AU2004200886B2 - Gaming machine - Google Patents

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Publication number
AU2004200886B2
AU2004200886B2 AU2004200886A AU2004200886A AU2004200886B2 AU 2004200886 B2 AU2004200886 B2 AU 2004200886B2 AU 2004200886 A AU2004200886 A AU 2004200886A AU 2004200886 A AU2004200886 A AU 2004200886A AU 2004200886 B2 AU2004200886 B2 AU 2004200886B2
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Australia
Prior art keywords
light
liquid crystal
opening
display device
player
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AU2004200886A
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AU2004200886A1 (en
Inventor
Kazuo Okada
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Universal Entertainment Corp
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Universal Entertainment Corp
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Assigned to UNIVERSAL ENTERTAINMENT CORPORATION reassignment UNIVERSAL ENTERTAINMENT CORPORATION Alteration of Name(s) of Applicant(s) under S113 Assignors: ARUZE CORP.
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AUSTRALIA PATENTS ACT 1990 COMPLETE SPECIFICATION NAME OF APPLICANT(S):: Aruze Corp. ADDRESS FOR SERVICE: DAVIES COLLISON CAVE Patent Attorneys 1 Nicholson Street, Melbourne, 3000, Australia INVENTION TITLE: Gaming machine The following statement is a full description of this invention, including the best method of performing it known to me/us:- -20044 2A278 184271 SOEI PATET & LAW FIRM N0.9088 P. 5/70 FP03-0373-00 Field of the Invention [0001] The present invention relates to a gaming 5 machine. Description of Related Art [0002] Gaming machines have acquired a favorable reputation, which display rotatable reels variably and stationarily, the rotatable reels having a plurality of 10 symbols drawn on the outer peripheries of them, and which make a player have continuous interest in a game to make the player not get tired of the game, by paying out game mediums such as pachinko balls or game medals based on combinations of a plurality of symbols ~ 15 displayed stationarily. [0003] In a slot machine known as a kind of these gaming machines, a liquid crystal display device for indicating a sign of an outcome of an internal lottery and the like has become an important component, in the 20 sense of stirring up the interest of a player, in addition to a reel variable-display unit. The liquid crystal display device is, conventionally, disposed at a place, normally an area under or beside the reel variable-display unit, where a player is able to 25 visually identify the liquid crystal display device and the variable-display unit at a time.
C:WitQorblDCCVAS\3on3o06_tDOC.11 /200 -2 [0004] On the other hand, a gaming machine having a liquid crystal display device provided forward of a variable-display unit has come to be sold, because the parts constituting the liquid crystal display device have become 5 cheap in recent several years, and in order to stir up the interest of a player more than a conventional gaming machine. [0005] For example, see Japanese Patent Application KOKAI Publication No. 2002-301195 (page 3 and Fig. 1). 10 [0006] However, when a liquid crystal display is adhered forward of the reel variable-display unit, since the parts constituting the liquid crystal display device include a reflective sheet having a high photoreflectivity, the symbols drawn on the outer peripheries of the reels are 15 illegible because of dimness. This obstructs not only a beginner player but also an advanced-level player in pulling a lever or pushing a button with good timing while seeing the symbols on the reels, and thereby has been criticized by the player. 20 Summary of the Invention [0006A] According to the present invention there is provided a gaming machine comprising: 25 a rotary reel having a plurality of symbols on an outer periphery thereof; a group of sheet members disposed in front of the rotary reel, the sheet members being laminated to each other and each having an opening; 30 a liquid crystal panel disposed in front of the sheet members, wherein the plurality of symbols are recognisable C:\NRPohlOCC\MASU3003k6_ IDOC4/ 112010 -3 through the opening on each of the sheet members, from a front side of the gaming machine, and wherein each of the sheet members includes: a light guiding material; and 5 a light diffusive material disposed in front of the light guiding material; the opening of the light diffusive material being larger than the opening of the light guiding material. [0007] Embodiments of the present invention may address 10 the problem that when a player plays a game at a gaming machine having a liquid crystal display device adhered forward of a reel variable-display unit, the symbols on the reels are illegible because of dimness and thereby the player is obstructed in pulling a lever or pushing a button 15 with good timing while seeing the symbols, and to provide an environment in which the player is absorbed in a game without losing interest in the game. [0008] Deleted [0009] Deleted 20 [0010] Deleted [0011] In embodiments of the invention, most of light to be emitted from the light guiding material enters the whole of the liquid crystal panel evenly after emission from the light guiding material, or enters an area of the liquid 25 crystal panel corresponding to the area other than opening of the light diffusive material evenly after being diffused by the light diffusive material. Since, however, the opening of the light guiding material is larger than the opening of the light diffusive material, the amount of light 30 incident on the area of liquid crystal panel corresponding to the area of the opening of the light diffusive material is less than the amount of light incident on the area of the C:NRPeblDCC\MAS10lny3m_ DOC-6/11/2010 -4 liquid crystal panel corresponding to the area other than the opening of the light diffusive material. [0012] Thus, the area of the liquid crystal panel which a player cannot help seeing when seeing the discrimination 5 information is darker than that in case that the opening of the light guiding material and the opening of the light diffusive material are not provided like a conventional gaming machine, and thereby the discrimination information can be recognized clearly. 10 [0013] As a result, the embodiments of the present invention may at least to some extent ameliorate the problem that when a player plays a game at a gaming machine having a liquid crystal display device adhered forward of a reel variable-display unit, the discrimination information on the 15 reels are illegible because of darkness and thereby the player is obstructed in pulling a lever or pushing a button with good timing while seeing the discrimination information, and provides an environment in which the player is absorbed in a game without losing interest in the game. 20 [0014] The present invention also provides a gaming machine comprising: a rotary reel having a plurality of symbols on an outer periphery thereof; a group of sheet members disposed in front of the 25 rotary reel, the sheet members being laminated to each other and each having an opening; a liquid crystal panel disposed in front of the sheet members, wherein the plurality of symbols are recognisable 30 through the opening on each of the sheet members, from a front side of the gaming machine, and wherein each of the sheet members includes: C RPnblOCC\MASunO n6_IDOC-6/l 11/210 -5 a light reflecting material; and a light transmitting material disposed in front of the light reflecting material; the opening of the light transmitting material being 5 larger than the opening of the light reflecting material. [0015] The outer periphery of the rotary wheel may have a plurality of discrimination information, wherein the plurality of discrimination information are legible through the openings of the light guiding material and the light 10 diffusive material. Therefore, in this case, the plurality of discrimination information which are illegible for a player in case of a conventional gaming machine because most of the light emitted from the plurality of discrimination information is blocked by the light reflecting material 15 having a high light-reflectivity, may become more legible for a player than the conventional gaming machine because the light emitted from the plurality of discrimination information is less blocked by the light reflecting material than the conventional gaming machine because of the opening 20 of the light reflecting material provided for the inventive gaming machine. [0016] Furthermore, since the opening of the light reflecting material is smaller than the opening of the light transmitting material, it may be that most of light emitted 25 from the light transmitting material enters the substantial whole of the liquid crystal panel evenly after emitted to the opposite of the light reflecting material, or enters an area of the liquid crystal panel corresponding to the area other than the opening of the light reflecting material 30 after reflected by the light reflecting material having a high light-reflectivity. But, in embodiments of the invention, the amount of light incident on the area of the C:WRPonbl\DCCASu003006_l.DOC4/11/2010 -6 liquid crystal panel corresponding to the area of the opening of the light transmitting material is less than the amount of light incident on the area of the liquid crystal panel corresponding to the area other than the opening of 5 the light transmitting material according to the presence or absence of incident light mentioned above. [00171 Thus, the area of the liquid crystal panel which a player cannot help seeing when seeing the discrimination information may be darker than that in case that the opening 10 of the light reflecting material and the opening of the light transmitting material are not provided like a conventional gaming machine, and thereby the discrimination information may be recognized clearly. [0018] As a result, embodiments of the present invention 15 may at least in part ameliorate the problem that when a player plays a game at a gaming machine having liquid crystal device adhered forward of a reel variable-display unit, the discrimination information on the reels are illegible because of darkness and thereby the player is 20 obstructed in pulling a lever or pushing a button with good timing while seeing the discrimination information, and provides an environment in which the player is absorbed in a game without losing interest in the game. [0019] The "light transmitting material" of the present 25 invention may include the "light conductive material" or "light diffusive material" mentioned above, or include both of the "light conductive material" or "light diffusive material". [0020] Furthermore, the gaming machine of the present 30 invention may further have a light source unit for illuminating the plurality of discrimination information. [0021] Most of light to be emitted from the light C.NRforb CC\AS\3f306_.DOC-6/I 112010 -7 conductive material then enters the whole of the liquid crystal panel evenly after emission from the light conductive material, or enters an area of the liquid crystal panel corresponding to the area other than the opening of 5 the light diffusive material evenly after diffused by the light diffusive material. However, by making the opening of the light conductive material larger than the opening of the light diffusive material, the amount of light incident on the area of the liquid crystal panel corresponding to the 10 area of the opening of the light diffusive material may be less than the amount of light incident on the area of the liquid crystal panel corresponding to the area other than the opening of the light diffusive material. [0022] Thus, the area of the liquid crystal panel which a 15 player cannot help seeing when seeing the discrimination information may be darker than that in case that the opening of the light conductive material and the opening of the light diffusive material are not provided like a conventional gaming machine, and thereby the discrimination 20 information (symbol) can be recognized clearly. [0023] Furthermore, the plurality of discrimination information which are illegible for a player in case of a conventional gaming machine because most of the light emitted from the plurality of discrimination information is 25 blocked by the light reflecting material having a high light-reflectivity, may become more legible for a player than the conventional gaming machine because the light emitted from the plurality of discrimination information may be less blocked by the light reflecting material than the 30 conventional gaming machine because of the opening of the light reflecting material provided for the inventive gaming machine.
C:\rarnbDCCMAS\3O 6_..IDOC-6/11/2010 -8 [0024] By making the opening of the light reflecting material smaller than the opening of the light transmitting material, it is considered that most of light emitted from the light transmitting material may enter substantially the 5 whole of the liquid crystal panel evenly after being emitted to the opposite of the light reflecting material, or may enter an area of the liquid crystal panel corresponding to the area other than the opening of the light reflecting material after reflected by the light reflecting material 10 having a high light-reflectivity. However, the amount of light incident on the area of the liquid crystal panel corresponding to the area of the opening of the light transmitting material may be less than the amount of light incident on the area of the liquid crystal panel 15 corresponding to the area other than the opening of the light transmitting material according to the presence or absence of incident light mentioned above. [0025] Thus, the area of the liquid crystal panel which a player cannot help seeing when seeing the discrimination 20 information may be darker than that in case that the opening of the light reflective material and the opening of the light transmitting material are not provided like a conventional gaming machine, and thereby the discrimination information can be recognized clearly. 25 [0026] As a result, embodiments of the present invention may at least ameliorate the problem that when a player plays a game at a gaming machine having a liquid crystal display device adhered forward of a reel variable-display unit, the discrimination information on the reels are illegible 30 because of darkness and thereby the player is obstructed in pulling a lever or pushing a button with good timing while seeing the discrimination information, and provides an C:\NR rtbnDCC\MAS3M13W6_l.)DOC-6/1/2010 -9 environment in which the player is absorbed in a game without losing interest in the game. Brief Description of the Drawings 5 The invention is further described by way of example only with reference to the accompanying drawings, in which: Fig. 1 is a perspective view showing the outline of a slot machine according to the present invention. Fig. 2 is a schematic diagram showing a display screen 10 of a slot machine according to the present invention. Fig. 3 is a schematic diagram showing a display screen of a slot machine according to the present invention. Fig. 4 is a schematic diagram showing a display screen of a slot machine according to the present invention. 15 Fig. 5 is a perspective view showing the outline of a slot machine according to the present invention. Fig. 6 is a schematic diagram showing a display device according to the present invention. Fig. 7 is a schematic diagram showing a liquid crystal 20 display device according to the present invention. Fig. 8 is a schematic diagram showing a liquid crystal display device according to the present invention. Fig. 9 is an illustrative diagram showing the liquid crystal display device of a slot machine according to the 25 present invention. Fig. 10 is an illustrative diagram showing the liquid crystal display device of a slot machine according to the present invention. Fig. 11 is an illustrative diagram showing the display 30 device of a slot machine according to the present invention. Fig. 12 is a block diagram showing a circuit configuration of a slot machine according to the present C.\NRPo rDCOMASuno3006.1.DC4/1/2n= -10 invention. Fig. 13 is a block diagram showing a circuit 5 10 15 20 25 [THE FOLLOWING PAGE IS PAGE 14] 2004$ 2A270 18 31i SOEI PATET & LAW FIRM NO. 9088 P. 18/70 FP03-0373-00 configuration of a slot machine according to the present invention. Fig. 14 is a block diagram showing a circuit configuration of a slot machine according to the 5 present invention. Detailed Description of the Invention [0027] An embodiment of the present invention is described below with reference to the drawings. The embodiment is a slot machine according to the present 10 invention using a plurality of mechanical reels as a variable display device for variably displaying two or more kinds of images necessary for games. However, the present invention may be embodied in not only slot machines but also various gaming machines such as 15 pachinko gaming machines, medal gaming machines, card gaming machines, and the like. Furthermore, this embodiment is described as a slot machine to be sold in Japan, but the present invention may also be applied to a slot machine to be sold in foreign countries. 20 [0028] [Configuration of Slot Machine] The outline of a slot machine 10 is shown in Fig. 1. [0029] The cabinet 12 forming the outer part of the slot machine 10 consists of a main body 11 and a door 13. 25 [0030] On the front of the cabinet 12 forming the whole of the slot machine 10, a rectangular display 20044 2278 184311 SOE PATET & LAW FIRM NO.9088 P.19/70 FP03-0373-00 device 30 is provided. On the display device 30, as described later, various images such as notifying images for contents of games, effect images for pleasing players, and the like are displayed. 5 [0031] As described later in detail, the display device 30 is capable of controlling displayed images such that they have a relatively high transparency, and hence it becomes possible that the display device 30 allows a player to visually identify the rotary reels 10 26L, 26C, and 26R (see Fig. 2) provided at the back of the display device 30. [0032] The display panel 30 is provided with a touch panel 51 (see Fig. 6), which allows player's various operations. 15 [0033] Furthermore, on the back of the display device 30, rectangular display windows 14 (IL, 14C, and 14R) are provided as shown in Fig. 2. A mask 33 (see Fig. 4) surrounding the display windows 14 is so provided as described later that a player can visually 20 identify only the reels 26L, 26C, and 26R when the display device 30 displays an image in a state that it has relatively high transparency. [0034] Inside of the cabinet 12, three reels 26L, 26C, and 26R, on the outer peripheries of which two or 25 more kinds of symbols are drawn, are provided rotatably. Each of the reels 26L, 26C, and 26R is provided so as Z00 2,P2lU 1843N SOE PATET & LAW FIRM NO. 9088 P. 20/70 FP03-0373-00 to be visible through the display windows 14 mentioned above. The "symbols" correspond to "discrimination information" described in the claims. [0035] Furthermore, as described later, the reels 5 26L, 26C, and 26R are rotated in such a manner that the symbols drawn on the outer periphery of the reels 26L, 26C, and 26R are seen through the display windows 14 as if they are moving from top to bottom. When each of the reels 26L, 26C, and 26R has stopped, three of the 10 symbols drawn on the outer periphery of each of the reels stop so as to be visible through the display windows 14. [0036] Furthermore, as shown in Fig. 1, under the display device 30, a generally horizontal base portion 15 28 is provided, and on the right top of it, a medal insertion slot 31 is provided. [0037] On the left top of the base portion 28, a 1-BET switch 20 which is pushed one time when only one of the medals already inserted in the slot machine is 20 bet, a 2-BET switch which is pushed one time when only two of the medals already inserted in the slot machine are bet, and a MAX-BET switch 24 which is pushed one time when the maximum number of medals of the medals already inserted in the slot machine which can be bet 25 on one game are bet. [0038] When a player operates the 1-BET switch 20, 2004 2)27U 1832 SOEI PATET & LAW FIRM NO. 9088 P. 21/70 FP03-0373-00 only the pay line L1 comprising, as shown in Fig. 2, a combination of three symbols each being the middle symbol of three visible symbols on each of the three reels becomes effective for the judgment of a game 5 result (hereinafter a combination of symbols which becomes effective for the judgment of the game result is called "effective line"). [0039] Furthermore, when a player operates the 2 BET switch 22, three pay lines in total become 10 effective which include the pay lines L2A and L2B comprising a combination of three symbols each being the upper symbol. and lower symbol respectively of three visible symbols on each of the three reels in addition to the aforementioned effective line. 15 [0040] In addition, when the MAX-BET switch 24 is operated, if the number of medals already inserted in the slot machine is three or more, all of the five pay lines, i.e. the pay lines L1, L2A, L2B, L3A, and L3B become effective which include the pay line L3A 20 comprising a combination of the upper symbol on the reel 26L, the middle symbol on the reel 26C, and the lower symbol on the reel 26R, and the pay line L3B comprising a combination of the lower symbol on the reel 26L, the middle symbol on the reel 26C, and the 25 upper symbol on the reel 26R in addition to the aforementioned effective lines.
2004$ 227B 18Bi329 SOE PATET & LAW FIRM NO.9088 P. 22/70 FP03-0373-00 (0041] However, when the number of remaining medals already inserted in the slot machine is two, only the three pay lines L1, L2A, and L2B of the five pay lines become effective, and when the number of 5 remaining medals is one, only the pay line Li of the five pay lines becomes effective. Which of the pay lines has become effective is shown on a side portion of the display window 14 for notifying the player. [0042] When a player pushes the BET switch 20, 22, 10 or 24, the pay lines become effective according to which of the BET switches has pushed. When a player pushes the 1-BET switch 20, 2-BET switch, or MAX-BET switch 24, the slot machine comes to the state of enabling starting a game. 15 [0043] Furthermore, as shown in Fig. 1, a start lever 32 is provided tiltably on the left front of the base portion 28. When a player tilts the start lever 32, the aforementioned three reels 26L, 26C, and 26R start to rotate at the same time. When the three reels 20 26L, 26C, and 26R rotate, the symbols drawn on the outer peripheries of the reels 26L, 26C, and 26R are variably displayed through the display windows 14. When the reel rotation speed of the aforementioned three reels 26L, 26C, and 26R have reached to a 25 predetermined speed, the operations of the reel stop buttons 34L, 34C, and 34R, described later, by a player 2004$ 2278 184321 SOE PATET & LAW FIRM NO.9088 P. 23/70 FP03-0373-00 become effective. [0044] On the middle front of the base portion 28, the three reel stop buttons 34L, 34C, and 34R are provided. The reel stop buttons 34L, 34C, and 34R 5 correspond to the reels 26L, 26C, and 26R respectively. When a player pushes the reel stop button 34L, the reel 26L stops, when a player pushes the reel stop button 34C, the reel 26C stops, and when a player pushes the reel stop button 34R, the reel 26R stops. 10 [0045] At the left side of the start lever 32, a payout button 36 is provided. When a player pushes the payout button 36, medals inserted in the slot machine are paid out from the medal payout opening 38 provided at the lower front of the slot machine, and then stored 15 in the medal receiving unit 40. [0046] Furthermore, above the medal receiving unit 40, speaker grills 42 are provided through which sound emitted from the speakers 46 (see Fig. 10) mounted inside of the cabinet 12 is output. 20 [0047] On the outer periphery of each of the aforementioned reels 26L, 26C, and 26R, a predetermined number e.g. 21 of images including two or more kinds of images are drawn. According to the arrangement of these images which are visible through the display 25 windows 14 when the rotation of each of the reels 26L, 26C, and 26R has stopped, payout of medals, progress of 2004( 2 270 184331 SOE PATET & LAW FIRM NO. 9088 P. 24/70 FP03-0373-00 the game to a state which is advantageous to the player, or the like is conducted. [0048] [Display of Slot Machine] As described above, the display device 30 is described 5 below with reference to Figs. 2 to 4. [00491 The display device 30 is capable. of displaying various images including high-transparency images. The "high-transparency image" means an image formed in a color tone which is substantially light LO transparent on the liquid crystal display device, and when displayed on the display windows 14, the symbols on the reels at the back of the display windows can be identified visually although degrees of display vary according to color tones to be used. Further, such is images allow various images and high-transparency images to be displayed not only as a whole but also partially. [0050] For example, the display device 30 performs displaying along the display windows 14 in such a way 20 that the transparency becomes high, so that the reels 26L, 26C, and 26R provided at the back of the display windows can be identified visually by a player as shown in Fig. 2. Further, at the outer edges of the reels 26L, 26C, and 26R, edging images 35 (35L, 35C, and 35R) 25 are displayed. [0051] Furthermore, in addition to that the 2004f 2A278 184331 SOEI PATET & LAl FIRM NO. 9088 P. 25/70 FP03-0373-00 display device 30 performs displaying in such a way that the transparency of it becomes high, various effect images using low transparency color tones (so called "black output") can be displayed, as shown in 5 Fig. 3, in such a way that a player can not visually identify the reels 26L, 26C, and 26R provided at the back of the display device 30. [0052] Furthermore, the display device 30 can perform displaying in such a way that the transparency 10 of the whole of it becomes high, as shown in Fig. 4, so that a player can visually identify the reels 26L, 26C, and 26R through the display windows 14, and can visually identify the mask 33 provided around the display windows 14. In this way, since the misk 33 is 15 provided, only necessary minimum parts to be visually identified by a player are actually visible, but the other parts are not visible. [0053] [Configuration of Boards of Slot Machine] Fig. 5 is a schematic diagram showing the inside of the 20 cabinet of the slot machine. In Fig. 5, the door 13 of the slot machine 10 is opened. [0054] As shown in Fig. 5, the slot machine 10 is provided with various devices and control boards in it. [0055) The main body 11 of the slot machine 10 is 25 provided with, as shown in Fig. 5, various boards and devices including reels 26L, 26C, and 26R, a hopper 126 2004$ 2 O276 1803N SOEI PATET & LAW FIRM NO. 9088 P. 26/70 FP03-0373-00 capable of storing game mediums, and a power source device 79 for supplying electric power to the whole of the slot machine 10, and in addition, a main control board 72 on which a main control circuit 100 (see Fig. 5 10) is mounted, containing a random number generator 116 for generating random numbers used for determining by lot whether a condition advantageous to a player is generated (see Fig. 10), and a main CPU 102 (see Fig. 10). 10 [0056] On the other hand, the door 13 of the slot machine 10 is provided with, as shown in Fig. 5, various devices and control boards including a sub control board 74, a scale board 76, a lamp control board 78, an image display subsidiary board 80, and a 15 power source relay board 82. [0057] These boards contain various circuits. [0058] The sub-control board 74 contains a sub control circuit 200 (see Fig. 10) which determines various effects based on or not based on signals and/or 20 commands from the main control circuit 100. [0059] The scale board 76 contains a scale circuit 400 (see Fig. 10) which applies an enlarging conversion to image signals supplied from the sub-control board 74, causes the display device 30 to display enlarged images, 25 watches signals supplied from the sub-control board 74, and executes various controls of the display device 30 2004$ 2P27B 18430 SOEI PATET & LAW FIRM NO. 9088 P. 27/70 FP03-0373-00 when determining that there is an abnormal condition. [0060] The lamp control board 78 contains a lamp control circuit 300 (see Fig. 10) which produces lamp effects and sound effects based on effect signals 5 supplied from the sub-control board 74. [0061] The image display subsidiary board 80 contains an image display subsidiary circuit (not shown) which is a component of the display device 30, drives image signals supplied from the scale board 76, 10 and controls the liquid crystal backlights 292 (see Fig. 13) of the display device 30. [0062] The power source relay board 82 has a function of exclusively receiving electric power from the power source device 79 to distribute electric power 15 to the boards and devices mentioned .above individually. [0063] The sub-control board 74 and the scale board 76 mentioned above are disposed at the upper part of the door 13. [0064] The lamp control board 78 is disposed at 20 the lower part of the door 13 from an arrangement viewpoint, because its output is less susceptible to noise and static electricity as compared with the sub control board 74 and the scale board 76. [0065] In the slot machine 10 of this embodiment, 25 the main control board 72 is provided on the main body 11, and the sub-control board 74 and the other boards 2004 2270 18430 SOEI PATET & LAW FIRM NO. 9088 P. 28/70 FP03-0373-00 are provided on the door 13. However, the present invention is not limited thereto. The sub-control board 74 and the other boards may be provided on the main body 11, and the main control board 72 may be 5 provided on the door 13. [0066] Furthermore, the power source device 79 is provided with a reset switch 164, a setting switch 166, etc. [0067] [Structure of Display Device] 10 Next, the details of the display device 30 of the slot machine 10 will be described with reference to Fig. 6. [0068] The door 13 is provided. with the display device 30 by which various effect images are displayed. [0069] The display device 30 comprises a touch 15 panel 51 for detecting coordinates of points touched by a player a transparent acryl plate 52 which is a protection cover, a symbol sheet 53 made of a transparent film on which various symbols are printed, and a liquid crystal display device 54 consisting of a 20 transparent liquid crystal display device such as ITO; the symbol sheet 53 and the liquid crystal display device 54 are laminated at the inner surface of the transparent acryl plate 52. [0070] The liquid crystal display device 54 is 25 described below with reference to Figs. 7 and 8. [0071] As shown in Fig. 7, the liquid crystal 2004$ 2276 183 34 SOEI PATET & LAW FIRM NO. 9088 P. 29/70 FP03-0373-00 display device 54 comprises a liquid crystal 55, a diffusion sheet 56, a light conductive plate 57, a reflection sheet 58, and a rear frame 59, arranged in this order from the front. 5 [0072] For the light conductive plate 57, a specially-processed acryl board is used. The light conductive plate 57 conducts the light irradiated from the liquid crystal backlights 292 (see Fig. 6) described later. The conducted light travels in the 10 acryl board while being reflected totally. During this travel, the light hits the reflection dots (not shown) formed in the acryl board and changes its orientation. Those components of the light reflected in a smaller angle than the total reflection angle are mainly 15 emitted to. the liquid crystal 55. [0073] Furthermore, the diffusion sheet 56 is provided on the top of the light conductive plate in order to increase the brightness of the front of the liquid crystal 55 and reduce the unevenness of the 20 brightness. [0074] The reflection sheet 58 is used for reflecting back the light which has come out of the light conductive plate at the opposed side to the liquid crystal 55, and is made of high-reflectivity 25 material. [0075] In this connection, "light conductive C ViRPonblDCC\MASU03(on6_).DOC-I 1/2010 -26 plate" describes a form of "light conductive material" or "light guiding material" in the claims, "diffusion sheet" describes a form of "light diffusive material" in the claims, and "reflection sheet" describes a form of "light 5 reflecting material" in the claims. Further, "light conductive plate" and "diffusion sheet" may describe forms of "light transmitting material" in the claims. Also liquid crystal 57 may describe form of "liquid crystal panel" in the claims. 10 [0076] In each of the diffusion sheet 56, light conductive plate 57, reflection sheet 58, and rear frame 59, a through-hole different from each other in size is formed. Through these through-holes, a player can visually identify the symbols drawn on the outer peripheries of the reels 15 through the display windows 14. [0077] In this connection, the "symbols drawn on the outer peripheries of the reels" need to include at least as many symbols as a player can play a game. In case of this embodiment, at least nine symbols on the five effective 20 lines of Ll L2A, L2B, L3A, and L3B need to be able to be visually identified though the display windows 14 by a player. [0078] As shown in Fig. 8, the through-hole of the diffusion sheet 56 is the largest of the through-holes of 25 the diffusion sheet 56, light conductive plate 57, and reflection sheet 58, and the through-hole of the light conductive plate 57 is larger than that of the reflection sheet 58.
20044 2278 189351 SOE PATET & LAW FIRM NO.9088 P. 31/70 FP03-0373-00 [0079] As a result, "the group of sheet-type components includes a light conductive material and a light diffusive material which is provided forward of the light conductive material and in which an opening 5 larger than the opening formed in the light conductive material is formed". Therefore, most of light to be emitted from the light conductive material enters the whole of the liquid crystal panel evenly after emitted from the light conductive material, or enters an area 10 of the liquid crystal panel corresponding to the area other than the opening of the light diffusive material evenly after diffused by the light diffusive material. Since, however, the opening of the light conductive material is larger than the opening of the light 15 diffusive material, the amount of light incident on the area of the liquid crystal panel corresponding to the area of the opening of the light diffusive material is less than the amount of light incident on the area of the liquid crystal panel corresponding to the area 20 other than the opening of the light diffusive material. [0080] Thus, the area of the liquid crystal panel which a player cannot help seeing when seeing the discrimination information is darker than that in case that the opening of the light conductive material and 25 the opening of the light diffusive material are not provided like a conventional gaming machine, and 2004f 2M276 18034 SOE PATET & LAW FIRM NO. 9088 P. 32/70 FP03-0373-00 thereby the discrimination information can be recognized clearly. [0081] Furthermore, "the group of sheet-type components includes a light reflecting material and a 5 light transmitting material which is provided forward of the light reflecting material and in which an opening larger than the opening formed in the light reflecting material is formed". Therefore, the plurality of symbols which are illegible for a player 10 in case of a conventional gaming machine because most of the light emitted from the plurality of symbols is blocked by the light reflecting material having a high light-reflectivity, becomes more legible for a player than the conventional gaming machine because the light 15 emitted from the plurality of symbols is less blocked by the light reflecting material than the conventional gaming machine because of the opening in the light reflecting material provided for the inventive gaming machine. 20 [0082] Furthermore, since the opening of the light reflecting material is smaller than the opening of the light transmitting material, it is considered that most of light emitted from the light transmitting material enters the substantial whole of the liquid crystal 25 panel evenly after emitted to the opposite of the light reflecting material, or enters an area of the liquid 20044 2M278 18 A39 SOEI PATET & LAW FIRM NO. 9088 P. 33/70 FP03-0373-00 crystal panel corresponding to the area other than the opening of the light reflecting material after reflected by the light reflecting material having a high light-reflectivity. But the amount of light 5 incident on the area of the liquid crystal panel corresponding to the area of the opening of the light transmitting material is less than the amount of light incident on the area of the_ liquid crystal panel corresponding to the area other than the opening of the 10 light transmitting material according to the presence or absence of incident light mentioned above. [0083] Thus, the area of the liquid crystal panel which a player cannot help seeing when seeing the discrimination information is darker than that in case 15 that the opening of the light reflective material and the opening of the light transmitting material are not provided like a conventional gaming machine, and thereby the discrimination information can be recognized clearly. 20 [0084] As a result, the present invention solves the problem that when a player plays a game at a gaming machine having a liquid crystal display device adhered forward of a reel variable-display unit, the discrimination information on the reels are illegible 25 because of darkness and thereby the player is obstructed in pulling a lever or pushing a button with 2004t 2278 184351 SOE PATET & LAW FIRM NO. 9088 P. 34/70 FP03-0373-00 good timing while seeing the discrimination information, and provides an environment in which the player is absorbed in a game without losing interest in the game. [0085] Above and below the liquid crystal display 5 device 54, liquid crystal backlights 292 are provided which act as lighting devices for backlighting the liquid crystal display device 54. The liquid crystal backlights 292 are controlled so as to light when electric power is supplied. Thus, since the liquid 10 crystal backlights 292 are always driven while electric power is always supplied, a player is able to identify the images displayed on the liquid crystal display device 54 visually and clearly. Cold-cathode tubes are mainly used as the liquid crystal backlights 292. 15 However, the present invention is not limited thereto. [0086] Furthermore, on the upper inside portion and lower inside portion of the display device 30, symbol illuminating lamps 60 are provided which act as lighting devices for lighting the symbols on the reels 20 26. The symbol illuminating lamps 60 are controlled so as to light when electric power is supplied. Thus, since the symbol illuminating lamps 60 are always driven, a player is able to identify the images visually and clearly. 25 [0087] Individual display components work in such a way that the symbols drawn on the symbol sheet 53 are 2UU44 2fl27 1843 bt SOE PATET & LAW FIRM NO. 9088 P. 35/70 FP03-0373-00 always visually identified by a player without depending on the effect control state of the slot machine 10. The liquid crystal display device 54 provides areas in which image effects such as big hit 5 effects and various notice effects are displayed. [0088] In addition, near the front of the reel 26, lamp housings 62 (62L, 62C, and 62R) equipped with reel back lamps 63 (63L, 63C, and 63R) (see Fig. 9) respectively are provided. 10 [0089] [Structure of Reel Back Lamp] The reel back lamps 63 are described below with reference to Fig. 9, which is an enlarged schematic diagram showing the reels 26L, 26C, and 26R. [0090] The reel bands 61L, 61C, and 61R of the 15 reels 26L, 26C, and 26R are made of translucent film. On the surface of the reel bands 61L, 61C, and 61R, symbols such as "cherry" symbols and "7" symbols are printed with colored ink which is substantially light transparent. Masking treatment is applied to areas 20 other than the symbol areas on the reel bands 61 using light blocking ink. [0091] The lamp housings 62L, 62C, and 62R are provided at the back of the reel bands 61L, 61C, and 61R respectively so that the emission of each of the 25 lamps does not interfere with other symbol areas. In the rooms of the lamp housings 62L, 62C, and 62R, the 20044 2278 184361} SOEI PATET & LAW FIRM NO. 9088 P. 36/70 FP03-0373-00 reel back lamps 63L, 63C, and 63R are provided respectively. (0092] The lamp control circuit 300 turns the reel back lamps 63L, 63C, and 63R on and off based on the 5 parameters determined by the sub-microcomputer 210. [0093] For example, the lamp control circuit 300 turns on and off the reel back lamps 63L, 63C, and 63R corresponding to the symbols on a pay line when medals are paid out, or the lamp control circuit 300 has a 10 mode of turning on and off the reel back lamps every internal winning combination, and when each winning flag is .established, the lamp control circuit 300 turns the reel back lamps on and off in a mode corresponding to the flag to give the player a suggestion about which 15 winning symbols are to be targeted. [0094] Furthermore, the reel back lams 63L, 63C, and 63R usually continue to be lit in order to allow a player to visually identify symbols easily. Further, at power-on or reset, the reel back lamps 63L, 63C, and 20 63R are turned on so that the reel back lamps are effective. [0095] IConfiguration of Control Unit of Slot Machine] Fig. 10 shows a circuit configuration including a main 25 control unit 100 for controlling gaming process operations, peripheral devices electrically connected 2004 2A270 1843H SOEI PATET & LAW FIRM NO. 9088 P. 37/70 FP03-0373-00 with the main control unit 100, and a sub-control unit 200, a lamp control circuit 300, and a scale circuit 400 for controlling the display device 30, speakers 46, and effect lamps 172 based on the control commands sent 5 from the main control circuit 100. [0096] The main control circuit 100 comprises a main CPU 102, a main ROM 104, a main RAM 106, an input/output bus 108, a clock pulse generator 110, a frequency divider 112, a sampling circuit 114, and a 10 random number generator 116 which are disposed on a circuit board. [0097] The main CPU 102 is capable of controlling various peripheral devices according to the programs stored in the main ROM 104, by outputting data signals 15 or address signals to the peripheral devices through the input/output bus 108, and based on data signals or address signals which are input from the peripheral devices through the input/output bus 108. Further, a timer (not shown) is provided in the main CPU 102. 20 [0098] The main CPU 102 is connected with the main ROM 104. In the main ROM 104, various programs such as control programs for controlling the flows of the whole games of the slot machine 10, and initial data used for executing the control programs are stored. 25 [0099] For example, a probability drawing table used for the determination of random number sampling 2004f 2278 184361 SOEI PATET & LAW FIRM NO. 9088 P. 38/70 FP03-0373-00 executed every time the start lever 32 is operated (start operation), a stop control table for determining how to stop the reels according to the operation of the stop button, a winning symbol combination table which 5 corresponds to the symbols stationarily displayed based on the stop control table to determine the number of medals to be paid out, various control commands to be sent to the sub-control circuit 200, and the like are stored in the main ROM 104. Details of the probability 10 drawing table, stop control table, and winning symbol combination table will be described later. [0100] The various control commands include a "demonstration display command", a "start command", an "all-reel stop command", a "winning combination 15 command", etc. The sub-control circuit 200 does not input any command, etc. to the main control circuit 100. Commands, etc. are sent in one direction from the main control circuit 100 to the sub-control circuit 200. The main control circuit 100 and the sub-control 20 circuit 200 are connected through 16 data signal lines and one signal line. And, each of these commands comprises 2, 4, or 6 bytes which are sent as one command in 1, 2, or 3 sequences in order to be sent through 16 data signal lines. 25 [0101] The main CPU 102 is also connected with the main RAM 106 which stores the flags and the values of 2004 2A270 180371 SOEI PATET & LAW FIRM NO. 9088 P. 39/70 FP03-0373-00 variables used in the above-mentioned programs. [0102) The main CPU 102 is also connected with a clock pulse generator 110 and frequency divider 112 for generating base clock pulses, and a random number 5 generator 116 and sampling circuit 114 for generating random numbers to be sampled. [0103) The random number generator 116 generates random numbers within a fixed range of numbers, and the sampling circuit 114 samples one random number at an 10 appropriate time after the start lever 32 has been operated. [0104] Based on a random number sampled like this and the probability drawing table stored in the main ROM 104, an internal winning combination is determined. 15 After an internal winning. combination has been determined, a random number is sampled again for selecting the "stop control table" and the "stop table" contained in it. [0105] The random number generator 116 generates 20 random numbers within a fixed range of numbers, e.g., 0 to 65535 (the 16th power of 2). The present invention is not limited to generating random numbers from the random number generator 116, and may be configured to execute random number sampling on the operation program 25 of the main CPU 102. In this case, the random number generator 116 and sampling circuit 114 may be omitted 2004 22I 18937N SOEI PATET & LAW FIRM NO. 9088 P. 40/70 FP03-0373-00 or may be retained for the backup of the random number sampling operation. [0106] Furthermore, main input signal generating means for generating input signals necessary for the 5 main CPU 102 to generate control commands include a start switch 150, a 1-BET switch 20, a 2-BET switch 22, a MAX-BET switch 24, a payout button 36, a medal sensor 152, a reel stop signal circuit 154, a reel position detecting circuit 156, a payout completion signal 10 circuit 158, a payout switch 162, a reset switch 164, a setting switch 166, and a contact sensor 168. These input signal generating means are also connected with the main CPU 102 via the input/output bus 108. [0107] The reel stop signal circuit 154 detects 15 the operation of each of the stop buttons 34L, 34C, and 34R, and when detecting the operation, it sends a stop signal to the main CPU 102 through the input/output bus 108. [0108] The start switch 150 detects the operation 20 of the start lever 32, and when detecting the operation of the start lever 32, it send a start signal to the main CPU 102 through the input/output bus 108. [0109] The medal sensor 152 detects a game medal inserted in the medal insertion slot 31, and when 25 detecting a game medal inserted in the medal insertion slot 31, it sends a medal insertion signal to the main 20044 2270 180371 SOEI PATET & LAW FIRM NO. 9088 P. 41/70 FP03-0373-00 CPU 102 through the input/output bus 108. [0110] The 1-BET switch 20 detects the operation of the 1-BET switch 20, and when detecting the operation of the 1-BET switch 20, it sends a 1-BET 5 signal to the main CPU 102 through the input/output bus 108. [0111] The 2-BET switch 22 detects the operation of the 2-BET switch 22, and when detecting the operation of the 2-BET switch 22, it sends a 2-BET 10 signal to the main CPU 102 through the input/output bus 108. [0112] The MAX-BET switch 24 detects the operation of the MAX-BET switch 24, and when detecting the operation of the MAX-BET switch 24, it sends a MAX-BET 15 signal to the main CPU 102 through the input/output bus 108. [0113) The payout switch 162 detects the operation of the payout button 36, and when detecting the operation of the payout button 36, it sends a 20 deposited-medal adjusting signal to the main CPU 102 through the input/output bus 108. [0114] The reset switch 164 is provided in the slot machine 10, and when detecting the operation of the reset switch 164, it sends a reset signal to the 25 main CPU 102 through the input/output bus 108. [0115] The setting switch 166 detects the 20044 2270 18437h SOE PATET & LAW FIRM NO. 9088 P. 42/70 FP03-0373-00 operation of the setting button (not shown) provided in the slot machine 10, and when detecting the operation of the setting button, it sends a reset signal to the main CPU 102 through the input/output bus 108. 5 [0116] The reel position detecting circuit 156 receives pulse signals from the reel rotation sensors to send reel position signals for detecting the positions of the reels 26L, 26C, and 26R to the main CPU 102 through the input/output bus 108. 10 [0117] The payout completion signal circuit 158 detects that the payout of game medals has completed when the number counted by the medal detection unit 160 (the number of medals paid out from the hopper 126) has reached a predetermined number data, and then sends a 15 payout completion signal representing the detection to the main CPU 102 through the input/output bus 108. [0118] Devices the operations of which are controlled by the signals from the main control circuit 100 mainly include various lamps 120, various display 20 units 122, a hopper 126 (including a drive unit for payout) for paying out a predetermined number of game medals according to the command of the hopper drive circuit 124, and stepping motors 128L, 128C, and 128R for rotating the reels 26L, 26C, and 26R. The various 25 lamps 120 include the symbol illuminating lamps 60. [0119] Furthermore, a motor drive circuit 130 for t20044 2270 184381 SOEI PATET & LAW FIRM NO.9088 P. 43/70 FP03-0373-00 driving and controlling the stepping motors 128L, 128C, and 128R, the hopper drive circuit 124 for driving and controlling the hopper 126, a lamp drive circuit 132 for driving and controlling the various lamps, and a 5 display unit drive circuit 134 for driving and controlling the various display units are connected with the output unit of the main CPU 102 via the input/output bus 108. These drive circuits receive control signals such as drive commands which are output 10 from the main CPU 102 to control the operations of the various devices. [0120] Devices the operations of which are controlled by the control signals from the main control circuit 100 also include a sub-control circuit 200. 15 [0121] The -sub-control circuit 200 is connected with a lamp control circuit 300, a scale circuit 400, a display device 30, speakers 46 (46L and 46R), and effect lamps 172. [0122] The display device 30 receives image 20 signals supplied from the sub-control circuit 200 and scale circuit 400 to display images. [0123] The speakers 46 receive voice signals supplied from the sub-control circuit 200 and lamp control circuit 300 to emit voices. 25 [0124] The effect lamps 172 receive effect signals supplied from the sub-control circuit 200 and lamp 2004 2270 184381) SOEI PATET & LAW FIRM NO. 9088 P. 44/70 FP03-0373-00 control circuit 300 to produce effects. The effect lamps 172 include the reel back lamps 63. [0125] [Electrical Configuration of Sub-control Circuit] 5 The sub-control circuit 200 is described below with reference to Figs. 11 and 12. The block diagrams of Figs. 11 and 12 show the configuration of the sub control circuit 200. [0126] The sub-control circuit 200 executes 10 display control for the display device 30, voice output control for the speakers 46, and effect production control for the effect lamps 172 automatically or based on the control commands from the main control circuit 100. 15 [0127] The sub-control circuit 200 .is mounted on a circuit board other than a circuit board on which the main control circuit 100 is mounted, and comprises a sub-microcomputer 210 as a main component of it, and an image control circuit 250 for controlling the display 20 of the display device 30. [0128] The sub-microcomputer 210 comprises a sub CPU 212 for executing control operations according to the control commands sent from the main control circuit 100, a sub-ROM 214 in which control programs for the 25 sub-microcomputer 210 are stored, a sub-RAM 216, an IN port 218, and an OUT port 220.
20044 2 B27D 180$381 SOE PATET & LAW FIRM NO. 9088 P. 45/70 FP03-0373-00 [0129] The sub-control circuit 200 does not have a clock pulse generator, a frequency divider, a random number generator, and a sampling circuit, but is configured so as to execute random number sampling on 5 the operation program of the sub-CPU 212. [0130] The sub-CPU 212 determines what effects are to be produced by the various effect control circuits to based on the game information commands sent from the main control circuit 100, and sends the contents of the 10 determination to the various effect control circuits. [0131] In the sub-ROM 214, programs for the communication sequence between the sub-CPU 212 and the main control circuit 100, an effect selection table for selecting various effects based on the received game 15 information, sound sequence programs, etc. are stored. [0132] The sub-RAM 216 provides work areas used when these control programs are executed. [0133] The IN port 218 has a function of receiving game information such as images and voices supplied 20 from the main control circuit 100, and supplying the game information to the sub-CPU 212. [0134] The IN port 218 only supplies the game information from the main control circuit 100 to the sub-CPU 212, but does not supply any signal from the 25 sub-CPU 212 to the main control circuit 100. For this reason, even if any malfunction has occurred in the 20044 2A270 184381 S0El PATET & LAW FIRM NO. 9088 P. 46/70 FP03-0373-00 sub-control circuit 200, the malfunction does not transfer to the main control circuit 100. [0135] The OUT port 220 has a function of supplying image display signals to the image control 5 circuit 250, a function of supplying voice generating signals to the sound source IC 302 of the lamp control circuit 300, and a function of supplying effect lamp signals to the lamp control circuit 300 in order to turn the effect lamps 172 on and off. 10 [0136] The image control circuit 250 comprises, as shown in Fig. 12, an image control CPU 252, an image control ROM 254, an image control RAM 256, an image ROM 258, a video RAM 260, an image control IC 262, and ai IN port 264. 15 [0137] The image control CPU 252 receives parameters determined by the sub-microcomputer 210 through the IN port 264, and determines the contents of display on the display device 30 according to the image control sequence program stored in the image control 20 ROM 254. [0138] In the image control ROM 254, a sequence program for receiving image effect commands sent from the sub-microcomputer 210, an image control sequence program for controlling the image control IC 262, etc. 25 are stored. [0139] The image control RAM 256 provides work 2004f 2P270 180391 SOEI PATET & LAW FIRM NO. 9088 P. 47/70 FP03-0373-00 areas used when the image control program is executed. [0140] The image control IC 262 creates images corresponding to the contents of display determined by the image control CPU 252, by using graphic data stored 5 in the image ROM 258, stores the created images in the video RAM 260 temporarily, and supplies them with appropriate timing to the scale circuit 400 through the image control IC 262. [0141] [Electrical Configuration of Lamp Control 10 Circuit) The lamp control circuit 300 is described below with reference to Fig. 11. [0142] The lamp control circuit 300 comprises a sound source IC 302 for controlling sounds to be 15 emitted from the speakers 46, a sound ROM 304 in which voice data is stored, a power amplifier 306 as an amplifier, and a lamp drive circuit 322 for driving the effect lamps 172. [0143] [Electrical Configuration of Scale Circuit) 20 The scale circuit is described below with reference to Fig. 13. [0144] The scale circuit 400 comprises a signal conversion CPU 272, a signal conversion ROM 274, a video RAM 276, an IN port 278, and an OUT port 280. 25 [0145] The signal conversion CPU 272 receives an image signal created by the image control circuit 250 2004k 2270 184391 SE! PATET & LAW FIRM NO. 9088 P. 48/70 FP03-0373-00 through the IN port 278, and converts the display form on the display device 30, and stores the image signals and the display form into the video RAM 276, according to the signal conversion sequence program stored in the 5 signal conversion ROM 274. [0146] The signal conversion CPU 272 also supplies the image data stored in the video RAM 276 to the display device 30 through the OUT port, as enlarged image signals suitable for the display device 30. 10 [0147) Specifically, the signal conversion CPU 272 converts an image signal of a display size such as a VGA size to an enlarged image signal of a larger display size such as an XGA size. [0148] In this embodiment, image data of VGA 15 display size is converted to image data of XGA display size by enlarging it every bit. However, the present invention is not limited thereto. It is also possible that image data of VGA display size are received and the received image data of VGA display size are merged 20 and converted to single image data of XGA display size. [0149] In this embodiment, an image signal is converted to an enlarged image signal representing XGA type, horizontal 1024 bits, vertical 768 bits, 8-bit red data, 8-bit green data, and 8-bit blue data. 25 However, in the present invention, any display method in which an image is displayed in a larger size may be 2004t 2A278 184391 SOE PATET & LAW FIRM NO. 9088 P. 49/70 FP03-0373-00 applicable, and the type of conversion, the number of horizontal bits, the number of vertical bits, the number of bits of gradation for each color, etc. are not limited to ones mentioned above. 5 [0150] The signal conversion CPU 272 is designed so as to receive image signals supplied from the sub-control circuit 200 in a predetermined cycle, and if the signal conversion CPU 272 has not received any normal image signal in a predetermined cycle, it stores image data 10 into the video RAM 276 so that a predetermined image is displayed. [0151] In other words, the signal conversion CPU 272 determines whether an image signal supplied from the sub-control circuit 200 is normal, and when it 15 determines that the image signal is not normal i.e. abnormal, it allows the display device 30 to display a predetermined image to keep the state of image to be displayed on the display device 30. For example, the signal conversion CPU 272 watches a synchronizing 20 signal to be input, and when there is no synchronizing signal or the synchronizing signal is not a defined one, the signal conversion CPU 272 executes transmission control (so-called "white output" control) on the display device 30. 25 [0152] Furthermore, although the signal conversion CPU 272 is configured, as described above, so as to 2004 2271 1843991 SOE PATET & LAW FIRM NO.9088 P. 50/70 FP03-0373-00 allow the display device to display a predetermined image, the signal conversion CPU 272 stores image data into the video RAM 276 so that a relatively high transparent image which allows a player to visually 5 identify the reels 26L, 26C, and 26R is displayed. [0153] In the signal conversion ROM 274, a communication sequence program for the communication between the signal conversion CPU 272 and the image control circuit 250, a sequence program for converting 10 a received image signal to an enlarged image signal, and a communication sequence program for supplying the enlarged image signal to the display device 30 through the OUT port 280 are stored. [0154] The IN port 278 has a function of receiving 15 an image signal supplied from the image control circuit 250 to supply the image signal to the signal conversion CPU 272. Furthermore, the OUT port 280 supplies an enlarged image signal converted by the image signal conversion circuit 270 to the display device 30, 20 thereby producing an image display effect. (0155) In this embodiment, image signals supplied to the image signal conversion circuit 270 are produced by a low voltage differential signaling (LVDS) method. However, the present invention is not limited thereto, 25 and may be produced by various types of signaling methods. For example, it is preferable that image 2004$ 2270 18140 SOE PATET & LAW FIRM NO.9088 P.51/70 FP03-0373-00 signals are produced by a differential method such as a LVDS method so that image signals are not susceptible to noise and thereby images are displayed without deterioration. 5 [0156] Furthermore, in this embodiment, an image signal supplied to the image signal conversion circuit 270 is an image signal of VGA (Video Graphics Array) size, and is converted to an enlarged image signal of XGA (eXtended Graphics Array) size by the processing of 10 the image signal conversion circuit 270. In this embodiment, image signals of VGA size are supplied to the image signal conversion circuit 270. However, the present invention is not limited thereto, and image signals of various sizes may be supplied to the image 15 signal conversion circuit 270. [0157] [Configuration of Display Device] The electrical configuration of the display device 30 is described below with reference to Fig. 13. [0158] The display device 30 comprises, as shown 20 in Fig. 13, a liquid crystal display device 54, a liquid crystal drive circuit 291, and liquid crystal backlights 292. [0159] On the liquid crystal display device 54, various images are displayed based on the image signals 25 supplied from the scale circuit 400 mentioned above. [0160] The liquid crystal drive circuit 291 2004 2727 1894010 SOE PATET & LAW FIRM NO.9088 P. 52/70 FP03-0373-00 receives an image signal supplied from the scale circuit 400 mentioned above, and allows the liquid crystal display device 54 to display an image based on the image signal. 5 [0161] The liquid crystal backlights 292 illuminates the liquid crystal display device 54 at its back, thus causing the liquid crystal to display an image vividly. [0162] [Configuration of Power Supply with Power 10 Source Relay Board] The electrical configuration of power supply with the power source device 79 is described below with reference to Fig. 14. [0163] Electric power is supplied, as shown in Fig. 15 14, from the power source device 79 to the power source relay board 82, and then supplied to the main control board 72, the sub-control board 74, the lamp control board 78, the scale board 76, the display device 30, and the symbol illuminating lamps 60 through respective 20 connection cables for power supply (not shown). [0164] In this embodiment, the display device 30 is provided forward of the reels 26L, 26C, and 26R so that the display device 30 is allowed to display a relatively transparent image. However, the present 25 invention is not limited thereto. The display device 30 may not be provided forward of the reels 26L, 26C, 2004f 2278 184401 SOEI PATET & LAW FIRM NO.9088 P. 53/70 FP03-0373-00 and 26R. Furthermore, there is no problem if the display device 30 lacks a function of displaying a relatively transparent image. [0165] The effects described in this specification 5 are only the most suitable effects derived from the present invention, and the effects of the present invention are not limited to ones described in this specification. [0166] The present invention solves the problem 10 that the discrimination information on the reels are illegible because of darkness and thereby a player is obstructed in pulling a lever or pushing a button with good timing while seeing the discrimination information, and provides an environment in which the player is 15 absorbed in a game without losing interest in the game. [0167] Although only some exemplary embodiments of this invention have been described in detail above, those skilled in the art will readily appreciate that many modifications are possible in the exemplary 20 embodiments without materially departing from the novel teachings and advantages of this invention. Accordingly, all such modifications are intended to be included within the scope of this invention.
Throughout this specification and the claims which follow, unless the context requires otherwise, the word "comprise", and variations such as "comprises" and "comprising", will be understood to imply the inclusion of a stated integer or step or group of integers or steps but not the exclusion of any other integer or step or group of integers or steps. The reference to any prior art in this specification is not, and should not be taken as, an acknowledgement or any form of suggestion that that prior art forms part of the common general knowledge in Australia. 50

Claims (3)

1. A gaming machine comprising: a rotary reel having a plurality of symbols on an outer 5 periphery thereof; a group of sheet members disposed in front of the rotary reel, the sheet members being laminated to each other and each having an opening; a liquid crystal panel disposed in front of the sheet 10 members, wherein the plurality of symbols are recognisable through the opening on each of the sheet members, from a front side of the gaming machine, and wherein each of the sheet members includes: 15 a light guiding material; and a light diffusive material disposed in front of the light guiding material; the opening of the light diffusive material being larger than the opening of the light guiding material. 20
2.. A gaming machine comprising: a rotary reel having a plurality of symbols on an outer periphery thereof; a group of sheet members disposed in front of the 25 rotary reel, the sheet members being laminated to each other and each having an opening; a liquid crystal panel disposed in front of the sheet members, wherein the plurality of symbols are recognisable 30 through the opening on each of the sheet members, from a front side of the gaming machine, and wherein each of the sheet members includes: C:\NRhnbnDCCMA5\30I306_.DOC-6/I 112010 -52 a light reflecting material; and a light transmitting material disposed in front of the light reflecting material; the opening of the light transmitting material being 5 larger than the opening of the light reflecting material.
3. A gaming machine substantially as hereinbefore described, with reference to the drawings and/or examples.
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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5580055A (en) * 1993-03-18 1996-12-03 Sigma, Inc. Amusement device and selectively enhanced display for the same
US6456344B1 (en) * 1998-11-12 2002-09-24 Hitachi, Ltd. LCD having a pattern for preventing a wavy brightness irregularity at the edges of the screen due to drive elements or tape carrier packages
JP2002301195A (en) * 2001-04-04 2002-10-15 Fuji Shoji:Kk Playing machine
US20030087690A1 (en) * 2001-05-22 2003-05-08 Loose Timothy C. Gaming machine with superimposed display image

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5580055A (en) * 1993-03-18 1996-12-03 Sigma, Inc. Amusement device and selectively enhanced display for the same
US6456344B1 (en) * 1998-11-12 2002-09-24 Hitachi, Ltd. LCD having a pattern for preventing a wavy brightness irregularity at the edges of the screen due to drive elements or tape carrier packages
JP2002301195A (en) * 2001-04-04 2002-10-15 Fuji Shoji:Kk Playing machine
US20030087690A1 (en) * 2001-05-22 2003-05-08 Loose Timothy C. Gaming machine with superimposed display image

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