AT288783T - Using the stored from a positioning system for racecars data to support computer-assisted simulation games - Google Patents

Using the stored from a positioning system for racecars data to support computer-assisted simulation games

Info

Publication number
AT288783T
AT288783T AT01957893T AT01957893T AT288783T AT 288783 T AT288783 T AT 288783T AT 01957893 T AT01957893 T AT 01957893T AT 01957893 T AT01957893 T AT 01957893T AT 288783 T AT288783 T AT 288783T
Authority
AT
Austria
Prior art keywords
racecars
stored
data
positioning system
support computer
Prior art date
Application number
AT01957893T
Other languages
German (de)
Inventor
Robert Asam
Original Assignee
Wns Europ Com Ag
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to DE10031026A priority Critical patent/DE10031026A1/en
Application filed by Wns Europ Com Ag filed Critical Wns Europ Com Ag
Priority to PCT/EP2001/007284 priority patent/WO2002000318A1/en
Publication of AT288783T publication Critical patent/AT288783T/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/12Video games, i.e. games using an electronically generated display having two or more dimensions involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • GPHYSICS
    • G08SIGNALLING
    • G08GTRAFFIC CONTROL SYSTEMS
    • G08G1/00Traffic control systems for road vehicles
    • G08G1/20Monitoring the location of vehicles belonging to a group, e.g. fleet of vehicles, countable or determined number of vehicles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/401Secure communication, e.g. using encryption or authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
AT01957893T 1999-10-29 2001-06-26 Using the stored from a positioning system for racecars data to support computer-assisted simulation games AT288783T (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
DE10031026A DE10031026A1 (en) 1999-10-29 2000-06-26 Location system for racing cars on a racetrack in which the track course is stored in computer memory and cars have travel locating devices that transmit data to a central controlling computer
PCT/EP2001/007284 WO2002000318A1 (en) 2000-06-26 2001-06-26 Use of the data stored by a racing car positioning system for supporting computer-based simulation games

Publications (1)

Publication Number Publication Date
AT288783T true AT288783T (en) 2005-02-15

Family

ID=7646804

Family Applications (1)

Application Number Title Priority Date Filing Date
AT01957893T AT288783T (en) 1999-10-29 2001-06-26 Using the stored from a positioning system for racecars data to support computer-assisted simulation games

Country Status (5)

Country Link
US (1) US20040135677A1 (en)
EP (1) EP1294457B1 (en)
AT (1) AT288783T (en)
AU (1) AU7969201A (en)
WO (1) WO2002000318A1 (en)

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US8491366B2 (en) * 2004-06-28 2013-07-23 Cfph, Llc Bets regarding ranges of times at intermediate points in a race
US8500529B2 (en) * 2004-06-28 2013-08-06 Cfph, Llc Bets regarding intermediate points in a race
US7306514B2 (en) 2004-06-28 2007-12-11 Cfph, Llc System and method for gaming based upon intermediate points in a race event
US8364610B2 (en) * 2005-04-08 2013-01-29 Caterpillar Inc. Process modeling and optimization method and system
US7877239B2 (en) * 2005-04-08 2011-01-25 Caterpillar Inc Symmetric random scatter process for probabilistic modeling system for product design
US20060229852A1 (en) * 2005-04-08 2006-10-12 Caterpillar Inc. Zeta statistic process method and system
US20060230097A1 (en) * 2005-04-08 2006-10-12 Caterpillar Inc. Process model monitoring method and system
US20060229753A1 (en) * 2005-04-08 2006-10-12 Caterpillar Inc. Probabilistic modeling system for product design
US20060229854A1 (en) * 2005-04-08 2006-10-12 Caterpillar Inc. Computer system architecture for probabilistic modeling
US7565333B2 (en) * 2005-04-08 2009-07-21 Caterpillar Inc. Control system and method
US8209156B2 (en) 2005-04-08 2012-06-26 Caterpillar Inc. Asymmetric random scatter process for probabilistic modeling system for product design
JP4834729B2 (en) 2005-07-22 2011-12-14 カンガルー メディア インコーポレイテッドKangaroo Media Inc. Systems and methods for promoting the spectator experience of live sporting events
US20070061144A1 (en) * 2005-08-30 2007-03-15 Caterpillar Inc. Batch statistics process model method and system
US20070194171A1 (en) * 2005-10-03 2007-08-23 Rocket Racing, Inc. Rocket-powered vehicle racing information system
US7287722B2 (en) 2005-10-03 2007-10-30 Rocket Racing, Inc. Rocket-powered vehicle racing competition
US7487134B2 (en) * 2005-10-25 2009-02-03 Caterpillar Inc. Medical risk stratifying method and system
US20070118487A1 (en) * 2005-11-18 2007-05-24 Caterpillar Inc. Product cost modeling method and system
US7505949B2 (en) * 2006-01-31 2009-03-17 Caterpillar Inc. Process model error correction method and system
US20070203810A1 (en) * 2006-02-13 2007-08-30 Caterpillar Inc. Supply chain modeling method and system
US8478506B2 (en) 2006-09-29 2013-07-02 Caterpillar Inc. Virtual sensor based engine control system and method
US7483774B2 (en) * 2006-12-21 2009-01-27 Caterpillar Inc. Method and system for intelligent maintenance
US20080183449A1 (en) * 2007-01-31 2008-07-31 Caterpillar Inc. Machine parameter tuning method and system
US7787969B2 (en) * 2007-06-15 2010-08-31 Caterpillar Inc Virtual sensor system and method
US20090005150A1 (en) * 2007-06-29 2009-01-01 Pokermatic, Inc. Slot machine tournament apparatus and method
US7831416B2 (en) 2007-07-17 2010-11-09 Caterpillar Inc Probabilistic modeling system for product design
US7788070B2 (en) * 2007-07-30 2010-08-31 Caterpillar Inc. Product design optimization method and system
US7542879B2 (en) * 2007-08-31 2009-06-02 Caterpillar Inc. Virtual sensor based control system and method
US8353749B2 (en) * 2007-09-04 2013-01-15 Dean Sanders Vehicle tracking system, method and game
US7593804B2 (en) * 2007-10-31 2009-09-22 Caterpillar Inc. Fixed-point virtual sensor control system and method
US8224468B2 (en) * 2007-11-02 2012-07-17 Caterpillar Inc. Calibration certificate for virtual sensor network (VSN)
US8036764B2 (en) 2007-11-02 2011-10-11 Caterpillar Inc. Virtual sensor network (VSN) system and method
US8246432B2 (en) 2008-01-28 2012-08-21 Cfph, Llc Electronic gaming based on intermediate points in an event
US8086640B2 (en) * 2008-05-30 2011-12-27 Caterpillar Inc. System and method for improving data coverage in modeling systems
US20090293457A1 (en) * 2008-05-30 2009-12-03 Grichnik Anthony J System and method for controlling NOx reactant supply
US7917333B2 (en) * 2008-08-20 2011-03-29 Caterpillar Inc. Virtual sensor network (VSN) based control system and method
US8793004B2 (en) 2011-06-15 2014-07-29 Caterpillar Inc. Virtual sensor system and method for generating output parameters
CN102752496B (en) * 2011-12-06 2017-09-12 新奥特(北京)视频技术有限公司 A kind of collecting method in racing car program relay
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US9770663B2 (en) 2014-03-24 2017-09-26 James Curtis Wilkins Computerized car racing game system
US10139832B2 (en) * 2017-01-26 2018-11-27 Intel Corporation Computer-assisted or autonomous driving with region-of-interest determination for traffic light analysis
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Also Published As

Publication number Publication date
EP1294457A1 (en) 2003-03-26
WO2002000318A1 (en) 2002-01-03
AU7969201A (en) 2002-01-08
US20040135677A1 (en) 2004-07-15
EP1294457B1 (en) 2005-02-09

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Legal Events

Date Code Title Description
REN Ceased due to non-payment of the annual fee