship between the 15 primary symbol(s) 46, 48 appearing on the faces 44a and secondary symbol(s) 50, 66 appearing on the backs 44b such that the secondary symbol(s) 50, 66 are not discernable to the players 14, 16 from a knowledge of the primary symbol(s) 46, 48. Thus, while a player 14, 16 may know the value or identity of the playing card 44 as defined by the primary symbol(s) 46, 48 on the face 44a 20 of the playing card 44, the player 14, 16 does not know and cannot discern the value or identity of the playing card 44 as defined by the secondary symbol(s) 50, 66 on the back 44b of the playing card 44. Figures 5A and 5B show a set of playing cards 18 according to a second illustrated embodiment, in this illustration consisting of 52 playing cards. 25 Again, the playing cards 18 are organized into rows of like suit and columns of like rank for ease of presentation, and the individual playing cards 44 in Figure 5B are arranged in the same order as in Figure 5A. Thus, Figures 5A and 5B illustrate a mapping between the face 44a and the backs 44b of the playing cards 44 forming the set of playing cards 18. 30 In particular, Figure 5A shows the face 44a of each playing card 44 in the set of playing cards 18. The face 44a of each playing card 44 bears a 14 WO 2005/011826 PCT/US2004/024547 first primary symbol 46 and a second primary symbol 48. The first primary symbols 46 are select from a first set of primary symbols, such as a set of standard playing card rank symbols. The second primary symbols 48 are selected from a second set of primary symbols such as a set of standard 5 playing card suit symbols. Thus, the set of playing cards 18 form a standard deck of playing cards based on the primary symbols 46, 48. Figure 5B shows the backs 44b of each of the playing cards 44 in the set of playing cards 18. The back 44b of each playing card 44 bears a first secondary symbol 50. The first secondary symbol 50 takes the form of a 10 graphic symbol selected from a first set of secondary symbols set such as all or some of a set of standard slot machine symbols (e.g., cherry, bell, star, lemon, bar, double bar). In this embodiment, a winning hand of playing cards may be formed by matching a number of the secondary symbols 50 in a similar fashion as employed in slot machine games. 15 Figures 6A and 6B show a set of playing cards 19 according to another illustrated embodiment. Again, the playing cards 18 are organized into rows of like suit and columns of like rank for ease of presentation, and the individual playing cards 44 in Figure 6B are arranged in the same order as in Figure 5A. Thus, Figures 6A and 6B illustrate a mapping between the face 44a 20 and the backs 44b of the playing cards 44 forming the set of playing cards 18. In particular, Figure 6A shows the face 44a of each playing card 44 in the set of playing cards 18. The face 44a bears a first primary symbol 46 and a second primary symbol 48. The first primary symbols 46 are select from a first set of primary symbols, such as a set of standard playing card rank 25 symbols. The second primary symbols 48 are selected from a second set of primary symbols such as a set of standard playing card suit symbols. Thus, the set of playing cards 18 form a standard deck of playing cards based on the primary symbols 46, 48. Figure 6B shows the backs 44b of each of the playing cards in the 30 set of playing cards 18. The back 44b of each playing card 44 bears a first secondary symbol 50. The first secondary symbol 50 is selected from a first set 15 WO 2005/011826 PCT/US2004/024547 of secondary symbols, for example a set of numeric symbols such as integers (e.g., 5, 10, 20). As discussed further below, these numeric secondary symbols may be employed in games that require matching of the numeric symbols, the summing of the numeric symbols, an amount by which an award amount is 5 multiplied or may otherwise indicate an award. Figures 7A and 7B a set of playing cards 18 according to a second illustrated embodiment, in this illustration consisting of 52 playing cards. Again, the individual playing cards 44 in Figure 5B are arranged in the same order as in Figure 5A. Thus, Figures 5A and 5B illustrate a mapping between 10 the face 44a and the backs 44b of the playing cards 44 forming the set of playing cards 18. In particular, Figure 7A shows the face 44a of each playing card in the set of playing cards 18. The face 44a of each playing card 44 bears a first primary symbol 46. The first primary symbol 46 is selected from a first set of 15 primary symbols, for example, a set of numeric symbols such as integers (e.g., 5, 10, 20). These numeric secondary symbols may be employed in games that require matching of the numeric symbols, the summing of the numeric symbols, a amount by which an award amount is multiplied or may otherwise indicate an award. 20 Figure 7B shows the backs 44b of each of the playing cards 44 in the set of playing cards 18. The back 44b of each playing card 44 bears a first secondary symbol 50. The first secondary symbol 50 is selected from a first set of secondary symbols, for example a set of graphic symbols, text symbols, color symbols, and/or amount symbols. As discussed herein, these secondary 25 symbols may be employed in games that require matching of the symbols, the collection of symbols to match a defined combination, the summing of the symbols to achieve a defined total, and/or the solution of a rebus or puzzle. These secondary symbols may additionally, or alternatively indicate an award, an amount of an award, an amount by which an award amount is multiplied or 30 may otherwise indicate an award or prize. 16 WO 2005/011826 PCT/US2004/024547 Figure 8 shows the backs 44b of three playing cards 44, each of the playing cards 44 bearing a first secondary symbol 50 in the form of a graphical symbol. The graphical symbols form a rebus (i.e., representation of words in the form pictures or symbols) for solution by the player 14, 16. As 5 illustrated, the first secondary symbols 50 represent an eye, a heart and a ewe, which the player may solve as the phrase "I love you." The player cards 44 may employ other symbols to form additional or alternative rebus, and may employ text symbols to form riddles or other puzzles. Thus, the above described embodiments permit a player to play a 10 first card game, for example blackjack, while a second card game is simultaneously occurring. The illustrated embodiments are intended to be representative, and one skilled in the art will recognize that various aspects from the different embodiments can be combined or replaced by various aspects of other embodiments. Further, playing cards 44 may employ symbols 15 other than those illustrated. Typically, the player 14, 16 will make decision (e.g., hit or stay) based on the primary symbols 46, 48 to achieve a winning outcome (e.g., hand with a total value close to twenty-one without going over) in a first game (e.g., blackjack) played according to a first set of rules. The player 14, 16 may make 20 the decision in the first game independently of the secondary symbols or the rules of a second game. Alternatively, the player 14, 16 may at the same time, base the decision in the first game on a desired outcome in the second game. For example, the player 14, 16 may hold a hand having primary symbols totaling a value 17. While the player 14, 16 holding such a hand would strongly 25 consider not accepting further playing cards, the probability of improving a hand formed by the secondary symbols may cause the player 14, 16 to take an additional playing card. For example, where the secondary symbols are standard slot machine symbols, an additional playing card may significantly increase the odds of forming a hand having two or more matching secondary 30 symbols, and/or may increase the odds of winning an enhanced or bonus prize or award. 17 WO 2005/011826 PCT/US2004/024547 DEVICES FOR FORMING DUAL SIDED PLAYING CARDS Figure 9 shows a device 70 for forming the playing cards 44 of the set of playing cards according to one embodiment. The device 70 may be located at a playing card manufacturing facility remote from the casino, or 5 remote from the gaming floor of the casino. Alternatively, the device 70 may be located at the casino, either in an area closed to patrons or on the gaming floor, such as positioned on the gaming table 10 (Figure 1) in the form of the card shoe 20. Where located on the gaming table 10, the device 70 may dispense playing cards 44 in real time, which are dealt to the players 14, 16 by the dealer 10 12 The device 70 comprising a housing 72, a media path 74 defined through at least a portion of the housing 72 along which media such as playing cards or playing card stock 76 passes. As illustrated in Figure 9, the playing card stock 76 may take the form of a plurality of individual playing card blanks. 15 The device 70 includes a controller, such as a microprocessor 78, coupled to control a printhead 80, for example via a print controller 82, to print on the playing card stock 76. The microprocessor 78 is also coupled to control a motor 84, such as a stepper motor, for example via a motor controller 86. The motor 84 is coupled to drive a platen 88 for advancing the playing card stock 76 20 along the media path 74. The microprocessor 78 may receive instructions and/or data from one or more memories such as random access memory (RAM) 90 and/or read only memory (ROM) 92. One or both of the memories 90, 92 may store print data corresponding instructions for controlling the printhead 80 to print primary 25 and/or secondary symbols. The printhead 80 can take any of a variety of forms including thermal printhead, inkjet printhead, impact printhead, or laser printhead. The microprocessor 78 is programmed to generate at least one secondary identifier for each playing card 44, where the secondary identifier 30 identifies at least one of a set of secondary symbols. 18 WO 2005/011826 PCT/US2004/024547 The pseudorandom generation of secondary identifiers and hence the pseudorandom generation of the secondary symbol(s) 50, 66 may be independent of the primary symbol(s) 46, 48 to be printed on or previously printed on the face 44a of the card stock 76. For example, the microprocessor 5 78 may employ a seed value that is unrelated to the primary symbol(s) 46, 48 in a standard pseudo-random number generation algorithm. Alternatively, the pseudo-random generation of secondary identifiers and hence the pseudorandom generation of the secondary symbol(s) 50, 66 may be dependent on the primary symbol(s) 46, 48 to be printed on or 10 previously printed on the face 44a of the card stock 76. For example, the microprocessor 78 may employ a seed value that is related to the primary identifier and/or primary symbol(s) 46, 48 in a standard pseudo-random number generation algorithm. Additionally, or alternatively, the pseudo-random number 15 generation algorithm may be weighted based on the seed value. The weighting may increase the likelihood of pseudo-randomly selecting a "high" value secondary symbol 50, 66 (e.g., cherry or high value ranks such as 10, J, Q, K, A) where the primary symbol has a "low" value (e.g., low value ranks such as 2 6). Likewise, the weighting may decrease the likelihood of pseudo-randomly 20 selecting a "high" value secondary symbol 50, 66 (e.g., cherry or high value ranks such as 10, J, Q, K, A) where the primary symbol has a "high" value (e.g., high value ranks such as 10, J, Q, K, A). The weighting may be obtained by varying the probability or size of the set for particular seed values. For example, the pseudo-random number generation algorithm may define a 1 in 25 100 chance of generating a secondary identifier corresponding to a cherry for seed values associated with high value primary identifiers, and a 1 in 20 chance of generating a secondary identifier corresponding to a cherry for seed values associated with low value primary identifiers. The pseudo-random number generation algorithm may be defined to produce pairings of primary and 30 secondary identifiers based on a combined probability of a player winning one game, the other game or both games. 19 WO 2005/011826 PCT/US2004/024547 Thus, the microprocessor 78 may pseudo-randomly generate an secondary identifier corresponding to one of the standard playing card rank and/or suit symbols, graphical symbols, numerical symbols, text symbols, color symbols and/or amount symbols previously discussed. 5 The device 70 may optionally include a sensor 94 for automatically reading markings identifying the primary symbol(s) 46, 48. The sensor may be an optical or magnetic sensor. For example, the sensor 94 may be an optical scanner or imager. The sensor 94 may sense the primary symbols 46, 48, or may sense some other symbol that indicative of the primary 10 symbols 46, 48. For example, the sensor 94 may take the form of a barcode reader to read barcode carried by each card. The barcodes may encode the identity of the playing card 44 and/or primary symbols 46, 48, or may encode an identifier such as a unique serial number from which the identity of the playing card 44 may be determined, for example via a lookup table or algorithm. 15 The device 10 of Figure 9 is particularly suitable where the playing cards 18 include one or more primary symbols 46, 48 preprinted on the face 44a, or where the playing cards pass through the device 70 twice, once face up and the other time face down. Figure 10 shows an alternative embodiment of the device 70. 20 This alternative embodiment, and those alternative embodiments and other alternatives described herein, are substantially similar to previously described embodiments, and common acts and structures are identified by the same reference numbers. Only significant differences in the operation and structure are described below. 25 The device 70 of Figure 10 includes at least a second printhead 96 positioned across the media path 74 with respect to the first printhead 80, for printing on a face 44a of the playing card stock 76 in a single pass. The microprocessor 78, or an alternative or additional microprocessor (not shown) controls the second printhead 96 via a second print controller 98 to print one or 30 more primary symbols 46, 48 on the face 44a of the playing card stock 76. As illustrated in Figure 10, the playing card stock 76 may be provided in the form of 20 WO 2005/011826 PCT/US2004/024547 a roll. A platen 99, which may be driven or undriven, is opposed from the second printhead 96 to provide a substantially smooth flat surface for printing. While discussed in terms of a printhead and printing, the device 70 may take any form of device suitable for forming visual images on the 5 playing card stock 76, including but not limited to devices employing
GYRICON
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M technology developed by Xerox PARC of Palo Alto, California and/or leucodye thermochromic inks . METHODS OF PRODUCING DUAL SIDED PLAYING CARDS Figure 11 shows a method 100 of operating the device 70 of 10 Figure 10 according to a one illustrated embodiment. In step 102, the microprocessor 78 pseudo-randomly generates at least one secondary identifier per playing card 44. As used herein the "identifier" is a value, typically a numeric value, that identifies the playing card. Employing a numeric identifier is particular 15 useful where the identifiers a computer or microprocessor 78 will pseudo randomly generate the identifier via standard pseudo-random number generation algorithms. Random number generation on computers is well known in the computing arts. Mathematicians do not generally consider computer generated random numbers to be truly random, and thus commonly 20 refer to such numbers as being pseudo-random. However such numbers are sufficiently random for most practical purposes, such as distributing playing cards to players. Hence, while we denominate the computer generated identifiers as being pseudo-random, such term as used herein and in the claims should include any identifiers having a suitable random distribution, whether 25 truly mathematically random or not. The identifier is mapped to one or more symbols which are recognized by humans. For example, the identifier may be one of fifty-two numbers (e.g., 0-51) and may be mapped to the fifty-two combinations of rank and suit symbols of a standard set of playing cards. Thus, the microprocessor 30 78 may, for example, generate a single identifier that maps to more than one 21 WO 2005/011826 PCT/US2004/024547 symbols (e.g., the numeric identifier 1 indicates the two of diamonds), or may generate identifiers that map to individual symbols (e.g., the numeric identifier 1 indicates a rank of two and the numeric identifier 52 indicates the suit of diamonds). 5 In step 104, the microprocessor 78 associates the secondary identifier(s) to print data stored in memories 90, 92 representing corresponding secondary symbol(s) 50, 66. In step 106, the microprocessor 78 provides print data representing secondary symbol(s) 50, 66 and primary symbol(s) 46, 48 to the printheads 80, 96, respectively. In step 108, the printhead 80 prints at least 10 one secondary symbol 50, 66 on the back 44b of the playing card stock 76. In step 110, the printhead 96 prints at least one primary symbol 46, 48 on the face 44a of the playing card stock 76. Thus, the primary and secondary symbols 46, 48, 50, 66 are formed on the respective playing cards 44 in a single pass. Figure 12 shows a method 120 of operating the device 70 of 15 Figure 10 according to another illustrated embodiment. In step 122, the microprocessor 78 pseudo-randomly generates at least one primary identifier for each playing card 44. In step 124, the microprocessor 78 associates the primary identifier(s) to print data stored in memories 90, 92 representing corresponding primary symbol(s) 46, 48. In step 126, the microprocessor 78 20 pseudo-randomly generates at least one secondary identifier for each playing card 44 based at least in part on the primary identifier(s). In step 128, the microprocessor 78 associates the secondary identifier(s) to print data stored in memories 90, 92 representing corresponding secondary symbol(s) 50, 66. In step 130, the microprocessor 78 provides print data for the secondary and 25 primary symbols 50, 66, 46, 48 to the printheads 80, 94, respectively. In step 132, the second printhead 96 prints at least one primary symbol 46, 48 on the face 44a of each playing card 44. In step 134, the first printhead 80 prints at least one secondary symbol 50, 66 on the back 44b of each playing card 44. Thus, the primary and secondary symbols 46, 48, 50, 66 are formed on the 30 respective playing cards 44 in a single pass, and the secondary symbol(s) 50, 66 are dependent on the primary symbol(s) 46, 48. 22 WO 2005/011826 PCT/US2004/024547 Figure 13 shows a method 150 of operating the device 70 of Figure 9 according to one illustrated embodiment. In step 152, the device 70 receives playing cards 44 with one or more primary symbols 46, 48 preprinted on the face 44a of each playing card 44. In step 154, the microprocessor 78 5 pseudo-randomly generates at least one secondary identifier per playing card 44. In step 156, the microprocessor 78 associates the secondary identifier(s) to print data stored in memories 90, 92 representing corresponding secondary symbol(s) 50, 66. In step 158, the microprocessor 78 provides print data to the printhead 80 via the print controller 82. In step 160, the printhead 80 prints at 10 least one secondary symbol 50, 66 on the back 44b of each playing card 44. Thus, the device 70 forms secondary symbols 50, 66 on playing cards 44 in a single pass independently of the primary symbol(s) 46, 48. In an alternative method, the device 70 of Figure 9 may employ blank playing card stock 76 or playing card stock without any previous formed 15 primary symbols 46, 48. In such an alternative, the device 70 may form one or more primary symbol(s) 46, 48 on the face 44a of the playing cards 44 in an additional pass, either before or after forming the secondary symbol(s) 50, 66. Figure 14 shows a method 170 of operating the device 70 of Figure 9 according to another illustrated embodiment. In step 172, the device 20 70 receives playing card stock 76 with one or more primary symbol(s) 46, 48 preprinted on the face of each playing card. In step 174, the microprocessor 78 determines primary identifier(s) associated with the primary symbol(s) 46, 48. In step 176, the microprocessor 78 pseudo-randomly generates at least one secondary identifier per playing card 44 based at least in part on the 25 determined primary identifier(s). In step 178, the microprocessor 78 associates the secondary identifier(s) to print data stored in memories 90, 92 representing corresponding secondary symbol(s) 50, 66. In step 180, the microprocessor 78 provides the print data to the printhead 80 via the print controller 82. In step 182, the printhead 80 prints at least one secondary symbol 50, 56 on the back 30 44b of each playing card 44. 23 WO 2005/011826 PCT/US2004/024547 GAME PLAYING EMPLOYING DUAL SIDED PLAYING CARDS Figure 15 shows a method 200 of playing a wagering game according to one illustrated embodiment. In step 202, the dealer 12 determines the players 14, 16 who have placed a primary wager 22. In step 204, the 5 dealer 12 deals cards to the players 14, 16 who place primary wagers 22 and optionally to the dealer's own self. In step 206, the dealer 12 determines the outcome of a first game based on one or more of the primary symbol(s) 46, 48 according to a first set of game rules. In step 208, the dealer 12 pays off winning hands of the first game. 10 In step 210, for each losing hand, the dealer 12 determines an outcome of the second game based on one or more of the secondary symbol(s) 50, 66 according to a second set of game rules. The rules of the second game may be the same as the rules of the first game, for example, where both games are blackjack and the set of cards are similar to that shown in Figures 4A and 15 4B. Alternatively, the rules of the second game may be the different from the rules of the first game, for example, where one game is blackjack, the second game is a matching game, and the set of cards are similar to that shown in Figures 5A, 5B, 6A, 6B, 7A, and 7B. In step 212, the dealer 12 pays off winning hands of the second 20 game. Figure 16 shows a method 220 of playing a wagering game according to another illustrated embodiment. In step 222, the dealer 12 determines the players 14, 16 who have placed primary wagers 22. In step 224, the dealer 12 deals cards to the players 14, 16 who have placed primary 25 wagers 22 and optionally to the dealer's own self. In step 226, the dealer determines an outcome of a first game based on the primary symbol(s) 46, 48. In step 228, for each winning hand, the dealer 12 determines an outcome of a second game based on secondary symbol(s) 50, 66. In step 230, the dealer 12 pays off the hands which won only the first game at a base 30 payout, and pays off the hands which won both the first and the second games at an enhanced payout. The enhanced payout may, for example, be some 24 WO 2005/011826 PCT/US2004/024547 multiple of the base payout, or may be some defined bonus or an amount based on an aggregation based on progressive wagering system. Figure 17 shows a method 250 of playing a wagering game according to yet another illustrated embodiment. In step 252, the dealer 12 5 determines the players 14, 16 who have placed primary wagers 22. In step 254, the dealer 12 deals cards to players 14, 16 who have placed the primary wager 22, and optionally to the dealer's own self. In step 256, the dealer 12 determines an outcome of a first game based on the primary symbol(s) 46, 48. In step 258, the dealer 12 determines the players 14, 16 who 10 have placed a secondary wager 31. In step 260, for each player 14, 16 who placed secondary wagers 31, the dealer 12 determines an outcome of a second game based on secondary symbol(s) 50, 66. In step 262, the dealer 12 pays off winning wagers. The pay off of winning wagers may include paying of winning wagers on each of the first and second games independently, or paying 15 off the wagers based on a combination of the outcomes of the games for any given hand. For example, hands that win both the first and second games may receive an enhanced payout as discussed above. Figure 18 shows a method 270 of playing a wagering game according to yet another illustrated embodiment. In step 272, the dealer 12 20 determines the players 14, 16 who have placed primary wagers 22. In step 274, the dealer 12 deals cards to the players 14, 16 who have placed the primary wagers 22 and optionally to the dealer's own self. In step 276, the dealer 12 determines the outcome of a first game based on the primary symbol(s) 46, 48. 25 In step 278, the dealer 12 determines the players 14, 16 who have placed secondary wagers 31. In step 280, for players with winning hands in the first game who have also placed secondary wagers, the dealer 12 determines an outcome of the second game based on the secondary symbol(s) 50, 66. In step 282, the dealer 12 pays off winning wagers, as discussed 30 above. 25 WO 2005/011826 PCT/US2004/024547 Figure 19 shows a method 290 of playing a wagering game according to still a further illustrated embodiment. The method 290 is similar in many respects to the method of 280, and thus common acts are identified by the same reference numbers. The method 290 replaces step 280 of method 5 270 with step 292. In step 292, for players with losing hands who also placed secondary wagers, the dealer 12 determines an outcome of a second game based on the secondary symbol(s) 50, 66. Thus, the method 290 allows players 14, 16 who have lost a first game to have a chance at winning a second game. 10 Although specific embodiments of and examples for the dual sided card game method, apparatus and article are described herein for illustrative purposes, various equivalent modifications can be made without departing from the spirit and scope of the invention, as will be recognized by those skilled in the relevant art. The teachings provided herein of the invention 15 can be applied to other card games, not necessarily the exemplary blackjack card game generally described above. The teachings can be applied to devices for forming symbols on playing cards other than printers. The device may employ any of a variety of algorithms for pseudo-randomly generating symbols. The pseudo-randomly generation of the secondary symbols may be 20 either independent of, or dependent on the primary symbols as suits the particular application. The various embodiments described above can be combined to provide further embodiments. All of the U.S. patents, U.S. patent application publications, U.S. patent applications, foreign patents, foreign patent 25 applications and non-patent publications referred to in this specification and/or listed in the Application Data Sheet, including but not limited to U.S. Provisional Application Serial No. 60/296,866, filed June 8, 2001, and entitled "METHOD, APPARATUS AND ARTICLE FOR RANDOM SEQUENCE GENERATION AND PLAYING CARD DISTRIBUTION"; U.S. Patent Application Serial No. 30 10/017,276, filed December 13, 2001, and entitled "METHOD, APPARATUS AND ARTICLE FOR RANDOM SEQUENCE GENERATION AND PLAYING 26 C:\NRPtnb\DCC\DER\2897572_l.DOC-22/4/2010 - 27 CARD DISTRIBUTION"; and U.S. Patent No. 6,638,161, issued October 28, 2003, and entitled "METHOD, APPARATUS AND ARTICLE FOR VERIFYING CARD GAMES, SUCH AS PLAYING CARD DISTRIBUTION", are incorporated herein by reference, in their entirety. Aspects of the invention can be modified, if 5 necessary, to employ systems, circuits and concepts of the various patents, applications and publications to provide yet further embodiments of the invention. These and other changes can be made to the invention in light of the above-detailed description. In general, in the following claims, the terms used should not be construed to limit the invention to the specific embodiments 10 disclosed in the specification and the claims, but should be construed to include all playing cards; card games, and/or devices for forming or dispensing dual-sided playing cards that operated in accordance with the claims. Accordingly, the invention is not limited by the disclosure, but instead its scope is to be determined entirely by the following claims. 15 The reference in this specification to any prior publication (or information derived from it), or to any matter which is known, is not, and should not be taken as an acknowledgment or admission or any form of suggestion that that prior publication (or information derived from it) or known matter forms part of the common general knowledge in the field of endeavour to which this specification 20 relates. Throughout this specification and the claims which follow, unless the context requires otherwise, the word "comprise", and variations such as "comprises" and "comprising", will be understood to imply the inclusion of a stated integer or step or group of integers or steps but not the exclusion of any other 25 integer or step or group of integers or steps.

Claims (41)

1. A plurality of playing cards for wagering, each of the playing cards in the plurality of playing cards comprising: 5 a first side; and a second side opposed to the first side; the first side bearing at least a first primary symbol, the first primary symbol selected from a first set of primary symbols, each of the first primary symbols in the first set of primary symbols indicative of a playing card identity according to a 10 first set of game rules, the first set of game rules defining values of various combinations of the playing card identities, wherein the first primary symbol born on the first side is selected from the first set of primary symbols according to a first probability defined at least in part by the first set of game rules; and the second side bearing at least a first secondary symbol, the first 15 secondary symbol selected from a first set of secondary symbols, each of the first secondary symbols in the first set of secondary symbols indicative of a playing card identity according to a second set of game rules, the second set of game rules defining values of various combinations of the playing card that independently identify the first primary symbols, wherein the first secondary 20 symbol born on the second side is selected from the first set of secondary symbols according to a second probability defined at least in part by the second set of game rules, and wherein the at least a first secondary symbol on the second side of the playing card is not discernible from the first primary symbol on the first side of the playing card. 25
2. The plurality of playing cards according to claim 1 wherein the first set of secondary symbols is different than the first set of primary symbols.
3. The plurality of playing cards according to claim 1 wherein the first set of 30 secondary symbols is identical to the first set of primary symbols. C:\NRPOrb\DCODER2US97572_ _.DOC-22M04/2010 -29
4. The plurality of playing cards according to claim 1 wherein the first side bears at least a second primary symbol, the second primary symbol selected from a second set of primary symbols, each of the second primary symbols in the second set of primary symbols indicative of the playing card identity in combination 5 with the first primary symbols from the first set of primary symbols according to the first set of game rules, the first set of game rules defining values of various combinations of the playing card identities.
5. The plurality of playing cards according to claim 4 wherein the first set of 10 primary symbols comprises a standard set of playing card rank symbols 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, and A.
6. The plurality of playing cards according to claim 5 wherein the second set of primary symbols comprises a standard set of playing card suit symbols V, 4, +, 15 and t.
7. The plurality of playing cards according to claim 6 wherein the second side bears at least a second secondary symbol, the second secondary symbol selected from a second set of secondary symbols, each of the second secondary symbols 20 in the second set of secondary symbols indicative of the playing card identity in combination with the first secondary symbols from the first set of secondary symbols according to the second set of game rules, the second set of game rules defining values of various combinations of the playing card identities. 25
8. The plurality of playing cards according to claim 7 wherein the first set of secondary symbols comprises a standard set of playing card rank symbols 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, and A.
9. The plurality of playing cards according to claim 8 wherein the first set of 30 secondary symbols comprises a standard set of playing card suit symbols v, +,+, and +. C:WNRhtbliDCC\DERUS97572.DOC.22/W2010 - 30
10. The plurality of playing cards according to claim 9 wherein the first and second primary symbols on the first side of any of the playing cards where the second primary symbol on the first side is one of the Y and the * are a first color and the first and the second primary symbols on the first side of any of the playing 5 cards where the second primary symbol on the first side is one of the . and the + is a second color, and wherein the first and the second secondary symbols on the second side of any of the playing cards where the second secondary symbol on the second side is one of the v and the + are the first color and the first and the second secondary symbols on the second side of any of the playing cards where 10 the second secondary symbol on the second side is one of the 4 and the + is the first color.
11. The plurality of playing cards according to claim 1 wherein the first set of game rules are game rules for one of Blackjack, Poker, Baccarat, Caribbean Stud 15 Poker, and LET IT RIDE.
12. The plurality of playing cards according to claim 11 wherein the second set of game rules are game rules for one of Blackjack, Poker, Baccarat, Caribbean Stud Poker, and LET IT RIDE. 20
13. The plurality of playing cards according to claim 11 wherein the second set of game rules are identical to the first set of game rules.
14. The plurality of playing cards according to claim 11 wherein the second set 25 of game rules are different than the first set of game rules.
15. The plurality of playing cards according to claim 1 wherein the second set of game rules define values of various combinations of the playing card identities according to a number of playing cards collecting having matching secondary 30 symbols on the second side of the playing cards and a relative ordering of the matching secondary symbols with respect to the other secondary symbols C:\NRPonb\DCC'DER\I297572_.DOC-22/04/210 - 31 comprising the first set of secondary symbols.
16. The plurality of playing cards according to claim 1 wherein the second set of game rules define values of various combinations of the playing card identities 5 according to a number of playing cards collected having matching secondary symbols on the second side of the playing cards.
17. The plurality of playing cards according to claim 1 wherein the second set of game rules define values of various combinations of the playing card identities 10 according to a cumulative value of a collection of playing cards determined by adding a value represented by the secondary symbols on the second side of the playing cards.
18. The plurality of playing cards according to claim 1 wherein the first 15 secondary symbol on the second side is independent of the first primary symbol on the first side.
19. The plurality of playing cards according to claim 1 wherein the first secondary symbol on the second side is dependent of the first primary symbol on 20 the first side.
20. The plurality of playing cards according to claim 1 wherein two playing cards in the first plurality of playing cards have a same identity. 25
21. A set of playing cards for wagering, each of the playing cards comprising: a first side bearing at least a first primary symbol and a second primary symbol, the first primary symbol selected from a standard set of playing card rank symbols comprising 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, and A, and the second primary symbol selected from a standard set of playing card suit symbols v, +, +, and +, the 30 combination of the first and second primary symbols on each of the playing cards is indicative of a first respective playing card identity according to a first set of C:\NRhfttbDCC\DER\2397572.I DOC-22/&2O 10 - 32 game rules; and a second side bearing at least a first secondary symbol, the first secondary symbol on the second side selected from a first set of secondary symbols, each of the first secondary symbols in the first set of secondary symbols indicative of a 5 second playing card identity according to a second set of game rules, wherein the at least a first secondary symbol on the second side of the playing card is not discernible from the first primary symbol and from the second primary symbol on the first side of the playing card. 10
22. The set of playing cards according to one of claim 1 or claim 21 wherein the first set of secondary symbols comprises at least a subset of standard slot machine symbols including a cherry, a bar, and a bell.
23. The set of playing cards according to one of claim 1 or claim 21 wherein the 15 first set of secondary symbols comprises a set of integers.
24. The set of playing cards according to one of claim 1 or claim 21 wherein the first set of secondary symbols comprises a set of graphics. 20
25. The set of playing cards according to one of claim I or claim 21 wherein the first set of secondary symbols comprises a set of graphics, at least some of the graphics in the set of graphics forming at least one rebus.
26. The set of playing cards according to one of claim 1 or claim 21 wherein the 25 set of playing cards includes fifty-two playing cards, the first side of each of the playing cards bearing a respective combination of the rank and the suit symbols and wherein the first secondary symbol on the second side of the playing card is not discernable from the rank and the suit symbols on the first side of the playing card. 30 C.V4RPonbDCDER%28975?2_ 1DOC-22A4/2010 - 33
27. A method of producing playing cards having a face and a back, the method comprising: forming at least a first primary symbol on the face of the playing card, the first primary symbol from a first set of primary symbols and indicative of a first 5 identity of a playing card according to a first set of game rules, the first set of game rules defining values of various combinations of the playing card identities, wherein the first primary symbol born on the face of the playing card is selected from the first set of primary symbols according to a first probability defined at least in part by the first set of game rules; 10 pseudo-randomly generating at least a first secondary symbol from a first set of secondary symbols, each of the secondary symbols in the first set of secondary symbols indicative of a second playing card identity according to a second set of game rules, the second set of game rules defining values of playing card identities, wherein the first secondary symbol born on the back of the playing 15 card is selected from the first set of secondary symbols according to a second probability defined at least in part by the second set of game rules; and forming the first and secondary symbol on the back of the playing card such that the first secondary symbol on the back of the playing card is not discernible from the first primary symbol on the face of the playing card. 20
28. The method according to claim 27, the method further comprising: forming at least a second primary symbol on the face of the playing card, the second primary symbol from a second set of primary symbols where the first set of primary symbols is a standard set of playing card ranks and the second set 25 of primary symbols is a standard set of playing card suits.
29. The method according to claim 28, further comprising: pseudo-randomly generating the first and the second primary symbols.
30 30. The method according to claim 27 wherein forming the first secondary symbol on the back of the playing card comprises printing the first secondary C:\NRPnbhtDCCDERU97S72_1.DOCD-2244/010 - 34 symbol on a portion of the back of the playing card.
31. The method according to claim 27 wherein pseudo-randomly generating at least a first secondary symbol from a first set of secondary symbols comprises 5 pseudo-randomly generating the at least first secondary symbol independently of the first primary symbol.
32. The method according to claim 27 wherein pseudo-randomly generating at least a first secondary symbol from a first set of secondary symbols comprises 10 pseudo-randomly generating the at least first secondary symbol based at least partially on the first primary symbol.
33. The method according to claim 27 wherein pseudo-randomly generating at least a first secondary symbol from a first set of secondary symbols comprises 15 pseudo-randomly generating the at least first secondary symbol based at least partially on the first primary symbol and based at least in part on a desired combined probability according to a set of odds defined by the first and second sets of game rules. 20
34. The method according to claim 27 wherein pseudo-randomly generating at least a first secondary symbol further comprises pseudo-randomly generating the first secondary symbol and a second secondary symbol, the second secondary symbol from a second set of secondary symbols, the combination of the first and the second secondary symbols indicative of the playing card identity according to 25 the second set of game rules where the first set of secondary symbols comprises a standard set of playing card ranks and the second set of secondary symbols comprises a standard set of playing card suits.
35. The method according to claim 34 wherein if the second primary symbol on 30 the playing card is one of the V and the + then forming the first and the second primary symbols comprises printing with a first color and if the second primary C:WRfonbDCCDER\2397572_l.DOC-22ffi2010 - 35 symbol on the laying card is one of the 4 and the # then forming the first and the second primary symbols comprises printing with a second color and if the second secondary symbol on the playing card is one of the V and the * then forming the first and the second secondary symbols comprises printing with the second color 5 and if the second secondary symbol on the playing card is one of the 4 and the e then forming the first and the second secondary symbols comprises printing with the first color.
36. The method according to claim 27, further comprising: 10 removing the playing card from a printer after forming one of the first primary symbol and the first secondary symbol; reinserting the playing card in the printer before forming the other one of the first primary symbol and the first secondary symbol. 15
37. The method according to claim 27 wherein both the first primary symbol and the first secondary symbol are formed before removing the playing ad from a symbol forming device.
38. A method of producing playing cards having a face and a back, the face 20 bearing a first primary symbol from a first set of primary symbols and a second primary symbol from a second set of primary symbols, the first and the second primary symbols pre-printed on the face of the playing card and indicative of a first identity of a playing card according to a first set of game rules, the first set of game rules defining values of various combinations of the playing card identities, 25 wherein at least the first primary symbol born on the face of the playing card is selected from the first set of primary symbols according to a first probability defined at least in part by the first set of game rules, the method comprising: pseudo-randomly generating at least a first secondary symbol from a first set of secondary symbols, each of the secondary symbols in the first set of 30 secondary symbols indicative of a second playing card identity according to a second set of game rules, the second set of game rules defining values of the C:NRPtb\DCC\DER\2R97572_I .DOC-22M4/2010 - 36 playing card identities, wherein the first secondary symbol born on the back of the playing card is selected from the first set of secondary symbols according to a second probability defined at least in part by the second set of game rules; and forming the first secondary symbol on the back of the playing card such that 5 the first secondary symbol on the back of the playing card is not discernible from the first primary symbol and the second primary symbol on the face of the playing card.
39. The method according to claim 38 wherein the first set of primary symbols 10 is a standard set of playing card ranks and the second set of primary symbols is a standard set of playing card suits, and wherein pseudo-randomly generating at least a first secondary symbol from a first set of secondary symbols comprises pseudo-randomly generating the first secondary symbol from at least a subset of standard slot machine symbols. 15
40. The method according to claim 38 wherein pseudo-randomly generating at least a first secondary symbol from a first set of secondary symbols comprises pseudo-randomly generating the first secondary symbol with a weighting based at least in part on at least one of the first and the second primary symbols on the face 20 of the playing card.
41. A plurality of playing cards for wagering or a method of producing playing cards substantially as hereinbefore described with reference to the accompanying drawings. 25
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